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	<updated>2026-06-02T13:44:53Z</updated>
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		<id>http://sojourn13.space/w/index.php?title=Construction&amp;diff=4648</id>
		<title>Construction</title>
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		<updated>2025-09-28T19:48:28Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* File:R_wall.png Reinforced walls */ fix my fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Revision|reason = Content seems outdated, some construction are not listed, might need crafting menu explained here or actually work on [[:Basic Construction]] and [[:Improvised Weapons]].}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot; style=&amp;quot;background-color:#FAFAFA; position:fixed; bottom:2%; left:0.25%; padding:0; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
For the basics on construction and deconstruction, see [[Basic Construction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
For the construction of machines, see [[Guide to Advanced Construction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
For the construction of weapons, see [[Improvised Weapons]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Crafting Menu ===&lt;br /&gt;
&lt;br /&gt;
A majority of construction of materials, weapons, and equipment in game is conducted through the &#039;&#039;&#039;crafting menu&#039;&#039;&#039;. This menu is extensive, and therefor not EVERYTHING will be covered in this specific page. However, those most relevant to the course of construction (of structures, mostly) will be. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced Materials ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Rods.png]] Rods ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Open the &#039;&#039;&#039;crafting menu&#039;&#039;&#039; and open the &#039;&#039;&#039;Misc&#039;&#039;&#039; tab. Whilst this page is open, click on &#039;&#039;&#039;Metal Rods&#039;&#039;&#039;, and &#039;&#039;&#039;Build&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== [[File:Floor_Tiles.png]] Floor tiles ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Open the &#039;&#039;&#039;crafting menu&#039;&#039;&#039; and open the &#039;&#039;&#039;Floors&#039;&#039;&#039; tab. Whilst this page is open, click on &#039;&#039;&#039;Regular Steel Floor Tiles&#039;&#039;&#039;, and &#039;&#039;&#039;Build&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_r.png]] Reinforced Glass ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]], 1 x [[File:Glass.png|Glass]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; on &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Metal_r.png]] Reinforced Metal ====&lt;br /&gt;
Smelted with a combination of iron ore, coal and platinum ore ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
&lt;br /&gt;
=== Floor ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Lattice.png]] Lattice ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]]&lt;br /&gt;
|}&lt;br /&gt;
 The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
 Place by having rods in your hand, and clicking on a empty space tile.&lt;br /&gt;
 Additionally able to be crafted in the crafting menu under the &#039;&#039;&#039;Walls&#039;&#039;&#039; category, requiring 2 [[File:Metal.png|Metal]]steel.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Plating.png]] Underplating ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Floor_Tiles.png|Floor tile]]&lt;br /&gt;
|}&lt;br /&gt;
 The basic floor which you put things like wires and pipes upon, &#039;all&#039; floor is built on top of this.&lt;br /&gt;
 Place by having the floor tile in your hand, and click on a lattice.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Plating.png]] Plating ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
 The &amp;quot;floor above the floor&amp;quot;. You can&#039;t usually trip on this, and all tiles attach here.&lt;br /&gt;
 Place by having the metal in your hand, and click on an Underplating.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floor.png]] Steel Floor ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Floor Tiles.png|Floor tile]]&lt;br /&gt;
|}&lt;br /&gt;
 This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why &lt;br /&gt;
 there&#039;s none of these in maintence.&lt;br /&gt;
  Place by having the floor tile in your hand, and click on a Plating tile.  &lt;br /&gt;
&lt;br /&gt;
==== [[File:LightFloor.gif]] Light Floor ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass.png|Glass]], 1 x [[File:Metal.png|Metal]], 5 x [[File:Cablecoil.png|Wire Coil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Assuming there already is a plating&#039;&#039;&lt;br /&gt;
  Use the wire on glass&lt;br /&gt;
  Use the metal on the tile you get&lt;br /&gt;
  Place the light tile on the plating&lt;br /&gt;
&lt;br /&gt;
=== [[File:Wall.png]] Walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; from the list&lt;br /&gt;
  Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders&lt;br /&gt;
&lt;br /&gt;
=== [[File:R_wall.png]] Reinforced walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 2 x [[File:Metal_r.png|Reinforced metal]], 2 x [[File:Rods.png|Metal rods]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Click the wall girder with a stack of at least two metal rods.&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them&lt;br /&gt;
  Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall&lt;br /&gt;
&lt;br /&gt;
=== [[File:Grille.png]] Grille ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Rods.png|Rods]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Stand where you wish the grille to be placed&lt;br /&gt;
  Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in&lt;br /&gt;
&lt;br /&gt;
=== Glass panels ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_panel.png]] One directional ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass.png|Glass]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;one direct&amp;quot; button&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
  Alternatively:&lt;br /&gt;
  Use the glass on a grille.&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_wall.png]] Full ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Glass.png|Glass]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;full&amp;quot; button&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
=== Reinforced glass panels ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_panel_r.png]] One directional ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass_r.png|Reinforced glass]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;one direct&amp;quot; button&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Screwdriver (Secure frame to floor.)&lt;br /&gt;
  Crowbar (Pop pane in.)&lt;br /&gt;
  Screwdriver (Secure pane.)&lt;br /&gt;
&lt;br /&gt;
  Alternatively:&lt;br /&gt;
  Use the reinforced glass on a grille.&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Screwdriver (Secure frame to floor.)&lt;br /&gt;
  Crowbar (Pop pane in.)&lt;br /&gt;
  Screwdriver (Secure pane.)&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_wall_r.png]] Full ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Glass_r.png|Reinforced glass]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;full&amp;quot; button&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Crowbar&lt;br /&gt;
  Screwdriver &lt;br /&gt;
&lt;br /&gt;
==== [[File:windoor.png]] Window-door (Windoor) ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Glass_r.png|Reinforced glass]], 4x [[File:Rods.png|Rods]], 1x [[File:Cablecoil.png|Wire coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;Windoor&amp;quot; button&lt;br /&gt;
  Wrench&lt;br /&gt;
  Rods(Optional: To create a secure windoor)&lt;br /&gt;
  Cable&lt;br /&gt;
  Airlock Electronics&lt;br /&gt;
  Crowbar&lt;br /&gt;
&lt;br /&gt;
=== Hidden Door ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:False_Wall.gif]] Regular ====&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Use crowbar on girders and wait a few seconds for the girders to dislodge.&lt;br /&gt;
  Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders&lt;br /&gt;
&lt;br /&gt;
To turn a wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching, and instead proceed from the &amp;quot;Use crowbar on girders&amp;quot; line above.&lt;br /&gt;
&lt;br /&gt;
==== [[File:False_Wall_r.gif]] Reinforced ====&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]],2 x [[File:Metal_r.png|Reinforced metal]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Use the screwdriver on the girder to begin reinforcing.&lt;br /&gt;
  Use crowbar on girders and wait a few seconds for the girders to dislodge.&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the dislodged girders twice to finish it&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
==== [[File:APC.png]] APC ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Ecrowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame &lt;br /&gt;
  Use the frame on the wall you want the APC on.&lt;br /&gt;
  Fit it with the wire coil.&lt;br /&gt;
  Fit it with the Power Control Module.&lt;br /&gt;
  Screwdriver the electronics into place.&lt;br /&gt;
  Add the Power Cell.&lt;br /&gt;
  Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.&lt;br /&gt;
&lt;br /&gt;
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]. If you&#039;re trying to replace a broken APC, you can get the cover off by breaking it, likely with a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
==== [[File:AirAlarm.png]] Air Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics, [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the metal and make an air alarm frame.&lt;br /&gt;
  Use the frame on the wall you want it on.&lt;br /&gt;
  Put in the electronics.&lt;br /&gt;
  Wire it with 5 cable pieces.&lt;br /&gt;
  Screwdriver to close.&lt;br /&gt;
&lt;br /&gt;
==== [[File:FireAlarm.png]] Fire Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics, [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the metal and make an air alarm frame.&lt;br /&gt;
  Use the frame on the wall you want it on.&lt;br /&gt;
  Put in the electronics.&lt;br /&gt;
  Wire it with 5 cable pieces.&lt;br /&gt;
  Screwdriver to close.&lt;br /&gt;
&lt;br /&gt;
===[[file:Hazard Door.png]] Emergency Shutter ===&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;350&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], [[File:EWrench.png|Wrench]], 1x [[File:Cablecoil.png|Wire coil]], 1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an Emergency Shutter Assembly.&lt;br /&gt;
  Wrench it inplace.&lt;br /&gt;
  Add cables to the apparatus.&lt;br /&gt;
  Add Air Alarm Electronics to it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Airlock.gif]] Airlock ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;350&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], 1x [[File:Glass_r.png|Reinforced glass]], 1x [[File:Cablecoil.png|Wire coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an Airlock Assembly &lt;br /&gt;
  Wrench it inplace&lt;br /&gt;
  Use pen to name the Airlock (OPTIONAL)&lt;br /&gt;
  Add reinforced glass (Only if you wish to make a glass airlock)&lt;br /&gt;
  Add wires&lt;br /&gt;
  Unlock the airlock electronic board with an ID&lt;br /&gt;
  Use the airlock electronic board and set the access level&lt;br /&gt;
  Add the airlock electronic board to the airlock frame. &lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Damaged Airlocks&#039;&#039;&#039;&lt;br /&gt;
  Use metal sheets to repair damaged airlocks. Destroyed airlocks must be deconstructed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Computer_Solar.png]] Computers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Metal.png|Metal]], 2x [[File:Glass.png|Glass]], 1x [[File:Cablecoil.png|Wire coil]] (5 pieces), [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; to open the construction panel&lt;br /&gt;
  Choose Computer frame&lt;br /&gt;
  Wrench it inplace&lt;br /&gt;
  Insert Circuitboard&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Wires&lt;br /&gt;
  &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
&lt;br /&gt;
=== [[File:AILarge.gif]] AI Core ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal_r.png|Reinforced metal]], 2x [[File:Glass_r.png|Reinforced Glass]], 1x [[File:Cablecoil.png|Wire Coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|AI Circuitboard]], optional: [[File:Brain.png|Human brain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  [[File:0AICore.png]]Build Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
  Wrench into place &lt;br /&gt;
  [[File:1AICore.png]]Add Circuit board &lt;br /&gt;
  [[File:2AICore.png]]Screwdriver &lt;br /&gt;
  [[File:3AICore.png]]Add wires &lt;br /&gt;
  [[File:4AICore.png]]Add brain placed in an MMI or a Posibrain (only if you want a NEW AI) &lt;br /&gt;
  [[File:5AICore.png]]Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Screwdriver&lt;br /&gt;
&lt;br /&gt;
=== [[File:Autolathe.gif]] Machine ===&lt;br /&gt;
&lt;br /&gt;
Their construction detailed in the [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:lightfixture.png]] Light Fixture ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire Coil]], light tube/bulb,[[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Build frame from 2 metal sheets (or 1 metal sheet for small lights)&lt;br /&gt;
  Place frame on wall&lt;br /&gt;
  Add wires&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Add light tube (or light bulb for small fixtures)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Camera.gif]] Security Camera ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x Camera Assembly, 1x [[File:Cablecoil.png|Wire Coil]], [[File:EWrench.png|Wrench]], [[File:EWelder.png|Welder]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Place the camera assembly on the tile where&#039;d you like the camera to be.&lt;br /&gt;
  Wrench it into position&lt;br /&gt;
  Weld it to the wall.&lt;br /&gt;
  Add any additional upgrades. (OPTIONAL)&lt;br /&gt;
  Add wire.&lt;br /&gt;
  Screwdriver the camera to complete it.&lt;br /&gt;
  Set camera network (default is SS13)&lt;br /&gt;
  Set camera direction&lt;br /&gt;
&lt;br /&gt;
For upgrades, insert a sheet of osmium for EMP proofing, a level two (Advanced) scanner modular for X-Ray and a proximity sensor for Motion.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Turret.PNG]] Turrets ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!requires&lt;br /&gt;
|-&lt;br /&gt;
|7 x [[File:Metal.png|Metal]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], 1 x any energy-based gun , 1 x proximity sensor&lt;br /&gt;
|}&lt;br /&gt;
  &lt;br /&gt;
  Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Use a wrench to secure the turret frame(it can be moved around before being secured)&lt;br /&gt;
  Use metal on the turret frame to build the cover&lt;br /&gt;
  Use a wrench on the frame to bolt the cover&lt;br /&gt;
  Add the gun&lt;br /&gt;
  Add the prox sensor&lt;br /&gt;
  Use a screwdriver to secure it all&lt;br /&gt;
  Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame&lt;br /&gt;
  Finally use a welder to secure the second layer of metal&lt;br /&gt;
&lt;br /&gt;
=== [[File:Floorbot.gif]][[File:Generic_borg.png]][[File:Ripley.png]]Robots, cyborgs and mechs ===&lt;br /&gt;
Their construction is described: [[Guide_to_Robotics#Bots|robots]], [[Guide_to_Robotics#Cyborgs|cyborgs]] and [[Guide_to_Robotics#Mechs|mechs]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Flamethrower.gif]] Flamethrower ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]], [[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], [[File:Igniter.png|Igniter]], [[File:Handheld-Plasmatank.png|Plasma Tank]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the welder&lt;br /&gt;
  Add rods to the welder to create the flamethrower&lt;br /&gt;
  Screwdriver the igniter&lt;br /&gt;
  Add the igniter to the flamethrower&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
  Load a Plasma tank - high pressures work best&lt;br /&gt;
&lt;br /&gt;
You can also get one from a hacked [[Autolathe]], minus the plasma tank.&lt;br /&gt;
It is not very useful but it is used in science and it can destroy alien weeds.&lt;br /&gt;
&lt;br /&gt;
=== [[File:disposal_pipe.png]][[File:disposal_bin.png]][[File:disposal_outlet.png]] Disposal Pipes and Machinery ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x Disposal Pipe/Machine, [[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]])&lt;br /&gt;
  Crowbar floortile if exists to access plating&lt;br /&gt;
  Move pipe over plating, rotate and flip using the rightclick menu&lt;br /&gt;
  Wrench pipe&lt;br /&gt;
  Weld pipe&lt;br /&gt;
&lt;br /&gt;
=== [[File:solar_assembly.png]][[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]], [[File:EWrench.png|Wrench]], [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]], [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
  Wrench the solar assembly into place.&lt;br /&gt;
  Add the electronics if you want to create a solar tracker (OPTIONAL)&lt;br /&gt;
  Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
&lt;br /&gt;
=== Bookcase ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Planks.png]], [[File:EWrench.png|Wrench]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Construct a frame with 4 wooden planks.&lt;br /&gt;
  Wrench the frame into place.&lt;br /&gt;
  Add a plank to the frame to make a shelf.&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
&lt;br /&gt;
=== Floors ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]]/[[File:EScrewdriver.png|Screwdriver]], For light floors: [[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  For all floors, use a crowbar on a floor tile to remove it.&lt;br /&gt;
  For wooden floors, use a screwdriver to preserve the tile.&lt;br /&gt;
  &lt;br /&gt;
  If you&#039;re working on a light floor, you can further dismantle the light floor tile:&lt;br /&gt;
    Use a crowbar on the light tile to remove the metal&lt;br /&gt;
    Use wirecutters on the resulting tile to separate wires from glass&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]] (Or [[File:Ecrowbar.png|Crowbar]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Weld off the plating&lt;br /&gt;
  Wrench the girders apart&lt;br /&gt;
  (Alternately, you can use a Crowbar to dislodge the girders and drag them out of the way)&lt;br /&gt;
&lt;br /&gt;
=== Reinforced walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Wirecutters.&lt;br /&gt;
  Screwdriver.&lt;br /&gt;
  Welder.&lt;br /&gt;
  Crowbar.&lt;br /&gt;
  Wrench.&lt;br /&gt;
  Welder.&lt;br /&gt;
  Crowbar.&lt;br /&gt;
  Screwdriver.&lt;br /&gt;
  Wirecutters.&lt;br /&gt;
  Wrench.&lt;br /&gt;
&lt;br /&gt;
=== Grille ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use wirecutters twice to destroy the grille OR&lt;br /&gt;
  Use screwdriver to unfasten it&lt;br /&gt;
&lt;br /&gt;
First method destroys it, giving two sets of metal rods. Wirecutters will remove it instantly, attacking the grill will instead kick it, requiring a good few kicks. Second loosens the grille, allowing it to be pulled around. Destroying the grill in this method will leave behind a still-secured section of broken grill which may be walked over but is not aesthetically pleasing. Wirecutters will not instantly remove this remnant. However, using a lit welder will destroy it instantly.&lt;br /&gt;
&lt;br /&gt;
=== Glass panels ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:EScrewdriver.png|Screwdriver]],[[File:EWrench.png|wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Lots of Welder usage to destroy it&lt;br /&gt;
  or&lt;br /&gt;
  Screwdriver to detach it from its sockets, then wrench to dismantle it to glass sheets.&lt;br /&gt;
&lt;br /&gt;
=== Reinforced glass panels ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to loosen the pane.&lt;br /&gt;
  Crowbar to pop it out.&lt;br /&gt;
  Screwdriver to unscrew the frame.&lt;br /&gt;
&lt;br /&gt;
Hitting the pane repeatedly with a blunt item or welder will smash it into one set of metal rods and a glass shard.&lt;br /&gt;
&lt;br /&gt;
=== Hidden Door (Regular or Reinforced) ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]],[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Welder&lt;br /&gt;
  Wrench&lt;br /&gt;
&lt;br /&gt;
=== Table ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Wrench to disassemble the table.&lt;br /&gt;
&lt;br /&gt;
=== Reinforced Table ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Welder to weaken the table.&lt;br /&gt;
  Wrench to disassemble it.&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
==== APC ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWelder.png|Welder]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Swipe Card to unlock APC.&lt;br /&gt;
  Remove Power Cell.&lt;br /&gt;
  Screwdriver to unsecure electronics.&lt;br /&gt;
  Crowbar to lift floor tile in front of APC&lt;br /&gt;
  Wirecutters to remove cables.&lt;br /&gt;
  Crowbar to remove Power Control Board.&lt;br /&gt;
  Welder to remover from wall.&lt;br /&gt;
  Wrenching the frame that is now detached from the wall de-constructs it to two metal sheets.&lt;br /&gt;
&lt;br /&gt;
==== Air Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Open cover with screwdriver.&lt;br /&gt;
 Cut all the wires using wirecutters.&lt;br /&gt;
 Cut the remaining wires by clicking on the airalarm with wirecutters.&lt;br /&gt;
 Pry out the circuit using the crowbar.&lt;br /&gt;
 Remove the frame from the wall using the wrench.&lt;br /&gt;
&lt;br /&gt;
==== Fire Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Open cover with screwdriver.&lt;br /&gt;
 Cut the wires by clicking on the firealarm with wirecutters.&lt;br /&gt;
 Pry out the circuit using the crowbar.&lt;br /&gt;
 Remove the frame from the wall using the wrench.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Shutter ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the shutter to open it&#039;s hatch.&lt;br /&gt;
  Weld the shutter closed.&lt;br /&gt;
  Crowbar the Electronics out.&lt;br /&gt;
  Wrench the shutter assembly to unsecure it.&lt;br /&gt;
  Weld the unsecured assembly to disassemble it into sheets of metal.&lt;br /&gt;
&lt;br /&gt;
=== Airlock ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EMultitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the door.&lt;br /&gt;
  Use multitool and wirecutters to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]] Doorbolts must be up for this to work.&lt;br /&gt;
  Weld the door shut.&lt;br /&gt;
  Crowbar the electronics out. (if the door is electrified, this won&#039;t work for some reason)&lt;br /&gt;
  Wirecut the wires out.&lt;br /&gt;
  Unsecure it with a wrench.&lt;br /&gt;
  Weld it to deconstruct to metal plates.&lt;br /&gt;
&lt;br /&gt;
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock. RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.&lt;br /&gt;
&lt;br /&gt;
=== Computers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to detach the screen.&lt;br /&gt;
  Crowbar to pry off the screen.&lt;br /&gt;
  Wirecutters to cut the cables.&lt;br /&gt;
  Screwdriver to detach the circuit lid.&lt;br /&gt;
  Crowbar to pry out the circuit.&lt;br /&gt;
  Wrench to detach the frame.&lt;br /&gt;
  Welder to disassemble the frame.&lt;br /&gt;
&lt;br /&gt;
Returns all components used in construction.&lt;br /&gt;
&lt;br /&gt;
=== Machine ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to open the cover.&lt;br /&gt;
  Crowbar to pry out the circuit.&lt;br /&gt;
  Wirecutters to remove the wires.&lt;br /&gt;
  Wrench to disassemble the frame.&lt;br /&gt;
&lt;br /&gt;
Usually returns all or most components used in construction. Some components may become broken.&lt;br /&gt;
&lt;br /&gt;
=== Recharge Station ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:EWrench.png|Wrench]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Unlock the charger with an ID&lt;br /&gt;
  Screwdriver to open the cover.&lt;br /&gt;
  Wrench to dislodge the internal plating.&lt;br /&gt;
  Wirecutters to remove the wires.&lt;br /&gt;
  Crowbar to remove the components.&lt;br /&gt;
&lt;br /&gt;
Usually returns all or most components used in construction. Some components may become broken.&lt;br /&gt;
&lt;br /&gt;
=== Security Camera ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]], [[File:EWelder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the camera to open the back panel.&lt;br /&gt;
  Use your wirecutter to cut all the wires. (Cutting the alarm wire is optional)&lt;br /&gt;
  Use your welder to unweld the camera from the wall.&lt;br /&gt;
  Wrench the camera to unattach it from the wall.&lt;br /&gt;
  Crowbar the camera assembly to remove any upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Disposal Pipes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Welder on pipe to remove its joints&lt;br /&gt;
  Wrench to detach it from the plating&lt;br /&gt;
&lt;br /&gt;
Note: You can then click and drag the pipe segment onto the disposal pipe dispenser to delete it&lt;br /&gt;
==== Disposal Machinery ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
  If Disposal Bin, turn off the pump&lt;br /&gt;
  Screwdriver to remove power connection&lt;br /&gt;
  Welder on machine to remove its joints&lt;br /&gt;
  Wrench to detach it from the plating&lt;br /&gt;
&lt;br /&gt;
=== [[File:solar_assembly.png]][[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Take out the panel with a crowbar.&lt;br /&gt;
  If you are deconstructing a tracker, you can take out the electronics with your crowbar (OPTIONAL)&lt;br /&gt;
  Unwrench the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
&lt;br /&gt;
=== Locker ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Open the locker.&lt;br /&gt;
  Weld the locker.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Construction&amp;diff=4647</id>
		<title>Construction</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Construction&amp;diff=4647"/>
		<updated>2025-09-28T19:26:01Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* File:R_wall.png Reinforced walls */ Reinforcing walls was incorrectly described&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Revision|reason = Content seems outdated, some construction are not listed, might need crafting menu explained here or actually work on [[:Basic Construction]] and [[:Improvised Weapons]].}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint&amp;quot; style=&amp;quot;background-color:#FAFAFA; position:fixed; bottom:2%; left:0.25%; padding:0; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
For the basics on construction and deconstruction, see [[Basic Construction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
For the construction of machines, see [[Guide to Advanced Construction]].&amp;lt;br /&amp;gt;&lt;br /&gt;
For the construction of weapons, see [[Improvised Weapons]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Crafting Menu ===&lt;br /&gt;
&lt;br /&gt;
A majority of construction of materials, weapons, and equipment in game is conducted through the &#039;&#039;&#039;crafting menu&#039;&#039;&#039;. This menu is extensive, and therefor not EVERYTHING will be covered in this specific page. However, those most relevant to the course of construction (of structures, mostly) will be. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced Materials ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Rods.png]] Rods ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Open the &#039;&#039;&#039;crafting menu&#039;&#039;&#039; and open the &#039;&#039;&#039;Misc&#039;&#039;&#039; tab. Whilst this page is open, click on &#039;&#039;&#039;Metal Rods&#039;&#039;&#039;, and &#039;&#039;&#039;Build&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== [[File:Floor_Tiles.png]] Floor tiles ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Open the &#039;&#039;&#039;crafting menu&#039;&#039;&#039; and open the &#039;&#039;&#039;Floors&#039;&#039;&#039; tab. Whilst this page is open, click on &#039;&#039;&#039;Regular Steel Floor Tiles&#039;&#039;&#039;, and &#039;&#039;&#039;Build&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_r.png]] Reinforced Glass ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]], 1 x [[File:Glass.png|Glass]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; on &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Metal_r.png]] Reinforced Metal ====&lt;br /&gt;
Smelted with a combination of iron ore, coal and platinum ore ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
&lt;br /&gt;
=== Floor ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Lattice.png]] Lattice ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]]&lt;br /&gt;
|}&lt;br /&gt;
 The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
 Place by having rods in your hand, and clicking on a empty space tile.&lt;br /&gt;
 Additionally able to be crafted in the crafting menu under the &#039;&#039;&#039;Walls&#039;&#039;&#039; category, requiring 2 [[File:Metal.png|Metal]]steel.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Plating.png]] Underplating ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Floor_Tiles.png|Floor tile]]&lt;br /&gt;
|}&lt;br /&gt;
 The basic floor which you put things like wires and pipes upon, &#039;all&#039; floor is built on top of this.&lt;br /&gt;
 Place by having the floor tile in your hand, and click on a lattice.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Plating.png]] Plating ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
 The &amp;quot;floor above the floor&amp;quot;. You can&#039;t usually trip on this, and all tiles attach here.&lt;br /&gt;
 Place by having the metal in your hand, and click on an Underplating.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floor.png]] Steel Floor ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Floor Tiles.png|Floor tile]]&lt;br /&gt;
|}&lt;br /&gt;
 This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why &lt;br /&gt;
 there&#039;s none of these in maintence.&lt;br /&gt;
  Place by having the floor tile in your hand, and click on a Plating tile.  &lt;br /&gt;
&lt;br /&gt;
==== [[File:LightFloor.gif]] Light Floor ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass.png|Glass]], 1 x [[File:Metal.png|Metal]], 5 x [[File:Cablecoil.png|Wire Coil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;Assuming there already is a plating&#039;&#039;&lt;br /&gt;
  Use the wire on glass&lt;br /&gt;
  Use the metal on the tile you get&lt;br /&gt;
  Place the light tile on the plating&lt;br /&gt;
&lt;br /&gt;
=== [[File:Wall.png]] Walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; from the list&lt;br /&gt;
  Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders&lt;br /&gt;
&lt;br /&gt;
=== [[File:R_wall.png]] Reinforced walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 2 x [[File:Metal_r.png|Reinforced metal]], 2 x [[File:Rods|Metal rods]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Click the wall girder with a stack of at least two metal rods.&lt;br /&gt;
  Use the screwdriver on the girder to begin reinforcing.&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders to reinforce them&lt;br /&gt;
  Use the last &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall&lt;br /&gt;
&lt;br /&gt;
=== [[File:Grille.png]] Grille ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Rods.png|Rods]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Stand where you wish the grille to be placed&lt;br /&gt;
  Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&#039;&#039;&#039;rods&#039;&#039;&#039;&amp;lt;/font&amp;gt; with the hand you have them in&lt;br /&gt;
&lt;br /&gt;
=== Glass panels ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_panel.png]] One directional ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass.png|Glass]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;one direct&amp;quot; button&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
  Alternatively:&lt;br /&gt;
  Use the glass on a grille.&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_wall.png]] Full ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Glass.png|Glass]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;full&amp;quot; button&lt;br /&gt;
  Use the screwdriver to fasten it down&lt;br /&gt;
&lt;br /&gt;
=== Reinforced glass panels ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_panel_r.png]] One directional ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Glass_r.png|Reinforced glass]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;one direct&amp;quot; button&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Screwdriver (Secure frame to floor.)&lt;br /&gt;
  Crowbar (Pop pane in.)&lt;br /&gt;
  Screwdriver (Secure pane.)&lt;br /&gt;
&lt;br /&gt;
  Alternatively:&lt;br /&gt;
  Use the reinforced glass on a grille.&lt;br /&gt;
  Right-click the new pane and rotate it&lt;br /&gt;
  Screwdriver (Secure frame to floor.)&lt;br /&gt;
  Crowbar (Pop pane in.)&lt;br /&gt;
  Screwdriver (Secure pane.)&lt;br /&gt;
&lt;br /&gt;
==== [[File:Glass_wall_r.png]] Full ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Glass_r.png|Reinforced glass]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;full&amp;quot; button&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Crowbar&lt;br /&gt;
  Screwdriver &lt;br /&gt;
&lt;br /&gt;
==== [[File:windoor.png]] Window-door (Windoor) ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Glass_r.png|Reinforced glass]], 4x [[File:Rods.png|Rods]], 1x [[File:Cablecoil.png|Wire coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt; pane&lt;br /&gt;
  Click the &amp;quot;Windoor&amp;quot; button&lt;br /&gt;
  Wrench&lt;br /&gt;
  Rods(Optional: To create a secure windoor)&lt;br /&gt;
  Cable&lt;br /&gt;
  Airlock Electronics&lt;br /&gt;
  Crowbar&lt;br /&gt;
&lt;br /&gt;
=== Hidden Door ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:False_Wall.gif]] Regular ====&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Use crowbar on girders and wait a few seconds for the girders to dislodge.&lt;br /&gt;
  Use the remaining 2 sheets of &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the girders&lt;br /&gt;
&lt;br /&gt;
To turn a wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching, and instead proceed from the &amp;quot;Use crowbar on girders&amp;quot; line above.&lt;br /&gt;
&lt;br /&gt;
==== [[File:False_Wall_r.gif]] Reinforced ====&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]],2 x [[File:Metal_r.png|Reinforced metal]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; in your hand to open the construction panel,&lt;br /&gt;
  Choose &#039;Build wall girders&#039; form the list&lt;br /&gt;
  Use the screwdriver on the girder to begin reinforcing.&lt;br /&gt;
  Use crowbar on girders and wait a few seconds for the girders to dislodge.&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;reinforced metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the dislodged girders twice to finish it&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
==== [[File:APC.png]] APC ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Power Control Module, [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Power_cell.png|Power Cell]], [[File:Ecrowbar.png|Crowbar]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an APC frame &lt;br /&gt;
  Use the frame on the wall you want the APC on.&lt;br /&gt;
  Fit it with the wire coil.&lt;br /&gt;
  Fit it with the Power Control Module.&lt;br /&gt;
  Screwdriver the electronics into place.&lt;br /&gt;
  Add the Power Cell.&lt;br /&gt;
  Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.&lt;br /&gt;
&lt;br /&gt;
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer&#039;s [[High-risk_items|Station Blueprints]]. If you&#039;re trying to replace a broken APC, you can get the cover off by breaking it, likely with a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
==== [[File:AirAlarm.png]] Air Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics, [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the metal and make an air alarm frame.&lt;br /&gt;
  Use the frame on the wall you want it on.&lt;br /&gt;
  Put in the electronics.&lt;br /&gt;
  Wire it with 5 cable pieces.&lt;br /&gt;
  Screwdriver to close.&lt;br /&gt;
&lt;br /&gt;
==== [[File:FireAlarm.png]] Fire Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire coil]],  1x [[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics, [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the metal and make an air alarm frame.&lt;br /&gt;
  Use the frame on the wall you want it on.&lt;br /&gt;
  Put in the electronics.&lt;br /&gt;
  Wire it with 5 cable pieces.&lt;br /&gt;
  Screwdriver to close.&lt;br /&gt;
&lt;br /&gt;
===[[file:Hazard Door.png]] Emergency Shutter ===&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;350&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], [[File:EWrench.png|Wrench]], 1x [[File:Cablecoil.png|Wire coil]], 1x [[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an Emergency Shutter Assembly.&lt;br /&gt;
  Wrench it inplace.&lt;br /&gt;
  Add cables to the apparatus.&lt;br /&gt;
  Add Air Alarm Electronics to it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Airlock.gif]] Airlock ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;350&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal.png|Metal]], 1x [[File:Glass_r.png|Reinforced glass]], 1x [[File:Cablecoil.png|Wire coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; and make an Airlock Assembly &lt;br /&gt;
  Wrench it inplace&lt;br /&gt;
  Use pen to name the Airlock (OPTIONAL)&lt;br /&gt;
  Add reinforced glass (Only if you wish to make a glass airlock)&lt;br /&gt;
  Add wires&lt;br /&gt;
  Unlock the airlock electronic board with an ID&lt;br /&gt;
  Use the airlock electronic board and set the access level&lt;br /&gt;
  Add the airlock electronic board to the airlock frame. &lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Damaged Airlocks&#039;&#039;&#039;&lt;br /&gt;
  Use metal sheets to repair damaged airlocks. Destroyed airlocks must be deconstructed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Computer_Solar.png]] Computers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Metal.png|Metal]], 2x [[File:Glass.png|Glass]], 1x [[File:Cablecoil.png|Wire coil]] (5 pieces), [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|Circuitboard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use the &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; to open the construction panel&lt;br /&gt;
  Choose Computer frame&lt;br /&gt;
  Wrench it inplace&lt;br /&gt;
  Insert Circuitboard&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Wires&lt;br /&gt;
  &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
&lt;br /&gt;
=== [[File:AILarge.gif]] AI Core ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|4 x [[File:Metal_r.png|Reinforced metal]], 2x [[File:Glass_r.png|Reinforced Glass]], 1x [[File:Cablecoil.png|Wire Coil]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], 1x [[File:Circuitboard.png|AI Circuitboard]], optional: [[File:Brain.png|Human brain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  [[File:0AICore.png]]Build Frame from 4 &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;plasteel sheets&#039;&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
  Wrench into place &lt;br /&gt;
  [[File:1AICore.png]]Add Circuit board &lt;br /&gt;
  [[File:2AICore.png]]Screwdriver &lt;br /&gt;
  [[File:3AICore.png]]Add wires &lt;br /&gt;
  [[File:4AICore.png]]Add brain placed in an MMI or a Posibrain (only if you want a NEW AI) &lt;br /&gt;
  [[File:5AICore.png]]Add &amp;lt;font color=&#039;blue&#039;&amp;gt;&#039;&#039;&#039;reinforced glass&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Screwdriver&lt;br /&gt;
&lt;br /&gt;
=== [[File:Autolathe.gif]] Machine ===&lt;br /&gt;
&lt;br /&gt;
Their construction detailed in the [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:lightfixture.png]] Light Fixture ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|2 x [[File:Metal.png|Metal]], 1x [[File:Cablecoil.png|Wire Coil]], light tube/bulb,[[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Build frame from 2 metal sheets (or 1 metal sheet for small lights)&lt;br /&gt;
  Place frame on wall&lt;br /&gt;
  Add wires&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Add light tube (or light bulb for small fixtures)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Security_Camera.gif]] Security Camera ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x Camera Assembly, 1x [[File:Cablecoil.png|Wire Coil]], [[File:EWrench.png|Wrench]], [[File:EWelder.png|Welder]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Place the camera assembly on the tile where&#039;d you like the camera to be.&lt;br /&gt;
  Wrench it into position&lt;br /&gt;
  Weld it to the wall.&lt;br /&gt;
  Add any additional upgrades. (OPTIONAL)&lt;br /&gt;
  Add wire.&lt;br /&gt;
  Screwdriver the camera to complete it.&lt;br /&gt;
  Set camera network (default is SS13)&lt;br /&gt;
  Set camera direction&lt;br /&gt;
&lt;br /&gt;
For upgrades, insert a sheet of osmium for EMP proofing, a level two (Advanced) scanner modular for X-Ray and a proximity sensor for Motion.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Turret.PNG]] Turrets ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!requires&lt;br /&gt;
|-&lt;br /&gt;
|7 x [[File:Metal.png|Metal]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], 1 x any energy-based gun , 1 x proximity sensor&lt;br /&gt;
|}&lt;br /&gt;
  &lt;br /&gt;
  Build a turret frame from &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
  Use a wrench to secure the turret frame(it can be moved around before being secured)&lt;br /&gt;
  Use metal on the turret frame to build the cover&lt;br /&gt;
  Use a wrench on the frame to bolt the cover&lt;br /&gt;
  Add the gun&lt;br /&gt;
  Add the prox sensor&lt;br /&gt;
  Use a screwdriver to secure it all&lt;br /&gt;
  Use more &amp;lt;font color=&#039;gray&#039;&amp;gt;&#039;&#039;&#039;metal&#039;&#039;&#039;&amp;lt;/font&amp;gt; on the frame&lt;br /&gt;
  Finally use a welder to secure the second layer of metal&lt;br /&gt;
&lt;br /&gt;
=== [[File:Floorbot.gif]][[File:Generic_borg.png]][[File:Ripley.png]]Robots, cyborgs and mechs ===&lt;br /&gt;
Their construction is described: [[Guide_to_Robotics#Bots|robots]], [[Guide_to_Robotics#Cyborgs|cyborgs]] and [[Guide_to_Robotics#Mechs|mechs]].&lt;br /&gt;
&lt;br /&gt;
=== [[File:Flamethrower.gif]] Flamethrower ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods]], [[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], [[File:Igniter.png|Igniter]], [[File:Handheld-Plasmatank.png|Plasma Tank]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the welder&lt;br /&gt;
  Add rods to the welder to create the flamethrower&lt;br /&gt;
  Screwdriver the igniter&lt;br /&gt;
  Add the igniter to the flamethrower&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
  Load a Plasma tank - high pressures work best&lt;br /&gt;
&lt;br /&gt;
You can also get one from a hacked [[Autolathe]], minus the plasma tank.&lt;br /&gt;
It is not very useful but it is used in science and it can destroy alien weeds.&lt;br /&gt;
&lt;br /&gt;
=== [[File:disposal_pipe.png]][[File:disposal_bin.png]][[File:disposal_outlet.png]] Disposal Pipes and Machinery ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x Disposal Pipe/Machine, [[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]])&lt;br /&gt;
  Crowbar floortile if exists to access plating&lt;br /&gt;
  Move pipe over plating, rotate and flip using the rightclick menu&lt;br /&gt;
  Wrench pipe&lt;br /&gt;
  Weld pipe&lt;br /&gt;
&lt;br /&gt;
=== [[File:solar_assembly.png]][[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]], [[File:EWrench.png|Wrench]], [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]], [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
  Wrench the solar assembly into place.&lt;br /&gt;
  Add the electronics if you want to create a solar tracker (OPTIONAL)&lt;br /&gt;
  Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
&lt;br /&gt;
=== Bookcase ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5 x [[File:Planks.png]], [[File:EWrench.png|Wrench]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Construct a frame with 4 wooden planks.&lt;br /&gt;
  Wrench the frame into place.&lt;br /&gt;
  Add a plank to the frame to make a shelf.&lt;br /&gt;
&lt;br /&gt;
== Deconstruction ==&lt;br /&gt;
&lt;br /&gt;
=== Floors ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]]/[[File:EScrewdriver.png|Screwdriver]], For light floors: [[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  For all floors, use a crowbar on a floor tile to remove it.&lt;br /&gt;
  For wooden floors, use a screwdriver to preserve the tile.&lt;br /&gt;
  &lt;br /&gt;
  If you&#039;re working on a light floor, you can further dismantle the light floor tile:&lt;br /&gt;
    Use a crowbar on the light tile to remove the metal&lt;br /&gt;
    Use wirecutters on the resulting tile to separate wires from glass&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]] (Or [[File:Ecrowbar.png|Crowbar]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Weld off the plating&lt;br /&gt;
  Wrench the girders apart&lt;br /&gt;
  (Alternately, you can use a Crowbar to dislodge the girders and drag them out of the way)&lt;br /&gt;
&lt;br /&gt;
=== Reinforced walls ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Wirecutters.&lt;br /&gt;
  Screwdriver.&lt;br /&gt;
  Welder.&lt;br /&gt;
  Crowbar.&lt;br /&gt;
  Wrench.&lt;br /&gt;
  Welder.&lt;br /&gt;
  Crowbar.&lt;br /&gt;
  Screwdriver.&lt;br /&gt;
  Wirecutters.&lt;br /&gt;
  Wrench.&lt;br /&gt;
&lt;br /&gt;
=== Grille ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Use wirecutters twice to destroy the grille OR&lt;br /&gt;
  Use screwdriver to unfasten it&lt;br /&gt;
&lt;br /&gt;
First method destroys it, giving two sets of metal rods. Wirecutters will remove it instantly, attacking the grill will instead kick it, requiring a good few kicks. Second loosens the grille, allowing it to be pulled around. Destroying the grill in this method will leave behind a still-secured section of broken grill which may be walked over but is not aesthetically pleasing. Wirecutters will not instantly remove this remnant. However, using a lit welder will destroy it instantly.&lt;br /&gt;
&lt;br /&gt;
=== Glass panels ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]]&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:EScrewdriver.png|Screwdriver]],[[File:EWrench.png|wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Lots of Welder usage to destroy it&lt;br /&gt;
  or&lt;br /&gt;
  Screwdriver to detach it from its sockets, then wrench to dismantle it to glass sheets.&lt;br /&gt;
&lt;br /&gt;
=== Reinforced glass panels ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]], [[File:EScrewdriver.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to loosen the pane.&lt;br /&gt;
  Crowbar to pop it out.&lt;br /&gt;
  Screwdriver to unscrew the frame.&lt;br /&gt;
&lt;br /&gt;
Hitting the pane repeatedly with a blunt item or welder will smash it into one set of metal rods and a glass shard.&lt;br /&gt;
&lt;br /&gt;
=== Hidden Door (Regular or Reinforced) ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]],[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver&lt;br /&gt;
  Welder&lt;br /&gt;
  Wrench&lt;br /&gt;
&lt;br /&gt;
=== Table ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Wrench to disassemble the table.&lt;br /&gt;
&lt;br /&gt;
=== Reinforced Table ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Welder to weaken the table.&lt;br /&gt;
  Wrench to disassemble it.&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
==== APC ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWelder.png|Welder]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Swipe Card to unlock APC.&lt;br /&gt;
  Remove Power Cell.&lt;br /&gt;
  Screwdriver to unsecure electronics.&lt;br /&gt;
  Crowbar to lift floor tile in front of APC&lt;br /&gt;
  Wirecutters to remove cables.&lt;br /&gt;
  Crowbar to remove Power Control Board.&lt;br /&gt;
  Welder to remover from wall.&lt;br /&gt;
  Wrenching the frame that is now detached from the wall de-constructs it to two metal sheets.&lt;br /&gt;
&lt;br /&gt;
==== Air Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Open cover with screwdriver.&lt;br /&gt;
 Cut all the wires using wirecutters.&lt;br /&gt;
 Cut the remaining wires by clicking on the airalarm with wirecutters.&lt;br /&gt;
 Pry out the circuit using the crowbar.&lt;br /&gt;
 Remove the frame from the wall using the wrench.&lt;br /&gt;
&lt;br /&gt;
==== Fire Alarm ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Open cover with screwdriver.&lt;br /&gt;
 Cut the wires by clicking on the firealarm with wirecutters.&lt;br /&gt;
 Pry out the circuit using the crowbar.&lt;br /&gt;
 Remove the frame from the wall using the wrench.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Shutter ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the shutter to open it&#039;s hatch.&lt;br /&gt;
  Weld the shutter closed.&lt;br /&gt;
  Crowbar the Electronics out.&lt;br /&gt;
  Wrench the shutter assembly to unsecure it.&lt;br /&gt;
  Weld the unsecured assembly to disassemble it into sheets of metal.&lt;br /&gt;
&lt;br /&gt;
=== Airlock ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EMultitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the door.&lt;br /&gt;
  Use multitool and wirecutters to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]] Doorbolts must be up for this to work.&lt;br /&gt;
  Weld the door shut.&lt;br /&gt;
  Crowbar the electronics out. (if the door is electrified, this won&#039;t work for some reason)&lt;br /&gt;
  Wirecut the wires out.&lt;br /&gt;
  Unsecure it with a wrench.&lt;br /&gt;
  Weld it to deconstruct to metal plates.&lt;br /&gt;
&lt;br /&gt;
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock. RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.&lt;br /&gt;
&lt;br /&gt;
=== Computers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]], [[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to detach the screen.&lt;br /&gt;
  Crowbar to pry off the screen.&lt;br /&gt;
  Wirecutters to cut the cables.&lt;br /&gt;
  Screwdriver to detach the circuit lid.&lt;br /&gt;
  Crowbar to pry out the circuit.&lt;br /&gt;
  Wrench to detach the frame.&lt;br /&gt;
  Welder to disassemble the frame.&lt;br /&gt;
&lt;br /&gt;
Returns all components used in construction.&lt;br /&gt;
&lt;br /&gt;
=== Machine ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver to open the cover.&lt;br /&gt;
  Crowbar to pry out the circuit.&lt;br /&gt;
  Wirecutters to remove the wires.&lt;br /&gt;
  Wrench to disassemble the frame.&lt;br /&gt;
&lt;br /&gt;
Usually returns all or most components used in construction. Some components may become broken.&lt;br /&gt;
&lt;br /&gt;
=== Recharge Station ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Ecrowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:EWrench.png|Wrench]], [[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Unlock the charger with an ID&lt;br /&gt;
  Screwdriver to open the cover.&lt;br /&gt;
  Wrench to dislodge the internal plating.&lt;br /&gt;
  Wirecutters to remove the wires.&lt;br /&gt;
  Crowbar to remove the components.&lt;br /&gt;
&lt;br /&gt;
Usually returns all or most components used in construction. Some components may become broken.&lt;br /&gt;
&lt;br /&gt;
=== Security Camera ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;450&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:Wirecutters.png|Wirecutters]], [[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]], [[File:EWelder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the camera to open the back panel.&lt;br /&gt;
  Use your wirecutter to cut all the wires. (Cutting the alarm wire is optional)&lt;br /&gt;
  Use your welder to unweld the camera from the wall.&lt;br /&gt;
  Wrench the camera to unattach it from the wall.&lt;br /&gt;
  Crowbar the camera assembly to remove any upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Disposal Pipes ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Welder on pipe to remove its joints&lt;br /&gt;
  Wrench to detach it from the plating&lt;br /&gt;
&lt;br /&gt;
Note: You can then click and drag the pipe segment onto the disposal pipe dispenser to delete it&lt;br /&gt;
==== Disposal Machinery ====&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EScrewdriver.png|Screwdriver]], [[File:EWelder.png|Welder]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
  If Disposal Bin, turn off the pump&lt;br /&gt;
  Screwdriver to remove power connection&lt;br /&gt;
  Welder on machine to remove its joints&lt;br /&gt;
  Wrench to detach it from the plating&lt;br /&gt;
&lt;br /&gt;
=== [[File:solar_assembly.png]][[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ecrowbar.png|Crowbar]], [[File:EWrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Take out the panel with a crowbar.&lt;br /&gt;
  If you are deconstructing a tracker, you can take out the electronics with your crowbar (OPTIONAL)&lt;br /&gt;
  Unwrench the leftover assembly from it&#039;s place and you will be able to move it.&lt;br /&gt;
&lt;br /&gt;
=== Locker ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EWelder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Open the locker.&lt;br /&gt;
  Weld the locker.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Lifeline_Technician&amp;diff=4627</id>
		<title>Lifeline Technician</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Lifeline_Technician&amp;diff=4627"/>
		<updated>2025-02-12T11:23:07Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Attempt to remove some conflicting information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a &#039;&#039;&#039;Lifeline Technician&#039;&#039;&#039;, you are not a man of science or medical, you serve all of the Soteria Institute, but you take orders primarily from the [[Chief Biolab Overseer]] or the [[Chief Research Overseer]], provided those orders do not conflict. One of your roles is that of a trained and armed thug for medical. You make sure that medical remains safe by ensuring people don&#039;t trespass or steal items. You remove those who shouldn&#039;t be there, by force if necessary. You aid doctors and security with violent patients in medical or science. You make sure any outbreaks within medical or science are contained, like escaped slimes or kudzu. Your second duty is the retrieval of patients within colony grounds, even from dangerous environments. You also escort doctors to enable them to treat patients outside of the Medbay. Your third duty is to aid medical doctors fixing patients, this can include retrieving chemicals, doing basic triage and pre- and post-surgery care.&lt;br /&gt;
&lt;br /&gt;
You are also fully licensed to sell any and all chemicals to all colonists. If someone isn&#039;t an employee of the Soteria Institute, charge them for their chemicals (except for their prescriptions). You are also licensed to enforce triage and keep patients where they can be treated. Refer to the below check list for procedure and allowances of what you are capable of as a Lifeline Technician.&lt;br /&gt;
&lt;br /&gt;
* When treating or claiming a patient, you must grab them or buckle them to a roller bed. Once you have laid your hand on a patient, they are &#039;&#039;&#039;your&#039;&#039;&#039; patient and cannot be taken from you except by a Soteria Doctor or the Chief Biolab Overseer. Hand them over in the medbay and give the receiving doctor a short summary, ideally while putting the patient right into a scanner or sleeper.&lt;br /&gt;
* Claimed patients should be immediately treated then and there while being stabilized, if their injuries are too severe, transport them to medical immediately. If the patient is hostile, non-colony or not an ally, or they are a wanted criminal, handcuff them before transporting them.&lt;br /&gt;
* Once you&#039;ve claimed a patient and begin treatment, anyone who is not a Soteria Doctor or above attempting to take said patient from you may be met with immediate force. If someone attempts to pull away a patient or stop you from treating them, you are within your legal right to immediately shoot them with any &amp;quot;Soteria Surface Tension&amp;quot; weaponry until they are pacified. Other tools such as grapples, flashes, rubber bullets, or chemicals may also be used, within reason, provided they are meant to non-lethally disable someone. However, while some &#039;&#039;&#039;Doctors&#039;&#039;&#039;, &#039;&#039;&#039;Roboticists&#039;&#039;&#039; and &#039;&#039;&#039;Corpsmen&#039;&#039;&#039; might be rowdy, &#039;&#039;&#039;they are more qualified than you are at performing emergency surgery&#039;&#039;&#039;, and if the patient requires it, they should be handed to them to perform it without causing any conflict whatsoever. In these cases, your duty is to stabilize the patient enough for the doctors to do their job without having them keel over in the middle of surgery.&lt;br /&gt;
* &#039;&#039;&#039;Follow the rules of engagement in regards to force response. While trying to take your patient means you can disable someone, that does not mean you can kill them unless they start shooting back. Read the [[Laws]] section to ensure you don&#039;t run afoul of the marshals.&#039;&#039;&#039;&lt;br /&gt;
* If at any time the patient objects to treatment or wishes to leave your care, they are to be let go without incident, this also includes situations where the individual wishes to be released to Marshals or if lack of treatment would result in death. If they are awake and capable of declining, you are not responsible for them [[Standard_Operating_Procedure_(Soteria_Medical)#Consent_to_Treatment_/_Right_to_Refuse_Treatment|refusing treatment]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that you function heavily as a nurse when not acting as muscle and treatment of patients should be priority, in particular when assisting doctors. Lifeline techs are not expected to know everything in medical. They are not expected to know all of &#039;&#039;&#039;surgery&#039;&#039;&#039;, cryogenic operation, nor chemistry. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You maintain order in medical and by extension science by being a mix between nurse, medic and guard. While your primary purpose is as an enforcer for the Chief Biolab Overseer, you should focus on protecting and aiding anyone in Soteria to the best of your ability, ensuring safe operations.&lt;br /&gt;
&lt;br /&gt;
=== Full Duties and Powers ===&lt;br /&gt;
* Your first priority is ensuring medical is protected and remains functioning.&lt;br /&gt;
** You are given a set of less-than-lethal weapons to deal with thieves and trespassers, starting your shift with a selection of both lethal and less-than-lethal options, along with various detainment methods.&lt;br /&gt;
** These methods of detainment include handcuffs and a straight jacket with which you can legally use to restrain people in Soteria areas who warrant it. This includes people who are non-violent but refuse to leave for whatever reason.&lt;br /&gt;
* You are within your legal right to detain and remove &#039;&#039;&#039;anyone&#039;&#039;&#039; in medical or science who refuses to leave after being asked at least three times. This includes the legal right to stun and handcuff them. In the event the individual attempts to fight back, lethally or non-lethally, [[Officer|security]] should be notified and the offending person charged (this includes members of security themselves and heads of staff who fight Lifeline techs).&lt;br /&gt;
* While you are given the power to legally stun and cuffs others this does not make you &#039;&#039;&#039;THE LAW&#039;&#039;&#039; and the same rules that apply to security apply to you, excessive force, unwarranted stunning/cuffing, and general reckless behavior can and will get you charged. A [[corpsman]], [[roboticist]], or [[Vector]] aiding medical doctors and being useful can generally be left alone, but rubber neckers, looters, and people not being useful should be respectfully but firmly asked to leave.&lt;br /&gt;
* Your right to stun and detain others only applies in Soteria areas or those attempting to take a patient from you, you may not legally do this outside said areas unless you have a valid reason. In other words, outside your respective work zones you are just like any other colonist unless you have a patient in hand.&lt;br /&gt;
* After handcuffing and detaining someone you are required to take them out of medical or science &#039;&#039;&#039;immediately&#039;&#039;&#039; and uncuff them. The only time this changes is if the person committed a crime in medical, at which point you can hold the person until security comes to take them to processing. If they are still incredibly hostile even whilst handcuffed or have a large chance of breaking out of their handcuffs, you can inject them with soporifics and then transport them out into the medical lobby into a chair once they are unconscious. &lt;br /&gt;
&lt;br /&gt;
=== Secondary Duty: Being a Nurse ===&lt;br /&gt;
Your secondary duty is working with Soteria employees to ensure continued operation. &#039;&#039;&#039;Your primary concern should be Medical&#039;&#039;&#039;, aiding Doctors as an assistant and nurse in the form of treating critical and non-critical patients, fetching chemicals, and performing reasonable orders they request. Additionally, if Medical is secure and quiet, you may aid Blackshield or Prospectors within the colony. This can take the form of providing extra muscle to deal with whatever they might currently be dealing with, or simply being an extra set of hands to carry the wounded back to Medbay if it happens. While this is perfectly fine, keep in mind you do function as a guard for Medbay and should check in periodically if you leave or someone requests your assistance. Always verify with your CBO if one is present.&lt;br /&gt;
&lt;br /&gt;
You are also not limited to just Medical, as Lifeline Technician you can aid Soteria research as an assistant by providing protection and aid where you can. This can include protecting a [[Scientist|xenobiologist]] from slimes during xeno-research, following and defending an anomalist who is digging in the deep tunnels, and being an extra set of hands for any [[roboticist]] or researcher in the event they need it. In other words, you can be useful to any part of Soteria but you ultimately &#039;&#039;&#039;are Medical personnel and answer to the [[Chief Biolab Overseer|CBO]]&#039;&#039;&#039;. Keep that in mind if a scientist asks you to leave the research division &#039;&#039;&#039;or the [[Chief Research Overseer|Research Overseer]] attempts to boss you around&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Drinks&amp;diff=4626</id>
		<title>Guide to Drinks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Drinks&amp;diff=4626"/>
		<updated>2025-02-10T11:01:07Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Add drinks that are defined in code, but were not yet described here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The bread and butter, or gin and vermouth as it were, of a skilled bartender is both knowing how to make your drinks, and presentation thereof. While this guide isn&#039;t made for the latter, should the power go out or your PDA get lost, you&#039;ll still have a handy guide on how to sling booze with the best of &#039;em. Now go get &#039;em all smashed to the gills, champ.&lt;br /&gt;
&lt;br /&gt;
===Alcoholic Drinks===&lt;br /&gt;
Alcoholic drinks contain ethanol. Each drink is given a numerical value, that reflects how much it takes to raise you one stage of drunkenness. &#039;&#039;&#039;Lower numbers mean the drink is stronger.&#039;&#039;&#039; Depending on how much you drink, you may slur your speech, get dizzy, start stumbling around, and even pass out. Just as in real life, the more slowly you drink, the less you are affected by alcohol. Some species have special reactions to alcohol: Skrell will always treat any alcohol as extremely strong, and will get very drunk, very quickly. Humans will take liver damage from drinking too much; this damage happens at around the same level where the character passes out.&lt;br /&gt;
&lt;br /&gt;
====Poured Drinks====&lt;br /&gt;
Poured drinks generally only need to be dispensed straight from the bottle or the Booze-o-Mat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Drink&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Strength&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png]][[File:Absintheglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Absinthe&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|Bottles are labeled &amp;quot;Jailbreaker Verte&amp;quot;. Causes alcohol effects faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:atomicdistillery.png]][[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Atomic Vodka&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|Clear distilled alcoholic beverage that originates from Poland and Russia, now with nuclear taste! Forbidden to all but Command Staff.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cahorbottle.png]][[File:wineglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Absolutism Cahors Wine&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Fortified dessert wine made from cabernet sauvignon, saperavi, and other grapes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ale.png]][[File:Aleglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ale&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Magm-Ale&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:beer.png]][[File:beerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beer&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Also available in the bar&#039;s back room or from the beer keg. Mix 10 corn oil and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:curaco.png]][[File:curacoglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Blue Curacao&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Miss Blue Curacao&amp;quot;. Mix 10 orange juice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:candyliquor.png]][[File:candyliquorglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candy Liquor&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognac.png]][[File:cognacglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cognac&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Chateau De Baton Premium Cognac&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Fernet&#039;&#039;&#039;&lt;br /&gt;
|5&lt;br /&gt;
|Pure Fernet, a bitter herb digestif. Drink if you dare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|Comes from chemical dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gin.png]][[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gin&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|A distilled alcoholic drink that derives its predominant flavour from juniper berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahlua.png]][[File:kahluaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kahlua&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Robert Robust&#039;s Coffee Liqueur&amp;quot;. Mix 5 coffee + 5 sugar + 5 Enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:mead.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mead&#039;&#039;&#039;&lt;br /&gt;
|30&lt;br /&gt;
|A Viking&#039;s drink, though a cheap one. Mix 1 sugar + 1 water + 5 Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonliquor.png]][[File:melonliquorglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Melon Liquor&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Emeraldine Melon Liquor&amp;quot;. Mix 10 watermelon juice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Moonshine&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night. Mix 10 nutriment, 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:nanatsunoumi.png]][[File:nanatsunoumiglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nanatsunoumi&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Definitely not sake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwine.png]][[File:pwineglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poison Wine&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|Made from poison berries. Hallucinogenic and poisonous. Mix 10 poison berry  juice and 5 universal enzyme (Catalyst). &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;CONTRABAND&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:rum.png]][[File:rumglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rum&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Captain Pete&#039;s Cuban Spiced Rum&amp;quot;. Dispenser labels it &amp;quot;Deadrum&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sake&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Alcoholic beverage made by fermenting rice that has been polished. Mix 10 rice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskey.png]][[File:whiskeyglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Special Blend Whiskey&#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|Like whiskey, but just better overall.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequila.png]][[File:tequilaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tequila&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Caccavo Guaranteed Quality Tequilla&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteenloko.png]][[File:thirteenlokoglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Thirteen Loko&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Comes from [[Hacking#Vending Machines|hacked soda vending machine]]. Will also make you jittery.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouth.png]][[File:vermouthglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vermouth&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Goldeneye Vermouth&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodka.png]][[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Tunguska Triple Distilled&amp;quot;. Mix 10 Potato Juice + 5 Enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskey.png]][[File:whiskeyglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Special Reserve&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:wine.png]][[File:wineglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Wine&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Doublebeard Bearded Special Wine&amp;quot;. Mix 10 grape juice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Witches Brew&#039;&#039;&#039;&lt;br /&gt;
|30&lt;br /&gt;
|A long sit-mixed tonic that also happens to be ethanol based. The drink was made in the Soteria Research and Brewing Department to help psionics reach ballmer peak.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mixed Drinks====&lt;br /&gt;
These generally require some combination of other alcohols and reagents. Inquire at your local [[Medical Doctor|Chemist]], [[Lonestar Miner|Miner]], [[Chef]] or [[Gardener]].&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to concoct these drinks before pouring them out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Ingredients&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Strength&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Acid Spit&#039;&#039;&#039;&lt;br /&gt;
|1 part sulphuric acid, 5 parts wine&lt;br /&gt;
|30&lt;br /&gt;
|Get [[Guide_to_Chemistry#Sulphuric Acid|sulphuric acid]] from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.png]]&lt;br /&gt;
|&#039;&#039;&#039;Allies Cocktail&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;Classic Martini&#039;&#039;, 1 part vodka&lt;br /&gt;
|25&lt;br /&gt;
| Classic Martini (2 gin, 1 vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aloe&#039;&#039;&#039;&lt;br /&gt;
|1 part cream, 1 part watermelon juice, 1 part whiskey&lt;br /&gt;
|15&lt;br /&gt;
|The whiskey must be added last. Makes 2 parts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amasec&#039;&#039;&#039;&lt;br /&gt;
|1 part iron, 5 parts vodka, 5 parts wine&lt;br /&gt;
|25&lt;br /&gt;
|Makes 10 parts. Get Iron from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png]]&lt;br /&gt;
|&#039;&#039;&#039;Andalusia&#039;&#039;&#039;&lt;br /&gt;
|1 part lemon juice, 1 part rum, 1 part whiskey.&lt;br /&gt;
|15&lt;br /&gt;
|Get lemons from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Anti-Freeze&#039;&#039;&#039;&lt;br /&gt;
|1 part cream, 1 part ice, 1 parts vodka&lt;br /&gt;
|12&lt;br /&gt;
|Raises body temperature.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Arc screwdriver&#039;&#039;&#039;&lt;br /&gt;
|4 part screwdrivercocktail, 1 part carbon, 1 part iron&lt;br /&gt;
|75&lt;br /&gt;
|For one a regular one doesn&#039;t cut it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Atomic Bomb&#039;&#039;&#039;&lt;br /&gt;
|10 parts &#039;&#039;b-52&#039;&#039;, 1 part uranium&lt;br /&gt;
|10&lt;br /&gt;
|Gets you drunk immediately, and maybe high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png]]&lt;br /&gt;
|&#039;&#039;&#039;B-52&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;irish cream&#039;&#039;, 1 part cognac, 1 part kahlua&lt;br /&gt;
|12&lt;br /&gt;
| Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bahama Mama&#039;&#039;&#039;&lt;br /&gt;
|1 part ice, 2 parts orange juice, 1 part lime juice, 2 parts rum&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Balloon&#039;&#039;&#039;&lt;br /&gt;
|1 part Cream, 1 part Blue Curacao&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefoot.png]]&lt;br /&gt;
|&#039;&#039;&#039;Barefoot&#039;&#039;&#039;&lt;br /&gt;
|1 part berry juice, 1 part cream, 1 part vermouth&lt;br /&gt;
|30&lt;br /&gt;
|Get berries from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beepsky Smash&#039;&#039;&#039;&lt;br /&gt;
|1 part iron, 2 parts lime juice, 2 parts whiskey&lt;br /&gt;
|12&lt;br /&gt;
|Briefly stuns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bilk&#039;&#039;&#039;&lt;br /&gt;
|1 part beer, 1 part milk&lt;br /&gt;
|50&lt;br /&gt;
|Get milk from the kitchen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png]]&lt;br /&gt;
|&#039;&#039;&#039;Black Russian&#039;&#039;&#039;&lt;br /&gt;
|3 part vodka, 2 part kahlua&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bloody Mary&#039;&#039;&#039;&lt;br /&gt;
|2 parts tomato juice, 1 part vodka, 1 part lime juice&lt;br /&gt;
|15&lt;br /&gt;
|Tomato juice from booze vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Booger&#039;&#039;&#039;&lt;br /&gt;
|1 part banana, 1 part cream, 1 part watermelon juice, 1 part rum&lt;br /&gt;
|30&lt;br /&gt;
|Get bananas from the garden and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brave Bull&#039;&#039;&#039;&lt;br /&gt;
|2 parts tequila, 1 part kahlua&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingSting.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Changeling Sting&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;screwdriver&#039;&#039;, 1 part lemon juice, 1 part lime juice&lt;br /&gt;
|10&lt;br /&gt;
|Screwdriver (2 Vodka, 1 Orange Juice); get lemons from the gardener and process them&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Martini&#039;&#039;&#039;&lt;br /&gt;
|2 parts gin, 1 part vermouth&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Driest Martini&#039;&#039;&#039;&lt;br /&gt;
|1 part nothing, 1 part gin&lt;br /&gt;
|12&lt;br /&gt;
|Only for the experienced. You think you see sand floating in the glass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuba Libre&#039;&#039;&#039;&lt;br /&gt;
|1 part cola, 2 parts rum&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Daiquiri&#039;&#039;&#039;&lt;br /&gt;
|3 rum, 2 lime juice, 1 sugar&lt;br /&gt;
|25&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Daiquiri Pink&#039;&#039;&#039;&lt;br /&gt;
|1 part daiquiri, 1 part strawberryjuice&lt;br /&gt;
|35&lt;br /&gt;
|Refreshing rum and strawberry juice. Time for a tropical get away, even if its too fruity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Deadrum&#039;&#039;&#039;&lt;br /&gt;
|3 rum, 3 lime juice, 3 salt&lt;br /&gt;
|25&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Demons&#039; Blood&#039;&#039;&#039;&lt;br /&gt;
|1 part blood, 1 part Mountain Wind, 1 part Dr.Gibb, 3 part rum&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.png]]&lt;br /&gt;
|&#039;&#039;&#039;Devil&#039;s Kiss&#039;&#039;&#039;&lt;br /&gt;
|1 part blood, 1 part kahlua, 1 part rum&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Duress&#039;&#039;&#039;&lt;br /&gt;
|2 part bluecuracao, 1 part orangejuice&lt;br /&gt;
|40&lt;br /&gt;
|A good way to get people talking.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.png]]&lt;br /&gt;
|&#039;&#039;&#039;Erika Surprise&#039;&#039;&#039; &lt;br /&gt;
|1 part banana, 1 part ice, 1 part lime juice, 1 part ale, 1 part whiskey&lt;br /&gt;
|15&lt;br /&gt;
|Get bananas from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Fanciulli&#039;&#039;&#039;&lt;br /&gt;
|1 part manhattan, 1 part fernet&lt;br /&gt;
|0&lt;br /&gt;
|Manhattan with Fernet as its bitter.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Fernet Cola&#039;&#039;&#039;&lt;br /&gt;
|1 part fernet, 1 part cola&lt;br /&gt;
|35&lt;br /&gt;
|Fernet diluted with Cola, a refreshing and digestive combination.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fortune.png]][[File:Fortuneglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune&#039;&#039;&#039;&lt;br /&gt;
|1 part Nanatsunoumi, 1 part Candy Liquor, 1 part Blue Curacao, 1 part Melon Liquor&lt;br /&gt;
|10&lt;br /&gt;
|All the liquors!&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Friendly Fire&#039;&#039;&#039;&lt;br /&gt;
|2 part rum, 1 part iron, 1 part vodka&lt;br /&gt;
|60&lt;br /&gt;
|Watch your back when you take a swig.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Fringe Weaver&#039;&#039;&#039;&lt;br /&gt;
|1 part sugar, 3 part ethanol&lt;br /&gt;
|15&lt;br /&gt;
|It&#039;s like drinking ethylic alcohol with a spoonful of sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gin and Tonic&#039;&#039;&#039;&lt;br /&gt;
|2 parts gin, 1 part tonic&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gin Fizz&#039;&#039;&#039;&lt;br /&gt;
|2 parts gin, 1 part soda water, 1 part lime juice&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlager.png]][[File:Goldschlagerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Goldschlager&#039;&#039;&#039;&lt;br /&gt;
|10 parts vodka, 1 part gold&lt;br /&gt;
|15&lt;br /&gt;
|Grind up Gold from Mining. Can be got from a party crate through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grog&#039;&#039;&#039;&lt;br /&gt;
|1 part rum, 1 part water&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Gwalch Liquor&#039;&#039;&#039;&lt;br /&gt;
|1 part blackpepper, 1 part milk, 1 part ethanol&lt;br /&gt;
|1&lt;br /&gt;
|Highly distilled spirits oft imbibed in the past by those that wished to shut their senses from the world and have focused eyes. One must be careful not to overconsume more than a shot at a time.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HippiesDelight.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hippies&#039; Delight&#039;&#039;&#039;&lt;br /&gt;
|1 part psilocybin, 1 part gargle blaster&lt;br /&gt;
|15&lt;br /&gt;
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hooch&#039;&#039;&#039;&lt;br /&gt;
|2 parts ethanol, 1 part fuel (welder fuel), 5u Universal Enzyme (catalyst)&lt;br /&gt;
|25&lt;br /&gt;
|Is mildly toxic. Ethanol from the chemistry dispensers; welder fuel from welder fuel tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png]]&lt;br /&gt;
|&#039;&#039;&#039;Iced Beer&#039;&#039;&#039;&lt;br /&gt;
|5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil&lt;br /&gt;
|50&lt;br /&gt;
|Lowers body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irish Car Bomb.png]]&lt;br /&gt;
|&#039;&#039;&#039;Irish Car Bomb&#039;&#039;&#039;&lt;br /&gt;
|1 part ale, 1 part &#039;&#039;irish cream&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Irish Coffee&#039;&#039;&#039;&lt;br /&gt;
|1 parts &#039;&#039;irish cream&#039;&#039;, 1 parts coffee&lt;br /&gt;
|15&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Irish Cream&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part cream&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Schnapps&#039;&#039;&#039;&lt;br /&gt;
|1 part sugar, 3 part vodka&lt;br /&gt;
|10&lt;br /&gt;
|A crystal clear glass that stings your senses with sub-par berries and acrid spirits. Finally, some real schnapps.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Jager bomb&#039;&#039;&#039;&lt;br /&gt;
|1 part fernet, 1 part Claw Energy Drink&lt;br /&gt;
|15&lt;br /&gt;
|Claw energy drink mixed with Fernet, a sweet drink with a strong bitter aftertaste.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Kvass&#039;&#039;&#039;&lt;br /&gt;
|1 part ethanol, 1 part flour&lt;br /&gt;
|60&lt;br /&gt;
|A traditional, and very popular slavic drink. Made on the colony.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Life Line&#039;&#039;&#039;&lt;br /&gt;
|2 part rum, 1 part inaprovaline&lt;br /&gt;
|35&lt;br /&gt;
|A perfect drink for mass casualties.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png]]&lt;br /&gt;
|&#039;&#039;&#039;Long Island Iced Tea&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;Cuba Libre&#039;&#039;, 1 part vodka, 1 part gin, 1 part tequila&lt;br /&gt;
|12&lt;br /&gt;
|Cuba Libre (1 Cola, 2 Rum)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png]]&lt;br /&gt;
|&#039;&#039;&#039;Manhattan&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part vermouth&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Manhattan Project&#039;&#039;&#039;&lt;br /&gt;
|10 parts &#039;&#039;Manhattan&#039;&#039;, 1 part uranium&lt;br /&gt;
|10&lt;br /&gt;
|Gets you high. Manhattan (2 Whiskey, 1 Vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margarita&#039;&#039;&#039;&lt;br /&gt;
|2 parts tequila, 1 part lime juice&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Medvesila Brew&#039;&#039;&#039;&lt;br /&gt;
|1 part protein, 1 part honey, 1 part ethanol&lt;br /&gt;
|1&lt;br /&gt;
|A frothy mix said to help the body withstand and deal more trauma force to any foe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mojito.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mojito&#039;&#039;&#039;&lt;br /&gt;
|3 rum, 1 lime juice, 1 mint&lt;br /&gt;
|30&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Neurotoxin&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;pan-galactic gargle blaster&#039;&#039;, 1 part soporific&lt;br /&gt;
|10&lt;br /&gt;
|Also stuns you. Soporific available from Medical.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Nickel And Dime&#039;&#039;&#039;&lt;br /&gt;
|3 part vodka, 3 part lemon_lime&lt;br /&gt;
|120&lt;br /&gt;
|For those with a rich taste.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Noir&#039;&#039;&#039;&lt;br /&gt;
|2 part Whiskey Rocks, 1 part rum&lt;br /&gt;
|38&lt;br /&gt;
|For when things aren&#039;t always black and white.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Nothern Mead&#039;&#039;&#039;&lt;br /&gt;
|2 part rice, 1 part honey&lt;br /&gt;
|20&lt;br /&gt;
|Said to make even the strongest of accents all the more unintelligible.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Ocular&#039;&#039;&#039;&lt;br /&gt;
|2 part vodka, 1 part blendedmint, 1 part protein&lt;br /&gt;
|30&lt;br /&gt;
|Don&#039;t make eye contact, a favorite of the Mar qua.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-Galactic Gargle Blaster&#039;&#039;&#039;&lt;br /&gt;
|1 part gin, 1 part vodka, 1 part whiskey, 1 part cognac, 1 part lime juice&lt;br /&gt;
|10&lt;br /&gt;
|Gets you drunk and high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patron.png]][[File:Patronglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Patron&#039;&#039;&#039;&lt;br /&gt;
|10 parts tequila, 1 part silver&lt;br /&gt;
|30&lt;br /&gt;
|Can be got from a party crate through Cargo. Grind up silver from Mining.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Piano Woman&#039;&#039;&#039;&lt;br /&gt;
|1 part sugar, 1 part fernet, 1 part lemon_lime, 1 part capsaicin, 1 part bluecuracao&lt;br /&gt;
|25&lt;br /&gt;
|A rename of a classic mix, with a twist of its own. Some Biosynths seem to love this for some reason...&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Posicell&#039;&#039;&#039;&lt;br /&gt;
|1 part manhattan, 2 part copper, 2 part pineapplejuice, 2 part lemonjuice&lt;br /&gt;
|60&lt;br /&gt;
|The only drink that is shockingly annoying to make in and out of the house.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Prospie&#039;&#039;&#039;&lt;br /&gt;
|3 part mead, 1 part blood, 1 part water, 1 part sodiumchloride&lt;br /&gt;
|60&lt;br /&gt;
|Tastes how it looks, like it&#039;s namesake&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.png]]&lt;br /&gt;
|&#039;&#039;&#039;Red Mead&#039;&#039;&#039;&lt;br /&gt;
|1 part blood, 1 part mead&lt;br /&gt;
|30&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Riot Juice&#039;&#039;&#039;&lt;br /&gt;
|5 part vodka, 5 part pineapplejuice, 5 part bluecuracao&lt;br /&gt;
|10&lt;br /&gt;
|A cocktail that is very potent. Perfect for sporting events.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Rusty Special&#039;&#039;&#039;&lt;br /&gt;
|2 part tequilla, 1 part berryjuice, 1 part potassium&lt;br /&gt;
|60&lt;br /&gt;
|Both Barrels.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Saint Pio&#039;&#039;&#039;&lt;br /&gt;
|3 part water, 1 part blood, 1 part Cahors&lt;br /&gt;
|50&lt;br /&gt;
|An absolutely perfect choice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sbiten&#039;&#039;&#039;&lt;br /&gt;
|1 part capsaicin, 10 parts vodka.&lt;br /&gt;
|15&lt;br /&gt;
|Raises body temperature. Capsaicin is found in Chili from the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriverglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|2 parts vodka, 1 part orange juice&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:silencerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Silencer&#039;&#039;&#039;&lt;br /&gt;
|1 &#039;&#039;Nothing&#039;&#039;, 1 cream, 1 sugar&lt;br /&gt;
|12&lt;br /&gt;
|Get &#039;&#039;Nothing&#039;&#039; from the mime costume crate&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Singulo&#039;&#039;&#039;&lt;br /&gt;
|5 part vodka, 1 part radium, 5 part wine.&lt;br /&gt;
|10&lt;br /&gt;
|Get Radium from Chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.png]]&lt;br /&gt;
|&#039;&#039;&#039;Snow White&#039;&#039;&#039;&lt;br /&gt;
|1 part beer, 1 part lemon lime&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Southern Sake&#039;&#039;&#039;&lt;br /&gt;
|2 part rice, 1 part berryjuice&lt;br /&gt;
|10&lt;br /&gt;
|Best served warm and in a shallow bowl for lapping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:suidream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sui Dream&#039;&#039;&#039;&lt;br /&gt;
|2 parts Space-Up, 1 parts curacao, 1 part melon liquor&lt;br /&gt;
|100&lt;br /&gt;
|Curacao and melon liquor are in the booze vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndicateBomb.png]]&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;whiskey cola&#039;&#039;, 1 part beer&lt;br /&gt;
|10&lt;br /&gt;
|Whiskey Cola (2 Whiskey, 1 Cola)&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tequila Sunrise&#039;&#039;&#039;&lt;br /&gt;
|2 parts tequila, 1 part orange juice&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png]]&lt;br /&gt;
|&#039;&#039;&#039;The Manly Dorf&#039;&#039;&#039;&lt;br /&gt;
|1 part beer, 2 parts ale&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Three Mile Island Iced Tea&#039;&#039;&#039;&lt;br /&gt;
|10 parts &#039;&#039;Long Island Iced Tea&#039;&#039;, 1 part uranium&lt;br /&gt;
|10&lt;br /&gt;
|Also gets you high. Grind up Uranium from Mining. Long Island Iced Tea (2 Rum, 1 Cola, 3 Vodka, 3 gin, 3 Tequila)&lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Toxins Special&#039;&#039;&#039;&lt;br /&gt;
|2 parts plasma, 2 parts rum, 1 part vermouth&lt;br /&gt;
|10&lt;br /&gt;
|Raises body temperature. Grind up Plasma from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[file:VodkaTonic.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka and Tonic&#039;&#039;&#039;&lt;br /&gt;
|2 parts vodka, 1 part tonic&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka Martini&#039;&#039;&#039;&lt;br /&gt;
|2 parts vodka, 1 part vermouth&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Western Escargot&#039;&#039;&#039;&lt;br /&gt;
|1 part tequilla, 1 part rum, 1 part potassium, 1 part vodka, 1 part grapejuice&lt;br /&gt;
|60&lt;br /&gt;
|The kinda slugs a free man can appreciate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey Cola&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part cola&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Whiskey Rocks&#039;&#039;&#039;&lt;br /&gt;
|2 part whiskey, 1 part ice&lt;br /&gt;
|23&lt;br /&gt;
|Whiskey but for people that like things cold and watered down.&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey Soda&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part soda water&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeysour.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey Sour&#039;&#039;&#039;&lt;br /&gt;
|2 whiskey, 1 lemon juice, 1 sugar&lt;br /&gt;
|20&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png]]&lt;br /&gt;
|&#039;&#039;&#039;White Russian&#039;&#039;&#039;&lt;br /&gt;
|3 &#039;&#039;Black Russian&#039;&#039;, 2 part cream&lt;br /&gt;
|15&lt;br /&gt;
|Black Russian (3 Vodka, 2 Kaluha)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
For when the [[Officer|Marshals]] would rather not get smashed on duty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |How to Get It&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Antidepressant&#039;&#039;&#039;&lt;br /&gt;
|10 part space_up, 20 part triplecitrus, 10 part sugarrush, 5 part ice, 10 part cola, 10 part pineapplejuice&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;commercial protein shake&#039;&#039;&#039;&lt;br /&gt;
|An &amp;quot;apple-flavored&amp;quot; protein shake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:creambottle.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Crevice Spike&#039;&#039;&#039;&lt;br /&gt;
|2 part capsaicin, 1 part triplecitrus&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drink&#039;&#039;&#039;&lt;br /&gt;
|The drink version of a Burned Mess.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grenadine.png]][[File:Grenadineglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grenadine Syrup&#039;&#039;&#039;&lt;br /&gt;
|10 parts berry juice, 5 parts Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcocoglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chocolate&#039;&#039;&#039;&lt;br /&gt;
|5 parts Water, 1 part Coco Powder; Hot Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ice&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; hacked Hot Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream base&#039;&#039;&#039;&lt;br /&gt;
| 1 part Ice, 1 part Cream, 1 part Sugar&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kiraspecial.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kira Special&#039;&#039;&#039;&lt;br /&gt;
|1 part orange juice, 1 part lime juice, 1 part soda water&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemonade&#039;&#039;&#039;&lt;br /&gt;
|1 part Lemon juice, 1 part sugar, 1 part Water&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkbottle.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milk&#039;&#039;&#039;&lt;br /&gt;
|From the biogenerator, or from a cow that has been fed Wheat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milkshake&#039;&#039;&#039;&lt;br /&gt;
|1 part Icecream Base, 1 part Milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:nothing.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nothing&#039;&#039;&#039;&lt;br /&gt;
|Check with the [[Actor]] or Lonestar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:soymilkbottle.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Milk&#039;&#039;&#039;&lt;br /&gt;
|Process a soybean.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Sugar Rush&#039;&#039;&#039;&lt;br /&gt;
|2 part sugar, 1 part triplecitrus&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Explosive Blast&#039;&#039;&#039;&lt;br /&gt;
|2 part strawberryjuice, 1 part cola&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.png]]&lt;br /&gt;
|&#039;&#039;&#039;The Doctor&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
|1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part cream, 1 part tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Triple Citrus&#039;&#039;&#039;&lt;br /&gt;
|1 part limejuice, 1 part orangejuice, 1 part lemonjuice&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Banana Mama&#039;&#039;&#039;&lt;br /&gt;
|1 part banana, 1 part cream, 1 part sugar&lt;br /&gt;
|-&lt;br /&gt;
![[File:Glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser, Cold Drinks vending machine, sinks, and water tanks.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Juice====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:watermelonjuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Watermelon Juice&#039;&#039;&#039;&lt;br /&gt;
| Drinks dispenser; Process a watermelon slice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatocarton.png]][[File:tomatojuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Juice&#039;&#039;&#039;&lt;br /&gt;
|Process a tomato; Booze vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Potato juice&#039;&#039;&#039;&lt;br /&gt;
|Process a potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Juice&#039;&#039;&#039;&lt;br /&gt;
|Process a carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:orangecarton.png]][[File:orangeglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Juice&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; process an orange.&lt;br /&gt;
|-&lt;br /&gt;
![[File:limebottle.png]][[File:limejuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Juice&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; process a lime.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Juice&#039;&#039;&#039;&lt;br /&gt;
| Process a lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapejuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Juice&#039;&#039;&#039;&lt;br /&gt;
|Process grapes or green grapes; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananajuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Juice&#039;&#039;&#039;&lt;br /&gt;
|Process a banana.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berryglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Juice&#039;&#039;&#039;&lt;br /&gt;
|Process berries.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Pineapple Juice&#039;&#039;&#039;&lt;br /&gt;
|A tart, yet tropical juice.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Blended Mint&#039;&#039;&#039;&lt;br /&gt;
|Blend a mint&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Cinnamon Powder&#039;&#039;&#039;&lt;br /&gt;
|Blend cinnamon&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Blueberry Juice&#039;&#039;&#039;&lt;br /&gt;
|Blend blueberries&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Juice&#039;&#039;&#039;&lt;br /&gt;
|Blend strawberries&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Soda====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |How to Get It&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Baton Energy Drink&#039;&#039;&#039;&lt;br /&gt;
|The gatehouse&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Claw Energy Drink&#039;&#039;&#039;&lt;br /&gt;
|The gatehouse&lt;br /&gt;
|-&lt;br /&gt;
![[File:tonicwatercan.png]][[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonic water&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sodawatercan.png]][[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soda Water&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_up.png]][[File:spaceupglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space-Up&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_cola.png]][[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Cola&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Mellon Soda&#039;&#039;&#039;&lt;br /&gt;
|A carbinated mellon drink.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacola.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nuka Cola&#039;&#039;&#039;&lt;br /&gt;
|1 part uranium, 6 parts space cola. Gets you high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownstar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brown Star&#039;&#039;&#039;&lt;br /&gt;
|Mix 2 parts orange juice, 1 part cola&lt;br /&gt;
Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacemtwindcan.png]][[File:space_mountain_wind.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mountain Wind&#039;&#039;&#039;&lt;br /&gt;
|Drinks Dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlimecan.png]][[File:lemonlime.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Lime&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapesodacan.png]][[File:grapesodaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Soda&#039;&#039;&#039;&lt;br /&gt;
|2 parts grape juice, 1 part cola&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb.png]][[File:drgibbglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dr. Gibb&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coffee, Tea and Related====&lt;br /&gt;
SpaceBucks! Now at a Lonestar-serviced location near you!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Ingredients&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Caffe Americano&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part water&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cafe Latte&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part coffee, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cappuccino&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part cream&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Coffee&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Hot Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Espresso&#039;&#039;&#039;&lt;br /&gt;
|Coffee dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flat White Espresso&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Freddo Cappuccino&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part cappuccino, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Freddo Espresso&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Green Tea&#039;&#039;&#039;&lt;br /&gt;
|Tasty green tea. It has antioxidants; it&#039;s good for you!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecoffeeglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Iced Coffee&#039;&#039;&#039;&lt;br /&gt;
|1 part ice, 3 parts coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteacan.png]][[File:Iceteaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Iced Tea&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part ice, 3 parts tea; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Iced Green Tea&#039;&#039;&#039;&lt;br /&gt;
|1 part ice, 2 part greentea&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Latte Macchiato&#039;&#039;&#039;&lt;br /&gt;
|1 part flat white espresso, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Macchiato&#039;&#039;&#039;&lt;br /&gt;
|1 part cappuccino, 1 part espresso&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mocaccino&#039;&#039;&#039;&lt;br /&gt;
|1 part flat white espresso, 1 part hot chocolate&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rewriter.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rewriter&#039;&#039;&#039;&lt;br /&gt;
|1 part Mountain Wind soda, 1 part Coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:SoyLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Latte&#039;&#039;&#039;&lt;br /&gt;
|1 part coffee, 1 part soymilk&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sromshine.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sromshine&#039;&#039;&#039;&lt;br /&gt;
|2 part coffee, 1 part orange juice&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Milk&#039;&#039;&#039;&lt;br /&gt;
|1 part strawberryjuice, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:teaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tea&#039;&#039;&#039;&lt;br /&gt;
|Works as a weak anti-toxin. From drinks dispenser or hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicoffee.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Atomic Coffee&#039;&#039;&#039;&lt;br /&gt;
|1u liquid Uranium, 30 units Espresso for a full glass. Do not use a glass for mixing as it has 30u maximum capacity and you&#039;ll end up with leftover liquid uranium, use the shaker or a beaker instead! Overdoses at 31 units (less for Sol Born people) and is fatal for the heart if you do!&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Milk&#039;&#039;&#039;&lt;br /&gt;
|1 part coco, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&#039;&#039;&#039;protein shake&#039;&#039;&#039;&lt;br /&gt;
|1 part milk, 1 part protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Tips==&lt;br /&gt;
* Many of these drinks, while they do have toxic ingredients, are not toxic in and of themselves. However, because they have toxic ingredients, if you mess them up, you will poison your patrons--not something a good bartender wants to do. An evil one, though... &lt;br /&gt;
&lt;br /&gt;
===Advanced Bartending===&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:left; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| Amatoxin&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| Slime Jelly&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| [[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guide_to_Chemistry#Synaptizine|Synaptizine]]&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Drinks&amp;diff=4625</id>
		<title>Guide to Drinks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Drinks&amp;diff=4625"/>
		<updated>2025-02-10T08:45:58Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Fix typos in drink names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The bread and butter, or gin and vermouth as it were, of a skilled bartender is both knowing how to make your drinks, and presentation thereof. While this guide isn&#039;t made for the latter, should the power go out or your PDA get lost, you&#039;ll still have a handy guide on how to sling booze with the best of &#039;em. Now go get &#039;em all smashed to the gills, champ.&lt;br /&gt;
&lt;br /&gt;
===Alcoholic Drinks===&lt;br /&gt;
Alcoholic drinks contain ethanol. Each drink is given a numerical value, that reflects how much it takes to raise you one stage of drunkenness. &#039;&#039;&#039;Lower numbers mean the drink is stronger.&#039;&#039;&#039; Depending on how much you drink, you may slur your speech, get dizzy, start stumbling around, and even pass out. Just as in real life, the more slowly you drink, the less you are affected by alcohol. Some species have special reactions to alcohol: Skrell will always treat any alcohol as extremely strong, and will get very drunk, very quickly. Humans will take liver damage from drinking too much; this damage happens at around the same level where the character passes out.&lt;br /&gt;
&lt;br /&gt;
====Poured Drinks====&lt;br /&gt;
Poured drinks generally only need to be dispensed straight from the bottle or the Booze-o-Mat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Drink&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Strength&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png]][[File:Absintheglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Absinthe&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|Bottles are labeled &amp;quot;Jailbreaker Verte&amp;quot;. Causes alcohol effects faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:atomicdistillery.png]][[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Atomic Vodka&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|Clear distilled alcoholic beverage that originates from Poland and Russia, now with nuclear taste! Forbidden to all but Command Staff.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cahorbottle.png]][[File:wineglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Absolutism Cahors Wine&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Fortified dessert wine made from cabernet sauvignon, saperavi, and other grapes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ale.png]][[File:Aleglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ale&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Magm-Ale&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:beer.png]][[File:beerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beer&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Also available in the bar&#039;s back room or from the beer keg. Mix 10 corn oil and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:curaco.png]][[File:curacoglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Blue Curacao&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Miss Blue Curacao&amp;quot;. Mix 10 orange juice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:candyliquor.png]][[File:candyliquorglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candy Liquor&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognac.png]][[File:cognacglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cognac&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Chateau De Baton Premium Cognac&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|Comes from chemical dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gin.png]][[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gin&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|A distilled alcoholic drink that derives its predominant flavour from juniper berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahlua.png]][[File:kahluaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kahlua&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Robert Robust&#039;s Coffee Liqueur&amp;quot;. Mix 5 coffee + 5 sugar + 5 Enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:mead.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mead&#039;&#039;&#039;&lt;br /&gt;
|30&lt;br /&gt;
|A Viking&#039;s drink, though a cheap one. Mix 1 sugar + 1 water + 5 Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonliquor.png]][[File:melonliquorglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Melon Liquor&#039;&#039;&#039;&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Emeraldine Melon Liquor&amp;quot;. Mix 10 watermelon juice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Moonshine&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|You&#039;ve really hit rock bottom now... your liver packed its bags and left last night. Mix 10 nutriment, 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:nanatsunoumi.png]][[File:nanatsunoumiglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nanatsunoumi&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Definitely not sake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwine.png]][[File:pwineglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poison Wine&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|Made from poison berries. Hallucinogenic and poisonous. Mix 10 poison berry  juice and 5 universal enzyme (Catalyst). &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;CONTRABAND&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:rum.png]][[File:rumglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rum&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Captain Pete&#039;s Cuban Spiced Rum&amp;quot;. Dispenser labels it &amp;quot;Deadrum&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sake&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Alcoholic beverage made by fermenting rice that has been polished. Mix 10 rice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskey.png]][[File:whiskeyglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Special Blend Whiskey&#039;&#039;&#039;&lt;br /&gt;
|40&lt;br /&gt;
|Like whiskey, but just better overall.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequila.png]][[File:tequilaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tequila&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Caccavo Guaranteed Quality Tequilla&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteenloko.png]][[File:thirteenlokoglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Thirteen Loko&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Comes from [[Hacking#Vending Machines|hacked soda vending machine]]. Will also make you jittery.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouth.png]][[File:vermouthglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vermouth&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Goldeneye Vermouth&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodka.png]][[File:ginglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Tunguska Triple Distilled&amp;quot;. Mix 10 Potato Juice + 5 Enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskey.png]][[File:whiskeyglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey&#039;&#039;&#039;&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Special Reserve&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:wine.png]][[File:wineglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Wine&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Doublebeard Bearded Special Wine&amp;quot;. Mix 10 grape juice and 5 universal enzyme (Catalyst).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mixed Drinks====&lt;br /&gt;
These generally require some combination of other alcohols and reagents. Inquire at your local [[Medical Doctor|Chemist]], [[Lonestar Miner|Miner]], [[Chef]] or [[Gardener]].&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to concoct these drinks before pouring them out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Ingredients&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Strength&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Acid Spit&#039;&#039;&#039;&lt;br /&gt;
|1 part sulphuric acid, 5 parts wine&lt;br /&gt;
|30&lt;br /&gt;
|Get [[Guide_to_Chemistry#Sulphuric Acid|sulphuric acid]] from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.png]]&lt;br /&gt;
|&#039;&#039;&#039;Allies Cocktail&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;Classic Martini&#039;&#039;, 1 part vodka&lt;br /&gt;
|25&lt;br /&gt;
| Classic Martini (2 gin, 1 vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aloe&#039;&#039;&#039;&lt;br /&gt;
|1 part cream, 1 part watermelon juice, 1 part whiskey&lt;br /&gt;
|15&lt;br /&gt;
|The whiskey must be added last. Makes 2 parts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amasec&#039;&#039;&#039;&lt;br /&gt;
|1 part iron, 5 parts vodka, 5 parts wine&lt;br /&gt;
|25&lt;br /&gt;
|Makes 10 parts. Get Iron from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png]]&lt;br /&gt;
|&#039;&#039;&#039;Andalusia&#039;&#039;&#039;&lt;br /&gt;
|1 part lemon juice, 1 part rum, 1 part whiskey.&lt;br /&gt;
|15&lt;br /&gt;
|Get lemons from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Anti-Freeze&#039;&#039;&#039;&lt;br /&gt;
|1 part cream, 1 part ice, 1 parts vodka&lt;br /&gt;
|12&lt;br /&gt;
|Raises body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Atomic Bomb&#039;&#039;&#039;&lt;br /&gt;
|10 parts &#039;&#039;b-52&#039;&#039;, 1 part uranium&lt;br /&gt;
|10&lt;br /&gt;
|Gets you drunk immediately, and maybe high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png]]&lt;br /&gt;
|&#039;&#039;&#039;B-52&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;irish cream&#039;&#039;, 1 part cognac, 1 part kahlua&lt;br /&gt;
|12&lt;br /&gt;
| Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bahama Mama&#039;&#039;&#039;&lt;br /&gt;
|1 part ice, 2 parts orange juice, 1 part lime juice, 2 parts rum&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Balloon&#039;&#039;&#039;&lt;br /&gt;
|1 part Cream, 1 part Blue Curacao&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefoot.png]]&lt;br /&gt;
|&#039;&#039;&#039;Barefoot&#039;&#039;&#039;&lt;br /&gt;
|1 part berry juice, 1 part cream, 1 part vermouth&lt;br /&gt;
|30&lt;br /&gt;
|Get berries from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beepsky Smash&#039;&#039;&#039;&lt;br /&gt;
|1 part iron, 2 parts lime juice, 2 parts whiskey&lt;br /&gt;
|12&lt;br /&gt;
|Briefly stuns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bilk&#039;&#039;&#039;&lt;br /&gt;
|1 part beer, 1 part milk&lt;br /&gt;
|50&lt;br /&gt;
|Get milk from the kitchen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png]]&lt;br /&gt;
|&#039;&#039;&#039;Black Russian&#039;&#039;&#039;&lt;br /&gt;
|3 part vodka, 2 part kahlua&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bloody Mary&#039;&#039;&#039;&lt;br /&gt;
|2 parts tomato juice, 1 part vodka, 1 part lime juice&lt;br /&gt;
|15&lt;br /&gt;
|Tomato juice from booze vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Booger&#039;&#039;&#039;&lt;br /&gt;
|1 part banana, 1 part cream, 1 part watermelon juice, 1 part rum&lt;br /&gt;
|30&lt;br /&gt;
|Get bananas from the garden and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brave Bull&#039;&#039;&#039;&lt;br /&gt;
|2 parts tequila, 1 part kahlua&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingSting.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Changeling Sting&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;screwdriver&#039;&#039;, 1 part lemon juice, 1 part lime juice&lt;br /&gt;
|10&lt;br /&gt;
|Screwdriver (2 Vodka, 1 Orange Juice); get lemons from the gardener and process them&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Martini&#039;&#039;&#039;&lt;br /&gt;
|2 parts gin, 1 part vermouth&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuba Libre&#039;&#039;&#039;&lt;br /&gt;
|1 part cola, 2 parts rum&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Daiquiri&#039;&#039;&#039;&lt;br /&gt;
|3 rum, 2 lime juice, 1 sugar&lt;br /&gt;
|25&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Deadrum&#039;&#039;&#039;&lt;br /&gt;
|3 rum, 3 lime juice, 3 salt&lt;br /&gt;
|25&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Demons&#039; Blood&#039;&#039;&#039;&lt;br /&gt;
|1 part blood, 1 part Mountain Wind, 1 part Dr.Gibb, 3 part rum&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.png]]&lt;br /&gt;
|&#039;&#039;&#039;Devil&#039;s Kiss&#039;&#039;&#039;&lt;br /&gt;
|1 part blood, 1 part kahlua, 1 part rum&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.png]]&lt;br /&gt;
|&#039;&#039;&#039;Erika Surprise&#039;&#039;&#039; &lt;br /&gt;
|1 part banana, 1 part ice, 1 part lime juice, 1 part ale, 1 part whiskey&lt;br /&gt;
|15&lt;br /&gt;
|Get bananas from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fortune.png]][[File:Fortuneglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune&#039;&#039;&#039;&lt;br /&gt;
|1 part Nanatsunoumi, 1 part Candy Liquor, 1 part Blue Curacao, 1 part Melon Liquor&lt;br /&gt;
|10&lt;br /&gt;
|All the liquors!&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gin and Tonic&#039;&#039;&#039;&lt;br /&gt;
|2 parts gin, 1 part tonic&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gin Fizz&#039;&#039;&#039;&lt;br /&gt;
|2 parts gin, 1 part soda water, 1 part lime juice&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlager.png]][[File:Goldschlagerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Goldschlager&#039;&#039;&#039;&lt;br /&gt;
|10 parts vodka, 1 part gold&lt;br /&gt;
|15&lt;br /&gt;
|Grind up Gold from Mining. Can be got from a party crate through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grog&#039;&#039;&#039;&lt;br /&gt;
|1 part rum, 1 part water&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:HippiesDelight.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hippies&#039; Delight&#039;&#039;&#039;&lt;br /&gt;
|1 part psilocybin, 1 part gargle blaster&lt;br /&gt;
|15&lt;br /&gt;
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hooch&#039;&#039;&#039;&lt;br /&gt;
|2 parts ethanol, 1 part fuel (welder fuel), 5u Universal Enzyme (catalyst)&lt;br /&gt;
|25&lt;br /&gt;
|Is mildly toxic. Ethanol from the chemistry dispensers; welder fuel from welder fuel tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png]]&lt;br /&gt;
|&#039;&#039;&#039;Iced Beer&#039;&#039;&#039;&lt;br /&gt;
|5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil&lt;br /&gt;
|50&lt;br /&gt;
|Lowers body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irish Car Bomb.png]]&lt;br /&gt;
|&#039;&#039;&#039;Irish Car Bomb&#039;&#039;&#039;&lt;br /&gt;
|1 part ale, 1 part &#039;&#039;irish cream&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Irish Coffee&#039;&#039;&#039;&lt;br /&gt;
|1 parts &#039;&#039;irish cream&#039;&#039;, 1 parts coffee&lt;br /&gt;
|15&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Irish Cream&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part cream&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png]]&lt;br /&gt;
|&#039;&#039;&#039;Long Island Iced Tea&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;Cuba Libre&#039;&#039;, 1 part vodka, 1 part gin, 1 part tequila&lt;br /&gt;
|12&lt;br /&gt;
|Cuba Libre (1 Cola, 2 Rum)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png]]&lt;br /&gt;
|&#039;&#039;&#039;Manhattan&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part vermouth&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Manhattan Project&#039;&#039;&#039;&lt;br /&gt;
|10 parts &#039;&#039;Manhattan&#039;&#039;, 1 part uranium&lt;br /&gt;
|10&lt;br /&gt;
|Gets you high. Manhattan (2 Whiskey, 1 Vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margarita&#039;&#039;&#039;&lt;br /&gt;
|2 parts tequila, 1 part lime juice&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mojito.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mojito&#039;&#039;&#039;&lt;br /&gt;
|3 rum, 1 lime juice, 1 mint&lt;br /&gt;
|30&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Neurotoxin&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;pan-galactic gargle blaster&#039;&#039;, 1 part soporific&lt;br /&gt;
|10&lt;br /&gt;
|Also stuns you. Soporific available from Medical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-Galactic Gargle Blaster&#039;&#039;&#039;&lt;br /&gt;
|1 part gin, 1 part vodka, 1 part whiskey, 1 part cognac, 1 part lime juice&lt;br /&gt;
|10&lt;br /&gt;
|Gets you drunk and high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patron.png]][[File:Patronglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Patron&#039;&#039;&#039;&lt;br /&gt;
|10 parts tequila, 1 part silver&lt;br /&gt;
|30&lt;br /&gt;
|Can be got from a party crate through Cargo. Grind up silver from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.png]]&lt;br /&gt;
|&#039;&#039;&#039;Red Mead&#039;&#039;&#039;&lt;br /&gt;
|1 part blood, 1 part mead&lt;br /&gt;
|30&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sbiten&#039;&#039;&#039;&lt;br /&gt;
|1 part capsaicin, 10 parts vodka.&lt;br /&gt;
|15&lt;br /&gt;
|Raises body temperature. Capsaicin is found in Chili from the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriverglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
|2 parts vodka, 1 part orange juice&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:silencerglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Silencer&#039;&#039;&#039;&lt;br /&gt;
|1 &#039;&#039;Nothing&#039;&#039;, 1 cream, 1 sugar&lt;br /&gt;
|12&lt;br /&gt;
|Get &#039;&#039;Nothing&#039;&#039; from the mime costume crate&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Singulo&#039;&#039;&#039;&lt;br /&gt;
|5 part vodka, 1 part radium, 5 part wine.&lt;br /&gt;
|10&lt;br /&gt;
|Get Radium from Chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.png]]&lt;br /&gt;
|&#039;&#039;&#039;Snow White&#039;&#039;&#039;&lt;br /&gt;
|1 part beer, 1 part lemon lime&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:suidream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sui Dream&#039;&#039;&#039;&lt;br /&gt;
|2 parts Space-Up, 1 parts curacao, 1 part melon liquor&lt;br /&gt;
|100&lt;br /&gt;
|Curacao and melon liquor are in the booze vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndicateBomb.png]]&lt;br /&gt;
|&#039;&#039;&#039;Syndicate Bomb&#039;&#039;&#039;&lt;br /&gt;
|1 part &#039;&#039;whiskey cola&#039;&#039;, 1 part beer&lt;br /&gt;
|10&lt;br /&gt;
|Whiskey Cola (2 Whiskey, 1 Cola)&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tequila Sunrise&#039;&#039;&#039;&lt;br /&gt;
|2 parts tequila, 1 part orange juice&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png]]&lt;br /&gt;
|&#039;&#039;&#039;The Manly Dorf&#039;&#039;&#039;&lt;br /&gt;
|1 part beer, 2 parts ale&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Three Mile Island Iced Tea&#039;&#039;&#039;&lt;br /&gt;
|10 parts &#039;&#039;Long Island Iced Tea&#039;&#039;, 1 part uranium&lt;br /&gt;
|10&lt;br /&gt;
|Also gets you high. Grind up Uranium from Mining. Long Island Iced Tea (2 Rum, 1 Cola, 3 Vodka, 3 gin, 3 Tequila)&lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Toxins Special&#039;&#039;&#039;&lt;br /&gt;
|2 parts plasma, 2 parts rum, 1 part vermouth&lt;br /&gt;
|10&lt;br /&gt;
|Raises body temperature. Grind up Plasma from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[file:VodkaTonic.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka and Tonic&#039;&#039;&#039;&lt;br /&gt;
|2 parts vodka, 1 part tonic&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka Martini&#039;&#039;&#039;&lt;br /&gt;
|2 parts vodka, 1 part vermouth&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey Cola&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part cola&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey Soda&#039;&#039;&#039;&lt;br /&gt;
|2 parts whiskey, 1 part soda water&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeysour.png]]&lt;br /&gt;
|&#039;&#039;&#039;Whiskey Sour&#039;&#039;&#039;&lt;br /&gt;
|2 whiskey, 1 lemon juice, 1 sugar&lt;br /&gt;
|20&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png]]&lt;br /&gt;
|&#039;&#039;&#039;White Russian&#039;&#039;&#039;&lt;br /&gt;
|3 &#039;&#039;Black Russian&#039;&#039;, 2 part cream&lt;br /&gt;
|15&lt;br /&gt;
|Black Russian (3 Vodka, 2 Kaluha)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
For when the [[Officer|Marshals]] would rather not get smashed on duty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:creambottle.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Drink&#039;&#039;&#039;&lt;br /&gt;
|The drink version of a Burned Mess.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grenadine.png]][[File:Grenadineglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grenadine Syrup&#039;&#039;&#039;&lt;br /&gt;
|10 parts berry juice, 5 parts Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcocoglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chocolate&#039;&#039;&#039;&lt;br /&gt;
|5 parts Water, 1 part Coco Powder; Hot Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ice&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; hacked Hot Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream base&#039;&#039;&#039;&lt;br /&gt;
| 1 part Ice, 1 part Cream, 1 part Sugar&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kiraspecial.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kira Special&#039;&#039;&#039;&lt;br /&gt;
|1 part orange juice, 1 part lime juice, 1 part soda water&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemonade&#039;&#039;&#039;&lt;br /&gt;
|1 part Lemon juice, 1 part sugar, 1 part Water&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkbottle.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milk&#039;&#039;&#039;&lt;br /&gt;
|From the biogenerator, or from a cow that has been fed Wheat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milkshake&#039;&#039;&#039;&lt;br /&gt;
|1 part Icecream Base, 1 part Milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:nothing.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nothing&#039;&#039;&#039;&lt;br /&gt;
|Check with the [[Actor]] or Lonestar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:soymilkbottle.png]][[File:glass_white.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Milk&#039;&#039;&#039;&lt;br /&gt;
|Process a soybean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.png]]&lt;br /&gt;
|&#039;&#039;&#039;The Doctor&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
|1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part cream, 1 part tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
![[File:Glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser, Cold Drinks vending machine, sinks, and water tanks.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Juice====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:watermelonjuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Watermelon Juice&#039;&#039;&#039;&lt;br /&gt;
| Drinks dispenser; Process a watermelon slice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatocarton.png]][[File:tomatojuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Juice&#039;&#039;&#039;&lt;br /&gt;
|Process a tomato; Booze vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Potato juice&#039;&#039;&#039;&lt;br /&gt;
|Process a potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Juice&#039;&#039;&#039;&lt;br /&gt;
|Process a carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:orangecarton.png]][[File:orangeglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Juice&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; process an orange.&lt;br /&gt;
|-&lt;br /&gt;
![[File:limebottle.png]][[File:limejuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Juice&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; process a lime.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Juice&#039;&#039;&#039;&lt;br /&gt;
| Process a lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapejuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Juice&#039;&#039;&#039;&lt;br /&gt;
|Process grapes or green grapes; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananajuice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Juice&#039;&#039;&#039;&lt;br /&gt;
|Process a banana.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berryglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Juice&#039;&#039;&#039;&lt;br /&gt;
|Process berries.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Soda====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Cocktail&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:tonicwatercan.png]][[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonic water&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sodawatercan.png]][[File:glass_clear.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soda Water&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_up.png]][[File:spaceupglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space-Up&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_cola.png]][[File:glass_mistake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Cola&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacola.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nuka Cola&#039;&#039;&#039;&lt;br /&gt;
|1 part uranium, 6 parts space cola. Gets you high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownstar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brown Star&#039;&#039;&#039;&lt;br /&gt;
|Mix 2 parts orange juice, 1 part cola&lt;br /&gt;
Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacemtwindcan.png]][[File:space_mountain_wind.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mountain Wind&#039;&#039;&#039;&lt;br /&gt;
|Drinks Dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlimecan.png]][[File:lemonlime.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Lime&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapesodacan.png]][[File:grapesodaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Soda&#039;&#039;&#039;&lt;br /&gt;
|2 parts grape juice, 1 part cola&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb.png]][[File:drgibbglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dr. Gibb&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coffee, Tea and Related====&lt;br /&gt;
SpaceBucks! Now at a Lonestar-serviced location near you!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Picture&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:Chocolate;&amp;quot; |Ingredients&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Caffe Americano&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part water&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cafe Latte&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part coffee, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cappuccino&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part cream&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Coffee&#039;&#039;&#039;&lt;br /&gt;
|Drinks dispenser; Hot Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Espresso&#039;&#039;&#039;&lt;br /&gt;
|Coffee dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flat White Espresso&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Freddo Cappuccino&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part cappuccino, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Freddo Espresso&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part espresso, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecoffeeglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Iced Coffee&#039;&#039;&#039;&lt;br /&gt;
|1 part ice, 3 parts coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteacan.png]][[File:Iceteaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Iced Tea&#039;&#039;&#039;&lt;br /&gt;
|Mix 1 part ice, 3 parts tea; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Latte Macchiato&#039;&#039;&#039;&lt;br /&gt;
|1 part flat white espresso, 1 part milk&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png]]&lt;br /&gt;
|&#039;&#039;&#039;Macchiato&#039;&#039;&#039;&lt;br /&gt;
|1 part cappuccino, 1 part espresso&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mocaccino&#039;&#039;&#039;&lt;br /&gt;
|1 part flat white espresso, 1 part hot chocolate&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rewriter.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rewriter&#039;&#039;&#039;&lt;br /&gt;
|1 part Mountain Wind soda, 1 part Coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:SoyLatte.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Latte&#039;&#039;&#039;&lt;br /&gt;
|1 part coffee, 1 part soymilk&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sromshine.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sromshine&#039;&#039;&#039;&lt;br /&gt;
|2 part coffee, 1 part orange juice&lt;br /&gt;
|-&lt;br /&gt;
![[File:teaglass.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tea&#039;&#039;&#039;&lt;br /&gt;
|Works as a weak anti-toxin. From drinks dispenser or hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicoffee.gif]]&lt;br /&gt;
|&#039;&#039;&#039;Atomic Coffee&#039;&#039;&#039;&lt;br /&gt;
|1u liquid Uranium, 30 units Espresso for a full glass. Do not use a glass for mixing as it has 30u maximum capacity and you&#039;ll end up with leftover liquid uranium, use the shaker or a beaker instead! Overdoses at 31 units (less for Sol Born people) and is fatal for the heart if you do!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Tips==&lt;br /&gt;
* Many of these drinks, while they do have toxic ingredients, are not toxic in and of themselves. However, because they have toxic ingredients, if you mess them up, you will poison your patrons--not something a good bartender wants to do. An evil one, though... &lt;br /&gt;
&lt;br /&gt;
===Advanced Bartending===&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;text-align:left; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| Amatoxin&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| Slime Jelly&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| [[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guide_to_Chemistry#Synaptizine|Synaptizine]]&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| Plasma&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Nanogate&amp;diff=4623</id>
		<title>Nanogate</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Nanogate&amp;diff=4623"/>
		<updated>2025-02-07T11:16:59Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* How do my stats and body affect my nanogate? */ It&amp;#039;s sixty percent less, or a factor of 0.4, see https://github.com/sojourn-13/sojourn-station/blob/065eb746cc25bd952ff7281d77b565b848437010/code/modules/sanity/sanity_mob.dm#L207&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Nanomachines, son =&lt;br /&gt;
Nanogates are machines that function through the power of stored nanites from which a person or synthetic can control via their mind. Nanogates were originally the solely owned product of the Opifex, who currently have the greatest versions available, while lesser versions were made by the Artificer Guild of Nadezhda. Non-opifex nanogates come in the artificer and generic branding, offering a slightly smaller selection of schematics and less stored nanites for shaping your tools. Nanogates schematics often take the form of self improvement through the use of active or passive bonuses, through the use of building and upgrading a rig suit via forming modules through nanite schematics, or by building and upgrading a robot protector and servant.&lt;br /&gt;
&lt;br /&gt;
At the moment, all colonists who have obtained a nanogate must have either bought or bartered one from the Artificer Guild, including the generic brands, or got one directly from their fleet if they were an opifex.&lt;br /&gt;
&lt;br /&gt;
=== How do my stats and body affect my nanogate? ===&lt;br /&gt;
They do not. Nanogates are primarily effected by the type of gate it is and offer a reserved pool of points based on the version. Opifex nanogates, being the most advanced and the progenitor of the other two versions contain a massive pool point of 20 and additional powers that the others lack, but they may only be taken and used by opifex colonists. The artificer guild nanogate is the next best nanogate, having a nanite pool of 15 points from which they can spend on shaping their nanites into various schematics. These nanogates are only available to on duty guild masters and guild adepts. Finally, you have the generic model, available to all colonist capable of taking them, which only offers a pool of 10 from which to use.&lt;br /&gt;
&lt;br /&gt;
Nanite pools are limited and take quite some time to recharge, leaving nanogate users with only their starting storage tanks to use each shift. Due to the difficulty of programming new nanites, it is not currently possible to restore or grant yourself more points during the average work shift. The objects shaped by your schematics can also be lost or destroyed, your nanobot servant isn&#039;t indestructible even with a full suite of combat schematics. Equally, your nanorig can be surgically removed or destroyed via electromagnetic pulses, so one should also take care to safely maintain their equipment. Thankfully, nanobots can be repaired via welding and broken nanorig modules or bad batteries can be replaced, all while your suit remains safely bolted to your spine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nanogates, however, do come with a cost. While one is installed, the rate at which you gain inspiration is reduced by 60% which means you level up and gain stats at a much slower rate than normal. This makes it harder to increase your stats or gain perks from anomalies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Nanobot Voice Command Quick-Guide ===&lt;br /&gt;
A quick sheet for how to use your nanobots modules via voice commands. The term [Nanobot name] should be replaced with the nanobots name should it be customized, otherwise it defaults to &amp;quot;Nanobot&amp;quot;. &#039;&#039;&#039;Always remember, if you&#039;re nanobot is ever in the way or you want to keep them extra safe, they can be picked up by dragging and dropping them onto your sprite.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Users and Movement&#039;&#039;&#039;&lt;br /&gt;
* Escort Mode - Activated with &amp;quot;[Nanobot name] follow&amp;quot; and deactivated with &amp;quot;[Nanobot name] stop&amp;quot;.&lt;br /&gt;
* Add and Remove users - Adds users to the list of a nanobots friends, allowing for them to control the nanobot with voice commands or be healed by its medibot mode. Done with &amp;quot;[Nanobot name] add user [name]&amp;quot; or &amp;quot;[Nanobot name] remove user [name]&amp;quot;. Be careful who you allow your bot to take orders from. &#039;&#039;&#039;Adding a user only works on users the nanobot is adjacent too.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modules&#039;&#039;&#039;&lt;br /&gt;
* Radio Module - Activated with the voice command &amp;quot;[Nanobot Name] toggle radio&amp;quot;.&lt;br /&gt;
* Console Module - Deployed with the voice command &amp;quot;[Nanobot name] deploy console&amp;quot; and stored with &amp;quot;[Nanobot name] store console&amp;quot;.&lt;br /&gt;
* Food Module - Used by the voice command &amp;quot;[Nanobot name] dispense food&amp;quot;.&lt;br /&gt;
* Medibot Module - Activated and deactivated with the voice command &amp;quot;[Nanobot name] toggle medibot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Schematics: How to build yourself better==&lt;br /&gt;
Schematics are the designs your nanogate is capable of creating using its reserved pool of nanites, with each design using up a certain amount of nanites to be implemented. Objects created by your nanogate replicate the exact item perfectly, allowing you to use them to their fullest extent, but much like the real copies, these items can be destroyed or stolen. Schematics come in three flavors: Rig, Augmentation, and Nanobot. Each one effects either your nanite rig, yourself, or a build-able nanobot companion. Nanogates are also capable of communicating with each other, allowing you to send discrete messages through them, but unlike a cruciform, they do not provide mental or mind shielding, so you can still be sent (and affected by) psionic powers.&lt;br /&gt;
&lt;br /&gt;
===Rig Schematics===&lt;br /&gt;
Rig schematics are only available if you first use the &amp;quot;Nanite Rigsuit: Installation&amp;quot; power, which will then install a rig module onto your back. Unlike a regular rig, once its installed you cannot remove it except through surgery or if an EMP destroys it. To successfully use this power, you must first take off any back slot items (backpacks, satchels, rifles, etc.) When you use an upgrade schematic, the module is instantly installed into your nanite rig and can be removed in the same way you modify other rigs (except you do not need to take it off). New modules separate from those produced by your schematics can be installed in the same way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Schematic (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Installation (3) || Install a nanite rigsuit onto your back slot. The nanite rig comes with a built in head light, mag boots, and decent armor padding. It is space worthy and contains an appropriate air tank for the user, along with a suitably sized large cell. || Make sure you remove all back slot items like backpacks, satchels, or rifles, else this power won&#039;t work.&lt;br /&gt;
|-&lt;br /&gt;
| Storage Module (1) || Install a storage module onto your rig, allowing it to store items and function as a satchel. || This module is effectively a very slightly larger satchel, giving you much needed bag space when using a rig.&lt;br /&gt;
|-&lt;br /&gt;
| EVA Module (1) || Install an eva module into your rig, allowing you to move and remain stable while in zero gravity. || Handy for the rare times you might go into space, such as in the junk field. Be careful, however, the gas used to move around is taken directly from your air tank, so if you are careless you may run out of air.&lt;br /&gt;
|-&lt;br /&gt;
| Laser Module (2) || Install an energy gun into your rig, allowing it to function as a spider rose that draws from your rig&#039;s power cell. || The energy gun has a lethal, charge, and non-lethal setting and can fire independently of your hands, giving you the ability to fire a gun and your hardsuit gun at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Autodoc Module (5) || Install an autodoc into your rig, allowing you to have an automated surgery system diagnose and attempt to fix injuries to yourself, from toxins to shrapnel to broken bones. || This isn&#039;t as great as it sounds, it requires you to stand still for lengthy periods of time and can be prone to making mistakes that it will then take longer to fix. A good option if you have no Soteria medical around or anyone capable of surgery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nanobot Schematics===&lt;br /&gt;
Nanobots are upgrade-able servants and protectors you can customize and change to suit the needs you require, be they utility or defensive. Nanobots however are limited in scope and have hard coding to prevent themselves from attacking or killing most intelligent life forms. They can be relied on for aiding with dangerous fauna or even vat grown hostiles, but their limits should always be considered. While excellent support, nanobots also have additional benefits that provide utility uses, those being portable modular consoles, ham radios, medibot healing, and can even be taken direct control of by its users for various purposes.&lt;br /&gt;
&lt;br /&gt;
It should be noted that nanobots have limited vision on their own and will generally follow its users, engaging in fights with anything hostile that draws close to it. It is not, however, indestructible and can be destroyed with enough damage. When this happens, a qualified roboticist can spend a lengthy amount of time repairing one to get it working once more. You can easily repair your nanobot using a welder, but only a roboticist can bring a destroyed one back from the dead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Schematic (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Create Nanobot (2) || Create and customize a nanobot companion which comes with no modules, but is somewhat durable and capable of fighting. || This is the base power required to be used to further upgrade your nanobot. The base nanobot isn&#039;t anything special, but you can give them a custom name and choose from a selection of existing models for either large or compact designs.&lt;br /&gt;
|-&lt;br /&gt;
| Damage Upgrade (1) || Upgrade your nanobot to do more damage in melee through empowered hydraulics shaped from your nanites. || This gives an additional +20 damage to your nanobot, making them quite strong.&lt;br /&gt;
|-&lt;br /&gt;
| Health Upgrade (1) || Upgrades your nanobot to double its maximum health, allowing it to endure more punishment before being destroyed. || Grants +150 health to your nanobot, bringing it to a total of 300.&lt;br /&gt;
|-&lt;br /&gt;
| Armor Upgrade (1) || Increases your nanobots internal armor systems with additional plating, enhancing its ability to mitigate damage, in particular damage that is not capable of piercing armor. || Gives an effective +30 to all common armor types. Highly effective for your nanobots survival when combating hostile fauna, in particular when combined with the health upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Self-Repair (1) || Upgrade your nanobot to have an auto repair function, allowing it to passively repair brute and burn damage at a decently high rate. || Removes the need to carry a welder to repair your bot, it now repairs 5 brute and burn every tick, letting your bot get back in the action without needing maintenance.&lt;br /&gt;
|-&lt;br /&gt;
| Radio Module (1) || Creates a toggled ham radio inside your nanobot that can be switched on and off with voice commands in the event you are in an area without telecomms. || Activated with the voice command &amp;quot;[Nanobot Name] toggle radio&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Console Module (1) || Installs a deployable modular console with extensive computer upgrades within your nanobot, allowing you to download, use, and perform all the functions of a usually non-portable console. || It isn&#039;t made of any materials, so don&#039;t bother trying to salvage it. Comes with all the bells and whistles of an upgraded console, making it fantastic for jobs that require paperwork. Deployed with the voice command &amp;quot;[Nanobot name] deploy console&amp;quot; and stored with &amp;quot;[Nanobot name] store console&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| Food Module (1) || Installs a food module that dispense an emergency ration pack at your command. || Used by the voice command &amp;quot;[Nanobot name] dispense food&amp;quot;. &#039;&#039;&#039;Opifex nanogate only.&#039;&#039;&#039; Has no cool-down so you can dispense food for multiple people. &#039;&#039;&#039;Do not abuse this.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Remote Control (1) || Allows you to remotely take control of your nanobot, giving you the ability to speak through it and move around while your body falls asleep. || Has a variety of uses, though you cannot use or activate your modules when directly controlling your nanobot, but your passive upgrades remain. If the nanobot is destroyed while you control it you take brain damage while your mind is shunted back to your body. If your body dies while you are in control of your nanobot, you&#039;ll remain safely housed inside it, at least until you release control.&lt;br /&gt;
|-&lt;br /&gt;
| Medibot Module (4) || Allows you to turn your nanobot into an improve medibot capable of diagnosing and treating specific injuries in your body. They inject targeted chemicals to fix specific damage types at a rate of 15 units per injection whenever your damage goes above 10 in that type. || Essentially makes your nanobot a better medibot but it can be slow and somewhat clunky, so it functions as a lesser source of healing compared to a proper medical player. &#039;&#039;&#039;Nanobots will only heal those added to the nanobots friends/users list, done via voice commands.&#039;&#039;&#039; Activated and deactivated with the voice command &amp;quot;[Nanobot name] toggle medibot&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Augmentation Schematics===&lt;br /&gt;
Augmentation schematics focus entirely on the self, either giving temporary or permanent passive powers which enhance your body. While effective for what they do, augmentation powers &amp;quot;stack&amp;quot; with the effects of other implants and cybernetic modifications, allowing you to combine what places like robotics can upgrade you with in addition to your nanite boosts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Schematic (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Nanite Refabrication (1) || Repurpose some of your nanites into a prepared injection that you can activate at will, even while unconscious, allowing you to give yourself a limited but powerful boost for a temporary amount of time. || Using this grants you a specific perk that can be used at any time, even while unconscious, that gives you an automatic 15 units of a specific nanite type injected in your blood stream. Be careful, more than 30 nanites will cause blood loss and be harmful to your health. &#039;&#039;&#039;These schematics have no effect or bonus on fully synthetic nanogate users, it is for organics only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Modification Fabrication (1) || Allows you to create a single tool or gun mod taken from a broad and widely produced list that your nanites are capable of making. || You cannot make bluespace, greyson, or AI based mods, but can otherwise produce most of them, all of which have their material values and can be recycled, if you want to waste the nanites for such a paltry purpose. &#039;&#039;&#039;Opifex nanogate only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Munition Fabrication (1) || Allows you to create a single box of any ammunition type available in square cardboard. Does not produce magazines, only boxes of ammo. Requires 60 minutes to recharge. || Can produce &#039;&#039;&#039;any&#039;&#039;&#039; ammo type that comes in ammobox form, but has a 60 minute cooldown between uses. &#039;&#039;&#039;Opifex nanogate only&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nanite Skin-Weave (3) || Installs a nanite weave skin mesh below the epidermis and beneath synthetic body parts, allowing you to better reduce the damage and impact of incoming sources of brute damage. || Only effects brute damage, but reduces brute damage across the whole body by twenty percent.&lt;br /&gt;
|-&lt;br /&gt;
| Nanofiber Muscles (3) || Creates reinforcing nanofiber muscles directly inside your existing muscles in the body even if your legs are cybernetic, enhancing your run speed by a small amount. || Gives a direct stacking speed boost which can be combined with implants like synth muscles.&lt;br /&gt;
|-&lt;br /&gt;
| Nanite Regeneration (8) || Gives a slow passive regeneration that heals the body of brute and burn damage. || The heal is quite slow and only affects external damage, but can be useful to improve your natural healing and recovery.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanogate Perks==&lt;br /&gt;
Nanogate perks are passive and mostly active perks that are used in conjunction with your nanogate, the benefit of having them in perk form is they ignore your current status, allowing you to use them while unconscious or otherwise stunned/disabled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Nanogate Implant || At some point you chose to have a nanogate installed in your body, the metallic nanite based implant goes directly at the base of your skull right where your spine connects. While quite powerful and widely useful, the effects of having one has made it far more difficult to become inspired. || This is the default perk that all nanogate users get, this is what gives you your sole downside as well and is not removed even if your nanogate is cut out.&lt;br /&gt;
|-&lt;br /&gt;
| Nanite Regeneration || You configure your nanite matrix to begin aiding in your natural healing. || This gives you a passive healing of 1 brute and burn every few ticks, aiding in your recovery.&lt;br /&gt;
|-&lt;br /&gt;
| Nanofiber Muscle Therapy || Through the use of pain killers, implanted nanofibers, and small dispersed drug therapy to critical areas your nanogate has enhanced your physical movement speed and endurance, allowing you to run for longer stretches at a faster pace without tiring. || Gives you a passive movement speed boost that stacks with other movement speed boosts.&lt;br /&gt;
|-&lt;br /&gt;
| Refabricated Nanites (Implantoid, Trauma control system, Control boost utility, Control boost combat, Purger, Oxyrush, Nantidotes) || You programmed and set aside a specific subset of nanites who have a singular purpose that you can call upon at any time to engage their effect, but this only works once. || Injects 15 units a specific chemical nanite structure into your blood which have various effects. Look up the names on the SIRC app to identify what they do in game. 30 or more nanites will cause blood loss, use with caution. &#039;&#039;&#039;Has no effect on fully synthetic individuals.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Munition Fabrication || You programmed and set aside a specific subset of nanites whose singular purpose is to reconstruct themselves into ammunition boxes. The process is quite intensive and requires one hour between uses. || Creates a single box of ammunition of your choice every one hour, allowing you to produce ammo for yourself and others. &#039;&#039;&#039;Opifex nanogate only.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4620</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4620"/>
		<updated>2025-02-03T12:22:24Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Chemicals */ Fix in-page links (hopefully)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chem Dispenser ==&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industrial Chem Dispenser ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span id=&amp;quot;Addictol&amp;quot; style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span id=&amp;quot;Alkysine&amp;quot; style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span id=&amp;quot;Aminazine&amp;quot; style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span id=&amp;quot;Arithrazine&amp;quot; style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span id=&amp;quot;Bicaridine&amp;quot; style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span id=&amp;quot;Carpotoxin Tincture&amp;quot; style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span id=&amp;quot;Carthatoline&amp;quot; style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span id=&amp;quot;Chloral Hydrate&amp;quot; style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span id=&amp;quot;Citalopram&amp;quot; style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span id=&amp;quot;Cordradaxon&amp;quot; style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span id=&amp;quot;Cronexidone&amp;quot; style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span id=&amp;quot;Cryoxadone&amp;quot; style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span id=&amp;quot;Dermahypnodol&amp;quot; style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span id=&amp;quot;Dermaline&amp;quot; style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span id=&amp;quot;Detox&amp;quot; style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span id=&amp;quot;Dexalin&amp;quot; style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span id=&amp;quot;Dexalin Plus&amp;quot; style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span id=&amp;quot;Dylovene&amp;quot; style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span id=&amp;quot;Ethylredoxrazine&amp;quot; style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span id=&amp;quot;Haloperidol&amp;quot; style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span id=&amp;quot;Hyronalin&amp;quot; style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span id=&amp;quot;Imidazoline&amp;quot; style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span id=&amp;quot;Inaprovaline&amp;quot; style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span id=&amp;quot;Kelotane&amp;quot; style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span id=&amp;quot;Kyphotorin&amp;quot; style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span id=&amp;quot;Leporazine&amp;quot; style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span id=&amp;quot;Meralyne&amp;quot; style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span id=&amp;quot;Methylphenidate&amp;quot; style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span id=&amp;quot;Nanobot Fluid&amp;quot; style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span id=&amp;quot;Negative Paragenetic Marker&amp;quot; style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span id=&amp;quot;Noexcutite&amp;quot; style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span id=&amp;quot;Ossisine&amp;quot; style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span id=&amp;quot;Oxycodone&amp;quot; style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span id=&amp;quot;Paracetamol&amp;quot; style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span id=&amp;quot;Paroxetine&amp;quot; style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span id=&amp;quot;Peridaxon&amp;quot; style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span id=&amp;quot;Polystem&amp;quot; style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span id=&amp;quot;Positive Paragenetic Marker&amp;quot; style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span id=&amp;quot;Purger&amp;quot; style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span id=&amp;quot;Quickclot&amp;quot; style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span id=&amp;quot;Respirodaxon&amp;quot; style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span id=&amp;quot;Rezadone&amp;quot; style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span id=&amp;quot;Ryetalyn&amp;quot; style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span id=&amp;quot;Somnadine&amp;quot; style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span id=&amp;quot;Soporific&amp;quot; style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span id=&amp;quot;Spaceacillin&amp;quot; style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span id=&amp;quot;sterilizer&amp;quot; style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span id=&amp;quot;Sterilizine&amp;quot; style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span id=&amp;quot;Suppressital&amp;quot; style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span id=&amp;quot;Synaptizine&amp;quot; style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span id=&amp;quot;Tramadol&amp;quot; style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span id=&amp;quot;Tricordrazine&amp;quot; style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span id=&amp;quot;Trypsin&amp;quot; style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span id=&amp;quot;Varceptol&amp;quot; style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span id=&amp;quot;Vermicetol&amp;quot; style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Stims ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span id=&amp;quot;Adenosine+&amp;quot; style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span id=&amp;quot;Bouncer&amp;quot; style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span id=&amp;quot;Boxer&amp;quot; style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span id=&amp;quot;Cherry Drops&amp;quot; style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span id=&amp;quot;Grape Drops&amp;quot; style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span id=&amp;quot;Greaser&amp;quot; style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span id=&amp;quot;Greasy Lard&amp;quot; style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span id=&amp;quot;MENACE&amp;quot; style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span id=&amp;quot;Party Drops&amp;quot; style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span id=&amp;quot;ProSurgeon&amp;quot; style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span id=&amp;quot;Steady&amp;quot; style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span id=&amp;quot;TURBO&amp;quot; style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span id=&amp;quot;UltraSurgeon&amp;quot; style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span id=&amp;quot;Violence&amp;quot; style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span id=&amp;quot;Violence Ultra&amp;quot; style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u|-&lt;br /&gt;
|}&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot; style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span id=&amp;quot;Cerebrix&amp;quot; style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span id=&amp;quot;Cryptobiolin&amp;quot; style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span id=&amp;quot;Hyperzine&amp;quot; style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span id=&amp;quot;Impedrezene&amp;quot; style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span id=&amp;quot;Mindbreaker Toxin&amp;quot; style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span id=&amp;quot;Mindwipe&amp;quot; style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span id=&amp;quot;Nanoblood&amp;quot; style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span id=&amp;quot;Nicotine&amp;quot; style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span id=&amp;quot;Nosfernium&amp;quot; style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span id=&amp;quot;Ruined Nanoblood&amp;quot; style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span id=&amp;quot;Sanguinum&amp;quot; style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span id=&amp;quot;Serotrotium&amp;quot; style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span id=&amp;quot;Space drugs&amp;quot; style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Nanites ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span id=&amp;quot;A-rad&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span id=&amp;quot;Control Booster Combat&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#MENACE|MENACE]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span id=&amp;quot;Control Booster Utility&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Party Drops|Party Drops]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span id=&amp;quot;Handyprints&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Handyprints|Handyprints]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span id=&amp;quot;Nanosymbiotes&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span id=&amp;quot;Nantidotes&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Haloperidol|Haloperidol]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span id=&amp;quot;Oxyrush&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span id=&amp;quot;Purgers&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span id=&amp;quot;repair nanites&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span id=&amp;quot;Trauma Control System&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span id=&amp;quot;Voice mimics&amp;quot; style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span id=&amp;quot;Cyanide&amp;quot; style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span id=&amp;quot;Lexorin&amp;quot; style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span id=&amp;quot;Oil&amp;quot; style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span id=&amp;quot;Plant-B-Gone&amp;quot; style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span id=&amp;quot;Plasticide&amp;quot; style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span id=&amp;quot;Polytrinic acid&amp;quot; style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span id=&amp;quot;Potassium Chloride&amp;quot; style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span id=&amp;quot;Potassium Chlorophoride&amp;quot; style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span id=&amp;quot;Tetraricide&amp;quot; style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|toxin&amp;lt;span id=&amp;quot;toxin&amp;quot; style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A toxic chemical.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.02/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span id=&amp;quot;Unstable mutagen&amp;quot; style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span id=&amp;quot;Zombie Powder&amp;quot; style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diethylamine&amp;lt;span id=&amp;quot;Diethylamine&amp;quot; style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Azosurfactant&amp;lt;span id=&amp;quot;Azosurfactant&amp;quot; style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|A isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foaming agent&amp;lt;span id=&amp;quot;Foaming agent&amp;quot; style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part [[#Hydrazine|Hydrazine]]&lt;br /&gt;
|A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Thermite&amp;lt;span id=&amp;quot;Thermite&amp;quot; style=&amp;quot;color:#673910;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space cleaner&amp;lt;span id=&amp;quot;Space cleaner&amp;quot; style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space Lube&amp;lt;span id=&amp;quot;Space Lube&amp;quot; style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. Giggity.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silicate&amp;lt;span id=&amp;quot;Silicate&amp;quot; style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nitroglycerin&amp;lt;span id=&amp;quot;Nitroglycerin&amp;quot; style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Coolant&amp;lt;span id=&amp;quot;Coolant&amp;quot; style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Tungsten&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial coolant. Used to lower the freezing point and raise the boiling point of liquid in a system.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Refrigerant&amp;lt;span id=&amp;quot;Refrigerant&amp;quot; style=&amp;quot;color:#b6dca5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial refrigerant R13. Used to remove heat.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ultra Glue&amp;lt;span id=&amp;quot;Ultra Glue&amp;quot; style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Luminol&amp;lt;span id=&amp;quot;Luminol&amp;quot; style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;2 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|A compound that interacts with blood on the molecular level.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arectine&amp;lt;span id=&amp;quot;Arectine&amp;quot; style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Fuel&lt;br /&gt;
|Makes user emit light. Said light may not always be safe for the user.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rejuvenating agent&amp;lt;span id=&amp;quot;Rejuvenating agent&amp;quot; style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Space cleaner|Space cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|InstantIce&amp;lt;span id=&amp;quot;InstantIce&amp;quot; style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sodiumchloride&lt;br /&gt;
|Will cool reagents inside a container to -50C, when mixed with water&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lipozine&amp;lt;span id=&amp;quot;Lipozine&amp;quot; style=&amp;quot;color:#BBEDA4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|A chemical compound that causes a powerful fat-burning reaction.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paint&amp;lt;span id=&amp;quot;Paint&amp;quot; style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;3 part Water&amp;lt;br&amp;gt;1 part Aluminum&lt;br /&gt;
|This paint will stick to almost any object.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|1885&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other reactions ==&lt;br /&gt;
Certain chemical reactions do not produce a new compound but instead result in other effects, such as the solidification of liquid reagents. These reactions may require specific quantities of reagents rather than merely relying on their relative proportions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix inhaler&amp;lt;!--nameInCode:psi_juice_inhaler--&amp;gt;&lt;br /&gt;
|30 units [[Guide to Chemistry#Cerebrix|Cerebrix]]&amp;lt;br&amp;gt;30 units water&amp;lt;br&amp;gt;30 units silicon&lt;br /&gt;
|Creates a Cerebrix inhaler&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Compressed jelly jar&amp;lt;!--nameInCode:compressedjelly--&amp;gt;&lt;br /&gt;
|100 units slime jelly&lt;br /&gt;
|Creates a compressed jelly jar&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma sheets&amp;lt;!--nameInCode:plasmasolidification--&amp;gt;&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Plasma&lt;br /&gt;
|Creates solid plasma sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plastic sheets&amp;lt;!--nameInCode:plastication--&amp;gt;&lt;br /&gt;
|1 unit [[Guide to Chemistry#Polynitric_Acid|Polynitric Acid]]&amp;lt;br&amp;gt;2 units [[Guide to Chemistry#Plasticide|Plasticide]]&lt;br /&gt;
|Creates solid plastic sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gold sheets&amp;lt;!--nameInCode:goldsolidification--&amp;gt;&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Gold&lt;br /&gt;
|Creates solid gold sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Uranium sheets&amp;lt;!--nameInCode:uraniumsolidification--&amp;gt;&lt;br /&gt;
|5 units Phosphorus&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Uranium&lt;br /&gt;
|Creates solid uranium sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silver sheets&amp;lt;!--nameInCode:silversolidification--&amp;gt;&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Silver&lt;br /&gt;
|Creates solid silver sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cardboard sheets&amp;lt;!--nameInCode:cardboardification--&amp;gt;&lt;br /&gt;
|5 units Wood pulp&amp;lt;br&amp;gt;5 units Water&lt;br /&gt;
|Creates cardboard sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium explosion&amp;lt;!--nameInCode:explosion_potassium--&amp;gt;&lt;br /&gt;
|1 unit Water&amp;lt;br&amp;gt;1 unit Potassium&lt;br /&gt;
|Explosive reaction&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Flash powder&amp;lt;!--nameInCode:flash_powder--&amp;gt;&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Potassium&amp;lt;br&amp;gt;1 unit Sulfur&lt;br /&gt;
|Creates a bright spark, wear eye protection!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EM-Pulse&amp;lt;!--nameInCode:emp_pulse--&amp;gt;&lt;br /&gt;
|1 unit Uranium&amp;lt;br&amp;gt;1 unit Iron&lt;br /&gt;
|Causes an electromagnetic pulse&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Napalm&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Plasma&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Sulphuric Acid|Sulphuric Acid]]&lt;br /&gt;
|Emits a cloud of gaseous Plasma, highly inflammable&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Smoke&amp;lt;!--nameInCode:chemsmoke--&amp;gt;&lt;br /&gt;
|1 unit Potassium&amp;lt;br&amp;gt;1 unit Sugar&amp;lt;br&amp;gt;1 unit Phosphorus&lt;br /&gt;
|Emits a cloud of smoke&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foam&lt;br /&gt;
|1 unit [[Guide to Chemistry#Azosurfactant|Azosurfactant]]&amp;lt;br&amp;gt;1 unit Water&lt;br /&gt;
|Emits a cloud of foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Metallic foam&amp;lt;!--nameInCode:metalfoam--&amp;gt;&lt;br /&gt;
|3 units Aluminium&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Iron foam&amp;lt;!--nameInCode:ironfoam--&amp;gt;&lt;br /&gt;
|3 units Iron&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of iron-metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizer Crystal&amp;lt;!--nameInCode:sterilizer_crystal--&amp;gt;&lt;br /&gt;
|20 units [[Guide to Chemistry#Sterilizer|Sterilizer]]&amp;lt;br&amp;gt;20 units Sulfur&amp;lt;br&amp;gt;20 units Tungsten&lt;br /&gt;
|Crystallizes into a Sterilizer crystal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4619</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4619"/>
		<updated>2025-02-03T12:09:32Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Add two missing chems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chem Dispenser ==&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industrial Chem Dispenser ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Addictol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Stims ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Adenosine+&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u|-&lt;br /&gt;
|}&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Nanites ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;A-rad&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#MENACE|MENACE]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Party Drops|Party Drops]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Handyprints|Handyprints]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Haloperidol|Haloperidol]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cyanide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;toxin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A toxic chemical.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.02/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Diethylamine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diethylamine&amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Azosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|A isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Foaming agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foaming agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part [[#Hydrazine|Hydrazine]]&lt;br /&gt;
|A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Thermite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Thermite&amp;lt;span style=&amp;quot;color:#673910;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space cleaner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space Lube&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. Giggity.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Silicate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silicate&amp;lt;span style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Coolant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Coolant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Tungsten&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial coolant. Used to lower the freezing point and raise the boiling point of liquid in a system.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Refrigerant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Refrigerant&amp;lt;span style=&amp;quot;color:#b6dca5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial refrigerant R13. Used to remove heat.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ultra Glue&amp;lt;span style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Luminol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Luminol&amp;lt;span style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;2 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|A compound that interacts with blood on the molecular level.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arectine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arectine&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Fuel&lt;br /&gt;
|Makes user emit light. Said light may not always be safe for the user.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rejuvenating agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rejuvenating agent&amp;lt;span style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Space cleaner|Space cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;InstantIce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|InstantIce&amp;lt;span style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sodiumchloride&lt;br /&gt;
|Will cool reagents inside a container to -50C, when mixed with water&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lipozine&amp;lt;span id=&amp;quot;Lipozine&amp;quot; style=&amp;quot;color:#BBEDA4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|A chemical compound that causes a powerful fat-burning reaction.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paint&amp;lt;span id=&amp;quot;Paint&amp;quot; style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;3 part Water&amp;lt;br&amp;gt;1 part Aluminum&lt;br /&gt;
|This paint will stick to almost any object.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|1885&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other reactions ==&lt;br /&gt;
Certain chemical reactions do not produce a new compound but instead result in other effects, such as the solidification of liquid reagents. These reactions may require specific quantities of reagents rather than merely relying on their relative proportions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix inhaler&amp;lt;!--nameInCode:psi_juice_inhaler--&amp;gt;&lt;br /&gt;
|30 units [[Guide to Chemistry#Cerebrix|Cerebrix]]&amp;lt;br&amp;gt;30 units water&amp;lt;br&amp;gt;30 units silicon&lt;br /&gt;
|Creates a Cerebrix inhaler&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Compressed jelly jar&amp;lt;!--nameInCode:compressedjelly--&amp;gt;&lt;br /&gt;
|100 units slime jelly&lt;br /&gt;
|Creates a compressed jelly jar&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma sheets&amp;lt;!--nameInCode:plasmasolidification--&amp;gt;&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Plasma&lt;br /&gt;
|Creates solid plasma sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plastic sheets&amp;lt;!--nameInCode:plastication--&amp;gt;&lt;br /&gt;
|1 unit [[Guide to Chemistry#Polynitric_Acid|Polynitric Acid]]&amp;lt;br&amp;gt;2 units [[Guide to Chemistry#Plasticide|Plasticide]]&lt;br /&gt;
|Creates solid plastic sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gold sheets&amp;lt;!--nameInCode:goldsolidification--&amp;gt;&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Gold&lt;br /&gt;
|Creates solid gold sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Uranium sheets&amp;lt;!--nameInCode:uraniumsolidification--&amp;gt;&lt;br /&gt;
|5 units Phosphorus&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Uranium&lt;br /&gt;
|Creates solid uranium sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silver sheets&amp;lt;!--nameInCode:silversolidification--&amp;gt;&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Silver&lt;br /&gt;
|Creates solid silver sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cardboard sheets&amp;lt;!--nameInCode:cardboardification--&amp;gt;&lt;br /&gt;
|5 units Wood pulp&amp;lt;br&amp;gt;5 units Water&lt;br /&gt;
|Creates cardboard sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium explosion&amp;lt;!--nameInCode:explosion_potassium--&amp;gt;&lt;br /&gt;
|1 unit Water&amp;lt;br&amp;gt;1 unit Potassium&lt;br /&gt;
|Explosive reaction&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Flash powder&amp;lt;!--nameInCode:flash_powder--&amp;gt;&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Potassium&amp;lt;br&amp;gt;1 unit Sulfur&lt;br /&gt;
|Creates a bright spark, wear eye protection!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EM-Pulse&amp;lt;!--nameInCode:emp_pulse--&amp;gt;&lt;br /&gt;
|1 unit Uranium&amp;lt;br&amp;gt;1 unit Iron&lt;br /&gt;
|Causes an electromagnetic pulse&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Napalm&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Plasma&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Sulphuric Acid|Sulphuric Acid]]&lt;br /&gt;
|Emits a cloud of gaseous Plasma, highly inflammable&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Smoke&amp;lt;!--nameInCode:chemsmoke--&amp;gt;&lt;br /&gt;
|1 unit Potassium&amp;lt;br&amp;gt;1 unit Sugar&amp;lt;br&amp;gt;1 unit Phosphorus&lt;br /&gt;
|Emits a cloud of smoke&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foam&lt;br /&gt;
|1 unit [[Guide to Chemistry#Azosurfactant|Azosurfactant]]&amp;lt;br&amp;gt;1 unit Water&lt;br /&gt;
|Emits a cloud of foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Metallic foam&amp;lt;!--nameInCode:metalfoam--&amp;gt;&lt;br /&gt;
|3 units Aluminium&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Iron foam&amp;lt;!--nameInCode:ironfoam--&amp;gt;&lt;br /&gt;
|3 units Iron&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of iron-metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizer Crystal&amp;lt;!--nameInCode:sterilizer_crystal--&amp;gt;&lt;br /&gt;
|20 units [[Guide to Chemistry#Sterilizer|Sterilizer]]&amp;lt;br&amp;gt;20 units Sulfur&amp;lt;br&amp;gt;20 units Tungsten&lt;br /&gt;
|Crystallizes into a Sterilizer crystal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4617</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4617"/>
		<updated>2025-01-08T12:43:25Z</updated>

		<summary type="html">&lt;p&gt;Dutop: https://github.com/sojourn-13/sojourn-station/pull/5927/commits/f86a8c17f703290f6555adc7f56d0624abad723a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Psionics and You =&lt;br /&gt;
Psionics are a recent development &#039;&#039;&#039;(as in they first came to be publicly on August 18th, 2650)&#039;&#039;&#039; from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion&#039;s body takes more damage from all sources (about 20% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below. Becoming a psion requires visiting Soteria between shifts (or having a psion capable of it making you one) while removing your psionic abilities is but one surgical procedure away to remove the enhanced organ. Beware, your body remains weakened even if the organ is removed.&lt;br /&gt;
&lt;br /&gt;
Psions must also &#039;&#039;&#039;always&#039;&#039;&#039; maintain &#039;&#039;&#039;Purity of Body&#039;&#039;&#039;, what is purity of body? It is keeping all mechanical implants, organs, organ modules, or synthetic limbs out of and outside the body. A psion&#039;s body cannot be connected to machines in such a way, causing any implants to painfully and viciously be rejected in such a way that it greatly damages the psion. For what reason psions must maintain purity of body is presently unknown, but trying to ascend with any augmentation, including cruciforms, will be hazardous to your health. Of course, this &#039;&#039;&#039;does not&#039;&#039;&#039; apply to bio-implants, which contain no machine parts, nor gene mods, genetic tampering, or biological meddling.&lt;br /&gt;
&lt;br /&gt;
Finally, be aware what is expected of you in regards of the colonie&#039;s [[Laws]], as committing a crime with your psionic powers increases the fines and time served. Additionally, be wary of using powers like journey to nowhere, as teleporting an unwilling person is at minimum considered attempted murder.&lt;br /&gt;
&lt;br /&gt;
=== How do my stats effect my psionic power? ===&lt;br /&gt;
In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the &#039;&#039;&#039;status&#039;&#039;&#039; menu which shows your current and total psi essence pool. &lt;br /&gt;
&lt;br /&gt;
Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down.&lt;br /&gt;
So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.&lt;br /&gt;
&lt;br /&gt;
Essence points are regained naturally every 10 minutes and can be potentially effected by various perks, stimulants, and items. Your essence will always fill to its maximum capacity without you needing to worry about it. If you wish to increase your psi essence regeneration or maximum psi pool, use of objects such as psi inhalants or chemicals such as cerebrix or drug stims will greatly help you regenerate essence or temporarily increase your maximum psi pool, but come with various side effects.&lt;br /&gt;
&lt;br /&gt;
Your cognition also effects the rate at which you restore your psi essence. For every 20 cognition you have, you reduce the amount of time it takes to restore a psi point by 1 minute, up to a maximum of 5 minutes at 100 cognition. Use of psionic grace can reduce this number even further.&lt;br /&gt;
&lt;br /&gt;
You can make cerebrix by combining 1:1:1 of psilocybin, synaptizine, and cryptobiolin, which creates 3 units. You may further refine the process by combining 40:40:40 cerebrix, water, and silicon to create a cerebrix inhaler, which restores 1 psi point instantly with no side effects and may be recycled for one glass and one plastic sheet.&lt;br /&gt;
&lt;br /&gt;
==Powers: Your guide to being a mind wizard==&lt;br /&gt;
Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you&#039;ll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.&lt;br /&gt;
&lt;br /&gt;
=== Basic Powers===&lt;br /&gt;
These powers are available all psions and range from powers that require only a little bit of essence up to powers that require a high cognition to have of an essence pool. Greater powers may come with restrictions or other unusual effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic healing (1) || Heal yourself, but take heavy amounts of agony and become stunned. || Heals 30 brute and 30 burn.&lt;br /&gt;
Toughness may mitigate the effect and allow you to resist the pain damage, painkillers and racial resistance will also help.&lt;br /&gt;
Psionic Attunement halves the stun as well as the agony taken.&lt;br /&gt;
|-&lt;br /&gt;
| Telepathic projection (1) || Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. This is primarily words, but may include brief, vague snippets of emotions or other sensory information. || This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Blade (1)|| Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Shield (1) &lt;br /&gt;
| Create a psionic shield that can block melee attacks. If already created in hand, upgrades the shield to block bullets and beams at the cost of 10 shield health but increases blocking chances by 10%.&lt;br /&gt;
If already upgraded, heals the shield by 80 health and increases blocking chances by 5%.&lt;br /&gt;
If Psionic Psychosis or Toughness is 60 or higher, automatically upgrades the newly created shield. &lt;br /&gt;
| Functions exactly like a standard shield.&lt;br /&gt;
When upgrading the shield, have it active in hand.&lt;br /&gt;
If using two shields at once, both are upgraded at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Prowess (1) || You gain telekinesis, allowing you to pick up objects and move them around, as well as interact with some objects at range. Careful, as you can hurt yourself and others using this (unless that&#039;s what you want). || Can be used to do a variety of things and can only be removed by willingly ending it or through scientific methods. Using this power, once activated, does not cost any psi points.&lt;br /&gt;
|-&lt;br /&gt;
| End Telekinesis (0) || End your telekinesis. You may reactivate telekinesis by spending another psi point. || Useful for if you get tired of picking up random objects or pushing walls when randomly clicking your screen to face various directions.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Fist (1) || Create a one hit use psi fist in your hand which deals damage and knock back based on your current robustness when used. || This is a temporary item that will vanish if it leaves your hand. This power vanishes after one attack, but deals damage that scales the same as the psychic blade while dealing 2/4/6 tile knock-back depending on your robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Pyrokinetic Spark (1) || Expend a single point of your psi essence to create a tiny flickering fire in your hand that will shine light and ignite combustible materials, can be thrown but will extinguish quickly&lt;br /&gt;
|This can light cobwebs on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic Fullness (1)&lt;br /&gt;
|Expend a single point of your psi essence to convince your stomach it&#039;s not actually that hungry, burning fat reserves to keep going strong. Taxing on the mind and causes minor burns.&lt;br /&gt;
|If you have the perk Psionic Attunement, you will take only 5 burn damage as apposed to 10.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Omnitool (2)|| Create an omnitool which has tool qualities based on 80% of your biology and mechanical skills, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tool Creation (2) || Using an oddity, you create a permanent tool out of it, sacrificing the oddity to have it randomly become a tool. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one of six potential tools. The tools are lesser than their high tier counterparts, but have odd qualities and come with themes. Some may be used as weapons but generally are not as effective as actual psi-weapons. These can be modified and upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Meditative Focus (2) || Expend two psi points of your psi essence to focus your mind and increase your sanity.&lt;br /&gt;
|Heals [5 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 10 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 5 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Swarm (2)&lt;br /&gt;
|Spend two psionic essence to call forth a psionic energy cloud that will rip at foes and protect you for a short time.&lt;br /&gt;
|Lasts 30 life ticks.&lt;br /&gt;
|-&lt;br /&gt;
|Pain Infliction (2)&lt;br /&gt;
|Expend two psi points to inflict pain upon whatever person you are currently grabbing in a tight hold.&lt;br /&gt;
|Must be aggressively grabbing the person.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Weapon Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a range weapon. The oddities stats affect what is most likely to be created, but the choice is still random. Psionic guns &#039;&#039;&#039;do not&#039;&#039;&#039; come loaded. || Creates one six random guns. All guns are 10% to 20% weaker than than their official versions. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Melee Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a melee weapon. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one six random melee weapons. They have unusual but crappy tool qualities and are suited better as decent weapons, though are easily outshone end game weaponry. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Call (2) || You call burrowing creatures from all nearby burrows and cracks. What appears is random. None of the things called are inherently friendly to you, meaning you may call things that are hostile and attack you and your allies. || Useful if you need a distraction, cannon fodder, you&#039;re a cht&#039;mant looking to (hopefully) call roaches or spiders to your location. Use at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Banish (4) || You force all burrowing creatures to flee from you, forcing them to go inside their burrows and leave for parts unknown. || Some creatures may actively try to resist the affect. Only works on creatures capable of burrowing and only if a burrow they can reach is nearby. Resisting creatures will still attack if you get close and may give up if they cannot reach the burrow.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Armor (4) || You create a suit of psionic armor which provides decent all-round protection for you. Using this power destroys whatever armor, boots, gloves, and hat you are wearing. The suit enhances your cognition for each piece you&#039;re wearing but they disappear if you remove it for any reason. || Each Psionic Armor piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Psionic Armor piece has an armor value of 8.&lt;br /&gt;
Psionic Armor pieces are all space proof.&lt;br /&gt;
Psionic Armor Gloves and Boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Psion Robes however do slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
| Journey to Nowhere (5) || You teleport yourself, whatever you are holding or wearing, and any person you are grabbing to the nightmare realm known as Deep Maintenance. You are not guaranteed safety and the effect weakens you on arrival. While you will always land in an empty spot, you may be surrounded by traps or possibly hostile life forms that will rip you limb from limb immediately. || &#039;&#039;&#039;Do not use this unless you are heavily armored, carrying lots of supplies, and prepared. Taking yourself and an unwilling subject is considered attempted murder. Keep in mind, as a psion, if you die in deep maintenance it is unlikely you will be found and rescued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Specific Powers===&lt;br /&gt;
Job specific powers are linked to a specific job and cannot normally be obtained without playing that specific job. Unlike standard or greater powers, these are generally thematic and may cost lesser or more points than either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic Restoration (2) || You heal whoever you are presently grabbing for damage similar to psychosomatic healing, but weaker and a little safer. || Heals 30 brute and 30 burn at the cost of double the psi essence. This power, however, doesn&#039;t cause pain like its lesser variant.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tranquility (2) || Expend two psi points of your psi essence to calm the mind of another person you are grappling and restore their sanity.&lt;br /&gt;
|Heals [10 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 20 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 10 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| Cerebral Regeneration (3) || Heals the mind of whoever you are grappling or yourself if you are currently grabbing nobody. When used on yourself, the power cost is reduced to 0. || This power heals 60 brain damage instantly but does not cure the effect that caused the brain damage so additional healing may be needed. Works on people who are unconscious but not dead. The cost is free if used on yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Peace of Mind (4)&lt;br /&gt;
|Expend four psi points to put whatever person you are currently grabbing to sleep for a short time.&lt;br /&gt;
|Must be aggressively grabbing the person.&lt;br /&gt;
|-&lt;br /&gt;
| Gift of the Psion (4) || You reach into the mind of another you are grappling and attempt to empower them, giving you different effects based on what they are. This power requires massive amounts of essence to use and its highly suggested that you take the time to provide actual psychological help in the mean time. || When grappling someone this power grants different perks based on if the target is a psion or not. In a psion, they gain Psionic Grace and in a non-psion they gain Mind Over Matter. Do keep in mind, using this power &#039;&#039;&#039;logs and messages admins&#039;&#039;&#039;, so be sure to employ actual roleplay and try not to game the benefit too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xenoarchaeology-Aquired Powers === &lt;br /&gt;
Some powers can be learned through the use of artifacts acquired through [[Guide_To_Xenoarchaeology|Xenoarchaeology]], or through crafting.&lt;br /&gt;
&lt;br /&gt;
When inside of psionic catalysts, each power has a resonance that is used in crafting with the E.A.R located in the Soteria Institute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes !! Recipe !! Resonance                          &lt;br /&gt;
|-&lt;br /&gt;
| Electro-Kinetic Orb (0) &lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|WarmColdClimateHealing&lt;br /&gt;
|Electro: Quick&lt;br /&gt;
|-&lt;br /&gt;
| Cryo-Kinetic Orb (0)&lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|SuppressionAgeClimate&lt;br /&gt;
|Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pyro-Kinetic Orb (0) &lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|SuppressionClimateHealing&lt;br /&gt;
|Warm&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Barrier (2)&lt;br /&gt;
|Expend two psi points to create a psychic barrier a short distance from where the psion is facing. It blocks all movement and projectiles, but not vision.&lt;br /&gt;
|Lasts for 10 seconds&lt;br /&gt;
|ProtectionWarm&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Psychoactive Manipulation (2)&lt;br /&gt;
|Expend two points of essence to psionically manipulate an oddity. Unlike other, more refined methods, this process is entirely random. The process could make the oddity or anomaly better or worse.&lt;br /&gt;
|Can be used to fish for perks on an oddity.&lt;br /&gt;
|SeekingGreater&lt;br /&gt;
|Greater&lt;br /&gt;
|-&lt;br /&gt;
|Chosen Control (4)&lt;br /&gt;
|Expend four psi points to clear all effects that impede one&#039;s control. Remove stuns, paralysis, pain, agony, restrainments, and clears the users body of all chemicals and addictions.&lt;br /&gt;
|Removes handcuffs and shoecuffs, dropping them on the ground.&lt;br /&gt;
|HealingSuppressionClimateCarbon&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Locate Mind-Essence (5)&lt;br /&gt;
|Expend five points of essence to psionically detect the thoughts and location of another higher life form. Does not work on animals, cruciform bearers, synthetics, or those wearing psionic protection. Can locate lingering echoes of thoughts in the deceased, allowing you to find bodies.&lt;br /&gt;
|Gives coordinates as well as area name&lt;br /&gt;
|ClimateRegicideSuppression&lt;br /&gt;
|Seeking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Maintenance Powers ===&lt;br /&gt;
Deep Maintenance Powers are found when combating Deep Maintenance monsters, typically found after sifting through the ashes, or through crafting. &lt;br /&gt;
&lt;br /&gt;
When inside of psionic catalysts, each power has a resonance that is used in crafting with the E.A.R located in the Soteria Institute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes !! Recipe !! Resonance&lt;br /&gt;
|-&lt;br /&gt;
| Layered Psychic Shield (1) || Creates a layered shield capable of blocking bullets, energy beams, and melee attacks. || Functions exactly like a standard shield.&lt;br /&gt;
Unlike the Psychic Shield, it does not upgrade in-hand shields.&lt;br /&gt;
&lt;br /&gt;
Shield created is upgrade-able by Psychic Shield.&lt;br /&gt;
|ProtectionProtection&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
|Nightmarish Mind (1)&lt;br /&gt;
|Expend a single psi point to realign your mind to that of nightmare stalkers, causing them to not react to your presence, even when you attack them. May have unforeseen consequences.&lt;br /&gt;
|Sets your faction to the same as stalkers.&lt;br /&gt;
If you are a Cht&#039;Mant, or have genetical changed your faction, then this overrides it.&lt;br /&gt;
|QuickSeeking&lt;br /&gt;
|Night&lt;br /&gt;
|-&lt;br /&gt;
|Rust (1)&lt;br /&gt;
|Expend a single psi point to wither an object, making it rust away and weaken.&lt;br /&gt;
|Only makes the item in your active hand old.&lt;br /&gt;
|QuickQuick&lt;br /&gt;
|Rust&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Suture (1)&lt;br /&gt;
|Expend one of your essence to create a psionic suture in hand, able to stop bleeding. If you are more psionically gifted, it can even help heal wounds.&lt;br /&gt;
|Only dropped by flesh behemoths.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have Psionic Attunement, you gain 1 more additional use on the summoned suture.&amp;lt;br&amp;gt;If you have Psionic Harmony, you gain 1 more additional use on the summoned suture.&amp;lt;br&amp;gt;By default deals 1 damage.&amp;lt;br&amp;gt;If you have Psionic Attunement, it adds 5 healing.&amp;lt;br&amp;gt;If you have Psionic Harmony, it adds 5 healing.&amp;lt;br&amp;gt;If you have Mind over Matter, it adds 5 healing.&amp;lt;br&amp;gt;If you have Mind Master, it multiplies healing by 2.&lt;br /&gt;
|HealingNull&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Purify (1)&lt;br /&gt;
|Expend a psi points of your psi essence to clear out any chemical in your body, helpful or not.&lt;br /&gt;
|Only dropped by flesh behemoths. When inside a psionic catalyst, it&#039;s named Psionic Purify. Clears all chemicals on body, in blood and ingested.&lt;br /&gt;
|QuickNullDark&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Discombobulate (1)&lt;br /&gt;
|Spend an essence to violently destroy a pile of trash.&lt;br /&gt;
|Only dropped by the ponderous.&amp;lt;br&amp;gt;When used, it throws rods and glass as well as items inside around. Also makes a small smoke screen.&amp;lt;br&amp;gt;If you have Psionic Attunement, it removes the psionic cost.&lt;br /&gt;
|WarmClimate&lt;br /&gt;
|Warm&lt;br /&gt;
|-&lt;br /&gt;
|Decay (2)&lt;br /&gt;
|Expend two psi points to wither and rust every object a person you are grabbing is holding or wearing, rendering each object worse and weaker.&lt;br /&gt;
|It is able to delete power cells, makes the person wear plasma-infected clothing and deletes ammo inside of boxes or mags.&lt;br /&gt;
|QuickRust&lt;br /&gt;
|Age&lt;br /&gt;
|-&lt;br /&gt;
|Kings Decorum (2)&lt;br /&gt;
|Expend two psi points to expel gore, blood, and smoke to decorate the world as the king desires.&lt;br /&gt;
|Makes a smoke screen and shakes the camera of anyone around you.&lt;br /&gt;
|AgeRustCarbon&lt;br /&gt;
|Regicide&lt;br /&gt;
|-&lt;br /&gt;
|Reorganize (2)&lt;br /&gt;
|Expend a small amount of essence to compress a scrap pile into a condensed cube for easier transportation.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
If you have Psionic Attunement, only costs 1 psionic cost.&lt;br /&gt;
|QuickSuppression&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Bring Darkness (3)&lt;br /&gt;
|Expend three psi points to break all the lights connected to the power grid near you. Does not work on independent light sources, sunlight, or grant you sight in darkness.&lt;br /&gt;
|Breaks all lights in the area you are in, also spawns blood messages that drain sanity.&lt;br /&gt;
|AgeNight&lt;br /&gt;
|Dark&lt;br /&gt;
|-&lt;br /&gt;
|Mindjack (3)&lt;br /&gt;
|Expend three psi points to force a lesser creature to ally with you, changing it to not only ally with colonists but to turn on its former friends. Does not work on creatures incapable of proper violence, such as rats.&lt;br /&gt;
|Only dropped by Hound of the Crown. When inside a psionic catalyst, it is named &amp;quot;Enslavement&amp;quot;. Sets faction of the mob to be &amp;quot;mindjacked&amp;quot;. Sets mob to be a colony ally and friendly to colony.&lt;br /&gt;
|RegicideAgeCarbon&lt;br /&gt;
|Greater&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Temperature Regulate (4)&lt;br /&gt;
|Expend four psi points to eather heat or cool your body.&lt;br /&gt;
|Only dropped by flesh behemoths&lt;br /&gt;
|ColdWarm&lt;br /&gt;
|Climate&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Together (4)&lt;br /&gt;
|Expend some essence to collect trash from deepmaints and pile it in front of you.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
If you have Psionic Attunement, only costs 3 psionic cost.&lt;br /&gt;
|QuickSinking&lt;br /&gt;
|Seeking&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Ascension (5)&lt;br /&gt;
|Expend five psi points to ascend someone standing in front of you, making them a psion. The process is extremely damaging to the mind and you must stand still during it.&lt;br /&gt;
|Does not force the person to become a Psion. Deals brain damage to the person that uses the Power, not the newly ascended person.&lt;br /&gt;
|SteelRustAgeQuick&lt;br /&gt;
|Carbon&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Hemorrhage (5)&lt;br /&gt;
|Expend five psi points to destroy the brain of anyone you are grappling. Lesser creatures will be instantly slain in a messy fashion, unless they are harmless.&lt;br /&gt;
|Only dropped by The Dreaming King. Deals 60 brain damage to any human type mob. Directly proc calls gib on mobs that are not human type.&lt;br /&gt;
|CarbonRegicideNight&lt;br /&gt;
|Sinking&lt;br /&gt;
|-&lt;br /&gt;
|Seek the Dream (5)&lt;br /&gt;
|Expend five psi points and wither your body and mind to call three dreaming daemons from somewhere else. They are not inherently allied to you.&lt;br /&gt;
|When inside a psionic catalyst named &amp;quot;Dream Seeker&amp;quot;. Removes 20 stats other then Viv and Ana. Makes everyone within 10 tiles of you have screen shake.&lt;br /&gt;
|SeekingNight&lt;br /&gt;
|Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Void robe (6) || When applied, it creates an ultra-light protected cloak, spurring the wearer to new adventures in the kingdom of the king of dreams! Each part of the kit enhances the psion&#039;s thinking abilities and accelerates his step. || Each Void robe piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Void robe piece has a variation in armor level.&lt;br /&gt;
Void robe pieces are all space proof.&lt;br /&gt;
Void robe gloves and boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Void robe set speeds up the wearer&lt;br /&gt;
|ProtectionSuppression&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
| Durable shell (8) || Creates a set of very strong armor, using your mind and the environment as the material. Each piece of armor replaces the clothes you are already wearing, and provides additional strength to your body, in exchange for your psionic abilities. || Each Durable shell piece gives +5 Toughness for a total of 20.&lt;br /&gt;
Durable shell robe piece has an armor value of 15 as well as a 100 bomb armor.&lt;br /&gt;
Durable shell pieces are all space proof.&lt;br /&gt;
Durable shell gloves and boots are both insulated.&lt;br /&gt;
The helmet provides a powerful light.&lt;br /&gt;
Durable shell robes however slow down the wearer.&lt;br /&gt;
|SuppressionProtectionProtectionProtection&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
|Merge Flesh and Steel (10)&lt;br /&gt;
|Expend a massive pool of ten psi points and your own body to become something greater. To grasp at perfection, one must make sacrifices...&lt;br /&gt;
|When inside a psionic catalyst, it&#039;s named &amp;quot;Heretical Ascension&amp;quot;. Does not allow you to play/control the greater being.&lt;br /&gt;
|CarbonRustAgeQuick&lt;br /&gt;
|Steel&lt;br /&gt;
|}&lt;br /&gt;
==Psionic Perks==&lt;br /&gt;
Psionic powers may be effected by perks, which can be gained by background character options, oddities, or other effects in round. Psionic perks are usually pretty limited towards what they effect, but can drastically change your play style depending on what they do and what you have. Below is a list of perks that psions may potentially have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Psion || You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. You require a bit more food to support the specialized organ you&#039;ve developed. &lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
| Given by your psion organ. -20 Max Health, very minuscule hunger increase, an additional organ in your head, and all non-organic implants, modules, or body parts are forcefully and painfully ejected from the body.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Psychosis|| You lived a life of unsettled violence. Maybe it was circumstance, maybe it was necessity, or maybe you just liked hurting people. No matter the reason, your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.|| Any temporary psionic item that scales off of any stat deals its maximum damage regardless of your abilities. (Telekinetic fist always deals 33 damage and has 6 tile knock-back, psychic blade deals 33 damage per hit, etc. etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Harmony || You have achieved inner harmony, your balance of emotion giving you peace of mind and thus expanding your potential as a psion. With this frame of mind, you retain a higher maximum psi pool than others, increasing your capacity by two.|| Your maximum psi points increases by 2. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Attunement || You have, through practice or innate talent, mastered your psionic abilities to such a degree that you have greater control of the negative side effects of your powers. Whenever you use a psionic power that has negative side effects, you take only half the penalties a psion normally would. || You take 50% less penalty when using abilities like psychosomatic healing, psychosomatic transference. etc. etc. You also remove the cost of using telepathy and telekinetic prowess. &lt;br /&gt;
|-&lt;br /&gt;
| Mind Master || Your training as a Soteria psychologist and understanding of psychiatry has given you a deep understanding of how the mind works. As a result, if you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.|| Your maximum psi points increases by 5. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Grace || The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. || The time it takes to recover psi essence is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Mind over Matter || You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. || You gain a +10 to most stats for the remainder of the shift. This perk is only available to non-psions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= E.A.R =&lt;br /&gt;
The EGO: E.A.R. T-01-92beta S-23 (aka E.A.R) is dark marble machinery that is used to craft different psionic catalysts. &lt;br /&gt;
&lt;br /&gt;
Crafting is based off different &amp;quot;Resonances&amp;quot; found inside a non-used powered psionic catalyst. To see recipes in game you can look to the EGO: E.A.R Music Sheet or use the tables found on this wiki page.&lt;br /&gt;
&lt;br /&gt;
E.A.R has a maximum of four psionic catalysts, if a recipe overlaps, it will create more then one psionic catalyst.&lt;br /&gt;
&lt;br /&gt;
When adding psionic catalysts, Pillar slot order matters, as when the E.A.R is activated it will go in order from 1st to 4th and grab the Resonance. If a Pillar is unused, it will add nothing. Note that you can skip slots and still have successful crafting. &lt;br /&gt;
&lt;br /&gt;
Note that used psionic catalysts turn the resonance to &amp;quot;Null&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== How to use the E.A.R ==&lt;br /&gt;
&lt;br /&gt;
# Gather many different psionic catalysts. More different types the better&lt;br /&gt;
# Click the psionic catalysts onto the E.A.R and slot them.&lt;br /&gt;
# Once you&#039;re done slotting in psionic catalysts, click the E.A.R with a open hand and activate it.&lt;br /&gt;
&lt;br /&gt;
Once done you&#039;re hopefully rewarded with new psionic catalysts. &lt;br /&gt;
&lt;br /&gt;
== E.A.R Trivia ==&lt;br /&gt;
* E.A.R has a hidden description that reads as the following &amp;quot;Design and prototyped by a non psionic CRO, many personal touches are engraved in runes, fractal patterns and small engraving of a name starting with a stylized T.&amp;quot;&lt;br /&gt;
* T in T-01 stands for Tech, S in S-23 stands for Sanity.&lt;br /&gt;
* E.A.R stands for Eternal Ascension Resonances.&lt;br /&gt;
* The E.A.R as well as Music Sheet names are inspired by a few different manga, while the mechanics are inspired by a gacha game. &lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4615</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4615"/>
		<updated>2024-12-22T09:19:56Z</updated>

		<summary type="html">&lt;p&gt;Dutop: fix fuckup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Psionics and You =&lt;br /&gt;
Psionics are a recent development &#039;&#039;&#039;(as in they first came to be publicly on August 18th, 2650)&#039;&#039;&#039; from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion&#039;s body takes more damage from all sources (about 20% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below. Becoming a psion requires visiting Soteria between shifts (or having a psion capable of it making you one) while removing your psionic abilities is but one surgical procedure away to remove the enhanced organ. Beware, your body remains weakened even if the organ is removed.&lt;br /&gt;
&lt;br /&gt;
Psions must also &#039;&#039;&#039;always&#039;&#039;&#039; maintain &#039;&#039;&#039;Purity of Body&#039;&#039;&#039;, what is purity of body? It is keeping all mechanical implants, organs, organ modules, or synthetic limbs out of and outside the body. A psion&#039;s body cannot be connected to machines in such a way, causing any implants to painfully and viciously be rejected in such a way that it greatly damages the psion. For what reason psions must maintain purity of body is presently unknown, but trying to ascend with any augmentation, including cruciforms, will be hazardous to your health. Of course, this &#039;&#039;&#039;does not&#039;&#039;&#039; apply to bio-implants, which contain no machine parts, nor gene mods, genetic tampering, or biological meddling.&lt;br /&gt;
&lt;br /&gt;
Finally, be aware what is expected of you in regards of the colonie&#039;s [[Laws]], as committing a crime with your psionic powers increases the fines and time served. Additionally, be wary of using powers like journey to nowhere, as teleporting an unwilling person is at minimum considered attempted murder.&lt;br /&gt;
&lt;br /&gt;
=== How do my stats effect my psionic power? ===&lt;br /&gt;
In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the &#039;&#039;&#039;status&#039;&#039;&#039; menu which shows your current and total psi essence pool. &lt;br /&gt;
&lt;br /&gt;
Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down.&lt;br /&gt;
So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.&lt;br /&gt;
&lt;br /&gt;
Essence points are regained naturally every 10 minutes and can be potentially effected by various perks, stimulants, and items. Your essence will always fill to its maximum capacity without you needing to worry about it. If you wish to increase your psi essence regeneration or maximum psi pool, use of objects such as psi inhalants or chemicals such as cerebrix or drug stims will greatly help you regenerate essence or temporarily increase your maximum psi pool, but come with various side effects.&lt;br /&gt;
&lt;br /&gt;
Your cognition also effects the rate at which you restore your psi essence. For every 20 cognition you have, you reduce the amount of time it takes to restore a psi point by 1 minute, up to a maximum of 5 minutes at 100 cognition. Use of psionic grace can reduce this number even further.&lt;br /&gt;
&lt;br /&gt;
You can make cerebrix by combining 1:1:1 of psilocybin, synaptizine, and cryptobiolin, which creates 3 units. You may further refine the process by combining 40:40:40 cerebrix, water, and silicon to create a cerebrix inhaler, which restores 1 psi point instantly with no side effects and may be recycled for one glass and one plastic sheet.&lt;br /&gt;
&lt;br /&gt;
==Powers: Your guide to being a mind wizard==&lt;br /&gt;
Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you&#039;ll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.&lt;br /&gt;
&lt;br /&gt;
=== Basic Powers===&lt;br /&gt;
These powers are available all psions and range from powers that require only a little bit of essence up to powers that require a high cognition to have of an essence pool. Greater powers may come with restrictions or other unusual effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic healing (1) || Heal yourself, but take heavy amounts of agony and become stunned. || Heals 30 brute and 30 burn.&lt;br /&gt;
Toughness may mitigate the effect and allow you to resist the pain damage, painkillers and racial resistance will also help.&lt;br /&gt;
Psionic Attunement halves the stun as well as the agony taken.&lt;br /&gt;
|-&lt;br /&gt;
| Telepathic projection (1) || Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. This is primarily words, but may include brief, vague snippets of emotions or other sensory information. || This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Blade (1)|| Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Shield (1) &lt;br /&gt;
| Create a psionic shield that can block melee attacks. If already created in hand, upgrades the shield to block bullets and beams at the cost of 10 shield health but increases blocking chances by 10%.&lt;br /&gt;
If already upgraded, heals the shield by 80 health and increases blocking chances by 5%.&lt;br /&gt;
If Psionic Psychosis or Toughness is 60 or higher, automatically upgrades the newly created shield. &lt;br /&gt;
| Functions exactly like a standard shield.&lt;br /&gt;
When upgrading the shield, have it active in hand.&lt;br /&gt;
If using two shields at once, both are upgraded at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Prowess (1) || You gain telekinesis, allowing you to pick up objects and move them around, as well as interact with some objects at range. Careful, as you can hurt yourself and others using this (unless that&#039;s what you want). || Can be used to do a variety of things and can only be removed by willingly ending it or through scientific methods. Using this power, once activated, does not cost any psi points.&lt;br /&gt;
|-&lt;br /&gt;
| End Telekinesis (0) || End your telekinesis. You may reactivate telekinesis by spending another psi point. || Useful for if you get tired of picking up random objects or pushing walls when randomly clicking your screen to face various directions.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Fist (1) || Create a one hit use psi fist in your hand which deals damage and knock back based on your current robustness when used. || This is a temporary item that will vanish if it leaves your hand. This power vanishes after one attack, but deals damage that scales the same as the psychic blade while dealing 2/4/6 tile knock-back depending on your robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Pyrokinetic Spark (1) || Expend a single point of your psi essence to create a tiny flickering fire in your hand that will shine light and ignite combustible materials, can be thrown but will extinguish quickly&lt;br /&gt;
|This can light cobwebs on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic Fullness (1)&lt;br /&gt;
|Expend a single point of your psi essence to convince your stomach it&#039;s not actually that hungry, burning fat reserves to keep going strong. Taxing on the mind and causes minor burns.&lt;br /&gt;
|If you have the perk Psionic Attunement, you will take only 5 burn damage as apposed to 10.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Omnitool (2)|| Create an omnitool which has tool qualities based on 80% of your biology and mechanical skills, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tool Creation (2) || Using an oddity, you create a permanent tool out of it, sacrificing the oddity to have it randomly become a tool. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one of six potential tools. The tools are lesser than their high tier counterparts, but have odd qualities and come with themes. Some may be used as weapons but generally are not as effective as actual psi-weapons. These can be modified and upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Meditative Focus (2) || Expend two psi points of your psi essence to focus your mind and increase your sanity.&lt;br /&gt;
|Heals [5 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 10 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 5 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Swarm (2)&lt;br /&gt;
|Spend two psionic essence to call forth a psionic energy cloud that will rip at foes and protect you for a short time.&lt;br /&gt;
|Lasts 30 life ticks.&lt;br /&gt;
|-&lt;br /&gt;
|Pain Infliction (2)&lt;br /&gt;
|Expend two psi points to inflict pain upon whatever person you are currently grabbing in a tight hold.&lt;br /&gt;
|Must be aggressively grabbing the person.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Weapon Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a range weapon. The oddities stats affect what is most likely to be created, but the choice is still random. Psionic guns &#039;&#039;&#039;do not&#039;&#039;&#039; come loaded. || Creates one six random guns. All guns are 10% to 20% weaker than than their official versions. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Melee Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a melee weapon. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one six random melee weapons. They have unusual but crappy tool qualities and are suited better as decent weapons, though are easily outshone end game weaponry. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Call (2) || You call burrowing creatures from all nearby burrows and cracks. What appears is random. None of the things called are inherently friendly to you, meaning you may call things that are hostile and attack you and your allies. || Useful if you need a distraction, cannon fodder, you&#039;re a cht&#039;mant looking to (hopefully) call roaches or spiders to your location. Use at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Banish (4) || You force all burrowing creatures to flee from you, forcing them to go inside their burrows and leave for parts unknown. || Some creatures may actively try to resist the affect. Only works on creatures capable of burrowing and only if a burrow they can reach is nearby. Resisting creatures will still attack if you get close and may give up if they cannot reach the burrow.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Armor (4) || You create a suit of psionic armor which provides decent all-round protection for you. Using this power destroys whatever armor, boots, gloves, and hat you are wearing. The suit enhances your cognition for each piece you&#039;re wearing but they disappear if you remove it for any reason. || Each Psionic Armor piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Psionic Armor piece has an armor value of 8.&lt;br /&gt;
Psionic Armor pieces are all space proof.&lt;br /&gt;
Psionic Armor Gloves and Boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Psion Robes however do slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
| Journey to Nowhere (5) || You teleport yourself, whatever you are holding or wearing, and any person you are grabbing to the nightmare realm known as Deep Maintenance. You are not guaranteed safety and the effect weakens you on arrival. While you will always land in an empty spot, you may be surrounded by traps or possibly hostile life forms that will rip you limb from limb immediately. || &#039;&#039;&#039;Do not use this unless you are heavily armored, carrying lots of supplies, and prepared. Taking yourself and an unwilling subject is considered attempted murder. Keep in mind, as a psion, if you die in deep maintenance it is unlikely you will be found and rescued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Specific Powers===&lt;br /&gt;
Job specific powers are linked to a specific job and cannot normally be obtained without playing that specific job. Unlike standard or greater powers, these are generally thematic and may cost lesser or more points than either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic Restoration (2) || You heal whoever you are presently grabbing for damage similar to psychosomatic healing, but weaker and a little safer. || Heals 30 brute and 30 burn at the cost of double the psi essence. This power, however, doesn&#039;t cause pain like its lesser variant.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tranquility (2) || Expend two psi points of your psi essence to calm the mind of another person you are grappling and restore their sanity.&lt;br /&gt;
|Heals [10 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 20 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 10 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| Cerebral Regeneration (3) || Heals the mind of whoever you are grappling or yourself if you are currently grabbing nobody. When used on yourself, the power cost is reduced to 0. || This power heals 60 brain damage instantly but does not cure the effect that caused the brain damage so additional healing may be needed. Works on people who are unconscious but not dead. The cost is free if used on yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Peace of Mind (4)&lt;br /&gt;
|Expend four psi points to put whatever person you are currently grabbing to sleep for a short time.&lt;br /&gt;
|Must be aggressively grabbing the person.&lt;br /&gt;
|-&lt;br /&gt;
| Gift of the Psion (4) || You reach into the mind of another you are grappling and attempt to empower them, giving you different effects based on what they are. This power requires massive amounts of essence to use and its highly suggested that you take the time to provide actual psychological help in the mean time. || When grappling someone this power grants different perks based on if the target is a psion or not. In a psion, they gain Psionic Grace and in a non-psion they gain Mind Over Matter. Do keep in mind, using this power &#039;&#039;&#039;logs and messages admins&#039;&#039;&#039;, so be sure to employ actual roleplay and try not to game the benefit too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xenoarchaeology-Aquired Powers === &lt;br /&gt;
Some powers can be learned through the use of artifacts acquired through [[Guide_To_Xenoarchaeology|Xenoarchaeology]], or through crafting.&lt;br /&gt;
&lt;br /&gt;
When inside of psionic catalysts, each power has a resonance that is used in crafting with the E.A.R located in the Soteria Institute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes !! Recipe !! Resonance                          &lt;br /&gt;
|-&lt;br /&gt;
| Electro-Kinetic Orb (0) &lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|WarmColdClimateHealing&lt;br /&gt;
|Electro: Quick&lt;br /&gt;
|-&lt;br /&gt;
| Cryo-Kinetic Orb (0)&lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|SuppressionAgeClimate&lt;br /&gt;
|Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pyro-Kinetic Orb (0) &lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|SuppressionClimateHealing&lt;br /&gt;
|Warm&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Barrier (2)&lt;br /&gt;
|Expend two psi points to create a psychic barrier a short distance from where the psion is facing. It blocks all movement and projectiles, but not vision.&lt;br /&gt;
|Lasts for 10 seconds&lt;br /&gt;
|ProtectionWarm&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Psychoactive Manipulation (2)&lt;br /&gt;
|Expend two points of essence to psionically manipulate an oddity. Unlike other, more refined methods, this process is entirely random. The process could make the oddity or anomaly better or worse.&lt;br /&gt;
|Can be used to fish for perks on an oddity.&lt;br /&gt;
|SeekingGreater&lt;br /&gt;
|Greater&lt;br /&gt;
|-&lt;br /&gt;
|Chosen Control (4)&lt;br /&gt;
|Expend four psi points to clear all effects that impede one&#039;s control. Remove stuns, paralysis, pain, agony, restrainments, and clears the users body of all chemicals and addictions.&lt;br /&gt;
|Removes handcuffs and shoecuffs, dropping them on the ground.&lt;br /&gt;
|HealingSuppressionClimateCarbon&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Locate Mind-Essence (5)&lt;br /&gt;
|Expend five points of essence to psionically detect the thoughts and location of another higher life form. Does not work on animals, cruciform bearers, synthetics, or those wearing psionic protection. Can locate lingering echoes of thoughts in the deceased, allowing you to find bodies.&lt;br /&gt;
|Gives coordinates as well as area name&lt;br /&gt;
|ClimateRegicideSuppression&lt;br /&gt;
|Seeking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Maintenance Powers ===&lt;br /&gt;
Deep Maintenance Powers are found when combating Deep Maintenance monsters, typically found after sifting through the ashes, or through crafting. &lt;br /&gt;
&lt;br /&gt;
When inside of psionic catalysts, each power has a resonance that is used in crafting with the E.A.R located in the Soteria Institute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes !! Recipe !! Resonance&lt;br /&gt;
|-&lt;br /&gt;
| Layered Psychic Shield (1) || Creates a layered shield capable of blocking bullets, energy beams, and melee attacks. || Functions exactly like a standard shield.&lt;br /&gt;
Unlike the Psychic Shield, it does not upgrade in-hand shields.&lt;br /&gt;
&lt;br /&gt;
Shield created is upgrade-able by Psychic Shield.&lt;br /&gt;
|ProtectionProtection&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
|Nightmarish Mind (1)&lt;br /&gt;
|Expend a single psi point to realign your mind to that of nightmare stalkers, causing them to not react to your presence, even when you attack them. May have unforeseen consequences.&lt;br /&gt;
|Sets your faction to the same as stalkers.&lt;br /&gt;
If you are a Cht&#039;Mant, or have genetical changed your faction, then this overrides it.&lt;br /&gt;
|QuickSeeking&lt;br /&gt;
|Night&lt;br /&gt;
|-&lt;br /&gt;
|Rust (1)&lt;br /&gt;
|Expend a single psi point to wither an object, making it rust away and weaken.&lt;br /&gt;
|Only makes the item in your active hand old.&lt;br /&gt;
|QuickQuick&lt;br /&gt;
|Rust&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Suture (1)&lt;br /&gt;
|Expend one of your essence to create a psionic suture in hand, able to stop bleeding. If you are more psionically gifted, it can even help heal wounds.&lt;br /&gt;
|Only dropped by flesh behemoths.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have Psionic Attunement, you gain 1 more additional use on the summoned suture.&amp;lt;br&amp;gt;If you have Psionic Harmony, you gain 1 more additional use on the summoned suture.&amp;lt;br&amp;gt;By default deals 1 damage.&amp;lt;br&amp;gt;If you have Psionic Attunement, it adds 5 healing.&amp;lt;br&amp;gt;If you have Psionic Harmony, it adds 5 healing.&amp;lt;br&amp;gt;If you have Mind over Matter, it adds 5 healing.&amp;lt;br&amp;gt;If you have Mind Master, it multiplies healing by 2.&lt;br /&gt;
|HealingNull&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Meditative Focus (1)&lt;br /&gt;
|Expend a psi points of your psi essence to clear out any chemical in your body, helpful or not.&lt;br /&gt;
|Only dropped by flesh behemoths. When inside a psionic catalyst, it&#039;s named Psionic Purify. Clears all chemicals on body, in blood and ingested.&lt;br /&gt;
|QuickNullDark&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Discombobulate (1)&lt;br /&gt;
|Spend an essence to violently destroy a pile of trash.&lt;br /&gt;
|Only dropped by the ponderous.&amp;lt;br&amp;gt;When used, it throws rods and glass as well as items inside around. Also makes a small smoke screen.&amp;lt;br&amp;gt;If you have Psionic Attunement, it removes the psionic cost.&lt;br /&gt;
|WarmClimate&lt;br /&gt;
|Warm&lt;br /&gt;
|-&lt;br /&gt;
|Decay (2)&lt;br /&gt;
|Expend two psi points to wither and rust every object a person you are grabbing is holding or wearing, rendering each object worse and weaker.&lt;br /&gt;
|It is able to delete power cells, makes the person wear plasma-infected clothing and deletes ammo inside of boxes or mags.&lt;br /&gt;
|QuickRust&lt;br /&gt;
|Age&lt;br /&gt;
|-&lt;br /&gt;
|Kings Decorum (2)&lt;br /&gt;
|Expend two psi points to expel gore, blood, and smoke to decorate the world as the king desires.&lt;br /&gt;
|Makes a smoke screen and shakes the camera of anyone around you.&lt;br /&gt;
|AgeRustCarbon&lt;br /&gt;
|Regicide&lt;br /&gt;
|-&lt;br /&gt;
|Reorganize (2)&lt;br /&gt;
|Expend a small amount of essence to compress a scrap pile into a condensed cube for easier transportation.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
If you have Psionic Attunement, only costs 1 psionic cost.&lt;br /&gt;
|QuickSuppression&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Bring Darkness (3)&lt;br /&gt;
|Expend three psi points to break all the lights connected to the power grid near you. Does not work on independent light sources, sunlight, or grant you sight in darkness.&lt;br /&gt;
|Breaks all lights in the area you are in, also spawns blood messages that drain sanity.&lt;br /&gt;
|AgeNight&lt;br /&gt;
|Dark&lt;br /&gt;
|-&lt;br /&gt;
|Mindjack (3)&lt;br /&gt;
|Expend three psi points to force a lesser creature to ally with you, changing it to not only ally with colonists but to turn on its former friends. Does not work on creatures incapable of proper violence, such as rats.&lt;br /&gt;
|Only dropped by Hound of the Crown. When inside a psionic catalyst, it is named &amp;quot;Enslavement&amp;quot;. Sets faction of the mob to be &amp;quot;mindjacked&amp;quot;. Sets mob to be a colony ally and friendly to colony.&lt;br /&gt;
|RegicideAgeCarbon&lt;br /&gt;
|Greater&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Temperature Regulate (4)&lt;br /&gt;
|Expend four psi points to eather heat or cool your body.&lt;br /&gt;
|Only dropped by flesh behemoths&lt;br /&gt;
|ColdWarm&lt;br /&gt;
|Climate&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Together (4)&lt;br /&gt;
|Expend some essence to collect trash from deepmaints and pile it in front of you.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
If you have Psionic Attunement, only costs 3 psionic cost.&lt;br /&gt;
|QuickSinking&lt;br /&gt;
|Seeking&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Ascension (5)&lt;br /&gt;
|Expend five psi points to ascend someone standing in front of you, making them a psion. The process is extremely damaging to the mind and you must stand still during it.&lt;br /&gt;
|Does not force the person to become a Psion. Deals brain damage to the person that uses the Power, not the newly ascended person.&lt;br /&gt;
|SteelRustAgeQuick&lt;br /&gt;
|Carbon&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Hemorrhage (5)&lt;br /&gt;
|Expend five psi points to destroy the brain of anyone you are grappling. Lesser creatures will be instantly slain in a messy fashion, unless they are harmless.&lt;br /&gt;
|Only dropped by The Dreaming King. Deals 60 brain damage to any human type mob. Directly proc calls gib on mobs that are not human type.&lt;br /&gt;
|CarbonRegicideNight&lt;br /&gt;
|Sinking&lt;br /&gt;
|-&lt;br /&gt;
|Seek the Dream (5)&lt;br /&gt;
|Expend five psi points and wither your body and mind to call three dreaming daemons from somewhere else. They are not inherently allied to you.&lt;br /&gt;
|When inside a psionic catalyst named &amp;quot;Dream Seeker&amp;quot;. Removes 20 stats other then Viv and Ana. Makes everyone within 10 tiles of you have screen shake.&lt;br /&gt;
|SeekingNight&lt;br /&gt;
|Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Void robe (6) || When applied, it creates an ultra-light protected cloak, spurring the wearer to new adventures in the kingdom of the king of dreams! Each part of the kit enhances the psion&#039;s thinking abilities and accelerates his step. || Each Void robe piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Void robe piece has a variation in armor level.&lt;br /&gt;
Void robe pieces are all space proof.&lt;br /&gt;
Void robe gloves and boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Void robe set speeds up the wearer&lt;br /&gt;
|ProtectionSuppression&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
| Durable shell (8) || Creates a set of very strong armor, using your mind and the environment as the material. Each piece of armor replaces the clothes you are already wearing, and provides additional strength to your body, in exchange for your psionic abilities. || Each Durable shell piece gives +5 Toughness for a total of 20.&lt;br /&gt;
Durable shell robe piece has an armor value of 15 as well as a 100 bomb armor.&lt;br /&gt;
Durable shell pieces are all space proof.&lt;br /&gt;
Durable shell gloves and boots are both insulated.&lt;br /&gt;
The helmet provides a powerful light.&lt;br /&gt;
Durable shell robes however slow down the wearer.&lt;br /&gt;
|SuppressionProtectionProtectionProtection&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
|Merge Flesh and Steel (10)&lt;br /&gt;
|Expend a massive pool of ten psi points and your own body to become something greater. To grasp at perfection, one must make sacrifices...&lt;br /&gt;
|When inside a psionic catalyst, it&#039;s named &amp;quot;Heretical Ascension&amp;quot;. Does not allow you to play/control the greater being.&lt;br /&gt;
|CarbonRustAgeQuick&lt;br /&gt;
|Steel&lt;br /&gt;
|}&lt;br /&gt;
==Psionic Perks==&lt;br /&gt;
Psionic powers may be effected by perks, which can be gained by background character options, oddities, or other effects in round. Psionic perks are usually pretty limited towards what they effect, but can drastically change your play style depending on what they do and what you have. Below is a list of perks that psions may potentially have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Psion || You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. You require a bit more food to support the specialized organ you&#039;ve developed. &lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
| Given by your psion organ. -20 Max Health, very minuscule hunger increase, an additional organ in your head, and all non-organic implants, modules, or body parts are forcefully and painfully ejected from the body.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Psychosis|| You lived a life of unsettled violence. Maybe it was circumstance, maybe it was necessity, or maybe you just liked hurting people. No matter the reason, your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.|| Any temporary psionic item that scales off of any stat deals its maximum damage regardless of your abilities. (Telekinetic fist always deals 33 damage and has 6 tile knock-back, psychic blade deals 33 damage per hit, etc. etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Harmony || You have achieved inner harmony, your balance of emotion giving you peace of mind and thus expanding your potential as a psion. With this frame of mind, you retain a higher maximum psi pool than others, increasing your capacity by two.|| Your maximum psi points increases by 2. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Attunement || You have, through practice or innate talent, mastered your psionic abilities to such a degree that you have greater control of the negative side effects of your powers. Whenever you use a psionic power that has negative side effects, you take only half the penalties a psion normally would. || You take 50% less penalty when using abilities like psychosomatic healing, psychosomatic transference. etc. etc. You also remove the cost of using telepathy and telekinetic prowess. &lt;br /&gt;
|-&lt;br /&gt;
| Mind Master || Your training as a Soteria psychologist and understanding of psychiatry has given you a deep understanding of how the mind works. As a result, if you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.|| Your maximum psi points increases by 5. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Grace || The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. || The time it takes to recover psi essence is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Mind over Matter || You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. || You gain a +10 to most stats for the remainder of the shift. This perk is only available to non-psions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= E.A.R =&lt;br /&gt;
The EGO: E.A.R. T-01-92beta S-23 (aka E.A.R) is dark marble machinery that is used to craft different psionic catalysts. &lt;br /&gt;
&lt;br /&gt;
Crafting is based off different &amp;quot;Resonances&amp;quot; found inside a non-used powered psionic catalyst. To see recipes in game you can look to the EGO: E.A.R Music Sheet or use the tables found on this wiki page.&lt;br /&gt;
&lt;br /&gt;
E.A.R has a maximum of four psionic catalysts, if a recipe overlaps, it will create more then one psionic catalyst.&lt;br /&gt;
&lt;br /&gt;
When adding psionic catalysts, Pillar slot order matters, as when the E.A.R is activated it will go in order from 1st to 4th and grab the Resonance. If a Pillar is unused, it will add nothing. Note that you can skip slots and still have successful crafting. &lt;br /&gt;
&lt;br /&gt;
Note that used psionic catalysts turn the resonance to &amp;quot;Null&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== How to use the E.A.R ==&lt;br /&gt;
&lt;br /&gt;
# Gather many different psionic catalysts. More different types the better&lt;br /&gt;
# Click the psionic catalysts onto the E.A.R and slot them.&lt;br /&gt;
# Once you&#039;re done slotting in psionic catalysts, click the E.A.R with a open hand and activate it.&lt;br /&gt;
&lt;br /&gt;
Once done you&#039;re hopefully rewarded with new psionic catalysts. &lt;br /&gt;
&lt;br /&gt;
== E.A.R Trivia ==&lt;br /&gt;
* E.A.R has a hidden description that reads as the following &amp;quot;Design and prototyped by a non psionic CRO, many personal touches are engraved in runes, fractal patterns and small engraving of a name starting with a stylized T.&amp;quot;&lt;br /&gt;
* T in T-01 stands for Tech, S in S-23 stands for Sanity.&lt;br /&gt;
* E.A.R stands for Eternal Ascension Resonances.&lt;br /&gt;
* The E.A.R as well as Music Sheet names are inspired by a few different manga, while the mechanics are inspired by a gacha game. &lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4614</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4614"/>
		<updated>2024-12-22T09:14:51Z</updated>

		<summary type="html">&lt;p&gt;Dutop: fix table line breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Psionics and You =&lt;br /&gt;
Psionics are a recent development &#039;&#039;&#039;(as in they first came to be publicly on August 18th, 2650)&#039;&#039;&#039; from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion&#039;s body takes more damage from all sources (about 20% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below. Becoming a psion requires visiting Soteria between shifts (or having a psion capable of it making you one) while removing your psionic abilities is but one surgical procedure away to remove the enhanced organ. Beware, your body remains weakened even if the organ is removed.&lt;br /&gt;
&lt;br /&gt;
Psions must also &#039;&#039;&#039;always&#039;&#039;&#039; maintain &#039;&#039;&#039;Purity of Body&#039;&#039;&#039;, what is purity of body? It is keeping all mechanical implants, organs, organ modules, or synthetic limbs out of and outside the body. A psion&#039;s body cannot be connected to machines in such a way, causing any implants to painfully and viciously be rejected in such a way that it greatly damages the psion. For what reason psions must maintain purity of body is presently unknown, but trying to ascend with any augmentation, including cruciforms, will be hazardous to your health. Of course, this &#039;&#039;&#039;does not&#039;&#039;&#039; apply to bio-implants, which contain no machine parts, nor gene mods, genetic tampering, or biological meddling.&lt;br /&gt;
&lt;br /&gt;
Finally, be aware what is expected of you in regards of the colonie&#039;s [[Laws]], as committing a crime with your psionic powers increases the fines and time served. Additionally, be wary of using powers like journey to nowhere, as teleporting an unwilling person is at minimum considered attempted murder.&lt;br /&gt;
&lt;br /&gt;
=== How do my stats effect my psionic power? ===&lt;br /&gt;
In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the &#039;&#039;&#039;status&#039;&#039;&#039; menu which shows your current and total psi essence pool. &lt;br /&gt;
&lt;br /&gt;
Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down.&lt;br /&gt;
So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.&lt;br /&gt;
&lt;br /&gt;
Essence points are regained naturally every 10 minutes and can be potentially effected by various perks, stimulants, and items. Your essence will always fill to its maximum capacity without you needing to worry about it. If you wish to increase your psi essence regeneration or maximum psi pool, use of objects such as psi inhalants or chemicals such as cerebrix or drug stims will greatly help you regenerate essence or temporarily increase your maximum psi pool, but come with various side effects.&lt;br /&gt;
&lt;br /&gt;
Your cognition also effects the rate at which you restore your psi essence. For every 20 cognition you have, you reduce the amount of time it takes to restore a psi point by 1 minute, up to a maximum of 5 minutes at 100 cognition. Use of psionic grace can reduce this number even further.&lt;br /&gt;
&lt;br /&gt;
You can make cerebrix by combining 1:1:1 of psilocybin, synaptizine, and cryptobiolin, which creates 3 units. You may further refine the process by combining 40:40:40 cerebrix, water, and silicon to create a cerebrix inhaler, which restores 1 psi point instantly with no side effects and may be recycled for one glass and one plastic sheet.&lt;br /&gt;
&lt;br /&gt;
==Powers: Your guide to being a mind wizard==&lt;br /&gt;
Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you&#039;ll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.&lt;br /&gt;
&lt;br /&gt;
=== Basic Powers===&lt;br /&gt;
These powers are available all psions and range from powers that require only a little bit of essence up to powers that require a high cognition to have of an essence pool. Greater powers may come with restrictions or other unusual effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic healing (1) || Heal yourself, but take heavy amounts of agony and become stunned. || Heals 30 brute and 30 burn.&lt;br /&gt;
Toughness may mitigate the effect and allow you to resist the pain damage, painkillers and racial resistance will also help.&lt;br /&gt;
Psionic Attunement halves the stun as well as the agony taken.&lt;br /&gt;
|-&lt;br /&gt;
| Telepathic projection (1) || Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. This is primarily words, but may include brief, vague snippets of emotions or other sensory information. || This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Blade (1)|| Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Shield (1) || Create a psionic shield that can block melee attacks.&lt;br /&gt;
If already created in hand, upgrades the shield to block bullets and beams at the cost of 10 shield health but increases blocking chances by 10%.&lt;br /&gt;
If already upgraded, heals the shield by 80 health and increases blocking chances by 5%.&lt;br /&gt;
If Psionic Psychosis or Toughness is 60 or higher, automatically upgrades the newly created shield. || Functions exactly like a standard shield.&lt;br /&gt;
When upgrading the shield, have it active in hand.&lt;br /&gt;
If using two shields at once, both are upgraded at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Prowess (1) || You gain telekinesis, allowing you to pick up objects and move them around, as well as interact with some objects at range. Careful, as you can hurt yourself and others using this (unless that&#039;s what you want). || Can be used to do a variety of things and can only be removed by willingly ending it or through scientific methods. Using this power, once activated, does not cost any psi points.&lt;br /&gt;
|-&lt;br /&gt;
| End Telekinesis (0) || End your telekinesis. You may reactivate telekinesis by spending another psi point. || Useful for if you get tired of picking up random objects or pushing walls when randomly clicking your screen to face various directions.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Fist (1) || Create a one hit use psi fist in your hand which deals damage and knock back based on your current robustness when used. || This is a temporary item that will vanish if it leaves your hand. This power vanishes after one attack, but deals damage that scales the same as the psychic blade while dealing 2/4/6 tile knock-back depending on your robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Pyrokinetic Spark (1) || Expend a single point of your psi essence to create a tiny flickering fire in your hand that will shine light and ignite combustible materials, can be thrown but will extinguish quickly&lt;br /&gt;
|This can light cobwebs on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic Fullness (1)&lt;br /&gt;
|Expend a single point of your psi essence to convince your stomach it&#039;s not actually that hungry, burning fat reserves to keep going strong. Taxing on the mind and causes minor burns.&lt;br /&gt;
|If you have the perk Psionic Attunement take only 5 burn damage as apposed to 10.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Omnitool (2)|| Create an omnitool which has tool qualities based on 80% of your biology and mechanical skills, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tool Creation (2) || Using an oddity, you create a permanent tool out of it, sacrificing the oddity to have it randomly become a tool. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one of six potential tools. The tools are lesser than their high tier counterparts, but have odd qualities and come with themes. Some may be used as weapons but generally are not as effective as actual psi-weapons. These can be modified and upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Meditative Focus (2) || Expend two psi points of your psi essence to focus your mind and increase your sanity.&lt;br /&gt;
|Heals [5 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 10 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 5 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Swarm (2)&lt;br /&gt;
|Spend two psionic essence to call forth a psionic energy cloud that will rip at foes and protect you for a short time.&lt;br /&gt;
|Lasts 30 life ticks.&lt;br /&gt;
|-&lt;br /&gt;
|Pain Infliction (2)&lt;br /&gt;
|Expend two psi points to inflict pain upon whatever person you are currently grabbing in a tight hold.&lt;br /&gt;
|Must be aggressively grabbing the person.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Weapon Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a range weapon. The oddities stats affect what is most likely to be created, but the choice is still random. Psionic guns &#039;&#039;&#039;do not&#039;&#039;&#039; come loaded. || Creates one six random guns. All guns are 10% to 20% weaker than than their official versions. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Melee Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a melee weapon. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one six random melee weapons. They have unusual but crappy tool qualities and are suited better as decent weapons, though are easily outshone end game weaponry. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Call (2) || You call burrowing creatures from all nearby burrows and cracks. What appears is random. None of the things called are inherently friendly to you, meaning you may call things that are hostile and attack you and your allies. || Useful if you need a distraction, cannon fodder, you&#039;re a cht&#039;mant looking to (hopefully) call roaches or spiders to your location. Use at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Banish (4) || You force all burrowing creatures to flee from you, forcing them to go inside their burrows and leave for parts unknown. || Some creatures may actively try to resist the affect. Only works on creatures capable of burrowing and only if a burrow they can reach is nearby. Resisting creatures will still attack if you get close and may give up if they cannot reach the burrow.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Armor (4) || You create a suit of psionic armor which provides decent all-round protection for you. Using this power destroys whatever armor, boots, gloves, and hat you are wearing. The suit enhances your cognition for each piece you&#039;re wearing but they disappear if you remove it for any reason. || Each Psionic Armor piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Psionic Armor piece has an armor value of 8.&lt;br /&gt;
Psionic Armor pieces are all space proof.&lt;br /&gt;
Psionic Armor Gloves and Boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Psion Robes however do slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
| Journey to Nowhere (5) || You teleport yourself, whatever you are holding or wearing, and any person you are grabbing to the nightmare realm known as Deep Maintenance. You are not guaranteed safety and the effect weakens you on arrival. While you will always land in an empty spot, you may be surrounded by traps or possibly hostile life forms that will rip you limb from limb immediately. || &#039;&#039;&#039;Do not use this unless you are heavily armored, carrying lots of supplies, and prepared. Taking yourself and an unwilling subject is considered attempted murder. Keep in mind, as a psion, if you die in deep maintenance it is unlikely you will be found and rescued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Specific Powers===&lt;br /&gt;
Job specific powers are linked to a specific job and cannot normally be obtained without playing that specific job. Unlike standard or greater powers, these are generally thematic and may cost lesser or more points than either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic Restoration (2) || You heal whoever you are presently grabbing for damage similar to psychosomatic healing, but weaker and a little safer. || Heals 30 brute and 30 burn at the cost of double the psi essence. This power, however, doesn&#039;t cause pain like its lesser variant.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tranquility (2) || Expend two psi points of your psi essence to calm the mind of another person you are grappling and restore their sanity.&lt;br /&gt;
|Heals [10 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 20 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 10 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| Cerebral Regeneration (3) || Heals the mind of whoever you are grappling or yourself if you are currently grabbing nobody. When used on yourself, the power cost is reduced to 0. || This power heals 60 brain damage instantly but does not cure the effect that caused the brain damage so additional healing may be needed. Works on people who are unconscious but not dead. The cost is free if used on yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Peace of Mind (4)&lt;br /&gt;
|Expend four psi points to put whatever person you are currently grabbing to sleep for a short time.&lt;br /&gt;
|Must be aggressively grabbing the person.&lt;br /&gt;
|-&lt;br /&gt;
| Gift of the Psion (4) || You reach into the mind of another you are grappling and attempt to empower them, giving you different effects based on what they are. This power requires massive amounts of essence to use and its highly suggested that you take the time to provide actual psychological help in the mean time. || When grappling someone this power grants different perks based on if the target is a psion or not. In a psion, they gain Psionic Grace and in a non-psion they gain Mind Over Matter. Do keep in mind, using this power &#039;&#039;&#039;logs and messages admins&#039;&#039;&#039;, so be sure to employ actual roleplay and try not to game the benefit too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xenoarchaeology-Aquired Powers === &lt;br /&gt;
Some powers can be learned through the use of artifacts acquired through [[Guide_To_Xenoarchaeology|Xenoarchaeology]], or though crafting.&lt;br /&gt;
&lt;br /&gt;
When inside of a psionic catalysts each power has a resonances that is used in crafting with the E.A.R in S.I.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
!Recipe                                                                                              &lt;br /&gt;
!Residence                          &lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Orb (0) || Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. || Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is most costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness. Comes in cryo-, pyro- and electro-kinetic variant&lt;br /&gt;
|Cryo: SuppressionAgeClimate&lt;br /&gt;
Pyro: SuppressionClimateHealing&lt;br /&gt;
Eletro: WarmColdClimateHealing&lt;br /&gt;
|Cryo: Cold&lt;br /&gt;
Pyro: Warm&lt;br /&gt;
Electro: Quick&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Barrier (2)&lt;br /&gt;
|Expend two psi points to create a psychic barrier a short distance from where the psion is facing. It blocks all movement and projectiles, but not vision.&lt;br /&gt;
|Lasts for 10 seconds&lt;br /&gt;
|ProtectionWarm&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Psychoactive Manipulation (2)&lt;br /&gt;
|Expend two points of essence to psionically manipulate an oddity. Unlike other, more refined methods, this process is entirely random. The process could make the oddity or anomaly better or worse.&lt;br /&gt;
|Can be used to fish for perks on an oddity.&lt;br /&gt;
|SeekingGreater&lt;br /&gt;
|Greater&lt;br /&gt;
|-&lt;br /&gt;
|Chosen Control (4)&lt;br /&gt;
|Expend four psi points to clear all effects that impede one&#039;s control. Remove stuns, paralysis, pain, agony, restrainments, and clears the users body of all chemicals and addictions.&lt;br /&gt;
|Removes handcruffs and shoecuffs dropping them on the ground.&lt;br /&gt;
|HealingSuppressionClimateCarbon&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Locate Mind-Essence (5)&lt;br /&gt;
|Expend five points of essence to psionically detect the thoughts and location of another higher life form. Does not work on animals, cruciform bearers, synthetics, or those wearing psionic protection. Can locate lingering echoes of thoughts in the deceased, allowing you to find bodies.&lt;br /&gt;
|Gives coordinates as well as area name&lt;br /&gt;
|ClimateRegicideSuppression&lt;br /&gt;
|Seeking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Maintenance Powers ===&lt;br /&gt;
Deep Maintenance Powers are found when combating Deep Maintenance monsters, typically found after sifting through the ashes, or though crafting. &lt;br /&gt;
&lt;br /&gt;
When inside of a psionic catalysts each power has a resonances that is used in crafting with the E.A.R in S.I.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
!Recipe&lt;br /&gt;
!Residence&lt;br /&gt;
|-&lt;br /&gt;
| Layered Psychic Shield (1) || Creates a layered shield capable of blocking bullets, energy beams, and melee attacks. || Functions exactly like a standard shield.&lt;br /&gt;
Unlike the Psychic Shield, it does not upgrade in-hand shields.&lt;br /&gt;
&lt;br /&gt;
Shield created is upgrade-able by Psychic Shield.&lt;br /&gt;
|ProtectionProtection&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
|Nightmarish Mind (1)&lt;br /&gt;
|Expend a single psi point to realign your mind to that of nightmare stalkers, causing them to not react to your presence, even when you attack them. May have unforeseen consequences.&lt;br /&gt;
|Sets your faction to the same as stalkers.&lt;br /&gt;
If you are a chtmant, or have genetical changed your faction, then this over-rides it.&lt;br /&gt;
|QuickSeeking&lt;br /&gt;
|Night&lt;br /&gt;
|-&lt;br /&gt;
|Rust (1)&lt;br /&gt;
|Expend a single psi point to wither an object, making it rust away and weaken.&lt;br /&gt;
|Only makes the item in your active hand old.&lt;br /&gt;
|QuickQuick&lt;br /&gt;
|Rust&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Suture (1)&lt;br /&gt;
|Expend one of your essence to create a psionic suture in hand, able to stop bleeding. If you are more psionically gifted, it can even help heal wounds.&lt;br /&gt;
|Only dropped by flesh behemoths&lt;br /&gt;
If you have Psionic Attunement, gain 1 more additional use on the summoned suture&lt;br /&gt;
If you have Psionic Harmony, gain 1 more additional use on the summoned suture&lt;br /&gt;
By default deals 1 damage.&lt;br /&gt;
If you have Psionic Attunement, add 5 healing&lt;br /&gt;
If you have Psionic Harmony, add 5 healing&lt;br /&gt;
If you have Mind over Matter, add 5 healing&lt;br /&gt;
If you have Mind Master, multiply healing by 2&lt;br /&gt;
|HealingNull&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Meditative Focus (1)&lt;br /&gt;
|Expend a psi points of your psi essence clear out any chemical in your body, helpful or not.&lt;br /&gt;
|Only dropped by flesh behemoths&lt;br /&gt;
When inside a psionic catalyst named Psionic Purify.&lt;br /&gt;
Clears all chemicals on body, in blood and ingested.&lt;br /&gt;
|QuickNullDark&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Discombobulate (1)&lt;br /&gt;
|Spend an essence to violently destroy a pile of trash.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
When used throws rods and glass as well as items inside around.&lt;br /&gt;
Also makes a small smoke screen.&lt;br /&gt;
If you have Psionic Attunement, removes the psionic cost.&lt;br /&gt;
|WarmClimate&lt;br /&gt;
|Warm&lt;br /&gt;
|-&lt;br /&gt;
|Decay (2)&lt;br /&gt;
|Expend two psi points to wither and rust every object a person you are grabbing is holding or wearing, rendering each object worse and weaker.&lt;br /&gt;
|Is able to delete power cells, make the person ware plasma infected clothing and delete ammo inside of boxes or mags.&lt;br /&gt;
|QuickRust&lt;br /&gt;
|Age&lt;br /&gt;
|-&lt;br /&gt;
|Kings Decorum (2)&lt;br /&gt;
|Expend two psi points to expel gore, blood, and smoke to decorate the world as the king desires.&lt;br /&gt;
|Makes a smoke screen and shakes the camera of anyone around you.&lt;br /&gt;
|AgeRustCarbon&lt;br /&gt;
|Regicide&lt;br /&gt;
|-&lt;br /&gt;
|Reorganize (2)&lt;br /&gt;
|Expend a small amount of essence to compress a scrap pile into a condensed cube for easier transportation.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
If you have Psionic Attunement, only costs 1 psionic cost.&lt;br /&gt;
|QuickSuppression&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Bring Darkness (3)&lt;br /&gt;
|Expend three psi points to break all the lights connected to the power grid near you. Does not work on independent light sources, sunlight, or grant you sight in darkness.&lt;br /&gt;
|Breaks all lights in the area you are in as well as spawns blood messages that drain sanity.&lt;br /&gt;
|AgeNight&lt;br /&gt;
|Dark&lt;br /&gt;
|-&lt;br /&gt;
|Mindjack (3)&lt;br /&gt;
|Expend three psi points to force a lesser creature to ally with you, changing it to not only ally with colonists but to turn on its former friends. Does not work on creatures incapable of proper violence, such as rats.&lt;br /&gt;
|Only dropped by Hound of the Crown&lt;br /&gt;
When inside a psionic catalyst named &amp;quot;Enslavement&amp;quot;&lt;br /&gt;
Sets faction of the mob to be &amp;quot;mindjacked&amp;quot;&lt;br /&gt;
Sets mob to be a colony ally and friendly to colony.&lt;br /&gt;
|RegicideAgeCarbon&lt;br /&gt;
|Greater&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Temperature Regulate (4)&lt;br /&gt;
|Expend four psi points to eather heat or cool your body.&lt;br /&gt;
|Only dropped by flesh behemoths&lt;br /&gt;
|ColdWarm&lt;br /&gt;
|Climate&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Together (4)&lt;br /&gt;
|Expend some essence to collect trash from deepmaints and pile it in front of you.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
If you have Psionic Attunement, only costs 3 psionic cost.&lt;br /&gt;
|QuickSinking&lt;br /&gt;
|Seeking&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Ascension (5)&lt;br /&gt;
|Expend five psi points to ascend someone standing in front of you, making them a psion. The process is extremely damaging to the mind and you must stand still during it.&lt;br /&gt;
|Does not force the person to become a Psion.&lt;br /&gt;
Deals brain damage to the person that uses the Power, not the newly ascended person.&lt;br /&gt;
|SteelRustAgeQuick&lt;br /&gt;
|Carbon&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Hemorrhage (5)&lt;br /&gt;
|Expend five psi points to destroy the brain of anyone you are grappling. Lesser creatures will be instantly slain in a messy fashion, unless they are harmless.&lt;br /&gt;
|Only dropped by The Dreaming King&lt;br /&gt;
Deals 60 brain damage to any human type mob.&lt;br /&gt;
Directly proc calls gib on mobs that are not human type.&lt;br /&gt;
|CarbonRegicideNight&lt;br /&gt;
|Sinking&lt;br /&gt;
|-&lt;br /&gt;
|Seek the Dream (5)&lt;br /&gt;
|Expend five psi points and wither your body and mind to call three dreaming daemons from somewhere else. They are not inherently allied to you.&lt;br /&gt;
|When inside a psionic catalyst named &amp;quot;Dream Seeker&amp;quot;&lt;br /&gt;
Removes 20 stats other then Viv and Ana.&lt;br /&gt;
Makes everyone within 10 tiles of you have screen shake.&lt;br /&gt;
|SeekingNight&lt;br /&gt;
|Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Void robe (6) || When applied, it creates an ultra-light protected cloak, spurring the wearer to new adventures in the kingdom of the king of dreams! Each part of the kit enhances the psion&#039;s thinking abilities and accelerates his step. || Each Void robe piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Void robe piece has a variation in armor level.&lt;br /&gt;
Void robe pieces are all space proof.&lt;br /&gt;
Void robe gloves and boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Void robe set speeds up the wearer&lt;br /&gt;
|ProtectionSuppression&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
| Durable shell (8) || Creates a set of very strong armor, using your mind and the environment as the material. Each piece of armor replaces the clothes you are already wearing, and provides additional strength to your body, in exchange for your psionic abilities. || Each Durable shell piece gives +5 Toughness for a total of 20.&lt;br /&gt;
Durable shell robe piece has an armor value of 15 as well as a 100 bomb armor.&lt;br /&gt;
Durable shell pieces are all space proof.&lt;br /&gt;
Durable shell gloves and boots are both insulated.&lt;br /&gt;
The helmet provides a powerful light.&lt;br /&gt;
Durable shell robes however slow down the wearer.&lt;br /&gt;
|SuppressionProtectionProtectionProtection&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
|Merge Flesh and Steel (10)&lt;br /&gt;
|Expend a massive pool of ten psi points and your own body to become something greater. To grasp at perfection, one must make sacrifices...&lt;br /&gt;
|When inside a psionic catalyst named &amp;quot;Heretical Ascension&amp;quot;&lt;br /&gt;
Does not allow you to play/control the greater being.&lt;br /&gt;
|CarbonRustAgeQuick&lt;br /&gt;
|Steel&lt;br /&gt;
|}&lt;br /&gt;
==Psionic Perks==&lt;br /&gt;
Psionic powers may be effected by perks, which can be gained by background character options, oddities, or other effects in round. Psionic perks are usually pretty limited towards what they effect, but can drastically change your play style depending on what they do and what you have. Below is a list of perks that psions may potentially have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Psion || You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. You require a bit more food to support the specialized organ you&#039;ve developed. &lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
| Given by your psion organ. -20 Max Health, very minuscule hunger increase, an additional organ in your head, and all non-organic implants, modules, or body parts are forcefully and painfully ejected from the body.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Psychosis|| You lived a life of unsettled violence. Maybe it was circumstance, maybe it was necessity, or maybe you just liked hurting people. No matter the reason, your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.|| Any temporary psionic item that scales off of any stat deals its maximum damage regardless of your abilities. (Telekinetic fist always deals 33 damage and has 6 tile knock-back, psychic blade deals 33 damage per hit, etc. etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Harmony || You have achieved inner harmony, your balance of emotion giving you peace of mind and thus expanding your potential as a psion. With this frame of mind, you retain a higher maximum psi pool than others, increasing your capacity by two.|| Your maximum psi points increases by 2. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Attunement || You have, through practice or innate talent, mastered your psionic abilities to such a degree that you have greater control of the negative side effects of your powers. Whenever you use a psionic power that has negative side effects, you take only half the penalties a psion normally would. || You take 50% less penalty when using abilities like psychosomatic healing, psychosomatic transference. etc. etc. You also remove the cost of using telepathy and telekinetic prowess. &lt;br /&gt;
|-&lt;br /&gt;
| Mind Master || Your training as a Soteria psychologist and understanding of psychiatry has given you a deep understanding of how the mind works. As a result, if you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.|| Your maximum psi points increases by 5. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Grace || The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. || The time it takes to recover psi essence is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Mind over Matter || You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. || You gain a +10 to most stats for the remainder of the shift. This perk is only available to non-psions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= E.A.R =&lt;br /&gt;
The EGO: E.A.R. T-01-92beta S-23 (aka E.A.R) is dark marble machinery that is used to craft different psionic catalysts. &lt;br /&gt;
&lt;br /&gt;
Crafting is based off different &amp;quot;Residence&amp;quot; found inside a non-used powered psionic catalyst. To see recipes in game you can look to the EGO: E.A.R Music Sheet or use the tables found on this wiki page.&lt;br /&gt;
&lt;br /&gt;
E.A.R has a maximum of four psionic catalysts, if a recipe overlaps it will create more then one psionic catalysts.&lt;br /&gt;
&lt;br /&gt;
When adding psionic catalysts Pillar slot order matters, as when the E.A.R is activated it will go in order from 1st to 4th and grab the Residence. If a Pillar is unused it will add nothing. Note that you can skip slots and still have successful crafting. &lt;br /&gt;
&lt;br /&gt;
Note that used psionic catalysts turns the residence to &amp;quot;Null&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== How to use the E.A.R ===&lt;br /&gt;
&lt;br /&gt;
# Gather many different psionic catalysts. More different types the better, you can see &lt;br /&gt;
# Click the psionic catalysts onto the E.A.R and slot them.&lt;br /&gt;
# Once your done slotting in psionic catalysts click the E.A.R with a open hand and activate it.&lt;br /&gt;
&lt;br /&gt;
Once done your hopefully rewarded with new psionic catalysts. &lt;br /&gt;
&lt;br /&gt;
E.A.R Trivia&lt;br /&gt;
* E.A.R has a hidden description that reads as the following &amp;quot;Design and prototyped by a non psionic CRO, many personal touches are engraved in runes, fractal patterns and small engraving of a name starting with a stylized T.&amp;quot;&lt;br /&gt;
* T in T-01 stands for Tech, S in S-23 stands for Sanity.&lt;br /&gt;
* E.A.R stands for Eternal Ascension Resonances.&lt;br /&gt;
* The E.A.R as well as Music Sheet names are inspired by a few different manga. Well the mechanics are inspired by a gacha game. &lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4613</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4613"/>
		<updated>2024-12-22T09:11:57Z</updated>

		<summary type="html">&lt;p&gt;Dutop: fix table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Psionics and You =&lt;br /&gt;
Psionics are a recent development &#039;&#039;&#039;(as in they first came to be publicly on August 18th, 2650)&#039;&#039;&#039; from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion&#039;s body takes more damage from all sources (about 20% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below. Becoming a psion requires visiting Soteria between shifts (or having a psion capable of it making you one) while removing your psionic abilities is but one surgical procedure away to remove the enhanced organ. Beware, your body remains weakened even if the organ is removed.&lt;br /&gt;
&lt;br /&gt;
Psions must also &#039;&#039;&#039;always&#039;&#039;&#039; maintain &#039;&#039;&#039;Purity of Body&#039;&#039;&#039;, what is purity of body? It is keeping all mechanical implants, organs, organ modules, or synthetic limbs out of and outside the body. A psion&#039;s body cannot be connected to machines in such a way, causing any implants to painfully and viciously be rejected in such a way that it greatly damages the psion. For what reason psions must maintain purity of body is presently unknown, but trying to ascend with any augmentation, including cruciforms, will be hazardous to your health. Of course, this &#039;&#039;&#039;does not&#039;&#039;&#039; apply to bio-implants, which contain no machine parts, nor gene mods, genetic tampering, or biological meddling.&lt;br /&gt;
&lt;br /&gt;
Finally, be aware what is expected of you in regards of the colonie&#039;s [[Laws]], as committing a crime with your psionic powers increases the fines and time served. Additionally, be wary of using powers like journey to nowhere, as teleporting an unwilling person is at minimum considered attempted murder.&lt;br /&gt;
&lt;br /&gt;
=== How do my stats effect my psionic power? ===&lt;br /&gt;
In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the &#039;&#039;&#039;status&#039;&#039;&#039; menu which shows your current and total psi essence pool. &lt;br /&gt;
&lt;br /&gt;
Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down.&lt;br /&gt;
So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.&lt;br /&gt;
&lt;br /&gt;
Essence points are regained naturally every 10 minutes and can be potentially effected by various perks, stimulants, and items. Your essence will always fill to its maximum capacity without you needing to worry about it. If you wish to increase your psi essence regeneration or maximum psi pool, use of objects such as psi inhalants or chemicals such as cerebrix or drug stims will greatly help you regenerate essence or temporarily increase your maximum psi pool, but come with various side effects.&lt;br /&gt;
&lt;br /&gt;
Your cognition also effects the rate at which you restore your psi essence. For every 20 cognition you have, you reduce the amount of time it takes to restore a psi point by 1 minute, up to a maximum of 5 minutes at 100 cognition. Use of psionic grace can reduce this number even further.&lt;br /&gt;
&lt;br /&gt;
You can make cerebrix by combining 1:1:1 of psilocybin, synaptizine, and cryptobiolin, which creates 3 units. You may further refine the process by combining 40:40:40 cerebrix, water, and silicon to create a cerebrix inhaler, which restores 1 psi point instantly with no side effects and may be recycled for one glass and one plastic sheet.&lt;br /&gt;
&lt;br /&gt;
==Powers: Your guide to being a mind wizard==&lt;br /&gt;
Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you&#039;ll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.&lt;br /&gt;
&lt;br /&gt;
=== Basic Powers===&lt;br /&gt;
These powers are available all psions and range from powers that require only a little bit of essence up to powers that require a high cognition to have of an essence pool. Greater powers may come with restrictions or other unusual effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic healing (1) || Heal yourself, but take heavy amounts of agony and become stunned. || Heals 30 brute and 30 burn.&lt;br /&gt;
Toughness may mitigate the effect and allow you to resist the pain damage, painkillers and racial resistance will also help.&lt;br /&gt;
Psionic Attunement halves the stun as well as the agony taken.&lt;br /&gt;
|-&lt;br /&gt;
| Telepathic projection (1) || Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. This is primarily words, but may include brief, vague snippets of emotions or other sensory information. || This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Blade (1)|| Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Shield (1) &lt;br /&gt;
| Create a psionic shield that can block melee attacks. If already created in hand, upgrades the shield to block bullets and beams at the cost of 10 shield health but increases blocking chances by 10%.&lt;br /&gt;
If already upgraded, heals the shield by 80 health and increases blocking chances by 5%.&lt;br /&gt;
If Psionic Psychosis or Toughness is 60 or higher, automatically upgrades the newly created shield. &lt;br /&gt;
| Functions exactly like a standard shield.&lt;br /&gt;
When upgrading the shield, have it active in hand.&lt;br /&gt;
If using two shields at once, both are upgraded at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Prowess (1) || You gain telekinesis, allowing you to pick up objects and move them around, as well as interact with some objects at range. Careful, as you can hurt yourself and others using this (unless that&#039;s what you want). || Can be used to do a variety of things and can only be removed by willingly ending it or through scientific methods. Using this power, once activated, does not cost any psi points.&lt;br /&gt;
|-&lt;br /&gt;
| End Telekinesis (0) || End your telekinesis. You may reactivate telekinesis by spending another psi point. || Useful for if you get tired of picking up random objects or pushing walls when randomly clicking your screen to face various directions.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Fist (1) || Create a one hit use psi fist in your hand which deals damage and knock back based on your current robustness when used. || This is a temporary item that will vanish if it leaves your hand. This power vanishes after one attack, but deals damage that scales the same as the psychic blade while dealing 2/4/6 tile knock-back depending on your robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Pyrokinetic Spark (1) || Expend a single point of your psi essence to create a tiny flickering fire in your hand that will shine light and ignite combustible materials, can be thrown but will extinguish quickly&lt;br /&gt;
|This can light cobwebs on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic Fullness (1)&lt;br /&gt;
|Expend a single point of your psi essence to convince your stomach it&#039;s not actually that hungry, burning fat reserves to keep going strong. Taxing on the mind and causes minor burns.&lt;br /&gt;
|If you have the perk Psionic Attunement, you will take only 5 burn damage as apposed to 10.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Omnitool (2)|| Create an omnitool which has tool qualities based on 80% of your biology and mechanical skills, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tool Creation (2) || Using an oddity, you create a permanent tool out of it, sacrificing the oddity to have it randomly become a tool. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one of six potential tools. The tools are lesser than their high tier counterparts, but have odd qualities and come with themes. Some may be used as weapons but generally are not as effective as actual psi-weapons. These can be modified and upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Meditative Focus (2) || Expend two psi points of your psi essence to focus your mind and increase your sanity.&lt;br /&gt;
|Heals [5 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 10 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 5 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Swarm (2)&lt;br /&gt;
|Spend two psionic essence to call forth a psionic energy cloud that will rip at foes and protect you for a short time.&lt;br /&gt;
|Lasts 30 life ticks.&lt;br /&gt;
|-&lt;br /&gt;
|Pain Infliction (2)&lt;br /&gt;
|Expend two psi points to inflict pain upon whatever person you are currently grabbing in a tight hold.&lt;br /&gt;
|Must be aggressively grabbing the person.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Weapon Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a range weapon. The oddities stats affect what is most likely to be created, but the choice is still random. Psionic guns &#039;&#039;&#039;do not&#039;&#039;&#039; come loaded. || Creates one six random guns. All guns are 10% to 20% weaker than than their official versions. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Melee Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a melee weapon. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one six random melee weapons. They have unusual but crappy tool qualities and are suited better as decent weapons, though are easily outshone end game weaponry. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Call (2) || You call burrowing creatures from all nearby burrows and cracks. What appears is random. None of the things called are inherently friendly to you, meaning you may call things that are hostile and attack you and your allies. || Useful if you need a distraction, cannon fodder, you&#039;re a cht&#039;mant looking to (hopefully) call roaches or spiders to your location. Use at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Banish (4) || You force all burrowing creatures to flee from you, forcing them to go inside their burrows and leave for parts unknown. || Some creatures may actively try to resist the affect. Only works on creatures capable of burrowing and only if a burrow they can reach is nearby. Resisting creatures will still attack if you get close and may give up if they cannot reach the burrow.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Armor (4) || You create a suit of psionic armor which provides decent all-round protection for you. Using this power destroys whatever armor, boots, gloves, and hat you are wearing. The suit enhances your cognition for each piece you&#039;re wearing but they disappear if you remove it for any reason. || Each Psionic Armor piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Psionic Armor piece has an armor value of 8.&lt;br /&gt;
Psionic Armor pieces are all space proof.&lt;br /&gt;
Psionic Armor Gloves and Boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Psion Robes however do slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
| Journey to Nowhere (5) || You teleport yourself, whatever you are holding or wearing, and any person you are grabbing to the nightmare realm known as Deep Maintenance. You are not guaranteed safety and the effect weakens you on arrival. While you will always land in an empty spot, you may be surrounded by traps or possibly hostile life forms that will rip you limb from limb immediately. || &#039;&#039;&#039;Do not use this unless you are heavily armored, carrying lots of supplies, and prepared. Taking yourself and an unwilling subject is considered attempted murder. Keep in mind, as a psion, if you die in deep maintenance it is unlikely you will be found and rescued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Specific Powers===&lt;br /&gt;
Job specific powers are linked to a specific job and cannot normally be obtained without playing that specific job. Unlike standard or greater powers, these are generally thematic and may cost lesser or more points than either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic Restoration (2) || You heal whoever you are presently grabbing for damage similar to psychosomatic healing, but weaker and a little safer. || Heals 30 brute and 30 burn at the cost of double the psi essence. This power, however, doesn&#039;t cause pain like its lesser variant.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tranquility (2) || Expend two psi points of your psi essence to calm the mind of another person you are grappling and restore their sanity.&lt;br /&gt;
|Heals [10 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 20 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 10 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| Cerebral Regeneration (3) || Heals the mind of whoever you are grappling or yourself if you are currently grabbing nobody. When used on yourself, the power cost is reduced to 0. || This power heals 60 brain damage instantly but does not cure the effect that caused the brain damage so additional healing may be needed. Works on people who are unconscious but not dead. The cost is free if used on yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Peace of Mind (4)&lt;br /&gt;
|Expend four psi points to put whatever person you are currently grabbing to sleep for a short time.&lt;br /&gt;
|Must be aggressively grabbing the person.&lt;br /&gt;
|-&lt;br /&gt;
| Gift of the Psion (4) || You reach into the mind of another you are grappling and attempt to empower them, giving you different effects based on what they are. This power requires massive amounts of essence to use and its highly suggested that you take the time to provide actual psychological help in the mean time. || When grappling someone this power grants different perks based on if the target is a psion or not. In a psion, they gain Psionic Grace and in a non-psion they gain Mind Over Matter. Do keep in mind, using this power &#039;&#039;&#039;logs and messages admins&#039;&#039;&#039;, so be sure to employ actual roleplay and try not to game the benefit too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xenoarchaeology-Aquired Powers === &lt;br /&gt;
Some powers can be learned through the use of artifacts acquired through [[Guide_To_Xenoarchaeology|Xenoarchaeology]], or through crafting.&lt;br /&gt;
&lt;br /&gt;
When inside of psionic catalysts, each power has a resonance that is used in crafting with the E.A.R located in the Soteria Institute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes !! Recipe !! Resonance                          &lt;br /&gt;
|-&lt;br /&gt;
| Electro-Kinetic Orb (0) &lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|WarmColdClimateHealing&lt;br /&gt;
|Electro: Quick&lt;br /&gt;
|-&lt;br /&gt;
| Cryo-Kinetic Orb (0)&lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|SuppressionAgeClimate&lt;br /&gt;
|Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pyro-Kinetic Orb (0) &lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|SuppressionClimateHealing&lt;br /&gt;
|Warm&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Barrier (2)&lt;br /&gt;
|Expend two psi points to create a psychic barrier a short distance from where the psion is facing. It blocks all movement and projectiles, but not vision.&lt;br /&gt;
|Lasts for 10 seconds&lt;br /&gt;
|ProtectionWarm&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Psychoactive Manipulation (2)&lt;br /&gt;
|Expend two points of essence to psionically manipulate an oddity. Unlike other, more refined methods, this process is entirely random. The process could make the oddity or anomaly better or worse.&lt;br /&gt;
|Can be used to fish for perks on an oddity.&lt;br /&gt;
|SeekingGreater&lt;br /&gt;
|Greater&lt;br /&gt;
|-&lt;br /&gt;
|Chosen Control (4)&lt;br /&gt;
|Expend four psi points to clear all effects that impede one&#039;s control. Remove stuns, paralysis, pain, agony, restrainments, and clears the users body of all chemicals and addictions.&lt;br /&gt;
|Removes handcuffs and shoecuffs, dropping them on the ground.&lt;br /&gt;
|HealingSuppressionClimateCarbon&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Locate Mind-Essence (5)&lt;br /&gt;
|Expend five points of essence to psionically detect the thoughts and location of another higher life form. Does not work on animals, cruciform bearers, synthetics, or those wearing psionic protection. Can locate lingering echoes of thoughts in the deceased, allowing you to find bodies.&lt;br /&gt;
|Gives coordinates as well as area name&lt;br /&gt;
|ClimateRegicideSuppression&lt;br /&gt;
|Seeking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Maintenance Powers ===&lt;br /&gt;
Deep Maintenance Powers are found when combating Deep Maintenance monsters, typically found after sifting through the ashes, or through crafting. &lt;br /&gt;
&lt;br /&gt;
When inside of psionic catalysts, each power has a resonance that is used in crafting with the E.A.R located in the Soteria Institute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes !! Recipe !! Resonance&lt;br /&gt;
|-&lt;br /&gt;
| Layered Psychic Shield (1) || Creates a layered shield capable of blocking bullets, energy beams, and melee attacks. || Functions exactly like a standard shield.&lt;br /&gt;
Unlike the Psychic Shield, it does not upgrade in-hand shields.&lt;br /&gt;
&lt;br /&gt;
Shield created is upgrade-able by Psychic Shield.&lt;br /&gt;
|ProtectionProtection&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
|Nightmarish Mind (1)&lt;br /&gt;
|Expend a single psi point to realign your mind to that of nightmare stalkers, causing them to not react to your presence, even when you attack them. May have unforeseen consequences.&lt;br /&gt;
|Sets your faction to the same as stalkers.&lt;br /&gt;
If you are a Cht&#039;Mant, or have genetical changed your faction, then this overrides it.&lt;br /&gt;
|QuickSeeking&lt;br /&gt;
|Night&lt;br /&gt;
|-&lt;br /&gt;
|Rust (1)&lt;br /&gt;
|Expend a single psi point to wither an object, making it rust away and weaken.&lt;br /&gt;
|Only makes the item in your active hand old.&lt;br /&gt;
|QuickQuick&lt;br /&gt;
|Rust&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Suture (1)&lt;br /&gt;
|Expend one of your essence to create a psionic suture in hand, able to stop bleeding. If you are more psionically gifted, it can even help heal wounds.&lt;br /&gt;
|Only dropped by flesh behemoths&lt;br /&gt;
If you have Psionic Attunement, you gain 1 more additional use on the summoned suture. If you have Psionic Harmony, you gain 1 more additional use on the summoned suture. By default deals 1 damage. If you have Psionic Attunement, it adds 5 healing. If you have Psionic Harmony, it adds 5 healing. If you have Mind over Matter, it adds 5 healing. If you have Mind Master, it multiplies healing by 2.&lt;br /&gt;
|HealingNull&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Meditative Focus (1)&lt;br /&gt;
|Expend a psi points of your psi essence to clear out any chemical in your body, helpful or not.&lt;br /&gt;
|Only dropped by flesh behemoths. When inside a psionic catalyst, it&#039;s named Psionic Purify. Clears all chemicals on body, in blood and ingested.&lt;br /&gt;
|QuickNullDark&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Discombobulate (1)&lt;br /&gt;
|Spend an essence to violently destroy a pile of trash.&lt;br /&gt;
|Only dropped by the ponderous. When used, it throws rods and glass as well as items inside around. Also makes a small smoke screen. If you have Psionic Attunement, it removes the psionic cost.&lt;br /&gt;
|WarmClimate&lt;br /&gt;
|Warm&lt;br /&gt;
|-&lt;br /&gt;
|Decay (2)&lt;br /&gt;
|Expend two psi points to wither and rust every object a person you are grabbing is holding or wearing, rendering each object worse and weaker.&lt;br /&gt;
|It is able to delete power cells, makes the person wear plasma-infected clothing and deletes ammo inside of boxes or mags.&lt;br /&gt;
|QuickRust&lt;br /&gt;
|Age&lt;br /&gt;
|-&lt;br /&gt;
|Kings Decorum (2)&lt;br /&gt;
|Expend two psi points to expel gore, blood, and smoke to decorate the world as the king desires.&lt;br /&gt;
|Makes a smoke screen and shakes the camera of anyone around you.&lt;br /&gt;
|AgeRustCarbon&lt;br /&gt;
|Regicide&lt;br /&gt;
|-&lt;br /&gt;
|Reorganize (2)&lt;br /&gt;
|Expend a small amount of essence to compress a scrap pile into a condensed cube for easier transportation.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
If you have Psionic Attunement, only costs 1 psionic cost.&lt;br /&gt;
|QuickSuppression&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Bring Darkness (3)&lt;br /&gt;
|Expend three psi points to break all the lights connected to the power grid near you. Does not work on independent light sources, sunlight, or grant you sight in darkness.&lt;br /&gt;
|Breaks all lights in the area you are in, also spawns blood messages that drain sanity.&lt;br /&gt;
|AgeNight&lt;br /&gt;
|Dark&lt;br /&gt;
|-&lt;br /&gt;
|Mindjack (3)&lt;br /&gt;
|Expend three psi points to force a lesser creature to ally with you, changing it to not only ally with colonists but to turn on its former friends. Does not work on creatures incapable of proper violence, such as rats.&lt;br /&gt;
|Only dropped by Hound of the Crown. When inside a psionic catalyst, it is named &amp;quot;Enslavement&amp;quot;. Sets faction of the mob to be &amp;quot;mindjacked&amp;quot;. Sets mob to be a colony ally and friendly to colony.&lt;br /&gt;
|RegicideAgeCarbon&lt;br /&gt;
|Greater&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Temperature Regulate (4)&lt;br /&gt;
|Expend four psi points to eather heat or cool your body.&lt;br /&gt;
|Only dropped by flesh behemoths&lt;br /&gt;
|ColdWarm&lt;br /&gt;
|Climate&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Together (4)&lt;br /&gt;
|Expend some essence to collect trash from deepmaints and pile it in front of you.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
If you have Psionic Attunement, only costs 3 psionic cost.&lt;br /&gt;
|QuickSinking&lt;br /&gt;
|Seeking&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Ascension (5)&lt;br /&gt;
|Expend five psi points to ascend someone standing in front of you, making them a psion. The process is extremely damaging to the mind and you must stand still during it.&lt;br /&gt;
|Does not force the person to become a Psion. Deals brain damage to the person that uses the Power, not the newly ascended person.&lt;br /&gt;
|SteelRustAgeQuick&lt;br /&gt;
|Carbon&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Hemorrhage (5)&lt;br /&gt;
|Expend five psi points to destroy the brain of anyone you are grappling. Lesser creatures will be instantly slain in a messy fashion, unless they are harmless.&lt;br /&gt;
|Only dropped by The Dreaming King. Deals 60 brain damage to any human type mob. Directly proc calls gib on mobs that are not human type.&lt;br /&gt;
|CarbonRegicideNight&lt;br /&gt;
|Sinking&lt;br /&gt;
|-&lt;br /&gt;
|Seek the Dream (5)&lt;br /&gt;
|Expend five psi points and wither your body and mind to call three dreaming daemons from somewhere else. They are not inherently allied to you.&lt;br /&gt;
|When inside a psionic catalyst named &amp;quot;Dream Seeker&amp;quot;. Removes 20 stats other then Viv and Ana. Makes everyone within 10 tiles of you have screen shake.&lt;br /&gt;
|SeekingNight&lt;br /&gt;
|Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Void robe (6) || When applied, it creates an ultra-light protected cloak, spurring the wearer to new adventures in the kingdom of the king of dreams! Each part of the kit enhances the psion&#039;s thinking abilities and accelerates his step. || Each Void robe piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Void robe piece has a variation in armor level.&lt;br /&gt;
Void robe pieces are all space proof.&lt;br /&gt;
Void robe gloves and boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Void robe set speeds up the wearer&lt;br /&gt;
|ProtectionSuppression&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
| Durable shell (8) || Creates a set of very strong armor, using your mind and the environment as the material. Each piece of armor replaces the clothes you are already wearing, and provides additional strength to your body, in exchange for your psionic abilities. || Each Durable shell piece gives +5 Toughness for a total of 20.&lt;br /&gt;
Durable shell robe piece has an armor value of 15 as well as a 100 bomb armor.&lt;br /&gt;
Durable shell pieces are all space proof.&lt;br /&gt;
Durable shell gloves and boots are both insulated.&lt;br /&gt;
The helmet provides a powerful light.&lt;br /&gt;
Durable shell robes however slow down the wearer.&lt;br /&gt;
|SuppressionProtectionProtectionProtection&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
|Merge Flesh and Steel (10)&lt;br /&gt;
|Expend a massive pool of ten psi points and your own body to become something greater. To grasp at perfection, one must make sacrifices...&lt;br /&gt;
|When inside a psionic catalyst, it&#039;s named &amp;quot;Heretical Ascension&amp;quot;. Does not allow you to play/control the greater being.&lt;br /&gt;
|CarbonRustAgeQuick&lt;br /&gt;
|Steel&lt;br /&gt;
|}&lt;br /&gt;
==Psionic Perks==&lt;br /&gt;
Psionic powers may be effected by perks, which can be gained by background character options, oddities, or other effects in round. Psionic perks are usually pretty limited towards what they effect, but can drastically change your play style depending on what they do and what you have. Below is a list of perks that psions may potentially have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Psion || You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. You require a bit more food to support the specialized organ you&#039;ve developed. &lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
| Given by your psion organ. -20 Max Health, very minuscule hunger increase, an additional organ in your head, and all non-organic implants, modules, or body parts are forcefully and painfully ejected from the body.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Psychosis|| You lived a life of unsettled violence. Maybe it was circumstance, maybe it was necessity, or maybe you just liked hurting people. No matter the reason, your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.|| Any temporary psionic item that scales off of any stat deals its maximum damage regardless of your abilities. (Telekinetic fist always deals 33 damage and has 6 tile knock-back, psychic blade deals 33 damage per hit, etc. etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Harmony || You have achieved inner harmony, your balance of emotion giving you peace of mind and thus expanding your potential as a psion. With this frame of mind, you retain a higher maximum psi pool than others, increasing your capacity by two.|| Your maximum psi points increases by 2. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Attunement || You have, through practice or innate talent, mastered your psionic abilities to such a degree that you have greater control of the negative side effects of your powers. Whenever you use a psionic power that has negative side effects, you take only half the penalties a psion normally would. || You take 50% less penalty when using abilities like psychosomatic healing, psychosomatic transference. etc. etc. You also remove the cost of using telepathy and telekinetic prowess. &lt;br /&gt;
|-&lt;br /&gt;
| Mind Master || Your training as a Soteria psychologist and understanding of psychiatry has given you a deep understanding of how the mind works. As a result, if you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.|| Your maximum psi points increases by 5. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Grace || The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. || The time it takes to recover psi essence is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Mind over Matter || You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. || You gain a +10 to most stats for the remainder of the shift. This perk is only available to non-psions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= E.A.R =&lt;br /&gt;
The EGO: E.A.R. T-01-92beta S-23 (aka E.A.R) is dark marble machinery that is used to craft different psionic catalysts. &lt;br /&gt;
&lt;br /&gt;
Crafting is based off different &amp;quot;Resonances&amp;quot; found inside a non-used powered psionic catalyst. To see recipes in game you can look to the EGO: E.A.R Music Sheet or use the tables found on this wiki page.&lt;br /&gt;
&lt;br /&gt;
E.A.R has a maximum of four psionic catalysts, if a recipe overlaps, it will create more then one psionic catalyst.&lt;br /&gt;
&lt;br /&gt;
When adding psionic catalysts, Pillar slot order matters, as when the E.A.R is activated it will go in order from 1st to 4th and grab the Resonance. If a Pillar is unused, it will add nothing. Note that you can skip slots and still have successful crafting. &lt;br /&gt;
&lt;br /&gt;
Note that used psionic catalysts turn the resonance to &amp;quot;Null&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== How to use the E.A.R ==&lt;br /&gt;
&lt;br /&gt;
# Gather many different psionic catalysts. More different types the better&lt;br /&gt;
# Click the psionic catalysts onto the E.A.R and slot them.&lt;br /&gt;
# Once you&#039;re done slotting in psionic catalysts, click the E.A.R with a open hand and activate it.&lt;br /&gt;
&lt;br /&gt;
Once done you&#039;re hopefully rewarded with new psionic catalysts. &lt;br /&gt;
&lt;br /&gt;
== E.A.R Trivia ==&lt;br /&gt;
* E.A.R has a hidden description that reads as the following &amp;quot;Design and prototyped by a non psionic CRO, many personal touches are engraved in runes, fractal patterns and small engraving of a name starting with a stylized T.&amp;quot;&lt;br /&gt;
* T in T-01 stands for Tech, S in S-23 stands for Sanity.&lt;br /&gt;
* E.A.R stands for Eternal Ascension Resonances.&lt;br /&gt;
* The E.A.R as well as Music Sheet names are inspired by a few different manga, while the mechanics are inspired by a gacha game. &lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4612</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4612"/>
		<updated>2024-12-22T08:56:44Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Small corrections of style, typography and grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Psionics and You =&lt;br /&gt;
Psionics are a recent development &#039;&#039;&#039;(as in they first came to be publicly on August 18th, 2650)&#039;&#039;&#039; from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion&#039;s body takes more damage from all sources (about 20% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below. Becoming a psion requires visiting Soteria between shifts (or having a psion capable of it making you one) while removing your psionic abilities is but one surgical procedure away to remove the enhanced organ. Beware, your body remains weakened even if the organ is removed.&lt;br /&gt;
&lt;br /&gt;
Psions must also &#039;&#039;&#039;always&#039;&#039;&#039; maintain &#039;&#039;&#039;Purity of Body&#039;&#039;&#039;, what is purity of body? It is keeping all mechanical implants, organs, organ modules, or synthetic limbs out of and outside the body. A psion&#039;s body cannot be connected to machines in such a way, causing any implants to painfully and viciously be rejected in such a way that it greatly damages the psion. For what reason psions must maintain purity of body is presently unknown, but trying to ascend with any augmentation, including cruciforms, will be hazardous to your health. Of course, this &#039;&#039;&#039;does not&#039;&#039;&#039; apply to bio-implants, which contain no machine parts, nor gene mods, genetic tampering, or biological meddling.&lt;br /&gt;
&lt;br /&gt;
Finally, be aware what is expected of you in regards of the colonie&#039;s [[Laws]], as committing a crime with your psionic powers increases the fines and time served. Additionally, be wary of using powers like journey to nowhere, as teleporting an unwilling person is at minimum considered attempted murder.&lt;br /&gt;
&lt;br /&gt;
=== How do my stats effect my psionic power? ===&lt;br /&gt;
In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the &#039;&#039;&#039;status&#039;&#039;&#039; menu which shows your current and total psi essence pool. &lt;br /&gt;
&lt;br /&gt;
Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down.&lt;br /&gt;
So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.&lt;br /&gt;
&lt;br /&gt;
Essence points are regained naturally every 10 minutes and can be potentially effected by various perks, stimulants, and items. Your essence will always fill to its maximum capacity without you needing to worry about it. If you wish to increase your psi essence regeneration or maximum psi pool, use of objects such as psi inhalants or chemicals such as cerebrix or drug stims will greatly help you regenerate essence or temporarily increase your maximum psi pool, but come with various side effects.&lt;br /&gt;
&lt;br /&gt;
Your cognition also effects the rate at which you restore your psi essence. For every 20 cognition you have, you reduce the amount of time it takes to restore a psi point by 1 minute, up to a maximum of 5 minutes at 100 cognition. Use of psionic grace can reduce this number even further.&lt;br /&gt;
&lt;br /&gt;
You can make cerebrix by combining 1:1:1 of psilocybin, synaptizine, and cryptobiolin, which creates 3 units. You may further refine the process by combining 40:40:40 cerebrix, water, and silicon to create a cerebrix inhaler, which restores 1 psi point instantly with no side effects and may be recycled for one glass and one plastic sheet.&lt;br /&gt;
&lt;br /&gt;
==Powers: Your guide to being a mind wizard==&lt;br /&gt;
Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you&#039;ll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.&lt;br /&gt;
&lt;br /&gt;
=== Basic Powers===&lt;br /&gt;
These powers are available all psions and range from powers that require only a little bit of essence up to powers that require a high cognition to have of an essence pool. Greater powers may come with restrictions or other unusual effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic healing (1) || Heal yourself, but take heavy amounts of agony and become stunned. || Heals 30 brute and 30 burn.&lt;br /&gt;
Toughness may mitigate the effect and allow you to resist the pain damage, painkillers and racial resistance will also help.&lt;br /&gt;
Psionic Attunement halves the stun as well as the agony taken.&lt;br /&gt;
|-&lt;br /&gt;
| Telepathic projection (1) || Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. This is primarily words, but may include brief, vague snippets of emotions or other sensory information. || This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Blade (1)|| Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Shield (1) || Create a psionic shield that can block melee attacks.&lt;br /&gt;
If already created in hand, upgrades the shield to block bullets and beams at the cost of 10 shield health but increases blocking chances by 10%.&lt;br /&gt;
If already upgraded, heals the shield by 80 health and increases blocking chances by 5%.&lt;br /&gt;
If Psionic Psychosis or Toughness is 60 or higher, automatically upgrades the newly created shield. || Functions exactly like a standard shield.&lt;br /&gt;
When upgrading the shield, have it active in hand.&lt;br /&gt;
If using two shields at once, both are upgraded at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Prowess (1) || You gain telekinesis, allowing you to pick up objects and move them around, as well as interact with some objects at range. Careful, as you can hurt yourself and others using this (unless that&#039;s what you want). || Can be used to do a variety of things and can only be removed by willingly ending it or through scientific methods. Using this power, once activated, does not cost any psi points.&lt;br /&gt;
|-&lt;br /&gt;
| End Telekinesis (0) || End your telekinesis. You may reactivate telekinesis by spending another psi point. || Useful for if you get tired of picking up random objects or pushing walls when randomly clicking your screen to face various directions.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Fist (1) || Create a one hit use psi fist in your hand which deals damage and knock back based on your current robustness when used. || This is a temporary item that will vanish if it leaves your hand. This power vanishes after one attack, but deals damage that scales the same as the psychic blade while dealing 2/4/6 tile knock-back depending on your robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Pyrokinetic Spark (1) || Expend a single point of your psi essence to create a tiny flickering fire in your hand that will shine light and ignite combustible materials, can be thrown but will extinguish quickly&lt;br /&gt;
|This can light cobwebs on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic Fullness (1)&lt;br /&gt;
|Expend a single point of your psi essence to convince your stomach it&#039;s not actually that hungry, burning fat reserves to keep going strong. Taxing on the mind and causes minor burns.&lt;br /&gt;
|If you have the perk Psionic Attunement, you will take only 5 burn damage as apposed to 10.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Omnitool (2)|| Create an omnitool which has tool qualities based on 80% of your biology and mechanical skills, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tool Creation (2) || Using an oddity, you create a permanent tool out of it, sacrificing the oddity to have it randomly become a tool. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one of six potential tools. The tools are lesser than their high tier counterparts, but have odd qualities and come with themes. Some may be used as weapons but generally are not as effective as actual psi-weapons. These can be modified and upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Meditative Focus (2) || Expend two psi points of your psi essence to focus your mind and increase your sanity.&lt;br /&gt;
|Heals [5 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 10 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 5 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Swarm (2)&lt;br /&gt;
|Spend two psionic essence to call forth a psionic energy cloud that will rip at foes and protect you for a short time.&lt;br /&gt;
|Lasts 30 life ticks.&lt;br /&gt;
|-&lt;br /&gt;
|Pain Infliction (2)&lt;br /&gt;
|Expend two psi points to inflict pain upon whatever person you are currently grabbing in a tight hold.&lt;br /&gt;
|Must be aggressively grabbing the person.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Weapon Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a range weapon. The oddities stats affect what is most likely to be created, but the choice is still random. Psionic guns &#039;&#039;&#039;do not&#039;&#039;&#039; come loaded. || Creates one six random guns. All guns are 10% to 20% weaker than than their official versions. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Melee Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a melee weapon. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one six random melee weapons. They have unusual but crappy tool qualities and are suited better as decent weapons, though are easily outshone end game weaponry. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Call (2) || You call burrowing creatures from all nearby burrows and cracks. What appears is random. None of the things called are inherently friendly to you, meaning you may call things that are hostile and attack you and your allies. || Useful if you need a distraction, cannon fodder, you&#039;re a cht&#039;mant looking to (hopefully) call roaches or spiders to your location. Use at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Banish (4) || You force all burrowing creatures to flee from you, forcing them to go inside their burrows and leave for parts unknown. || Some creatures may actively try to resist the affect. Only works on creatures capable of burrowing and only if a burrow they can reach is nearby. Resisting creatures will still attack if you get close and may give up if they cannot reach the burrow.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Armor (4) || You create a suit of psionic armor which provides decent all-round protection for you. Using this power destroys whatever armor, boots, gloves, and hat you are wearing. The suit enhances your cognition for each piece you&#039;re wearing but they disappear if you remove it for any reason. || Each Psionic Armor piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Psionic Armor piece has an armor value of 8.&lt;br /&gt;
Psionic Armor pieces are all space proof.&lt;br /&gt;
Psionic Armor Gloves and Boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Psion Robes however do slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
| Journey to Nowhere (5) || You teleport yourself, whatever you are holding or wearing, and any person you are grabbing to the nightmare realm known as Deep Maintenance. You are not guaranteed safety and the effect weakens you on arrival. While you will always land in an empty spot, you may be surrounded by traps or possibly hostile life forms that will rip you limb from limb immediately. || &#039;&#039;&#039;Do not use this unless you are heavily armored, carrying lots of supplies, and prepared. Taking yourself and an unwilling subject is considered attempted murder. Keep in mind, as a psion, if you die in deep maintenance it is unlikely you will be found and rescued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Specific Powers===&lt;br /&gt;
Job specific powers are linked to a specific job and cannot normally be obtained without playing that specific job. Unlike standard or greater powers, these are generally thematic and may cost lesser or more points than either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic Restoration (2) || You heal whoever you are presently grabbing for damage similar to psychosomatic healing, but weaker and a little safer. || Heals 30 brute and 30 burn at the cost of double the psi essence. This power, however, doesn&#039;t cause pain like its lesser variant.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tranquility (2) || Expend two psi points of your psi essence to calm the mind of another person you are grappling and restore their sanity.&lt;br /&gt;
|Heals [10 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 20 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 10 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| Cerebral Regeneration (3) || Heals the mind of whoever you are grappling or yourself if you are currently grabbing nobody. When used on yourself, the power cost is reduced to 0. || This power heals 60 brain damage instantly but does not cure the effect that caused the brain damage so additional healing may be needed. Works on people who are unconscious but not dead. The cost is free if used on yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Peace of Mind (4)&lt;br /&gt;
|Expend four psi points to put whatever person you are currently grabbing to sleep for a short time.&lt;br /&gt;
|Must be aggressively grabbing the person.&lt;br /&gt;
|-&lt;br /&gt;
| Gift of the Psion (4) || You reach into the mind of another you are grappling and attempt to empower them, giving you different effects based on what they are. This power requires massive amounts of essence to use and its highly suggested that you take the time to provide actual psychological help in the mean time. || When grappling someone this power grants different perks based on if the target is a psion or not. In a psion, they gain Psionic Grace and in a non-psion they gain Mind Over Matter. Do keep in mind, using this power &#039;&#039;&#039;logs and messages admins&#039;&#039;&#039;, so be sure to employ actual roleplay and try not to game the benefit too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xenoarchaeology-Aquired Powers === &lt;br /&gt;
Some powers can be learned through the use of artifacts acquired through [[Guide_To_Xenoarchaeology|Xenoarchaeology]], or through crafting.&lt;br /&gt;
&lt;br /&gt;
When inside of psionic catalysts, each power has a resonance that is used in crafting with the E.A.R located in the Soteria Institute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes !! Recipe !! Resonance                          &lt;br /&gt;
|-&lt;br /&gt;
| Electro-Kinetic Orb (0) &lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|WarmColdClimateHealing&lt;br /&gt;
|Electro: Quick&lt;br /&gt;
|-&lt;br /&gt;
| Cryo-Kinetic Orb (0)&lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|SuppressionAgeClimate&lt;br /&gt;
|Cold&lt;br /&gt;
|-&lt;br /&gt;
| Pyro-Kinetic Orb (0) &lt;br /&gt;
| Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. &lt;br /&gt;
| Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is more costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|SuppressionClimateHealing&lt;br /&gt;
|Warm&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Barrier (2)&lt;br /&gt;
|Expend two psi points to create a psychic barrier a short distance from where the psion is facing. It blocks all movement and projectiles, but not vision.&lt;br /&gt;
|Lasts for 10 seconds&lt;br /&gt;
|ProtectionWarm&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Psychoactive Manipulation (2)&lt;br /&gt;
|Expend two points of essence to psionically manipulate an oddity. Unlike other, more refined methods, this process is entirely random. The process could make the oddity or anomaly better or worse.&lt;br /&gt;
|Can be used to fish for perks on an oddity.&lt;br /&gt;
|SeekingGreater&lt;br /&gt;
|Greater&lt;br /&gt;
|-&lt;br /&gt;
|Chosen Control (4)&lt;br /&gt;
|Expend four psi points to clear all effects that impede one&#039;s control. Remove stuns, paralysis, pain, agony, restrainments, and clears the users body of all chemicals and addictions.&lt;br /&gt;
|Removes handcuffs and shoecuffs, dropping them on the ground.&lt;br /&gt;
|HealingSuppressionClimateCarbon&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Locate Mind-Essence (5)&lt;br /&gt;
|Expend five points of essence to psionically detect the thoughts and location of another higher life form. Does not work on animals, cruciform bearers, synthetics, or those wearing psionic protection. Can locate lingering echoes of thoughts in the deceased, allowing you to find bodies.&lt;br /&gt;
|Gives coordinates as well as area name&lt;br /&gt;
|ClimateRegicideSuppression&lt;br /&gt;
|Seeking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Maintenance Powers ===&lt;br /&gt;
Deep Maintenance Powers are found when combating Deep Maintenance monsters, typically found after sifting through the ashes, or through crafting. &lt;br /&gt;
&lt;br /&gt;
When inside of psionic catalysts, each power has a resonance that is used in crafting with the E.A.R located in the Soteria Institute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes !! Recipe !! Resonance&lt;br /&gt;
|-&lt;br /&gt;
| Layered Psychic Shield (1) || Creates a layered shield capable of blocking bullets, energy beams, and melee attacks. || Functions exactly like a standard shield.&lt;br /&gt;
Unlike the Psychic Shield, it does not upgrade in-hand shields.&lt;br /&gt;
&lt;br /&gt;
Shield created is upgrade-able by Psychic Shield.&lt;br /&gt;
|ProtectionProtection&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
|Nightmarish Mind (1)&lt;br /&gt;
|Expend a single psi point to realign your mind to that of nightmare stalkers, causing them to not react to your presence, even when you attack them. May have unforeseen consequences.&lt;br /&gt;
|Sets your faction to the same as stalkers.&lt;br /&gt;
If you are a Cht&#039;Mant, or have genetical changed your faction, then this overrides it.&lt;br /&gt;
|QuickSeeking&lt;br /&gt;
|Night&lt;br /&gt;
|-&lt;br /&gt;
|Rust (1)&lt;br /&gt;
|Expend a single psi point to wither an object, making it rust away and weaken.&lt;br /&gt;
|Only makes the item in your active hand old.&lt;br /&gt;
|QuickQuick&lt;br /&gt;
|Rust&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Suture (1)&lt;br /&gt;
|Expend one of your essence to create a psionic suture in hand, able to stop bleeding. If you are more psionically gifted, it can even help heal wounds.&lt;br /&gt;
|Only dropped by flesh behemoths&lt;br /&gt;
If you have Psionic Attunement, you gain 1 more additional use on the summoned suture. If you have Psionic Harmony, you gain 1 more additional use on the summoned suture. By default deals 1 damage. If you have Psionic Attunement, it adds 5 healing. If you have Psionic Harmony, it adds 5 healing. If you have Mind over Matter, it adds 5 healing. If you have Mind Master, it multiplies healing by 2.&lt;br /&gt;
|HealingNull&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Meditative Focus (1)&lt;br /&gt;
|Expend a psi points of your psi essence to clear out any chemical in your body, helpful or not.&lt;br /&gt;
|Only dropped by flesh behemoths. When inside a psionic catalyst, it&#039;s named Psionic Purify. Clears all chemicals on body, in blood and ingested.&lt;br /&gt;
|QuickNullDark&lt;br /&gt;
|Healing&lt;br /&gt;
|-&lt;br /&gt;
|Discombobulate (1)&lt;br /&gt;
|Spend an essence to violently destroy a pile of trash.&lt;br /&gt;
|Only dropped by the ponderous. When used, it throws rods and glass as well as items inside around. Also makes a small smoke screen. If you have Psionic Attunement, it removes the psionic cost.&lt;br /&gt;
|WarmClimate&lt;br /&gt;
|Warm&lt;br /&gt;
|-&lt;br /&gt;
|Decay (2)&lt;br /&gt;
|Expend two psi points to wither and rust every object a person you are grabbing is holding or wearing, rendering each object worse and weaker.&lt;br /&gt;
|It is able to delete power cells, makes the person wear plasma-infected clothing and deletes ammo inside of boxes or mags.&lt;br /&gt;
|QuickRust&lt;br /&gt;
|Age&lt;br /&gt;
|-&lt;br /&gt;
|Kings Decorum (2)&lt;br /&gt;
|Expend two psi points to expel gore, blood, and smoke to decorate the world as the king desires.&lt;br /&gt;
|Makes a smoke screen and shakes the camera of anyone around you.&lt;br /&gt;
|AgeRustCarbon&lt;br /&gt;
|Regicide&lt;br /&gt;
|-&lt;br /&gt;
|Reorganize (2)&lt;br /&gt;
|Expend a small amount of essence to compress a scrap pile into a condensed cube for easier transportation.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
If you have Psionic Attunement, only costs 1 psionic cost.&lt;br /&gt;
|QuickSuppression&lt;br /&gt;
|Suppression&lt;br /&gt;
|-&lt;br /&gt;
|Bring Darkness (3)&lt;br /&gt;
|Expend three psi points to break all the lights connected to the power grid near you. Does not work on independent light sources, sunlight, or grant you sight in darkness.&lt;br /&gt;
|Breaks all lights in the area you are in, also spawns blood messages that drain sanity.&lt;br /&gt;
|AgeNight&lt;br /&gt;
|Dark&lt;br /&gt;
|-&lt;br /&gt;
|Mindjack (3)&lt;br /&gt;
|Expend three psi points to force a lesser creature to ally with you, changing it to not only ally with colonists but to turn on its former friends. Does not work on creatures incapable of proper violence, such as rats.&lt;br /&gt;
|Only dropped by Hound of the Crown. When inside a psionic catalyst, it is named &amp;quot;Enslavement&amp;quot;. Sets faction of the mob to be &amp;quot;mindjacked&amp;quot;. Sets mob to be a colony ally and friendly to colony.&lt;br /&gt;
|RegicideAgeCarbon&lt;br /&gt;
|Greater&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Temperature Regulate (4)&lt;br /&gt;
|Expend four psi points to eather heat or cool your body.&lt;br /&gt;
|Only dropped by flesh behemoths&lt;br /&gt;
|ColdWarm&lt;br /&gt;
|Climate&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Together (4)&lt;br /&gt;
|Expend some essence to collect trash from deepmaints and pile it in front of you.&lt;br /&gt;
|Only dropped by the ponderous&lt;br /&gt;
If you have Psionic Attunement, only costs 3 psionic cost.&lt;br /&gt;
|QuickSinking&lt;br /&gt;
|Seeking&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Ascension (5)&lt;br /&gt;
|Expend five psi points to ascend someone standing in front of you, making them a psion. The process is extremely damaging to the mind and you must stand still during it.&lt;br /&gt;
|Does not force the person to become a Psion. Deals brain damage to the person that uses the Power, not the newly ascended person.&lt;br /&gt;
|SteelRustAgeQuick&lt;br /&gt;
|Carbon&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Hemorrhage (5)&lt;br /&gt;
|Expend five psi points to destroy the brain of anyone you are grappling. Lesser creatures will be instantly slain in a messy fashion, unless they are harmless.&lt;br /&gt;
|Only dropped by The Dreaming King. Deals 60 brain damage to any human type mob. Directly proc calls gib on mobs that are not human type.&lt;br /&gt;
|CarbonRegicideNight&lt;br /&gt;
|Sinking&lt;br /&gt;
|-&lt;br /&gt;
|Seek the Dream (5)&lt;br /&gt;
|Expend five psi points and wither your body and mind to call three dreaming daemons from somewhere else. They are not inherently allied to you.&lt;br /&gt;
|When inside a psionic catalyst named &amp;quot;Dream Seeker&amp;quot;. Removes 20 stats other then Viv and Ana. Makes everyone within 10 tiles of you have screen shake.&lt;br /&gt;
|SeekingNight&lt;br /&gt;
|Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Void robe (6) || When applied, it creates an ultra-light protected cloak, spurring the wearer to new adventures in the kingdom of the king of dreams! Each part of the kit enhances the psion&#039;s thinking abilities and accelerates his step. || Each Void robe piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Void robe piece has a variation in armor level.&lt;br /&gt;
Void robe pieces are all space proof.&lt;br /&gt;
Void robe gloves and boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Void robe set speeds up the wearer&lt;br /&gt;
|ProtectionSuppression&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
| Durable shell (8) || Creates a set of very strong armor, using your mind and the environment as the material. Each piece of armor replaces the clothes you are already wearing, and provides additional strength to your body, in exchange for your psionic abilities. || Each Durable shell piece gives +5 Toughness for a total of 20.&lt;br /&gt;
Durable shell robe piece has an armor value of 15 as well as a 100 bomb armor.&lt;br /&gt;
Durable shell pieces are all space proof.&lt;br /&gt;
Durable shell gloves and boots are both insulated.&lt;br /&gt;
The helmet provides a powerful light.&lt;br /&gt;
Durable shell robes however slow down the wearer.&lt;br /&gt;
|SuppressionProtectionProtectionProtection&lt;br /&gt;
|Protection&lt;br /&gt;
|-&lt;br /&gt;
|Merge Flesh and Steel (10)&lt;br /&gt;
|Expend a massive pool of ten psi points and your own body to become something greater. To grasp at perfection, one must make sacrifices...&lt;br /&gt;
|When inside a psionic catalyst, it&#039;s named &amp;quot;Heretical Ascension&amp;quot;. Does not allow you to play/control the greater being.&lt;br /&gt;
|CarbonRustAgeQuick&lt;br /&gt;
|Steel&lt;br /&gt;
|}&lt;br /&gt;
==Psionic Perks==&lt;br /&gt;
Psionic powers may be effected by perks, which can be gained by background character options, oddities, or other effects in round. Psionic perks are usually pretty limited towards what they effect, but can drastically change your play style depending on what they do and what you have. Below is a list of perks that psions may potentially have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Psion || You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. You require a bit more food to support the specialized organ you&#039;ve developed. &lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
| Given by your psion organ. -20 Max Health, very minuscule hunger increase, an additional organ in your head, and all non-organic implants, modules, or body parts are forcefully and painfully ejected from the body.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Psychosis|| You lived a life of unsettled violence. Maybe it was circumstance, maybe it was necessity, or maybe you just liked hurting people. No matter the reason, your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.|| Any temporary psionic item that scales off of any stat deals its maximum damage regardless of your abilities. (Telekinetic fist always deals 33 damage and has 6 tile knock-back, psychic blade deals 33 damage per hit, etc. etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Harmony || You have achieved inner harmony, your balance of emotion giving you peace of mind and thus expanding your potential as a psion. With this frame of mind, you retain a higher maximum psi pool than others, increasing your capacity by two.|| Your maximum psi points increases by 2. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Attunement || You have, through practice or innate talent, mastered your psionic abilities to such a degree that you have greater control of the negative side effects of your powers. Whenever you use a psionic power that has negative side effects, you take only half the penalties a psion normally would. || You take 50% less penalty when using abilities like psychosomatic healing, psychosomatic transference. etc. etc. You also remove the cost of using telepathy and telekinetic prowess. &lt;br /&gt;
|-&lt;br /&gt;
| Mind Master || Your training as a Soteria psychologist and understanding of psychiatry has given you a deep understanding of how the mind works. As a result, if you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.|| Your maximum psi points increases by 5. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Grace || The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. || The time it takes to recover psi essence is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Mind over Matter || You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. || You gain a +10 to most stats for the remainder of the shift. This perk is only available to non-psions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= E.A.R =&lt;br /&gt;
The EGO: E.A.R. T-01-92beta S-23 (aka E.A.R) is dark marble machinery that is used to craft different psionic catalysts. &lt;br /&gt;
&lt;br /&gt;
Crafting is based off different &amp;quot;Resonances&amp;quot; found inside a non-used powered psionic catalyst. To see recipes in game you can look to the EGO: E.A.R Music Sheet or use the tables found on this wiki page.&lt;br /&gt;
&lt;br /&gt;
E.A.R has a maximum of four psionic catalysts, if a recipe overlaps, it will create more then one psionic catalyst.&lt;br /&gt;
&lt;br /&gt;
When adding psionic catalysts, Pillar slot order matters, as when the E.A.R is activated it will go in order from 1st to 4th and grab the Resonance. If a Pillar is unused, it will add nothing. Note that you can skip slots and still have successful crafting. &lt;br /&gt;
&lt;br /&gt;
Note that used psionic catalysts turn the resonance to &amp;quot;Null&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== How to use the E.A.R ==&lt;br /&gt;
&lt;br /&gt;
# Gather many different psionic catalysts. More different types the better&lt;br /&gt;
# Click the psionic catalysts onto the E.A.R and slot them.&lt;br /&gt;
# Once you&#039;re done slotting in psionic catalysts, click the E.A.R with a open hand and activate it.&lt;br /&gt;
&lt;br /&gt;
Once done you&#039;re hopefully rewarded with new psionic catalysts. &lt;br /&gt;
&lt;br /&gt;
== E.A.R Trivia ==&lt;br /&gt;
* E.A.R has a hidden description that reads as the following &amp;quot;Design and prototyped by a non psionic CRO, many personal touches are engraved in runes, fractal patterns and small engraving of a name starting with a stylized T.&amp;quot;&lt;br /&gt;
* T in T-01 stands for Tech, S in S-23 stands for Sanity.&lt;br /&gt;
* E.A.R stands for Eternal Ascension Resonances.&lt;br /&gt;
* The E.A.R as well as Music Sheet names are inspired by a few different manga, while the mechanics are inspired by a gacha game. &lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4606</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4606"/>
		<updated>2024-12-20T11:18:50Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Random Perks */ Add a missing perk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
=== Racial Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--nameInCode:Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diverse Culture&#039;&#039;&#039;&lt;br /&gt;
|Adds another language to be spoken.&lt;br /&gt;
|Human, Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Repair Goo&#039;&#039;&#039;&lt;br /&gt;
|You can vomit out glue-like goo that functions exceptionally well for tool and general repairs&lt;br /&gt;
|[[Cht&#039;mant]] Ro caste&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Folken Photo-Healing&#039;&#039;&#039;&lt;br /&gt;
|You can use the light to heal wounds, standing in areas of bright light will increase your natural regeneration. Works better on young Folken.&lt;br /&gt;
|[[Folken]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mycus Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You heal as long as you are in the darkness, increasing your natural regeneration&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Shroomling&#039;&#039;&#039;&lt;br /&gt;
|Shroomlings are animal-intelligence mycus capable of following simple orders like &#039;Shroomling &#039;Name&#039; Follow.&#039; and &#039;Shroomling &#039;Name&#039; Stop.&#039; who will stay by you when ordered. While capable of fighting, they are quite weak, the major benefit of having one is they may turn any food you feed into them into useful healing chemicals contained in bottles of resin.&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Slime-Mold&#039;&#039;&#039;&lt;br /&gt;
|Slime-mold shroomlings are animal-intelligence mycus capable of following simple orders like &#039;Slime-Mold &#039;Name&#039; Follow.&#039; and &#039;Slimd-Mold &#039;Name&#039; Stop.&#039; who will stay by you when ordered. Slime-molds are made for combat, being incredibly sturdy and physically strong, able to regenerate even the worst wounds. Unfortunately they suffer from poor eyesight, requiring threats to get close before they notice them.&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Carnivore&#039;&#039;&#039;&lt;br /&gt;
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products.&lt;br /&gt;
|[[Sablekyne]], [[Akula]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herbivore&#039;&#039;&#039;&lt;br /&gt;
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products.&lt;br /&gt;
|Homeworld Neapolis&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hypermytosis&#039;&#039;&#039;&lt;br /&gt;
|You can kick your natural regeneration into high-gear, regenerating limbs and improving healing.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adaptive Anatomy&#039;&#039;&#039;&lt;br /&gt;
|You can burn spare calories to momentarily temper either your physical or mental attributes.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Caloric Redline&#039;&#039;&#039;&lt;br /&gt;
|By burning through mass at an excessive rate an Aulvae can push their body to move with surprising swiftness, albeit losing some of the fine control over their movements.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gelatinous Biology&#039;&#039;&#039;&lt;br /&gt;
|Your peculiar anatomy afford you a variety of benefits compared to most organics. Toxins will generally heal instead of hurt, whereas anti-toxins will hurt instead of heal. Additionally, you are somewhat resistant to NSA overload, and can slowly regenerate health so long as you have nutrition.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039;&amp;lt;!--nameInCode:Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debtor&#039;&#039;&#039;&lt;br /&gt;
|You owe money to someone or something. Unfortunately, your wages have been garnished to make up the difference&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Splicer&#039;&#039;&#039;&lt;br /&gt;
|Your genes are heavily modified already, your base genetic instability is 20%, even if you don&#039;t have any mutations&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
|Can speak one more language than the average person.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nihilist&#039;&#039;&#039;&lt;br /&gt;
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Idealist&#039;&#039;&#039;&lt;br /&gt;
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealthy Upbringing&#039;&#039;&#039;&lt;br /&gt;
|Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exact Values&#039;&#039;&#039;&lt;br /&gt;
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. &lt;br /&gt;
|Settings or Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodlust Aura&#039;&#039;&#039;&lt;br /&gt;
|When more simple-minded combatives evaluate you, they will target you immediately&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Style&#039;&#039;&#039;&lt;br /&gt;
|All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Map Maker&#039;&#039;&#039;&lt;br /&gt;
|When holding paper and a box of crayons (must have at least 1 crayon) or a multi-colour pen you can from time to time create a complex map of the area around you in a 20 range. This map will show humanoids and non-humanoids. With constant work you should be able to increase your range of map making.&lt;br /&gt;
Note: Constantly using the perk will level up a task in Show Tasks, every level gives + 1 range.&lt;br /&gt;
Example: Task level at 4 would mean your map range is 24 tiles.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Job Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surgery Training&#039;&#039;&#039;&lt;br /&gt;
|While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Surgical Techniques&#039;&#039;&#039;&lt;br /&gt;
|Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment.&lt;br /&gt;
|[[Chief Bioloab Overseer]], [[Medical Doctor]], [[Medical Resident]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robotics Expert&#039;&#039;&#039;&lt;br /&gt;
|Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Periodic Table&#039;&#039;&#039;&lt;br /&gt;
|You get quarter more NSA than a normal person. You can also see all reagents in beakers.&lt;br /&gt;
|[[Chief Biolab Overseer]], [[Medical Doctor]], [[Medical Resident]], [[Lifeline Technician]], [[Psychologist]], [[Chief Research Overseer]], [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bar Menu&#039;&#039;&#039;&lt;br /&gt;
|You can identify common ingredients that went into food or drinks and how much was used.&lt;br /&gt;
|[[Bartender]], [[Chef]], [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Substance Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to easily identify certain kinds of illegal chemical contraband.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]], [[Blackshield Cadet]], &#039;Former ganger&#039; [[Akula]] background, &#039;Former Medical Intern&#039; career background&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bolt Action Rifle Training&#039;&#039;&#039;&lt;br /&gt;
|Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master Butcher&#039;&#039;&#039;&lt;br /&gt;
|You can harvest additional valuable parts from animals you cut up.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Hunter]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
|Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SI Science Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to use RnD core consoles and Exosuit Fabs.&lt;br /&gt;
|[[Chief Research Overseer]], [[Scientist]], [[Roboticist]], [[Chief Biolab Overseer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Humble Cleanser&#039;&#039;&#039;&lt;br /&gt;
|Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning.&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling&#039;&#039;&#039;&lt;br /&gt;
|You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy.&lt;br /&gt;
|[[Prime]], [[Vector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Codespeak&#039;&#039;&#039;&lt;br /&gt;
|You know Marshal codes&lt;br /&gt;
|[[Warrant Officer]], [[Ranger]], [[Officer]], [[Marshal Junior Officer]], [[Supply Specialist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunsmith Master&#039;&#039;&#039;&lt;br /&gt;
|Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so.&lt;br /&gt;
|[[Supply Specialist]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spice up Food&#039;&#039;&#039;&lt;br /&gt;
|Your own special, secret touch in seasoning has anomalous properties that can enhance most food products.&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Community of the Saints&#039;&#039;&#039;&lt;br /&gt;
|You take 25% longer to complete all tool-based actions that aren&#039;t instantaneous.&lt;br /&gt;
|Cruciform&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You configure your nanite matrix to begin aiding in your natural healing.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanofiber Muscle Therapy&#039;&#039;&#039;&lt;br /&gt;
|Through the use of pain killers, implanted nanofibers, and small dispersed drug therapy to critical areas your nanogate has enhanced your physical movement speed and endurance, allowing you to run for longer stretches at a faster pace without tiring.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Skin-Weave&#039;&#039;&#039;&lt;br /&gt;
|Through the use of reactive nanites designed to plate together into a shield your machines can reform at a lightning pace to let you physically resist incoming damage by forming a mesh weave shield just before a strike connects.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Metal Drinker&#039;&#039;&#039;&lt;br /&gt;
|Allows the user to drink metals (like Gold/Silver/Iron/Potassium and more) to regain nutrition.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Chemicals&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites who have a singular purpose that you can call upon at any time to engage their effect, but this only works once. Available nanites: Symbiotes, Trauma Control System, Control Booster Utility, Control Booster Combat, Purger, Oxyrush, Nantidotes&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Munition Fabrication&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites whose singular purpose is to reconstruct themselves into ammunition boxes. The process is quite intensive and requires half an hour between uses.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psionics ===&lt;br /&gt;
Psions get an additional set of perks. They are described in more detail in [[Psionics#Psionic_Perks|Psionics]].&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
|You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. Your body is weaker &amp;lt;kbd&amp;gt;&amp;lt;!-- -20 max health --&amp;gt;&amp;lt;/kbd&amp;gt; and require a bit more food to support the specialized organs you&#039;ve developed.&lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
|[[Psionics|Psionic Implant]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Psychosis&#039;&#039;&#039;&lt;br /&gt;
|Your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.&lt;br /&gt;
|Upbringing Bedlam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Harmony&#039;&#039;&#039;&lt;br /&gt;
|You retain a higher maximum psi pool than others, increasing your capacity by two.&lt;br /&gt;
|Upbringing Peaceful Life&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Attunement&#039;&#039;&#039;&lt;br /&gt;
|You have greater control of the negative side effects of your powers. Whenever you use a psionic power that has a negative side effects, you take only half the penalties a psion normally would. Equally, some lesser powers like telepathic projection and telekinetic prowess no longer cost essence to use.&lt;br /&gt;
|Career Former Scholar&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Master&#039;&#039;&#039;&lt;br /&gt;
|If you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.&lt;br /&gt;
|[[Psychologist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Grace&#039;&#039;&#039;&lt;br /&gt;
|The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind over Matter&#039;&#039;&#039;&lt;br /&gt;
|You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Random Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aulvae Decohesion Syndrome&#039;&#039;&#039;&lt;br /&gt;
|Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death as [[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesn&#039;t give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Presence&#039;&#039;&#039;&lt;br /&gt;
|You know just what to say to people and are able to inspire the best - or even worst - in others. People around you regain their sanity quicker&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fate&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Side Loading&#039;&#039;&#039;&lt;br /&gt;
|When one-handing some guns, you will automatically reload them if you hold additional shells in your off-hand.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Alignement&#039;&#039;&#039;&lt;br /&gt;
|The Tuning Device is taxing on the mind but rewarding... Along with some other side affects...&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to write occult scrolls.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackbox Tinkering&#039;&#039;&#039;&lt;br /&gt;
|Improves Cognition and Mechanics.&lt;br /&gt;
|Matter Nano-Forge Black Box&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ultrasurgeon Knowledge&#039;&#039;&#039;&lt;br /&gt;
|Enables performing surgery&lt;br /&gt;
|Ultrasurgeon drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Njoy&#039;&#039;&#039;&amp;lt;!--nameInCode:Njoy Active--&amp;gt;&lt;br /&gt;
|No breakdowns&lt;br /&gt;
|Njoy / Suppresital drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Celestial Gift&#039;&#039;&#039;&lt;br /&gt;
|The normal limit of the mind has been expanded by 50%&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Gazing&#039;&#039;&#039;&lt;br /&gt;
|The normal limit of the mind has been expanded by 30&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Peak-A-Boo&#039;&#039;&#039;&amp;lt;!--sic!--&amp;gt;&lt;br /&gt;
|Gives thermal vision for a short time.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forceful Rejection&#039;&#039;&#039;&lt;br /&gt;
|At the cost of a lot of your mental health, and willpower, remove a perk of your choice.&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4605</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4605"/>
		<updated>2024-12-20T10:57:49Z</updated>

		<summary type="html">&lt;p&gt;Dutop: put comments behind names where in-code names differ from the names here (due to typos, mostly). No visible change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
=== Racial Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--nameInCode:Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diverse Culture&#039;&#039;&#039;&lt;br /&gt;
|Adds another language to be spoken.&lt;br /&gt;
|Human, Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Repair Goo&#039;&#039;&#039;&lt;br /&gt;
|You can vomit out glue-like goo that functions exceptionally well for tool and general repairs&lt;br /&gt;
|[[Cht&#039;mant]] Ro caste&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Folken Photo-Healing&#039;&#039;&#039;&lt;br /&gt;
|You can use the light to heal wounds, standing in areas of bright light will increase your natural regeneration. Works better on young Folken.&lt;br /&gt;
|[[Folken]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mycus Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You heal as long as you are in the darkness, increasing your natural regeneration&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Shroomling&#039;&#039;&#039;&lt;br /&gt;
|Shroomlings are animal-intelligence mycus capable of following simple orders like &#039;Shroomling &#039;Name&#039; Follow.&#039; and &#039;Shroomling &#039;Name&#039; Stop.&#039; who will stay by you when ordered. While capable of fighting, they are quite weak, the major benefit of having one is they may turn any food you feed into them into useful healing chemicals contained in bottles of resin.&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Slime-Mold&#039;&#039;&#039;&lt;br /&gt;
|Slime-mold shroomlings are animal-intelligence mycus capable of following simple orders like &#039;Slime-Mold &#039;Name&#039; Follow.&#039; and &#039;Slimd-Mold &#039;Name&#039; Stop.&#039; who will stay by you when ordered. Slime-molds are made for combat, being incredibly sturdy and physically strong, able to regenerate even the worst wounds. Unfortunately they suffer from poor eyesight, requiring threats to get close before they notice them.&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Carnivore&#039;&#039;&#039;&lt;br /&gt;
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products.&lt;br /&gt;
|[[Sablekyne]], [[Akula]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herbivore&#039;&#039;&#039;&lt;br /&gt;
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products.&lt;br /&gt;
|Homeworld Neapolis&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hypermytosis&#039;&#039;&#039;&lt;br /&gt;
|You can kick your natural regeneration into high-gear, regenerating limbs and improving healing.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adaptive Anatomy&#039;&#039;&#039;&lt;br /&gt;
|You can burn spare calories to momentarily temper either your physical or mental attributes.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Caloric Redline&#039;&#039;&#039;&lt;br /&gt;
|By burning through mass at an excessive rate an Aulvae can push their body to move with surprising swiftness, albeit losing some of the fine control over their movements.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gelatinous Biology&#039;&#039;&#039;&lt;br /&gt;
|Your peculiar anatomy afford you a variety of benefits compared to most organics. Toxins will generally heal instead of hurt, whereas anti-toxins will hurt instead of heal. Additionally, you are somewhat resistant to NSA overload, and can slowly regenerate health so long as you have nutrition.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039;&amp;lt;!--nameInCode:Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debtor&#039;&#039;&#039;&lt;br /&gt;
|You owe money to someone or something. Unfortunately, your wages have been garnished to make up the difference&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Splicer&#039;&#039;&#039;&lt;br /&gt;
|Your genes are heavily modified already, your base genetic instability is 20%, even if you don&#039;t have any mutations&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
|Can speak one more language than the average person.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nihilist&#039;&#039;&#039;&lt;br /&gt;
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Idealist&#039;&#039;&#039;&lt;br /&gt;
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealthy Upbringing&#039;&#039;&#039;&lt;br /&gt;
|Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exact Values&#039;&#039;&#039;&lt;br /&gt;
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. &lt;br /&gt;
|Settings or Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodlust Aura&#039;&#039;&#039;&lt;br /&gt;
|When more simple-minded combatives evaluate you, they will target you immediately&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Style&#039;&#039;&#039;&lt;br /&gt;
|All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Map Maker&#039;&#039;&#039;&lt;br /&gt;
|When holding paper and a box of crayons (must have at least 1 crayon) or a multi-colour pen you can from time to time create a complex map of the area around you in a 20 range. This map will show humanoids and non-humanoids. With constant work you should be able to increase your range of map making.&lt;br /&gt;
Note: Constantly using the perk will level up a task in Show Tasks, every level gives + 1 range.&lt;br /&gt;
Example: Task level at 4 would mean your map range is 24 tiles.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Job Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surgery Training&#039;&#039;&#039;&lt;br /&gt;
|While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Surgical Techniques&#039;&#039;&#039;&lt;br /&gt;
|Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment.&lt;br /&gt;
|[[Chief Bioloab Overseer]], [[Medical Doctor]], [[Medical Resident]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robotics Expert&#039;&#039;&#039;&lt;br /&gt;
|Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Periodic Table&#039;&#039;&#039;&lt;br /&gt;
|You get quarter more NSA than a normal person. You can also see all reagents in beakers.&lt;br /&gt;
|[[Chief Biolab Overseer]], [[Medical Doctor]], [[Medical Resident]], [[Lifeline Technician]], [[Psychologist]], [[Chief Research Overseer]], [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bar Menu&#039;&#039;&#039;&lt;br /&gt;
|You can identify common ingredients that went into food or drinks and how much was used.&lt;br /&gt;
|[[Bartender]], [[Chef]], [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Substance Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to easily identify certain kinds of illegal chemical contraband.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]], [[Blackshield Cadet]], &#039;Former ganger&#039; [[Akula]] background, &#039;Former Medical Intern&#039; career background&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bolt Action Rifle Training&#039;&#039;&#039;&lt;br /&gt;
|Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master Butcher&#039;&#039;&#039;&lt;br /&gt;
|You can harvest additional valuable parts from animals you cut up.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Hunter]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
|Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SI Science Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to use RnD core consoles and Exosuit Fabs.&lt;br /&gt;
|[[Chief Research Overseer]], [[Scientist]], [[Roboticist]], [[Chief Biolab Overseer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Humble Cleanser&#039;&#039;&#039;&lt;br /&gt;
|Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning.&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling&#039;&#039;&#039;&lt;br /&gt;
|You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy.&lt;br /&gt;
|[[Prime]], [[Vector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Codespeak&#039;&#039;&#039;&lt;br /&gt;
|You know Marshal codes&lt;br /&gt;
|[[Warrant Officer]], [[Ranger]], [[Officer]], [[Marshal Junior Officer]], [[Supply Specialist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunsmith Master&#039;&#039;&#039;&lt;br /&gt;
|Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so.&lt;br /&gt;
|[[Supply Specialist]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spice up Food&#039;&#039;&#039;&lt;br /&gt;
|Your own special, secret touch in seasoning has anomalous properties that can enhance most food products.&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Community of the Saints&#039;&#039;&#039;&lt;br /&gt;
|You take 25% longer to complete all tool-based actions that aren&#039;t instantaneous.&lt;br /&gt;
|Cruciform&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You configure your nanite matrix to begin aiding in your natural healing.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanofiber Muscle Therapy&#039;&#039;&#039;&lt;br /&gt;
|Through the use of pain killers, implanted nanofibers, and small dispersed drug therapy to critical areas your nanogate has enhanced your physical movement speed and endurance, allowing you to run for longer stretches at a faster pace without tiring.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Skin-Weave&#039;&#039;&#039;&lt;br /&gt;
|Through the use of reactive nanites designed to plate together into a shield your machines can reform at a lightning pace to let you physically resist incoming damage by forming a mesh weave shield just before a strike connects.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Metal Drinker&#039;&#039;&#039;&lt;br /&gt;
|Allows the user to drink metals (like Gold/Silver/Iron/Potassium and more) to regain nutrition.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Chemicals&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites who have a singular purpose that you can call upon at any time to engage their effect, but this only works once. Available nanites: Symbiotes, Trauma Control System, Control Booster Utility, Control Booster Combat, Purger, Oxyrush, Nantidotes&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Munition Fabrication&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites whose singular purpose is to reconstruct themselves into ammunition boxes. The process is quite intensive and requires half an hour between uses.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psionics ===&lt;br /&gt;
Psions get an additional set of perks. They are described in more detail in [[Psionics#Psionic_Perks|Psionics]].&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
|You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. Your body is weaker &amp;lt;kbd&amp;gt;&amp;lt;!-- -20 max health --&amp;gt;&amp;lt;/kbd&amp;gt; and require a bit more food to support the specialized organs you&#039;ve developed.&lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
|[[Psionics|Psionic Implant]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Psychosis&#039;&#039;&#039;&lt;br /&gt;
|Your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.&lt;br /&gt;
|Upbringing Bedlam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Harmony&#039;&#039;&#039;&lt;br /&gt;
|You retain a higher maximum psi pool than others, increasing your capacity by two.&lt;br /&gt;
|Upbringing Peaceful Life&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Attunement&#039;&#039;&#039;&lt;br /&gt;
|You have greater control of the negative side effects of your powers. Whenever you use a psionic power that has a negative side effects, you take only half the penalties a psion normally would. Equally, some lesser powers like telepathic projection and telekinetic prowess no longer cost essence to use.&lt;br /&gt;
|Career Former Scholar&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Master&#039;&#039;&#039;&lt;br /&gt;
|If you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.&lt;br /&gt;
|[[Psychologist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Grace&#039;&#039;&#039;&lt;br /&gt;
|The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind over Matter&#039;&#039;&#039;&lt;br /&gt;
|You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Random Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aulvae Decohesion Syndrome&#039;&#039;&#039;&lt;br /&gt;
|Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death as [[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesn&#039;t give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Presence&#039;&#039;&#039;&lt;br /&gt;
|You know just what to say to people and are able to inspire the best - or even worst - in others. People around you regain their sanity quicker&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fate&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Side Loading&#039;&#039;&#039;&lt;br /&gt;
|When one-handing some guns, you will automatically reload them if you hold additional shells in your off-hand.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Alignement&#039;&#039;&#039;&lt;br /&gt;
|The Tuning Device is taxing on the mind but rewarding... Along with some other side affects...&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to write occult scrolls.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackbox Tinkering&#039;&#039;&#039;&lt;br /&gt;
|Improves Cognition and Mechanics.&lt;br /&gt;
|Matter Nano-Forge Black Box&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ultrasurgeon Knowledge&#039;&#039;&#039;&lt;br /&gt;
|Enables performing surgery&lt;br /&gt;
|Ultrasurgeon drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Njoy&#039;&#039;&#039;&amp;lt;!--nameInCode:Njoy Active--&amp;gt;&lt;br /&gt;
|No breakdowns&lt;br /&gt;
|Njoy / Suppresital drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Celestial Gift&#039;&#039;&#039;&lt;br /&gt;
|The normal limit of the mind has been expanded by 50%&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Gazing&#039;&#039;&#039;&lt;br /&gt;
|The normal limit of the mind has been expanded by 30&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Peak-A-Boo&#039;&#039;&#039;&amp;lt;!--sic!--&amp;gt;&lt;br /&gt;
|Gives thermal vision for a short time.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4604</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4604"/>
		<updated>2024-12-19T12:25:44Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Add comments to the name of chemical reactions in the code. Not visible to the user.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chem Dispenser ==&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industrial Chem Dispenser ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Addictol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Stims ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Adenosine+&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u|-&lt;br /&gt;
|}&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Nanites ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;A-rad&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#MENACE|MENACE]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Party Drops|Party Drops]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Handyprints|Handyprints]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Haloperidol|Haloperidol]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cyanide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;toxin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A toxic chemical.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.02/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Diethylamine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diethylamine&amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Azosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|A isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Foaming agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foaming agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part [[#Hydrazine|Hydrazine]]&lt;br /&gt;
|A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Thermite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Thermite&amp;lt;span style=&amp;quot;color:#673910;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space cleaner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space Lube&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. Giggity.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Silicate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silicate&amp;lt;span style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Coolant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Coolant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Tungsten&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial coolant. Used to lower the freezing point and raise the boiling point of liquid in a system.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Refrigerant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Refrigerant&amp;lt;span style=&amp;quot;color:#b6dca5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial refrigerant R13. Used to remove heat.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ultra Glue&amp;lt;span style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Luminol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Luminol&amp;lt;span style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;2 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|A compound that interacts with blood on the molecular level.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arectine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arectine&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Fuel&lt;br /&gt;
|Makes user emit light. Said light may not always be safe for the user.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rejuvenating agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rejuvenating agent&amp;lt;span style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Space cleaner|Space cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;InstantIce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|InstantIce&amp;lt;span style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sodiumchloride&lt;br /&gt;
|Will cool reagents inside a container to -50C, when mixed with water&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other reactions ==&lt;br /&gt;
Certain chemical reactions do not produce a new compound but instead result in other effects, such as the solidification of liquid reagents. These reactions may require specific quantities of reagents rather than merely relying on their relative proportions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix inhaler&amp;lt;!--nameInCode:psi_juice_inhaler--&amp;gt;&lt;br /&gt;
|30 units [[Guide to Chemistry#Cerebrix|Cerebrix]]&amp;lt;br&amp;gt;30 units water&amp;lt;br&amp;gt;30 units silicon&lt;br /&gt;
|Creates a Cerebrix inhaler&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Compressed jelly jar&amp;lt;!--nameInCode:compressedjelly--&amp;gt;&lt;br /&gt;
|100 units slime jelly&lt;br /&gt;
|Creates a compressed jelly jar&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma sheets&amp;lt;!--nameInCode:plasmasolidification--&amp;gt;&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Plasma&lt;br /&gt;
|Creates solid plasma sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plastic sheets&amp;lt;!--nameInCode:plastication--&amp;gt;&lt;br /&gt;
|1 unit [[Guide to Chemistry#Polynitric_Acid|Polynitric Acid]]&amp;lt;br&amp;gt;2 units [[Guide to Chemistry#Plasticide|Plasticide]]&lt;br /&gt;
|Creates solid plastic sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gold sheets&amp;lt;!--nameInCode:goldsolidification--&amp;gt;&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Gold&lt;br /&gt;
|Creates solid gold sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Uranium sheets&amp;lt;!--nameInCode:uraniumsolidification--&amp;gt;&lt;br /&gt;
|5 units Phosphorus&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Uranium&lt;br /&gt;
|Creates solid uranium sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silver sheets&amp;lt;!--nameInCode:silversolidification--&amp;gt;&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Silver&lt;br /&gt;
|Creates solid silver sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cardboard sheets&amp;lt;!--nameInCode:cardboardification--&amp;gt;&lt;br /&gt;
|5 units Wood pulp&amp;lt;br&amp;gt;5 units Water&lt;br /&gt;
|Creates cardboard sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium explosion&amp;lt;!--nameInCode:explosion_potassium--&amp;gt;&lt;br /&gt;
|1 unit Water&amp;lt;br&amp;gt;1 unit Potassium&lt;br /&gt;
|Explosive reaction&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Flash powder&amp;lt;!--nameInCode:flash_powder--&amp;gt;&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Potassium&amp;lt;br&amp;gt;1 unit Sulfur&lt;br /&gt;
|Creates a bright spark, wear eye protection!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EM-Pulse&amp;lt;!--nameInCode:emp_pulse--&amp;gt;&lt;br /&gt;
|1 unit Uranium&amp;lt;br&amp;gt;1 unit Iron&lt;br /&gt;
|Causes an electromagnetic pulse&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Napalm&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Plasma&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Sulphuric Acid|Sulphuric Acid]]&lt;br /&gt;
|Emits a cloud of gaseous Plasma, highly inflammable&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Smoke&amp;lt;!--nameInCode:chemsmoke--&amp;gt;&lt;br /&gt;
|1 unit Potassium&amp;lt;br&amp;gt;1 unit Sugar&amp;lt;br&amp;gt;1 unit Phosphorus&lt;br /&gt;
|Emits a cloud of smoke&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foam&lt;br /&gt;
|1 unit [[Guide to Chemistry#Azosurfactant|Azosurfactant]]&amp;lt;br&amp;gt;1 unit Water&lt;br /&gt;
|Emits a cloud of foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Metallic foam&amp;lt;!--nameInCode:metalfoam--&amp;gt;&lt;br /&gt;
|3 units Aluminium&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Iron foam&amp;lt;!--nameInCode:ironfoam--&amp;gt;&lt;br /&gt;
|3 units Iron&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of iron-metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizer Crystal&amp;lt;!--nameInCode:sterilizer_crystal--&amp;gt;&lt;br /&gt;
|20 units [[Guide to Chemistry#Sterilizer|Sterilizer]]&amp;lt;br&amp;gt;20 units Sulfur&amp;lt;br&amp;gt;20 units Tungsten&lt;br /&gt;
|Crystallizes into a Sterilizer crystal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4601</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4601"/>
		<updated>2024-12-18T07:05:01Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Reorder powers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Psionics and You =&lt;br /&gt;
Psionics are a recent development &#039;&#039;&#039;(as in they first came to be publicly on August 18th, 2650)&#039;&#039;&#039; from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion&#039;s body takes more damage from all sources (about 20% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below. Becoming a psion requires visiting Soteria between shifts (or having a psion capable of it making you one) while removing your psionic abilities is but one surgical procedure away to remove the enhanced organ. Beware, your body remains weakened even if the organ is removed.&lt;br /&gt;
&lt;br /&gt;
Psions must also &#039;&#039;&#039;always&#039;&#039;&#039; maintain &#039;&#039;&#039;Purity of Body&#039;&#039;&#039;, what is purity of body? It is keeping all mechanical implants, organs, organ modules, or synthetic limbs out of and outside the body. A psion&#039;s body cannot be connected to machines in such a way, causing any implants to painfully and viciously be rejected in such a way that it greatly damages the psion. For what reason psions must maintain purity of body is presently unknown, but trying to ascend with any augmentation, including cruciforms, will be hazardous to your health. Of course, this &#039;&#039;&#039;does not&#039;&#039;&#039; apply to bio-implants, which contain no machine parts, nor gene mods, genetic tampering, or biological meddling.&lt;br /&gt;
&lt;br /&gt;
Finally, be aware what is expected of you in regards of the colonie&#039;s [[Laws]], as committing a crime with your psionic powers increases the fines and time served. Additionally, be wary of using powers like journey to nowhere, as teleporting an unwilling person is at minimum considered attempted murder.&lt;br /&gt;
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=== How do my stats effect my psionic power? ===&lt;br /&gt;
In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the &#039;&#039;&#039;status&#039;&#039;&#039; menu which shows your current and total psi essence pool. &lt;br /&gt;
&lt;br /&gt;
Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down.&lt;br /&gt;
So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.&lt;br /&gt;
&lt;br /&gt;
Essence points are regained naturally every 10 minutes and can be potentially effected by various perks, stimulants, and items. Your essence will always fill to its maximum capacity without you needing to worry about it. If you wish to increase your psi essence regeneration or maximum psi pool, use of objects such as psi inhalants or chemicals such as cerebrix or drug stims will greatly help you regenerate essence or temporarily increase your maximum psi pool, but come with various side effects.&lt;br /&gt;
&lt;br /&gt;
Your cognition also effects the rate at which you restore your psi essence. For every 20 cognition you have, you reduce the amount of time it takes to restore a psi point by 1 minute, up to a maximum of 5 minutes at 100 cognition. Use of psionic grace can reduce this number even further.&lt;br /&gt;
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You can make cerebrix by combining 1:1:1 of psilocybin, synaptizine, and cryptobiolin, which creates 3 units. You may further refine the process by combining 40:40:40 cerebrix, water, and silicon to create a cerebrix inhaler, which restores 1 psi point instantly with no side effects and may be recycled for one glass and one plastic sheet.&lt;br /&gt;
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==Powers: Your guide to being a mind wizard==&lt;br /&gt;
Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you&#039;ll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.&lt;br /&gt;
&lt;br /&gt;
=== Basic Powers===&lt;br /&gt;
These powers are available all psions and range from powers that require only a little bit of essence up to powers that require a high cognition to have of an essence pool. Greater powers may come with restrictions or other unusual effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic healing (1) || Heal yourself, but take heavy amounts of agony and become stunned. || Heals 30 brute and 30 burn.&lt;br /&gt;
Toughness may mitigate the effect and allow you to resist the pain damage, painkillers and racial resistance will also help.&lt;br /&gt;
Psionic Attunement halves the stun as well as the agony taken.&lt;br /&gt;
|-&lt;br /&gt;
| Telepathic projection (1) || Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. This is primarily words, but may include brief, vague snippets of emotions or other sensory information. || This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Blade (1)|| Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Shield (1) || Create a psionic shield that can block melee attacks.&lt;br /&gt;
If already created in hand, upgrades the shield to block bullets and beams at the cost of 10 shield health but increases blocking chances by 10%.&lt;br /&gt;
If already upgraded, heals the shield by 80 health and increases blocking chances by 5%.&lt;br /&gt;
If Psionic Psychosis or Toughness is 60 or higher, automatically upgrades the newly created shield. || Functions exactly like a standard shield.&lt;br /&gt;
When upgrading the shield, have it active in hand.&lt;br /&gt;
If using two shields at once, both are upgraded at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Prowess (1) || You gain telekinesis, allowing you to pick up objects and move them around, as well as interact with some objects at range. Careful, as you can hurt yourself and others using this (unless that&#039;s what you want). || Can be used to do a variety of things and can only be removed by willingly ending it or through scientific methods. Using this power, once activated, does not cost any psi points.&lt;br /&gt;
|-&lt;br /&gt;
| End Telekinesis (0) || End your telekinesis. You may reactivate telekinesis by spending another psi point. || Useful for if you get tired of picking up random objects or pushing walls when randomly clicking your screen to face various directions.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Fist (1) || Create a one hit use psi fist in your hand which deals damage and knock back based on your current robustness when used. || This is a temporary item that will vanish if it leaves your hand. This power vanishes after one attack, but deals damage that scales the same as the psychic blade while dealing 2/4/6 tile knock-back depending on your robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Pyrokinetic Spark (1) || Expend a single point of your psi essence to create a tiny flickering fire in your hand that will shine light and ignite combustible materials, can be thrown but will extinguish quickly&lt;br /&gt;
|This can light cobwebs on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic Fullness (1)&lt;br /&gt;
|Expend a single point of your psi essence to convince your stomach it&#039;s not actually that hungry, burning fat reserves to keep going strong. Taxing on the mind and causes minor burns.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Omnitool (2)|| Create an omnitool which has tool qualities based on 80% of your biology and mechanical skills, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tool Creation (2) || Using an oddity, you create a permanent tool out of it, sacrificing the oddity to have it randomly become a tool. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one of six potential tools. The tools are lesser than their high tier counterparts, but have odd qualities and come with themes. Some may be used as weapons but generally are not as effective as actual psi-weapons. These can be modified and upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Meditative Focus (2) || Expend two psi points of your psi essence to focus your mind and increase your sanity.&lt;br /&gt;
|Heals [5 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 10 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 5 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Swarm (2)&lt;br /&gt;
|Spend two psionic essence to call forth a psionic energy cloud that will rip at foes and protect you for a short time.&lt;br /&gt;
|Lasts 30 life ticks.&lt;br /&gt;
|-&lt;br /&gt;
|Pain Infliction (2)&lt;br /&gt;
|Expend two psi points to inflict pain upon whatever person you are currently grabbing in a tight hold.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Weapon Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a range weapon. The oddities stats affect what is most likely to be created, but the choice is still random. Psionic guns &#039;&#039;&#039;do not&#039;&#039;&#039; come loaded. || Creates one six random guns. All guns are 10% to 20% weaker than than their official versions. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Melee Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a melee weapon. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one six random melee weapons. They have unusual but crappy tool qualities and are suited better as decent weapons, though are easily outshone end game weaponry. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Call (2) || You call burrowing creatures from all nearby burrows and cracks. What appears is random. None of the things called are inherently friendly to you, meaning you may call things that are hostile and attack you and your allies. || Useful if you need a distraction, cannon fodder, you&#039;re a cht&#039;mant looking to (hopefully) call roaches or spiders to your location. Use at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Banish (4) || You force all burrowing creatures to flee from you, forcing them to go inside their burrows and leave for parts unknown. || Some creatures may actively try to resist the affect. Only works on creatures capable of burrowing and only if a burrow they can reach is nearby. Resisting creatures will still attack if you get close and may give up if they cannot reach the burrow.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Armor (4) || You create a suit of psionic armor which provides decent all-round protection for you. Using this power destroys whatever armor, boots, gloves, and hat you are wearing. The suit enhances your cognition for each piece you&#039;re wearing but they disappear if you remove it for any reason. || Each Psionic Armor piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Psionic Armor piece has an armor value of 8.&lt;br /&gt;
Psionic Armor pieces are all space proof.&lt;br /&gt;
Psionic Armor Gloves and Boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Psion Robes however do slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
|Peace of Mind (4)&lt;br /&gt;
|Expend four psi points to put whatever person you are currently grabbing to sleep for a short time.&lt;br /&gt;
|-&lt;br /&gt;
| Journey to Nowhere (5) || You teleport yourself, whatever you are holding or wearing, and any person you are grabbing to the nightmare realm known as Deep Maintenance. You are not guaranteed safety and the effect weakens you on arrival. While you will always land in an empty spot, you may be surrounded by traps or possibly hostile life forms that will rip you limb from limb immediately. || &#039;&#039;&#039;Do not use this unless you are heavily armored, carrying lots of supplies, and prepared. Taking yourself and an unwilling subject is considered attempted murder. Keep in mind, as a psion, if you die in deep maintenance it is unlikely you will be found and rescued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Specific Powers===&lt;br /&gt;
Job specific powers are linked to a specific job and cannot normally be obtained without playing that specific job. Unlike standard or greater powers, these are generally thematic and may cost lesser or more points than either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic Restoration (2) || You heal whoever you are presently grabbing for damage similar to psychosomatic healing, but weaker and a little safer. || Heals 30 brute and 30 burn at the cost of double the psi essence. This power, however, doesn&#039;t cause pain like its lesser variant.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tranquility (2) || Expend two psi points of your psi essence to calm the mind of another person you are grappling and restore their sanity.&lt;br /&gt;
|Heals [10 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 20 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 10 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| Cerebral Regeneration (3) || Heals the mind of whoever you are grappling or yourself if you are currently grabbing nobody. When used on yourself, the power cost is reduced to 0. || This power heals 60 brain damage instantly but does not cure the effect that caused the brain damage so additional healing may be needed. Works on people who are unconscious but not dead. The cost is free if used on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| Gift of the Psion (4) || You reach into the mind of another you are grappling and attempt to empower them, giving you different effects based on what they are. This power requires massive amounts of essence to use and its highly suggested that you take the time to provide actual psychological help in the mean time. || When grappling someone this power grants different perks based on if the target is a psion or not. In a psion, they gain Psionic Grace and in a non-psion they gain Mind Over Matter. Do keep in mind, using this power &#039;&#039;&#039;logs and messages admins&#039;&#039;&#039;, so be sure to employ actual roleplay and try not to game the benefit too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Xenoarchaeology-Aquired Powers === &lt;br /&gt;
Some powers can be learned through the use of artifacts acquired through [[Guide_To_Xenoarchaeology|Xenoarchaeology]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Orb (0) || Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. || Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is most costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness. Comes in cryo-, pyro- and electro-kinetic variant&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Suture (1)&lt;br /&gt;
|Expend one of your essence to create a psionic suture in hand, able to stop bleeding. If you are more psionically gifted, it can even help heal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|Meditative Focus (1)&lt;br /&gt;
|Expend a psi points of your psi essence clear out any chemical in your body, helpful or not.&lt;br /&gt;
|-&lt;br /&gt;
|Discombobulate (1)&lt;br /&gt;
|Spend an essence to violently destroy a pile of trash.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Barrier (2)&lt;br /&gt;
|Expend two psi points to create a psychic barrier a short distance from where the psion is facing. It blocks all movement and projectiles, but not vision.&lt;br /&gt;
|-&lt;br /&gt;
|Psychoactive Manipulation (2)&lt;br /&gt;
|Expend two points of essence to psionically manipulate an oddity. Unlike other, more refined methods, this process is entirely random. The process could make the oddity or anomaly better or worse.&lt;br /&gt;
|-&lt;br /&gt;
|Reorganize (2)&lt;br /&gt;
|Expend a small amount of essence to compress a scrap pile into a condensed cube for easier transportation.&lt;br /&gt;
|-&lt;br /&gt;
|Chosen Control (4)&lt;br /&gt;
|Expend four psi points to clear all effects that impede one&#039;s control. Remove stuns, paralysis, pain, agony, restrainments, and clears the users body of all chemicals and addictions.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Temperature Regulate (4)&lt;br /&gt;
|Expend four psi points to eather heat or cool your body.&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Together (4)&lt;br /&gt;
|Expend some essence to collect trash from deepmaints and pile it in front of you.&lt;br /&gt;
|-&lt;br /&gt;
|Locate Mind-Essence (5)&lt;br /&gt;
|Expend five points of essence to psionically detect the thoughts and location of another higher life form. Does not work on animals, cruciform bearers, synthetics, or those wearing psionic protection. Can locate lingering echoes of thoughts in the deceased, allowing you to find bodies.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Maintenance Powers ===&lt;br /&gt;
Deep Maintenance Powers are found when combating Deep Maintenance monsters, typically found after sifting through the ashes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Layered Psychic Shield (1) || Creates a layered shield capable of blocking bullets, energy beams, and melee attacks. || Functions exactly like a standard shield.&lt;br /&gt;
Unlike the Psychic Shield, it does not upgrade in-hand shields.&lt;br /&gt;
Shield created is upgrade-able by Psychic Shield.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmarish Mind (1)&lt;br /&gt;
|Expend a single psi point to realign your mind to that of nightmare stalkers, causing them to not react to your presence, even when you attack them. May have unforeseen consequences.&lt;br /&gt;
|-&lt;br /&gt;
|Rust (1)&lt;br /&gt;
|Expend a single psi point to wither an object, making it rust away and weaken.&lt;br /&gt;
|-&lt;br /&gt;
|Decay (2)&lt;br /&gt;
|Expend two psi points to wither and rust every object a person you are grabbing is holding or wearing, rendering each object worse and weaker.&lt;br /&gt;
|-&lt;br /&gt;
|Kings Decorum (2)&lt;br /&gt;
|Expend two psi points to expel gore, blood, and smoke to decorate the world as the king desires.&lt;br /&gt;
|-&lt;br /&gt;
|Bring Darkness (3)&lt;br /&gt;
|Expend three psi points to break all the lights connected to the power grid near you. Does not work on independent light sources, sunlight, or grant you sight in darkness.&lt;br /&gt;
|-&lt;br /&gt;
|Mindjack (3)&lt;br /&gt;
|Expend three psi points to force a lesser creature to ally with you, changing it to not only ally with colonists but to turn on its former friends. Does not work on creatures incapable of proper violence, such as rats.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Ascension (5)&lt;br /&gt;
|Expend five psi points to ascend someone standing in front of you, making them a psion. The process is extremely damaging to the mind and you must stand still during it.&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Hemorrhage (5)&lt;br /&gt;
|Expend five psi points to destroy the brain of anyone you are grappling. Lesser creatures will be instantly slain in a messy fashion, unless they are harmless.&lt;br /&gt;
|-&lt;br /&gt;
|Seek the Dream (5)&lt;br /&gt;
|Expend five psi points and wither your body and mind to call three dreaming daemons from somewhere else. They are not inherently allied to you.&lt;br /&gt;
|-&lt;br /&gt;
| Void robe (6) || When applied, it creates an ultra-light protected cloak, spurring the wearer to new adventures in the kingdom of the king of dreams! Each part of the kit enhances the psion&#039;s thinking abilities and accelerates his step. || Each Void robe piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Void robe piece has a variation in armor level.&lt;br /&gt;
Void robe pieces are all space proof.&lt;br /&gt;
Void robe gloves and boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Void robe set speeds up the wearer&lt;br /&gt;
|-&lt;br /&gt;
| Durable shell (8) || Creates a set of very strong armor, using your mind and the environment as the material. Each piece of armor replaces the clothes you are already wearing, and provides additional strength to your body, in exchange for your psionic abilities. || Each Durable shell piece gives +5 Toughness for a total of 20.&lt;br /&gt;
Durable shell robe piece has an armor value of 15 as well as a 100 bomb armor.&lt;br /&gt;
Durable shell pieces are all space proof.&lt;br /&gt;
Durable shell gloves and boots are both insulated.&lt;br /&gt;
The helmet provides a powerful light.&lt;br /&gt;
Durable shell robes however slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
|Merge Flesh and Steel (10)&lt;br /&gt;
|Expend a massive pool of ten psi points and your own body to become something greater. To grasp at perfection, one must make sacrifices...&lt;br /&gt;
|}&lt;br /&gt;
==Psionic Perks==&lt;br /&gt;
Psionic powers may be effected by perks, which can be gained by background character options, oddities, or other effects in round. Psionic perks are usually pretty limited towards what they effect, but can drastically change your play style depending on what they do and what you have. Below is a list of perks that psions may potentially have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Psion || You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. You require a bit more food to support the specialized organ you&#039;ve developed. &lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
| Given by your psion organ. -20 Max Health, very minuscule hunger increase, an additional organ in your head, and all non-organic implants, modules, or body parts are forcefully and painfully ejected from the body.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Psychosis|| You lived a life of unsettled violence. Maybe it was circumstance, maybe it was necessity, or maybe you just liked hurting people. No matter the reason, your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.|| Any temporary psionic item that scales off of any stat deals its maximum damage regardless of your abilities. (Telekinetic fist always deals 33 damage and has 6 tile knock-back, psychic blade deals 33 damage per hit, etc. etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Harmony || You have achieved inner harmony, your balance of emotion giving you peace of mind and thus expanding your potential as a psion. With this frame of mind, you retain a higher maximum psi pool than others, increasing your capacity by two.|| Your maximum psi points increases by 2. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Attunement || You have, through practice or innate talent, mastered your psionic abilities to such a degree that you have greater control of the negative side effects of your powers. Whenever you use a psionic power that has negative side effects, you take only half the penalties a psion normally would. || You take 50% less penalty when using abilities like psychosomatic healing, psychosomatic transference. etc. etc. You also remove the cost of using telepathy and telekinetic prowess. &lt;br /&gt;
|-&lt;br /&gt;
| Mind Master || Your training as a Soteria psychologist and understanding of psychiatry has given you a deep understanding of how the mind works. As a result, if you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.|| Your maximum psi points increases by 5. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Grace || The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. || The time it takes to recover psi essence is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Mind over Matter || You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. || You gain a +10 to most stats for the remainder of the shift. This perk is only available to non-psions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4600</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4600"/>
		<updated>2024-12-16T08:27:45Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Add more powers that are in code, but not listed here (whoops)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Psionics and You =&lt;br /&gt;
Psionics are a recent development &#039;&#039;&#039;(as in they first came to be publicly on August 18th, 2650)&#039;&#039;&#039; from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion&#039;s body takes more damage from all sources (about 20% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below. Becoming a psion requires visiting Soteria between shifts (or having a psion capable of it making you one) while removing your psionic abilities is but one surgical procedure away to remove the enhanced organ. Beware, your body remains weakened even if the organ is removed.&lt;br /&gt;
&lt;br /&gt;
Psions must also &#039;&#039;&#039;always&#039;&#039;&#039; maintain &#039;&#039;&#039;Purity of Body&#039;&#039;&#039;, what is purity of body? It is keeping all mechanical implants, organs, organ modules, or synthetic limbs out of and outside the body. A psion&#039;s body cannot be connected to machines in such a way, causing any implants to painfully and viciously be rejected in such a way that it greatly damages the psion. For what reason psions must maintain purity of body is presently unknown, but trying to ascend with any augmentation, including cruciforms, will be hazardous to your health. Of course, this &#039;&#039;&#039;does not&#039;&#039;&#039; apply to bio-implants, which contain no machine parts, nor gene mods, genetic tampering, or biological meddling.&lt;br /&gt;
&lt;br /&gt;
Finally, be aware what is expected of you in regards of the colonie&#039;s [[Laws]], as committing a crime with your psionic powers increases the fines and time served. Additionally, be wary of using powers like journey to nowhere, as teleporting an unwilling person is at minimum considered attempted murder.&lt;br /&gt;
&lt;br /&gt;
=== How do my stats effect my psionic power? ===&lt;br /&gt;
In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the &#039;&#039;&#039;status&#039;&#039;&#039; menu which shows your current and total psi essence pool. &lt;br /&gt;
&lt;br /&gt;
Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down.&lt;br /&gt;
So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.&lt;br /&gt;
&lt;br /&gt;
Essence points are regained naturally every 10 minutes and can be potentially effected by various perks, stimulants, and items. Your essence will always fill to its maximum capacity without you needing to worry about it. If you wish to increase your psi essence regeneration or maximum psi pool, use of objects such as psi inhalants or chemicals such as cerebrix or drug stims will greatly help you regenerate essence or temporarily increase your maximum psi pool, but come with various side effects.&lt;br /&gt;
&lt;br /&gt;
Your cognition also effects the rate at which you restore your psi essence. For every 20 cognition you have, you reduce the amount of time it takes to restore a psi point by 1 minute, up to a maximum of 5 minutes at 100 cognition. Use of psionic grace can reduce this number even further.&lt;br /&gt;
&lt;br /&gt;
You can make cerebrix by combining 1:1:1 of psilocybin, synaptizine, and cryptobiolin, which creates 3 units. You may further refine the process by combining 40:40:40 cerebrix, water, and silicon to create a cerebrix inhaler, which restores 1 psi point instantly with no side effects and may be recycled for one glass and one plastic sheet.&lt;br /&gt;
&lt;br /&gt;
==Powers: Your guide to being a mind wizard==&lt;br /&gt;
Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you&#039;ll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.&lt;br /&gt;
&lt;br /&gt;
===Lesser Powers===&lt;br /&gt;
Lesser powers are usually a single point or free to use for a psion, they represent the general abilities any psion can use, though more cognitively impressive psions can use them far more often.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Orb (0) || Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. || Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is most costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness. Comes in cryo-, pyro- and electro-kinetic variant&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic healing (1) || Heal yourself, but take heavy amounts of agony and become stunned. || Heals 30 brute and 30 burn.&lt;br /&gt;
Toughness may mitigate the effect and allow you to resist the pain damage, painkillers and racial resistance will also help.&lt;br /&gt;
Psionic Attunement halves the stun as well as the agony taken.&lt;br /&gt;
|-&lt;br /&gt;
| Telepathic projection (1) || Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. This is primarily words, but may include brief, vague snippets of emotions or other sensory information. || This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Blade (1)|| Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Shield (1) || Create a psionic shield that can block melee attacks.&lt;br /&gt;
If already created in hand, upgrades the shield to block bullets and beams at the cost of 10 shield health but increases blocking chances by 10%.&lt;br /&gt;
If already upgraded, heals the shield by 80 health and increases blocking chances by 5%.&lt;br /&gt;
If Psionic Psychosis or Toughness is 60 or higher, automatically upgrades the newly created shield. || Functions exactly like a standard shield.&lt;br /&gt;
When upgrading the shield, have it active in hand.&lt;br /&gt;
If using two shields at once, both are upgraded at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Prowess (1) || You gain telekinesis, allowing you to pick up objects and move them around, as well as interact with some objects at range. Careful, as you can hurt yourself and others using this (unless that&#039;s what you want). || Can be used to do a variety of things and can only be removed by willingly ending it or through scientific methods. Using this power, once activated, does not cost any psi points.&lt;br /&gt;
|-&lt;br /&gt;
| End Telekinesis (0) || End your telekinesis. You may reactivate telekinesis by spending another psi point. || Useful for if you get tired of picking up random objects or pushing walls when randomly clicking your screen to face various directions.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Fist (1) || Create a one hit use psi fist in your hand which deals damage and knock back based on your current robustness when used. || This is a temporary item that will vanish if it leaves your hand. This power vanishes after one attack, but deals damage that scales the same as the psychic blade while dealing 2/4/6 tile knock-back depending on your robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Pyrokinetic Spark (1) || Expend a single point of your psi essence to create a tiny flickering fire in your hand that will shine light and ignite combustible materials, can be thrown but will extinguish quickly&lt;br /&gt;
|This can light cobwebs on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic Fullness (1)&lt;br /&gt;
|Expend a single point of your psi essence to convince your stomach it&#039;s not actually that hungry, burning fat reserves to keep going strong. Taxing on the mind and causes minor burns.&lt;br /&gt;
|-&lt;br /&gt;
|Meditative Focus (1)&lt;br /&gt;
|Expend a psi points of your psi essence clear out any chemical in your body, helpful or not.&lt;br /&gt;
|-&lt;br /&gt;
|Rust (1)&lt;br /&gt;
|Expend a single psi point to wither an object, making it rust away and weaken.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmarish Mind (1)&lt;br /&gt;
|Expend a single psi point to realign your mind to that of nightmare stalkers, causing them to not react to your presence, even when you attack them. May have unforeseen consequences.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Suture (1)&lt;br /&gt;
|Expend one of your essence to create a psionic suture in hand, able to stop bleeding. If you are more psionically gifted, it can even help heal wounds.&lt;br /&gt;
|-&lt;br /&gt;
|Discombobulate (1)&lt;br /&gt;
|Spend an essence to violently destroy a pile of trash.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Greater Powers ===&lt;br /&gt;
Greater powers are psionic abilities that cost more essence and may not be usable if you lack the cognition to have enough of a essence pool. These powers are much more useful as a result and range from 2-5 in point cost. Greater powers may come with restrictions or other unusual effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Omnitool (2)|| Create an omnitool which has tool qualities based on 80% of your biology and mechanical skills, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tool Creation (2) || Using an oddity, you create a permanent tool out of it, sacrificing the oddity to have it randomly become a tool. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one of six potential tools. The tools are lesser than their high tier counterparts, but have odd qualities and come with themes. Some may be used as weapons but generally are not as effective as actual psi-weapons. These can be modified and upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Meditative Focus (2) || Expend two psi points of your psi essence to focus your mind and increase your sanity.&lt;br /&gt;
|Heals [5 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 10 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 5 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Swarm (2)&lt;br /&gt;
|Spend two psionic essence to call forth a psionic energy cloud that will rip at foes and protect you for a short time.&lt;br /&gt;
|Lasts 30 life ticks.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Barrier (2)&lt;br /&gt;
|Expend two psi points to create a psychic barrier a short distance from where the psion is facing. It blocks all movement and projectiles, but not vision.&lt;br /&gt;
|-&lt;br /&gt;
|Pain Infliction (2)&lt;br /&gt;
|Expend two psi points to inflict pain upon whatever person you are currently grabbing in a tight hold.&lt;br /&gt;
|-&lt;br /&gt;
|Psychoactive Manipulation (2)&lt;br /&gt;
|Expend two points of essence to psionically manipulate an oddity. Unlike other, more refined methods, this process is entirely random. The process could make the oddity or anomaly better or worse.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Weapon Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a range weapon. The oddities stats affect what is most likely to be created, but the choice is still random. Psionic guns &#039;&#039;&#039;do not&#039;&#039;&#039; come loaded. || Creates one six random guns. All guns are 10% to 20% weaker than than their official versions. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Melee Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a melee weapon. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one six random melee weapons. They have unusual but crappy tool qualities and are suited better as decent weapons, though are easily outshone end game weaponry. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Call (2) || You call burrowing creatures from all nearby burrows and cracks. What appears is random. None of the things called are inherently friendly to you, meaning you may call things that are hostile and attack you and your allies. || Useful if you need a distraction, cannon fodder, you&#039;re a cht&#039;mant looking to (hopefully) call roaches or spiders to your location. Use at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
|Reorganize (2)&lt;br /&gt;
|Expend a small amount of essence to compress a scrap pile into a condensed cube for easier transportation.&lt;br /&gt;
|-&lt;br /&gt;
|Decay (2)&lt;br /&gt;
|Expend two psi points to wither and rust every object a person you are grabbing is holding or wearing, rendering each object worse and weaker.&lt;br /&gt;
|-&lt;br /&gt;
|Mindjack (3)&lt;br /&gt;
|Expend three psi points to force a lesser creature to ally with you, changing it to not only ally with colonists but to turn on its former friends. Does not work on creatures incapable of proper violence, such as rats.&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Together (4)&lt;br /&gt;
|Expend some essence to collect trash from deepmaints and pile it in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Banish (4) || You force all burrowing creatures to flee from you, forcing them to go inside their burrows and leave for parts unknown. || Some creatures may actively try to resist the affect. Only works on creatures capable of burrowing and only if a burrow they can reach is nearby. Resisting creatures will still attack if you get close and may give up if they cannot reach the burrow.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Armor (4) || You create a suit of psionic armor which provides decent all-round protection for you. Using this power destroys whatever armor, boots, gloves, and hat you are wearing. The suit enhances your cognition for each piece you&#039;re wearing but they disappear if you remove it for any reason. || Each Psionic Armor piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Psionic Armor piece has an armor value of 8.&lt;br /&gt;
Psionic Armor pieces are all space proof.&lt;br /&gt;
Psionic Armor Gloves and Boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Psion Robes however do slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
|Peace of Mind (4)&lt;br /&gt;
|Expend four psi points to put whatever person you are currently grabbing to sleep for a short time.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Temperature Regulate (4)&lt;br /&gt;
|Expend four psi points to eather heat or cool your body.&lt;br /&gt;
|-&lt;br /&gt;
| Journey to Nowhere (5) || You teleport yourself, whatever you are holding or wearing, and any person you are grabbing to the nightmare realm known as Deep Maintenance. You are not guaranteed safety and the effect weakens you on arrival. While you will always land in an empty spot, you may be surrounded by traps or possibly hostile life forms that will rip you limb from limb immediately. || &#039;&#039;&#039;Do not use this unless you are heavily armored, carrying lots of supplies, and prepared. Taking yourself and an unwilling subject is considered attempted murder. Keep in mind, as a psion, if you die in deep maintenance it is unlikely you will be found and rescued.&lt;br /&gt;
|-&lt;br /&gt;
|Seek the Dream (5)&lt;br /&gt;
|Expend five psi points and wither your body and mind to call three dreaming daemons from somewhere else. They are not inherently allied to you.&lt;br /&gt;
|-&lt;br /&gt;
|Locate Mind-Essence (5)&lt;br /&gt;
|Expend five points of essence to psionically detect the thoughts and location of another higher life form. Does not work on animals, cruciform bearers, synthetics, or those wearing psionic protection. Can locate lingering echoes of thoughts in the deceased, allowing you to find bodies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Specific Powers===&lt;br /&gt;
Job specific powers are linked to a specific job and cannot normally be obtained without playing that specific job. Unlike standard or greater powers, these are generally thematic and may cost lesser or more points than either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Psychosomatic Restoration (2) || You heal whoever you are presently grabbing for damage similar to psychosomatic healing, but weaker and a little safer. || Heals 30 brute and 30 burn at the cost of double the psi essence. This power, however, doesn&#039;t cause pain like its lesser variant.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tranquility (2) || Expend two psi points of your psi essence to calm the mind of another person you are grappling and restore their sanity.&lt;br /&gt;
|Heals [10 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 20 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 10 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| Cerebral Regeneration (3) || Heals the mind of whoever you are grappling or yourself if you are currently grabbing nobody. When used on yourself, the power cost is reduced to 0. || This power heals 60 brain damage instantly but does not cure the effect that caused the brain damage so additional healing may be needed. Works on people who are unconscious but not dead. The cost is free if used on yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Chosen Control (4)&lt;br /&gt;
|Expend four psi points to clear all effects that impede one&#039;s control. Remove stuns, paralysis, pain, agony, restrainments, and clears the users body of all chemicals and addictions.&lt;br /&gt;
|-&lt;br /&gt;
| Gift of the Psion (4) || You reach into the mind of another you are grappling and attempt to empower them, giving you different effects based on what they are. This power requires massive amounts of essence to use and its highly suggested that you take the time to provide actual psychological help in the mean time. || When grappling someone this power grants different perks based on if the target is a psion or not. In a psion, they gain Psionic Grace and in a non-psion they gain Mind Over Matter. Do keep in mind, using this power &#039;&#039;&#039;logs and messages admins&#039;&#039;&#039;, so be sure to employ actual roleplay and try not to game the benefit too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Maintenance Powers ===&lt;br /&gt;
Deep Maintenance Powers are found when combating Deep Maintenance monsters, typically found after sifting through the ashes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Layered Psychic Shield (1) || Creates a layered shield capable of blocking bullets, energy beams, and melee attacks. || Functions exactly like a standard shield.&lt;br /&gt;
Unlike the Psychic Shield, it does not upgrade in-hand shields.&lt;br /&gt;
Shield created is upgrade-able by Psychic Shield.&lt;br /&gt;
|-&lt;br /&gt;
|Kings Decorum (2)&lt;br /&gt;
|Expend two psi points to expel gore, blood, and smoke to decorate the world as the king desires.&lt;br /&gt;
|-&lt;br /&gt;
|Bring Darkness (3)&lt;br /&gt;
|Expend three psi points to break all the lights connected to the power grid near you. Does not work on independent light sources, sunlight, or grant you sight in darkness.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Ascension (5)&lt;br /&gt;
|Expend five psi points to ascend someone standing in front of you, making them a psion. The process is extremely damaging to the mind and you must stand still during it.&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Hemorrhage (5)&lt;br /&gt;
|Expend five psi points to destroy the brain of anyone you are grappling. Lesser creatures will be instantly slain in a messy fashion, unless they are harmless.&lt;br /&gt;
|-&lt;br /&gt;
| Void robe (6) || When applied, it creates an ultra-light protected cloak, spurring the wearer to new adventures in the kingdom of the king of dreams! Each part of the kit enhances the psion&#039;s thinking abilities and accelerates his step. || Each Void robe piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Void robe piece has a variation in armor level.&lt;br /&gt;
Void robe pieces are all space proof.&lt;br /&gt;
Void robe gloves and boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Void robe set speeds up the wearer&lt;br /&gt;
|-&lt;br /&gt;
| Durable shell (8) || Creates a set of very strong armor, using your mind and the environment as the material. Each piece of armor replaces the clothes you are already wearing, and provides additional strength to your body, in exchange for your psionic abilities. || Each Durable shell piece gives +5 Toughness for a total of 20.&lt;br /&gt;
Durable shell robe piece has an armor value of 15 as well as a 100 bomb armor.&lt;br /&gt;
Durable shell pieces are all space proof.&lt;br /&gt;
Durable shell gloves and boots are both insulated.&lt;br /&gt;
The helmet provides a powerful light.&lt;br /&gt;
Durable shell robes however slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
|Merge Flesh and Steel (10)&lt;br /&gt;
|Expend a massive pool of ten psi points and your own body to become something greater. To grasp at perfection, one must make sacrifices...&lt;br /&gt;
|}&lt;br /&gt;
==Psionic Perks==&lt;br /&gt;
Psionic powers may be effected by perks, which can be gained by background character options, oddities, or other effects in round. Psionic perks are usually pretty limited towards what they effect, but can drastically change your play style depending on what they do and what you have. Below is a list of perks that psions may potentially have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Psion || You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. You require a bit more food to support the specialized organ you&#039;ve developed. &lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
| Given by your psion organ. -20 Max Health, very minuscule hunger increase, an additional organ in your head, and all non-organic implants, modules, or body parts are forcefully and painfully ejected from the body.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Psychosis|| You lived a life of unsettled violence. Maybe it was circumstance, maybe it was necessity, or maybe you just liked hurting people. No matter the reason, your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.|| Any temporary psionic item that scales off of any stat deals its maximum damage regardless of your abilities. (Telekinetic fist always deals 33 damage and has 6 tile knock-back, psychic blade deals 33 damage per hit, etc. etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Harmony || You have achieved inner harmony, your balance of emotion giving you peace of mind and thus expanding your potential as a psion. With this frame of mind, you retain a higher maximum psi pool than others, increasing your capacity by two.|| Your maximum psi points increases by 2. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Attunement || You have, through practice or innate talent, mastered your psionic abilities to such a degree that you have greater control of the negative side effects of your powers. Whenever you use a psionic power that has negative side effects, you take only half the penalties a psion normally would. || You take 50% less penalty when using abilities like psychosomatic healing, psychosomatic transference. etc. etc. You also remove the cost of using telepathy and telekinetic prowess. &lt;br /&gt;
|-&lt;br /&gt;
| Mind Master || Your training as a Soteria psychologist and understanding of psychiatry has given you a deep understanding of how the mind works. As a result, if you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.|| Your maximum psi points increases by 5. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Grace || The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. || The time it takes to recover psi essence is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Mind over Matter || You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. || You gain a +10 to most stats for the remainder of the shift. This perk is only available to non-psions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4599</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4599"/>
		<updated>2024-12-16T07:40:57Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Add psionic powers that are defined in code, but not included here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Psionics and You =&lt;br /&gt;
Psionics are a recent development &#039;&#039;&#039;(as in they first came to be publicly on August 18th, 2650)&#039;&#039;&#039; from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion&#039;s body takes more damage from all sources (about 20% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below. Becoming a psion requires visiting Soteria between shifts (or having a psion capable of it making you one) while removing your psionic abilities is but one surgical procedure away to remove the enhanced organ. Beware, your body remains weakened even if the organ is removed.&lt;br /&gt;
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Psions must also &#039;&#039;&#039;always&#039;&#039;&#039; maintain &#039;&#039;&#039;Purity of Body&#039;&#039;&#039;, what is purity of body? It is keeping all mechanical implants, organs, organ modules, or synthetic limbs out of and outside the body. A psion&#039;s body cannot be connected to machines in such a way, causing any implants to painfully and viciously be rejected in such a way that it greatly damages the psion. For what reason psions must maintain purity of body is presently unknown, but trying to ascend with any augmentation, including cruciforms, will be hazardous to your health. Of course, this &#039;&#039;&#039;does not&#039;&#039;&#039; apply to bio-implants, which contain no machine parts, nor gene mods, genetic tampering, or biological meddling.&lt;br /&gt;
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Finally, be aware what is expected of you in regards of the colonie&#039;s [[Laws]], as committing a crime with your psionic powers increases the fines and time served. Additionally, be wary of using powers like journey to nowhere, as teleporting an unwilling person is at minimum considered attempted murder.&lt;br /&gt;
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=== How do my stats effect my psionic power? ===&lt;br /&gt;
In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the &#039;&#039;&#039;status&#039;&#039;&#039; menu which shows your current and total psi essence pool. &lt;br /&gt;
&lt;br /&gt;
Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down.&lt;br /&gt;
So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.&lt;br /&gt;
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Essence points are regained naturally every 10 minutes and can be potentially effected by various perks, stimulants, and items. Your essence will always fill to its maximum capacity without you needing to worry about it. If you wish to increase your psi essence regeneration or maximum psi pool, use of objects such as psi inhalants or chemicals such as cerebrix or drug stims will greatly help you regenerate essence or temporarily increase your maximum psi pool, but come with various side effects.&lt;br /&gt;
&lt;br /&gt;
Your cognition also effects the rate at which you restore your psi essence. For every 20 cognition you have, you reduce the amount of time it takes to restore a psi point by 1 minute, up to a maximum of 5 minutes at 100 cognition. Use of psionic grace can reduce this number even further.&lt;br /&gt;
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You can make cerebrix by combining 1:1:1 of psilocybin, synaptizine, and cryptobiolin, which creates 3 units. You may further refine the process by combining 40:40:40 cerebrix, water, and silicon to create a cerebrix inhaler, which restores 1 psi point instantly with no side effects and may be recycled for one glass and one plastic sheet.&lt;br /&gt;
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==Powers: Your guide to being a mind wizard==&lt;br /&gt;
Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you&#039;ll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.&lt;br /&gt;
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===Lesser Powers===&lt;br /&gt;
Lesser powers are usually a single point or free to use for a psion, they represent the general abilities any psion can use, though more cognitively impressive psions can use them far more often.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Orb (0) || Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. || Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is most costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness. Comes in cryo-, pyro- and electro-kinetic variant&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic healing (1) || Heal yourself, but take heavy amounts of agony and become stunned. || Heals 30 brute and 30 burn.&lt;br /&gt;
Toughness may mitigate the effect and allow you to resist the pain damage, painkillers and racial resistance will also help.&lt;br /&gt;
Psionic Attunement halves the stun as well as the agony taken.&lt;br /&gt;
|-&lt;br /&gt;
| Telepathic projection (1) || Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. This is primarily words, but may include brief, vague snippets of emotions or other sensory information. || This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Blade (1)|| Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Shield (1) || Create a psionic shield that can block melee attacks.&lt;br /&gt;
If already created in hand, upgrades the shield to block bullets and beams at the cost of 10 shield health but increases blocking chances by 10%.&lt;br /&gt;
If already upgraded, heals the shield by 80 health and increases blocking chances by 5%.&lt;br /&gt;
If Psionic Psychosis or Toughness is 60 or higher, automatically upgrades the newly created shield. || Functions exactly like a standard shield.&lt;br /&gt;
When upgrading the shield, have it active in hand.&lt;br /&gt;
If using two shields at once, both are upgraded at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic Transference (1) || Instantly refill your nutrition to full at the expense of some of your blood and taking some toxins. || You gain 100% nutrition but lose 54 units of blood (10%) and take 15 toxins. Easy to recover from with the right reagents.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Prowess (1) || You gain telekinesis, allowing you to pick up objects and move them around, as well as interact with some objects at range. Careful, as you can hurt yourself and others using this (unless that&#039;s what you want). || Can be used to do a variety of things and can only be removed by willingly ending it or through scientific methods. Using this power, once activated, does not cost any psi points.&lt;br /&gt;
|-&lt;br /&gt;
| End Telekinesis (0) || End your telekinesis. You may reactivate telekinesis by spending another psi point. || Useful for if you get tired of picking up random objects or pushing walls when randomly clicking your screen to face various directions.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Fist (1) || Create a one hit use psi fist in your hand which deals damage and knock back based on your current robustness when used. || This is a temporary item that will vanish if it leaves your hand. This power vanishes after one attack, but deals damage that scales the same as the psychic blade while dealing 2/4/6 tile knock-back depending on your robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Pyrokinetic Spark (1) || Expend a single point of your psi essence to create a tiny flickering fire in your hand that will shine light and ignite combustible materials, can be thrown but will extinguish quickly&lt;br /&gt;
|This can light cobwebs on fire.&lt;br /&gt;
|-&lt;br /&gt;
|Psychosomatic Fullness (1)&lt;br /&gt;
|Expend a single point of your psi essence to convince your stomach it&#039;s not actually that hungry, burning fat reserves to keep going strong. Taxing on the mind and causes minor burns.&lt;br /&gt;
|-&lt;br /&gt;
|Meditative Focus (1)&lt;br /&gt;
|Expend a psi points of your psi essence clear out any chemical in your body, helpful or not.&lt;br /&gt;
|-&lt;br /&gt;
|Rust (1)&lt;br /&gt;
|Expend a single psi point to wither an object, making it rust away and weaken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Greater Powers ===&lt;br /&gt;
Greater powers are psionic abilities that cost more essence and may not be usable if you lack the cognition to have enough of a essence pool. These powers are much more useful as a result and range from 2-5 in point cost. Greater powers may come with restrictions or other unusual effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Omnitool (2)|| Create an omnitool which has tool qualities based on 80% of your biology and mechanical skills, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tool Creation (2) || Using an oddity, you create a permanent tool out of it, sacrificing the oddity to have it randomly become a tool. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one of six potential tools. The tools are lesser than their high tier counterparts, but have odd qualities and come with themes. Some may be used as weapons but generally are not as effective as actual psi-weapons. These can be modified and upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Meditative Focus (2) || Expend two psi points of your psi essence to focus your mind and increase your sanity.&lt;br /&gt;
|Heals [5 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 10 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 5 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Swarm (2)&lt;br /&gt;
|Spend two psionic essence to call forth a psionic energy cloud that will rip at foes and protect you for a short time.&lt;br /&gt;
|Lasts 30 life ticks.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Barrier (2)&lt;br /&gt;
|Expend two psi points to create a psychic barrier a short distance from where the psion is facing. It blocks all movement and projectiles, but not vision.&lt;br /&gt;
|-&lt;br /&gt;
|Pain Infliction (2)&lt;br /&gt;
|Expend two psi points to inflict pain upon whatever person you are currently grabbing in a tight hold.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Weapon Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a range weapon. The oddities stats affect what is most likely to be created, but the choice is still random. Psionic guns &#039;&#039;&#039;do not&#039;&#039;&#039; come loaded. || Creates one six random guns. All guns are 10% to 20% weaker than than their official versions. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Melee Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a melee weapon. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one six random melee weapons. They have unusual but crappy tool qualities and are suited better as decent weapons, though are easily outshone end game weaponry. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Call (2) || You call burrowing creatures from all nearby burrows and cracks. What appears is random. None of the things called are inherently friendly to you, meaning you may call things that are hostile and attack you and your allies. || Useful if you need a distraction, cannon fodder, you&#039;re a cht&#039;mant looking to (hopefully) call roaches or spiders to your location. Use at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
|Reorganize (2)&lt;br /&gt;
|Expend a small amount of essence to compress a scrap pile into a condensed cube for easier transportation.&lt;br /&gt;
|-&lt;br /&gt;
|Mindjack (3)&lt;br /&gt;
|Expend three psi points to force a lesser creature to ally with you, changing it to not only ally with colonists but to turn on its former friends. Does not work on creatures incapable of proper violence, such as rats.&lt;br /&gt;
|-&lt;br /&gt;
|Scrap Together (4)&lt;br /&gt;
|Expend some essence to collect trash from deepmaints and pile it in front of you.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Banish (4) || You force all burrowing creatures to flee from you, forcing them to go inside their burrows and leave for parts unknown. || Some creatures may actively try to resist the affect. Only works on creatures capable of burrowing and only if a burrow they can reach is nearby. Resisting creatures will still attack if you get close and may give up if they cannot reach the burrow.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Armor (4) || You create a suit of psionic armor which provides decent all-round protection for you. Using this power destroys whatever armor, boots, gloves, and hat you are wearing. The suit enhances your cognition for each piece you&#039;re wearing but they disappear if you remove it for any reason. || Each Psionic Armor piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Psionic Armor piece has an armor value of 8.&lt;br /&gt;
Psionic Armor pieces are all space proof.&lt;br /&gt;
Psionic Armor Gloves and Boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Psion Robes however do slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
|Peace of Mind (4)&lt;br /&gt;
|Expend four psi points to put whatever person you are currently grabbing to sleep for a short time.&lt;br /&gt;
|-&lt;br /&gt;
| Journey to Nowhere (5) || You teleport yourself, whatever you are holding or wearing, and any person you are grabbing to the nightmare realm known as Deep Maintenance. You are not guaranteed safety and the effect weakens you on arrival. While you will always land in an empty spot, you may be surrounded by traps or possibly hostile life forms that will rip you limb from limb immediately. || &#039;&#039;&#039;Do not use this unless you are heavily armored, carrying lots of supplies, and prepared. Taking yourself and an unwilling subject is considered attempted murder. Keep in mind, as a psion, if you die in deep maintenance it is unlikely you will be found and rescued.&lt;br /&gt;
|-&lt;br /&gt;
|Seek the Dream (5)&lt;br /&gt;
|Expend five psi points and wither your body and mind to call three dreaming daemons from somewhere else. They are not inherently allied to you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Specific Powers===&lt;br /&gt;
Job specific powers are linked to a specific job and cannot normally be obtained without playing that specific job. Unlike standard or greater powers, these are generally thematic and may cost lesser or more points than either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Psychosomatic Restoration (2) || You heal whoever you are presently grabbing for damage similar to psychosomatic healing, but weaker and a little safer. || Heals 30 brute and 30 burn at the cost of double the psi essence. This power, however, doesn&#039;t cause pain like its lesser variant.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tranquility (2) || Expend two psi points of your psi essence to calm the mind of another person you are grappling and restore their sanity.&lt;br /&gt;
|Heals [10 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 20 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 10 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| Cerebral Regeneration (3) || Heals the mind of whoever you are grappling or yourself if you are currently grabbing nobody. When used on yourself, the power cost is reduced to 0. || This power heals 60 brain damage instantly but does not cure the effect that caused the brain damage so additional healing may be needed. Works on people who are unconscious but not dead. The cost is free if used on yourself.&lt;br /&gt;
|-&lt;br /&gt;
|Chosen Control (4)&lt;br /&gt;
|Expend four psi points to clear all effects that impede one&#039;s control. Remove stuns, paralysis, pain, agony, restrainments, and clears the users body of all chemicals and addictions.&lt;br /&gt;
|-&lt;br /&gt;
| Gift of the Psion (7) || You reach into the mind of another you are grappling and attempt to empower them, giving you different effects based on what they are. This power requires massive amounts of essence to use and its highly suggested that you take the time to provide actual psychological help in the mean time. || When grappling someone this power grants different perks based on if the target is a psion or not. In a psion, they gain Psionic Grace and in a non-psion they gain Mind Over Matter. Do keep in mind, using this power &#039;&#039;&#039;logs and messages admins&#039;&#039;&#039;, so be sure to employ actual roleplay and try not to game the benefit too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Maintenance Powers ===&lt;br /&gt;
Deep Maintenance Powers are found when combating Deep Maintenance monsters, typically found after sifting through the ashes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Layered Psychic Shield (1) || Creates a layered shield capable of blocking bullets, energy beams, and melee attacks. || Functions exactly like a standard shield.&lt;br /&gt;
Unlike the Psychic Shield, it does not upgrade in-hand shields.&lt;br /&gt;
Shield created is upgrade-able by Psychic Shield.&lt;br /&gt;
|-&lt;br /&gt;
|Kings Decorum (2)&lt;br /&gt;
|Expend two psi points to expel gore, blood, and smoke to decorate the world as the king desires.&lt;br /&gt;
|-&lt;br /&gt;
|Bring Darkness (3)&lt;br /&gt;
|Expend three psi points to break all the lights connected to the power grid near you. Does not work on independent light sources, sunlight, or grant you sight in darkness.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Ascension (5)&lt;br /&gt;
|Expend five psi points to ascend someone standing in front of you, making them a psion. The process is extremely damaging to the mind and you must stand still during it.&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Hemorrhage (5)&lt;br /&gt;
|Expend five psi points to destroy the brain of anyone you are grappling. Lesser creatures will be instantly slain in a messy fashion, unless they are harmless.&lt;br /&gt;
|-&lt;br /&gt;
| Void robe (6) || When applied, it creates an ultra-light protected cloak, spurring the wearer to new adventures in the kingdom of the king of dreams! Each part of the kit enhances the psion&#039;s thinking abilities and accelerates his step. || Each Void robe piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Void robe piece has a variation in armor level.&lt;br /&gt;
Void robe pieces are all space proof.&lt;br /&gt;
Void robe gloves and boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Void robe set speeds up the wearer&lt;br /&gt;
|-&lt;br /&gt;
| Durable shell (8) || Creates a set of very strong armor, using your mind and the environment as the material. Each piece of armor replaces the clothes you are already wearing, and provides additional strength to your body, in exchange for your psionic abilities. || Each Durable shell piece gives +5 Toughness for a total of 20.&lt;br /&gt;
Durable shell robe piece has an armor value of 15 as well as a 100 bomb armor.&lt;br /&gt;
Durable shell pieces are all space proof.&lt;br /&gt;
Durable shell gloves and boots are both insulated.&lt;br /&gt;
The helmet provides a powerful light.&lt;br /&gt;
Durable shell robes however slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
|Merge Flesh and Steel (10)&lt;br /&gt;
|Expend a massive pool of ten psi points and your own body to become something greater. To grasp at perfection, one must make sacrifices...&lt;br /&gt;
|}&lt;br /&gt;
==Psionic Perks==&lt;br /&gt;
Psionic powers may be effected by perks, which can be gained by background character options, oddities, or other effects in round. Psionic perks are usually pretty limited towards what they effect, but can drastically change your play style depending on what they do and what you have. Below is a list of perks that psions may potentially have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Psion || You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. You require a bit more food to support the specialized organ you&#039;ve developed. &lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
| Given by your psion organ. -20 Max Health, very minuscule hunger increase, an additional organ in your head, and all non-organic implants, modules, or body parts are forcefully and painfully ejected from the body.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Psychosis|| You lived a life of unsettled violence. Maybe it was circumstance, maybe it was necessity, or maybe you just liked hurting people. No matter the reason, your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.|| Any temporary psionic item that scales off of any stat deals its maximum damage regardless of your abilities. (Telekinetic fist always deals 33 damage and has 6 tile knock-back, psychic blade deals 33 damage per hit, etc. etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Harmony || You have achieved inner harmony, your balance of emotion giving you peace of mind and thus expanding your potential as a psion. With this frame of mind, you retain a higher maximum psi pool than others, increasing your capacity by two.|| Your maximum psi points increases by 2. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Attunement || You have, through practice or innate talent, mastered your psionic abilities to such a degree that you have greater control of the negative side effects of your powers. Whenever you use a psionic power that has negative side effects, you take only half the penalties a psion normally would. || You take 50% less penalty when using abilities like psychosomatic healing, psychosomatic transference. etc. etc. You also remove the cost of using telepathy and telekinetic prowess. &lt;br /&gt;
|-&lt;br /&gt;
| Mind Master || Your training as a Soteria psychologist and understanding of psychiatry has given you a deep understanding of how the mind works. As a result, if you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.|| Your maximum psi points increases by 5. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Grace || The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. || The time it takes to recover psi essence is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Mind over Matter || You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. || You gain a +10 to most stats for the remainder of the shift. This perk is only available to non-psions.&lt;br /&gt;
|}&lt;br /&gt;
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[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4594</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4594"/>
		<updated>2024-12-13T07:23:23Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Psionics */ Add a remark that Psionic perks are described there in more detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
=== Racial Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--typo in code: Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diverse Culture&#039;&#039;&#039;&lt;br /&gt;
|Adds another language to be spoken.&lt;br /&gt;
|Human, Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Repair Goo&#039;&#039;&#039;&lt;br /&gt;
|You can vomit out glue-like goo that functions exceptionally well for tool and general repairs&lt;br /&gt;
|[[Cht&#039;mant]] Ro caste&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Folken Photo-Healing&#039;&#039;&#039;&lt;br /&gt;
|You can use the light to heal wounds, standing in areas of bright light will increase your natural regeneration. Works better on young Folken.&lt;br /&gt;
|[[Folken]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mycus Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You heal as long as you are in the darkness, increasing your natural regeneration&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Shroomling&#039;&#039;&#039;&lt;br /&gt;
|Shroomlings are animal-intelligence mycus capable of following simple orders like &#039;Shroomling &#039;Name&#039; Follow.&#039; and &#039;Shroomling &#039;Name&#039; Stop.&#039; who will stay by you when ordered. While capable of fighting, they are quite weak, the major benefit of having one is they may turn any food you feed into them into useful healing chemicals contained in bottles of resin.&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Slime-Mold&#039;&#039;&#039;&lt;br /&gt;
|Slime-mold shroomlings are animal-intelligence mycus capable of following simple orders like &#039;Slime-Mold &#039;Name&#039; Follow.&#039; and &#039;Slimd-Mold &#039;Name&#039; Stop.&#039; who will stay by you when ordered. Slime-molds are made for combat, being incredibly sturdy and physically strong, able to regenerate even the worst wounds. Unfortunately they suffer from poor eyesight, requiring threats to get close before they notice them.&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Carnivore&#039;&#039;&#039;&lt;br /&gt;
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products.&lt;br /&gt;
|[[Sablekyne]], [[Akula]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herbivore&#039;&#039;&#039;&lt;br /&gt;
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products.&lt;br /&gt;
|Homeworld Neapolis&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hypermytosis&#039;&#039;&#039;&lt;br /&gt;
|You can kick your natural regeneration into high-gear, regenerating limbs and improving healing.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adaptive Anatomy&#039;&#039;&#039;&lt;br /&gt;
|You can burn spare calories to momentarily temper either your physical or mental attributes.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Caloric Redline&#039;&#039;&#039;&lt;br /&gt;
|By burning through mass at an excessive rate an Aulvae can push their body to move with surprising swiftness, albeit losing some of the fine control over their movements.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gelatinous Biology&#039;&#039;&#039;&lt;br /&gt;
|Your peculiar anatomy afford you a variety of benefits compared to most organics. Toxins will generally heal instead of hurt, whereas anti-toxins will hurt instead of heal. Additionally, you are somewhat resistant to NSA overload, and can slowly regenerate health so long as you have nutrition.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039; &amp;lt;!--Name in code: Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debtor&#039;&#039;&#039;&lt;br /&gt;
|You owe money to someone or something. Unfortunately, your wages have been garnished to make up the difference&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Splicer&#039;&#039;&#039;&lt;br /&gt;
|Your genes are heavily modified already, your base genetic instability is 20%, even if you don&#039;t have any mutations&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
|Can speak one more language than the average person.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nihilist&#039;&#039;&#039;&lt;br /&gt;
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Idealist&#039;&#039;&#039;&lt;br /&gt;
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealthy Upbringing&#039;&#039;&#039;&lt;br /&gt;
|Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exact Values&#039;&#039;&#039;&lt;br /&gt;
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. &lt;br /&gt;
|Settings or Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodlust Aura&#039;&#039;&#039;&lt;br /&gt;
|When more simple-minded combatives evaluate you, they will target you immediately&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Style&#039;&#039;&#039;&lt;br /&gt;
|All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Map Maker&#039;&#039;&#039;&lt;br /&gt;
|When holding paper and a box of crayons (must have at least 1 crayon) or a multi-colour pen you can from time to time create a complex map of the area around you in a 20 range. This map will show humanoids and non-humanoids. With constant work you should be able to increase your range of map making.&lt;br /&gt;
Note: Constantly using the perk will level up a task in Show Tasks, every level gives + 1 range.&lt;br /&gt;
Example: Task level at 4 would mean your map range is 24 tiles.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Job Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surgery Training&#039;&#039;&#039;&lt;br /&gt;
|While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Surgical Techniques&#039;&#039;&#039;&lt;br /&gt;
|Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment.&lt;br /&gt;
|[[Chief Bioloab Overseer]], [[Medical Doctor]], [[Medical Resident]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robotics Expert&#039;&#039;&#039;&lt;br /&gt;
|Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Periodic Table&#039;&#039;&#039;&lt;br /&gt;
|You get quarter more NSA than a normal person. You can also see all reagents in beakers.&lt;br /&gt;
|[[Chief Biolab Overseer]], [[Medical Doctor]], [[Medical Resident]], [[Lifeline Technician]], [[Psychologist]], [[Chief Research Overseer]], [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bar Menu&#039;&#039;&#039;&lt;br /&gt;
|You can identify common ingredients that went into food or drinks and how much was used.&lt;br /&gt;
|[[Bartender]], [[Chef]], [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Substance Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to easily identify certain kinds of illegal chemical contraband.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]], [[Blackshield Cadet]], &#039;Former ganger&#039; [[Akula]] background, &#039;Former Medical Intern&#039; career background&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bolt Action Rifle Training&#039;&#039;&#039;&lt;br /&gt;
|Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master Butcher&#039;&#039;&#039;&lt;br /&gt;
|You can harvest additional valuable parts from animals you cut up.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Hunter]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
|Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SI Science Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to use RnD core consoles and Exosuit Fabs.&lt;br /&gt;
|[[Chief Research Overseer]], [[Scientist]], [[Roboticist]], [[Chief Biolab Overseer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Humble Cleanser&#039;&#039;&#039;&lt;br /&gt;
|Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning.&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling&#039;&#039;&#039;&lt;br /&gt;
|You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy.&lt;br /&gt;
|[[Prime]], [[Vector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Codespeak&#039;&#039;&#039;&lt;br /&gt;
|You know Marshal codes&lt;br /&gt;
|[[Warrant Officer]], [[Ranger]], [[Officer]], [[Marshal Junior Officer]], [[Supply Specialist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunsmith Master&#039;&#039;&#039;&lt;br /&gt;
|Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so.&lt;br /&gt;
|[[Supply Specialist]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spice up Food&#039;&#039;&#039;&lt;br /&gt;
|Your own special, secret touch in seasoning has anomalous properties that can enhance most food products.&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Community of the Saints&#039;&#039;&#039;&lt;br /&gt;
|You take 25% longer to complete all tool-based actions that aren&#039;t instantaneous.&lt;br /&gt;
|Cruciform&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You configure your nanite matrix to begin aiding in your natural healing.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanofiber Muscle Therapy&#039;&#039;&#039;&lt;br /&gt;
|Through the use of pain killers, implanted nanofibers, and small dispersed drug therapy to critical areas your nanogate has enhanced your physical movement speed and endurance, allowing you to run for longer stretches at a faster pace without tiring.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Skin-Weave&#039;&#039;&#039;&lt;br /&gt;
|Through the use of reactive nanites designed to plate together into a shield your machines can reform at a lightning pace to let you physically resist incoming damage by forming a mesh weave shield just before a strike connects.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Metal Drinker&#039;&#039;&#039;&lt;br /&gt;
|Allows the user to drink metals (like Gold/Silver/Iron/Potassium and more) to regain nutrition.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Chemicals&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites who have a singular purpose that you can call upon at any time to engage their effect, but this only works once. Available nanites: Symbiotes, Trauma Control System, Control Booster Utility, Control Booster Combat, Purger, Oxyrush, Nantidotes&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Munition Fabrication&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites whose singular purpose is to reconstruct themselves into ammunition boxes. The process is quite intensive and requires half an hour between uses.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psionics ===&lt;br /&gt;
Psions get an additional set of perks. They are described in more detail in [[Psionics#Psionic_Perks|Psionics]].&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Psionic&#039;&#039;&#039;&lt;br /&gt;
|You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. Your body is weaker &amp;lt;kbd&amp;gt;&amp;lt;!-- -20 max health --&amp;gt;&amp;lt;/kbd&amp;gt; and require a bit more food to support the specialized organs you&#039;ve developed.&lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
|[[Psionics|Psionic Implant]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Psychosis&#039;&#039;&#039;&lt;br /&gt;
|Your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.&lt;br /&gt;
|Upbringing Bedlam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Harmony&#039;&#039;&#039;&lt;br /&gt;
|You retain a higher maximum psi pool than others, increasing your capacity by two.&lt;br /&gt;
|Upbringing Peaceful Life&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Attunement&#039;&#039;&#039;&lt;br /&gt;
|You have greater control of the negative side effects of your powers. Whenever you use a psionic power that has a negative side effects, you take only half the penalties a psion normally would. Equally, some lesser powers like telepathic projection and telekinetic prowess no longer cost essence to use.&lt;br /&gt;
|Career Former Scholar&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Master&#039;&#039;&#039;&lt;br /&gt;
|If you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.&lt;br /&gt;
|[[Psychologist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Grace&#039;&#039;&#039;&lt;br /&gt;
|The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind over Matter&#039;&#039;&#039;&lt;br /&gt;
|You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Random Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aulvae Decohesion Syndrome&#039;&#039;&#039;&lt;br /&gt;
|Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death as [[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesn&#039;t give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Presence&#039;&#039;&#039;&lt;br /&gt;
|You know just what to say to people and are able to inspire the best - or even worst - in others. People around you regain their sanity quicker&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fate&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Side Loading&#039;&#039;&#039;&lt;br /&gt;
|When one-handing some guns, you will automatically reload them if you hold additional shells in your off-hand.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Alignement&#039;&#039;&#039;&lt;br /&gt;
|The Tuning Device is taxing on the mind but rewarding... Along with some other side affects...&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to write occult scrolls.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackbox Tinkering&#039;&#039;&#039;&lt;br /&gt;
|Improves Cognition and Mechanics.&lt;br /&gt;
|Matter Nano-Forge Black Box&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ultrasurgeon Knowledge&#039;&#039;&#039;&lt;br /&gt;
|Enables performing surgery&lt;br /&gt;
|Ultrasurgeon drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Njoy&#039;&#039;&#039;&lt;br /&gt;
|No breakdowns&lt;br /&gt;
|Njoy / Suppresital drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Celestial Gift&#039;&#039;&#039;&lt;br /&gt;
|The normal limit of the mind has been expanded by 50%&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Gazing&#039;&#039;&#039;&lt;br /&gt;
|The normal limit of the mind has been expanded by 30&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Peak-A-Boo&#039;&#039;&#039;&amp;lt;!--sic!--&amp;gt;&lt;br /&gt;
|Gives thermal vision for a short time.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4593</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Psionics&amp;diff=4593"/>
		<updated>2024-12-13T07:02:13Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Small typo and grammar fixes, no information added or changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Psionics and You =&lt;br /&gt;
Psionics are a recent development &#039;&#039;&#039;(as in they first came to be publicly on August 18th, 2650)&#039;&#039;&#039; from Soteria research that has pushed the boundaries of what the human, alien, and abhuman mind is capable of. This expansion of the power is done through a process that grows a muscle-like brain in the head that contains the power and abilities a psion may use. However, this is not without its drawbacks. While the ability to manipulate objects, project your mind, or create kinetic objects may seem like a straight boon, the act of being a psion does strain the body. A psion&#039;s body takes more damage from all sources (about 20% more) and requires a very slight increase in food intake. Equally, some psionic powers may have draw backs, due to how the effect changes the flesh in a way that is direct and in some ways clumsy.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, psionics are extremely powerful, more so depending on the physical or mental abilities of the psion. Some psionic abilities rely on the physical robustness or toughness of the user, while others go in line with innate skills such as biology or mechanical depending on the application of its effects. Psionic powers contain equal parts utility and offensive ability. For a detailed list, read further below. Becoming a psion requires visiting Soteria between shifts (or having a psion capable of it making you one) while removing your psionic abilities is but one surgical procedure away to remove the enhanced organ. Beware, your body remains weakened even if the organ is removed.&lt;br /&gt;
&lt;br /&gt;
Psions must also &#039;&#039;&#039;always&#039;&#039;&#039; maintain &#039;&#039;&#039;Purity of Body&#039;&#039;&#039;, what is purity of body? It is keeping all mechanical implants, organs, organ modules, or synthetic limbs out of and outside the body. A psion&#039;s body cannot be connected to machines in such a way, causing any implants to painfully and viciously be rejected in such a way that it greatly damages the psion. For what reason psions must maintain purity of body is presently unknown, but trying to ascend with any augmentation, including cruciforms, will be hazardous to your health. Of course, this &#039;&#039;&#039;does not&#039;&#039;&#039; apply to bio-implants, which contain no machine parts, nor gene mods, genetic tampering, or biological meddling.&lt;br /&gt;
&lt;br /&gt;
Finally, be aware what is expected of you in regards of the colonie&#039;s [[Laws]], as committing a crime with your psionic powers increases the fines and time served. Additionally, be wary of using powers like journey to nowhere, as teleporting an unwilling person is at minimum considered attempted murder.&lt;br /&gt;
&lt;br /&gt;
=== How do my stats effect my psionic power? ===&lt;br /&gt;
In the case of specific powers, read below. For general stat effects, your psionics are used by a resource pool you can find in the &#039;&#039;&#039;status&#039;&#039;&#039; menu which shows your current and total psi essence pool. &lt;br /&gt;
&lt;br /&gt;
Your total essence pool is calculated as thus: (Cognition / 10), Minimum 1, Maximum 30, rounded down.&lt;br /&gt;
So, if you have Cognition 24, you have 2 essence points as 24/10 rounded down is 2. If you have cognition 310, you have essence points 30. If you have -15 cognition, you have essence 1.&lt;br /&gt;
&lt;br /&gt;
Essence points are regained naturally every 10 minutes and can be potentially effected by various perks, stimulants, and items. Your essence will always fill to its maximum capacity without you needing to worry about it. If you wish to increase your psi essence regeneration or maximum psi pool, use of objects such as psi inhalants or chemicals such as cerebrix or drug stims will greatly help you regenerate essence or temporarily increase your maximum psi pool, but come with various side effects.&lt;br /&gt;
&lt;br /&gt;
Your cognition also effects the rate at which you restore your psi essence. For every 20 cognition you have, you reduce the amount of time it takes to restore a psi point by 1 minute, up to a maximum of 5 minutes at 100 cognition. Use of psionic grace can reduce this number even further.&lt;br /&gt;
&lt;br /&gt;
You can make cerebrix by combining 1:1:1 of psilocybin, synaptizine, and cryptobiolin, which creates 3 units. You may further refine the process by combining 40:40:40 cerebrix, water, and silicon to create a cerebrix inhaler, which restores 1 psi point instantly with no side effects and may be recycled for one glass and one plastic sheet.&lt;br /&gt;
&lt;br /&gt;
==Powers: Your guide to being a mind wizard==&lt;br /&gt;
Psionic powers have a description you may view in game at any time under the psionic powers tab. The name of the power and its associated cost are in parenthesis next to it, by mousing over the power in the bottom left corner (below your typing window) you&#039;ll see a full explanation of what the power does. Powers are listed here as well, for quick and easy reference.&lt;br /&gt;
&lt;br /&gt;
===Lesser Powers===&lt;br /&gt;
Lesser powers are usually a single point or free to use for a psion, they represent the general abilities any psion can use, though more cognitively impressive psions can use them far more often.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kinetic Orb (0) || Creates a kinetic orb in hand that functions like a projectile weapon, expending a single psi point per shot to deliver a potentially lethal ranged blast. || Unlike other physical powers, this orb scales off of your cognition. While allowing you to stay at range, it is most costly to use than psychic blade and doesn&#039;t get bonus damage from two handing or having high robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic healing (1) || Heal yourself, but take heavy amounts of agony and become stunned. || Heals 30 brute and 30 burn.&lt;br /&gt;
Toughness may mitigate the effect and allow you to resist the pain damage, painkillers and racial resistance will also help.&lt;br /&gt;
Psionic Attunement halves the stun as well as the agony taken.&lt;br /&gt;
|-&lt;br /&gt;
| Telepathic projection (1) || Project your mind into the thoughts of others, allowing you to send telepathic messages over any distance. This is primarily words, but may include brief, vague snippets of emotions or other sensory information. || This does not work on lesser life forms, people with mind shielding such as cruciforms, or synthetic minds.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Blade (1)|| Create a psionic blade in your hand that functions as a knife, the power of which scales with your robustness per attack. Does not function as a viable tool. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break. The power of the knife is deceptive, with every attack the damage is actively calculated off your robustness (debuffs mid fight such as flashbangs or defiler venom weaken the weapon). At nine or less, you do the same as a knife. At ten to nineteen you deal the same as a butcher knife. At twenty to twenty nine, you deal the same as a machete. At thirty or higher, you deal the same as a longsword.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Shield (1) || Create a psionic shield that can block melee attacks.&lt;br /&gt;
If already created in hand, upgrades the shield to block bullets and beams at the cost of 10 shield health but increases blocking chances by 10%.&lt;br /&gt;
If already upgraded, heals the shield by 80 health and increases blocking chances by 5%.&lt;br /&gt;
If Psionic Psychosis or Toughness is 60 or higher, automatically upgrades the newly created shield. || Functions exactly like a standard shield.&lt;br /&gt;
When upgrading the shield, have it active in hand.&lt;br /&gt;
If using two shields at once, both are upgraded at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Psychosomatic Transference (1) || Instantly refill your nutrition to full at the expense of some of your blood and taking some toxins. || You gain 100% nutrition but lose 54 units of blood (10%) and take 15 toxins. Easy to recover from with the right reagents.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Prowess (1) || You gain telekinesis, allowing you to pick up objects and move them around, as well as interact with some objects at range. Careful, as you can hurt yourself and others using this (unless that&#039;s what you want). || Can be used to do a variety of things and can only be removed by willingly ending it or through scientific methods. Using this power, once activated, does not cost any psi points.&lt;br /&gt;
|-&lt;br /&gt;
| End Telekinesis (0) || End your telekinesis. You may reactivate telekinesis by spending another psi point. || Useful for if you get tired of picking up random objects or pushing walls when randomly clicking your screen to face various directions.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Fist (1) || Create a one hit use psi fist in your hand which deals damage and knock back based on your current robustness when used. || This is a temporary item that will vanish if it leaves your hand. This power vanishes after one attack, but deals damage that scales the same as the psychic blade while dealing 2/4/6 tile knock-back depending on your robustness.&lt;br /&gt;
|-&lt;br /&gt;
| Pyrokinetic Spark(1) || Expend a single point of your psi essence to create a tiny flickering fire in your hand that will shine light and ignite combustible materials, can be thrown but will extinguish quickly&lt;br /&gt;
|This can light cobwebs on fire.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Greater Powers ===&lt;br /&gt;
Greater powers are psionic abilities that cost more essence and may not be usable if you lack the cognition to have enough of a essence pool. These powers are much more useful as a result and range from 2-5 in point cost. Greater powers may come with restrictions or other unusual effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Telekinetic Omnitool (2)|| Create an omnitool which has tool qualities based on 80% of your biology and mechanical skills, allowing it to function as a mechanical or surgical tool. It works at 80% speed and cannot be upgraded. || This object is temporary, when it leaves your hand for any reason it disappears. It does not require power and cannot wear down or break.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tool Construction (2) || Using an oddity, you create a permanent tool out of it, sacrificing the oddity to have it randomly become a tool. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one of six potential tools. The tools are lesser than their high tier counterparts, but have odd qualities and come with themes. Some may be used as weapons but generally are not as effective as actual psi-weapons. These can be modified and upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Meditative Focus(2) || Expend two psi points of your psi essence to focus your mind and increase your sanity.&lt;br /&gt;
|Heals [5 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 10 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 5 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
|Psionic Swarm(2)&lt;br /&gt;
|Spend two psionic essence to call forth a psionic energy cloud that will rip at foes and protect you for a short time.&lt;br /&gt;
|Lasts 30 life ticks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Weapon Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a range weapon. The oddities stats affect what is most likely to be created, but the choice is still random. Psionic guns &#039;&#039;&#039;do not&#039;&#039;&#039; come loaded. || Creates one six random guns. All guns are 10% to 20% weaker than than their official versions. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Melee Construction (3) || Using an oddity, you create a permanent weapon out of it, sacrificing the oddity to have it randomly become a melee weapon. The oddities stats affect what is most likely to be created, but the choice is still random. || Creates one six random melee weapons. They have unusual but crappy tool qualities and are suited better as decent weapons, though are easily outshone end game weaponry. All weapons come with a specific style, name, and description that makes them more interesting and reveal their nature. These can be modified and upgraded.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Call (3) || You call burrowing creatures from all nearby burrows and cracks. What appears is random. None of the things called are inherently friendly to you, meaning you may call things that are hostile and attack you and your allies. || Useful if you need a distraction, cannon fodder, you&#039;re a cht&#039;mant looking to (hopefully) call roaches or spiders to your location. Use at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Banish (4) || You force all burrowing creatures to flee from you, forcing them to go inside their burrows and leave for parts unknown. || Some creatures may actively try to resist the affect. Only works on creatures capable of burrowing and only if a burrow they can reach is nearby. Resisting creatures will still attack if you get close and may give up if they cannot reach the burrow.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Armor (4) || You create a suit of psionic armor which provides decent all-round protection for you. Using this power destroys whatever armor, boots, gloves, and hat you are wearing. The suit enhances your cognition for each piece you&#039;re wearing but they disappear if you remove it for any reason. || Each Psionic Armor piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Psionic Armor piece has an armor value of 8.&lt;br /&gt;
Psionic Armor pieces are all space proof.&lt;br /&gt;
Psionic Armor Gloves and Boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Psion Robes however do slow down the wearer.&lt;br /&gt;
|-&lt;br /&gt;
| Journey to Nowhere (5) || You teleport yourself, whatever you are holding or wearing, and any person you are grabbing to the nightmare realm known as Deep Maintenance. You are not guaranteed safety and the effect weakens you on arrival. While you will always land in an empty spot, you may be surrounded by traps or possibly hostile life forms that will rip you limb from limb immediately. || &#039;&#039;&#039;Do not use this unless you are heavily armored, carrying lots of supplies, and prepared. Taking yourself and an unwilling subject is considered attempted murder. Keep in mind, as a psion, if you die in deep maintenance it is unlikely you will be found and rescued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Job Specific Powers===&lt;br /&gt;
Job specific powers are linked to a specific job and cannot normally be obtained without playing that specific job. Unlike standard or greater powers, these are generally thematic and may cost lesser or more points than either.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Psychosomatic Restoration (2) || You heal whoever you are presently grabbing for damage similar to psychosomatic healing, but weaker and a little safer. || Heals 30 brute and 30 burn at the cost of double the psi essence. This power, however, doesn&#039;t cause pain like its lesser variant.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Tranquility(2) || Expend two psi points of your psi essence to calm the mind of another person you are grappling and restore their sanity.&lt;br /&gt;
|Heals [10 Sanity + Cog/2].&lt;br /&gt;
If the user has Psionic Attunement, heals an additional 20 Sanity.&lt;br /&gt;
If the user has Psionic Psychosis, heals an additional 10 Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| Cerebral Regeneration (3) || Heals the mind of whoever you are grappling or yourself if you are currently grabbing nobody. When used on yourself, the power cost is reduced to 0. || This power heals 60 brain damage instantly but does not cure the effect that caused the brain damage so additional healing may be needed. Works on people who are unconscious but not dead. The cost is free if used on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| Gift of the Psion (7) || You reach into the mind of another you are grappling and attempt to empower them, giving you different effects based on what they are. This power requires massive amounts of essence to use and its highly suggested that you take the time to provide actual psychological help in the mean time. || When grappling someone this power grants different perks based on if the target is a psion or not. In a psion, they gain Psionic Grace and in a non-psion they gain Mind Over Matter. Do keep in mind, using this power &#039;&#039;&#039;logs and messages admins&#039;&#039;&#039;, so be sure to employ actual roleplay and try not to game the benefit too much.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Maintenance Powers ===&lt;br /&gt;
Deep Maintenance Powers are found when combating Deep Maintenance monsters, typically found after sifting through the ashes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power Name (Cost) !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Layered Psychic Shield (1) || Creates a layered shield capable of blocking bullets, energy beams, and melee attacks. || Functions exactly like a standard shield.&lt;br /&gt;
Unlike the Psychic Shield, it does not upgrade in-hand shields.&lt;br /&gt;
Shield created is upgrade-able by Psychic Shield.&lt;br /&gt;
|-&lt;br /&gt;
| Void robe (6) || When applied, it creates an ultra-light protected cloak, spurring the wearer to new adventures in the kingdom of the king of dreams! Each part of the kit enhances the psion&#039;s thinking abilities and accelerates his step. || Each Void robe piece gives +5 Cognition for a total of 20.&lt;br /&gt;
Each Void robe piece has a variation in armor level.&lt;br /&gt;
Void robe pieces are all space proof.&lt;br /&gt;
Void robe gloves and boots are both insulated and the boots prevent slipping. &lt;br /&gt;
The hood provides a mood setting light.&lt;br /&gt;
Void robe set speeds up the wearer&lt;br /&gt;
|-&lt;br /&gt;
| Durable shell (8) || Creates a set of very strong armor, using your mind and the environment as the material. Each piece of armor replaces the clothes you are already wearing, and provides additional strength to your body, in exchange for your psionic abilities. || Each Durable shell piece gives +5 Toughness for a total of 20.&lt;br /&gt;
Durable shell robe piece has an armor value of 15 as well as a 100 bomb armor.&lt;br /&gt;
Durable shell pieces are all space proof.&lt;br /&gt;
Durable shell gloves and boots are both insulated.&lt;br /&gt;
The helmet provides a powerful light.&lt;br /&gt;
Durable shell robes however slow down the wearer.&lt;br /&gt;
|}&lt;br /&gt;
==Psionic Perks==&lt;br /&gt;
Psionic powers may be effected by perks, which can be gained by background character options, oddities, or other effects in round. Psionic perks are usually pretty limited towards what they effect, but can drastically change your play style depending on what they do and what you have. Below is a list of perks that psions may potentially have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Psion || You have, through some method you may or may not understand, delved into the secrets of psionic ascension and gained powers beyond your understanding. While your mind has become far stronger, your body has weakened slightly. You require a bit more food to support the specialized organ you&#039;ve developed. &lt;br /&gt;
Additionally, you must always maintain purity of body, any implants, cruciforms, or synthetics will be violently rejected as long as your psionic organ is in your head.&lt;br /&gt;
| Given by your psion organ. -20 Max Health, very minuscule hunger increase, an additional organ in your head, and all non-organic implants, modules, or body parts are forcefully and painfully ejected from the body.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Psychosis|| You lived a life of unsettled violence. Maybe it was circumstance, maybe it was necessity, or maybe you just liked hurting people. No matter the reason, your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.|| Any temporary psionic item that scales off of any stat deals its maximum damage regardless of your abilities. (Telekinetic fist always deals 33 damage and has 6 tile knock-back, psychic blade deals 33 damage per hit, etc. etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Harmony || You have achieved inner harmony, your balance of emotion giving you peace of mind and thus expanding your potential as a psion. With this frame of mind, you retain a higher maximum psi pool than others, increasing your capacity by two.|| Your maximum psi points increases by 2. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Attunement || You have, through practice or innate talent, mastered your psionic abilities to such a degree that you have greater control of the negative side effects of your powers. Whenever you use a psionic power that has negative side effects, you take only half the penalties a psion normally would. || You take 50% less penalty when using abilities like psychosomatic healing, psychosomatic transference. etc. etc. You also remove the cost of using telepathy and telekinetic prowess. &lt;br /&gt;
|-&lt;br /&gt;
| Mind Master || Your training as a Soteria psychologist and understanding of psychiatry has given you a deep understanding of how the mind works. As a result, if you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.|| Your maximum psi points increases by 5. This effect stacks.&lt;br /&gt;
|-&lt;br /&gt;
| Psionic Grace || The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast. || The time it takes to recover psi essence is halved.&lt;br /&gt;
|-&lt;br /&gt;
| Mind over Matter || You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had. || You gain a +10 to most stats for the remainder of the shift. This perk is only available to non-psions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4589</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4589"/>
		<updated>2024-12-12T12:43:46Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Restructuring, no added information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chem Dispenser ==&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industrial Chem Dispenser ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Addictol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Stims ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Adenosine+&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u|-&lt;br /&gt;
|}&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Nanites ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;A-rad&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#MENACE|MENACE]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Party Drops|Party Drops]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Handyprints|Handyprints]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Haloperidol|Haloperidol]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cyanide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;toxin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A toxic chemical.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.02/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Diethylamine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diethylamine&amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Azosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|A isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Foaming agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foaming agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part [[#Hydrazine|Hydrazine]]&lt;br /&gt;
|A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Thermite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Thermite&amp;lt;span style=&amp;quot;color:#673910;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space cleaner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space Lube&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. Giggity.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Silicate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silicate&amp;lt;span style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Coolant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Coolant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Tungsten&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial coolant. Used to lower the freezing point and raise the boiling point of liquid in a system.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Refrigerant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Refrigerant&amp;lt;span style=&amp;quot;color:#b6dca5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial refrigerant R13. Used to remove heat.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ultra Glue&amp;lt;span style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Luminol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Luminol&amp;lt;span style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;2 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|A compound that interacts with blood on the molecular level.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arectine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arectine&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Fuel&lt;br /&gt;
|Makes user emit light. Said light may not always be safe for the user.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rejuvenating agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rejuvenating agent&amp;lt;span style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Space cleaner|Space cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;InstantIce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|InstantIce&amp;lt;span style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sodiumchloride&lt;br /&gt;
|Will cool reagents inside a container to -50C, when mixed with water&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other reactions ==&lt;br /&gt;
Certain chemical reactions do not produce a new compound but instead result in other effects, such as the solidification of liquid reagents. These reactions may require specific quantities of reagents rather than merely relying on their relative proportions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix inhaler&lt;br /&gt;
|30 units [[Guide to Chemistry#Cerebrix|Cerebrix]]&amp;lt;br&amp;gt;30 units water&amp;lt;br&amp;gt;30 units silicon&lt;br /&gt;
|Creates a Cerebrix inhaler&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Compressed jelly jar&lt;br /&gt;
|100 units slime jelly&lt;br /&gt;
|Creates a compressed jelly jar&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Plasma&lt;br /&gt;
|Creates solid plasma sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plastic sheets&lt;br /&gt;
|1 unit [[Guide to Chemistry#Polynitric_Acid|Polynitric Acid]]&amp;lt;br&amp;gt;2 units [[Guide to Chemistry#Plasticide|Plasticide]]&lt;br /&gt;
|Creates solid plastic sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gold sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Gold&lt;br /&gt;
|Creates solid gold sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Uranium sheets&lt;br /&gt;
|5 units Phosphorus&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Uranium&lt;br /&gt;
|Creates solid uranium sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silver sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Silver&lt;br /&gt;
|Creates solid silver sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cardboard sheets&lt;br /&gt;
|5 units Wood pulp&amp;lt;br&amp;gt;5 units Water&lt;br /&gt;
|Creates cardboard sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium explosion&lt;br /&gt;
|1 unit Water&amp;lt;br&amp;gt;1 unit Potassium&lt;br /&gt;
|Explosive reaction&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Flash powder&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Potassium&amp;lt;br&amp;gt;1 unit Sulfur&lt;br /&gt;
|Creates a bright spark, wear eye protection!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EM-Pulse&lt;br /&gt;
|1 unit Uranium&amp;lt;br&amp;gt;1 unit Iron&lt;br /&gt;
|Causes an electromagnetic pulse&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Napalm&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Plasma&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Sulphuric Acid|Sulphuric Acid]]&lt;br /&gt;
|Emits a cloud of gaseous Plasma, highly inflammable&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Smoke&lt;br /&gt;
|1 unit Potassium&amp;lt;br&amp;gt;1 unit Sugar&amp;lt;br&amp;gt;1 unit Phosphorus&lt;br /&gt;
|Emits a cloud of smoke&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foam&lt;br /&gt;
|1 unit [[Guide to Chemistry#Azosurfactant|Azosurfactant]]&amp;lt;br&amp;gt;1 unit Water&lt;br /&gt;
|Emits a cloud of foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Metallic foam&lt;br /&gt;
|3 units Aluminium&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Iron foam&lt;br /&gt;
|3 units Iron&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of iron-metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizer Crystal&lt;br /&gt;
|20 units [[Guide to Chemistry#Sterilizer|Sterilizer]]&amp;lt;br&amp;gt;20 units Sulfur&amp;lt;br&amp;gt;20 units Tungsten&lt;br /&gt;
|Crystallizes into a Sterilizer crystal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4588</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4588"/>
		<updated>2024-12-12T12:36:04Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Toxins */ Toxin name toxin: Other toxins are based on this one, but it&amp;#039;s still a valid chem.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Addictol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Stims ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Adenosine+&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u|-&lt;br /&gt;
|}&lt;br /&gt;
== Drugs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Nanites ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;A-rad&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#MENACE|MENACE]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Party Drops|Party Drops]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Handyprints|Handyprints]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Haloperidol|Haloperidol]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cyanide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;toxin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A toxic chemical.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.02/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Diethylamine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diethylamine&amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Azosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|A isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Foaming agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foaming agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part [[#Hydrazine|Hydrazine]]&lt;br /&gt;
|A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Thermite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Thermite&amp;lt;span style=&amp;quot;color:#673910;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space cleaner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space Lube&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. Giggity.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Silicate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silicate&amp;lt;span style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Coolant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Coolant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Tungsten&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial coolant. Used to lower the freezing point and raise the boiling point of liquid in a system.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Refrigerant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Refrigerant&amp;lt;span style=&amp;quot;color:#b6dca5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial refrigerant R13. Used to remove heat.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ultra Glue&amp;lt;span style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Luminol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Luminol&amp;lt;span style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;2 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|A compound that interacts with blood on the molecular level.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arectine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arectine&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Fuel&lt;br /&gt;
|Makes user emit light. Said light may not always be safe for the user.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rejuvenating agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rejuvenating agent&amp;lt;span style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Space cleaner|Space cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;InstantIce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|InstantIce&amp;lt;span style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sodiumchloride&lt;br /&gt;
|Will cool reagents inside a container to -50C, when mixed with water&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other reactions ==&lt;br /&gt;
Certain chemical reactions do not produce a new compound but instead result in other effects, such as the solidification of liquid reagents. These reactions may require specific quantities of reagents rather than merely relying on their relative proportions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix inhaler&lt;br /&gt;
|30 units [[Guide to Chemistry#Cerebrix|Cerebrix]]&amp;lt;br&amp;gt;30 units water&amp;lt;br&amp;gt;30 units silicon&lt;br /&gt;
|Creates a Cerebrix inhaler&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Compressed jelly jar&lt;br /&gt;
|100 units slime jelly&lt;br /&gt;
|Creates a compressed jelly jar&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Plasma&lt;br /&gt;
|Creates solid plasma sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plastic sheets&lt;br /&gt;
|1 unit [[Guide to Chemistry#Polynitric_Acid|Polynitric Acid]]&amp;lt;br&amp;gt;2 units [[Guide to Chemistry#Plasticide|Plasticide]]&lt;br /&gt;
|Creates solid plastic sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gold sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Gold&lt;br /&gt;
|Creates solid gold sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Uranium sheets&lt;br /&gt;
|5 units Phosphorus&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Uranium&lt;br /&gt;
|Creates solid uranium sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silver sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Silver&lt;br /&gt;
|Creates solid silver sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cardboard sheets&lt;br /&gt;
|5 units Wood pulp&amp;lt;br&amp;gt;5 units Water&lt;br /&gt;
|Creates cardboard sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium explosion&lt;br /&gt;
|1 unit Water&amp;lt;br&amp;gt;1 unit Potassium&lt;br /&gt;
|Explosive reaction&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Flash powder&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Potassium&amp;lt;br&amp;gt;1 unit Sulfur&lt;br /&gt;
|Creates a bright spark, wear eye protection!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EM-Pulse&lt;br /&gt;
|1 unit Uranium&amp;lt;br&amp;gt;1 unit Iron&lt;br /&gt;
|Causes an electromagnetic pulse&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Napalm&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Plasma&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Sulphuric Acid|Sulphuric Acid]]&lt;br /&gt;
|Emits a cloud of gaseous Plasma, highly inflammable&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Smoke&lt;br /&gt;
|1 unit Potassium&amp;lt;br&amp;gt;1 unit Sugar&amp;lt;br&amp;gt;1 unit Phosphorus&lt;br /&gt;
|Emits a cloud of smoke&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foam&lt;br /&gt;
|1 unit [[Guide to Chemistry#Azosurfactant|Azosurfactant]]&amp;lt;br&amp;gt;1 unit Water&lt;br /&gt;
|Emits a cloud of foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Metallic foam&lt;br /&gt;
|3 units Aluminium&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Iron foam&lt;br /&gt;
|3 units Iron&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of iron-metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizer Crystal&lt;br /&gt;
|20 units [[Guide to Chemistry#Sterilizer|Sterilizer]]&amp;lt;br&amp;gt;20 units Sulfur&amp;lt;br&amp;gt;20 units Tungsten&lt;br /&gt;
|Crystallizes into a Sterilizer crystal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4587</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4587"/>
		<updated>2024-12-12T12:32:07Z</updated>

		<summary type="html">&lt;p&gt;Dutop: More missing chems!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Addictol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Stims ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Adenosine+&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u|-&lt;br /&gt;
|}&lt;br /&gt;
== Drugs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Nanites ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;A-rad&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#MENACE|MENACE]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Party Drops|Party Drops]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Handyprints|Handyprints]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Haloperidol|Haloperidol]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cyanide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
== Other chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Diethylamine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diethylamine&amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Azosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|A isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Foaming agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foaming agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part [[#Hydrazine|Hydrazine]]&lt;br /&gt;
|A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Thermite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Thermite&amp;lt;span style=&amp;quot;color:#673910;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space cleaner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space Lube&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. Giggity.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Silicate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silicate&amp;lt;span style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part [[#Sulphuric acid|Sulphuric acid]]&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Coolant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Coolant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Tungsten&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial coolant. Used to lower the freezing point and raise the boiling point of liquid in a system.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Refrigerant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Refrigerant&amp;lt;span style=&amp;quot;color:#b6dca5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial refrigerant R13. Used to remove heat.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ultra Glue&amp;lt;span style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Luminol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Luminol&amp;lt;span style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;2 part Carbon&amp;lt;br&amp;gt;2 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|A compound that interacts with blood on the molecular level.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arectine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arectine&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Fuel&lt;br /&gt;
|Makes user emit light. Said light may not always be safe for the user.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rejuvenating agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rejuvenating agent&amp;lt;span style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part [[#Space cleaner|Space cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;InstantIce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|InstantIce&amp;lt;span style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hydrazine|Hydrazine]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sodiumchloride&lt;br /&gt;
|Will cool reagents inside a container to -50C, when mixed with water&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other reactions ==&lt;br /&gt;
Certain chemical reactions do not produce a new compound but instead result in other effects, such as the solidification of liquid reagents. These reactions may require specific quantities of reagents rather than merely relying on their relative proportions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix inhaler&lt;br /&gt;
|30 units [[Guide to Chemistry#Cerebrix|Cerebrix]]&amp;lt;br&amp;gt;30 units water&amp;lt;br&amp;gt;30 units silicon&lt;br /&gt;
|Creates a Cerebrix inhaler&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Compressed jelly jar&lt;br /&gt;
|100 units slime jelly&lt;br /&gt;
|Creates a compressed jelly jar&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Plasma&lt;br /&gt;
|Creates solid plasma sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plastic sheets&lt;br /&gt;
|1 unit [[Guide to Chemistry#Polynitric_Acid|Polynitric Acid]]&amp;lt;br&amp;gt;2 units [[Guide to Chemistry#Plasticide|Plasticide]]&lt;br /&gt;
|Creates solid plastic sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gold sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Gold&lt;br /&gt;
|Creates solid gold sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Uranium sheets&lt;br /&gt;
|5 units Phosphorus&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Uranium&lt;br /&gt;
|Creates solid uranium sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silver sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Silver&lt;br /&gt;
|Creates solid silver sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cardboard sheets&lt;br /&gt;
|5 units Wood pulp&amp;lt;br&amp;gt;5 units Water&lt;br /&gt;
|Creates cardboard sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium explosion&lt;br /&gt;
|1 unit Water&amp;lt;br&amp;gt;1 unit Potassium&lt;br /&gt;
|Explosive reaction&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Flash powder&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Potassium&amp;lt;br&amp;gt;1 unit Sulfur&lt;br /&gt;
|Creates a bright spark, wear eye protection!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EM-Pulse&lt;br /&gt;
|1 unit Uranium&amp;lt;br&amp;gt;1 unit Iron&lt;br /&gt;
|Causes an electromagnetic pulse&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Napalm&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Plasma&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Sulphuric Acid|Sulphuric Acid]]&lt;br /&gt;
|Emits a cloud of gaseous Plasma, highly inflammable&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Smoke&lt;br /&gt;
|1 unit Potassium&amp;lt;br&amp;gt;1 unit Sugar&amp;lt;br&amp;gt;1 unit Phosphorus&lt;br /&gt;
|Emits a cloud of smoke&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foam&lt;br /&gt;
|1 unit [[Guide to Chemistry#Azosurfactant|Azosurfactant]]&amp;lt;br&amp;gt;1 unit Water&lt;br /&gt;
|Emits a cloud of foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Metallic foam&lt;br /&gt;
|3 units Aluminium&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Iron foam&lt;br /&gt;
|3 units Iron&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of iron-metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizer Crystal&lt;br /&gt;
|20 units [[Guide to Chemistry#Sterilizer|Sterilizer]]&amp;lt;br&amp;gt;20 units Sulfur&amp;lt;br&amp;gt;20 units Tungsten&lt;br /&gt;
|Crystallizes into a Sterilizer crystal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Draft:Chemistry&amp;diff=4571</id>
		<title>Draft:Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Draft:Chemistry&amp;diff=4571"/>
		<updated>2024-12-11T10:42:12Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Added chemical reactions that do not produce another chemical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Addictol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Stims ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Adenosine+&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u|-&lt;br /&gt;
|}&lt;br /&gt;
== Drugs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Nanites ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;A-rad&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#MENACE|MENACE]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Party Drops|Party Drops]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Handyprints|Handyprints]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Haloperidol|Haloperidol]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cyanide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other reactions ==&lt;br /&gt;
Certain chemical reactions do not produce a new compound but instead result in other effects, such as the solidification of liquid reagents. These reactions may require specific quantities of reagents rather than merely relying on their relative proportions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix inhaler&lt;br /&gt;
|30 units [[Guide to Chemistry#Cerebrix|Cerebrix]]&amp;lt;br&amp;gt;30 units water&amp;lt;br&amp;gt;30 units silicon&lt;br /&gt;
|Creates a Cerebrix inhaler&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Compressed jelly jar&lt;br /&gt;
|100 units slime jelly&lt;br /&gt;
|Creates a compressed jelly jar&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Plasma&lt;br /&gt;
|Creates solid plasma sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plastic sheets&lt;br /&gt;
|1 unit [[Guide to Chemistry#Polynitric_Acid|Polynitric Acid]]&amp;lt;br&amp;gt;2 units [[Guide to Chemistry#Plasticide|Plasticide]]&lt;br /&gt;
|Creates solid plastic sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gold sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Gold&lt;br /&gt;
|Creates solid gold sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Uranium sheets&lt;br /&gt;
|5 units Phosphorus&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Uranium&lt;br /&gt;
|Creates solid uranium sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silver sheets&lt;br /&gt;
|5 units Iron&amp;lt;br&amp;gt;5 units [[Guide to Chemistry#Frost_Oil|Frost Oil]]&amp;lt;br&amp;gt;20 units Silver&lt;br /&gt;
|Creates solid silver sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cardboard sheets&lt;br /&gt;
|5 units Wood pulp&amp;lt;br&amp;gt;5 units Water&lt;br /&gt;
|Creates cardboard sheets&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium explosion&lt;br /&gt;
|1 unit Water&amp;lt;br&amp;gt;1 unit Potassium&lt;br /&gt;
|Explosive reaction&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Flash powder&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Potassium&amp;lt;br&amp;gt;1 unit Sulfur&lt;br /&gt;
|Creates a bright spark, wear eye protection!&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EM-Pulse&lt;br /&gt;
|1 unit Uranium&amp;lt;br&amp;gt;1 unit Iron&lt;br /&gt;
|Causes an electromagnetic pulse&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Napalm&lt;br /&gt;
|1 unit Aluminium&amp;lt;br&amp;gt;1 unit Plasma&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Sulphuric Acid|Sulphuric Acid]]&lt;br /&gt;
|Emits a cloud of gaseous Plasma, highly inflammable&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Smoke&lt;br /&gt;
|1 unit Potassium&amp;lt;br&amp;gt;1 unit Sugar&amp;lt;br&amp;gt;1 unit Phosphorus&lt;br /&gt;
|Emits a cloud of smoke&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foam&lt;br /&gt;
|1 unit [[Guide to Chemistry#Azosurfactant|Azosurfactant]]&amp;lt;br&amp;gt;1 unit Water&lt;br /&gt;
|Emits a cloud of foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Metallic foam&lt;br /&gt;
|3 units Aluminium&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Iron foam&lt;br /&gt;
|3 units Iron&amp;lt;br&amp;gt;1 unit [[Guide to Chemistry#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 unit Polytrinic Acid&lt;br /&gt;
|Emits a cloud of iron-metallic foam&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizer Crystal&lt;br /&gt;
|20 units [[Guide to Chemistry#Sterilizer|Sterilizer]]&amp;lt;br&amp;gt;20 units Sulfur&amp;lt;br&amp;gt;20 units Tungsten&lt;br /&gt;
|Crystallizes into a Sterilizer crystal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4566</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4566"/>
		<updated>2024-12-09T10:57:07Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Added two perks I seemingly missed so far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
=== Racial Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--typo in code: Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diverse Culture&#039;&#039;&#039;&lt;br /&gt;
|Adds another language to be spoken.&lt;br /&gt;
|Human, Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Repair Goo&#039;&#039;&#039;&lt;br /&gt;
|You can vomit out glue-like goo that functions exceptionally well for tool and general repairs&lt;br /&gt;
|[[Cht&#039;mant]] Ro caste&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Folken Photo-Healing&#039;&#039;&#039;&lt;br /&gt;
|You can use the light to heal wounds, standing in areas of bright light will increase your natural regeneration. Works better on young Folken.&lt;br /&gt;
|[[Folken]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mycus Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You heal as long as you are in the darkness, increasing your natural regeneration&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Shroomling&#039;&#039;&#039;&lt;br /&gt;
|Shroomlings are animal-intelligence mycus capable of following simple orders like &#039;Shroomling &#039;Name&#039; Follow.&#039; and &#039;Shroomling &#039;Name&#039; Stop.&#039; who will stay by you when ordered. While capable of fighting, they are quite weak, the major benefit of having one is they may turn any food you feed into them into useful healing chemicals contained in bottles of resin.&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Slime-Mold&#039;&#039;&#039;&lt;br /&gt;
|Slime-mold shroomlings are animal-intelligence mycus capable of following simple orders like &#039;Slime-Mold &#039;Name&#039; Follow.&#039; and &#039;Slimd-Mold &#039;Name&#039; Stop.&#039; who will stay by you when ordered. Slime-molds are made for combat, being incredibly sturdy and physically strong, able to regenerate even the worst wounds. Unfortunately they suffer from poor eyesight, requiring threats to get close before they notice them.&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Carnivore&#039;&#039;&#039;&lt;br /&gt;
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products.&lt;br /&gt;
|[[Sablekyne]], [[Akula]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herbivore&#039;&#039;&#039;&lt;br /&gt;
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products.&lt;br /&gt;
|Homeworld Neapolis&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hypermytosis&#039;&#039;&#039;&lt;br /&gt;
|You can kick your natural regeneration into high-gear, regenerating limbs and improving healing.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adaptive Anatomy&#039;&#039;&#039;&lt;br /&gt;
|You can burn spare calories to momentarily temper either your physical or mental attributes.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Caloric Redline&#039;&#039;&#039;&lt;br /&gt;
|By burning through mass at an excessive rate an Aulvae can push their body to move with surprising swiftness, albeit losing some of the fine control over their movements.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gelatinous Biology&#039;&#039;&#039;&lt;br /&gt;
|Your peculiar anatomy afford you a variety of benefits compared to most organics. Toxins will generally heal instead of hurt, whereas anti-toxins will hurt instead of heal. Additionally, you are somewhat resistant to NSA overload, and can slowly regenerate health so long as you have nutrition.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039; &amp;lt;!--Name in code: Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debtor&#039;&#039;&#039;&lt;br /&gt;
|You owe money to someone or something. Unfortunately, your wages have been garnished to make up the difference&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Splicer&#039;&#039;&#039;&lt;br /&gt;
|Your genes are heavily modified already, your base genetic instability is 20%, even if you don&#039;t have any mutations&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
|Can speak one more language than the average person.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nihilist&#039;&#039;&#039;&lt;br /&gt;
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Idealist&#039;&#039;&#039;&lt;br /&gt;
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealthy Upbringing&#039;&#039;&#039;&lt;br /&gt;
|Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exact Values&#039;&#039;&#039;&lt;br /&gt;
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. &lt;br /&gt;
|Settings or Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodlust Aura&#039;&#039;&#039;&lt;br /&gt;
|When more simple-minded combatives evaluate you, they will target you immediately&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Style&#039;&#039;&#039;&lt;br /&gt;
|All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Map Maker&#039;&#039;&#039;&lt;br /&gt;
|When holding paper and a box of crayons (must have at least 1 crayon) or a multi-colour pen you can from time to time create a complex map of the area around you in a 20 range. This map will show humanoids and non-humanoids. With constant work you should be able to increase your range of map making.&lt;br /&gt;
Note: Constantly using the perk will level up a task in Show Tasks, every level gives + 1 range.&lt;br /&gt;
Example: Task level at 4 would mean your map range is 24 tiles.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Job Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surgery Training&#039;&#039;&#039;&lt;br /&gt;
|While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Surgical Techniques&#039;&#039;&#039;&lt;br /&gt;
|Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment.&lt;br /&gt;
|[[Chief Bioloab Overseer]], [[Medical Doctor]], [[Medical Resident]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robotics Expert&#039;&#039;&#039;&lt;br /&gt;
|Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Periodic Table&#039;&#039;&#039;&lt;br /&gt;
|You get quarter more NSA than a normal person. You can also see all reagents in beakers.&lt;br /&gt;
|[[Chief Biolab Overseer]], [[Medical Doctor]], [[Medical Resident]], [[Lifeline Technician]], [[Psychologist]], [[Chief Research Overseer]], [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bar Menu&#039;&#039;&#039;&lt;br /&gt;
|You can identify common ingredients that went into food or drinks and how much was used.&lt;br /&gt;
|[[Bartender]], [[Chef]], [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Substance Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to easily identify certain kinds of illegal chemical contraband.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]], [[Blackshield Cadet]], &#039;Former ganger&#039; [[Akula]] background, &#039;Former Medical Intern&#039; career background&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bolt Action Rifle Training&#039;&#039;&#039;&lt;br /&gt;
|Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master Butcher&#039;&#039;&#039;&lt;br /&gt;
|You can harvest additional valuable parts from animals you cut up.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Hunter]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
|Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SI Science Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to use RnD core consoles and Exosuit Fabs.&lt;br /&gt;
|[[Chief Research Overseer]], [[Scientist]], [[Roboticist]], [[Chief Biolab Overseer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Humble Cleanser&#039;&#039;&#039;&lt;br /&gt;
|Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning.&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling&#039;&#039;&#039;&lt;br /&gt;
|You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy.&lt;br /&gt;
|[[Prime]], [[Vector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Codespeak&#039;&#039;&#039;&lt;br /&gt;
|You know Marshal codes&lt;br /&gt;
|[[Warrant Officer]], [[Ranger]], [[Officer]], [[Marshal Junior Officer]], [[Supply Specialist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunsmith Master&#039;&#039;&#039;&lt;br /&gt;
|Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so.&lt;br /&gt;
|[[Supply Specialist]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spice up Food&#039;&#039;&#039;&lt;br /&gt;
|Your own special, secret touch in seasoning has anomalous properties that can enhance most food products.&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Community of the Saints&#039;&#039;&#039;&lt;br /&gt;
|You take 25% longer to complete all tool-based actions that aren&#039;t instantaneous.&lt;br /&gt;
|Cruciform&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You configure your nanite matrix to begin aiding in your natural healing.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanofiber Muscle Therapy&#039;&#039;&#039;&lt;br /&gt;
|Through the use of pain killers, implanted nanofibers, and small dispersed drug therapy to critical areas your nanogate has enhanced your physical movement speed and endurance, allowing you to run for longer stretches at a faster pace without tiring.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Skin-Weave&#039;&#039;&#039;&lt;br /&gt;
|Through the use of reactive nanites designed to plate together into a shield your machines can reform at a lightning pace to let you physically resist incoming damage by forming a mesh weave shield just before a strike connects.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Metal Drinker&#039;&#039;&#039;&lt;br /&gt;
|Allows the user to drink metals (like Gold/Silver/Iron/Potassium and more) to regain nutrition.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Chemicals&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites who have a singular purpose that you can call upon at any time to engage their effect, but this only works once. Available nanites: Symbiotes, Trauma Control System, Control Booster Utility, Control Booster Combat, Purger, Oxyrush, Nantidotes&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Munition Fabrication&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites whose singular purpose is to reconstruct themselves into ammunition boxes. The process is quite intensive and requires half an hour between uses.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psionics ===&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Psychosis&#039;&#039;&#039;&lt;br /&gt;
|Your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.&lt;br /&gt;
|Upbringing Bedlam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Harmony&#039;&#039;&#039;&lt;br /&gt;
|You retain a higher maximum psi pool than others, increasing your capacity by two.&lt;br /&gt;
|Upbringing Peaceful Life&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Attunement&#039;&#039;&#039;&lt;br /&gt;
|You have greater control of the negative side effects of your powers. Whenever you use a psionic power that has a negative side effects, you take only half the penalties a psion normally would. Equally, some lesser powers like telepathic projection and telekinetic prowess no longer cost essence to use.&lt;br /&gt;
|Career Former Scholar&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Master&#039;&#039;&#039;&lt;br /&gt;
|If you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.&lt;br /&gt;
|[[Psychologist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Grace&#039;&#039;&#039;&lt;br /&gt;
|The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind over Matter&#039;&#039;&#039;&lt;br /&gt;
|You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Random Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aulvae Decohesion Syndrome&#039;&#039;&#039;&lt;br /&gt;
|Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death as [[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesn&#039;t give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Presence&#039;&#039;&#039;&lt;br /&gt;
|You know just what to say to people and are able to inspire the best - or even worst - in others. People around you regain their sanity quicker&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fate&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Side Loading&#039;&#039;&#039;&lt;br /&gt;
|When one-handing some guns, you will automatically reload them if you hold additional shells in your off-hand.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Alignement&#039;&#039;&#039;&lt;br /&gt;
|The Tuning Device is taxing on the mind but rewarding... Along with some other side affects...&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to write occult scrolls.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackbox Tinkering&#039;&#039;&#039;&lt;br /&gt;
|Improves Cognition and Mechanics.&lt;br /&gt;
|Matter Nano-Forge Black Box&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ultrasurgeon Knowledge&#039;&#039;&#039;&lt;br /&gt;
|Enables performing surgery&lt;br /&gt;
|Ultrasurgeon drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Njoy&#039;&#039;&#039;&lt;br /&gt;
|No breakdowns&lt;br /&gt;
|Njoy / Suppresital drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Celestial Gift&#039;&#039;&#039;&lt;br /&gt;
|The normal limit of the mind has been expanded by 50%&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Gazing&#039;&#039;&#039;&lt;br /&gt;
|The normal limit of the mind has been expanded by 30&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Peak-A-Boo&#039;&#039;&#039;&amp;lt;!--sic!--&amp;gt;&lt;br /&gt;
|Gives thermal vision for a short time.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4557</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4557"/>
		<updated>2024-12-05T15:16:20Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Nanites */ repleneshing nanobots are commented out in code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Addictol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Alkysine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Aminazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arithrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bicaridine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Carpotoxin Tincture&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Carthatoline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Citalopram&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cordradaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cronexidone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dermahypnodol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dermaline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Detox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dexalin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dylovene&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Haloperidol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hyronalin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Imidazoline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kelotane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kyphotorin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Leporazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Meralyne&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nanobot Fluid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Negative Paragenetic Marker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Noexcutite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ossisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Oxycodone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Paracetamol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Paroxetine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Peridaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Polystem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Positive Paragenetic Marker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Purger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Quickclot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Respirodaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rezadone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Somnadine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Soporific&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;sterilizer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sterilizine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Suppressital&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Synaptizine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tramadol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trypsin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Varceptol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vermicetol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Stims ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Adenosine+&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bouncer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Boxer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cherry Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Grape Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Greaser&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Greasy Lard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;MENACE&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Party Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ProSurgeon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Steady&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;TURBO&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;UltraSurgeon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Violence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Violence Ultra&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Drugs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cerebrix&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hyperzine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Impedrezene&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mindwipe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nanoblood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nicotine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nosfernium&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ruined Nanoblood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sanguinum&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Serotrotium&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space drugs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Nanites ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;A-rad&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Control Booster Combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#MENACE|MENACE]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Control Booster Utility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Party Drops|Party Drops]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Handyprints&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Handyprints|Handyprints]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nanosymbiotes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nantidotes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Haloperidol|Haloperidol]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Oxyrush&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Purgers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;repair nanites&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trauma Control System&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Voice mimics&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cyanide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lexorin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Oil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Plasticide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Polytrinic acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tetraricide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Unstable mutagen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Other ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arectine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arectine&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Fuel&lt;br /&gt;
|Makes user emit light. Said light may not always be safe for the user.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Azosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Hydrazine&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Sacid&lt;br /&gt;
|A isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Coolant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Coolant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Tungsten&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial coolant. Used to lower the freezing point and raise the boiling point of liquid in a system.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Diethylamine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diethylamine&amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Foaming agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foaming agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;InstantIce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|InstantIce&amp;lt;span style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sodiumchloride&lt;br /&gt;
|Will cool reagents inside container when mixed with water to -50C&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Luminol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Luminol&amp;lt;span style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Hydrazine&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;2 parts Ammonia&lt;br /&gt;
|A compound that interacts with blood on the molecular level.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sacid&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Refrigerant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Refrigerant&amp;lt;span style=&amp;quot;color:#b6dca5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial refrigerant R13. Used to remove heat.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rejuvenating agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rejuvenating agent&amp;lt;span style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Space cleaner|Space cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Silicate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silicate&amp;lt;span style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space cleaner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space Lube&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. Giggity.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Thermite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Thermite&amp;lt;span style=&amp;quot;color:#673910;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ultra Glue&amp;lt;span style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4556</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4556"/>
		<updated>2024-12-05T14:46:07Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Nanites */ Nanites were mostly missing due to code file recipes_nanites_paints.dm not being considered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Addictol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Alkysine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Aminazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arithrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bicaridine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Carpotoxin Tincture&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Carthatoline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Citalopram&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cordradaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cronexidone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dermahypnodol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dermaline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Detox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dexalin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dylovene&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Haloperidol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hyronalin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Imidazoline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kelotane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kyphotorin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Leporazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Meralyne&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nanobot Fluid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Negative Paragenetic Marker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Noexcutite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ossisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Oxycodone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Paracetamol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Paroxetine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Peridaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Polystem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Positive Paragenetic Marker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Purger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Quickclot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Respirodaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rezadone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Somnadine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Soporific&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;sterilizer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sterilizine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Suppressital&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Synaptizine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tramadol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trypsin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Varceptol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vermicetol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Stims ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Adenosine+&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bouncer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Boxer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cherry Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Grape Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Greaser&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Greasy Lard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;MENACE&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Party Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ProSurgeon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Steady&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;TURBO&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;UltraSurgeon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Violence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Violence Ultra&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Drugs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cerebrix&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hyperzine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Impedrezene&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mindwipe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nanoblood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nicotine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nosfernium&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ruined Nanoblood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sanguinum&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Serotrotium&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space drugs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Nanites ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;A-rad&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Control Booster Combat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#MENACE|MENACE]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Control Booster Utility&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Party Drops|Party Drops]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Handyprints&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Handyprints|Handyprints]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nanosymbiotes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nantidotes&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Haloperidol|Haloperidol]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Oxyrush&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Purgers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;repair nanites&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;replenishing nanobots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|replenishing nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Microscopic construction robots programmed to replenish internal fluids.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trauma Control System&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Voice mimics&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cyanide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lexorin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Oil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Plasticide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Polytrinic acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tetraricide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Unstable mutagen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Other ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arectine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arectine&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Fuel&lt;br /&gt;
|Makes user emit light. Said light may not always be safe for the user.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Azosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Hydrazine&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Sacid&lt;br /&gt;
|A isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Coolant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Coolant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Tungsten&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial coolant. Used to lower the freezing point and raise the boiling point of liquid in a system.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Diethylamine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diethylamine&amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Foaming agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foaming agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;InstantIce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|InstantIce&amp;lt;span style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sodiumchloride&lt;br /&gt;
|Will cool reagents inside container when mixed with water to -50C&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Luminol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Luminol&amp;lt;span style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Hydrazine&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;2 parts Ammonia&lt;br /&gt;
|A compound that interacts with blood on the molecular level.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sacid&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Refrigerant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Refrigerant&amp;lt;span style=&amp;quot;color:#b6dca5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial refrigerant R13. Used to remove heat.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rejuvenating agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rejuvenating agent&amp;lt;span style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Space cleaner|Space cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Silicate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silicate&amp;lt;span style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space cleaner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space Lube&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. Giggity.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Thermite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Thermite&amp;lt;span style=&amp;quot;color:#673910;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ultra Glue&amp;lt;span style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4549</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4549"/>
		<updated>2024-12-05T07:16:15Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Two entries removed, I did not notice they were commented out in the code files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Addictol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Alkysine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Aminazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arithrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bicaridine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Carpotoxin Tincture&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Carthatoline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Citalopram&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cordradaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cronexidone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dermahypnodol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dermaline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Detox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dexalin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dylovene&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Haloperidol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hyronalin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Imidazoline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kelotane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kyphotorin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Leporazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Meralyne&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nanobot Fluid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Negative Paragenetic Marker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Noexcutite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ossisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Oxycodone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Paracetamol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Paroxetine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Peridaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Polystem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Positive Paragenetic Marker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Purger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Quickclot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Respirodaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rezadone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Somnadine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Soporific&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;sterilizer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sterilizine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Suppressital&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Synaptizine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tramadol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trypsin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Varceptol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vermicetol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Stims ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Adenosine+&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bouncer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Boxer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cherry Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Grape Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Greaser&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Greasy Lard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;MENACE&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Party Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ProSurgeon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Steady&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;TURBO&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;UltraSurgeon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Violence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Violence Ultra&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Drugs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cerebrix&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hyperzine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Impedrezene&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mindwipe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nanoblood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nicotine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nosfernium&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ruined Nanoblood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sanguinum&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Serotrotium&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space drugs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Nanites ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;repair nanites&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Toxins ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cyanide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lexorin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Oil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Plasticide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Polytrinic acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tetraricide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Unstable mutagen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Other ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arectine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arectine&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Fuel&lt;br /&gt;
|Makes user emit light. Said light may not always be safe for the user.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Azosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Hydrazine&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Sacid&lt;br /&gt;
|A isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Coolant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Coolant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Tungsten&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial coolant. Used to lower the freezing point and raise the boiling point of liquid in a system.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Diethylamine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diethylamine&amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Foaming agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foaming agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;InstantIce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|InstantIce&amp;lt;span style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sodiumchloride&lt;br /&gt;
|Will cool reagents inside container when mixed with water to -50C&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Luminol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Luminol&amp;lt;span style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Hydrazine&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;2 parts Ammonia&lt;br /&gt;
|A compound that interacts with blood on the molecular level.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sacid&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Refrigerant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Refrigerant&amp;lt;span style=&amp;quot;color:#b6dca5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial refrigerant R13. Used to remove heat.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rejuvenating agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rejuvenating agent&amp;lt;span style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Space cleaner|Space cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Silicate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silicate&amp;lt;span style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space cleaner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space Lube&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. Giggity.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Thermite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Thermite&amp;lt;span style=&amp;quot;color:#673910;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ultra Glue&amp;lt;span style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Technologies&amp;diff=4514</id>
		<title>Technologies</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Technologies&amp;diff=4514"/>
		<updated>2024-11-25T08:54:23Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* FTL */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bluespace=&lt;br /&gt;
&lt;br /&gt;
Bluespace, a defining technology of the 24th century, freed from the shackles of FTL technology, near-instantaneous transit across vast quantities of space became possible. breaking the excruciatingly slow speeds of FTL and plunging the galaxy into a state where the measure of a parsec became a reasonable unit of measure for travel.&lt;br /&gt;
 &lt;br /&gt;
Furthermore, the subjugation of colonies became far easier for superpowers. No longer would fleets take weeks, or months of real time to cover the space, but mere hours or days to cover the space. Furthermore, Bluespace transit was simply more comfortable, and the terrors and insanity brought on by FTL exposure were nullified due to the complete alternate means of travel. &lt;br /&gt;
&lt;br /&gt;
Bluespace, at its core, is the unlocking of another dimension of travel, though often simply put as &amp;quot;folding space&amp;quot; to contend with curious minds. The true inner workings of Bluespace drives often confuse even their own maintainers. A scant few researchers have spent enough time researching all the aspects of Bluespace travel to understand exactly the calculations and procedures taken to complete a full jump, start to finish.&lt;br /&gt;
&lt;br /&gt;
Onboard ships, most engineers simply know how to operate the computers and examine statistics to ensure the drive is in good working order, as well as confirm jump calculations are accurate. The complex computations of 4th dimensional travel take drive computers much time, as well as multiple runs to confirm the math checks out. Once completed the complex process of jumping starts, As a pathway through another dimension is formed before the ship, it will accelerate past the point of no return and enter the Bluespace tunnel.&lt;br /&gt;
&lt;br /&gt;
While in fourth-dimensional space, nothing unusual is able to be noted, save for the complete and utter warping of all visual aspects outside of the carefully calculated and formed route. For this reason most of the crew are completely barred from looking outside of a ship during Bluespace travel. Those that have, report, at best, no effect, while other cases result in complete and irrecoverable mental insanity.&lt;br /&gt;
 &lt;br /&gt;
In the early days Bluespace travel was dangerous, taking near a year of research for acceptable levels of loss of vessel percentages to be achieved. Even at its height of use though, Bluespace travel was never 100% safe, with the rare occasional ship being lost to the void. Often blamed on failed maintenance of the drive or improperly calculated jump routes, on rare occasions, ships have returned in varying states of decay or intactness. &lt;br /&gt;
&lt;br /&gt;
Around 2638, the Mar’Qua Alliance posted a bulletin to the galaxy at large, warning of a statistical increase in vessels lost to Bluespace. The margin of increase was deemed too low to be of concern to most, even to some of the Mar’Qua Nest worlds. This bulletin would be the only warning sign of the impending Bluespace crash.&lt;br /&gt;
 &lt;br /&gt;
In the year 2645, on October 19th, at 06:26 and 15 seconds SET (Sol Event Time), Bluespace, as it was known to work, ceased. Ships traveling in groups and arriving one after another around this time would note that any ship arriving before that exact moment would arrive, but anything after the 15th second would never arrive. All ships in Bluespace at this time were lost to the void; further ships wouldn&#039;t receive notice of the crash and would jump into the warp, never to be seen again. By 06:38, SolFed announced the galaxy-wide crash of Bluespace and warned all ships to cease Bluespace travel. From this moment on, Bluespace travel has never worked for long-distance travel, and short-distance teleportation has taken great effort to make work in any meaningful way.&lt;br /&gt;
&lt;br /&gt;
=FTL=&lt;br /&gt;
The Alcubierre drive, in conjunction with long-term cyrosleep, set the stage for the first steps into FTL travel and primed the galaxy for an age of expansion from the core of Sol in the year 2139. At long last, man had overcome one of the fundamental laws of the universe; the stars, oh so distant, were now within grasp. &lt;br /&gt;
&lt;br /&gt;
The effect on the Terra-Martian relationship was instant; the original 9-month flight to the red planet could now be completed in just 3 minutes by the simplest of FTL drives. The entire system of Sol was now easily capable of being unified with this new transit technology. &lt;br /&gt;
&lt;br /&gt;
In the coming years, the means of FTL travel would be developed further, speeds would slowly increase to make long distance travel more and more reasonable, and soon, other stars were in reach as FTL drives reached 500c. However, issues slowly made themselves more and more present as speeds continued to increase.&lt;br /&gt;
&lt;br /&gt;
While moving faster than light, a whole new plethora of particles that only exist at speeds faster than light were found. The colloquial term &amp;quot;tachyon&amp;quot; now applies, as these particles only exist and can only exist at speeds faster than light. At low intensities, these particles had no noticeable effect, but as FTL drives accelerated faster and faster, more and more crews began to report abnormalities in both electronic systems and, more worryingly, in their own thoughts.&lt;br /&gt;
&lt;br /&gt;
Further studies concluded that the particles, while mostly harmless, did impose electronic interference on an atomic level; thus, computers needed to be shielded as best as possible, have redundancies set up, error checking, and self-correction. Through technology, the machines were able to go faster; it was merely the people that could not. &lt;br /&gt;
&lt;br /&gt;
The first known incident of &amp;quot;Starlight Madness&amp;quot; as it was dubbed, was recorded in 2146, when a high-speed FTL test platform, the BlueStar, experienced a sudden and fatal incident when the ship&#039;s engineer appeared to enter a state of psychosis despite having no mental issues on record. After suddenly assaulting and overpowering his two additional crew members, he piloted the test ship into Jupiter&#039;s 17th moon. After a few weeks of searching, a black box was found, revealing the nature of the engineer&#039;s sudden onset of madness as recorded by his microphone.&lt;br /&gt;
&lt;br /&gt;
While concerning, those in cryostorage fared far better at high FTL, oblivious in their unconscious states; at worst, people would awaken with headaches. In time, though, lasting effects were found from FTL travel, even for those in cyro. Permanent damage will impact all who used FTL, in cryo or awake, with the new effect titled &amp;quot;Sudden Sleep Disorder.&amp;quot; SSD, a byproduct of using FTL, impacted previous travelers at random times, causing a sudden, complete catatonic state for seemingly random durations.&lt;br /&gt;
&lt;br /&gt;
In the end FTL remained a viable option despite these drawbacks, however its speed was forever limited by the human and electronic factor. In later testing, it was found that positronic brains offered no extra resilience, making AI-crewed FTL ships worthless. Instead, the standard was to travel at safe speeds and rotate crews in and out of cyrosleep for long journeys, as well as using crew-administered drugs, body modification, and simply picking people less emotional to be crew at higher speeds.&lt;br /&gt;
&lt;br /&gt;
=Subspace=&lt;br /&gt;
Quantum mechanics, A well-known term to even those of the 21st century, became even more of a common term in the 22nd century as its inner workings were better understood, and useful work extracted from them.&lt;br /&gt;
&lt;br /&gt;
With the growing communication lag between earth and mars, the hundred year long trips to deliver messages from one star to another was easily seen as impractical, work was started well before FTL existed to remedy that issue. The solution, Subspace messaging, through the use of quantum mechanics, messages could be instantly delivered over any distance. The drawback, the unpredictability in quantum mechanics.&lt;br /&gt;
&lt;br /&gt;
Subspace messaging servers, ranged in size from small single office rooms, to entire buildings. Needed to be kept cool mostly for superconductors of the non-room temperature variety, the Subspace messaging room became an easy sight to find in any building. Usually a large, extremely sterile room, washed in supercooled nitrogen.&lt;br /&gt;
&lt;br /&gt;
The sheer size of Quantum server rooms has failed to shrink much throughout time. The vast amount of equipment to determine probabilistic existence of incoming message, and begin the process of deciphering a proper message from Quantum interference is a hard task. One that usually take even the best of server rooms, multiple re-transmissions of the message to accurately decipher what the original message was. &lt;br /&gt;
&lt;br /&gt;
The only other limiting factor then became throughput. While a large corporate server building may have the capacity to handle millions of quantum bits, and process each one&#039;s state billions of times a second. Smaller facilities may only have a few dozen quantum bits that they can only process thousands of times a second. Leading to issues with low bitrate, meaning even simple messages can take multiple minutes to transmit even though the message is sent instantaneously in terms of travel time.&lt;br /&gt;
&lt;br /&gt;
Nonetheless Subspace is the de-facto method of communication from planet to planet. Its low bitrate on small worlds has made it well designed for ancient transmission methods brought up to modern standards, such as fax machines, and text messaging. Rather than holo-calls, and voice-calls.&lt;br /&gt;
&lt;br /&gt;
=Prosthetics=&lt;br /&gt;
Prosthetics are replacements for a missing or damaged part. In the most common and obvious example, a prosthetic arm or leg that provides most of the range of motion as an organic limb. Lower end models tend to lack a sense of touch or temperature, and struggle to lift heavier weights, while higher end models will offer more feeling and senses, more strength (on par with an organic limb) and even have synthetic skin layered over. Prosthetic organs simply function in the same way as organic ones, though not without the same measure of function as before. A prosthetic heart may not beat and prosthetic lungs may not swell and deflate with each inhale and exhale. In the situations where an organic body becomes too damaged to repair and the individual has provided informed consent for such a procedure, the brain can be placed into a Man-Machine Interface and then placed into a Full Body Prosthetic, or FBP for short. If one survives the pairing process and the years of therapy required to adapt to a new body, then they can live out their years in as close to organic feeling and form as possible. While it isn’t as exact, it still functions passably to allow for a FBP to function in day to day life.&lt;br /&gt;
&lt;br /&gt;
Synthetic Skin, often abbreviated to Synthskin, comes in two forms: Polymer and Biomimicking. The former is a cheaper option, intended for those affected by disasters to retain their natural appearance despite their prosthesis. Consisting of a plastic semi-elastomer, dyed to look near indistinguishable from normal skin until properly inspected - or touched. This type is mainly used on full-body prosthesis, and such can be manufactured by any colony subsidiary, provided they have a licensing agreement with Soteria. The latter is the premiere option, which is not only visually indistinguishable but functionally so as well - allowing near-full sensation and range of functionality for both the limbs and organ implants available for purchase. The price of some of these options ranges into the tens of thousands of credits, with some limbs costing hundreds of thousands of credits in initial cost, and thousands more in maintenance. Biomimicking components are manufactured exclusively by Soteria, in collaboration with the family and the individual, based upon prior body scans or simply pre-designed custom to-order. They are often paid for in advance of their production, unlike traditional prosthesis. This line of product is unavailable to standard synthetic manufacturers. Given the complexity of the synthetic biomimicry involved, and partially living tissue, consistent and expensive maintenance is required - making these chassis inaccessible to any anyone other than the colony&#039;s super-rich.&lt;br /&gt;
&lt;br /&gt;
In the current day, after so much has become lost or hidden with the Bluespace Crash, most of the current designs on the market are built and machined from blueprints copied from older blueprints and produced on the worlds still capable of making them. These are then traded on ships that ply the trade lanes. In Nadezhda, the presence of several factions equipped with sophisticated manufacturing facilities offers a wealth of options beyond primitive frontier prosthetics and whatever a ship brings along. The church of the absolute offers sturdy prosthetics forged in biomatter, Blackshield provides the majority of military grade prosthetics while Soteria both provides chemical resistant models and is the main provider of synth skin covered models. Soteria also recently acquired the blueprints to manufacture top of the line Greyson Positronic limbs. For all other needs, Lonestar has various models on sale sourced from various traders in addition to the more standard models manufactured in colony, not from any one faction.&lt;br /&gt;
&lt;br /&gt;
=AI=&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Cryosleep=&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bio-revival=&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Kriosans&amp;diff=4411</id>
		<title>Kriosans</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Kriosans&amp;diff=4411"/>
		<updated>2024-10-30T13:01:42Z</updated>

		<summary type="html">&lt;p&gt;Dutop: typo Xianjian-&amp;gt;Xiang Jiang, see Timeline and Neighbors and Factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are a long-lived empire that has only just begun its expansion into the stars when coming into contact with Sol, an event that irreversibly shaped their society.&lt;br /&gt;
&lt;br /&gt;
===Quick-Start Guide===&lt;br /&gt;
* Kriosans are adept hunters, tough in body and having honed senses. They get +5 to Toughness and Vigilance. An extra +5 can be gained if their homeworld is chosen in character setup.&lt;br /&gt;
* Kriosans come from a dangerous biome and thus are adapted to toxins. They take half the effects from radiation poisoning and 25% less from toxins.&lt;br /&gt;
* Kriosans are larger and thus have increased dietary requirements, having to eat more often.&lt;br /&gt;
* Kriosan bodies are quite sturdy and take 25% less brute damage than others but are quite sensitive to stimuli, resulting in electrical shocks dealing twice as much pain to them.&lt;br /&gt;
* Kriosan originally evolved underground, granting vision even in the dark with the use of their &amp;quot;Enhanced Senses&amp;quot; Perk.&lt;br /&gt;
* [[Perks|Perk]]: Kriosans gain the perk &amp;quot;Enhanced Senses&amp;quot;, which increases Toughness by +10 and Vigilance by +20 for 1 minute every 15 minutes.&lt;br /&gt;
* Perk: Kriosans gain the perk &amp;quot;Instinctual Skill&amp;quot;, which lets them use weapons one-handed with no recoil penalty, as long as they&#039;re usable one-handed at all.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==Pre-History==&lt;br /&gt;
The species that would become the Kriosans the galaxy is familiar with today originated and evolved to sentience underground, with many meters of dense stone to shield the inhabitants from the intense solar radiation of the surface, adapting themselves well to the tight confines and darkened realm of the underground. The vast network of caves allowed the first proto-Kriosans to hunt in the dim lights of bioluminescent mushrooms only to later cultivate said fungi into an edible food source. The depths however were not without their own problems, as the most common prey species was a cat-sized lizard, known as an orbos, being attracted to the very fungi the Kriosans cultivated. Despite being a prey animal however, these lizards were highly sensitive to sound and would carry rocks gripped in a prehensile tail to launch towards predators with painful and often times bone-breaking accuracy. This early common enemy necessitated the Kriosan adaptation to using their own ranged weaponry and further encouraged a more developed spatial sense, accomplished by detecting the minute changes in the dark by thermal differences with a weak infrared vision.&lt;br /&gt;
&lt;br /&gt;
Up above, the surface of Krios was constantly bathed in dense solar radiation due to a thin atmosphere, an effect which would oftentimes kill any unfortunate wanderer after long enough exposure. To compound matters, local flora and fauna on the surface were highly adapted to absorbing and surviving the radiation, leading to much of it being too toxic for the proto-Kriosans to eat safely. While early tribal and later pre-industry Kriosans were capable of hunting and foraging on the surface for food such edibles brought down required heavy processing and cooking to remove the present toxins and even then it could never be fully purified. In the earliest days of their civilization, when tribes were the prominent societal structure, living underground as they did was perfectly sustainable. As they became more industrious, and developed modern medicine and weapons to cull dangerous fauna, their population rose sharply and they began carving large bunker compounds out of the stone. These complexes became the first bastions in which the Kriosans called home. &lt;br /&gt;
&lt;br /&gt;
==The Miracle Gene==&lt;br /&gt;
Unfortunately, the industrial growth and medical improvements proved to be disastrous as life expectancy and thus the population swiftly rose, something their agricultural and hunting markets could not keep up with. What bastions that could barely weather the food shortages began sending scouts to the surface to forage and hunt whatever they could to supplement the dwindling food supplies. Few of them returned at all due to the inherent savagery of the surface fauna, and of those that did, fewer still carried little more than a backpack or cart full of food, until one of them returned with an unusual report. An abandoned facility had been found, one of alien origin, with a number of decaying old machines with some salvageable components inside it. The machines were advanced but highly specialized into modifying the genetics of various species, something the scouts reported with fear, as the decaying bodies of monstrous creatures littered the former holding cells. However, seeing as the alternative was mass starvation, the equipment was brought back and work to reverse engineer and study the devices began.&lt;br /&gt;
&lt;br /&gt;
The geneticists collected DNA from native, poisonous quill-hounds that the scouts learned how to domesticate and travel with in order to attempt to splice desired traits with their own DNA. This may explain the superficial resemblances to canids, and was done in order to gain use of the hounds’ excellent sensory capabilities and resistance to UV radiation. Several scientists died during the course of these experiments due to sheer genetic incompatibility and organ rejection until the discovery of a substance referred to as ‘Thaum’, revealed through a gene splicing accident causing a quill-hound to develop lymphoma. According to notes recorded by the original lab staff, the healthy parts of the autoimmune system of the hounds carried and released a number of cellular toxins to kill off the tumor, which left behind mutated, but otherwise healthy and benign cells. These new cells then began functioning as a gland, and began producing the new &#039;Thaum&#039; substance. This gland, when implanted, allowed a greater degree of genetic tampering by adapting the structural enzymes within the thaumic gland to those in the DNA of the person the sample was taken from. The Thaum compound would then be released into the bloodstream, drastically boosting the effectiveness of the host&#039;s immune system, and allowed it to accept organs that would ordinarily not be compatible or present without being artificially introduced.&lt;br /&gt;
&lt;br /&gt;
One of the scouts, bearing the now-common surname ‘Kerensky’ was the first one to volunteer for receiving a thaumic gland, and the associated genetic splicing that would follow. When Kerensky returned to his bastion, he was greeted as a complete stranger at first, appearing to be an alien creature to them, with numerous quills not unlike those of his animal companion. He was able to resist the toxins present in flora and fauna on Krios, and his body was not ravaged by solar radiation the way those around him were. Such a thing drew some curiosity towards the project. Little by little, more volunteers would be brought to the facility by Kerensky, and later other scouts who underwent transformation themselves, and things began to take a positive turn for those xenos who no longer were vulnerable to most of the poisons of the environs surrounding them.&lt;br /&gt;
&lt;br /&gt;
==The Golden Age of Krios and Annexation by the Sol Federation==&lt;br /&gt;
A couple of centuries later, with the aid of both continuing conversion and natural birth, the industrious new Kriosans have all but replaced the original naturally evolved proto-Kriosans with their genetic modified superiors. With new food sources available and a population boom, they established several cities around their old bastions upon the surface with numerous arc smelters erected to take advantage of the plentiful metal content of the planet. Production exploded over time as the industrial boom and advancement in technology (aided by reverse-engineering the now completely stripped alien facility) allowed for the Kriosans to quickly begin their first plans to colonize nearby habitable planets near their own star. The Kriosans however were shaped by the knowledge that somewhere in the vastness of space an alien race, far more advanced than them, existed and began plans to greet them in the methods Kriosans naturally leaned towards, overwhelming firepower. After mastering flight and subsequently space flight, the construction of colonized moons began. Outposts were constructed that descendants of the original scouts populated, forming themselves into a combination of research facilities and planetary defense systems with large anti-spacecraft guns. The powerful magnetic fields of the three moons overlap in such a way as to form a natural EMI &#039;blanket&#039; around Krios, rendering normal subspace communications nigh-useless, but rarely ever interfering with direct fiber optic links, and barely affecting their tight-beam directional relay communication networks. The frontier of the fledgling Kriosan empire came to be known for its Jaegers; Nomads, hunters and travelers who, facing the many dangers of hostile unknown planets and their ravenous fauna, took on the role of settlers, scouts, and frontiersmen who secured areas for the advancement of their people. Jaegers developed their own frontier culture apart from the Kriosan whole, favoring a steep reliance on individuals instead of larger organized groups. For a time, the easiest tell-tale sign of a Kriosan being a Jaeger was their preference for large caliber bolt-action rifles which quickly found a footing in Jager culture. A common Jaeger saying is, “Why load a magazine when a single well-placed shot is enough?” Though other Kriosans dryly consider it as impractical, few can deny that the powerful munitions they use are effective for frontier hunting.&lt;br /&gt;
    &lt;br /&gt;
The leaders of the fledging empire however, feared reprisal from whatever star-farers had originally left the abandoned historic facility on their planet, a common emotion brought about by old pictures of the monstrous skeletons left to rot. The majority of the Kriosan population feared the race who would so willingly create such monsters, having very conveniently forgotten that they themselves did the same so long ago, and many elected officials fed into this paranoia for political gain. This new movement was based on &#039;The Empire’s Defense’ and large amounts of spending was appropriated towards weapons research and the creation of planetary defense forces. Though largely ignored at the time, many political historians note that such massive government spending just so happened to be done through defense contractors conveniently owned by the friends of, relatives of, or simply by the very politicians themselves who advocated for such &#039;necessities&#039;. Corruption aside, in the end the money was still put to good use and the Kriosan military was equipped with various pulse-action weaponry, heavy body armor, and practical multi-purpose military tools.&lt;br /&gt;
&lt;br /&gt;
The kits of a Kriosan military man was one defined by his origin and social class with the most expensive and deadly equipment going towards the city-born imperials referred to as Castellans. This equipment consisted of heavy ablative plating worn on top of a thick flak-absorbent surcoat, which typically has a cloth layer decorated with the regalia of whichever bastion they happen to be serving. Worn beneath the plating is a ballistic weave gambeson that, together with all the other layers, provides exceptional melee and laser protection and can stop ballistic calibers up to and including .408 rifle ball. Such armor, however, was rare and expensive to produce and thus was given to only the elite of the Kriosan armed forces. Castellans were also fond of carrying large axes at their hip likewise forged of Durasteel, which they could use in a fight either when an enemy has charged close enough to warrant it or when ammo ran dry on whatever gun they happened to carry. This axe design had been used as a tool by them since long before coming to the surface, and was a brutally effective weapon to boot since the dense material gave it the weight to crush through armor like a mace. These axes were also status symbols, as the first known example was a bardiche-like poleaxe presented to the first Kaiser. Ever since then, Durasteel axes have been considered a symbol of nobility, whether through one being commissioned as a reward, or owned by right of artisanship as the culmination of a blacksmith’s career training. Sadly, while such lofty equipment was on par with and even exceeded a Sol Federation marine’s standard equipment, this kit was reserved for the small elite forces of the Kriosan military and its political leaders. The rank and file made do with inferior weaponry and armor, a divide that later became more and more apparent among the Jaegers, who rarely had more than makeshift kevlar and steel vests and bolt-action rifles.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite all preparations, they were woefully unprepared for the appearance of present day Sol Federation fleets in their system, emerging from bluespace and achieving orbit before the great guns could be brought to bear against them. The overwhelming display of potential firepower was so great that Sol Diplomats were hastily invited to a moot by the various Lord Castellans, each representing his fief and its populace which, at the time, looked upon these invaders with fear and hostility. By time of contact, the Sol Federation was well within its swing of conquering and annexing smaller empires and laid out its terms. The Kriosan empire was given a choice of allying with the Sol Federation and gaining access to its infrastructure or being put to the sword and annexed. The reaction proved quite mixed, as many Lord Castellans who were quite politically powerful with great influence over their people sided against surrender, stating that it was better to die a free empire than be a contented slave. While a good portion of the general population, in particular the Jaegers, sided with this notion, these Lord Castellans began to lose power rapidly as the majority of remaining leaders, seeking to avoid a costly war, hastily removed them by consensus and in a few circumstances by force. Kriosans viewed humans and their Federation allies as inferior, citing their small size and lack of physical fortification against the empire&#039;s natural toxic environment. Despite this, even the most stout Kriosan supremacist would begrudgingly admit that the Sol navy had them at gunpoint due to its vastly superior firepower in the form of ship-board atomic weaponry. Seeing no alternative, the remaining pro-Sol Lord Castellans sought surrender under the guise of being allies. This decision, while in the short term was the best choice, proved disastrous as many discrepant groups voiced angry and often violent opinions against a move they saw as utter cowardice.&lt;br /&gt;
&lt;br /&gt;
==Sol quits Krios, the Crash births the Confederacy==&lt;br /&gt;
As with all annexed empires, the Sol Federation began its customary ‘improvements’ by installing Federation bureaucrats in the Kriosan government and supplying it with a planetary defense force and naval ships to act as both peace keepers and watchdogs to their new allies. However, unknown to the Sol Federation, the anti-occupation sentiment was growing by the day, chiefly among the independent Jaegers who became the most vocal against Sol rule. Albeit behind closed doors as reprisal was swift and often brutal. Yet as luck would have it for these hidden rebels, a chance to force their way came in the form of the bluespace crash. When word spread that bluespace travel was now impossible the rebels quickly realized the main advantage the existing Sol defense forces had was cut off, that is, the support of the greater Federation.&lt;br /&gt;
&lt;br /&gt;
Without Bluespace travel to rely upon, the very same navy that had suddenly appeared in the planet&#039;s orbit had lost the main advantage it had over the system and was now in the position of being vastly outnumbered, if not outgunned. The current remaining lord Castellans, ever the wily politicians, very quickly realized rebellion from the Jaegers and general populace was inevitable and did an abrupt about-face. Many Castellans denounced Sol rule and began to openly support the rebels both in public rallies and with donations of arms and supplies. The more moderate of the Castellans, in particular one named Erik Eisenwolfe, addressed the civilian factions of the Sol Federation occupants and promised them amnesty if they surrendered peacefully, despite those doing so becoming second-class citizens themselves after the rebellion. The rebellion was, however, not entirely one-sided. Though the Federation navy and planetary defense force was heavily outnumbered, it was not as outgunned as originally thought, and Sol&#039;s contingent plans went into effect to quell dissidents, rebel fighters and defecting military regiments. The conflict was swift and bloody, with Sol marines refusing surrender and fighting down to the last man. After a period of several months when the smoke cleared, the rebels declared victory despite a heavy cost, as nearly half of the Kriosan combatants were slain despite a notable numerical advantage. The remaining survivors licked their wounds and took solace in the fact they had at last thrown off Sol occupation.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
Though physically, many Kriosans have a superficial resemblance to domestic dogs, Kriosan biology differs from that of human and abhuman very noticeably. The most notable differences, aside from their increased size and appetite, is that Kriosans have a few ancillary organs which are not present in humans, and which give them noticeable physical advantages in certain environments.&lt;br /&gt;
&lt;br /&gt;
The first and most obvious of these is an organ referred to as an “Ossmodula” by humans, and as a “Knochsteigern” by post-imperial Kriosans. It is this organ that is mostly responsible for Kriosans’ increased height and durability relative to humans, and it is also responsible for their bones being thicker, stronger, and more resistant to fracturing. This organ also causes them to grow to heights of up to 7 to 8 ft tall, though the majority of the species are below 7 feet tall, not belonging to the Jaegar or Castellan castes. There are three main influences on how tall a Kriosan can grow: genetics, diet, and upbringing. Due to traditional standards and castes, on the whole there tends not to be much interbreeding between them. Castellans tend to copulate with other Castellans, Jaegers with other Jaegers, and so forth. Jaegers focus their diet and upbringing on being lean and agile, and on having as much stamina as possible, so that they can travel longer distances between meals. As a result, they never reach heights above seven and a half feet tall. On the opposite side of that coin, Castellans focus on building their size, strength, and endurance. They are brought up to be able to hit hard, carry larger and function as enduring combatants. Consequently, Castellans are rarely ever shorter than 7ft tall. &lt;br /&gt;
&lt;br /&gt;
Another common trait of Kriosan physiology is the presence of dull, ferrous quills within the fur. These quills are sensitive to vibrations, touch, and electromagnetic stimuli, and prone to flaring out from time to time in the outdoors and when threatened. This adaptation, alongside a keen sense of smell gives them an excellent sense of direction as well as heightened kinesthetic senses; a sense of where they are in relation to things around them. A steep downside, however, is that electrical shocks are conducted very easily into the body, and the likes of tasers and stun prods can very quickly overwhelm their nervous systems, more so than almost any other humanoid species.&lt;br /&gt;
&lt;br /&gt;
Finally, the last unique quality of the Kriosan are the presence of retractable bone-like growths in the knuckles of each hand that function as sharpened needle-like spikes. The natural weapons themselves are quite sharp and suited for penetrating the hides of creatures native to Krios, however this adaptation is not one naturally evolved from the proto-Kriosan but a result of the genetic splicing with quill-dogs, who used the tools for hunting prey. While the use of these growths is negligible in the modern age, they still persist as a weapon in a pinch should a Kriosan find himself without a better option.&lt;br /&gt;
&lt;br /&gt;
=Culture: Shaped by the Outsider=&lt;br /&gt;
==Historic==&lt;br /&gt;
Kriosan culture is a fickle thing, marked by the change of time and evolution around the knowledge they gained early in their development. The early history of the Kriosan is something rarely spoken of outside academic circles for its troubled past. Historians, philosophers, and socialists often discuss the genetic change the Kriosan species underwent as something to be lamented, with many declaring it as innocence lost at the behest of necessity. Despite this lofty and poetic declaration, even the most mired of academics adhere to an unspoken rule of never showing pictures of pre-surface dwelling Kriosans. The early weaker forms were hairless, ash-skinned, small, and physically weak with larger bulbous eyes suited only for living beneath the earth. Such a form is looked upon with a mixture of existential discomfort and disgust by the average citizen, leading to many old photographic and artistic records being destroyed as a result.&lt;br /&gt;
&lt;br /&gt;
Pre-change Kriosan society was one of pragmatic necessity that focused heavily on the survival of the greater bastions. While present day Kriosans take pride their independent spirits, the life of these first tribalistic people was one built to focus on the survival of the whole. It was not uncommon in those early days for the physically inferior Kriosans to be selected for the worst jobs or as bait when hunting, using themselves as a draw for the slung rocks of commonly hunted lizards known as orbos or as a draw for larger carnivorous predators.&lt;br /&gt;
&lt;br /&gt;
What altered this more ‘greater good’ mindset was the coming of the forced genetic modifications of the species and knowledge that life existed among the stars. The first was the change in mindset, a subtle and social shift noted only by academics as the newly evolved Kriosans began to become the majority population. The tampering of genetics had a resounding effect on the instinctual and mental build of the average Kriosan that synced more functionally with small groups similar to the structure of quill hound packs. The small shift completely changed the societal dynamic, causing many Kriosans to seek approval more in their respective friend groups over their community on the whole. To compound this, quill hounds are a pack animal, but often hunt alone or in pairs to cover as much area as possible when retrieving a kill for the pack. This resulting individualism in the animal became reflected in the minds of gene-spliced Kriosans as they began to lose the sense of their former self from the primitive splicing effects.&lt;br /&gt;
&lt;br /&gt;
The more direct societal change was the knowledge given to them that unknown alien life existed in the deep vastness of space. This subtle but society-wide revelation shaped how the civilization grew as it entered the industrial age with rampant speculation shifting between fear of unknowable enemies and excitement at potential new allies. However, coupled with the shift in mindset that genetic tampering came with and the leaking of several photos of the skeletons of monstrous beasts from the original looted lab, the general consensus towards these star-born strangers became increasingly geared towards the fearful. This dread was further exploited by the fledgling government that later became the Castellan caste, who used this notion of an external threat as an excuse to push policies that broadened their own power and influence. Spending and work towards an uncertain future war against this unknown enemy became the common industry, forming a pivotal profitable sector in the Kriosan economy. The fact such defensive spending supplied and armed the police and military, solidifying the Castellans as the defacto leaders, was merely a coincidence noted only by conspiracy theorists. Or so the government-funded news outlets would claim...&lt;br /&gt;
&lt;br /&gt;
==Castes==&lt;br /&gt;
===Castellan===&lt;br /&gt;
The divide created by the iron grip of the ruling Castellan class gave way to three distinct cultural levels of Kriosan society. At the top was the Castellan who are rigidly trained and schooled at birth to become the leaders of the Kriosan Confederacy. The Castellan are the most disciplined of the three Kriosan castes with a heavy emphasis on schooling in statecraft, political maneuvering, and physical combat. A Castellan is from birth both coddled and deprived of comfort that another caste would have, the early life of a Castellan is rigidly structured towards physical and mental conditioning. A Castellan is expected to be intelligent, cunning, and physically able to appear as superior to other castes and fit for rule. To create a greater distinction, many Castellans are fed growth hormones or further genetically altered to grow even larger in size, supporting a greater bulk for the purpose of having a commanding aura and the physical strength to back it up, as many reach an absolute maximum height of eight feet. While Castellans are rigidly disciplined throughout their life, this does come with drawbacks. With many of this caste lacking personal charisma due to living in an environment based on rigid power structures, many Castellans come off as stuck-up and arrogant to other castes and species, in particular when they do not have the authority that allows them to assert dominance over others. For this reason, most Castellans are loathe to leave Kriosan space as the power they exert in their homeland does not extend past their borders. More than any other caste, the Castellan focus on adhering to strict rules of conduct, respecting the chain of command and authority openly, but oftentimes using political savvy to undermine and position themselves in seats of power.&lt;br /&gt;
&lt;br /&gt;
===Vorhut===&lt;br /&gt;
The second caste and the most common, is the Vorhut or the ‘common Kriosan’ that makes up the general populace. The Vorhut are by and large smaller than the Castellan due to a less rigid diet and genetic tampering to make them larger and stronger, with the average Vorhut being between six and a half to seven feet tall. The Vorhut are more concerned with the self and their small social groups than the societal care the Castellan have. The Vorhut share the core value of caring only for select individuals and will rarely go beyond the expectation of aiding family and friends. Unlike the rigid and superfluous Castellan, the Vorhut are both lacking in modesty but acutely aware of manners. Vorhut will commonly speak of their prior accomplishments with pride and see personal success as something to boast of when dealing with strangers, often making them appear prideful and vain. What most outsiders do not understand however, is that is boasting is a competitive contest between Kriosans that establishes the attitude, skills, and strengths of those they oftentimes work with. Between Kriosans, this is modesty, but to everyone else this comes across as prideful arrogance. Looking past this, the Vorhut are quite focused on manners if they possess an understanding of their audience and take great pains to be polite to others to avoid any misaligned interpretations. This can often lead to assumptions and misinterpretations by the Vorhut as they often judge a person at face value by race and background alone until getting to know them on a deeper level.&lt;br /&gt;
&lt;br /&gt;
===Jaeger===&lt;br /&gt;
Finally, you have the third and smallest caste, the Jaeger - the frontiersmen of the Confederacy. The Jaegers are the most individualistic of the Kriosans, often focusing even less on matters of pride and appearance outside personal accomplishment through hunting. The common Jaeger is often far more aware of his relation compared to other aliens, as in the advent of exploration they more commonly encounter intelligent xeno life. Jaegers carry less bias towards non-Kriosan and often boast less as a result, often times opting to show their talents over stating them. Jaegers prefer less flashy, utilitarian items, valuing practicality over most other considerations. Their individualism is further compounded by the core value of self-reliance and tight-knit relationships with very few others, often in the form of family and mates. This pride, however, is not without its pitfalls. A Jaeger has a defined set of personal justice and beliefs and is often rigid to the point of stubbornness. It isn’t uncommon for a Jaeger to be belligerent and rarely, violent to enforce what they believe is right. This puts them at odds with most groups, Kriosan or not, but is luckily the exception rather than the rule, as Kriosan morality is relatively similar to most dominant cultures. Jaegers do have their own art style unique to them in the form of scrimshaw. They like to incorporate the sturdy bones and natural weapons of large and dangerous predators into their armor or as bayonets for their rifles, and decorate them differently for the purposes they serve. Specifically, Jaegars will carve their life histories into their armor; places they have seen and want to share the experience of with others, beasts they have hunted and what weapons they hunted with, and other personal milestones that they wish to be remembered for; which will be worn by life-sized statues carved to their likeness from the stone in their communal subterranean tombs after death. The actual acts of killing their prey, however, are carved into their rifles and kris-knives, and passed down to their children, or the children of their siblings failing that. In this way, Jaegars attribute kills to their weapons, but the act of hunting with those weapons to themselves.&lt;br /&gt;
&lt;br /&gt;
==Modern Culture==&lt;br /&gt;
On the greater whole of Kriosan culture, each city on Krios is governed by a Lord Castellan whose seat of power is a large underground bunker complex referred to as a bastion. These bastions are massive, the size of a small city themselves, and using advancements in hydroponics technology introduced by Sol, are built to be self-sustaining. Each bastion houses and supplies, the Lord Castellan and the Bascinets serving under them and, in times of peril, can house the civilian population.&lt;br /&gt;
&lt;br /&gt;
On a more civilian note, a heavy emphasis is placed upon a wide range of artisan crafts, ranging from brewers on up to gunsmiths and shipwrights. Kriosans are a people of toil and often seek work constantly. All castes generally find themselves uncomfortable with long periods of rest or relaxation and prefer to keep laboring longer than most people. This mindset of consistent labor has led to a refusal to buy something when it can be made by the individual, making the trade of tools and materials far more important than a finished product. Kriosans by and large do not buy something if they are open to and capable of crafting it themselves unless it is a good bargain. For example, a housewife would prefer to start her own garden in order to feed her family, rather than buy from a farmer on a regular basis. A Jaeger would sooner collect the steel casings from the ammunition he expends and handload his own rounds, rather than buy extra boxes of ammunition that would take up space he can use in his pack for more vital necessities. &lt;br /&gt;
&lt;br /&gt;
Despite their emphasis on crafts however, most Kriosans do not value the arts very much, and have a reputation for being terse in both speech and in literature. Castellans are famously laconic, often communicating in as few words as possible and rarely use flowery dialogue if it can be avoided. Imperial citizens also tend to view a number of species, particularly humans, Naramads, Cht’mants, and Marqua as being lesser than them until something significant enough is accomplished to earn a measure of respect. Sol citizens with no interest in joining the Confederacy post-crash, for instance, have been forced to live in the bastions under guard of the Castellans, more or less making them second-class citizens. Only Sablekyne, Cindarites, and Akula have largely avoided this, having generally established themselves as species that the Quill Hounds respect due to common beliefs.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
The Kriosan Confederacy is prone to solving problems it has with other groups in the surrounding space through the use of military force, when a significant portion of those problems could more easily have been solved diplomatically. Indeed, the Kriosans almost never deign to bother negotiating if they have a position of military superiority, unless it is obvious to them that there is something more significant to gain through diplomacy instead of conquest, or unless it is with a known power that has earned their respect. Doing otherwise is seen as a sign of weakness, akin to bending the knee to a commoner. The Vorhut are mostly to blame for this, due to their fanatic patriotism post-rebellion, and their desire to exert their perceived superiority over those neighbors who do not fall within their good graces. This is often seen in how the Kriosan Confederacy deals with pirates, often times ruthlessly hunting them in the open, even if said pirates plead mercy or attempt to avoid engagements. Ironically, this mirrors the aggression of Sol, but on a smaller and less sustainable scale. Xiang Jiang and Krios have a famously poor relationship, largely due to the former’s tendency to claim the bodies of the slain, regardless of origin, for their marionette program. Naturally, the Kriosans are disgusted by the resurrection of their dead, and twice as affronted by the fact that they are then made into mindless slaves, or receptacles for soul-less positronic brains. Even despite this, they are not openly warring with one another currently, citing SolFed as a common foe to address first.&lt;br /&gt;
&lt;br /&gt;
===Amethyn and Nadezhda===&lt;br /&gt;
Of the nearby Nadezhda colony the Kriosan Confederacy has good relations, having established contact through Jaeger scouts before brokering a treaty. The Confederacy saw the young colony as an ally against the Sol Federation, should they ever return to put down the rebellion and greedily desire the advanced weaponry, mecha, and resources the colony held a monopoly on. Thus, they’ve pledged support to the colony economically by buying most of its exports and providing imports through the intermediary of the Lonestar Shipping Solutions. Should the Sol Federation ever appear despite the bluespace crash, the Confederacy retains a defensive pact with Nadezhda, something many Castellans privately doubt will ever need to be fulfilled, but brokered with the colony to ensure a tighter alliance.&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4410</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4410"/>
		<updated>2024-10-30T12:42:55Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Perk Listing */ Add missing racial perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
=== Racial Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--typo in code: Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diverse Culture&#039;&#039;&#039;&lt;br /&gt;
|Adds another language to be spoken.&lt;br /&gt;
|Human, Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Repair Goo&#039;&#039;&#039;&lt;br /&gt;
|You can vomit out glue-like goo that functions exceptionally well for tool and general repairs&lt;br /&gt;
|[[Cht&#039;mant]] Ro caste&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Folken Photo-Healing&#039;&#039;&#039;&lt;br /&gt;
|You can use the light to heal wounds, standing in areas of bright light will increase your natural regeneration. Works better on young Folken.&lt;br /&gt;
|[[Folken]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mycus Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You heal as long as you are in the darkness, increasing your natural regeneration&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Shroomling&#039;&#039;&#039;&lt;br /&gt;
|Shroomlings are animal-intelligence mycus capable of following simple orders like &#039;Shroomling &#039;Name&#039; Follow.&#039; and &#039;Shroomling &#039;Name&#039; Stop.&#039; who will stay by you when ordered. While capable of fighting, they are quite weak, the major benefit of having one is they may turn any food you feed into them into useful healing chemicals contained in bottles of resin.&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spawn Slime-Mold&#039;&#039;&#039;&lt;br /&gt;
|Slime-mold shroomlings are animal-intelligence mycus capable of following simple orders like &#039;Slime-Mold &#039;Name&#039; Follow.&#039; and &#039;Slimd-Mold &#039;Name&#039; Stop.&#039; who will stay by you when ordered. Slime-molds are made for combat, being incredibly sturdy and physically strong, able to regenerate even the worst wounds. Unfortunately they suffer from poor eyesight, requiring threats to get close before they notice them.&lt;br /&gt;
|[[Mycus]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Carnivore&#039;&#039;&#039;&lt;br /&gt;
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products.&lt;br /&gt;
|[[Sablekyne]], [[Akula]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Herbivore&#039;&#039;&#039;&lt;br /&gt;
|You are an obligate carnivore. You get very little nutrition from standard nutriment, but gain alot from meat and protein based products.&lt;br /&gt;
|Homeworld Neapolis&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hypermytosis&#039;&#039;&#039;&lt;br /&gt;
|You can kick your natural regeneration into high-gear, regenerating limbs and improving healing.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adaptive Anatomy&#039;&#039;&#039;&lt;br /&gt;
|You can burn spare calories to momentarily temper either your physical or mental attributes.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Caloric Redline&#039;&#039;&#039;&lt;br /&gt;
|By burning through mass at an excessive rate an Aulvae can push their body to move with surprising swiftness, albeit losing some of the fine control over their movements.&lt;br /&gt;
|[[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039; &amp;lt;!--Name in code: Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debtor&#039;&#039;&#039;&lt;br /&gt;
|You owe money to someone or something. Unfortunately, your wages have been garnished to make up the difference&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Splicer&#039;&#039;&#039;&lt;br /&gt;
|Your genes are heavily modified already, your base genetic instability is 20%, even if you don&#039;t have any mutations&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
|Can speak one more language than the average person.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nihilist&#039;&#039;&#039;&lt;br /&gt;
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Idealist&#039;&#039;&#039;&lt;br /&gt;
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealthy Upbringing&#039;&#039;&#039;&lt;br /&gt;
|Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exact Values&#039;&#039;&#039;&lt;br /&gt;
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. &lt;br /&gt;
|Settings or Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodlust Aura&#039;&#039;&#039;&lt;br /&gt;
|When more simple-minded combatives evaluate you, they will target you immediately&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Style&#039;&#039;&#039;&lt;br /&gt;
|All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Job Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surgery Training&#039;&#039;&#039;&lt;br /&gt;
|While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Surgical Techniques&#039;&#039;&#039;&lt;br /&gt;
|Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment.&lt;br /&gt;
|[[Chief Bioloab Overseer]], [[Medical Doctor]], [[Medical Resident]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robotics Expert&#039;&#039;&#039;&lt;br /&gt;
|Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Periodic Table&#039;&#039;&#039;&lt;br /&gt;
|You get quarter more NSA than a normal person. You can also see all reagents in beakers.&lt;br /&gt;
|[[Chief Biolab Overseer]], [[Medical Doctor]], [[Medical Resident]], [[Lifeline Technician]], [[Psychologist]], [[Chief Research Overseer]], [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bar Menu&#039;&#039;&#039;&lt;br /&gt;
|You can identify common ingredients that went into food or drinks and how much was used.&lt;br /&gt;
|[[Bartender]], [[Chef]], [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Substance Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to easily identify certain kinds of illegal chemical contraband.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]], [[Blackshield Cadet]], &#039;Former ganger&#039; [[Akula]] background, &#039;Former Medical Intern&#039; career background&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bolt Action Rifle Training&#039;&#039;&#039;&lt;br /&gt;
|Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master Butcher&#039;&#039;&#039;&lt;br /&gt;
|You can harvest additional valuable parts from animals you cut up.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Hunter]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
|Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SI Science Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to use RnD core consoles and Exosuit Fabs.&lt;br /&gt;
|[[Chief Research Overseer]], [[Scientist]], [[Roboticist]], [[Chief Biolab Overseer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Humble Cleanser&#039;&#039;&#039;&lt;br /&gt;
|Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning.&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling&#039;&#039;&#039;&lt;br /&gt;
|You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy.&lt;br /&gt;
|[[Prime]], [[Vector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Codespeak&#039;&#039;&#039;&lt;br /&gt;
|You know Marshal codes&lt;br /&gt;
|[[Warrant Officer]], [[Ranger]], [[Officer]], [[Marshal Junior Officer]], [[Supply Specialist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunsmith Master&#039;&#039;&#039;&lt;br /&gt;
|Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so.&lt;br /&gt;
|[[Supply Specialist]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spice up Food&#039;&#039;&#039;&lt;br /&gt;
|Your own special, secret touch in seasoning has anomalous properties that can enhance most food products.&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Community of the Saints&#039;&#039;&#039;&lt;br /&gt;
|You take 25% longer to complete all tool-based actions that aren&#039;t instantaneous.&lt;br /&gt;
|Cruciform&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You configure your nanite matrix to begin aiding in your natural healing.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanofiber Muscle Therapy&#039;&#039;&#039;&lt;br /&gt;
|Through the use of pain killers, implanted nanofibers, and small dispersed drug therapy to critical areas your nanogate has enhanced your physical movement speed and endurance, allowing you to run for longer stretches at a faster pace without tiring.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Skin-Weave&#039;&#039;&#039;&lt;br /&gt;
|Through the use of reactive nanites designed to plate together into a shield your machines can reform at a lightning pace to let you physically resist incoming damage by forming a mesh weave shield just before a strike connects.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Metal Drinker&#039;&#039;&#039;&lt;br /&gt;
|Allows the user to drink metals (like Gold/Silver/Iron/Potassium and more) to regain nutrition.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Chemicals&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites who have a singular purpose that you can call upon at any time to engage their effect, but this only works once. Available nanites: Symbiotes, Trauma Control System, Control Booster Utility, Control Booster Combat, Purger, Oxyrush, Nantidotes&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Munition Fabrication&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites whose singular purpose is to reconstruct themselves into ammunition boxes. The process is quite intensive and requires half an hour between uses.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psionics ===&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Psychosis&#039;&#039;&#039;&lt;br /&gt;
|Your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.&lt;br /&gt;
|Upbringing Bedlam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Harmony&#039;&#039;&#039;&lt;br /&gt;
|You retain a higher maximum psi pool than others, increasing your capacity by two.&lt;br /&gt;
|Upbringing Peaceful Life&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Attunement&#039;&#039;&#039;&lt;br /&gt;
|You have greater control of the negative side effects of your powers. Whenever you use a psionic power that has a negative side effects, you take only half the penalties a psion normally would. Equally, some lesser powers like telepathic projection and telekinetic prowess no longer cost essence to use.&lt;br /&gt;
|Career Former Scholar&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Master&#039;&#039;&#039;&lt;br /&gt;
|If you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.&lt;br /&gt;
|[[Psychologist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Grace&#039;&#039;&#039;&lt;br /&gt;
|The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind over Matter&#039;&#039;&#039;&lt;br /&gt;
|You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Random Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aulvae Decohesion Syndrome&#039;&#039;&#039;&lt;br /&gt;
|Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death as [[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesn&#039;t give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Presence&#039;&#039;&#039;&lt;br /&gt;
|You know just what to say to people and are able to inspire the best - or even worst - in others. People around you regain their sanity quicker&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fate&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Side Loading&#039;&#039;&#039;&lt;br /&gt;
|When one-handing some guns, you will automatically reload them if you hold additional shells in your off-hand.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Alignement&#039;&#039;&#039;&lt;br /&gt;
|The Tuning Device is taxing on the mind but rewarding... Along with some other side affects...&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to write occult scrolls.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackbox Tinkering&#039;&#039;&#039;&lt;br /&gt;
|Improves Cognition and Mechanics.&lt;br /&gt;
|Matter Nano-Forge Black Box&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ultrasurgeon Knowledge&#039;&#039;&#039;&lt;br /&gt;
|Enables performing surgery&lt;br /&gt;
|Ultrasurgeon drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Njoy&#039;&#039;&#039;&lt;br /&gt;
|No breakdowns&lt;br /&gt;
|Njoy / Suppresital drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Celestial Gift&#039;&#039;&#039;&lt;br /&gt;
|The normal limit of the mind has been expanded by 50%&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Gazing&#039;&#039;&#039;&lt;br /&gt;
|The normal limit of the mind has been expanded by 30&lt;br /&gt;
|Oddities&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4409</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4409"/>
		<updated>2024-10-30T11:11:58Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Perk Listing */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
=== Racial Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--typo in code: Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039; &amp;lt;!--Name in code: Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debtor&#039;&#039;&#039;&lt;br /&gt;
|You owe money to someone or something. Unfortunately, your wages have been garnished to make up the difference&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Splicer&#039;&#039;&#039;&lt;br /&gt;
|Your genes are heavily modified already, your base genetic instability is 20%, even if you don&#039;t have any mutations&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
|Can speak one more language than the average person.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nihilist&#039;&#039;&#039;&lt;br /&gt;
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Idealist&#039;&#039;&#039;&lt;br /&gt;
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealthy Upbringing&#039;&#039;&#039;&lt;br /&gt;
|Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exact Values&#039;&#039;&#039;&lt;br /&gt;
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. &lt;br /&gt;
|Settings or Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodlust Aura&#039;&#039;&#039;&lt;br /&gt;
|When more simple-minded combatives evaluate you, they will target you immediately&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Style&#039;&#039;&#039;&lt;br /&gt;
|All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Job Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surgery Training&#039;&#039;&#039;&lt;br /&gt;
|While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Surgical Techniques&#039;&#039;&#039;&lt;br /&gt;
|Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment.&lt;br /&gt;
|[[Chief Bioloab Overseer]], [[Medical Doctor]], [[Medical Resident]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robotics Expert&#039;&#039;&#039;&lt;br /&gt;
|Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Periodic Table&#039;&#039;&#039;&lt;br /&gt;
|You get quarter more NSA than a normal person. You can also see all reagents in beakers.&lt;br /&gt;
|[[Chief Biolab Overseer]], [[Medical Doctor]], [[Medical Resident]], [[Lifeline Technician]], [[Psychologist]], [[Chief Research Overseer]], [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bar Menu&#039;&#039;&#039;&lt;br /&gt;
|You can identify common ingredients that went into food or drinks and how much was used.&lt;br /&gt;
|[[Bartender]], [[Chef]], [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Substance Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to easily identify certain kinds of illegal chemical contraband.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]], [[Blackshield Cadet]], &#039;Former ganger&#039; [[Akula]] background, &#039;Former Medical Intern&#039; career background&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bolt Action Rifle Training&#039;&#039;&#039;&lt;br /&gt;
|Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master Butcher&#039;&#039;&#039;&lt;br /&gt;
|You can harvest additional valuable parts from animals you cut up.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Hunter]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
|Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SI Science Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to use RnD core consoles and Exosuit Fabs.&lt;br /&gt;
|[[Chief Research Overseer]], [[Scientist]], [[Roboticist]], [[Chief Biolab Overseer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Humble Cleanser&#039;&#039;&#039;&lt;br /&gt;
|Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning.&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling&#039;&#039;&#039;&lt;br /&gt;
|You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy.&lt;br /&gt;
|[[Prime]], [[Vector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Codespeak&#039;&#039;&#039;&lt;br /&gt;
|You know Marshal codes&lt;br /&gt;
|[[Warrant Officer]], [[Ranger]], [[Officer]], [[Marshal Junior Officer]], [[Supply Specialist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunsmith Master&#039;&#039;&#039;&lt;br /&gt;
|Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so.&lt;br /&gt;
|[[Supply Specialist]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spice up Food&#039;&#039;&#039;&lt;br /&gt;
|Your own special, secret touch in seasoning has anomalous properties that can enhance most food products.&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Community of the Saints&#039;&#039;&#039;&lt;br /&gt;
|You take 25% longer to complete all tool-based actions that aren&#039;t instantaneous.&lt;br /&gt;
|Cruciform&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You configure your nanite matrix to begin aiding in your natural healing.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanofiber Muscle Therapy&#039;&#039;&#039;&lt;br /&gt;
|Through the use of pain killers, implanted nanofibers, and small dispersed drug therapy to critical areas your nanogate has enhanced your physical movement speed and endurance, allowing you to run for longer stretches at a faster pace without tiring.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Skin-Weave&#039;&#039;&#039;&lt;br /&gt;
|Through the use of reactive nanites designed to plate together into a shield your machines can reform at a lightning pace to let you physically resist incoming damage by forming a mesh weave shield just before a strike connects.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Metal Drinker&#039;&#039;&#039;&lt;br /&gt;
|Allows the user to drink metals (like Gold/Silver/Iron/Potassium and more) to regain nutrition.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Chemicals&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites who have a singular purpose that you can call upon at any time to engage their effect, but this only works once. Available nanites: Symbiotes, Trauma Control System, Control Booster Utility, Control Booster Combat, Purger, Oxyrush, Nantidotes&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Munition Fabrication&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites whose singular purpose is to reconstruct themselves into ammunition boxes. The process is quite intensive and requires half an hour between uses.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psionics ===&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Psychosis&#039;&#039;&#039;&lt;br /&gt;
|Your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.&lt;br /&gt;
|Upbringing Bedlam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Harmony&#039;&#039;&#039;&lt;br /&gt;
|You retain a higher maximum psi pool than others, increasing your capacity by two.&lt;br /&gt;
|Upbringing Peaceful Life&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Attunement&#039;&#039;&#039;&lt;br /&gt;
|You have greater control of the negative side effects of your powers. Whenever you use a psionic power that has a negative side effects, you take only half the penalties a psion normally would. Equally, some lesser powers like telepathic projection and telekinetic prowess no longer cost essence to use.&lt;br /&gt;
|Career Former Scholar&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Master&#039;&#039;&#039;&lt;br /&gt;
|If you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.&lt;br /&gt;
|[[Psychologist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Grace&#039;&#039;&#039;&lt;br /&gt;
|The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind over Matter&#039;&#039;&#039;&lt;br /&gt;
|You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Random Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aulvae Decohesion Syndrome&#039;&#039;&#039;&lt;br /&gt;
|Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death as [[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesn&#039;t give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Presence&#039;&#039;&#039;&lt;br /&gt;
|You know just what to say to people and are able to inspire the best - or even worst - in others. People around you regain their sanity quicker&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fate&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Side Loading&#039;&#039;&#039;&lt;br /&gt;
|When one-handing some guns, you will automatically reload them if you hold additional shells in your off-hand.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Alignement&#039;&#039;&#039;&lt;br /&gt;
|The Tuning Device is taxing on the mind but rewarding... Along with some other side affects...&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to write occult scrolls.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackbox Tinkering&#039;&#039;&#039;&lt;br /&gt;
|Improves Cognition and Mechanics.&lt;br /&gt;
|Matter Nano-Forge Black Box&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ultrasurgeon Knowledge&#039;&#039;&#039;&lt;br /&gt;
|Enables performing surgery&lt;br /&gt;
|Ultrasurgeon drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Njoy&#039;&#039;&#039;&lt;br /&gt;
|No breakdowns&lt;br /&gt;
|Njoy / Suppresital drug&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4408</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4408"/>
		<updated>2024-10-30T11:10:16Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Perk Listing */ Add missing perks from oddities, drugs, Exalt, Nanogate, Psionics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
=== Racial Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--typo in code: Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039; &amp;lt;!--Name in code: Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Debtor&#039;&#039;&#039;&lt;br /&gt;
|You owe money to someone or something. Unfortunately, your wages have been garnished to make up the difference&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Splicer&#039;&#039;&#039;&lt;br /&gt;
|Your genes are heavily modified already, your base genetic instability is 20%, even if you don&#039;t have any mutations&lt;br /&gt;
|Exalt Human&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
|Can speak one more language than the average person.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nihilist&#039;&#039;&#039;&lt;br /&gt;
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Idealist&#039;&#039;&#039;&lt;br /&gt;
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealthy Upbringing&#039;&#039;&#039;&lt;br /&gt;
|Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exact Values&#039;&#039;&#039;&lt;br /&gt;
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. &lt;br /&gt;
|Settings or Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodlust Aura&#039;&#039;&#039;&lt;br /&gt;
|When more simple-minded combatives evaluate you, they will target you immediately&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Style&#039;&#039;&#039;&lt;br /&gt;
|All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Job Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surgery Training&#039;&#039;&#039;&lt;br /&gt;
|While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Surgical Techniques&#039;&#039;&#039;&lt;br /&gt;
|Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment.&lt;br /&gt;
|[[Chief Bioloab Overseer]], [[Medical Doctor]], [[Medical Resident]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robotics Expert&#039;&#039;&#039;&lt;br /&gt;
|Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Periodic Table&#039;&#039;&#039;&lt;br /&gt;
|You get quarter more NSA than a normal person. You can also see all reagents in beakers.&lt;br /&gt;
|[[Chief Biolab Overseer]], [[Medical Doctor]], [[Medical Resident]], [[Lifeline Technician]], [[Psychologist]], [[Chief Research Overseer]], [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bar Menu&#039;&#039;&#039;&lt;br /&gt;
|You can identify common ingredients that went into food or drinks and how much was used.&lt;br /&gt;
|[[Bartender]], [[Chef]], [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Substance Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to easily identify certain kinds of illegal chemical contraband.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]], [[Blackshield Cadet]], &#039;Former ganger&#039; [[Akula]] background, &#039;Former Medical Intern&#039; career background&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bolt Action Rifle Training&#039;&#039;&#039;&lt;br /&gt;
|Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master Butcher&#039;&#039;&#039;&lt;br /&gt;
|You can harvest additional valuable parts from animals you cut up.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Hunter]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
|Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SI Science Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to use RnD core consoles and Exosuit Fabs.&lt;br /&gt;
|[[Chief Research Overseer]], [[Scientist]], [[Roboticist]], [[Chief Biolab Overseer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Humble Cleanser&#039;&#039;&#039;&lt;br /&gt;
|Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning.&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling&#039;&#039;&#039;&lt;br /&gt;
|You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy.&lt;br /&gt;
|[[Prime]], [[Vector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Codespeak&#039;&#039;&#039;&lt;br /&gt;
|You know Marshal codes&lt;br /&gt;
|[[Warrant Officer]], [[Ranger]], [[Officer]], [[Marshal Junior Officer]], [[Supply Specialist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunsmith Master&#039;&#039;&#039;&lt;br /&gt;
|Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so.&lt;br /&gt;
|[[Supply Specialist]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spice up Food&#039;&#039;&#039;&lt;br /&gt;
|Your own special, secret touch in seasoning has anomalous properties that can enhance most food products.&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Community of the Saints&#039;&#039;&#039;&lt;br /&gt;
|You take 25% longer to complete all tool-based actions that aren&#039;t instantaneous.&lt;br /&gt;
|Cruciform&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Regeneration&#039;&#039;&#039;&lt;br /&gt;
|You configure your nanite matrix to begin aiding in your natural healing.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanofiber Muscle Therapy&#039;&#039;&#039;&lt;br /&gt;
|Through the use of pain killers, implanted nanofibers, and small dispersed drug therapy to critical areas your nanogate has enhanced your physical movement speed and endurance, allowing you to run for longer stretches at a faster pace without tiring.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Skin-Weave&#039;&#039;&#039;&lt;br /&gt;
|Through the use of reactive nanites designed to plate together into a shield your machines can reform at a lightning pace to let you physically resist incoming damage by forming a mesh weave shield just before a strike connects.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Metal Drinker&#039;&#039;&#039;&lt;br /&gt;
|Allows the user to drink metals (like Gold/Silver/Iron/Potassium and more) to regain nutrition.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nanite Chemicals&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites who have a singular purpose that you can call upon at any time to engage their effect, but this only works once. Available nanites: Symbiotes, Trauma Control System, Control Booster Utility, Control Booster Combat, Purger, Oxyrush, Nantidotes&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Munition Fabrication&#039;&#039;&#039;&lt;br /&gt;
|You programmed and set aside a specific subset of nanites whose singular purpose is to reconstruct themselves into ammunition boxes. The process is quite intensive and requires half an hour between uses.&lt;br /&gt;
|Nanogate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Psionics ===&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Psychosis&#039;&#039;&#039;&lt;br /&gt;
|Your mind is attuned to bloody violence and your potential as a psion reflects that. No matter your stats or physical body, you always deal maximum damage when using scaling psionic weaponry you create.&lt;br /&gt;
|Upbringing Bedlam&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Harmony&#039;&#039;&#039;&lt;br /&gt;
|You retain a higher maximum psi pool than others, increasing your capacity by two.&lt;br /&gt;
|Upbringing Peaceful Life&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Attunement&#039;&#039;&#039;&lt;br /&gt;
|You have greater control of the negative side effects of your powers. Whenever you use a psionic power that has a negative side effects, you take only half the penalties a psion normally would. Equally, some lesser powers like telepathic projection and telekinetic prowess no longer cost essence to use.&lt;br /&gt;
|Career Former Scholar&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Master&#039;&#039;&#039;&lt;br /&gt;
|If you became a psion, you have an expanded set of powers that aid you in your work, with additional essence to use your abilities.&lt;br /&gt;
|[[Psychologist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Psionic Grace&#039;&#039;&#039;&lt;br /&gt;
|The latent effects of a fellow psion with mastery over the mind has enhanced your abilities. The gifted enhancement allows you to recover your psi essence twice as fast.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind over Matter&#039;&#039;&#039;&lt;br /&gt;
|You felt the grace of a psion touching your mind and bringing about a level of peace and perfection you never quite considered. Now, as a result, your body and mind work beyond any potential they once had.&lt;br /&gt;
|Psionic power&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Random Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aulvae Decohesion Syndrome&#039;&#039;&#039;&lt;br /&gt;
|Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death as [[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesn&#039;t give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Presence&#039;&#039;&#039;&lt;br /&gt;
|You know just what to say to people and are able to inspire the best - or even worst - in others. People around you regain their sanity quicker&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fate&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Side Loading&#039;&#039;&#039;&lt;br /&gt;
|When one-handing some guns, you will automatically reload them if you hold additional shells in your off-hand.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Alignement&#039;&#039;&lt;br /&gt;
|The Tuning Device is taxing on the mind but rewarding... Along with some other side affects...&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to write occult scrolls.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackbox Tinkering&#039;&#039;&#039;&lt;br /&gt;
|Improves Cognition and Mechanics.&lt;br /&gt;
|Matter Nano-Forge Black Box&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ultrasurgeon Knowledge&#039;&#039;&#039;&lt;br /&gt;
|Enables performing surgery&lt;br /&gt;
|Ultrasurgeon drug&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Njoy&#039;&#039;&#039;&lt;br /&gt;
|No breakdowns&lt;br /&gt;
|Njoy / Suppresital drug&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4407</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4407"/>
		<updated>2024-10-29T12:53:09Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Perk Listing */ Damnit. Copy and paste error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
=== Racial Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--typo in code: Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039; &amp;lt;!--Name in code: Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
|Can speak one more language than the average person.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nihilist&#039;&#039;&#039;&lt;br /&gt;
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Idealist&#039;&#039;&#039;&lt;br /&gt;
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealthy Upbringing&#039;&#039;&#039;&lt;br /&gt;
|Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exact Values&#039;&#039;&#039;&lt;br /&gt;
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. &lt;br /&gt;
|Settings or Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodlust Aura&#039;&#039;&#039;&lt;br /&gt;
|When more simple-minded combatives evaluate you, they will target you immediately&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Style&#039;&#039;&#039;&lt;br /&gt;
|All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Job Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surgery Training&#039;&#039;&#039;&lt;br /&gt;
|While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Surgical Techniques&#039;&#039;&#039;&lt;br /&gt;
|Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment.&lt;br /&gt;
|[[Chief Bioloab Overseer]], [[Medical Doctor]], [[Medical Resident]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robotics Expert&#039;&#039;&#039;&lt;br /&gt;
|Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Periodic Table&#039;&#039;&#039;&lt;br /&gt;
|You get quarter more NSA than a normal person. You can also see all reagents in beakers.&lt;br /&gt;
|[[Chief Biolab Overseer]], [[Medical Doctor]], [[Medical Resident]], [[Lifeline Technician]], [[Psychologist]], [[Chief Research Overseer]], [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bar Menu&#039;&#039;&#039;&lt;br /&gt;
|You can identify common ingredients that went into food or drinks and how much was used.&lt;br /&gt;
|[[Bartender]], [[Chef]], [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Substance Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to easily identify certain kinds of illegal chemical contraband.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]], [[Blackshield Cadet]], &#039;Former ganger&#039; [[Akula]] background, &#039;Former Medical Intern&#039; career background&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bolt Action Rifle Training&lt;br /&gt;
|Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master Butcher&#039;&#039;&#039;&lt;br /&gt;
|You can harvest additional valuable parts from animals you cut up.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Hunter]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
|Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SI Science Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to use RnD core consoles and Exosuit Fabs.&lt;br /&gt;
|[[Chief Research Overseer]], [[Scientist]], [[Roboticist]], [[Chief Biolab Overseer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Humble Cleanser&#039;&#039;&#039;&lt;br /&gt;
|Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning.&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling&#039;&#039;&#039;&lt;br /&gt;
|You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy.&lt;br /&gt;
|[[Prime]], [[Vector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Codespeak&#039;&#039;&#039;&lt;br /&gt;
|You know Marshal codes&lt;br /&gt;
|[[Warrant Officer]], [[Ranger]], [[Officer]], [[Marshal Junior Officer]], [[Supply Specialist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunsmith Master&#039;&#039;&#039;&lt;br /&gt;
|Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so.&lt;br /&gt;
|[[Supply Specialist]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spice up Food&#039;&#039;&#039;&lt;br /&gt;
|Your own special, secret touch in seasoning has anomalous properties that can enhance most food products.&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Perks ===&lt;br /&gt;
&amp;lt;!-- more to come --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Community of the Saints&#039;&#039;&#039;&lt;br /&gt;
|You take 25% longer to complete all tool-based actions that aren&#039;t instantaneous.&lt;br /&gt;
|Cruciform&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Random Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aulvae Decohesion Syndrome&lt;br /&gt;
|Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death as [[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesn&#039;t give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fate&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemist&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to write occult scrolls.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4406</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4406"/>
		<updated>2024-10-29T12:35:00Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Perk Listing */ Add perks from job.md&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
=== Racial Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--typo in code: Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039; &amp;lt;!--Name in code: Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
|Can speak one more language than the average person.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nihilist&#039;&#039;&#039;&lt;br /&gt;
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Idealist&#039;&#039;&#039;&lt;br /&gt;
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealthy Upbringing&#039;&#039;&#039;&lt;br /&gt;
|Start with an heirloom weapon, removed sanity damage cap. Stay clear of filth and danger.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exact Values&#039;&#039;&#039;&lt;br /&gt;
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. &lt;br /&gt;
|Settings or Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodlust Aura&#039;&#039;&#039;&lt;br /&gt;
|When more simple-minded combatives evaluate you, they will target you immediately&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Style&#039;&#039;&#039;&lt;br /&gt;
|All melee weapons that attack at range have a little bit extra reach when you wield them. Increases max sanity, as well as helps lower sanity damage from environment.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Job Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals. Also used as a bypass perk for using many health related systems such as sleepers, health scanners, and chemical dispensers.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surgery Training&#039;&#039;&#039;&lt;br /&gt;
|While you may not know the more advanced medical procedures, your mandatory training on surgery for implantation purposes allows you to perform basic surgical procedures with ease.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Surgical Techniques&#039;&#039;&#039;&lt;br /&gt;
|Your surgical training and experience have tempered your special techniques for treating patients, enabling you to make more effective and efficient use of your resources when reconstituting their bodies. Also enables the use of more complicated medical equipment.&lt;br /&gt;
|[[Chief Bioloab Overseer]], [[Medical Doctor]], [[Medical Resident]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Robotics Expert&#039;&#039;&#039;&lt;br /&gt;
|Your formal training and experience in advanced mech construction and complex devices has made you more adept at working with them.&lt;br /&gt;
|[[Chief Research Overseer]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Periodic Table&#039;&#039;&#039;&lt;br /&gt;
|You get quarter more NSA than a normal person. You can also see all reagents in beakers.&lt;br /&gt;
|[[Chief Biolab Overseer]], [[Medical Doctor]], [[Medical Resident]], [[Lifeline Technician]], [[Psychologist]], [[Chief Research Overseer]], [[Scientist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bar Menu&#039;&#039;&#039;&lt;br /&gt;
|You can identify common ingredients that went into food or drinks and how much was used.&lt;br /&gt;
|[[Bartender]], [[Chef]], [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal Substance Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to easily identify certain kinds of illegal chemical contraband.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]], [[Blackshield Cadet]], &#039;Former ganger&#039; [[Akula]] background, &#039;Former Medical Intern&#039; career background&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bolt Action Rifle Training&lt;br /&gt;
|Through intense and repetitive training with bolt-action and lever-action rifles, you will always chamber a new round instantly after firing.&lt;br /&gt;
|[[Blackshield Commander]], [[Sergeant]], [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Master Butcher&#039;&#039;&#039;&lt;br /&gt;
|You can harvest additional valuable parts from animals you cut up.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Hunter]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naturalist&#039;&#039;&#039;&lt;br /&gt;
|Make better use of grown plants to harvest more fruit and more properly manage the use of medical supplies like blood tongues or powder pouches. You always harvest with an additional bonus. You are also a capable surgeon.&lt;br /&gt;
|[[Lodge Hunt Master]], [[Lodge Herbalist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SI Science Training&#039;&#039;&#039;&lt;br /&gt;
|You know how to use RnD core consoles and Exosuit Fabs.&lt;br /&gt;
|[[Chief Research Overseer]], [[Scientist]], [[Roboticist]], [[Chief Biolab Overseer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Humble Cleanser&#039;&#039;&#039;&lt;br /&gt;
|Reduces the total sanity damage you can take from blood and filth. You can regain sanity by cleaning.&lt;br /&gt;
|[[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Channeling&#039;&#039;&#039;&lt;br /&gt;
|You know how to channel spiritual energy during rituals. You gain additional skill points during group rituals, and have an increased regeneration of cruciform energy.&lt;br /&gt;
|[[Prime]], [[Vector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Codespeak&#039;&#039;&#039;&lt;br /&gt;
|You know Marshal codes&lt;br /&gt;
|[[Warrant Officer]], [[Ranger]], [[Officer]], [[Marshal Junior Officer]], [[Supply Specialist]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunsmith Master&#039;&#039;&#039;&lt;br /&gt;
|Your knowledge allows to not only repair firearms but expertly craft them. This includes the machines required to do so.&lt;br /&gt;
|[[Supply Specialist]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spice up Food&#039;&#039;&#039;&lt;br /&gt;
|Your own special, secret touch in seasoning has anomalous properties that can enhance most food products.&lt;br /&gt;
|[[Chef]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implant Perks ===&lt;br /&gt;
&amp;lt;!-- more to come --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Community of the Saints&#039;&#039;&#039;&lt;br /&gt;
|You take 25% longer to complete all tool-based actions that aren&#039;t instantaneous.&lt;br /&gt;
|Cruciform&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Random Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aulvae Decohesion Syndrome&lt;br /&gt;
|Decrease to ROB, TGH and VIG stats, reduction in defense against brute and burn damage, increasing with times died. 30 min cooldown.&lt;br /&gt;
|Death as [[Aulvae]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesn&#039;t give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fate&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemist&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to perform alchemy. Your NSA has been slightly improved. You can see all reagents in beakers.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scribe&#039;&#039;&#039;&lt;br /&gt;
|Gives you the ability to write occult scrolls.&lt;br /&gt;
|Obtained through a spell.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4397</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4397"/>
		<updated>2024-10-28T11:19:56Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Perk Listing */ Add missing Background perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
=== Racial Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--typo in code: Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Background Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039; &amp;lt;!--Name in code: Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
|Can speak one more language than the average person.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nihilist&#039;&#039;&#039;&lt;br /&gt;
|This increases chance of positive breakdowns by 30% and negative breakdowns by 20%. Seeing someone die has a random effect on you: Sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Idealist&#039;&#039;&#039;&lt;br /&gt;
|Your Insight gain is faster when you are around sane people and they will recover sanity when around you. When you are around people that are low on health or sanity, you will take sanity damage&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealthy Upbringing&#039;&#039;&#039;&lt;br /&gt;
|Start with an heirloom weapon, removed sanity cap. Stay clear of filth and danger.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exact Values&#039;&#039;&#039;&lt;br /&gt;
|Unlike most people you can fully visualize your own stats, owing to your greater grasp of the concepts. This is in addition to knowing exactly how likely you were to fail after failing some tasks. This ability does not extend to medical matters, wounds or similar. &lt;br /&gt;
|Settings or Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bloodlust Aura&#039;&#039;&#039;&lt;br /&gt;
|When more simple-minded combatives evaluate you, they will target you immediately&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Style&#039;&#039;&#039;&lt;br /&gt;
|All melee weapons that attack at range have a little bit extra reach when you wield them.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Job Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Random Perks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesnt give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fat&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Perks&amp;diff=4376</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Perks&amp;diff=4376"/>
		<updated>2024-10-25T12:12:34Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Perk Listing */ Update names to the names in-game, remove non-existent perk Surgical Master&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are special attributes that are gained or lost through your [[Jobs|Job]], your [[Character Creation|background]], or through [[Sanity#Oddities|assorted]] circumstances. Most of these are permanent, so it may be worth your while to decide what type of overall character you&#039;d like before going after some of these.&lt;br /&gt;
&lt;br /&gt;
== Perk Listing ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Perk !! Description !! Source&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Racial Perks&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Last Stand&#039;&#039;&#039;&lt;br /&gt;
|On-demand pain relief. 15m cooldown.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Plated&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brawny Build&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity to all mobs when walking.&lt;br /&gt;
|[[Sablekyne]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Sudden Brilliance&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG/BIO boost, 25m cooldown.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Inspired Intellect&#039;&#039;&#039;&lt;br /&gt;
|Gain inspiration much faster.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Adapted Nervous System&#039;&#039;&#039;&lt;br /&gt;
|Increased NSA and cannot become addicted.&lt;br /&gt;
|[[Mar&#039;qua]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tenacity&#039;&#039;&#039;&lt;br /&gt;
|On-demand mild heal and painkiller, 15m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&lt;br /&gt;
|On-demand organ heal, 30m cooldown.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inspiring Battlecry&#039;&#039;&#039;&lt;br /&gt;
|Temporary combat stat boost to everyone within hearing range.&lt;br /&gt;
|[[Humans|Human]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enhance Senses&#039;&#039;&#039;&lt;br /&gt;
|TGH/VIG boost and can see within the darkness for a short amount of time, 15m cooldown.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instinctual Skill&#039;&#039;&#039;&lt;br /&gt;
|Can use most ranged weapons in one hand with no penalties.&lt;br /&gt;
|[[Kriosans|Kriosan]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reckless Frenzy&#039;&#039;&#039;&lt;br /&gt;
|Massive TGH/ROB boost, Massive COG/VIG/MCH/BIO decrease, 15m cooldown.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron Flesh&#039;&#039;&#039;&lt;br /&gt;
|Will never have bullets or objects embed into your body.&lt;br /&gt;
|[[Akula]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Adrenaline Burst&#039;&#039;&#039;&lt;br /&gt;
|Movement speed boost, 15m cooldown.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydration Reliance&#039;&#039;&#039;&lt;br /&gt;
|Drinking water heals you slowly over time.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Born Warrior&#039;&#039;&#039;&lt;br /&gt;
|Proficient with melee weapons, they never embed in a enemy.&lt;br /&gt;
|[[Naramad]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purge Toxins&#039;&#039;&#039;&lt;br /&gt;
|On-demand toxins and addictions cleanse, 15m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uncanny Resilience&#039;&#039;&#039;&amp;lt;!--typo in code: Uncanny Resiliance--&amp;gt;&lt;br /&gt;
|On-demand infection heal/stabilizer, 30m cooldown.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Second Skin&#039;&#039;&#039;&lt;br /&gt;
|No slow down from wearing heavy armor, and can instantly put it on or take it off.&lt;br /&gt;
|[[Cindarite]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Circuit&#039;&#039;&#039;&lt;br /&gt;
|Acquire a turret circuit that then be turned into a turret. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Patch Kit&#039;&#039;&#039;&lt;br /&gt;
|Personnel IFAK. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Tools&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of power tools. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Medicine&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of medicine. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smuggled Armaments&#039;&#039;&#039;&lt;br /&gt;
|On-demand filled Tool Belt spawn of security items and stun gadgets. 12h(!) cooldown.&lt;br /&gt;
|[[Opifex]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scuttlebug&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chitin Armor&#039;&#039;&#039;&lt;br /&gt;
|Better physical resistance.&lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Produce Ichor&#039;&#039;&#039;&lt;br /&gt;
|Can make advanced med kits at the cost of nutrition. &lt;br /&gt;
|[[Cht’mant]] Racial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Background Perks&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kin to the Spiders&#039;&#039;&#039;&lt;br /&gt;
|Lose Roach faction, gain Spider faction.&lt;br /&gt;
|[[Cht’mant]] Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spin Webs&#039;&#039;&#039;&lt;br /&gt;
|Spawn a web tile centered on yourself. 5s cooldown.&lt;br /&gt;
|Kin to the Spiders&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sol Born&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, lower tolerance for chemicals.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Klutz&#039;&#039;&#039;&lt;br /&gt;
|Clumsy trait. Guns/melee backfire on you.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chem Addict&#039;&#039;&#039;&lt;br /&gt;
|Higher addiction chance, higher tolerance for chemicals.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sure Step&#039;&#039;&#039;&lt;br /&gt;
|Lower chance to set off traps/mines, prevents tripping on underplating.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Raider&#039;s Leap&#039;&#039;&#039; &amp;lt;!--Name in code: Raiders Leap--&amp;gt;&lt;br /&gt;
|Faster climbing. &lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unclean Living&#039;&#039;&#039;&lt;br /&gt;
|Mild healing when smoking.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lead Blood&#039;&#039;&#039;&lt;br /&gt;
|Lower damage from toxins.&lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough Life&#039;&#039;&#039;&lt;br /&gt;
|Defense against explosions and tripping.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nightcrawler&#039;&#039;&#039;&lt;br /&gt;
|Normal walk speed when in darkness.&lt;br /&gt;
|Upbringing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiet as a Mouse&#039;&#039;&#039;&lt;br /&gt;
|All sound from actions is quieter. &lt;br /&gt;
|Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Green Thumb&#039;&#039;&#039;&lt;br /&gt;
|Easier identification and analysis of all plants without device.&lt;br /&gt;
| Homeworld&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lungs of Iron&#039;&#039;&#039;&lt;br /&gt;
|Lower oxygen requirement.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fast Fingers&#039;&#039;&#039;&lt;br /&gt;
|Silent pickpocketing from certain body slots.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nepotism&#039;&#039;&#039;&lt;br /&gt;
| You receive more credits in paychecks.&lt;br /&gt;
|Career&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lazarus Protocol&#039;&#039;&#039;&lt;br /&gt;
|Chance of revival to unconsciousness on death with mild heal.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Light&#039;&#039;&#039;&lt;br /&gt;
|Holy aura that lightly heals those of the Absolute around you.&lt;br /&gt;
|Admin only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Faith&#039;&#039;&#039;&lt;br /&gt;
| Protects and reduces damage taken as a member of the Absolute.&lt;br /&gt;
|Augmentation&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Job Perks&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exotic Inspiration&#039;&#039;&#039;&lt;br /&gt;
|MEC/COG boost when drunk.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Handyman&#039;&#039;&#039;&lt;br /&gt;
|Deconning any salvageable object gives refined scrap. Also increased chances of more rare materials.&lt;br /&gt;
|[[Guild Master]], [[Guild Adept]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyperzine Injections&#039;&#039;&#039;&lt;br /&gt;
|Hyperzine injection, 15m cooldown.&lt;br /&gt;
|[[Chief Executive Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Market Professional&#039;&#039;&#039;&lt;br /&gt;
|By looking at a item, you can tell what its price is. &lt;br /&gt;
|[[Cargo Technician]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Expertise&#039;&#039;&#039;&lt;br /&gt;
|Lower addiction chance, higher threshold for chemicals.&lt;br /&gt;
|[[Lifeline Technician]], [[Psychologist]], [[Medical Doctor]], [[Chief Biolab Overseer]], &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ear of Quicksilver&#039;&#039;&#039;&lt;br /&gt;
|Larger hearing radius, higher damage from noise.&lt;br /&gt;
|[[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Expert Scavenger&#039;&#039;&#039;&lt;br /&gt;
|Chance of rare items from trash piles.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anomaly Hunter&#039;&#039;&#039;&lt;br /&gt;
|Hints at the perk that a oddity holds.&lt;br /&gt;
|[[Prospector]], [[Salvager]], [[Expedition Foreman]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immovable Object&#039;&#039;&#039;&lt;br /&gt;
|Knockdown immunity against mobs when walking.&lt;br /&gt;
|[[Blackshield Commander]], [[Warrant Officer]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sommelier&#039;&#039;&#039;&lt;br /&gt;
|Immunity to becoming drunk with the Premier&#039;s super secret booze stash, and gives a TGH boost for ten minutes. &lt;br /&gt;
|[[Premier]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rough and Tumble&#039;&#039;&#039;&lt;br /&gt;
|As a prospector you&#039;ve been through it all. Spider bites, random cuts on rusted metal, animal claws, getting shot and even set on fire. As a result you resist every type of damage just a little bit better than salvagers.&lt;br /&gt;
| [[Prospector]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackshield Conditioning&#039;&#039;&#039;&lt;br /&gt;
|Thanks to special training received in the course of employment within the Blackshield your body is a bit more resistant to brute force damage and burns due to proper conditioning.&lt;br /&gt;
| [[Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Key Smith&#039;&#039;&#039;&lt;br /&gt;
|With a massive collection of keys, you can access many areas. However, finding the right key tends to take time... And you haven&#039;t been given all the keys to the place.&lt;br /&gt;
| [[Janitor]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artist&#039;&#039;&#039;&lt;br /&gt;
|You have a lot of expertise in making works of art. You gain more insight from any and all sources. However, you only improve by creating works of art.&lt;br /&gt;
| [[Artist]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&#039;&#039;Random Perks&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Revival Sickness&#039;&#039;&#039;&lt;br /&gt;
|Decrease to mental/all stats, reduction in defense against all damage, increasing with times died. 30m cooldown. Rest while in a chair or bed to decrease cooldown.&lt;br /&gt;
|Death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fungal Host&#039;&#039;&#039;&lt;br /&gt;
|Take toxin damage and inflict toxin damage to those around you at a recurring interval.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gunslinger&#039;&#039;&#039;&lt;br /&gt;
|Faster firing speed for one handed weapons.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;True Grit&#039;&#039;&#039;&lt;br /&gt;
|Higher pain tolerance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Springheel&#039;&#039;&#039;&lt;br /&gt;
|Faster movement speed.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Armor&#039;&#039;&#039;&lt;br /&gt;
|Higher physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Skin&#039;&#039;&#039;&lt;br /&gt;
|Lower physical damage resistance.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxic Resistance&#039;&#039;&#039;&lt;br /&gt;
|Higher toxic damage resistance from weapons, not chems. &lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shell Shock&#039;&#039;&#039;&lt;br /&gt;
|Lowered ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Failing Mind&#039;&#039;&#039;&lt;br /&gt;
|Lowered COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sharpened Mind&#039;&#039;&#039;&lt;br /&gt;
|Boosted COG/MCH/BIO stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inner Strength&#039;&#039;&#039;&lt;br /&gt;
|Boosted ROB/TGH/VIG stats.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snackivore&#039;&#039;&#039;&lt;br /&gt;
|Eating trashlike foods turns them into omnizine&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will to Power&#039;&#039;&#039;&lt;br /&gt;
|Extra health&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Will of Iron&#039;&#039;&#039;&lt;br /&gt;
|Extra NSA and less being able to addicted to chemicals&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivor&#039;&#039;&#039;&lt;br /&gt;
|Witnessing death doesnt give you paranoia as much.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Terrible Fat&#039;&#039;&#039;&lt;br /&gt;
|If you die with people around you. Everyone gets a sanity break.&lt;br /&gt;
|[[Sanity#Oddities|Oddities]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats]]&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Medicine&amp;diff=4375</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Medicine&amp;diff=4375"/>
		<updated>2024-10-24T10:24:33Z</updated>

		<summary type="html">&lt;p&gt;Dutop: cosmetic change: adapt header levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
=Foreword=&lt;br /&gt;
The original guide was compiled by a community effort led by WickedTempest and ported here.&lt;br /&gt;
&lt;br /&gt;
Important reminder that it&#039;s possible to stabilize anyone no matter their condition, it just depends on what&#039;s available for you to treat them. Obviously not every situation presents ideal circumstances. Don&#039;t beat yourself up over something that you see now as a simple fix well after the whole ordeal has passed. Just learn, and keep learning.&lt;br /&gt;
&lt;br /&gt;
Lastly, if you&#039;re only joining medical for kinky redhead stutter slut nurse scenes with no intention of doing your job or learning how to do it, then &#039;&#039;&#039;you really shouldn&#039;t be playing medical.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=A Friendly Reminder From The Admins=&lt;br /&gt;
As tempting as it may be to help, remember that it is against the rules to do things like breaking into medbay to treat patients when there are active medical staff on duty. Bandaging up minor injuries with the publicly available first aid kits is usually fine, as is performing CPR or otherwise preventing someone from dying until the medics arrive, but don&#039;t go outright doing someone&#039;s job for them.&lt;br /&gt;
&lt;br /&gt;
At the very least, give the medics a chance to respond - nobody wants to drop everything they&#039;re doing and haul ass across the station with a rollerbed only to find that cargo were already on the scene with a crate of medical supplies and healed the patient up to full in the time it took for them to run from medbay to the gateway.&lt;br /&gt;
&lt;br /&gt;
=Triage=&lt;br /&gt;
Triage is the process of prioritizing patients to distribute limited medical resources efficiently. Treating every patient to perfect health in the order they arrive could lead to deaths further down the queue.&lt;br /&gt;
&lt;br /&gt;
There are different methods of triage, depending on the environment. For example, the first medic to arrive at a scene has only seconds to a few minutes per patient to triage and can only check basic parameters like breathing and pulse. A doctor at a medical facility receiving patients who have already received first aid can use scanners to identify problems below the skin&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
Most systems use color-coded categories, typically red (critical, life-threatening injury), yellow (potentially life-threatening injury), and green (non-life-threatening injury). All red patients are treated first, followed by yellow, and then green patients. It is also common to categorize deceased patients as black. In some cases, a patient may be alive, but it is clear that current resources are insufficient to save them, or there is no way to save them at all. Depending on the system, these patients are categorized as black or blue.&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
&lt;br /&gt;
A helpful tool, not only for triage, is a [[File:MedGlasses.png]] MedHUD. It will allow you to assess a patient&#039;s overall health from a glance. Letters in braces refer to the letters in the image.&lt;br /&gt;
&lt;br /&gt;
[[File:Medhud.png]]&lt;br /&gt;
&lt;br /&gt;
* A health bar (A) indicates overall health.&lt;br /&gt;
**[[File:MedHud Blue.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&#039;&#039;&#039;: 100% Health&lt;br /&gt;
**[[File:MedHud Green.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green&#039;&#039;&#039;: 78-99% Health&lt;br /&gt;
**[[File:MedHud Yellow.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Yellow&#039;&#039;&#039;: 42-71% Health&lt;br /&gt;
**[[File:MedHud Red.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&#039;&#039;&#039;: 1-21% Health&lt;br /&gt;
**[[File:MedHud Critical.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:crimson&amp;quot;&amp;gt;Red, Flashing&#039;&#039;&#039;: -40-0% Health&lt;br /&gt;
**[[File:MedHud -100.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;Critical!&#039;&#039;&#039;: -85:-50% Health&lt;br /&gt;
**[[File:Huddead.png]]&#039;&#039;&#039;Dead&#039;&#039;&#039;: -100% Health&lt;br /&gt;
&lt;br /&gt;
* A red blood drop icon (B) indicates a low blood level that will cause asphyxiation if not treated immediately, especially if the icon flashes (D).&lt;br /&gt;
&lt;br /&gt;
* A broken bone gets indicated by grey-green icon depicting a, well, broken bone (C).&lt;br /&gt;
&lt;br /&gt;
* Infections in the body are indicated by a purple chevron (D)&lt;br /&gt;
&lt;br /&gt;
* Organ damage, regardless of severity, is indicated by a green cross on a blueish rectangle (E)&lt;br /&gt;
&lt;br /&gt;
=Dead Patients=&lt;br /&gt;
Do not waste more time than you need to on dead people, come back to them later. Death is a stable condition, just make sure they don&#039;t start rotting.&lt;br /&gt;
&lt;br /&gt;
=Cryogenics=&lt;br /&gt;
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly setup) cryo tube will help with most problems on the surface. Even if the damage isn&#039;t healed, the cryo tube is basically one gigantic stasis bag.&lt;br /&gt;
&lt;br /&gt;
=Damage Types=&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Brute&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
Cuts, lacerations, and bruising all make up the red number on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on it&#039;s own is listed below:&lt;br /&gt;
* &#039;&#039;&#039;Advanced Trauma Kits&#039;&#039;&#039;: Heals 3 brute on the target limb immediately and will allow it to heal on it&#039;s own if the damage is below 50. The 3 damage that&#039;s taken off works even if the patient is dead, which may be useful if a defib is unable to resuscitate someone due to high damage. ATKs also disinfects wounds if applied early.&lt;br /&gt;
* [[Guide to Chemistry#Bicaridine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]: A red colored medicine which heals 6 brute per unit, meaning a full (15u) syringe will heal 90 brute damage. Best utilized in liquid form, overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Best utilized in liquid form but not alone, overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Burn&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
Skins, burns, and scars make up the yellow number on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause bloodloss on top of easily becoming infected. Massive amounts of burn damage may cause your character to be &#039;husked,&#039; unable to be resuscitated no matter what you do. Treatment for burn damage on its own is listed below:&lt;br /&gt;
* |&#039;&#039;&#039;Advanced Burn Kits&#039;&#039;&#039;: Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.&lt;br /&gt;
* [[Guide to Chemistry#Kelotane|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]: A yellow colored medicine which heals 6 burn per unit, meaning a full (15u) syringe will heal 90 burn damage. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Dermaline|&#039;&#039;&#039;Dermaline&#039;&#039;&#039;]]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u (one full syringe, be careful).&lt;br /&gt;
* &#039;&#039;&#039;KeloDerm&#039;&#039;&#039;: A yellow colored medicine with Kelotane and Dermaline mixed in 1:1. Since the medicines are separate, they work quicker, though KeloDerm doesn&#039;t heal as much as Dermaline alone. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
Damage dealt by toxins make up the green number on the health analyzer, normally caused by poisons, overdosing, plasma exposure/plasma-infected clothes, radiation, infections/necrosis, damaged liver, and critical blood levels. Treatment for toxin damage on its own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green colored medicine which heals 4 toxin per unit, and can treat the liver if its damage is below 10. No overdose (there is but it just treats itself). Can have damaging effects if there are no toxins present, so don&#039;t use it at pre-medication before expected exposure to toxins.&lt;br /&gt;
* [[Guide to Chemistry#Carthatoline|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey colored medicine which heals 8 toxin per unit, but has the side effect of inducing nausea in the patient. Can treat liver damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Arithrazine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green colored medicine which heals 10 toxin per unit, but has the side effect of causing minor brute damage. It also metabolizes very slowly. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Suffocation (Hypoxia)&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
Damage dealt by lack of oxygenated blood being pumped through the body makes up the blue number on the health analyzer, normally caused by suffocation, low blood levels, heart damage, and lung damage. Treatment for hypoxia on its own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]: A cyan colored medicine which doesn&#039;t actually heal hypoxia, but instead halts any further damage. Overdoses at 60u.&lt;br /&gt;
* [[Guide to Chemistry#Dexalin|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;]]: A blue colored medicine which heals 15 oxy per unit. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Dexalin Plus|&#039;&#039;&#039;Dexalin Plus&#039;&#039;&#039;]]: A blue colored medicine which heals &#039;&#039;&#039;150 oxy&#039;&#039;&#039; per unit. Best utilized in pill form (though this reduces healing down to 75 oxy per unit) or in a dropper set to one unit, overdoses at 15u (one full syringe).&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 3 oxy damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Genetic&amp;lt;/span&amp;gt;==&lt;br /&gt;
Damage dealt by either radiation or slime digestion makes up genetic damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for that kind of damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Cryoxadone|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;]]: A pale blue medicine which heals the above damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.&lt;br /&gt;
* [[Guide to Chemistry#Cronexadone|&#039;&#039;&#039;Cronexadone&#039;&#039;&#039;]]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.&lt;br /&gt;
* &#039;&#039;&#039;Cryo-Mix&#039;&#039;&#039;: A 1:1 mix of Cryoxadone and Cronexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.&lt;br /&gt;
* [[Guide to Chemistry#Rezadone|&#039;&#039;&#039;Rezadone&#039;&#039;&#039;]]: A grey medicine which heals genetic damage without the need for cold temperatures. Overdoses at 30u, though 10u may induce dizziness.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Radiation&amp;lt;/span&amp;gt;==&lt;br /&gt;
Damage dealt by exposure to the Supermatter, being EVA during a solar flare, being injected with radioactive reagents, or destroying/activating particular artifacts make up radiation damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of radiation damage. Treatment for radiation damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Hyronalin|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;]]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 30.&lt;br /&gt;
* [[Guide to Chemistry#Arithrazine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green medicine which heals 70 radiation and 10 toxin per unit, but has the side effect of dealing some brute damage. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Organ&amp;lt;/span&amp;gt;==&lt;br /&gt;
Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. Treatment for organ damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Peridaxon|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Alkysine|&#039;&#039;&#039;Alkysine&#039;&#039;&#039;]]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Imidazoline|&#039;&#039;&#039;Imidazoline&#039;&#039;&#039;]]: A pale lavender medicine medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green medicine which heals 2 organ damage per unit, but only heals the liver if it&#039;s below 10 organ damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Carthatoline|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey medicine, works the same as Dylovene in it&#039;s use in healing the liver, but can heal it at any damage. No overdose.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Blood Loss===&lt;br /&gt;
Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is &amp;lt;u&amp;gt;your top priority&amp;lt;/u&amp;gt;, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins, though this only occurs at 40% blood volume. Treatment to stop bleeding is listed below:&lt;br /&gt;
*For external bleeding cases:&lt;br /&gt;
**&#039;&#039;&#039;Pressure&#039;&#039;&#039;: Getting an aggressive grab and help intent clicking the limb with the grab in hand will apply pressure to the wound, slowing the bleeding, but not stopping it entirely. If &#039;&#039;you&#039;&#039; are bleeding, help intent click the limb and you will begin applying pressure. This should only be used if you have nothing to treat the bleeding and are waiting on someone else to bring gauze/ATKs.&lt;br /&gt;
**&#039;&#039;&#039;Gauze&#039;&#039;&#039;: This is the most basic item in medical to treat cuts and lacerations provided you have enough of it. Every colonist gets a roll as part of their emergency box.&lt;br /&gt;
**&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;: ATKs are better than gauze as they can disinfect the wound when it&#039;s used, and instantly heals 3 brute damage on the limb it&#039;s applied to.&lt;br /&gt;
*For internal bleeding (IB) cases:&lt;br /&gt;
**&#039;&#039;&#039;Cryogenics&#039;&#039;&#039;: Placing a patient with internal bleeding into a (correctly setup) cryo tube will both halt (not fix) the bleeding &#039;&#039;and&#039;&#039; stop it from getting worse. This is a temporary solution.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Bicaridine|Bicaridine]] and [[Guide_to_Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.&lt;br /&gt;
**&#039;&#039;&#039;[[Surgery#Internal_Bleeding|Surgery]]&#039;&#039;&#039;: The main method of treating internal bleeding is through surgery.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Myelamine|Myelamine]]&#039;&#039;&#039;: A medicine found in (expensive) clotting kits that will seal any internal bleeding. The fastest way to treat.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;: Overdosing Bicaridine (30u) will deal toxins to the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.&lt;br /&gt;
Once the bleeding has ceased, you will have to help the patient raise their blood count. The following are some methods to assist with that:&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Dexalin|Dexalin/Dexalin Plus]]&#039;&#039;&#039;: Will assist in oxygenating the blood, helping to prevent potential brain damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Sanguinum|Sanguinum]]&#039;&#039;&#039;: Enables the bone marrow to produce more blood. Side-effects vomiting blood.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: A simple reagent that &#039;&#039;must be ingested&#039;&#039; in order to work. Replenishes 8u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Nutriment&#039;&#039;&#039;: Basic nutrients that can be found in protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Protein&#039;&#039;&#039;: Animal proteins found in meat and protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;20 Iron, 20 Nutriment, 20 Protein&#039;&#039;&#039;: The three reagents mentioned above in one 60u pill, which can replenish blood rather quickly as there are three separate reagents.&lt;br /&gt;
*&#039;&#039;&#039;IV Drip with compatible blood&#039;&#039;&#039;: Bloodbags can hold 200u of blood (a little less than half a patient&#039;s total blood volume) and is generally the best method of replacing blood.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
Infections sprout when a wound isn&#039;t treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially fast if it&#039;s bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:&lt;br /&gt;
*&#039;&#039;&#039;L1 (Mild)&#039;&#039;&#039;: Pain messages and the start of fever.&lt;br /&gt;
*&#039;&#039;&#039;L2 (Acute)&#039;&#039;&#039;: More pain messages, infection becomes more prevalent and visible.&lt;br /&gt;
*&#039;&#039;&#039;L3 (GANGRENE)&#039;&#039;&#039;: Beginning of lethal toxins, organ death, and necrosis.&lt;br /&gt;
The following are some symptoms of infection based on where it&#039;s located:&lt;br /&gt;
*&#039;&#039;&#039;Meningitis (Brain)&#039;&#039;&#039;&lt;br /&gt;
**L1: Stiff neck&lt;br /&gt;
**L2: Severe headache (+1 confusion at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Conjunctivitis (Eyes)&#039;&#039;&#039;&lt;br /&gt;
**L1: Itchy eyes&lt;br /&gt;
**L2: Blurred vision (+10 eye_blurry at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Endocarditis (Heart)&#039;&#039;&#039;&lt;br /&gt;
**L1: Chest tightness&lt;br /&gt;
**L2: Chest pain (+25 halloss)&lt;br /&gt;
*&#039;&#039;&#039;Pyelonephritis (Kidneys)&#039;&#039;&#039;&lt;br /&gt;
**L1: Lower back pain&lt;br /&gt;
**L2: Malaise&lt;br /&gt;
*&#039;&#039;&#039;Pyogenic Abscess (Liver)&#039;&#039;&#039;&lt;br /&gt;
**L1: Right side abdomen pain&lt;br /&gt;
**L2: Poor blood filtration (toxins buildup)&lt;br /&gt;
*&#039;&#039;&#039;Pneumonia (Lungs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Coughing&lt;br /&gt;
**L2: Shortness of breath (+30 oxyloss)&lt;br /&gt;
*&#039;&#039;&#039;Staph Infection (All external limbs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Pain notificiation&lt;br /&gt;
**L2: Sharp pain temporarily disables limb&lt;br /&gt;
L2 infections and lower require only 15u of [[Guide_to_Chemistry#Spaceacillin|Spaceacillin]] and monitoring. L3 infections require that Spaceacillin be &#039;&#039;&#039;overdosed (45u)&#039;&#039;&#039; immediately with Carthatoline to accompany the high toxins. If Carth is unavailable, stack Dylovene and Tricordrazine together. [[Guide_to_Chemistry#Corophizine|Corophizine]] can treat infections at any stage before total organ necrosis, and works faster than Spaceacillin, but is disabling and uncomfortable to the patient, and has other side-effects. The following will go over further necessary treatments:&lt;br /&gt;
*&#039;&#039;&#039;Limb gangrene&#039;&#039;&#039;:&lt;br /&gt;
**Conduct [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]].&lt;br /&gt;
*&#039;&#039;&#039;Organ necrosis&#039;&#039;&#039;:&lt;br /&gt;
*#Print a synthetic replacement organ.&lt;br /&gt;
*#[[Surgery#Organ_Removal.2FTransplantation|Remove the organ via surgery and replace it with the synthetic counterpart]] (if it&#039;s the heart, add the second heart before removing the first one).&lt;br /&gt;
**If the brain or heart (unless you&#039;re fast) is necrotic, the patient will need surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note about necrosis&#039;&#039;&#039;: If an organ is allegedly necrotic (namely on a printout) but the patient&#039;s temperature is normal and there was no previous infection, then &#039;&#039;surprisingly&#039;&#039; the organ isn&#039;t actually necrotic at all.&lt;br /&gt;
&lt;br /&gt;
===Fractures===&lt;br /&gt;
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:&lt;br /&gt;
*&#039;&#039;&#039;Splints&#039;&#039;&#039;: A half-cast that keeps the fractured bone in place and prevents it from moving. &#039;&#039;&#039;This is a temporary remedy,&#039;&#039;&#039; and requires the following to actually treat.&lt;br /&gt;
*&#039;&#039;&#039;[[Surgery#Bone_Repair|Surgery]]&#039;&#039;&#039;: By means of bone gel and bone setter, a fracture can be mended rather quickly.&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Ossisine|Ossisine]]&#039;&#039;&#039;: A rare medicine, can heal fractures without surgery (provided the target limb&#039;s damage isn&#039;t above the fracture threshold). Do note, however, that it will cause severe pain, and should probably have at least Tramadol administered alongside it.&lt;br /&gt;
&lt;br /&gt;
=Loadout=&lt;br /&gt;
Improving the likelihood of a patient&#039;s survival depends not only on your medical knowledge but also on what&#039;s available to you, particularly medicines and equipment on your person. The following will go over optimal loadouts used by many doctors, though nothing is stopping you from experimenting; these are merely recommendations, and it may do well to inquire other experienced medical players as to what their loadout is.&lt;br /&gt;
&lt;br /&gt;
==Necessary Equipment==&lt;br /&gt;
The equipment that most doctors have equipped:&lt;br /&gt;
*[[File:MedGlasses.png]] A MedHUD can evaluate someone&#039;s health from a glance. Can also view patient records, allows you to set their physical status (useful for setting patients to SSD or deceased), and allows you to add comments to a patient&#039;s record.&lt;br /&gt;
*[[File:Medicalbelt.png]] A Medical Belt to store your medicines. Has seven slots and is obviously worn around the belt slot.&lt;br /&gt;
*[[File:Bottles.gif]] Bicaridine, KeloDerm/Dermaline, Dexalin Plus, Dylovene, and Tramadol placed in your belt.&lt;br /&gt;
*[[File:Syringes.png]] A syringe to extract said medicines. Holds 15u (or 30u for a large syringe) and draws/injects by 5u with each click. Can fit on your ear.&lt;br /&gt;
*[[File:Traumakit.png]][[File:Burnkit.png]] Advanced Trauma and Burn Kits to help with brute and burn wounds respectively, along with disinfecting them. Typically found in the advanced kit that you spawn with.&lt;br /&gt;
*[[File:Healthanalyzer.png]] A Health Analyzer for a more in-depth analysis of someone&#039;s health. Gives precise numbers as to someone&#039;s brute, burn, toxin, and oxy damage, and can even tell if someone has genetic, radiation, or brain damage, though not how much. Will also inform the user if the patient has fractures or internal bleeding, but not their location.&lt;br /&gt;
*[[File:Labcoat.png]] A Labcoat as per [[Standard Operating Procedure]]. Has storage space on the inside of the coat and allows you to use the suit storage slot.&lt;br /&gt;
*[[File:Latex.png]] A pair of Latex or Nitrile gloves as per SOP and to prevent infection.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]] A Stasis Bag to transport critical patients. Note that these bags don&#039;t halt damage at all like what you may be used to, rather they instead slow it down greatly. They also have a limited air supply, about &amp;lt;s&amp;gt;fifteen&amp;lt;/s&amp;gt; SIX MINUTES WORTH OH GOD WHY, meaning time is still of concern, and taking a patient out of the bag will crumple the bag up and make it useless. Two things to note, however: you can scan the patient&#039;s vitals through the bag simply by clicking it with the health analyzer, and you can load a syringe into the bag to inject into the patient, which can later be retrieved by using a screwdriver on the bag.&lt;br /&gt;
Additional useful equipment is as follows:&lt;br /&gt;
*[[File:WWebbing.png]] Webbing/Drop Pouches to store more items. Webbing and drop pouches are mechanically the same, the only difference being the name and sprite. Attaches to the uniform, found in the accessories section of the loadout tab in character setup.&lt;br /&gt;
*[[File:Stethoscope.png]] A Stethoscope to diagnose heart and lung injuries. Attaches to the uniform.&lt;br /&gt;
*[[File:Rollerbed.png]] A Roller Bed to transport patients safely without dragging. Simply control click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Fits on your back, though it should probably be in your backpack.&lt;br /&gt;
*[[File:PFreezer.png]] A Portable Freezer to store organs should someone gib or otherwise have their organs removed.&lt;br /&gt;
*[[File:Defib.gif]] A Defib to resuscitate patients that have recently died. Must go on your back in order to use (or belt slot, if it&#039;s the advanced one), on top of having the other hand empty to use the paddles. May need to be recharged after each use.&lt;br /&gt;
&lt;br /&gt;
=Machinery=&lt;br /&gt;
Medical has quite a few bits and pieces of stationary equipment to help with the workflow, most of which are elaborated on here:&lt;br /&gt;
&lt;br /&gt;
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===&lt;br /&gt;
Pretty much a CT and MRI scanner shoved into one futuristic bed and console, and so much more! This is probably one of the most vital pieces of equipment for Medical as it can diagnose pretty much anything wrong with a patient. Some things it can do are, but not limited to:&lt;br /&gt;
*Provide information on all of the damage types.&lt;br /&gt;
*How much blood the patient has.&lt;br /&gt;
*Show what reagents are in the stomach/blood stream, and how much there is.&lt;br /&gt;
*Give a detailed analysis of each limb, including fractures, internal bleeding, the presence of implants, and if there are foreign bodies in the limb.&lt;br /&gt;
*Print condensed information to hand to a physician in the event the patient requires surgery.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===&lt;br /&gt;
Next to - or at least not far away from - the body scanner are sleepers, beds that specialize in treating most side effects of trauma, but are otherwise an endless reservoir of some basic medicines. Some features of the sleeper are:&lt;br /&gt;
*Gives estimated readout of patient&#039;s health by means of number values and colored bar graphs.&lt;br /&gt;
*Allows the injection of:&lt;br /&gt;
**Dylovene&lt;br /&gt;
**Inaprovaline&lt;br /&gt;
**Paracetamol&lt;br /&gt;
**Dexalin&lt;br /&gt;
*Can conduct dialysis on a patient to remove anything that isn&#039;t blood (such as toxins, but medicines are included in this) from their blood stream.&lt;br /&gt;
*Can pump the patient&#039;s stomach.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryo.gif]]Cyrogenics===&lt;br /&gt;
A true marvel of Medical are its cryogenic tubes, allowing the use of certain medicines that can only be used at sub-zero temperatures, namely Cryoxadone and Cronexadone, which are both capable of healing lots of damage over time. If not for healing genetic damage, it should be noted that one unit of medicine taken from the tube&#039;s beaker is multiplied into ten units inside the patient!&lt;br /&gt;
&lt;br /&gt;
====[[File:Freezer.gif]]How to Setup====&lt;br /&gt;
While a nice piece of equipment indeed, it requires some prep in order to use it to it&#039;s full capacity, namely putting the beakers in and setting the gas cooler. Placing the beakers inside the cryo tube is as simple as taking the beakers on the table in hand and clicking on the tubes with them. As for the gas cooler, head to the storage room and take the stairs to secondary storage. On the west side of the room is a gas cooler, just click on it and set the temperature between 10 and 80 Kelvin, though no lower or higher. Too low could draw a lot of unnecessary power, while setting it too high may slow down how fast the medicine inside the patient can work.&lt;br /&gt;
&lt;br /&gt;
=Goodies From Departments=&lt;br /&gt;
Medical has interactions with other departments besides just treating their injuries, surprisingly enough. Research can fabricate new tools and equipment, Cargo can order important medical stuff, and Security can try to get you to break the Non-Disclosure Policy.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research, provided there are miners available, can fabricate a number of nice tools for Medical, most of which will be described here:&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
*[[File:Scalpmanager.png]]&#039;&#039;&#039;Surgical Polytool&#039;&#039;&#039;: Requires high tier research and diamonds, but this tool is invaluable to have. It has the ability to perform everything the other surgical tools do together, and fits in your pocket.&lt;br /&gt;
*[[File:Laserscalp.png]]&#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;: Different versions depending on what&#039;s available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*[[File:Mecha_odysseus.png]]&#039;&#039;&#039;Odysseus&#039;&#039;&#039;: A medical mech with three attachments available, usually a syringe gun with two sleepers. Probably the most important feature is the mech&#039;s ability to &#039;&#039;&#039;scan reagents and synthesize them&#039;&#039;&#039;, allowing you to replicate rare medicines.&lt;br /&gt;
*[[File:Powercell.png]]&#039;&#039;&#039;Super Capacity/Hyper Capacity Power Cells&#039;&#039;&#039;: A few pieces of equipment, namely the Defibs and [[Hardsuit#Rescue_Hardsuit|Rescue RIG]], use power cells to function. Replacing the defib cells will allow more consecutive uses without having to recharge while upgrading the RIG&#039;s cell will allow the user to use it&#039;s modules more without worrying about losing power after a few uses.&lt;br /&gt;
*[[File:AdvancedBedFolded.png]]&#039;&#039;&#039;Advanced Roller Bed&#039;&#039;&#039;: Essentially a regular roller bed but with Scientific(!) blue acrylic paint smeared over it, somehow reducing it&#039;s size to better fit in your backpack. Just a smaller bed, pretty much.&lt;br /&gt;
*[[File:Medibot.gif]]&#039;&#039;&#039;Medibots&#039;&#039;&#039;: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock it&#039;s maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot&#039;s speaker as leaving it on will probably make anyone go insane. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to &#039;&#039;&#039;not load in medicines that the patient can easily overdose on&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
Cargo provides supplies and crates, most of which will be described here:&lt;br /&gt;
*[[File:SMed.png]]&#039;&#039;&#039;Clotting Kit&#039;&#039;&#039;: A kit filled with autoinjectors containing Myelamine, a medicine that can clot internal bleeding. Rather expensive.&lt;br /&gt;
*[[File:VMVoidsuit.png]]&#039;&#039;&#039;Vey-Med Voidsuit&#039;&#039;&#039;: A sleek voidsuit which is a pretty big step up from the regular voidsuits that come stocked every shift.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]]&#039;&#039;&#039;Stasis Bags&#039;&#039;&#039;: Stasis bags are nice to have but there aren&#039;t many. In the event Medical is running low, it&#039;s always a good idea to order more.&lt;br /&gt;
*[[File:Scalpel.png]]&#039;&#039;&#039;Surgical Tools&#039;&#039;&#039;: If you have to order this crate then something terrible has probably happened to the other tools.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Security is an important department but also a rather nosy one. Aside from treating officers and their prisoners, there are some things that you need to remember when dealing with them. Note that Security isn&#039;t made up of bad people, and there are some instances where you&#039;ll want to call them in case something obviously terrible is happening in medbay.&lt;br /&gt;
&lt;br /&gt;
===Alert Codes===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Code Green&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Unless the patient consents or an officer has a warrant, Medical cannot divulge information about the patient.&lt;br /&gt;
**Warrants usually only give access to body scans and medical records.&lt;br /&gt;
**Warrants can request a psychiatric evaluation of a patient, but officers are not permitted to listen in on the evaluation itself.&lt;br /&gt;
**Requesting the locations of individuals requires a very good reason, or a warrant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Code Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Security does not need a warrant to access patient info such as records, location, autopsies, or body scans. If it&#039;s relevant and they ask for it, provide it.&lt;br /&gt;
**Security still does not, however, have access to what a patient divulged to a psychiatrist &#039;&#039;unless&#039;&#039; it&#039;s directly related to the alert level elevation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Code Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**You &#039;&#039;&#039;need&#039;&#039;&#039; to provide information about a patient upon request as long as it&#039;s relevant.&lt;br /&gt;
**Suspicious confessions from a psychiatric appointment should probably be mentioned to security.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
*&#039;&#039;&#039;Trespassing&#039;&#039;&#039;: If they aren&#039;t Medical and they don&#039;t have any Medical personnel attending to them and they just ran in just because they could, call Security. They don&#039;t need to be in medbay, they&#039;ll get in the way of everything, and they pose a rather large risk to patient confidentiality.&lt;br /&gt;
*&#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;: Doctors hanging out in the bar instead of manning the medbay when there&#039;s patients awaiting treatment? Neglect of duty, maybe even manslaughter if a patient dies as a result.&lt;br /&gt;
*&#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;: Doing anything to a corpse outside of what&#039;s elaborated on in their postmortem instructions may land you with this charge, though this mostly only applies when someone decides to butcher, mutilate, or violate the body. Oh yeah, and &#039;&#039;&#039;EATING THE CORPSE FALLS UNDER THIS AS WELL.&#039;&#039;&#039; It also breaks the law regarding cannibalism, but we digress.&lt;br /&gt;
*&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;: Monkeys are used for experimentation and harvesting antibodies in the event there&#039;s a viral outbreak, though some experiments aren&#039;t experiments in the slightest, particularly when the experiment&#039;s data doesn&#039;t yield anything useful at all, namely testing reagents to see what happens, pouring acid on a monkey to see how fast they die, &#039;experimenting&#039; with Mutagen, et cetera. Experiment ideas should probably be pitched to the CBO before it is conducted.&lt;br /&gt;
*&#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;: While there&#039;s no real legal consequence to this, the patient will have to undergo a psychiatric evaluation with supervision until the shift ends. If the patient is deemed too unsafe to keep within medical then they will have to be transferred to the brig.&lt;br /&gt;
*&#039;&#039;&#039;Violating Employee Privacy/Breach of Medical Confidentiality&#039;&#039;&#039;: Essentially releasing any information to anyone who isn&#039;t the patient or Medical staff without the patient&#039;s consent will land you with breaching the patient&#039;s privacy. You cannot divulge a patient&#039;s information to anyone, not even the Colony Director or High Council if they ask you unless it&#039;s Code Blue or higher.&lt;br /&gt;
&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Medicine&amp;diff=4374</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Medicine&amp;diff=4374"/>
		<updated>2024-10-24T10:17:51Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* HUD */ Image wasn&amp;#039;t displayed. Weird.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
=Foreword=&lt;br /&gt;
The original guide was compiled by a community effort led by WickedTempest and ported here.&lt;br /&gt;
&lt;br /&gt;
Important reminder that it&#039;s possible to stabilize anyone no matter their condition, it just depends on what&#039;s available for you to treat them. Obviously not every situation presents ideal circumstances. Don&#039;t beat yourself up over something that you see now as a simple fix well after the whole ordeal has passed. Just learn, and keep learning.&lt;br /&gt;
&lt;br /&gt;
Lastly, if you&#039;re only joining medical for kinky redhead stutter slut nurse scenes with no intention of doing your job or learning how to do it, then &#039;&#039;&#039;you really shouldn&#039;t be playing medical.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=A Friendly Reminder From The Admins=&lt;br /&gt;
As tempting as it may be to help, remember that it is against the rules to do things like breaking into medbay to treat patients when there are active medical staff on duty. Bandaging up minor injuries with the publicly available first aid kits is usually fine, as is performing CPR or otherwise preventing someone from dying until the medics arrive, but don&#039;t go outright doing someone&#039;s job for them.&lt;br /&gt;
&lt;br /&gt;
At the very least, give the medics a chance to respond - nobody wants to drop everything they&#039;re doing and haul ass across the station with a rollerbed only to find that cargo were already on the scene with a crate of medical supplies and healed the patient up to full in the time it took for them to run from medbay to the gateway.&lt;br /&gt;
&lt;br /&gt;
=Triage=&lt;br /&gt;
Triage is the process of prioritizing patients to distribute limited medical resources efficiently. Treating every patient to perfect health in the order they arrive could lead to deaths further down the queue.&lt;br /&gt;
&lt;br /&gt;
There are different methods of triage, depending on the environment. For example, the first medic to arrive at a scene has only seconds to a few minutes per patient to triage and can only check basic parameters like breathing and pulse. A doctor at a medical facility receiving patients who have already received first aid can use scanners to identify problems below the skin&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
Most systems use color-coded categories, typically red (critical, life-threatening injury), yellow (potentially life-threatening injury), and green (non-life-threatening injury). All red patients are treated first, followed by yellow, and then green patients. It is also common to categorize deceased patients as black. In some cases, a patient may be alive, but it is clear that current resources are insufficient to save them, or there is no way to save them at all. Depending on the system, these patients are categorized as black or blue.&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
&lt;br /&gt;
A helpful tool, not only for triage, is a [[File:MedGlasses.png]] MedHUD. It will allow you to assess a patient&#039;s overall health from a glance. Letters in braces refer to the letters in the image.&lt;br /&gt;
&lt;br /&gt;
[[File:Medhud.png]]&lt;br /&gt;
&lt;br /&gt;
* A health bar (A) indicates overall health.&lt;br /&gt;
**[[File:MedHud Blue.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&#039;&#039;&#039;: 100% Health&lt;br /&gt;
**[[File:MedHud Green.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green&#039;&#039;&#039;: 78-99% Health&lt;br /&gt;
**[[File:MedHud Yellow.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Yellow&#039;&#039;&#039;: 42-71% Health&lt;br /&gt;
**[[File:MedHud Red.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&#039;&#039;&#039;: 1-21% Health&lt;br /&gt;
**[[File:MedHud Critical.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:crimson&amp;quot;&amp;gt;Red, Flashing&#039;&#039;&#039;: -40-0% Health&lt;br /&gt;
**[[File:MedHud -100.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;Critical!&#039;&#039;&#039;: -85:-50% Health&lt;br /&gt;
**[[File:Huddead.png]]&#039;&#039;&#039;Dead&#039;&#039;&#039;: -100% Health&lt;br /&gt;
&lt;br /&gt;
* A red blood drop icon (B) indicates a low blood level that will cause asphyxiation if not treated immediately, especially if the icon flashes (D).&lt;br /&gt;
&lt;br /&gt;
* A broken bone gets indicated by grey-green icon depicting a, well, broken bone (C).&lt;br /&gt;
&lt;br /&gt;
* Infections in the body are indicated by a purple chevron (D)&lt;br /&gt;
&lt;br /&gt;
* Organ damage, regardless of severity, is indicated by a green cross on a blueish rectangle (E)&lt;br /&gt;
&lt;br /&gt;
===Dead Patients===&lt;br /&gt;
Do not waste more time than you need to on dead people, come back to them later. Death is a stable condition, just make sure they don&#039;t start rotting.&lt;br /&gt;
&lt;br /&gt;
===Cryogenics===&lt;br /&gt;
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly setup) cryo tube will help with most problems on the surface. Even if the damage isn&#039;t healed, the cryo tube is basically one gigantic stasis bag.&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Brute&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Cuts, lacerations, and bruising all make up the red number on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on it&#039;s own is listed below:&lt;br /&gt;
* &#039;&#039;&#039;Advanced Trauma Kits&#039;&#039;&#039;: Heals 3 brute on the target limb immediately and will allow it to heal on it&#039;s own if the damage is below 50. The 3 damage that&#039;s taken off works even if the patient is dead, which may be useful if a defib is unable to resuscitate someone due to high damage. ATKs also disinfects wounds if applied early.&lt;br /&gt;
* [[Guide to Chemistry#Bicaridine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]: A red colored medicine which heals 6 brute per unit, meaning a full (15u) syringe will heal 90 brute damage. Best utilized in liquid form, overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Best utilized in liquid form but not alone, overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Burn&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Skins, burns, and scars make up the yellow number on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause bloodloss on top of easily becoming infected. Massive amounts of burn damage may cause your character to be &#039;husked,&#039; unable to be resuscitated no matter what you do. Treatment for burn damage on its own is listed below:&lt;br /&gt;
* |&#039;&#039;&#039;Advanced Burn Kits&#039;&#039;&#039;: Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.&lt;br /&gt;
* [[Guide to Chemistry#Kelotane|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]: A yellow colored medicine which heals 6 burn per unit, meaning a full (15u) syringe will heal 90 burn damage. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Dermaline|&#039;&#039;&#039;Dermaline&#039;&#039;&#039;]]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u (one full syringe, be careful).&lt;br /&gt;
* &#039;&#039;&#039;KeloDerm&#039;&#039;&#039;: A yellow colored medicine with Kelotane and Dermaline mixed in 1:1. Since the medicines are separate, they work quicker, though KeloDerm doesn&#039;t heal as much as Dermaline alone. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by toxins make up the green number on the health analyzer, normally caused by poisons, overdosing, plasma exposure/plasma-infected clothes, radiation, infections/necrosis, damaged liver, and critical blood levels. Treatment for toxin damage on its own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green colored medicine which heals 4 toxin per unit, and can treat the liver if its damage is below 10. No overdose (there is but it just treats itself). Can have damaging effects if there are no toxins present, so don&#039;t use it at pre-medication before expected exposure to toxins.&lt;br /&gt;
* [[Guide to Chemistry#Carthatoline|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey colored medicine which heals 8 toxin per unit, but has the side effect of inducing nausea in the patient. Can treat liver damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Arithrazine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green colored medicine which heals 10 toxin per unit, but has the side effect of causing minor brute damage. It also metabolizes very slowly. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Suffocation (Hypoxia)&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by lack of oxygenated blood being pumped through the body makes up the blue number on the health analyzer, normally caused by suffocation, low blood levels, heart damage, and lung damage. Treatment for hypoxia on its own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]: A cyan colored medicine which doesn&#039;t actually heal hypoxia, but instead halts any further damage. Overdoses at 60u.&lt;br /&gt;
* [[Guide to Chemistry#Dexalin|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;]]: A blue colored medicine which heals 15 oxy per unit. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Dexalin Plus|&#039;&#039;&#039;Dexalin Plus&#039;&#039;&#039;]]: A blue colored medicine which heals &#039;&#039;&#039;150 oxy&#039;&#039;&#039; per unit. Best utilized in pill form (though this reduces healing down to 75 oxy per unit) or in a dropper set to one unit, overdoses at 15u (one full syringe).&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 3 oxy damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Genetic&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by either radiation or slime digestion makes up genetic damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for that kind of damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Cryoxadone|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;]]: A pale blue medicine which heals the above damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.&lt;br /&gt;
* [[Guide to Chemistry#Cronexadone|&#039;&#039;&#039;Cronexadone&#039;&#039;&#039;]]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.&lt;br /&gt;
* &#039;&#039;&#039;Cryo-Mix&#039;&#039;&#039;: A 1:1 mix of Cryoxadone and Cronexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.&lt;br /&gt;
* [[Guide to Chemistry#Rezadone|&#039;&#039;&#039;Rezadone&#039;&#039;&#039;]]: A grey medicine which heals genetic damage without the need for cold temperatures. Overdoses at 30u, though 10u may induce dizziness.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Radiation&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by exposure to the Supermatter, being EVA during a solar flare, being injected with radioactive reagents, or destroying/activating particular artifacts make up radiation damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of radiation damage. Treatment for radiation damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Hyronalin|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;]]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 30.&lt;br /&gt;
* [[Guide to Chemistry#Arithrazine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green medicine which heals 70 radiation and 10 toxin per unit, but has the side effect of dealing some brute damage. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Organ&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. Treatment for organ damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Peridaxon|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Alkysine|&#039;&#039;&#039;Alkysine&#039;&#039;&#039;]]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Imidazoline|&#039;&#039;&#039;Imidazoline&#039;&#039;&#039;]]: A pale lavender medicine medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green medicine which heals 2 organ damage per unit, but only heals the liver if it&#039;s below 10 organ damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Carthatoline|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey medicine, works the same as Dylovene in it&#039;s use in healing the liver, but can heal it at any damage. No overdose.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Blood Loss===&lt;br /&gt;
Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is &amp;lt;u&amp;gt;your top priority&amp;lt;/u&amp;gt;, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins, though this only occurs at 40% blood volume. Treatment to stop bleeding is listed below:&lt;br /&gt;
*For external bleeding cases:&lt;br /&gt;
**&#039;&#039;&#039;Pressure&#039;&#039;&#039;: Getting an aggressive grab and help intent clicking the limb with the grab in hand will apply pressure to the wound, slowing the bleeding, but not stopping it entirely. If &#039;&#039;you&#039;&#039; are bleeding, help intent click the limb and you will begin applying pressure. This should only be used if you have nothing to treat the bleeding and are waiting on someone else to bring gauze/ATKs.&lt;br /&gt;
**&#039;&#039;&#039;Gauze&#039;&#039;&#039;: This is the most basic item in medical to treat cuts and lacerations provided you have enough of it. Every colonist gets a roll as part of their emergency box.&lt;br /&gt;
**&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;: ATKs are better than gauze as they can disinfect the wound when it&#039;s used, and instantly heals 3 brute damage on the limb it&#039;s applied to.&lt;br /&gt;
*For internal bleeding (IB) cases:&lt;br /&gt;
**&#039;&#039;&#039;Cryogenics&#039;&#039;&#039;: Placing a patient with internal bleeding into a (correctly setup) cryo tube will both halt (not fix) the bleeding &#039;&#039;and&#039;&#039; stop it from getting worse. This is a temporary solution.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Bicaridine|Bicaridine]] and [[Guide_to_Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.&lt;br /&gt;
**&#039;&#039;&#039;[[Surgery#Internal_Bleeding|Surgery]]&#039;&#039;&#039;: The main method of treating internal bleeding is through surgery.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Myelamine|Myelamine]]&#039;&#039;&#039;: A medicine found in (expensive) clotting kits that will seal any internal bleeding. The fastest way to treat.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;: Overdosing Bicaridine (30u) will deal toxins to the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.&lt;br /&gt;
Once the bleeding has ceased, you will have to help the patient raise their blood count. The following are some methods to assist with that:&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Dexalin|Dexalin/Dexalin Plus]]&#039;&#039;&#039;: Will assist in oxygenating the blood, helping to prevent potential brain damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Sanguinum|Sanguinum]]&#039;&#039;&#039;: Enables the bone marrow to produce more blood. Side-effects vomiting blood.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: A simple reagent that &#039;&#039;must be ingested&#039;&#039; in order to work. Replenishes 8u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Nutriment&#039;&#039;&#039;: Basic nutrients that can be found in protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Protein&#039;&#039;&#039;: Animal proteins found in meat and protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;20 Iron, 20 Nutriment, 20 Protein&#039;&#039;&#039;: The three reagents mentioned above in one 60u pill, which can replenish blood rather quickly as there are three separate reagents.&lt;br /&gt;
*&#039;&#039;&#039;IV Drip with compatible blood&#039;&#039;&#039;: Bloodbags can hold 200u of blood (a little less than half a patient&#039;s total blood volume) and is generally the best method of replacing blood.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
Infections sprout when a wound isn&#039;t treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially fast if it&#039;s bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:&lt;br /&gt;
*&#039;&#039;&#039;L1 (Mild)&#039;&#039;&#039;: Pain messages and the start of fever.&lt;br /&gt;
*&#039;&#039;&#039;L2 (Acute)&#039;&#039;&#039;: More pain messages, infection becomes more prevalent and visible.&lt;br /&gt;
*&#039;&#039;&#039;L3 (GANGRENE)&#039;&#039;&#039;: Beginning of lethal toxins, organ death, and necrosis.&lt;br /&gt;
The following are some symptoms of infection based on where it&#039;s located:&lt;br /&gt;
*&#039;&#039;&#039;Meningitis (Brain)&#039;&#039;&#039;&lt;br /&gt;
**L1: Stiff neck&lt;br /&gt;
**L2: Severe headache (+1 confusion at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Conjunctivitis (Eyes)&#039;&#039;&#039;&lt;br /&gt;
**L1: Itchy eyes&lt;br /&gt;
**L2: Blurred vision (+10 eye_blurry at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Endocarditis (Heart)&#039;&#039;&#039;&lt;br /&gt;
**L1: Chest tightness&lt;br /&gt;
**L2: Chest pain (+25 halloss)&lt;br /&gt;
*&#039;&#039;&#039;Pyelonephritis (Kidneys)&#039;&#039;&#039;&lt;br /&gt;
**L1: Lower back pain&lt;br /&gt;
**L2: Malaise&lt;br /&gt;
*&#039;&#039;&#039;Pyogenic Abscess (Liver)&#039;&#039;&#039;&lt;br /&gt;
**L1: Right side abdomen pain&lt;br /&gt;
**L2: Poor blood filtration (toxins buildup)&lt;br /&gt;
*&#039;&#039;&#039;Pneumonia (Lungs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Coughing&lt;br /&gt;
**L2: Shortness of breath (+30 oxyloss)&lt;br /&gt;
*&#039;&#039;&#039;Staph Infection (All external limbs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Pain notificiation&lt;br /&gt;
**L2: Sharp pain temporarily disables limb&lt;br /&gt;
L2 infections and lower require only 15u of [[Guide_to_Chemistry#Spaceacillin|Spaceacillin]] and monitoring. L3 infections require that Spaceacillin be &#039;&#039;&#039;overdosed (45u)&#039;&#039;&#039; immediately with Carthatoline to accompany the high toxins. If Carth is unavailable, stack Dylovene and Tricordrazine together. [[Guide_to_Chemistry#Corophizine|Corophizine]] can treat infections at any stage before total organ necrosis, and works faster than Spaceacillin, but is disabling and uncomfortable to the patient, and has other side-effects. The following will go over further necessary treatments:&lt;br /&gt;
*&#039;&#039;&#039;Limb gangrene&#039;&#039;&#039;:&lt;br /&gt;
**Conduct [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]].&lt;br /&gt;
*&#039;&#039;&#039;Organ necrosis&#039;&#039;&#039;:&lt;br /&gt;
*#Print a synthetic replacement organ.&lt;br /&gt;
*#[[Surgery#Organ_Removal.2FTransplantation|Remove the organ via surgery and replace it with the synthetic counterpart]] (if it&#039;s the heart, add the second heart before removing the first one).&lt;br /&gt;
**If the brain or heart (unless you&#039;re fast) is necrotic, the patient will need surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note about necrosis&#039;&#039;&#039;: If an organ is allegedly necrotic (namely on a printout) but the patient&#039;s temperature is normal and there was no previous infection, then &#039;&#039;surprisingly&#039;&#039; the organ isn&#039;t actually necrotic at all.&lt;br /&gt;
&lt;br /&gt;
===Fractures===&lt;br /&gt;
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:&lt;br /&gt;
*&#039;&#039;&#039;Splints&#039;&#039;&#039;: A half-cast that keeps the fractured bone in place and prevents it from moving. &#039;&#039;&#039;This is a temporary remedy,&#039;&#039;&#039; and requires the following to actually treat.&lt;br /&gt;
*&#039;&#039;&#039;[[Surgery#Bone_Repair|Surgery]]&#039;&#039;&#039;: By means of bone gel and bone setter, a fracture can be mended rather quickly.&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Ossisine|Ossisine]]&#039;&#039;&#039;: A rare medicine, can heal fractures without surgery (provided the target limb&#039;s damage isn&#039;t above the fracture threshold). Do note, however, that it will cause severe pain, and should probably have at least Tramadol administered alongside it.&lt;br /&gt;
&lt;br /&gt;
=Loadout=&lt;br /&gt;
Improving the likelihood of a patient&#039;s survival depends not only on your medical knowledge but also on what&#039;s available to you, particularly medicines and equipment on your person. The following will go over optimal loadouts used by many doctors, though nothing is stopping you from experimenting; these are merely recommendations, and it may do well to inquire other experienced medical players as to what their loadout is.&lt;br /&gt;
&lt;br /&gt;
==Necessary Equipment==&lt;br /&gt;
The equipment that most doctors have equipped:&lt;br /&gt;
*[[File:MedGlasses.png]] A MedHUD can evaluate someone&#039;s health from a glance. Can also view patient records, allows you to set their physical status (useful for setting patients to SSD or deceased), and allows you to add comments to a patient&#039;s record.&lt;br /&gt;
*[[File:Medicalbelt.png]] A Medical Belt to store your medicines. Has seven slots and is obviously worn around the belt slot.&lt;br /&gt;
*[[File:Bottles.gif]] Bicaridine, KeloDerm/Dermaline, Dexalin Plus, Dylovene, and Tramadol placed in your belt.&lt;br /&gt;
*[[File:Syringes.png]] A syringe to extract said medicines. Holds 15u (or 30u for a large syringe) and draws/injects by 5u with each click. Can fit on your ear.&lt;br /&gt;
*[[File:Traumakit.png]][[File:Burnkit.png]] Advanced Trauma and Burn Kits to help with brute and burn wounds respectively, along with disinfecting them. Typically found in the advanced kit that you spawn with.&lt;br /&gt;
*[[File:Healthanalyzer.png]] A Health Analyzer for a more in-depth analysis of someone&#039;s health. Gives precise numbers as to someone&#039;s brute, burn, toxin, and oxy damage, and can even tell if someone has genetic, radiation, or brain damage, though not how much. Will also inform the user if the patient has fractures or internal bleeding, but not their location.&lt;br /&gt;
*[[File:Labcoat.png]] A Labcoat as per [[Standard Operating Procedure]]. Has storage space on the inside of the coat and allows you to use the suit storage slot.&lt;br /&gt;
*[[File:Latex.png]] A pair of Latex or Nitrile gloves as per SOP and to prevent infection.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]] A Stasis Bag to transport critical patients. Note that these bags don&#039;t halt damage at all like what you may be used to, rather they instead slow it down greatly. They also have a limited air supply, about &amp;lt;s&amp;gt;fifteen&amp;lt;/s&amp;gt; SIX MINUTES WORTH OH GOD WHY, meaning time is still of concern, and taking a patient out of the bag will crumple the bag up and make it useless. Two things to note, however: you can scan the patient&#039;s vitals through the bag simply by clicking it with the health analyzer, and you can load a syringe into the bag to inject into the patient, which can later be retrieved by using a screwdriver on the bag.&lt;br /&gt;
Additional useful equipment is as follows:&lt;br /&gt;
*[[File:WWebbing.png]] Webbing/Drop Pouches to store more items. Webbing and drop pouches are mechanically the same, the only difference being the name and sprite. Attaches to the uniform, found in the accessories section of the loadout tab in character setup.&lt;br /&gt;
*[[File:Stethoscope.png]] A Stethoscope to diagnose heart and lung injuries. Attaches to the uniform.&lt;br /&gt;
*[[File:Rollerbed.png]] A Roller Bed to transport patients safely without dragging. Simply control click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Fits on your back, though it should probably be in your backpack.&lt;br /&gt;
*[[File:PFreezer.png]] A Portable Freezer to store organs should someone gib or otherwise have their organs removed.&lt;br /&gt;
*[[File:Defib.gif]] A Defib to resuscitate patients that have recently died. Must go on your back in order to use (or belt slot, if it&#039;s the advanced one), on top of having the other hand empty to use the paddles. May need to be recharged after each use.&lt;br /&gt;
&lt;br /&gt;
=Machinery=&lt;br /&gt;
Medical has quite a few bits and pieces of stationary equipment to help with the workflow, most of which are elaborated on here:&lt;br /&gt;
&lt;br /&gt;
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===&lt;br /&gt;
Pretty much a CT and MRI scanner shoved into one futuristic bed and console, and so much more! This is probably one of the most vital pieces of equipment for Medical as it can diagnose pretty much anything wrong with a patient. Some things it can do are, but not limited to:&lt;br /&gt;
*Provide information on all of the damage types.&lt;br /&gt;
*How much blood the patient has.&lt;br /&gt;
*Show what reagents are in the stomach/blood stream, and how much there is.&lt;br /&gt;
*Give a detailed analysis of each limb, including fractures, internal bleeding, the presence of implants, and if there are foreign bodies in the limb.&lt;br /&gt;
*Print condensed information to hand to a physician in the event the patient requires surgery.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===&lt;br /&gt;
Next to - or at least not far away from - the body scanner are sleepers, beds that specialize in treating most side effects of trauma, but are otherwise an endless reservoir of some basic medicines. Some features of the sleeper are:&lt;br /&gt;
*Gives estimated readout of patient&#039;s health by means of number values and colored bar graphs.&lt;br /&gt;
*Allows the injection of:&lt;br /&gt;
**Dylovene&lt;br /&gt;
**Inaprovaline&lt;br /&gt;
**Paracetamol&lt;br /&gt;
**Dexalin&lt;br /&gt;
*Can conduct dialysis on a patient to remove anything that isn&#039;t blood (such as toxins, but medicines are included in this) from their blood stream.&lt;br /&gt;
*Can pump the patient&#039;s stomach.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryo.gif]]Cyrogenics===&lt;br /&gt;
A true marvel of Medical are its cryogenic tubes, allowing the use of certain medicines that can only be used at sub-zero temperatures, namely Cryoxadone and Cronexadone, which are both capable of healing lots of damage over time. If not for healing genetic damage, it should be noted that one unit of medicine taken from the tube&#039;s beaker is multiplied into ten units inside the patient!&lt;br /&gt;
&lt;br /&gt;
====[[File:Freezer.gif]]How to Setup====&lt;br /&gt;
While a nice piece of equipment indeed, it requires some prep in order to use it to it&#039;s full capacity, namely putting the beakers in and setting the gas cooler. Placing the beakers inside the cryo tube is as simple as taking the beakers on the table in hand and clicking on the tubes with them. As for the gas cooler, head to the storage room and take the stairs to secondary storage. On the west side of the room is a gas cooler, just click on it and set the temperature between 10 and 80 Kelvin, though no lower or higher. Too low could draw a lot of unnecessary power, while setting it too high may slow down how fast the medicine inside the patient can work.&lt;br /&gt;
&lt;br /&gt;
=Goodies From Departments=&lt;br /&gt;
Medical has interactions with other departments besides just treating their injuries, surprisingly enough. Research can fabricate new tools and equipment, Cargo can order important medical stuff, and Security can try to get you to break the Non-Disclosure Policy.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research, provided there are miners available, can fabricate a number of nice tools for Medical, most of which will be described here:&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
*[[File:Scalpmanager.png]]&#039;&#039;&#039;Surgical Polytool&#039;&#039;&#039;: Requires high tier research and diamonds, but this tool is invaluable to have. It has the ability to perform everything the other surgical tools do together, and fits in your pocket.&lt;br /&gt;
*[[File:Laserscalp.png]]&#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;: Different versions depending on what&#039;s available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*[[File:Mecha_odysseus.png]]&#039;&#039;&#039;Odysseus&#039;&#039;&#039;: A medical mech with three attachments available, usually a syringe gun with two sleepers. Probably the most important feature is the mech&#039;s ability to &#039;&#039;&#039;scan reagents and synthesize them&#039;&#039;&#039;, allowing you to replicate rare medicines.&lt;br /&gt;
*[[File:Powercell.png]]&#039;&#039;&#039;Super Capacity/Hyper Capacity Power Cells&#039;&#039;&#039;: A few pieces of equipment, namely the Defibs and [[Hardsuit#Rescue_Hardsuit|Rescue RIG]], use power cells to function. Replacing the defib cells will allow more consecutive uses without having to recharge while upgrading the RIG&#039;s cell will allow the user to use it&#039;s modules more without worrying about losing power after a few uses.&lt;br /&gt;
*[[File:AdvancedBedFolded.png]]&#039;&#039;&#039;Advanced Roller Bed&#039;&#039;&#039;: Essentially a regular roller bed but with Scientific(!) blue acrylic paint smeared over it, somehow reducing it&#039;s size to better fit in your backpack. Just a smaller bed, pretty much.&lt;br /&gt;
*[[File:Medibot.gif]]&#039;&#039;&#039;Medibots&#039;&#039;&#039;: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock it&#039;s maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot&#039;s speaker as leaving it on will probably make anyone go insane. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to &#039;&#039;&#039;not load in medicines that the patient can easily overdose on&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
Cargo provides supplies and crates, most of which will be described here:&lt;br /&gt;
*[[File:SMed.png]]&#039;&#039;&#039;Clotting Kit&#039;&#039;&#039;: A kit filled with autoinjectors containing Myelamine, a medicine that can clot internal bleeding. Rather expensive.&lt;br /&gt;
*[[File:VMVoidsuit.png]]&#039;&#039;&#039;Vey-Med Voidsuit&#039;&#039;&#039;: A sleek voidsuit which is a pretty big step up from the regular voidsuits that come stocked every shift.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]]&#039;&#039;&#039;Stasis Bags&#039;&#039;&#039;: Stasis bags are nice to have but there aren&#039;t many. In the event Medical is running low, it&#039;s always a good idea to order more.&lt;br /&gt;
*[[File:Scalpel.png]]&#039;&#039;&#039;Surgical Tools&#039;&#039;&#039;: If you have to order this crate then something terrible has probably happened to the other tools.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Security is an important department but also a rather nosy one. Aside from treating officers and their prisoners, there are some things that you need to remember when dealing with them. Note that Security isn&#039;t made up of bad people, and there are some instances where you&#039;ll want to call them in case something obviously terrible is happening in medbay.&lt;br /&gt;
&lt;br /&gt;
===Alert Codes===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Code Green&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Unless the patient consents or an officer has a warrant, Medical cannot divulge information about the patient.&lt;br /&gt;
**Warrants usually only give access to body scans and medical records.&lt;br /&gt;
**Warrants can request a psychiatric evaluation of a patient, but officers are not permitted to listen in on the evaluation itself.&lt;br /&gt;
**Requesting the locations of individuals requires a very good reason, or a warrant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Code Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Security does not need a warrant to access patient info such as records, location, autopsies, or body scans. If it&#039;s relevant and they ask for it, provide it.&lt;br /&gt;
**Security still does not, however, have access to what a patient divulged to a psychiatrist &#039;&#039;unless&#039;&#039; it&#039;s directly related to the alert level elevation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Code Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**You &#039;&#039;&#039;need&#039;&#039;&#039; to provide information about a patient upon request as long as it&#039;s relevant.&lt;br /&gt;
**Suspicious confessions from a psychiatric appointment should probably be mentioned to security.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
*&#039;&#039;&#039;Trespassing&#039;&#039;&#039;: If they aren&#039;t Medical and they don&#039;t have any Medical personnel attending to them and they just ran in just because they could, call Security. They don&#039;t need to be in medbay, they&#039;ll get in the way of everything, and they pose a rather large risk to patient confidentiality.&lt;br /&gt;
*&#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;: Doctors hanging out in the bar instead of manning the medbay when there&#039;s patients awaiting treatment? Neglect of duty, maybe even manslaughter if a patient dies as a result.&lt;br /&gt;
*&#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;: Doing anything to a corpse outside of what&#039;s elaborated on in their postmortem instructions may land you with this charge, though this mostly only applies when someone decides to butcher, mutilate, or violate the body. Oh yeah, and &#039;&#039;&#039;EATING THE CORPSE FALLS UNDER THIS AS WELL.&#039;&#039;&#039; It also breaks the law regarding cannibalism, but we digress.&lt;br /&gt;
*&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;: Monkeys are used for experimentation and harvesting antibodies in the event there&#039;s a viral outbreak, though some experiments aren&#039;t experiments in the slightest, particularly when the experiment&#039;s data doesn&#039;t yield anything useful at all, namely testing reagents to see what happens, pouring acid on a monkey to see how fast they die, &#039;experimenting&#039; with Mutagen, et cetera. Experiment ideas should probably be pitched to the CBO before it is conducted.&lt;br /&gt;
*&#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;: While there&#039;s no real legal consequence to this, the patient will have to undergo a psychiatric evaluation with supervision until the shift ends. If the patient is deemed too unsafe to keep within medical then they will have to be transferred to the brig.&lt;br /&gt;
*&#039;&#039;&#039;Violating Employee Privacy/Breach of Medical Confidentiality&#039;&#039;&#039;: Essentially releasing any information to anyone who isn&#039;t the patient or Medical staff without the patient&#039;s consent will land you with breaching the patient&#039;s privacy. You cannot divulge a patient&#039;s information to anyone, not even the Colony Director or High Council if they ask you unless it&#039;s Code Blue or higher.&lt;br /&gt;
&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Medicine&amp;diff=4373</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Medicine&amp;diff=4373"/>
		<updated>2024-10-24T10:15:57Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Expand Triage and HUD, Update changes to colony layout and professions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
=Foreword=&lt;br /&gt;
The original guide was compiled by a community effort led by WickedTempest and ported here.&lt;br /&gt;
&lt;br /&gt;
Important reminder that it&#039;s possible to stabilize anyone no matter their condition, it just depends on what&#039;s available for you to treat them. Obviously not every situation presents ideal circumstances. Don&#039;t beat yourself up over something that you see now as a simple fix well after the whole ordeal has passed. Just learn, and keep learning.&lt;br /&gt;
&lt;br /&gt;
Lastly, if you&#039;re only joining medical for kinky redhead stutter slut nurse scenes with no intention of doing your job or learning how to do it, then &#039;&#039;&#039;you really shouldn&#039;t be playing medical.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=A Friendly Reminder From The Admins=&lt;br /&gt;
As tempting as it may be to help, remember that it is against the rules to do things like breaking into medbay to treat patients when there are active medical staff on duty. Bandaging up minor injuries with the publicly available first aid kits is usually fine, as is performing CPR or otherwise preventing someone from dying until the medics arrive, but don&#039;t go outright doing someone&#039;s job for them.&lt;br /&gt;
&lt;br /&gt;
At the very least, give the medics a chance to respond - nobody wants to drop everything they&#039;re doing and haul ass across the station with a rollerbed only to find that cargo were already on the scene with a crate of medical supplies and healed the patient up to full in the time it took for them to run from medbay to the gateway.&lt;br /&gt;
&lt;br /&gt;
=Triage=&lt;br /&gt;
Triage is the process of prioritizing patients to distribute limited medical resources efficiently. Treating every patient to perfect health in the order they arrive could lead to deaths further down the queue.&lt;br /&gt;
&lt;br /&gt;
There are different methods of triage, depending on the environment. For example, the first medic to arrive at a scene has only seconds to a few minutes per patient to triage and can only check basic parameters like breathing and pulse. A doctor at a medical facility receiving patients who have already received first aid can use scanners to identify problems below the skin&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
Most systems use color-coded categories, typically red (critical, life-threatening injury), yellow (potentially life-threatening injury), and green (non-life-threatening injury). All red patients are treated first, followed by yellow, and then green patients. It is also common to categorize deceased patients as black. In some cases, a patient may be alive, but it is clear that current resources are insufficient to save them, or there is no way to save them at all. Depending on the system, these patients are categorized as black or blue.&lt;br /&gt;
&lt;br /&gt;
=HUD=&lt;br /&gt;
&lt;br /&gt;
A helpful tool, not only for triage, is a [[File:MedGlasses.png]] MedHUD. It will allow you to assess a patient&#039;s overall health from a glance. Letters in braces refer to the letters in the image.&lt;br /&gt;
&lt;br /&gt;
[[File:Medhud.png|200px|thumb|Medical HUD]]&lt;br /&gt;
&lt;br /&gt;
* A health bar (A) indicates overall health.&lt;br /&gt;
**[[File:MedHud Blue.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&#039;&#039;&#039;: 100% Health&lt;br /&gt;
**[[File:MedHud Green.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green&#039;&#039;&#039;: 78-99% Health&lt;br /&gt;
**[[File:MedHud Yellow.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Yellow&#039;&#039;&#039;: 42-71% Health&lt;br /&gt;
**[[File:MedHud Red.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&#039;&#039;&#039;: 1-21% Health&lt;br /&gt;
**[[File:MedHud Critical.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:crimson&amp;quot;&amp;gt;Red, Flashing&#039;&#039;&#039;: -40-0% Health&lt;br /&gt;
**[[File:MedHud -100.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;Critical!&#039;&#039;&#039;: -85:-50% Health&lt;br /&gt;
**[[File:Huddead.png]]&#039;&#039;&#039;Dead&#039;&#039;&#039;: -100% Health&lt;br /&gt;
&lt;br /&gt;
* A red blood drop icon (B) indicates a low blood level that will cause asphyxiation if not treated immediately, especially if the icon flashes (D).&lt;br /&gt;
&lt;br /&gt;
* A broken bone gets indicated by grey-green icon depicting a, well, broken bone (C).&lt;br /&gt;
&lt;br /&gt;
* Infections in the body are indicated by a purple chevron (D)&lt;br /&gt;
&lt;br /&gt;
* Organ damage, regardless of severity, is indicated by a green cross on a blueish rectangle (E)&lt;br /&gt;
&lt;br /&gt;
===Dead Patients===&lt;br /&gt;
Do not waste more time than you need to on dead people, come back to them later. Death is a stable condition, just make sure they don&#039;t start rotting.&lt;br /&gt;
&lt;br /&gt;
===Cryogenics===&lt;br /&gt;
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly setup) cryo tube will help with most problems on the surface. Even if the damage isn&#039;t healed, the cryo tube is basically one gigantic stasis bag.&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Brute&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Cuts, lacerations, and bruising all make up the red number on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on it&#039;s own is listed below:&lt;br /&gt;
* &#039;&#039;&#039;Advanced Trauma Kits&#039;&#039;&#039;: Heals 3 brute on the target limb immediately and will allow it to heal on it&#039;s own if the damage is below 50. The 3 damage that&#039;s taken off works even if the patient is dead, which may be useful if a defib is unable to resuscitate someone due to high damage. ATKs also disinfects wounds if applied early.&lt;br /&gt;
* [[Guide to Chemistry#Bicaridine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]: A red colored medicine which heals 6 brute per unit, meaning a full (15u) syringe will heal 90 brute damage. Best utilized in liquid form, overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Best utilized in liquid form but not alone, overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Burn&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Skins, burns, and scars make up the yellow number on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause bloodloss on top of easily becoming infected. Massive amounts of burn damage may cause your character to be &#039;husked,&#039; unable to be resuscitated no matter what you do. Treatment for burn damage on its own is listed below:&lt;br /&gt;
* |&#039;&#039;&#039;Advanced Burn Kits&#039;&#039;&#039;: Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.&lt;br /&gt;
* [[Guide to Chemistry#Kelotane|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]: A yellow colored medicine which heals 6 burn per unit, meaning a full (15u) syringe will heal 90 burn damage. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Dermaline|&#039;&#039;&#039;Dermaline&#039;&#039;&#039;]]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u (one full syringe, be careful).&lt;br /&gt;
* &#039;&#039;&#039;KeloDerm&#039;&#039;&#039;: A yellow colored medicine with Kelotane and Dermaline mixed in 1:1. Since the medicines are separate, they work quicker, though KeloDerm doesn&#039;t heal as much as Dermaline alone. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by toxins make up the green number on the health analyzer, normally caused by poisons, overdosing, plasma exposure/plasma-infected clothes, radiation, infections/necrosis, damaged liver, and critical blood levels. Treatment for toxin damage on its own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green colored medicine which heals 4 toxin per unit, and can treat the liver if its damage is below 10. No overdose (there is but it just treats itself). Can have damaging effects if there are no toxins present, so don&#039;t use it at pre-medication before expected exposure to toxins.&lt;br /&gt;
* [[Guide to Chemistry#Carthatoline|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey colored medicine which heals 8 toxin per unit, but has the side effect of inducing nausea in the patient. Can treat liver damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Arithrazine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green colored medicine which heals 10 toxin per unit, but has the side effect of causing minor brute damage. It also metabolizes very slowly. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Suffocation (Hypoxia)&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by lack of oxygenated blood being pumped through the body makes up the blue number on the health analyzer, normally caused by suffocation, low blood levels, heart damage, and lung damage. Treatment for hypoxia on its own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]: A cyan colored medicine which doesn&#039;t actually heal hypoxia, but instead halts any further damage. Overdoses at 60u.&lt;br /&gt;
* [[Guide to Chemistry#Dexalin|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;]]: A blue colored medicine which heals 15 oxy per unit. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Dexalin Plus|&#039;&#039;&#039;Dexalin Plus&#039;&#039;&#039;]]: A blue colored medicine which heals &#039;&#039;&#039;150 oxy&#039;&#039;&#039; per unit. Best utilized in pill form (though this reduces healing down to 75 oxy per unit) or in a dropper set to one unit, overdoses at 15u (one full syringe).&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 3 oxy damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Genetic&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by either radiation or slime digestion makes up genetic damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for that kind of damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Cryoxadone|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;]]: A pale blue medicine which heals the above damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.&lt;br /&gt;
* [[Guide to Chemistry#Cronexadone|&#039;&#039;&#039;Cronexadone&#039;&#039;&#039;]]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.&lt;br /&gt;
* &#039;&#039;&#039;Cryo-Mix&#039;&#039;&#039;: A 1:1 mix of Cryoxadone and Cronexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.&lt;br /&gt;
* [[Guide to Chemistry#Rezadone|&#039;&#039;&#039;Rezadone&#039;&#039;&#039;]]: A grey medicine which heals genetic damage without the need for cold temperatures. Overdoses at 30u, though 10u may induce dizziness.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Radiation&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by exposure to the Supermatter, being EVA during a solar flare, being injected with radioactive reagents, or destroying/activating particular artifacts make up radiation damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of radiation damage. Treatment for radiation damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Hyronalin|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;]]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 30.&lt;br /&gt;
* [[Guide to Chemistry#Arithrazine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green medicine which heals 70 radiation and 10 toxin per unit, but has the side effect of dealing some brute damage. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Organ&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. Treatment for organ damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Peridaxon|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Alkysine|&#039;&#039;&#039;Alkysine&#039;&#039;&#039;]]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Imidazoline|&#039;&#039;&#039;Imidazoline&#039;&#039;&#039;]]: A pale lavender medicine medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green medicine which heals 2 organ damage per unit, but only heals the liver if it&#039;s below 10 organ damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Carthatoline|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey medicine, works the same as Dylovene in it&#039;s use in healing the liver, but can heal it at any damage. No overdose.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Blood Loss===&lt;br /&gt;
Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is &amp;lt;u&amp;gt;your top priority&amp;lt;/u&amp;gt;, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins, though this only occurs at 40% blood volume. Treatment to stop bleeding is listed below:&lt;br /&gt;
*For external bleeding cases:&lt;br /&gt;
**&#039;&#039;&#039;Pressure&#039;&#039;&#039;: Getting an aggressive grab and help intent clicking the limb with the grab in hand will apply pressure to the wound, slowing the bleeding, but not stopping it entirely. If &#039;&#039;you&#039;&#039; are bleeding, help intent click the limb and you will begin applying pressure. This should only be used if you have nothing to treat the bleeding and are waiting on someone else to bring gauze/ATKs.&lt;br /&gt;
**&#039;&#039;&#039;Gauze&#039;&#039;&#039;: This is the most basic item in medical to treat cuts and lacerations provided you have enough of it. Every colonist gets a roll as part of their emergency box.&lt;br /&gt;
**&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;: ATKs are better than gauze as they can disinfect the wound when it&#039;s used, and instantly heals 3 brute damage on the limb it&#039;s applied to.&lt;br /&gt;
*For internal bleeding (IB) cases:&lt;br /&gt;
**&#039;&#039;&#039;Cryogenics&#039;&#039;&#039;: Placing a patient with internal bleeding into a (correctly setup) cryo tube will both halt (not fix) the bleeding &#039;&#039;and&#039;&#039; stop it from getting worse. This is a temporary solution.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Bicaridine|Bicaridine]] and [[Guide_to_Chemistry#Inaprovaline|Inaprovaline]]&#039;&#039;&#039;: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.&lt;br /&gt;
**&#039;&#039;&#039;[[Surgery#Internal_Bleeding|Surgery]]&#039;&#039;&#039;: The main method of treating internal bleeding is through surgery.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Myelamine|Myelamine]]&#039;&#039;&#039;: A medicine found in (expensive) clotting kits that will seal any internal bleeding. The fastest way to treat.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;: Overdosing Bicaridine (30u) will deal toxins to the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.&lt;br /&gt;
Once the bleeding has ceased, you will have to help the patient raise their blood count. The following are some methods to assist with that:&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Dexalin|Dexalin/Dexalin Plus]]&#039;&#039;&#039;: Will assist in oxygenating the blood, helping to prevent potential brain damage.&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Sanguinum|Sanguinum]]&#039;&#039;&#039;: Enables the bone marrow to produce more blood. Side-effects vomiting blood.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: A simple reagent that &#039;&#039;must be ingested&#039;&#039; in order to work. Replenishes 8u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Nutriment&#039;&#039;&#039;: Basic nutrients that can be found in protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Protein&#039;&#039;&#039;: Animal proteins found in meat and protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;20 Iron, 20 Nutriment, 20 Protein&#039;&#039;&#039;: The three reagents mentioned above in one 60u pill, which can replenish blood rather quickly as there are three separate reagents.&lt;br /&gt;
*&#039;&#039;&#039;IV Drip with compatible blood&#039;&#039;&#039;: Bloodbags can hold 200u of blood (a little less than half a patient&#039;s total blood volume) and is generally the best method of replacing blood.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
Infections sprout when a wound isn&#039;t treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially fast if it&#039;s bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:&lt;br /&gt;
*&#039;&#039;&#039;L1 (Mild)&#039;&#039;&#039;: Pain messages and the start of fever.&lt;br /&gt;
*&#039;&#039;&#039;L2 (Acute)&#039;&#039;&#039;: More pain messages, infection becomes more prevalent and visible.&lt;br /&gt;
*&#039;&#039;&#039;L3 (GANGRENE)&#039;&#039;&#039;: Beginning of lethal toxins, organ death, and necrosis.&lt;br /&gt;
The following are some symptoms of infection based on where it&#039;s located:&lt;br /&gt;
*&#039;&#039;&#039;Meningitis (Brain)&#039;&#039;&#039;&lt;br /&gt;
**L1: Stiff neck&lt;br /&gt;
**L2: Severe headache (+1 confusion at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Conjunctivitis (Eyes)&#039;&#039;&#039;&lt;br /&gt;
**L1: Itchy eyes&lt;br /&gt;
**L2: Blurred vision (+10 eye_blurry at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Endocarditis (Heart)&#039;&#039;&#039;&lt;br /&gt;
**L1: Chest tightness&lt;br /&gt;
**L2: Chest pain (+25 halloss)&lt;br /&gt;
*&#039;&#039;&#039;Pyelonephritis (Kidneys)&#039;&#039;&#039;&lt;br /&gt;
**L1: Lower back pain&lt;br /&gt;
**L2: Malaise&lt;br /&gt;
*&#039;&#039;&#039;Pyogenic Abscess (Liver)&#039;&#039;&#039;&lt;br /&gt;
**L1: Right side abdomen pain&lt;br /&gt;
**L2: Poor blood filtration (toxins buildup)&lt;br /&gt;
*&#039;&#039;&#039;Pneumonia (Lungs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Coughing&lt;br /&gt;
**L2: Shortness of breath (+30 oxyloss)&lt;br /&gt;
*&#039;&#039;&#039;Staph Infection (All external limbs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Pain notificiation&lt;br /&gt;
**L2: Sharp pain temporarily disables limb&lt;br /&gt;
L2 infections and lower require only 15u of [[Guide_to_Chemistry#Spaceacillin|Spaceacillin]] and monitoring. L3 infections require that Spaceacillin be &#039;&#039;&#039;overdosed (45u)&#039;&#039;&#039; immediately with Carthatoline to accompany the high toxins. If Carth is unavailable, stack Dylovene and Tricordrazine together. [[Guide_to_Chemistry#Corophizine|Corophizine]] can treat infections at any stage before total organ necrosis, and works faster than Spaceacillin, but is disabling and uncomfortable to the patient, and has other side-effects. The following will go over further necessary treatments:&lt;br /&gt;
*&#039;&#039;&#039;Limb gangrene&#039;&#039;&#039;:&lt;br /&gt;
**Conduct [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]].&lt;br /&gt;
*&#039;&#039;&#039;Organ necrosis&#039;&#039;&#039;:&lt;br /&gt;
*#Print a synthetic replacement organ.&lt;br /&gt;
*#[[Surgery#Organ_Removal.2FTransplantation|Remove the organ via surgery and replace it with the synthetic counterpart]] (if it&#039;s the heart, add the second heart before removing the first one).&lt;br /&gt;
**If the brain or heart (unless you&#039;re fast) is necrotic, the patient will need surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note about necrosis&#039;&#039;&#039;: If an organ is allegedly necrotic (namely on a printout) but the patient&#039;s temperature is normal and there was no previous infection, then &#039;&#039;surprisingly&#039;&#039; the organ isn&#039;t actually necrotic at all.&lt;br /&gt;
&lt;br /&gt;
===Fractures===&lt;br /&gt;
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:&lt;br /&gt;
*&#039;&#039;&#039;Splints&#039;&#039;&#039;: A half-cast that keeps the fractured bone in place and prevents it from moving. &#039;&#039;&#039;This is a temporary remedy,&#039;&#039;&#039; and requires the following to actually treat.&lt;br /&gt;
*&#039;&#039;&#039;[[Surgery#Bone_Repair|Surgery]]&#039;&#039;&#039;: By means of bone gel and bone setter, a fracture can be mended rather quickly.&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Ossisine|Ossisine]]&#039;&#039;&#039;: A rare medicine, can heal fractures without surgery (provided the target limb&#039;s damage isn&#039;t above the fracture threshold). Do note, however, that it will cause severe pain, and should probably have at least Tramadol administered alongside it.&lt;br /&gt;
&lt;br /&gt;
=Loadout=&lt;br /&gt;
Improving the likelihood of a patient&#039;s survival depends not only on your medical knowledge but also on what&#039;s available to you, particularly medicines and equipment on your person. The following will go over optimal loadouts used by many doctors, though nothing is stopping you from experimenting; these are merely recommendations, and it may do well to inquire other experienced medical players as to what their loadout is.&lt;br /&gt;
&lt;br /&gt;
==Necessary Equipment==&lt;br /&gt;
The equipment that most doctors have equipped:&lt;br /&gt;
*[[File:MedGlasses.png]] A MedHUD can evaluate someone&#039;s health from a glance. Can also view patient records, allows you to set their physical status (useful for setting patients to SSD or deceased), and allows you to add comments to a patient&#039;s record.&lt;br /&gt;
*[[File:Medicalbelt.png]] A Medical Belt to store your medicines. Has seven slots and is obviously worn around the belt slot.&lt;br /&gt;
*[[File:Bottles.gif]] Bicaridine, KeloDerm/Dermaline, Dexalin Plus, Dylovene, and Tramadol placed in your belt.&lt;br /&gt;
*[[File:Syringes.png]] A syringe to extract said medicines. Holds 15u (or 30u for a large syringe) and draws/injects by 5u with each click. Can fit on your ear.&lt;br /&gt;
*[[File:Traumakit.png]][[File:Burnkit.png]] Advanced Trauma and Burn Kits to help with brute and burn wounds respectively, along with disinfecting them. Typically found in the advanced kit that you spawn with.&lt;br /&gt;
*[[File:Healthanalyzer.png]] A Health Analyzer for a more in-depth analysis of someone&#039;s health. Gives precise numbers as to someone&#039;s brute, burn, toxin, and oxy damage, and can even tell if someone has genetic, radiation, or brain damage, though not how much. Will also inform the user if the patient has fractures or internal bleeding, but not their location.&lt;br /&gt;
*[[File:Labcoat.png]] A Labcoat as per [[Standard Operating Procedure]]. Has storage space on the inside of the coat and allows you to use the suit storage slot.&lt;br /&gt;
*[[File:Latex.png]] A pair of Latex or Nitrile gloves as per SOP and to prevent infection.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]] A Stasis Bag to transport critical patients. Note that these bags don&#039;t halt damage at all like what you may be used to, rather they instead slow it down greatly. They also have a limited air supply, about &amp;lt;s&amp;gt;fifteen&amp;lt;/s&amp;gt; SIX MINUTES WORTH OH GOD WHY, meaning time is still of concern, and taking a patient out of the bag will crumple the bag up and make it useless. Two things to note, however: you can scan the patient&#039;s vitals through the bag simply by clicking it with the health analyzer, and you can load a syringe into the bag to inject into the patient, which can later be retrieved by using a screwdriver on the bag.&lt;br /&gt;
Additional useful equipment is as follows:&lt;br /&gt;
*[[File:WWebbing.png]] Webbing/Drop Pouches to store more items. Webbing and drop pouches are mechanically the same, the only difference being the name and sprite. Attaches to the uniform, found in the accessories section of the loadout tab in character setup.&lt;br /&gt;
*[[File:Stethoscope.png]] A Stethoscope to diagnose heart and lung injuries. Attaches to the uniform.&lt;br /&gt;
*[[File:Rollerbed.png]] A Roller Bed to transport patients safely without dragging. Simply control click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Fits on your back, though it should probably be in your backpack.&lt;br /&gt;
*[[File:PFreezer.png]] A Portable Freezer to store organs should someone gib or otherwise have their organs removed.&lt;br /&gt;
*[[File:Defib.gif]] A Defib to resuscitate patients that have recently died. Must go on your back in order to use (or belt slot, if it&#039;s the advanced one), on top of having the other hand empty to use the paddles. May need to be recharged after each use.&lt;br /&gt;
&lt;br /&gt;
=Machinery=&lt;br /&gt;
Medical has quite a few bits and pieces of stationary equipment to help with the workflow, most of which are elaborated on here:&lt;br /&gt;
&lt;br /&gt;
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===&lt;br /&gt;
Pretty much a CT and MRI scanner shoved into one futuristic bed and console, and so much more! This is probably one of the most vital pieces of equipment for Medical as it can diagnose pretty much anything wrong with a patient. Some things it can do are, but not limited to:&lt;br /&gt;
*Provide information on all of the damage types.&lt;br /&gt;
*How much blood the patient has.&lt;br /&gt;
*Show what reagents are in the stomach/blood stream, and how much there is.&lt;br /&gt;
*Give a detailed analysis of each limb, including fractures, internal bleeding, the presence of implants, and if there are foreign bodies in the limb.&lt;br /&gt;
*Print condensed information to hand to a physician in the event the patient requires surgery.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===&lt;br /&gt;
Next to - or at least not far away from - the body scanner are sleepers, beds that specialize in treating most side effects of trauma, but are otherwise an endless reservoir of some basic medicines. Some features of the sleeper are:&lt;br /&gt;
*Gives estimated readout of patient&#039;s health by means of number values and colored bar graphs.&lt;br /&gt;
*Allows the injection of:&lt;br /&gt;
**Dylovene&lt;br /&gt;
**Inaprovaline&lt;br /&gt;
**Paracetamol&lt;br /&gt;
**Dexalin&lt;br /&gt;
*Can conduct dialysis on a patient to remove anything that isn&#039;t blood (such as toxins, but medicines are included in this) from their blood stream.&lt;br /&gt;
*Can pump the patient&#039;s stomach.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryo.gif]]Cyrogenics===&lt;br /&gt;
A true marvel of Medical are its cryogenic tubes, allowing the use of certain medicines that can only be used at sub-zero temperatures, namely Cryoxadone and Cronexadone, which are both capable of healing lots of damage over time. If not for healing genetic damage, it should be noted that one unit of medicine taken from the tube&#039;s beaker is multiplied into ten units inside the patient!&lt;br /&gt;
&lt;br /&gt;
====[[File:Freezer.gif]]How to Setup====&lt;br /&gt;
While a nice piece of equipment indeed, it requires some prep in order to use it to it&#039;s full capacity, namely putting the beakers in and setting the gas cooler. Placing the beakers inside the cryo tube is as simple as taking the beakers on the table in hand and clicking on the tubes with them. As for the gas cooler, head to the storage room and take the stairs to secondary storage. On the west side of the room is a gas cooler, just click on it and set the temperature between 10 and 80 Kelvin, though no lower or higher. Too low could draw a lot of unnecessary power, while setting it too high may slow down how fast the medicine inside the patient can work.&lt;br /&gt;
&lt;br /&gt;
=Goodies From Departments=&lt;br /&gt;
Medical has interactions with other departments besides just treating their injuries, surprisingly enough. Research can fabricate new tools and equipment, Cargo can order important medical stuff, and Security can try to get you to break the Non-Disclosure Policy.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research, provided there are miners available, can fabricate a number of nice tools for Medical, most of which will be described here:&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
*[[File:Scalpmanager.png]]&#039;&#039;&#039;Surgical Polytool&#039;&#039;&#039;: Requires high tier research and diamonds, but this tool is invaluable to have. It has the ability to perform everything the other surgical tools do together, and fits in your pocket.&lt;br /&gt;
*[[File:Laserscalp.png]]&#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;: Different versions depending on what&#039;s available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*[[File:Mecha_odysseus.png]]&#039;&#039;&#039;Odysseus&#039;&#039;&#039;: A medical mech with three attachments available, usually a syringe gun with two sleepers. Probably the most important feature is the mech&#039;s ability to &#039;&#039;&#039;scan reagents and synthesize them&#039;&#039;&#039;, allowing you to replicate rare medicines.&lt;br /&gt;
*[[File:Powercell.png]]&#039;&#039;&#039;Super Capacity/Hyper Capacity Power Cells&#039;&#039;&#039;: A few pieces of equipment, namely the Defibs and [[Hardsuit#Rescue_Hardsuit|Rescue RIG]], use power cells to function. Replacing the defib cells will allow more consecutive uses without having to recharge while upgrading the RIG&#039;s cell will allow the user to use it&#039;s modules more without worrying about losing power after a few uses.&lt;br /&gt;
*[[File:AdvancedBedFolded.png]]&#039;&#039;&#039;Advanced Roller Bed&#039;&#039;&#039;: Essentially a regular roller bed but with Scientific(!) blue acrylic paint smeared over it, somehow reducing it&#039;s size to better fit in your backpack. Just a smaller bed, pretty much.&lt;br /&gt;
*[[File:Medibot.gif]]&#039;&#039;&#039;Medibots&#039;&#039;&#039;: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock it&#039;s maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot&#039;s speaker as leaving it on will probably make anyone go insane. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to &#039;&#039;&#039;not load in medicines that the patient can easily overdose on&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
Cargo provides supplies and crates, most of which will be described here:&lt;br /&gt;
*[[File:SMed.png]]&#039;&#039;&#039;Clotting Kit&#039;&#039;&#039;: A kit filled with autoinjectors containing Myelamine, a medicine that can clot internal bleeding. Rather expensive.&lt;br /&gt;
*[[File:VMVoidsuit.png]]&#039;&#039;&#039;Vey-Med Voidsuit&#039;&#039;&#039;: A sleek voidsuit which is a pretty big step up from the regular voidsuits that come stocked every shift.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]]&#039;&#039;&#039;Stasis Bags&#039;&#039;&#039;: Stasis bags are nice to have but there aren&#039;t many. In the event Medical is running low, it&#039;s always a good idea to order more.&lt;br /&gt;
*[[File:Scalpel.png]]&#039;&#039;&#039;Surgical Tools&#039;&#039;&#039;: If you have to order this crate then something terrible has probably happened to the other tools.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Security is an important department but also a rather nosy one. Aside from treating officers and their prisoners, there are some things that you need to remember when dealing with them. Note that Security isn&#039;t made up of bad people, and there are some instances where you&#039;ll want to call them in case something obviously terrible is happening in medbay.&lt;br /&gt;
&lt;br /&gt;
===Alert Codes===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Code Green&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Unless the patient consents or an officer has a warrant, Medical cannot divulge information about the patient.&lt;br /&gt;
**Warrants usually only give access to body scans and medical records.&lt;br /&gt;
**Warrants can request a psychiatric evaluation of a patient, but officers are not permitted to listen in on the evaluation itself.&lt;br /&gt;
**Requesting the locations of individuals requires a very good reason, or a warrant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Code Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Security does not need a warrant to access patient info such as records, location, autopsies, or body scans. If it&#039;s relevant and they ask for it, provide it.&lt;br /&gt;
**Security still does not, however, have access to what a patient divulged to a psychiatrist &#039;&#039;unless&#039;&#039; it&#039;s directly related to the alert level elevation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Code Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**You &#039;&#039;&#039;need&#039;&#039;&#039; to provide information about a patient upon request as long as it&#039;s relevant.&lt;br /&gt;
**Suspicious confessions from a psychiatric appointment should probably be mentioned to security.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
*&#039;&#039;&#039;Trespassing&#039;&#039;&#039;: If they aren&#039;t Medical and they don&#039;t have any Medical personnel attending to them and they just ran in just because they could, call Security. They don&#039;t need to be in medbay, they&#039;ll get in the way of everything, and they pose a rather large risk to patient confidentiality.&lt;br /&gt;
*&#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;: Doctors hanging out in the bar instead of manning the medbay when there&#039;s patients awaiting treatment? Neglect of duty, maybe even manslaughter if a patient dies as a result.&lt;br /&gt;
*&#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;: Doing anything to a corpse outside of what&#039;s elaborated on in their postmortem instructions may land you with this charge, though this mostly only applies when someone decides to butcher, mutilate, or violate the body. Oh yeah, and &#039;&#039;&#039;EATING THE CORPSE FALLS UNDER THIS AS WELL.&#039;&#039;&#039; It also breaks the law regarding cannibalism, but we digress.&lt;br /&gt;
*&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;: Monkeys are used for experimentation and harvesting antibodies in the event there&#039;s a viral outbreak, though some experiments aren&#039;t experiments in the slightest, particularly when the experiment&#039;s data doesn&#039;t yield anything useful at all, namely testing reagents to see what happens, pouring acid on a monkey to see how fast they die, &#039;experimenting&#039; with Mutagen, et cetera. Experiment ideas should probably be pitched to the CBO before it is conducted.&lt;br /&gt;
*&#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;: While there&#039;s no real legal consequence to this, the patient will have to undergo a psychiatric evaluation with supervision until the shift ends. If the patient is deemed too unsafe to keep within medical then they will have to be transferred to the brig.&lt;br /&gt;
*&#039;&#039;&#039;Violating Employee Privacy/Breach of Medical Confidentiality&#039;&#039;&#039;: Essentially releasing any information to anyone who isn&#039;t the patient or Medical staff without the patient&#039;s consent will land you with breaching the patient&#039;s privacy. You cannot divulge a patient&#039;s information to anyone, not even the Colony Director or High Council if they ask you unless it&#039;s Code Blue or higher.&lt;br /&gt;
&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
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		<title>File:Medhud.png</title>
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		<updated>2024-10-24T09:00:41Z</updated>

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		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4343"/>
		<updated>2024-10-23T12:00:36Z</updated>

		<summary type="html">&lt;p&gt;Dutop: All information (except descriptions that were taken from here where available) taken from code, with all of its downsides like sometimes dubious categories. Anchors work again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main reference and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Addictol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&amp;lt;br&amp;gt;2 parts [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Alkysine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hclacid&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Aminazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Purger|Purger]]&amp;lt;br&amp;gt;1 part [[#Alkysine|Alkysine]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arithrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyronalin|Hyronalin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bicaridine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; sugar present&lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Carpotoxin Tincture&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.25/t in Blood&amp;lt;br&amp;gt;0.13/t in Stomach&lt;br /&gt;
|6u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Carthatoline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;0.1 parts Toxin&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts Hclacid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Citalopram&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cordradaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cronexidone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;0.1 parts Radium&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:#8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dermahypnodol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Kelotane present&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dermaline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Detox&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dexalin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone&amp;lt;br&amp;gt;0.1 parts Iron&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; water present&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Dylovene&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Haloperidol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;at temperatures between 290K and 340K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hyronalin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Imidazoline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kelotane&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kyphotorin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Leporazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Meralyne&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nanobot Fluid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#c2c2d6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;0.1 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Negative Paragenetic Marker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 400K&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Noexcutite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oxycodone|Oxycodone]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ossisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Oxycodone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Paracetamol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Paroxetine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Peridaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Polystem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;at temperatures between 124K and 168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Positive Paragenetic Marker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;at a temperature above 700K&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Purger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Quickclot&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Respirodaxon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rezadone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.3/t in Blood&amp;lt;br&amp;gt;0.15/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Somnadine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;15 parts Water (Catalyst)&amp;lt;br&amp;gt;&#039;&#039;&#039;Without&#039;&#039;&#039; Bicaridine present&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|75u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Soporific&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|1/t in Blood&amp;lt;br&amp;gt;0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.01/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;sterilizer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|sterilizer&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;5 parts [[#Cronexidone|Cronexidone]] (Catalyst)&lt;br /&gt;
|Sterilizing solution used in making medical supplies. Don&#039;t.. drink it.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sterilizine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Suppressital&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;at temperatures between 7.7K and 12.7K&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Synaptizine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t in Blood&amp;lt;br&amp;gt;0.01/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tramadol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Trypsin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Varceptol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vermicetol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vomitol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vomitol&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Forces patient to vomit - results in total cleaning of his stomach. Has extremely unpleasant taste.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Stims ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Adenosine+&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;5 parts Honey (Catalyst)&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more,\&lt;br /&gt;
	 only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Bouncer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Boxer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;at temperatures between 323K and 328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cherry Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;at temperatures between 303K and 333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|35u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Grape Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Honey&amp;lt;br&amp;gt;2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;at temperatures between 338K and 343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Greaser&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at temperatures between 323K and 343K&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Greasy Lard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;at temperatures between 308K and 318K&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|18u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;MENACE&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|MENACE&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#TURBO|TURBO]]&amp;lt;br&amp;gt;1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;at temperatures between 358K and 363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Party Drops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Greasy Lard|Greasy Lard]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&amp;lt;br&amp;gt;1 part Honey (Catalyst)&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;ProSurgeon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Steady&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;at temperatures between 323K and 338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;TURBO&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|TURBO&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part Adrenaline&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;at temperatures between 288K and 293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;UltraSurgeon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;at temperatures between 243K and 263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|17u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Violence&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;at temperatures between 393K and 423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Violence Ultra&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;at temperatures between 243K and 258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|11u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Drugs ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;antihistamine hydrochloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cerebrix&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hyperzine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Impedrezene&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mindwipe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nanoblood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nicotine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nosfernium&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;21 parts [[#Plasma|Plasma]] (Catalyst)&amp;lt;br&amp;gt;at temperatures between 358K and 373K&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ruined Nanoblood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ruined Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nanoblood|Nanoblood]]&lt;br /&gt;
|rotting copper&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|3u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Sanguinum&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part Mercury&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Serotrotium&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;at temperatures between 203K and 273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space drugs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t in Blood&amp;lt;br&amp;gt;0.05/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Nanites ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;repair nanites&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|repair nanites&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Microscopic construction robots programmed to repair internal components.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;replenishing nanobots&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|replenishing nanobots&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Microscopic construction robots programmed to replenish internal fluids.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Toxins ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Cyanide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Toxin&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;at temperatures between 10K and 33K&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.05/t in Blood&amp;lt;br&amp;gt;0.03/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Lexorin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Ammonia&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.5/t in Blood&amp;lt;br&amp;gt;0.25/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Oil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;at a temperature above 480K&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Plasticide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Polytrinic acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sacid&amp;lt;br&amp;gt;1 part Hclacid&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodiumchloride&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|A delicious salt that arrests the heart if injected there.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Potassium Chlorophoride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part Toxin&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
|A specific chemical based on Potassium Chloride to arrest the heart for surgery.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Tetraricide&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tetraricide&amp;lt;span style=&amp;quot;color:;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&amp;lt;br&amp;gt;1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Lexorin|Lexorin]]&lt;br /&gt;
|A powerful chemical weapon, sometimes referred to as \&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Unstable mutagen&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hclacid&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Other ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope = &amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;span id=&amp;quot;Arectine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arectine&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Fuel&lt;br /&gt;
|Makes user emit light. Said light may not always be safe for the user.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Azosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Hydrazine&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Sacid&lt;br /&gt;
|A isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Coolant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Coolant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Tungsten&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial coolant. Used to lower the freezing point and raise the boiling point of liquid in a system.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Diethylamine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diethylamine&amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Foaming agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Foaming agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;InstantIce&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|InstantIce&amp;lt;span style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Sodiumchloride&lt;br /&gt;
|Will cool reagents inside container when mixed with water to -50C&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Luminol&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Luminol&amp;lt;span style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Hydrazine&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;2 parts Ammonia&lt;br /&gt;
|A compound that interacts with blood on the molecular level.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sacid&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Refrigerant&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Refrigerant&amp;lt;span style=&amp;quot;color:#b6dca5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Industrial refrigerant R13. Used to remove heat.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rejuvenating agent&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rejuvenating agent&amp;lt;span style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Space cleaner|Space cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Silicate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Silicate&amp;lt;span style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space cleaner&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Space Lube&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them. Giggity.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Thermite&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Thermite&amp;lt;span style=&amp;quot;color:#673910;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ultra Glue&amp;lt;span style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;at a temperature above 363K&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Random_Events&amp;diff=4310</id>
		<title>Random Events</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Random_Events&amp;diff=4310"/>
		<updated>2024-10-21T11:57:23Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Update the events with the ones actually in code, adapt the descriptions to colony life.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random events are separated by category and trigger at determined intervals to keep the round fresh and interesting.&lt;br /&gt;
There are three types of random events: Mundane Events, Moderate Events, and Major Events. Each of these three types is independent of the other two, which mean that their timers are not intertwined. E.G: A major event occurring will reset the next-event timer of the major events, but not the Moderate and Mundane.&lt;br /&gt;
&lt;br /&gt;
==Mundane Events==&lt;br /&gt;
===Lottery Victory===&lt;br /&gt;
One of the nice people in the upper colony won the lottery! Everyone can win! Except you! This is obviously rigged!&lt;br /&gt;
&lt;br /&gt;
===Lost Carp===&lt;br /&gt;
A bunch of space carp were on a field trip studying space, got separated from their group, and got lost in the vastness of space. Somehow they found their way into the forest?&lt;br /&gt;
&lt;br /&gt;
===Brand Intelligence===&lt;br /&gt;
Somehow a virus infected some of the various food, clothes, tool, whatever vendors on the colony! Maybe it wouldn&#039;t be as bad if the coins that are shot at you with high speed wouldn&#039;t roll away somehow, never to be found again. Fix the affected vendors, before it spreads to all of them.&lt;br /&gt;
&lt;br /&gt;
===Infestation===&lt;br /&gt;
The [[Janitor]] was never good at his job. Which is why, sometimes; spiderlings, large burrowing insects, or some other examples of the planets rich fauna breed somewhere in the colony, wreaking havoc in the ranks of the germophobes. And everyone else.&lt;br /&gt;
&lt;br /&gt;
===Wallrot===&lt;br /&gt;
Once more, thanks to the general incompetence of the [[Janitor]], some fungus-like substance is spreading on the walls of the colony and eating them inside out. Have the [[Guild Adept|Guild]] fix it before the wall separating your bathroom stall from your angry boss evaporates into thin air! Or grab a bottle of space cleaner, soap, or a mop and do it yourself!&lt;br /&gt;
&lt;br /&gt;
=== Camera &amp;amp; APC Damage ===&lt;br /&gt;
The long years of 24/7 operation have taken their toll on some of the camera and APC equipment on the station, causing them to break down and stop functioning until a [[Guild Adept|Guildie]] is sent to rectify the issue.&lt;br /&gt;
&lt;br /&gt;
=== Shipping Error ===&lt;br /&gt;
Did you order that? Me neither! Yay, a crate full of free stuff! Worst case, it&#039;s something we just don&#039;t need, right? Right?&lt;br /&gt;
&lt;br /&gt;
==Moderate Events==&lt;br /&gt;
===Rogue Drones===&lt;br /&gt;
One of the drones patrolling the surrounding of the colony is malfunctioning, and is now rabidly hunting colonists to exterminate. Hide behind [[Security]] until Soteria technical teams finally get a lid on their toy.&lt;br /&gt;
&lt;br /&gt;
===Communication Blackout===&lt;br /&gt;
The random shrills of that annoying hormonal person in cargo itching your ear all the time? Then this malfunction is for you! The colony&#039;s perfect communication relays need a breather, and decided to stop working mid-shift to go take their coffee break. Time to go back to bounced radios, old school!&lt;br /&gt;
&lt;br /&gt;
===Grid Check===&lt;br /&gt;
The Artificer&#039;s Guild is the light of our lives! Which is why they undertake random and sporadic power grid checks, reminding the crew that without the Guild, there is no light. Deep, is it not?&lt;br /&gt;
&lt;br /&gt;
===Spider Infestation===&lt;br /&gt;
Remember those spiderlings that were breeding in the [[Vault]] that no one cared about? Well, now they&#039;re grown up and have families of their own! Did I mention they also have a taste for blood? Call an [[Officer]] and cower, as usual.&lt;br /&gt;
&lt;br /&gt;
===Bluespace Crystals===&lt;br /&gt;
This blueish shimmering crystal that showed up here sure looks interesting. Let&#039;s play with it, dangerous things aren&#039;t that beautiful.&lt;br /&gt;
&lt;br /&gt;
===Bluespace Rift===&lt;br /&gt;
A hole in reality? I can see tiled floor on the other side, that means it&#039;s totally safe to jump through that hoop. Obviously. &lt;br /&gt;
&lt;br /&gt;
==Major Events==&lt;br /&gt;
===Blob===&lt;br /&gt;
One of the &#039;special&#039; residents of our nice colony, Blobs know no obstacle and will make the upper colony it&#039;s home if it wants to. Well... No obstacles except fire.&lt;br /&gt;
&lt;br /&gt;
===Hivemind===&lt;br /&gt;
AI was a mistake! Machines are rising! They try to assimilate the colony by spreading weird wires through hallways, walls and ceilings and turn the machines against us that made our modern life so comfy! Maybe letting the refrigerator writing your shopping list wasn&#039;t that smart after all.&lt;br /&gt;
&lt;br /&gt;
===Ameridian Infestation===&lt;br /&gt;
Walking rocks? Yeah, [[Lonestar Miner|Miner]], pull the other one! What if I tell you that they are smart enough to group up in the Forest to attack the Colony? Hope you didn&#039;t ridicule the pickaxe-swinger so much that they prefer to smile in their drink while you are the one that has to fight them.&lt;br /&gt;
&lt;br /&gt;
===Avian Infestation===&lt;br /&gt;
You think the Guild parrot stealing the stamp is bad? If you&#039;re taking a walk outside of the colony walls and get pelted with rocks by the other feathered menaces, you might reconsider.&lt;br /&gt;
&lt;br /&gt;
===Drop Pod===&lt;br /&gt;
A cargo drop pod plunging onto the colony&#039;s surface? Maybe don&#039;t stand where it lands. But don&#039;t be too far away, because you surely want to be the first one to grab the fun stuff that might be inside.&lt;br /&gt;
&lt;br /&gt;
===Kaiser===&lt;br /&gt;
Not everyone has to be a monarchist, but if the Kaiser comes to town, they will surely bring some riches with them. Don&#039;t get deterred from their arrival via burrow or the amount of legs. You&#039;re not a racist, are you?&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Game Modes]]&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Template:Outdated_Page&amp;diff=4309</id>
		<title>Template:Outdated Page</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Template:Outdated_Page&amp;diff=4309"/>
		<updated>2024-10-17T10:04:38Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Spockman bad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 1em 0; padding: 1px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #6db34f; border-radius: .2em; color: #FFFFFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;This article  is outdated and needs to be updated to the recent version of the code&amp;lt;br&amp;gt;Reason:&#039;&#039;&#039; {{{reason}}}&amp;lt;/center&amp;gt;&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;If you want to make changes, please contact the Wiki Maintainer: [[User:LillyTrilby]] or CodeCat: [[User:LillyTrilby]] for typo corrections and other quick changes.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Revision Requests]] [[Category:Outdated Pages]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&lt;br /&gt;
Adding this template adds the page to the following category: [[:Category:Revision Requests]]&lt;br /&gt;
&lt;br /&gt;
To add this template, simply write&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Outdated Page|reason = Reason here.}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4308</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Chemistry&amp;diff=4308"/>
		<updated>2024-10-17T09:45:45Z</updated>

		<summary type="html">&lt;p&gt;Dutop: Add chems that are in code, but weren&amp;#039;t here yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Changes in SIRC are not automatically updated here. Conflicting information is expected.}}&lt;br /&gt;
&lt;br /&gt;
== Note from Server Maintainers ==&lt;br /&gt;
Your PDA and Tablet has access to a program called &amp;quot;SIRC&amp;quot; which has every chemical recipe. You should use that as your main refrence and come to this page if something isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
With the wonders of nature or high technology at your side, the world is at your fingertips. You can make miracle medicines, foam, flash powder, lethal poisons, space lube, and so much more. The limit on mixtures is one that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for the health of yourself and your co-workers. And please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Chem Dispenser ===&lt;br /&gt;
The backbone of Soteria Biolabs, it can synthesize almost any basic chemical for your usage, given that it&#039;s properly powered.&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
*Power Cell = Increases Max Charge as well as Charge Rate (i.e. How much you can make before letting the machine recharge)&lt;br /&gt;
*Manipulator = Unlocked Chemical Tier (See below. Tiers are additive, you can make anything of the current tier and any lesser tier)&lt;br /&gt;
*Capacitor = Directly Increases Cell Charge Rate (i.e. How fast you can spam chemical buttons)&lt;br /&gt;
&lt;br /&gt;
To Hack/Unhack a Chemical Dispenser, use a Multitool on the machine directly. (Using a Screwdriver to open the panel first isn&#039;t required.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Carbon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron&#039;&#039;&#039;||&#039;&#039;&#039;Lithium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium&#039;&#039;&#039;||&#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sodium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toxin (Generic)&#039;&#039;&#039;||&#039;&#039;&#039;Sodium Chloride (Table Salt)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Breaker Toxin&#039;&#039;&#039;||&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Chem Dispenser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#B452CD;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;||&#039;&#039;&#039;Copper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethanol&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine&#039;&#039;&#039;||&#039;&#039;&#039;Iron&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Phosphorus&#039;&#039;&#039;||&#039;&#039;&#039;Potassium&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Radium&#039;&#039;&#039;||&#039;&#039;&#039;Sulphuric Acid&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tungsten&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#7FFFD4;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Oil&#039;&#039;&#039;||&#039;&#039;&#039;Cryptobiolin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sterilizine&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#EADDCA;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foaming Agent&#039;&#039;&#039;||&#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;InstantIce&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#AA4A44;&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Polytrinic acid&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#36454F; color:white&amp;quot; width=&amp;quot;100px&amp;quot;|Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;N/A&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300px&amp;quot; style=&amp;quot;text-align:center; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#C41E3A; color:limegreen&amp;quot; width=&amp;quot;100px&amp;quot;|Hacked&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;||&#039;&#039;&#039;Azosurfactant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicate&#039;&#039;&#039;||&#039;&#039;&#039;Coolant&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.&lt;br /&gt;
&lt;br /&gt;
Pharmaceutical chemicals can usually be identified by a light pink-ish color.&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 pars Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&lt;br /&gt;
|&#039;&#039;&#039;After&#039;&#039;&#039; administering a dose greater than 10 units (As in when the drug is fully process out), will permanently treat the patient&#039;s addictions, until they get addicted again.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adenosine+&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Aminazine|Aminazine]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;1 part [[#Polystem|Polystem]]&amp;lt;br&amp;gt;1 part [[#Paroxetine|Paroxetine]]&amp;lt;br&amp;gt;1 part [[#Rezadone|Rezadone]]&amp;lt;br&amp;gt;1 part [[#Spaceacillin|Spaceacillin]]&amp;lt;br&amp;gt;1 part [[#Rejuvenating agent|Rejuvenating agent]]&amp;lt;br&amp;gt;1 part [[#Cordradaxon|Cordradaxon]]&amp;lt;br&amp;gt;1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;&lt;br /&gt;
|A SI branded mix of chemicals that are designed to only to work on a dead body to jumpstart the processes so that it lives once more, only works if a body has died and its admistred within one minute. For some reason only works on high-intelligent beings.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Treats brain damage. Extremely weak painkiller.&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Alkysine|Alkysine]]&amp;lt;br&amp;gt;1 part [[#Purger|Purger]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Hyronalin|Hyronalin ]]&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Has a chance to cause minor brute damage to patient per tick. Treats toxin damage (1 + 0.05% * effect_multiplier). Does not treat genetic (clone) damage. In most cases, should be administered with [[#Dylovene|Dylovene]].&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt; **Without** Sugar Present &lt;br /&gt;
|Treats brute damage at a moderate rate. Will eventually stop external bleeding. Less affective in Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]] &amp;lt;br&amp;gt;2 parts Carbon &amp;lt;br&amp;gt;0.1 parts Toxin &amp;lt;br&amp;gt;5 parts Plasma (Catalyst)&lt;br /&gt;
|Treats toxin damage at an accelerated rate, while healing damage to the Liver. Purges more types of toxins then [[#Dylovene|Dylovene]]. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Mild antidepressant. Helps stabilize the mind. (Pure RP effect)&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cordradaxon&amp;lt;span style=&amp;quot;color:#8B0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Potassium Chloride|Potassium Chloride]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the heart. As well as used as a nerve system relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryoxadone&amp;lt;span style=&amp;quot;color:##8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;at temperatures between 45K and 90K&lt;br /&gt;
|Used in beakers inside cryogenic cells. Treats brute, burn, oxygen deprivation and toxin damage, as well as genetic (cellular) damage.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work if ingested. Works on dead bodies too!&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cronexidone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium &amp;lt;br&amp;gt;0.1 parts Radium &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst) &amp;lt;br&amp;gt;at temperatures between 22.5K and 45K&lt;br /&gt;
|More effective than Cryoxadone, same effects. Heals internal organs at half the rate of Peridaxon. Also works in dead bodies!&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Does not work when ingested. Works perfectly in tandem with Cryoxadone, their effects stacking.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanobot Fluid&amp;lt;span style=&amp;quot;color:#C2C2D6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;1 part Aluminum &amp;lt;br&amp;gt; 1 part Iron &amp;lt;br&amp;gt;0.1 parts Raw Uncapped Nanobots &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst) &amp;lt;br&amp;gt;at temperatures between 73K and 98K&lt;br /&gt;
|Used in beakers inside cryo cells. Requires temperatures below 170K to function.&lt;br /&gt;
&lt;br /&gt;
Repairs prosthetic limbs and their internal components while in a cryotube. Does not work to repair FBP&#039;s, as they do not have a bloodstream. Also works on dead bodies.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermahypnodol&amp;lt;span style=&amp;quot;color:#914A01;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;&lt;br /&gt;
|Dermahypnodol is a complex anti-burn gel that gets applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up burns with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u * 2.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part Phosphorous&lt;br /&gt;
|Treats burn damage. Prevents infection. Works for healing Cht&#039;mant.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect. Has a low overdose threshold. Can be combined with Kelotane in equal parts (commonly known as KeloDerm) to reduce danger of overdose, their effects stacking.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Increases maximum Neural System Accumulation threshold, preventing puking.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Acetone &amp;lt;br&amp;gt;0.1 parts Iron &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Heals oxygen deprivation damage slowly while removing Lexorin from bloodstream. Can be administered in a sleeper. Does nothing for [[Cht’mant|Cht&#039;mant]], use [[#Diplopterum|Diplopterum]] instead.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone &amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Heals oxygen deprivation faster than Dexalin. Removes Lexorin from the bloodstream. Also slowly and slightly heals Muscles inside the body. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia &amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Heals toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes [[#Pararein|Pararein]], [[#Carpotoxin|Carpotoxin]], [[#Blattedin|Blattedin]] and [[#Toxin|Toxin]] from the blood. Can be administered in a sleeper. Works for healing Cht&#039;mant.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Purges alcohol from the stomach per unit ingested. Also treats confusion, dizziness, sleepiness, and stuttering to sober up drunkards. Does nothing if injected.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;Temperature required: 290-360K&lt;br /&gt;
|Purges &#039;&#039;&#039;Toxin &amp;amp; Stimulator&#039;&#039;&#039; class chems on the bloodstream very quickly. 1 unit will induce yawning, 2 will blur eyes, and three onwards will put the patient to sleep. Useful for clearing stuff like [[#Unstable_Mutagen|Unstable Mutagen]], [[#Menace|MENACE]] or [[#Party_Drops|Party Drops]] from the bloodstream without endangering bloodloss through dyalisis.&lt;br /&gt;
&#039;&#039;&#039;Do not administer in tandem with healing Toxin &amp;amp; Stimulator class chems or they&#039;ll be lost!&#039;&#039;&#039;&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic (clone) damage.&lt;br /&gt;
|0.05/t In Blood&amp;lt;br&amp;gt;0.025/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Treats damage to the eyes, removing blindness and/or blurring.&lt;br /&gt;
&lt;br /&gt;
Does not cure blindness from genetic mutations.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon &amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Very weak painkiller. Stabilizes Breathing. Weak Blood Clotting. Weak oxygen deprivation healing.&lt;br /&gt;
&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Treats burn damage. Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Seligitilin|Seligitilin]] instead.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Unstable_Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Regenerates missing limbs and deals light brute damage occasionally. Regenerating limbs is &#039;&#039;extremely&#039;&#039; painful. &#039;&#039;&#039;ONLY&#039;&#039;&#039; works in a cryo pod and at temperatures below 170K.&lt;br /&gt;
&lt;br /&gt;
Use five units at a time inside a beaker, and wait until the brute damage gets healed before ejecting the patient from the pod to check status of limbs by examining them. Overdose is extremely lethal, causing fatal cellular damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Works on the dead as well&#039;&#039;&#039;, it will regrow even their heads, but for some reason they won&#039;t have eyes!&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers caused by infections. (Purely cosmetic effect)&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute and burn damage at an exceptionally fast rate. Will eventually stop external bleeding by clotting wounds.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Aids with concentration and focus. General anti-anxiety medicine for ADHD and other mental ailments. Has no mechanical effects (pure RP)&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Ryetalyn|Ryetalyn]] &amp;lt;br&amp;gt;Temperature required: 400K-INFINITY&lt;br /&gt;
|A chemical that, when heated to 700K and combined in equal parts with a blood sample, will react to form Positive Paragenetic Marker if the blood comes from a Carrion.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Oxycodone|Oxycodone]]&lt;br /&gt;
|Stops convulsions and jittering. If overdosed, will cause paralysis.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&lt;br /&gt;
|Repairs bones quickly, but paralyses the patient while processing. It does not set bones in place (unless overdosed). For that, do [[Surgery|surgery]] instead. Overdosing causes &#039;&#039;&#039;fatal&#039;&#039;&#039; cellular (clone) damage.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach&lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Most powerful painkiller. Useful when you run out of Anesthesics and need to keep a patient out of pain during surgery, or if near fatally hurt. Makes the user feel druggy. Overdosing causes hallucinations, drugginess, slurring, and slowed movement, it also stuns if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Weak painkiller. Can be administered in a sleeper.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|60u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Strongest antidepressant available that greatly stabilizes the mind (Purely RP). Has a chance of destabilizing the mind, causing severe hallucinations.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;0.1 parts [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Treats damage to organs, healing them. Does not treat brain damage nor heal bones. Will not work for [[Cht’mant|Cht&#039;mant]], use [[#Fuhrerole|Fuhrerole]] instead.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;Temperature required:124K-168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part (Carrion) Blood&amp;lt;br&amp;gt;1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;Temperature required:700K-INFINITY&lt;br /&gt;
|The result of heating up [[#Negative_Paragenetic_Marker|Negative Paragenetic Marker]] in the prescence of Carrion blood. If you manage to obtain this, report the person to Marshals immediately (and discretely).&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.01/t In Stomach&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier. Also slightly heals both Kidneys inside the body.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.01/t In Blood&amp;lt;br&amp;gt;0.005/t In Stomach &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent that stops external bleeding. Heals Blood Vessels (the organ) inside the body. Overdosing merely clots wounds faster.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Respirodaxon&amp;lt;span style=&amp;quot;color:#000080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin Plus|Dexalin Plus]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.1 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;&lt;br /&gt;
|An intense organ repair chemical used to treat damage to the lungs.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u * 0.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Treats genetic degradation (clone damage) very quickly, without the need of a cryotube or low temperature.&lt;br /&gt;
&lt;br /&gt;
Causes facial disfigurement if administered in doses higher than 3u.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Just &#039;&#039;&#039;injecting&#039;&#039;&#039; one unit is enough to eliminate all mutations and disabilities permanently, including beneficial ones. Works on dead people, allowing them to unhusk them if they died with over 400 burn damage.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections as long as 1 units or more are present on the body. Also treats Toxin Damage&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Somnadine&amp;lt;span style=&amp;quot;color:#700122;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;&lt;br /&gt;
|Somnadine is a complex blunt trauma gel that is applied to the skin. The patient has to be asleep for it to work. It will quickly and effectively clear up cuts and other skin level damage, with a minimal risk of overdose&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u * 2.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner. Useful in surgery to prevent or reduce infection levels, specially when [[Surgery#Necrotic_Tissue_Excision_.28Sepsis_Removal.29|treating septic infections]]&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Suppressital&amp;lt;span style=&amp;quot;color:#001aff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part [[#Citalopram|Citalopram]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Medication designed to make breakdowns less likely to happen. Also is a robust nerve relaxant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges [[#Mindbreaker_toxin|Mindbreaker Toxin]] off the bloodstream. Functions as a stimulant, counteracting stuns and acting as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units and paired with [[#Dylovene|Dylovene]]. Metabolizes very slowly. Overdose does nothing.&lt;br /&gt;
|0.02/t In Blood&amp;lt;br&amp;gt;0.001/t In Stomach &lt;br /&gt;
|5u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Medium Painkiller. Generally all around useful for mild to semi-severe damage. Stronger than Paracetamol, weaker than Oxycodone. Overdose causes hallucinations, slurring, and slowdown, and eventually stuns you if you&#039;re not [[Stats|Tough]] enough.&lt;br /&gt;
|0.1/t In Blood&amp;lt;br&amp;gt;0.05/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Heals brute, burn, toxin and oxygen damage, albeit slowly. Clots minor wounds from bleeding. Can be combined with other medications for faster treatment. Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). Does not work on [[Cht’mant|Cht&#039;mant]], use [[#Blattedin|Blattedin]] instead.&lt;br /&gt;
&lt;br /&gt;
Overdose causes massive toxin and brain damage until death. Be careful not to combine more than 10u [[#Inaprovaline|Inaprovaline]]/10u [[#Dylovene|Dylovene]] through a sleeper.&lt;br /&gt;
|0.2/t In Blood&amp;lt;br&amp;gt;0.1/t In Stomach &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trypsin&amp;lt;span style=&amp;quot;color:#9c3a33;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sacid&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;&lt;br /&gt;
|A synthetic enzyme designed to assist the body in clearing burned and dead flesh from within. Highly painful a typical dose of five units will serve most uses.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Varceptol&amp;lt;span style=&amp;quot;color:#FF69B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;&lt;br /&gt;
|A powerful treatment chemical capable of repairing both the body and purging of toxins.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u * 0.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vermicetol&amp;lt;span style=&amp;quot;color:#964e06;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Dermaline|Dermaline]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;0.5 parts [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;0.5 parts [[#Cronexidone|Cronexidone]]&amp;lt;br&amp;gt;&lt;br /&gt;
|A potent chemical that treats physical damage at an exceptional rate.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u * 0.5&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Vomitol&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;&lt;br /&gt;
|Forces patient to vomit - results in total cleaning of his stomach. Has extremely unpleasant taste.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 parts [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;Temperature required:373K-INFINITY&lt;br /&gt;
|Counteracts stuns and moderately increases Toughness. Very mildly toxic&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;Temperature required:323K-328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cerebrix&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;&lt;br /&gt;
|A rare chemical originally developed by the Soteria, this quasi-stimulant enhances the mind of a psion and restores their psi essence. However its highly addictive and highly dangerous if overdosed. Useless to non-psions. Has a secondary effect when drank that causes the user to enhance their cognitive abilities.&lt;br /&gt;
|0.2 * 0.5/t * 2 in Blood&amp;lt;br&amp;gt;0.2 * 0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|35u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;1 part Honey&amp;lt;br&amp;gt;Temperature required:338K-343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|25u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greaser&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;&lt;br /&gt;
|A ethanol based stimulator. Used as pick me up for engineers and technicians.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Greasy Lard&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Greaser|Greaser]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Potent ethanol based stimulator. Used by engineers and technicians to gain an edge when working with machines.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u - 12&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Machine Binding Ritualt&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;Temperature required:323K-343K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Machine Spirit&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Machine Binding Ritual|Machine Binding Ritual]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature required:308K-318K&lt;br /&gt;
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition&lt;br /&gt;
|0.1/t &lt;br /&gt;
|18u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Menace&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Turbo|Turbo]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;Temperature required:358K-363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|9u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Capsaicin&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;&lt;br /&gt;
|A highly addictive stimulant extracted from the tobacco plant.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Machine Spirit|Machine Spirit]]&amp;lt;br&amp;gt;1 part [[#Ultrasurgeon|Ultrasurgeon]]&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|ProSurgeon&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&amp;lt;br&amp;gt;&lt;br /&gt;
|A stimulating drug, used to reduce tremor to minimum. Common in medical facilities.&lt;br /&gt;
|0.2/t in Blood&amp;lt;br&amp;gt;0.1/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;Temperature required:323K-338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Turbo&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Adrenaline|Adrenaline]]&amp;lt;br&amp;gt;1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part [[#Synaptazine|Synaptazine]]&amp;lt;br&amp;gt;Temperature required:288K-293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;Temperature required:243K-263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|17u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Blood&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;Temperature required:393K-423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:243K-258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|11u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|antihistamine hydrochloride&amp;lt;span style=&amp;quot;color:#B33DE2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&amp;lt;br&amp;gt;1 part Sodawater&amp;lt;br&amp;gt;&lt;br /&gt;
|A weak sleeping agent mixed with carbondated water to make it into a drinkable substaince, but unstable in the blood. Oftin mixed with soda or coffee to get a high.&lt;br /&gt;
|0.2 * 0.5/t * 2 in Blood&amp;lt;br&amp;gt;0.2 * 0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.03/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;1 part [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;&lt;br /&gt;
|Shocks the user&#039;s brain hard enough to make him forget about his quirks. Is ill-advised because of side effects&lt;br /&gt;
|0.2 * 0.5/t * 2 in Blood&amp;lt;br&amp;gt;0.2 * 0.5/t in Stomach&lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;Temeprature required:203K-273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part Sugar&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanites==&lt;br /&gt;
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Menace|Menace]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Party Drops|Party Drops]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Handyprints|Handyprints]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Alters the user&#039;s fingerprints to obscure identification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Presently unatainable due to a bugged recipe.)&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Implantoids&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Repairs mechanical limbs, implants and organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal organic parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanoblood&amp;lt;span style=&amp;quot;color:#8a0303;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;5 parts [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;2 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;&lt;br /&gt;
|A highly dangerous and highly advanced Erythropoiesis-stimulant. Typically reserved for high-end paramedic services or military hospitals - any instance where the low LD-50 and difficulty of synthesis can be considered acceptable in the face of its rapid effectiveness even in low doses. Must be stored at temperatures not significantly higher than the human body.&lt;br /&gt;
|0.2/t * 2 in Blood&amp;lt;br&amp;gt;0.2/t in Stomach&lt;br /&gt;
|30u/10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Raw Industrial Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Raw Uncapped Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user&#039;s voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through black slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. Note, this is currently disabled, as slime-people are not available for play.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Amatoxin&amp;lt;span style=&amp;quot;color:#792300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind Fly Amanita mushrooms&lt;br /&gt;
|A powerful poison derived from certain species of mushroom.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Beer 2&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dispensed by emagged brobots&lt;br /&gt;
|&lt;br /&gt;
Chloral Hydrate disguised as beer.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Blattedin&amp;lt;span style=&amp;quot;color:#0F4800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Roaches of all varieties. &lt;br /&gt;
|&lt;br /&gt;
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. Works identically as [[#Tricordazine|Tricordazine]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.02/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Biomatter&amp;lt;span style=&amp;quot;color:#527f4f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Church Bioreactor&lt;br /&gt;
|&lt;br /&gt;
An incredibly dangerous toxin that causes severe toxin damage to any biological being that comes into contact with it.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from Carp meat&lt;br /&gt;
|&lt;br /&gt;
A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance. &lt;br /&gt;
&lt;br /&gt;
A useful ingredient in certain medications and required for certain, powerful stimulants.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Carpotoxin Tincture&amp;lt;span style=&amp;quot;color:#0064C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts Vodka&amp;lt;br&amp;gt;1 part [[#Conccentrated Carpotoxin|Conccentrated Carpotoxin]]&amp;lt;br&amp;gt;&lt;br /&gt;
|An ill advised tincture created from highly concentrated carpotoxin, poppy-seed and strong grain alcohol. Tastes about as good as it smells.&lt;br /&gt;
|0.2 * 1.25/t * 2 in Blood&amp;lt;br&amp;gt;0.2 * 1.25/t in Stomach&lt;br /&gt;
|6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts&amp;lt;br&amp;gt;Hydrochloric Acid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Toxin|Toxin]]&amp;lt;br&amp;gt;3 parts [[#Mindbreaker|Mindbreaker]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Diplopterum&amp;lt;span style=&amp;quot;color:#c9bed2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from grinding roach meat&lt;br /&gt;
|A toxic stimulant that mildly boosts Mechanics. Works identically as [[#Dexalin|Dexalin]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|EZ Nutrient&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Carbon&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N.A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Fuhrerole&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Fuhrer roaches.&lt;br /&gt;
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.&lt;br /&gt;
&lt;br /&gt;
A precursor to powerful stimulants and poisons. Works as [[#Peridaxon|Peridaxon]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|8u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Gewaltine&amp;lt;span style=&amp;quot;color:#9452ba;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Jager roaches.&lt;br /&gt;
|A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.&lt;br /&gt;
Works identically as [[#Dylovene|Dylovene]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Left-4-Zed&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;3 parts Radium&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammoniat&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin_Plus|Dexalin Plus]] (or [[#Diplopterum|Diplopterum]] on [[Cht’mant|Cht&#039;mant]])&lt;br /&gt;
|0.01/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through green slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Slimepeople are mutants and their existence outside of Soteria Laboratories is grounds for execution. That said, slimepeople are currently disabled.&#039;&#039;&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Nosfernium&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|27 parts [[#Sanguinum|Sanguinum]]&amp;lt;br&amp;gt;34 parts [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Milk&amp;lt;br&amp;gt;29 parts Iron&amp;lt;br&amp;gt;16 parts Lithium&amp;lt;br&amp;gt;8 parts Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|A chemical for when the body is bleed dry, and if its not will ensure you are left a skeleton.&lt;br /&gt;
|0.2 * 0.5/t * 2 in Blood&amp;lt;br&amp;gt;0.2 * 0.5/t in Stomach&lt;br /&gt;
|30u/6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbont&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;Temperature required:480K-INFINITY&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Pararein&amp;lt;span style=&amp;quot;color:#a37d9c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Spiders.&lt;br /&gt;
|Mildly decreases Robustness and Vigilance. Mildly Toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasma&amp;lt;span style=&amp;quot;color:#9D14DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Acquired from mining.&lt;br /&gt;
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns. Obtained by grinding plasma sheets or Plasma Spider meat slabs.&lt;br /&gt;
&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;Temperature required:0K-273K&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Robust Harvest&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#EZ Nutrient|EZ Nutrient]]&amp;lt;br&amp;gt;3 parts Sugar&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Seligitillin&amp;lt;span style=&amp;quot;color:#6d33b4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Seuche roaches.&lt;br /&gt;
|A strong clotting agent with mild brute healing capabilities. Mildly toxic. Works as [[#Kelotane|Kelotane]] on [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Slimes.&lt;br /&gt;
|Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for increased effect.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Starkellin&amp;lt;span style=&amp;quot;color:#736bbe;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Panzer roaches.&lt;br /&gt;
|Mildly increases Toughness. Mildly toxic. Works identically as [[#Bicaridine|Bicaridine]] for [[Cht’mant|Cht&#039;mant]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Heating up various venoms, such as [[#Pararein|Pararein]]&lt;br /&gt;
|Mildly toxic. Produced in the body during organ failure, blood/organ compatability mismatch, septic infections, or from grazing your hands while rummaging through trash piles.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Phosphorous&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes random, uncontrolled mutations with a chance to mildly irradiate the victim and dealing mild toxin damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&lt;br /&gt;
|Causes the victim to &#039;&#039;&#039;instantly&#039;&#039;&#039; enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it&#039;s present, potentially causing long-term damage if left too long. Victim can still emote, but will be unable to speak.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solic #B452CD;; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#B452CD;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#B452CD;&#039;|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#B452CD;&#039;|Overdose Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#B452CD;&#039;|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
|Used as a cardiac stimulant.&lt;br /&gt;
&lt;br /&gt;
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn&#039;t found in the dispenser or the guide above doesn&#039;t mean you can&#039;t use it! Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure_(Soteria_Medical)&amp;diff=4306</id>
		<title>Standard Operating Procedure (Soteria Medical)</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure_(Soteria_Medical)&amp;diff=4306"/>
		<updated>2024-10-15T20:04:54Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Do not Revive */ Rework of DRN section to limit ambiguity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soteria Institute Biological Laboratory, or Biolab, is a medical facility established on the surface outpost of Nadezhda, and is part of the Soteria Institute’s Medical and Biological Division. It is tasked primarily with providing medical care and services to the surface outpost’s inhabitants, including keeping the Marshals and Blackshield healthy and operational. Secondarily, the Biolab may also engage in scientific medical studies, including chemical testing, tissue modification, and psionic research. The Biolab is also expected to work hand-in-hand with the Soteria Institute Research and Development Facility, which is located in a joint facility with the Biolab.&lt;br /&gt;
== Personnel ==&lt;br /&gt;
=== Soteria Lifeline Technician ===&lt;br /&gt;
Lifeline Technicians, also called SLTs, or LTs, have a broad range of tasks which can be boiled down to acting as both in-house muscle and as paramedical staff. A Lifeline Technician’s first and foremost duty is simple: obey the (legal) orders of the Chief Biolab Overseer. When an SLT is not performing that primary duty, they are also tasked with ensuring the safety of Soteria facilities and personnel, as well as retrieving, stabilizing, and moving injured or dead colonists within the walls to the Biolab, or acting as an extra pair of hands for any on-duty doctors, performing triage and first aid.&lt;br /&gt;
&lt;br /&gt;
They are not required to retrieve dead or injured colonists who are outside the gate or who are in Deep Maintenance; those are Blackshield’s areas, and SLTs are expected to defer to Blackshield for such cases.&lt;br /&gt;
&lt;br /&gt;
SLTs are not expected to perform surgery. If an SLT is certified for basic surgeries in their employment records, they may perform those surgeries when no other surgically-trained staff are available or present. SLTs should not be performing surgeries if a doctor is active just because that doctor is busy with a surgery of their own, unless assistance is requested by the doctor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Competency Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Moderate Proficiency in Medical SOP&lt;br /&gt;
* Moderate Proficiency with firearms, combat, and first aid treatment&lt;br /&gt;
* Familiarity with Authorized Use of Force laws&lt;br /&gt;
* Basic Familiarity with the surface outpost&#039;s layout, including maintenance tunnels, and reading coordinates&lt;br /&gt;
* Basic Proficiency with privacy regulations in General SOP&lt;br /&gt;
* Basic Proficiency with chemicals and medicines&lt;br /&gt;
=== Soteria Doctor ===&lt;br /&gt;
The on-staff doctors for the Biolab may have a range of specialties, from nurses to trauma surgeons to your everyday physicians. All employed MD-level doctors are expected to have the same core skillset, however. These are the individuals who are expected to perform surgeries and general medical treatment beyond simple first aid. All doctors are expected to understand surgery, basic chemistry, and how to operate the organ printer in the surgical theater. The method a doctor uses to treat a patient is left to the attending doctor, though patient consent and desires should be taken into account.&lt;br /&gt;
&lt;br /&gt;
Soteria Medical Students are typically individuals who have completed their higher education learning, but who have not yet attained real-world experience in the medical field. They are not held to the same standards as professional doctors, and may not be sanctioned when their lack of knowledge or competence causes minor issues. If their lack of experience causes serious issues, they may still be found criminally liable or sanctioned, and they are expected to obey any senior doctoral staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Competency Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Moderate Proficiency in Medical SOP&lt;br /&gt;
* Moderate Proficiency with Medical devices and machinery&lt;br /&gt;
* Moderate Proficiency with the uses of chemicals and medicines&lt;br /&gt;
* Moderate Proficiency in surgical techniques OR non-invasive chemical treatments&lt;br /&gt;
* Moderate Proficiency in first aid and triage&lt;br /&gt;
* Moderate Proficiency with privacy regulations in General SOP&lt;br /&gt;
=== Soteria Psychologist ===&lt;br /&gt;
As with doctors, Psychologists come in many flavors; many still specialize in classical psychology and psychiatry, but a growing number of Soteria mental health employees have begun favoring psycho-neurological methodology, after the discovery and the ongoing research into the psionic organ. Many of Soteria’s foremost psionic researchers are also Empaths, as the specialization has come to be known.&lt;br /&gt;
&lt;br /&gt;
Whatever the specialization, psychologists are mental health professionals, not trauma doctors; they are not expected to assist the Biolab’s SLTs or physicians in any direct capacity, though they are not barred from doing so if they possess the requisite knowledge, skills, and abilities. Rather, the psychologist’s primary duty is to see to the mental health and stability of the colony’s inhabitants, as well as assisting any ongoing psychological, psychiatric, or psionic research projects. It is to a psychologist that an unstable colonist will be delivered for mental evaluations, and besides the CBO, the psychologist is the only individual who can sign off on unfitness for work forms, when the cause is psychological.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Competency Requirements&#039;&#039;&#039;:&lt;br /&gt;
* Moderate Proficiency in Medical SOP&lt;br /&gt;
* High Proficiency with privacy regulations in General SOP&lt;br /&gt;
* Moderate Proficiency in psychological, psychiatric, or psionic techniques&lt;br /&gt;
&lt;br /&gt;
=== Chief Biolab Overseer ===&lt;br /&gt;
Chief Overseers are the Institute’s primary hands in the field; on the surface colony, the Chief Biolab Overseer is in charge of the affairs of the Biolab, as their title would suggest. Their primary duty is not tending to patients, performing chemistry, or even handling surgeries, though they may need to do these things when their staff are unavailable. The CBO is expected to be competent and capable, first and foremost, in managing their team and representing the Soteria Institute&#039;s interests and providing a public face to the surface outpost&#039;s inhabitants. The CBO holds a seat on the Low Council, though it is a joint seat with the CRO. Overseers are reminded that if they cannot agree on a vote, they lose Soteria&#039;s vote for a given council decision.&lt;br /&gt;
&lt;br /&gt;
While a CBO may have a variety of backgrounds, they are all expected to have significant knowledge of the human body, and to a lesser degree the bodies of other sapients, too, and together with the Psychologist are the only other individual capable of signing off on unfitness to work forms, when the cause is psychological.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job Competency Requirements:&#039;&#039;&#039; &lt;br /&gt;
* High Proficiency in Medical SOP&lt;br /&gt;
* High Proficiency with Medical and Chemistry machinery&lt;br /&gt;
* High Proficiency in surgical techniques&lt;br /&gt;
* High Proficiency in first aid and triage&lt;br /&gt;
* Moderate Proficiency with chemicals and medicines&lt;br /&gt;
* High Familiarity with confidentiality laws and regulations&lt;br /&gt;
* Basic Proficiency in psychological, psychiatric, or psionic techniques&lt;br /&gt;
In addition to:&lt;br /&gt;
* Fulfilling all criteria for Command personnel as outlined in the Command SOP, including familiarity requirements there&lt;br /&gt;
* The ability to speak, read, and write fluently in English Common&lt;br /&gt;
=== Workplace Structure ===&lt;br /&gt;
The Chief Biolab overseer is the highest authority in the Biolab. Medical Doctors and the Psychiatrist are considered to be of equal rank, but cannot overrule each other in their respective fields, and are permitted to give orders to SLTs, where such orders do not conflict with a CBO’s orders. SLTs are the lowest rank in the Biolab, but are generally expected to be able to handle their own duties without direct supervision.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
All individuals, regardless of background, inclination, or status, are bound by these procedures whenever they perform the following services under Soteria’s name. This includes cyborgs utilizing Medical modules or machinery.&lt;br /&gt;
=== Medical Oaths ===&lt;br /&gt;
While the Soteria Institute recognizes and respects professionals who take such oaths as the Hippocratic Oath or the Tesselate Oath, employees are reminded that these oaths are not considered legally binding, nor are they a valid exception to following legal orders from superiors or SOP. Overseers are encouraged to exercise discretion when ordering staff to perform antithetical operations, but the decision is ultimately the Overseer’s.&lt;br /&gt;
=== Patient Protection ===&lt;br /&gt;
The following primarily applies to SLTs performing their standard duties, but additionally applies to anyone retrieving patients in the field.&lt;br /&gt;
&lt;br /&gt;
A patient in the field is considered “claimed” when the responding personnel lay hands on the person. Typically, this should be accompanied by a verbal statement as well, but this is not required. Thereafter, if any non-SI personnel attempt to touch or move the patient without the responder’s permission, the responder may take any non-lethal actions necessary to ensure they retain and protect their patient, according to the Authorized Use of Force legal clause. Appropriate use of force is still required, and responders found to use excessive force may face sanctions or criminal charges.&lt;br /&gt;
&lt;br /&gt;
The following applies to patients and SI personnel within the Biolab premises. Once a patient has been brought to the Biolab, they are to be handed off to any on-duty doctors or psychiatrists as needed by their injuries, if available. Otherwise, any existing, capable staff may take over treatment.&lt;br /&gt;
&lt;br /&gt;
While a patient is undergoing treatment within Biolab premises, no non-SI personnel are permitted to interfere, including Marshals or Councilors, and all non-SI personnel should be informed that they must wait in the public lobby. Marshals with a valid warrant, or an order from the Warrant Officer, may remain within the Biolab, but may not interfere with treatment or touch the patient beyond ensuring they are securely restrained unless otherwise specified by the warrant, such as in cases where the patient has been declared DNR after treatment has begun.&lt;br /&gt;
&lt;br /&gt;
Individuals with no valid reason to remain on Biolab premises who refuse to comply with a request to leave may be removed with force.&lt;br /&gt;
=== Payment for Treatment ===&lt;br /&gt;
While the Biolab’s primary purpose isn’t to turn a profit, supplies still have associated costs. The Soteria Institute REQUIRES all personnel in the Medical division to charge for products and treatment according to the chart below, with a handful of exceptions. Personnel from the Marshals and from Blackshield are not to be charged if their injuries are a result of their work protecting the colony (though they may be charged for treatment rendered as a result of, for example, criminal behavior on their part). All colonists who are injured combating a colony-wide threat, such as the Class Seven Biohazard, the Class Eight Biomechanical Infestation, or some external threat, are guaranteed the same free treatment as Blackshield and Marshal colonists.&lt;br /&gt;
&lt;br /&gt;
If a Biolab Overseer is available during a given shift, they may change the following prices as they see fit, or waive them entirely. Moreover, payment for medical treatment may be reasonably delayed for up to two hours based on the availability of doctors or other Biolab staff to handle processing invoices, or if the patient has insufficient funds to pay. This deferred payment may be overruled at any time by a CBO, who may then require payment as immediately as is reasonable. Payment may NOT be deferred in any way for visitors, outsiders, or other non-colonists.&lt;br /&gt;
&lt;br /&gt;
All patients should be informed before treatment that treatment will incur a cost, such as with a public notice in the Biolab lobby, or by individually informing each patient.&lt;br /&gt;
&lt;br /&gt;
Soteria personnel are guaranteed free treatment as part of their employment contract while they are on duty, though frivolous overuse of medical supplies or personnel time may warrant a reprimand.&lt;br /&gt;
&lt;br /&gt;
The following is the price chart for Medical treatment and services, not including elective procedures, which will be covered later. Unless otherwise noted, these charges are to be allocated according to whether or not the indicated service happened at all, not on a per-unit or per-instance format.&lt;br /&gt;
&lt;br /&gt;
* Sleeper Usage: 40 credits&lt;br /&gt;
* Cryopod Usage: 60 credits&lt;br /&gt;
* Blood Transfusion: 25 credits/bag&lt;br /&gt;
* Unbranded Gauze or Ointment: 5 credits/body part&lt;br /&gt;
* Advanced Kits: 10 credits/body part&lt;br /&gt;
* Soteria Branded Gauze or Ointment: 25 credits/body part&lt;br /&gt;
* Chemicals and Medication: 20-40cr for every 30u (rounded up if below) of unique medicine administered&lt;br /&gt;
* Defibrillation: 75 credits&lt;br /&gt;
&lt;br /&gt;
Surgery should be charged at a rate of 80 credits per body part operated on, such as arms, legs, head, chest, and so on. This cost includes any necessary organs printed for replacement.&lt;br /&gt;
&lt;br /&gt;
Revival procedures, that is, any usage of Medical supplies performed in the process of resuscitating a dead person, should be charged either a flat 350 credits, or the cost of all procedures performed in the course of resuscitation, whichever is &#039;&#039;&#039;cheaper&#039;&#039;&#039;. This includes any and all surgeries, organ replacements, superficial repair (ATK/ABK/gauze/ointment), cryopod usage, sleeper usage, or any other potential procedures needed for revival.&lt;br /&gt;
&lt;br /&gt;
Emergency procedures, which are procedures performed in an attempt to save a patient in critical condition, but who has not yet died, are charged only for sleeper usage, cryopod usage, surgery, and blood transfusions.&lt;br /&gt;
&lt;br /&gt;
Payment for Medical treatment may be rendered either as credits, or as other tangible or intangible bargains -- assistance, supplies, and so on. Non-monetary payment should be duly recorded in the notes section of any invoices which are written. Monetary payments may be deferred, but cannot be waived except by a CBO, in accordance with the guidelines described at the beginning of the section.&lt;br /&gt;
&lt;br /&gt;
=== Treatment Procedures ===&lt;br /&gt;
&lt;br /&gt;
The following procedure is &#039;&#039;&#039;REQUIRED&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To ensure appropriate documentation and record-keeping for payment and other purposes, all patients who are admitted for treatment are to receive a prior and post-treatment body scan, which must be printed and placed securely in a folder or file cabinet after the treatment is completed. Any additional scans taken during a patient’s treatment should be securely stored with the prior and post scans as well.&lt;br /&gt;
&lt;br /&gt;
Body scans should NOT be left out on tables after a patient has been treated and discharged.&lt;br /&gt;
=== Nonpayment and Debtors ===&lt;br /&gt;
&lt;br /&gt;
Individuals who refuse or are incapable of paying medical fees once they are due are to be blacklisted from Biolab treatment and reported to the Marshals so the debt can be reclaimed. Revival procedures should still be performed, even on blacklisted personnel -- they cannot pay their debts if they are dead, after all.&lt;br /&gt;
&lt;br /&gt;
Marshals and Blackshield cannot be blacklisted from treatment, but they should still be reported to the Marshals for the appropriate legal repercussions.&lt;br /&gt;
=== Elective Procedures and Other Sales ===&lt;br /&gt;
Elective procedures are defined as any procedure which aims to improve a patient’s quality of life, or which is requested by a patient and does not directly relate to an injury. In other words, these are procedures which are not necessary for restoring a person to a full, healthy status, such as providing biological augmentation.&lt;br /&gt;
&lt;br /&gt;
Elective procedures, such as organ modifications, are to be charged according to the following chart. These charges may not be deferred by standard Medical staff as in the case of lifesaving or otherwise health-oriented medical treatment, as these procedures are undergone voluntarily upon the patient’s request. Payment must be decided upon and rendered up-front, and the patient should be informed of the side-effects of the procedure in full before payment is rendered or the procedure is performed. As is the case with the treatment price chart, this chart may be edited or ignored by a CBO as they wish.&lt;br /&gt;
&lt;br /&gt;
* Modification of existing tissues or organs: 75 credits/body part&lt;br /&gt;
* Printing of new tissues, including modification of the printed tissues: 150 credits/organ&lt;br /&gt;
&lt;br /&gt;
Any other elective procedures undergone which are not included in the above cases may be priced by the Soteria Medical staff member who performs the procedure, unless a Biolab Overseer is present, in which case they should set the price. Bargains and nonfinancial payment are acceptable for elective procedures, according to the guidelines set forth in the Payment for Treatment section, with the addition of “voluntary experimentation” being an acceptable method of payment for elective procedures only. Any voluntary sapient experimentation must be accompanied by the appropriate paperwork as indicated in the Soteria Research SOP’s Waiver Clause. If a CBO is present, they may offer and dispense payment to individuals who voluntarily submit to experimentation.&lt;br /&gt;
&lt;br /&gt;
Any injuries or complications which arise as a result of elective procedures are to be treated immediately without cost to the patient. The Biolab staff who botched the procedure should be charged the full amount for any incurred costs.&lt;br /&gt;
=== Selling Chemicals, Stimulants, and Other Supplies ===&lt;br /&gt;
Legal medicines, chemicals, and stimulants may be manufactured by Chemistry for sale to the general populace. Chemical sales should be priced at between 1 and 30 credits per unit of chemical, according to the difficulty of production and demand of the chemical; the scale of this difficulty is left to the staff member’s discretion to determine. An exception is made to this pricing scheme for chemicals when they can be exported for a greater amount than otherwise allowed.&lt;br /&gt;
&lt;br /&gt;
Similarly, the sale of other medical supplies -- such as treatment kits -- may be performed at Medical staff’s discretion. Pricing should defer to the Biolab Overseer if one is available, but may otherwise be set by the Medical staff member who sets up the sale or vendor. Medical staff are forbidden from setting out “charitable” or free supplies, unless given express permission by the resident CBO. Marshals and Blackshield may receive a small amount of free supplies per colonist, at Biolab staff&#039;s discretion.&lt;br /&gt;
=== Consent to Treatment / Right to Refuse Treatment ===&lt;br /&gt;
For any given procedure, including potentially lifesaving procedures, patients must be given the opportunity to provide consent to treatment or refuse treatment. All adult colonists are presumed to be sound of mind and capable of granting or withdrawing consent at will by default.&lt;br /&gt;
&lt;br /&gt;
If an individual is determined to have a limited capacity for decision-making, this right may be overruled by Medical staff. If this right is overruled, any treatment performed should be considered emergency treatment by Medical staff. Note that overruling this right does not permit Medical staff to force a patient to come into the Biolab if they are actively resisting Medical personnel; in such cases, what treatment is possible may be rendered on the scene. Such cases may warrant an intervention by the Marshals if the patient is a danger to others or themselves.&lt;br /&gt;
&lt;br /&gt;
This overruling is possible in the following situations:&lt;br /&gt;
&lt;br /&gt;
* The patient is unconscious and clearly injured, poisoned, or otherwise unhealthy.&lt;br /&gt;
* The patient is in critical condition according to professional Medical knowledge and scanning devices and is unable to provide consent.&lt;br /&gt;
* The patient is clearly mentally unsound and is unable to understand either the condition to be treated or the nature of the treatment, such as patients who have been dosed with hallucinogens. Note: If this mental instability does not have a clear physiological cause, i.e. drugs, alcohol, severe infection, etc., the patient must be assessed by a psychiatrist or Biolab Overseer if one is available. A fax should be sent requesting one if neither is present.&lt;br /&gt;
&lt;br /&gt;
In all of the above cases, a judgment call may be made by Medical personnel on the spot to determine whether an individual is capable of providing consent for treatment or not.&lt;br /&gt;
&lt;br /&gt;
Patients who were unconscious upon being admitted for treatment, but who regain consciousness during treatment, are presumed to consent to continued treatment unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
In any such case wherein this right to refuse treatment is overruled, all treatment performed is to be considered as emergency treatment according to the Payment for Treatment section; only if the patient withdraws consent, then changes their mind later should they be charged for further treatment normally.&lt;br /&gt;
=== Unfitness for Work ===&lt;br /&gt;
In some cases, colonists may suffer from mental or physical conditions which may be physiological or psychological in nature that prevent them from performing their work, or make performing their work a hazard. In such cases, a Chief Biolab Overseer may formally declare them unfit for work. A Doctor or Psychiatrist, depending on the nature of the condition, may initiate this process without a CBO present, but must fax for a CBO in order to complete the process.&lt;br /&gt;
&lt;br /&gt;
Once the declaration is made, the CBO must write a formal letter indicating the declaration and present it to the Low Council, detailing the nature and reasoning behind the declaration. The Council shall then vote on whether this declaration is valid, as outlined under the Command SOP’s Voting Procedures section. If an individual is found to be unfit for work, they must accept either a suspension as if they had been demoted by the Council, or receive treatment for their condition as soon as possible.&lt;br /&gt;
&lt;br /&gt;
What defines “unfit” may vary from condition to condition. However, conditions which simply lessen a colonist’s capacities are not grounds for a declaration of unfitness for work. Conditions which totally inhibit their ability to perform their job, or which inhibit them from performing their duties in a timely and reasonable manner, may qualify. The nature of the colonist’s job should be taken into account: a Scientist who is wheelchair-bound cannot be assessed as unfit for work simply because they take longer to navigate the labs, but a Marshal Officer who cannot chase criminals cannot perform their duty.&lt;br /&gt;
=== Hygiene and Disease Control ===&lt;br /&gt;
These policies remain in place as precautionary measures and against infections, and in the rare cases of pathological disease. Medical staff are required to wear sterile, non-allergenic clothing while they are treating patients. In this respect, the equipment provided in Medical personnel’s lockers is considered sterile, though SLTs and Doctors are encouraged to keep gloves, boots, and jumpsuits or scrubs washed and clean where available.&lt;br /&gt;
&lt;br /&gt;
The Biolab should be kept as clean and neat as is reasonably possible; debris, shattered glass, blood, vomit, and other messes should be cleaned as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Smoking is strictly &#039;&#039;&#039;disallowed&#039;&#039;&#039; within the Biolab, with the exception of the public lobby and the break room, due to the health and flammability risks. Soteria personnel are &#039;&#039;&#039;required&#039;&#039;&#039; to extinguish their own cigarettes before treating patients, and &#039;&#039;&#039;must&#039;&#039;&#039; request that patients extinguish theirs before entering the Biolab. &lt;br /&gt;
&lt;br /&gt;
Quarantine procedures exist in the case of a disease outbreak. In such a case, all Biolab personnel are required to wear medical-grade masks, sterile gloves, and to regularly sanitize their hands. Any Biolab personnel actively treating patients are required to wear biohazard suits, and the CBO is encouraged to analyze disease vectors to ensure personnel equipment is capable of counteracting any infectious agents.&lt;br /&gt;
&lt;br /&gt;
Additionally, all infected personnel are to be quarantined within the Biolab for their safety and the safety of the colony. Anyone attempting to breach quarantine, in or out, without permission from the CBO or the Low Council, may be removed from the Biolab, by force if needed. Quarantine procedures are to remain in effect until a vaccine or cure can be produced to counteract the disease.&lt;br /&gt;
=== Death ===&lt;br /&gt;
&lt;br /&gt;
For the purposes of Medical SOP, “death” refers to the indefinite cessation of nervous activity and vital biological processes. If a patient is recognized as ‘dead’ by medical scanning equipment, they are medically dead. This state is not necessarily permanent. Patients can often be recovered if their body is intact, provided with the correct treatments, and then defibrillated according to Soteria Medical training materials.&lt;br /&gt;
&lt;br /&gt;
If a defibrillator displays a ‘mental interface error’, the device is unable to restore brain function. If three interface errors are experienced in a row, the cadaver is to be placed in the Morgue for secure storage until they can be transported to the lower colonies for a more intensive revival process.&lt;br /&gt;
&lt;br /&gt;
Any cadavers that are recovered are to be transported via body bags to avoid the potential trauma caused by such a sight on other colonists. Staff are not exempt from this simply because they did not have body bags on their person at the time.&lt;br /&gt;
&lt;br /&gt;
In the event of the total death (wherein an individual cannot be revived, such as by total bodily destruction) of a colonist, the relevant Head of Staff must be informed. Postmortem instructions are to be followed, and the death should not be revealed to other colonists unless consent is given in the deceased’s medical records, or a funeral is requested. A fax is to be sent to the High Council with an autopsy report attached regarding the deceased.&lt;br /&gt;
&lt;br /&gt;
Post-Mortem instructions are to be obeyed whenever possible and reasonable. Unreasonable or unfeasible Post-Mortem instructions need not be obeyed.&lt;br /&gt;
=== Do Not Revive ===&lt;br /&gt;
&lt;br /&gt;
A “Do Not Revive” order, or DNR, forbids the revival of the specified patient. This order must be documented in the patient&#039;s medical files, either by stating “Do Not Revive” or using the abbreviation “DNR.” It can be limited by conditions, such as when the patient&#039;s death is caused by a specific medical condition.&lt;br /&gt;
&lt;br /&gt;
Medical personnel is required to check patient records for DNR orders prior to revival. If medical staff has reason to believe that the DNR order was not issued correctly or legally, the Colony&#039;s High Council must be contacted via fax. The patient is not to be revived, and the body must be preserved (cryo tube, stasis bag or morgue tray) until a response from the High Council is received. Failure to check medical records for DNR orders where possible may lead to negligence charges. Furthermore, if the patient is a criminal offender, reviving them despite a DNR order in their medical records can be considered aiding in the crime. According to colony law, this can result in similar charges being applied to the person reviving the patient.&lt;br /&gt;
&lt;br /&gt;
Any patient capable of refusing treatment may also request that medical staff add a DNR order to their file. Assessment by a psychiatrist, or if none is available, the Chief Biolab Overseer (CBO), is required. For the DNR order to remain in effect beyond the current shift, the records must be updated in the Soteria main offices in the lower colony. The patient can make this request personally. If the patient requests the change through Upper Colony medical staff, a DNR ratification must be faxed to Soteria&#039;s offices in the lower colony, and the CBO’s signature is required. In this case, the DNR order in the medical records will also include the date of application and the signing CBO’s name. Every patient has the right to have their voluntary DNR order to be removed, following the same workflow.&lt;br /&gt;
&lt;br /&gt;
When medical staff are informed of a lawful execution, a DNR order must be added to the criminal&#039;s medical records.&lt;br /&gt;
&lt;br /&gt;
Medical staff may also be ordered to add a DNR order to a colonist&#039;s record by a Warrant Officer (per [[Standard_Operating_Procedure_(Marshals)|Marshals Standard Operating Procedures]]) or the Lower Council. If no Warrant Officer is present, medical staff may also be ordered by Marshal Officers (including higher-ranking specializations) to add a DNR order to a patient&#039;s file if the patient is an infiltrator, outsider, or a known enemy of the colony. If there is uncertainty about whether one or more of these conditions apply, High Council has to be contacted, following the same procedure as described above.&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Medicine&amp;diff=4297</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Medicine&amp;diff=4297"/>
		<updated>2024-10-11T11:00:19Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Fractures */ Wrong name of Ossisine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
=Foreword=&lt;br /&gt;
The original guide was compiled by a community effort led by WickedTempest and ported here.&lt;br /&gt;
&lt;br /&gt;
Important reminder that it&#039;s possible to stabilize anyone no matter their condition, it just depends on what&#039;s available for you to treat them. Obviously not every situation presents ideal circumstances. Don&#039;t beat yourself up over something that you see now as a simple fix well after the whole ordeal has passed. Just learn, and keep learning.&lt;br /&gt;
&lt;br /&gt;
Lastly, if you&#039;re only joining medical for kinky redhead stutter slut nurse scenes with no intention of doing your job or learning how to do it, then &#039;&#039;&#039;you really shouldn&#039;t be playing medical.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=A Friendly Reminder From The Admins=&lt;br /&gt;
As tempting as it may be to help, remember that it is against the rules to do things like breaking into medbay to treat patients when there are active medical staff on duty. Bandaging up minor injuries with the publicly available first aid kits is usually fine, as is performing CPR or otherwise preventing someone from dying until the medics arrive, but don&#039;t go outright doing someone&#039;s job for them.&lt;br /&gt;
&lt;br /&gt;
At the very least, give the medics a chance to respond - nobody wants to drop everything they&#039;re doing and haul ass across the station with a rollerbed only to find that cargo were already on the scene with a crate of medical supplies and healed the patient up to full in the time it took for them to run from medbay to the gateway.&lt;br /&gt;
&lt;br /&gt;
=Triage=&lt;br /&gt;
Triage is medical&#039;s word for &amp;quot;priority&amp;quot; regarding patients. The goal of triage is to &#039;&#039;&#039;stabilize patients, not cure to 100%.&#039;&#039;&#039; Generally this comes into play when there is &#039;&#039;more than one&#039;&#039; patient. Wearing a [[File:MedGlasses.png]] MedHUD will allow you to assess a patient&#039;s overall health from a glance via a health bar floating above their character.&lt;br /&gt;
*&#039;&#039;&#039;No Healthbar&#039;&#039;&#039;: 100% Health&lt;br /&gt;
*[[File:Hudgreen.png]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green&#039;&#039;&#039;: 78-99% Health&lt;br /&gt;
*[[File:Hudyellow.png]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Yellow&#039;&#039;&#039;: 42-71% Health&lt;br /&gt;
*[[File:Hudred.png]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&#039;&#039;&#039;: 1-21% Health&lt;br /&gt;
*[[File:Hudfred.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:crimson&amp;quot;&amp;gt;Red, Flashing&#039;&#039;&#039;: -40-0% Health&lt;br /&gt;
*[[File:Hudcritical.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;Critical!&#039;&#039;&#039;: -85:-50% Health&lt;br /&gt;
*[[File:Huddead.png]]&#039;&#039;&#039;Dead&#039;&#039;&#039;: -100% Health&lt;br /&gt;
&lt;br /&gt;
Patients between Critical and Yellow deserve treatment first with priority starting at Critical and going up. The main exception to this is if any patient that isn&#039;t dead is bleeding (including internal bleeding) and/or has severe internal organ damage, as leaving a patient with these conditions may worsen their overall health rather quickly. From there, get all patients to at least Yellow before resolving the rest of their issues.&lt;br /&gt;
&lt;br /&gt;
===Dead Patients===&lt;br /&gt;
If the patient dies right there or is reported to have died recently, defib them ASAP. If they do not resuscitate, leave them be and tend to the other patients. Do not waste more time than you need to on dead people; either assign another doctor to deal with them or come back to them later once everyone else is healed to Yellow.&lt;br /&gt;
&lt;br /&gt;
===Cryogenics===&lt;br /&gt;
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly setup) cryo tube will help with most problems on the surface. Even if the damage isn&#039;t healed, the cryo tube is basically one gigantic stasis bag minus the terribly short oxygen supply.&lt;br /&gt;
&lt;br /&gt;
==Viral Triage==&lt;br /&gt;
Though rare and seldom (if at all) seen outside of adminbus, a crew member that has been infected with a pathogen signifies the need to act quickly. This list of tasks should be accomplished:&lt;br /&gt;
#Clean up all biohazards (blood, mucus, etc) within medical, instruct sanitation staff to put heightened effort into carrying this out.&lt;br /&gt;
#Retrieve a blood sample from an infected crew member and announce the presence of a pathogen, and for all crew feeling ill to report to medical.&lt;br /&gt;
#Assign tasks to doctors:&lt;br /&gt;
#*One doctor to administer Spaceacillin to arriving crew members and escort them to the quarantine area of Virology.&lt;br /&gt;
#*One doctor to develop antibodies in test subjects to harvest and dilute to distribute to crew.&lt;br /&gt;
#*One doctor to incubate and grow a sample of the virus for detailed analysis. This will allow HUDs to identify crew that are infected.&lt;br /&gt;
#Distribute doses of the antibodies to crew (1u mixed in 4u of water will work).&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Brute&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Cuts, lacerations, and bruising all make up the red number on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on it&#039;s own is listed below:&lt;br /&gt;
* [[Medical Items#Advanced Trauma Kit|&#039;&#039;&#039;Advanced Trauma Kits&#039;&#039;&#039;]]: Heals 3 brute on the target limb immediately and will allow it to heal on it&#039;s own if the damage is below 50. The 3 damage that&#039;s taken off works even if the patient is dead, which may be useful if a defib is unable to resuscitate someone due to high damage. ATKs also disinfect wounds if applied early.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]: A red colored medicine which heals 6 brute per unit, meaning a full (15u) syringe will heal 90 brute damage. Best utilized in liquid form, overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Best utilized in liquid form but not alone, overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Burn&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Skins, burns, and scars make up the yellow number on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause bloodloss on top of easily becoming infected. Massive amounts of burn damage may cause your character to be &#039;husked,&#039; unable to be resuscitated no matter what you do. Treatment for burn damage on it&#039;s own is listed below:&lt;br /&gt;
* [[Medical Items#Advanced Burn Kit|&#039;&#039;&#039;Advanced Burn Kits&#039;&#039;&#039;]]: Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]: A yellow colored medicine which heals 6 burn per unit, meaning a full (15u) syringe will heal 90 burn damage. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dermaline&#039;&#039;&#039;]]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u (one full syringe, be careful).&lt;br /&gt;
* &#039;&#039;&#039;KeloDerm&#039;&#039;&#039;: A yellow colored medicine with Kelotane and Dermaline mixed in 1:1. Since the medicines are separate, they work quicker, though KeloDerm doesn&#039;t heal as much as Dermaline alone. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by toxins make up the green number on the health analyzer, normally caused by poisons, overdosing, plasma exposure/plasma-infected clothes, radiation, infections/necrosis, damaged liver, and critical blood levels. Treatment for toxin damage on it&#039;s own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green colored medicine which heals 4 toxin per unit, and can treat the liver if it&#039;s damage is below 10. No overdose (there is but it just treats itself).&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey colored medicine which heals 8 toxin per unit, but has the side effect of inducing nausea in the patient. Can treat liver damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green colored medicine which heals 10 toxin per unit, but has the side effect of causing minor brute damage. It also metabolizes very slowly. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Suffocation (Hypoxia)&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by lack of oxygenated blood being pumped through the body makes up the blue number on the health analyzer, normally caused by suffocation, low blood levels, heart damage, and lung damage. Treatment for hypoxia on it&#039;s own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]: A cyan colored medicine which doesn&#039;t actually heal hypoxia, but instead halts any further damage. Overdoses at 60u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;]]: A blue colored medicine which heals 15 oxy per unit. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dexalin Plus&#039;&#039;&#039;]]: A blue colored medicine which heals &#039;&#039;&#039;150 oxy&#039;&#039;&#039; per unit. Best utilized in pill form (though this reduces healing down to 75 oxy per unit) or in a dropper set to one unit, overdoses at 15u (one full syringe).&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 3 oxy damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Genetic&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by either radiation or slime digestion makes up genetic damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for clone damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;]]: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Clonexadone&#039;&#039;&#039;]]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.&lt;br /&gt;
* &#039;&#039;&#039;Cryo-Mix&#039;&#039;&#039;: A 1:1 mix of Cryoxadone and Clonexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Rezadone&#039;&#039;&#039;]]: A grey medicine which heals genetic damage without the need for cold temperatures. Overdoses at 30u, though 10u may induce dizziness.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Radiation&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by exposure to the Supermatter, being EVA during a solar flare, being injected with radioactive reagents, or destroying/activating particular artifacts make up radiation damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of radiation damage. Treatment for radiation damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;]]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 30.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green medicine which heals 70 radiation and 10 toxin per unit, but has the side effect of dealing some brute damage. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Organ&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. Treatment for organ damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Alkysine&#039;&#039;&#039;]]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Imidazoline&#039;&#039;&#039;]]: A pale lavender medicine medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green medicine which heals 2 organ damage per unit, but only heals the liver if it&#039;s below 10 organ damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey medicine, works the same as Dylovene in it&#039;s use in healing the liver, but can heal it at any damage. No overdose.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Blood Loss===&lt;br /&gt;
Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is &amp;lt;u&amp;gt;your top priority&amp;lt;/u&amp;gt;, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins, though this only occurs at 40% blood volume. Treatment to stop bleeding is listed below:&lt;br /&gt;
*For external bleeding cases:&lt;br /&gt;
**&#039;&#039;&#039;Pressure&#039;&#039;&#039;: Getting an aggressive grab and help intent clicking the limb with the grab in hand will apply pressure to the wound, slowing the bleeding, but not stopping it entirely. If &#039;&#039;you&#039;&#039; are bleeding, help intent click the limb and you will begin applying pressure. This should only be used if you have nothing to treat the bleeding and are waiting on someone else to bring gauze/ATKs.&lt;br /&gt;
**&#039;&#039;&#039;[[Medical_Items#Roll_of_gauze|Gauze]]&#039;&#039;&#039;: This is the most basic item in medical to treat cuts and lacerations provided you have enough of it.&lt;br /&gt;
**&#039;&#039;&#039;[[Medical_Items#Advanced_Trauma_Kit|Advanced Trauma Kit]]&#039;&#039;&#039;: ATKs are better than gauze as they can disinfect the wound when it&#039;s used, and instantly heals 3 brute damage on the limb it&#039;s applied to.&lt;br /&gt;
*For internal bleeding (IB) cases:&lt;br /&gt;
**&#039;&#039;&#039;Cryogenics&#039;&#039;&#039;: Placing a patient with internal bleeding into a (correctly setup) cryo tube will both halt (not fix) the bleeding &#039;&#039;and&#039;&#039; stop it from getting worse. This is a temporary solution.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Bicaridine and Inaprovaline]]&#039;&#039;&#039;: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.&lt;br /&gt;
**&#039;&#039;&#039;[[Surgery#Internal_Bleeding|Surgery]]&#039;&#039;&#039;: The main method of treating internal bleeding is through surgery by means of the Fix&#039;O&#039;Vein.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Myelamine]]&#039;&#039;&#039;: A medicine found in (expensive) clotting kits that will seal any internal bleeding. The fastest way to treat.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Bicaridine]]&#039;&#039;&#039;: Overdosing Bicaridine (30u) will, of course, deal toxins to the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.&lt;br /&gt;
Once the bleeding has ceased, you will have to help the patient raise their blood count. The following are some methods to assist with that:&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Dexalin/Dexalin Plus]]&#039;&#039;&#039;: Will assist in oxygenating the blood, helping to prevent potential brain damage.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: A simple reagent that &#039;&#039;must be ingested&#039;&#039; in order to work. Replenishes 8u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Nutriment&#039;&#039;&#039;: Basic nutrients that can be found in protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Protein&#039;&#039;&#039;: Animal proteins found in meat and protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;20 Iron, 20 Nutriment, 20 Protein&#039;&#039;&#039;: The three reagents mentioned above in one 60u pill, which can replenish blood rather quickly as there are three separate reagents.&lt;br /&gt;
*&#039;&#039;&#039;IV Drip with compatible blood&#039;&#039;&#039;: Bloodbags can hold 200u of blood (a little less than half a patient&#039;s total blood volume) and is generally the best method of replacing blood.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
Infections sprout when a wound isn&#039;t treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially if it&#039;s bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:&lt;br /&gt;
*&#039;&#039;&#039;L1 (Mild)&#039;&#039;&#039;: Pain messages and the start of fever.&lt;br /&gt;
*&#039;&#039;&#039;L2 (Acute)&#039;&#039;&#039;: More pain messages, infection becomes more prevalent and visible.&lt;br /&gt;
*&#039;&#039;&#039;L3 (GANGRENE)&#039;&#039;&#039;: Beginning of lethal toxins, organ death, and necrosis.&lt;br /&gt;
The following are some symptoms of infection based on where it&#039;s located:&lt;br /&gt;
*&#039;&#039;&#039;Meningitis (Brain)&#039;&#039;&#039;&lt;br /&gt;
**L1: Stiff neck&lt;br /&gt;
**L2: Severe headache (+1 confusion at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Conjunctivitis (Eyes)&#039;&#039;&#039;&lt;br /&gt;
**L1: Itchy eyes&lt;br /&gt;
**L2: Blurred vision (+10 eye_blurry at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Endocarditis (Heart)&#039;&#039;&#039;&lt;br /&gt;
**L1: Chest tightness&lt;br /&gt;
**L2: Chest pain (+25 halloss)&lt;br /&gt;
*&#039;&#039;&#039;Pyelonephritis (Kidneys)&#039;&#039;&#039;&lt;br /&gt;
**L1: Lower back pain&lt;br /&gt;
**L2: Malaise&lt;br /&gt;
*&#039;&#039;&#039;Pyogenic Abscess (Liver)&#039;&#039;&#039;&lt;br /&gt;
**L1: Right side abdomen pain&lt;br /&gt;
**L2: Poor blood filtration (toxins buildup)&lt;br /&gt;
*&#039;&#039;&#039;Pneumonia (Lungs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Coughing&lt;br /&gt;
**L2: Shortness of breath (+30 oxyloss)&lt;br /&gt;
*&#039;&#039;&#039;Staph Infection (All external limbs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Pain notificiation&lt;br /&gt;
**L2: Sharp pain temporarily disables limb&lt;br /&gt;
L2 infections and lower require only 15u of [[Guide_to_Chemistry#Medicine|Spaceacillin]] and monitoring. L3 infections require that Spaceacillin be &#039;&#039;&#039;overdosed (45u)&#039;&#039;&#039; immediately with Carthatoline to accompany the high toxins. If Carth is unavailable, stack Dylovene and Tricordrazine together. [[Guide_to_Chemistry#Medicine|Corophizine]] can treat infections at any stage before total organ necrosis, and works faster than Spaceacillin, but is disabling and uncomfortable to the patient, and has other side-effects. The following will go over further necessary treatments:&lt;br /&gt;
*&#039;&#039;&#039;Limb gangrene&#039;&#039;&#039;:&lt;br /&gt;
**Conduct [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]].&lt;br /&gt;
*&#039;&#039;&#039;Organ necrosis&#039;&#039;&#039;:&lt;br /&gt;
*#Request a replacement synthetic organ from Research immediately. Alternatively you may grow a sleeve of the patient and harvest the sleeve&#039;s organ &#039;&#039;&#039;with the patient&#039;s consent.&#039;&#039;&#039;&lt;br /&gt;
*#[[Surgery#Organ_Removal.2FTransplantation|Remove the organ via surgery and replace it with the synthetic counterpart]] (good luck if it&#039;s the heart).&lt;br /&gt;
**If the brain or heart (unless you&#039;re fast) is necrotic, the patient will need surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note about necrosis&#039;&#039;&#039;: If an organ is allegedly necrotic (namely on a printout) but the patient&#039;s temperature is normal and there was no previous infection, then &#039;&#039;surprisingly&#039;&#039; the organ isn&#039;t actually necrotic at all.&lt;br /&gt;
&lt;br /&gt;
===Fractures===&lt;br /&gt;
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:&lt;br /&gt;
*&#039;&#039;&#039;Splints&#039;&#039;&#039;: A half-cast that keeps the fractured bone in place and prevents it from moving. &#039;&#039;&#039;This is a temporary remedy,&#039;&#039;&#039; and requires the following to actually treat.&lt;br /&gt;
*&#039;&#039;&#039;[[Surgery#Bone_Repair|Surgery]]&#039;&#039;&#039;: By means of bone gel and bone setter (or boneclamp if you have one), a fracture can be mended rather quickly.&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Ossisine|Ossisine]]&#039;&#039;&#039;: A rare medicine, can heal fractures without surgery (provided the target limb&#039;s damage isn&#039;t above the fracture threshold). Do note, however, that it will cause severe pain, and should probably have Tramadol administered alongside it.&lt;br /&gt;
&lt;br /&gt;
=Loadout=&lt;br /&gt;
Improving the likelihood of a patient&#039;s survival depends not only on your medical knowledge but also on what&#039;s available to you, particularly medicines and equipment on your person. The following will go over optimal loadouts used by many doctors, though nothing is stopping you from experimenting; these are merely recommendations, and it may do well to inquire other experienced medical players as to what their loadout is.&lt;br /&gt;
&lt;br /&gt;
==Necessary Equipment==&lt;br /&gt;
The equipment that most doctors have equipped:&lt;br /&gt;
*[[File:MedGlasses.png]] A [[Medical_Items#ealth Scanner Hud|MedHUD]] can evaluate someone&#039;s health from a glance, and even hide the health bar if their health is at 100%. Can also show the patient&#039;s job icon next to the health bar. Can also view patient records, allows you to set their physical status (useful for setting patients to SSD or deceased), and allows you to add comments to a patient&#039;s record.&lt;br /&gt;
*[[File:Medicalbelt.png]] A [[Medical_Items#Medical_Belt|Medical Belt]] to store your medicines. Has seven slots and is obviously worn around the belt slot.&lt;br /&gt;
*[[File:Bottles.gif]] Bicaridine, KeloDerm/Dermaline, Dexalin Plus, Dylovene, and Tramadol placed in your belt.&lt;br /&gt;
*[[File:Syringes.png]] A syringe to extract said medicines. Holds 15u and draws/injects by 5u with each click. Can fit on your ear.&lt;br /&gt;
*[[File:Traumakit.png]][[File:Burnkit.png]] [[Medical_Items#Advanced_Trauma_Kit|Advanced Trauma and Burn Kits]] to help with brute and burn wounds respectively, along with disinfecting them. Typically found in the advanced kit that you spawn with.&lt;br /&gt;
*[[File:Healthanalyzer.png]] A [[Medical_Items#Health_Analyzer|Health Analyzer]] for a more in-depth analysis of someone&#039;s health. Gives precise numbers as to someone&#039;s brute, burn, toxin, and oxy damage, and can even tell if someone has genetic, radiation, or brain damage, though not how much. Will also inform the user if the patient has fractures or internal bleeding, but not their location.&lt;br /&gt;
*[[File:Labcoat.png]] A [[Medical_Items#Labcoat|Labcoat]] as per [[Standard Operating Procedure]]. Has storage space on the inside of the coat and allows you to use the suit storage slot.&lt;br /&gt;
*[[File:Latex.png]] A pair of [[Medical_Items#Latex Gloves|Latex or Nitrile gloves]] as per SOP and to prevent infection.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]] A [[Medical_Items#Stasis_Bag|Stasis Bag]] to transport critical patients. Note that these bags don&#039;t halt damage at all like what you may be used to, rather they instead slow it down greatly. They also have a limited air supply, about &amp;lt;s&amp;gt;fifteen&amp;lt;/s&amp;gt; SIX MINUTES WORTH OH GOD WHY, meaning time is still of concern, and taking a patient out of the bag will crumple the bag up and make it useless. Two things to note, however: you can scan the patient&#039;s vitals through the bag simply by clicking it with the health analyzer, and you can load a syringe into the bag to inject into the patient, which can later be retrieved by using a screwdriver on the bag.&lt;br /&gt;
Additional useful equipment is as follows:&lt;br /&gt;
*[[File:WWebbing.png]] [[Medical_Items#Webbing.2FDrop_Pouches|Webbing/Drop Pouches]] to store more items. Webbing and drop pouches are mechanically the same, the only difference being the name and sprite. Attaches to the uniform, found in the accessories section of the loadout tab in character setup.&lt;br /&gt;
*[[File:Stethoscope.png]] A [[Medical_Items#Stethoscope|Stethoscope]] to diagnose heart and lung injuries. Attaches to the uniform.&lt;br /&gt;
*[[File:Rollerbed.png]] A [[Medical_Items#Roller_Bed|Roller Bed]] to transport patients safely without dragging. Simply control click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Fits on your back, though it should probably be in your backpack.&lt;br /&gt;
*[[File:PFreezer.png]] A [[Medical_Items#Portable_Freezer|Portable Freezer]] to store organs should someone gib or otherwise have their organs removed.&lt;br /&gt;
*[[File:Defib.gif]] A [[Medical_Items#Defibrillator|Defib]] to resuscitate patients that have recently died. Must go on your back in order to use, on top of having the other hand empty to use the paddles. May need to be recharged after each use.&lt;br /&gt;
&lt;br /&gt;
=Machinery=&lt;br /&gt;
Medical has quite a few bits and pieces of stationary equipment to help with the workflow, most of which are elaborated on here:&lt;br /&gt;
&lt;br /&gt;
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===&lt;br /&gt;
Pretty much a CT and MRI scanner shoved into one futuristic bed and console, and so much more! This is probably one of the most vital pieces of equipment for Medical as it can diagnose pretty much anything wrong with a patient. Some things it can do are, but not limited to:&lt;br /&gt;
*Provide information on all of the damage types.&lt;br /&gt;
*How much blood the patient has.&lt;br /&gt;
*Show what reagents are in the stomach/blood stream, and how much there is.&lt;br /&gt;
*Give a detailed analysis of each limb, including fractures, internal bleeding, the presence of implants, and if there are foreign bodies in the limb.&lt;br /&gt;
*Print condensed information to hand to a physician in the event the patient requires surgery.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===&lt;br /&gt;
Next to - or at least not far away from - the body scanner are sleepers, beds that specialize in treating most side effects of trauma, but are otherwise an endless reservoir of some basic medicines. Some features of the sleeper are:&lt;br /&gt;
*Gives estimated readout of patient&#039;s health by means of number values and colored bar graphs.&lt;br /&gt;
*Allows the injection of:&lt;br /&gt;
**Dylovene&lt;br /&gt;
**Inaprovaline&lt;br /&gt;
**Paracetamol&lt;br /&gt;
**Dexalin&lt;br /&gt;
*Can conduct dialysis on a patient to remove anything that isn&#039;t blood (such as toxins, but medicines are included in this) from their blood stream.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryo.gif]]Cyrogenics===&lt;br /&gt;
A true marvel of Medical are it&#039;s cryogenic tubes, allowing the use of certain medicines that can only be used at sub-zero temperatures, namely Cryoxadone and Clonexadone, which are both capable of healing lots of damage over time. If not for healing genetic damage, it should be noted that one unit of medicine taken from the tube&#039;s beaker is multiplied into ten units inside the patient!&lt;br /&gt;
&lt;br /&gt;
====[[File:Freezer.gif]]How to Setup====&lt;br /&gt;
While a nice piece of equipment indeed, it requires some prep in order to use it to it&#039;s full capacity, namely putting the beakers in and setting the gas cooler. Placing the beakers inside the cryo tube is as simple as taking the beakers on the table in hand and clicking on the tubes with them. As for the gas cooler, head to the storage room and take the stairs to secondary storage. On the west side of the room is a gas cooler, just click on it and set the temperature between 10 and 80 Kelvin, though no lower or higher. Too low could draw a lot of unnecessary power, while setting it too high may slow down how fast the medicine inside the patient can work.&lt;br /&gt;
&lt;br /&gt;
=Goodies From Departments=&lt;br /&gt;
Medical has interactions with other departments besides just treating their injuries, surprisingly enough. Research can fabricate new tools and equipment, Cargo can order important medical stuff, and Security can try to get you to break the Non-Disclosure Policy.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research, provided there are miners available, can fabricate a number of nice tools for Medical, most of which will be described here:&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
*[[File:Scalpmanager.png]]&#039;&#039;&#039;Surgical Polytool&#039;&#039;&#039;: Requires high tier research and diamonds, but this tool is invaluable to have. It has the ability to perform everything the other surgical tools do together, and fits in your pocket.&lt;br /&gt;
*[[File:Boneclamp.png]]&#039;&#039;&#039;Boneclamp&#039;&#039;&#039;: Requires silver but another amazing instrument to have. Repairs a bone completely in one click, though this will not work for the skull or rib cage without one use of bone gel, otherwise bone repair surgery can be conducted in three clicks with a surgical polytool.&lt;br /&gt;
*[[File:Laserscalp.png]]&#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;: Different versions depending on what&#039;s available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.&lt;br /&gt;
&lt;br /&gt;
===Chemistry===&lt;br /&gt;
*[[File:BSBeaker.gif]]&#039;&#039;&#039;Bluespace Beaker&#039;&#039;&#039;: Requires diamonds but is immensely useful for chemistry, holding 300u over it&#039;s non-bluespace counterpart which can only hold 120u.&lt;br /&gt;
*[[File:CryoBeaker.gif]]&#039;&#039;&#039;Cryostasis Beaker&#039;&#039;&#039;: Reagents won&#039;t mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.&lt;br /&gt;
*[[File:Pinkbabyslime.gif]]&#039;&#039;&#039;Pink Slime Extract&#039;&#039;&#039;: Pink slimes are essentially smarter medibots, but their extract is what we&#039;re mostly interested in; injecting 5u of blood will create 30u of Myelamine, while injecting 5u of plasma will create Osteodaxon. Simply grind the core in the grinder to extract the reagents.&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*[[File:Mecha_odysseus.png]]&#039;&#039;&#039;Odysseus&#039;&#039;&#039;: A medical mech with three attachments available, usually a syringe gun with two sleepers. Probably the most important feature is the mech&#039;s ability to &#039;&#039;&#039;scan reagents and synthesize them&#039;&#039;&#039;, allowing you to replicate rare medicines.&lt;br /&gt;
*[[File:Powercell.png]]&#039;&#039;&#039;Super Capacity/Hyper Capacity Power Cells&#039;&#039;&#039;: A few pieces of equipment, namely the Defibs and [[Hardsuit#Rescue_Hardsuit|Rescue RIG]], use power cells to function. Replacing the defib cells will allow more consecutive uses without having to recharge while upgrading the RIG&#039;s cell will allow the user to use it&#039;s modules more without worrying about losing power after a few uses.&lt;br /&gt;
*[[File:AdvancedBedFolded.png]]&#039;&#039;&#039;Advanced Roller Bed&#039;&#039;&#039;: Essentially a regular roller bed but with Scientific(!) blue acrylic paint smeared over it, somehow reducing it&#039;s size to better fit in your backpack. Just a smaller bed, pretty much.&lt;br /&gt;
*[[File:Medibot.gif]]&#039;&#039;&#039;Medibots&#039;&#039;&#039;: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock it&#039;s maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot&#039;s speaker as leaving it on will probably make anyone go insane. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to &#039;&#039;&#039;not load in medicines that the patient can easily overdose on&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
Conveniently enough, Cargo is right next door to Medical, allowing quick exchanges of supplies and crates, most of which will be described here:&lt;br /&gt;
*[[File:SMed.png]]&#039;&#039;&#039;Clotting Kit&#039;&#039;&#039;: A kit filled with autoinjectors containing Myelamine, a medicine that can clot internal bleeding. Rather expensive.&lt;br /&gt;
*[[File:VMVoidsuit.png]]&#039;&#039;&#039;Vey-Med Voidsuit&#039;&#039;&#039;: A sleek voidsuit which is a pretty big step up from the regular voidsuits that come stocked every shift.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]]&#039;&#039;&#039;Stasis Bags&#039;&#039;&#039;: Stasis bags are nice to have but there aren&#039;t many. In the event Medical is running low, it&#039;s always a good idea to order more.&lt;br /&gt;
*[[File:Scalpel.png]]&#039;&#039;&#039;Surgical Tools&#039;&#039;&#039;: If you have to order this crate then something terrible has probably happened to the other tools.&lt;br /&gt;
*[[File:Implant_Case.png]]&#039;&#039;&#039;Virus Samples&#039;&#039;&#039;: Virology has no virus samples at the start of the shift, making your job as a Virologist pretty much null. Ordering these crates requires both the authorization and ID of the CBO.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Security is an important department but also a rather nosy one. Aside from treating officers and their prisoners, there are some things that you need to remember when dealing with them. Note that Security isn&#039;t made up of bad people, and there are some instances where you&#039;ll want to call them in case something obviously terrible is happening in medbay.&lt;br /&gt;
&lt;br /&gt;
===Alert Codes===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Code Green&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Unless the patient consents or an officer has a warrant, Medical cannot divulge information about the patient.&lt;br /&gt;
**Warrants usually only give access to body scans and medical records.&lt;br /&gt;
**Warrants can request a psychiatric evaluation of a patient, but officers are not permitted to listen in on the evaluation itself.&lt;br /&gt;
**Requesting the locations of individuals requires a very good reason, or a warrant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Code Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Security does not need a warrant to access patient info such as records, location, autopsies, or body scans. If it&#039;s relevant and they ask for it, provide it.&lt;br /&gt;
**Security still does not, however, have access to what a patient divulged to a psychiatrist &#039;&#039;unless&#039;&#039; it&#039;s directly related to the alert level elevation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Code Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**You &#039;&#039;&#039;need&#039;&#039;&#039; to provide information about a patient upon request as long as it&#039;s relevant.&lt;br /&gt;
**Suspicious confessions from a psychiatric appointment should probably be mentioned to security.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
*&#039;&#039;&#039;Trespassing&#039;&#039;&#039;: If they aren&#039;t Medical and they don&#039;t have any Medical personnel attending to them and they just ran in just because they could, call Security. They don&#039;t need to be in medbay, they&#039;ll get in the way of everything, and they pose a rather large risk to patient confidentiality.&lt;br /&gt;
*&#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;: If the chemist makes only a few bottles of medicine and rushes elsewhere to do something less productive then you can probably smash this charge over their head. Doctors hanging out in the bar instead of manning the medbay when there&#039;s patients awaiting treatment? Neglect of duty, maybe even manslaughter if a patient dies as a result.&lt;br /&gt;
*&#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;: Doing anything to a corpse outside of what&#039;s elaborated on in their postmortem instructions may land you with this charge, though this mostly only applies when someone decides to butcher, mutilate, or violate the body. Oh yeah, and &#039;&#039;&#039;EATING THE CORPSE FALLS UNDER THIS AS WELL.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;: Monkeys are used for experimentation and harvesting antibodies in the event there&#039;s a viral outbreak, though some experiments aren&#039;t experiments in the slightest, particularly when the experiment&#039;s data doesn&#039;t yield anything useful at all, namely testing reagents to see what happens, pouring acid on a monkey to see how fast they die, &#039;experimenting&#039; with Mutagen, et cetera. Experiment ideas should probably be pitched to the CBO before it is conducted.&lt;br /&gt;
*&#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;: While there&#039;s no real legal consequence to this, the patient will have to undergo a psychiatric evaluation with supervision until the shift ends. If the patient is deemed too unsafe to keep within medical then they will have to be transferred to the brig.&lt;br /&gt;
*&#039;&#039;&#039;Violating Employee Privacy/Breach of Medical Confidentiality&#039;&#039;&#039;: Essentially releasing any information to anyone who isn&#039;t the patient or Medical staff without the patient&#039;s consent will land you with breaching the patient&#039;s privacy. You cannot divulge a patient&#039;s information to anyone, not even the Colony Director or High Council if they ask you unless it&#039;s Code Blue or higher.&lt;br /&gt;
&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Medicine&amp;diff=4296</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Medicine&amp;diff=4296"/>
		<updated>2024-10-11T10:25:19Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Dislocations */ Removed. Neither this kind of dislocation nor the verb exist on the server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
=Foreword=&lt;br /&gt;
The original guide was compiled by a community effort led by WickedTempest and ported here.&lt;br /&gt;
&lt;br /&gt;
Important reminder that it&#039;s possible to stabilize anyone no matter their condition, it just depends on what&#039;s available for you to treat them. Obviously not every situation presents ideal circumstances. Don&#039;t beat yourself up over something that you see now as a simple fix well after the whole ordeal has passed. Just learn, and keep learning.&lt;br /&gt;
&lt;br /&gt;
Lastly, if you&#039;re only joining medical for kinky redhead stutter slut nurse scenes with no intention of doing your job or learning how to do it, then &#039;&#039;&#039;you really shouldn&#039;t be playing medical.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=A Friendly Reminder From The Admins=&lt;br /&gt;
As tempting as it may be to help, remember that it is against the rules to do things like breaking into medbay to treat patients when there are active medical staff on duty. Bandaging up minor injuries with the publicly available first aid kits is usually fine, as is performing CPR or otherwise preventing someone from dying until the medics arrive, but don&#039;t go outright doing someone&#039;s job for them.&lt;br /&gt;
&lt;br /&gt;
At the very least, give the medics a chance to respond - nobody wants to drop everything they&#039;re doing and haul ass across the station with a rollerbed only to find that cargo were already on the scene with a crate of medical supplies and healed the patient up to full in the time it took for them to run from medbay to the gateway.&lt;br /&gt;
&lt;br /&gt;
=Triage=&lt;br /&gt;
Triage is medical&#039;s word for &amp;quot;priority&amp;quot; regarding patients. The goal of triage is to &#039;&#039;&#039;stabilize patients, not cure to 100%.&#039;&#039;&#039; Generally this comes into play when there is &#039;&#039;more than one&#039;&#039; patient. Wearing a [[File:MedGlasses.png]] MedHUD will allow you to assess a patient&#039;s overall health from a glance via a health bar floating above their character.&lt;br /&gt;
*&#039;&#039;&#039;No Healthbar&#039;&#039;&#039;: 100% Health&lt;br /&gt;
*[[File:Hudgreen.png]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green&#039;&#039;&#039;: 78-99% Health&lt;br /&gt;
*[[File:Hudyellow.png]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Yellow&#039;&#039;&#039;: 42-71% Health&lt;br /&gt;
*[[File:Hudred.png]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&#039;&#039;&#039;: 1-21% Health&lt;br /&gt;
*[[File:Hudfred.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:crimson&amp;quot;&amp;gt;Red, Flashing&#039;&#039;&#039;: -40-0% Health&lt;br /&gt;
*[[File:Hudcritical.gif]]&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:maroon&amp;quot;&amp;gt;Critical!&#039;&#039;&#039;: -85:-50% Health&lt;br /&gt;
*[[File:Huddead.png]]&#039;&#039;&#039;Dead&#039;&#039;&#039;: -100% Health&lt;br /&gt;
&lt;br /&gt;
Patients between Critical and Yellow deserve treatment first with priority starting at Critical and going up. The main exception to this is if any patient that isn&#039;t dead is bleeding (including internal bleeding) and/or has severe internal organ damage, as leaving a patient with these conditions may worsen their overall health rather quickly. From there, get all patients to at least Yellow before resolving the rest of their issues.&lt;br /&gt;
&lt;br /&gt;
===Dead Patients===&lt;br /&gt;
If the patient dies right there or is reported to have died recently, defib them ASAP. If they do not resuscitate, leave them be and tend to the other patients. Do not waste more time than you need to on dead people; either assign another doctor to deal with them or come back to them later once everyone else is healed to Yellow.&lt;br /&gt;
&lt;br /&gt;
===Cryogenics===&lt;br /&gt;
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly setup) cryo tube will help with most problems on the surface. Even if the damage isn&#039;t healed, the cryo tube is basically one gigantic stasis bag minus the terribly short oxygen supply.&lt;br /&gt;
&lt;br /&gt;
==Viral Triage==&lt;br /&gt;
Though rare and seldom (if at all) seen outside of adminbus, a crew member that has been infected with a pathogen signifies the need to act quickly. This list of tasks should be accomplished:&lt;br /&gt;
#Clean up all biohazards (blood, mucus, etc) within medical, instruct sanitation staff to put heightened effort into carrying this out.&lt;br /&gt;
#Retrieve a blood sample from an infected crew member and announce the presence of a pathogen, and for all crew feeling ill to report to medical.&lt;br /&gt;
#Assign tasks to doctors:&lt;br /&gt;
#*One doctor to administer Spaceacillin to arriving crew members and escort them to the quarantine area of Virology.&lt;br /&gt;
#*One doctor to develop antibodies in test subjects to harvest and dilute to distribute to crew.&lt;br /&gt;
#*One doctor to incubate and grow a sample of the virus for detailed analysis. This will allow HUDs to identify crew that are infected.&lt;br /&gt;
#Distribute doses of the antibodies to crew (1u mixed in 4u of water will work).&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Brute&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Cuts, lacerations, and bruising all make up the red number on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on it&#039;s own is listed below:&lt;br /&gt;
* [[Medical Items#Advanced Trauma Kit|&#039;&#039;&#039;Advanced Trauma Kits&#039;&#039;&#039;]]: Heals 3 brute on the target limb immediately and will allow it to heal on it&#039;s own if the damage is below 50. The 3 damage that&#039;s taken off works even if the patient is dead, which may be useful if a defib is unable to resuscitate someone due to high damage. ATKs also disinfect wounds if applied early.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]: A red colored medicine which heals 6 brute per unit, meaning a full (15u) syringe will heal 90 brute damage. Best utilized in liquid form, overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Best utilized in liquid form but not alone, overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Burn&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Skins, burns, and scars make up the yellow number on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause bloodloss on top of easily becoming infected. Massive amounts of burn damage may cause your character to be &#039;husked,&#039; unable to be resuscitated no matter what you do. Treatment for burn damage on it&#039;s own is listed below:&lt;br /&gt;
* [[Medical Items#Advanced Burn Kit|&#039;&#039;&#039;Advanced Burn Kits&#039;&#039;&#039;]]: Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]: A yellow colored medicine which heals 6 burn per unit, meaning a full (15u) syringe will heal 90 burn damage. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dermaline&#039;&#039;&#039;]]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u (one full syringe, be careful).&lt;br /&gt;
* &#039;&#039;&#039;KeloDerm&#039;&#039;&#039;: A yellow colored medicine with Kelotane and Dermaline mixed in 1:1. Since the medicines are separate, they work quicker, though KeloDerm doesn&#039;t heal as much as Dermaline alone. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by toxins make up the green number on the health analyzer, normally caused by poisons, overdosing, plasma exposure/plasma-infected clothes, radiation, infections/necrosis, damaged liver, and critical blood levels. Treatment for toxin damage on it&#039;s own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green colored medicine which heals 4 toxin per unit, and can treat the liver if it&#039;s damage is below 10. No overdose (there is but it just treats itself).&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey colored medicine which heals 8 toxin per unit, but has the side effect of inducing nausea in the patient. Can treat liver damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green colored medicine which heals 10 toxin per unit, but has the side effect of causing minor brute damage. It also metabolizes very slowly. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 1.5 damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Suffocation (Hypoxia)&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by lack of oxygenated blood being pumped through the body makes up the blue number on the health analyzer, normally caused by suffocation, low blood levels, heart damage, and lung damage. Treatment for hypoxia on it&#039;s own is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]: A cyan colored medicine which doesn&#039;t actually heal hypoxia, but instead halts any further damage. Overdoses at 60u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;]]: A blue colored medicine which heals 15 oxy per unit. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dexalin Plus&#039;&#039;&#039;]]: A blue colored medicine which heals &#039;&#039;&#039;150 oxy&#039;&#039;&#039; per unit. Best utilized in pill form (though this reduces healing down to 75 oxy per unit) or in a dropper set to one unit, overdoses at 15u (one full syringe).&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: A purple medicine that heals all &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; damage, albeit slowly, healing 3 oxy damage per unit. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Genetic&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by either radiation or slime digestion makes up genetic damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for clone damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;]]: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Clonexadone&#039;&#039;&#039;]]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.&lt;br /&gt;
* &#039;&#039;&#039;Cryo-Mix&#039;&#039;&#039;: A 1:1 mix of Cryoxadone and Clonexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Rezadone&#039;&#039;&#039;]]: A grey medicine which heals genetic damage without the need for cold temperatures. Overdoses at 30u, though 10u may induce dizziness.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Radiation&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage dealt by exposure to the Supermatter, being EVA during a solar flare, being injected with radioactive reagents, or destroying/activating particular artifacts make up radiation damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of radiation damage. Treatment for radiation damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;]]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 30.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: A green medicine which heals 70 radiation and 10 toxin per unit, but has the side effect of dealing some brute damage. Overdoses at 30u.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Organ&amp;lt;/span&amp;gt;===&lt;br /&gt;
Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. Treatment for organ damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Alkysine&#039;&#039;&#039;]]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Imidazoline&#039;&#039;&#039;]]: A pale lavender medicine medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 30u.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green medicine which heals 2 organ damage per unit, but only heals the liver if it&#039;s below 10 organ damage. No overdose.&lt;br /&gt;
* [[Guide to Chemistry#Medicine|&#039;&#039;&#039;Carthatoline&#039;&#039;&#039;]]: A grey medicine, works the same as Dylovene in it&#039;s use in healing the liver, but can heal it at any damage. No overdose.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Blood Loss===&lt;br /&gt;
Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is &amp;lt;u&amp;gt;your top priority&amp;lt;/u&amp;gt;, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins, though this only occurs at 40% blood volume. Treatment to stop bleeding is listed below:&lt;br /&gt;
*For external bleeding cases:&lt;br /&gt;
**&#039;&#039;&#039;Pressure&#039;&#039;&#039;: Getting an aggressive grab and help intent clicking the limb with the grab in hand will apply pressure to the wound, slowing the bleeding, but not stopping it entirely. If &#039;&#039;you&#039;&#039; are bleeding, help intent click the limb and you will begin applying pressure. This should only be used if you have nothing to treat the bleeding and are waiting on someone else to bring gauze/ATKs.&lt;br /&gt;
**&#039;&#039;&#039;[[Medical_Items#Roll_of_gauze|Gauze]]&#039;&#039;&#039;: This is the most basic item in medical to treat cuts and lacerations provided you have enough of it.&lt;br /&gt;
**&#039;&#039;&#039;[[Medical_Items#Advanced_Trauma_Kit|Advanced Trauma Kit]]&#039;&#039;&#039;: ATKs are better than gauze as they can disinfect the wound when it&#039;s used, and instantly heals 3 brute damage on the limb it&#039;s applied to.&lt;br /&gt;
*For internal bleeding (IB) cases:&lt;br /&gt;
**&#039;&#039;&#039;Cryogenics&#039;&#039;&#039;: Placing a patient with internal bleeding into a (correctly setup) cryo tube will both halt (not fix) the bleeding &#039;&#039;and&#039;&#039; stop it from getting worse. This is a temporary solution.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Bicaridine and Inaprovaline]]&#039;&#039;&#039;: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.&lt;br /&gt;
**&#039;&#039;&#039;[[Surgery#Internal_Bleeding|Surgery]]&#039;&#039;&#039;: The main method of treating internal bleeding is through surgery by means of the Fix&#039;O&#039;Vein.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Myelamine]]&#039;&#039;&#039;: A medicine found in (expensive) clotting kits that will seal any internal bleeding. The fastest way to treat.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Bicaridine]]&#039;&#039;&#039;: Overdosing Bicaridine (30u) will, of course, deal toxins to the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.&lt;br /&gt;
Once the bleeding has ceased, you will have to help the patient raise their blood count. The following are some methods to assist with that:&lt;br /&gt;
*&#039;&#039;&#039;[[Guide_to_Chemistry#Medicine|Dexalin/Dexalin Plus]]&#039;&#039;&#039;: Will assist in oxygenating the blood, helping to prevent potential brain damage.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: A simple reagent that &#039;&#039;must be ingested&#039;&#039; in order to work. Replenishes 8u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Nutriment&#039;&#039;&#039;: Basic nutrients that can be found in protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Protein&#039;&#039;&#039;: Animal proteins found in meat and protein shakes. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;20 Iron, 20 Nutriment, 20 Protein&#039;&#039;&#039;: The three reagents mentioned above in one 60u pill, which can replenish blood rather quickly as there are three separate reagents.&lt;br /&gt;
*&#039;&#039;&#039;IV Drip with compatible blood&#039;&#039;&#039;: Bloodbags can hold 200u of blood (a little less than half a patient&#039;s total blood volume) and is generally the best method of replacing blood.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
Infections sprout when a wound isn&#039;t treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially if it&#039;s bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:&lt;br /&gt;
*&#039;&#039;&#039;L1 (Mild)&#039;&#039;&#039;: Pain messages and the start of fever.&lt;br /&gt;
*&#039;&#039;&#039;L2 (Acute)&#039;&#039;&#039;: More pain messages, infection becomes more prevalent and visible.&lt;br /&gt;
*&#039;&#039;&#039;L3 (GANGRENE)&#039;&#039;&#039;: Beginning of lethal toxins, organ death, and necrosis.&lt;br /&gt;
The following are some symptoms of infection based on where it&#039;s located:&lt;br /&gt;
*&#039;&#039;&#039;Meningitis (Brain)&#039;&#039;&#039;&lt;br /&gt;
**L1: Stiff neck&lt;br /&gt;
**L2: Severe headache (+1 confusion at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Conjunctivitis (Eyes)&#039;&#039;&#039;&lt;br /&gt;
**L1: Itchy eyes&lt;br /&gt;
**L2: Blurred vision (+10 eye_blurry at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Endocarditis (Heart)&#039;&#039;&#039;&lt;br /&gt;
**L1: Chest tightness&lt;br /&gt;
**L2: Chest pain (+25 halloss)&lt;br /&gt;
*&#039;&#039;&#039;Pyelonephritis (Kidneys)&#039;&#039;&#039;&lt;br /&gt;
**L1: Lower back pain&lt;br /&gt;
**L2: Malaise&lt;br /&gt;
*&#039;&#039;&#039;Pyogenic Abscess (Liver)&#039;&#039;&#039;&lt;br /&gt;
**L1: Right side abdomen pain&lt;br /&gt;
**L2: Poor blood filtration (toxins buildup)&lt;br /&gt;
*&#039;&#039;&#039;Pneumonia (Lungs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Coughing&lt;br /&gt;
**L2: Shortness of breath (+30 oxyloss)&lt;br /&gt;
*&#039;&#039;&#039;Staph Infection (All external limbs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Pain notificiation&lt;br /&gt;
**L2: Sharp pain temporarily disables limb&lt;br /&gt;
L2 infections and lower require only 15u of [[Guide_to_Chemistry#Medicine|Spaceacillin]] and monitoring. L3 infections require that Spaceacillin be &#039;&#039;&#039;overdosed (45u)&#039;&#039;&#039; immediately with Carthatoline to accompany the high toxins. If Carth is unavailable, stack Dylovene and Tricordrazine together. [[Guide_to_Chemistry#Medicine|Corophizine]] can treat infections at any stage before total organ necrosis, and works faster than Spaceacillin, but is disabling and uncomfortable to the patient, and has other side-effects. The following will go over further necessary treatments:&lt;br /&gt;
*&#039;&#039;&#039;Limb gangrene&#039;&#039;&#039;:&lt;br /&gt;
**Conduct [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]].&lt;br /&gt;
*&#039;&#039;&#039;Organ necrosis&#039;&#039;&#039;:&lt;br /&gt;
*#Request a replacement synthetic organ from Research immediately. Alternatively you may grow a sleeve of the patient and harvest the sleeve&#039;s organ &#039;&#039;&#039;with the patient&#039;s consent.&#039;&#039;&#039;&lt;br /&gt;
*#[[Surgery#Organ_Removal.2FTransplantation|Remove the organ via surgery and replace it with the synthetic counterpart]] (good luck if it&#039;s the heart).&lt;br /&gt;
**If the brain or heart (unless you&#039;re fast) is necrotic, the patient will need surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note about necrosis&#039;&#039;&#039;: If an organ is allegedly necrotic (namely on a printout) but the patient&#039;s temperature is normal and there was no previous infection, then &#039;&#039;surprisingly&#039;&#039; the organ isn&#039;t actually necrotic at all.&lt;br /&gt;
&lt;br /&gt;
===Fractures===&lt;br /&gt;
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:&lt;br /&gt;
*&#039;&#039;&#039;[[Medical_Items#Splint|Splints]]&#039;&#039;&#039;: A half-cast that keeps the fractured bone in place and prevents it from moving. &#039;&#039;&#039;This is a temporary remedy,&#039;&#039;&#039; and requires the following to actually treat...&lt;br /&gt;
*&#039;&#039;&#039;[[Surgery#Bone_Repair|Surgery]]&#039;&#039;&#039;: By means of bone gel and bone setter (or boneclamp if you have one), a fracture can be mended rather quickly.&lt;br /&gt;
*&#039;&#039;&#039;Osteodaxon&#039;&#039;&#039;: A rare medicine requiring some [[Guide_to_Chemistry#Vorestation_specific_recipes|magic]] to obtain the precursors for, this medicine can heal fractures without surgery (provided the target limb&#039;s damage isn&#039;t above the fracture threshold). Do note, however, that it will cause severe pain, and should probably have Tramadol administered alongside it.&lt;br /&gt;
&lt;br /&gt;
=Loadout=&lt;br /&gt;
Improving the likelihood of a patient&#039;s survival depends not only on your medical knowledge but also on what&#039;s available to you, particularly medicines and equipment on your person. The following will go over optimal loadouts used by many doctors, though nothing is stopping you from experimenting; these are merely recommendations, and it may do well to inquire other experienced medical players as to what their loadout is.&lt;br /&gt;
&lt;br /&gt;
==Necessary Equipment==&lt;br /&gt;
The equipment that most doctors have equipped:&lt;br /&gt;
*[[File:MedGlasses.png]] A [[Medical_Items#ealth Scanner Hud|MedHUD]] can evaluate someone&#039;s health from a glance, and even hide the health bar if their health is at 100%. Can also show the patient&#039;s job icon next to the health bar. Can also view patient records, allows you to set their physical status (useful for setting patients to SSD or deceased), and allows you to add comments to a patient&#039;s record.&lt;br /&gt;
*[[File:Medicalbelt.png]] A [[Medical_Items#Medical_Belt|Medical Belt]] to store your medicines. Has seven slots and is obviously worn around the belt slot.&lt;br /&gt;
*[[File:Bottles.gif]] Bicaridine, KeloDerm/Dermaline, Dexalin Plus, Dylovene, and Tramadol placed in your belt.&lt;br /&gt;
*[[File:Syringes.png]] A syringe to extract said medicines. Holds 15u and draws/injects by 5u with each click. Can fit on your ear.&lt;br /&gt;
*[[File:Traumakit.png]][[File:Burnkit.png]] [[Medical_Items#Advanced_Trauma_Kit|Advanced Trauma and Burn Kits]] to help with brute and burn wounds respectively, along with disinfecting them. Typically found in the advanced kit that you spawn with.&lt;br /&gt;
*[[File:Healthanalyzer.png]] A [[Medical_Items#Health_Analyzer|Health Analyzer]] for a more in-depth analysis of someone&#039;s health. Gives precise numbers as to someone&#039;s brute, burn, toxin, and oxy damage, and can even tell if someone has genetic, radiation, or brain damage, though not how much. Will also inform the user if the patient has fractures or internal bleeding, but not their location.&lt;br /&gt;
*[[File:Labcoat.png]] A [[Medical_Items#Labcoat|Labcoat]] as per [[Standard Operating Procedure]]. Has storage space on the inside of the coat and allows you to use the suit storage slot.&lt;br /&gt;
*[[File:Latex.png]] A pair of [[Medical_Items#Latex Gloves|Latex or Nitrile gloves]] as per SOP and to prevent infection.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]] A [[Medical_Items#Stasis_Bag|Stasis Bag]] to transport critical patients. Note that these bags don&#039;t halt damage at all like what you may be used to, rather they instead slow it down greatly. They also have a limited air supply, about &amp;lt;s&amp;gt;fifteen&amp;lt;/s&amp;gt; SIX MINUTES WORTH OH GOD WHY, meaning time is still of concern, and taking a patient out of the bag will crumple the bag up and make it useless. Two things to note, however: you can scan the patient&#039;s vitals through the bag simply by clicking it with the health analyzer, and you can load a syringe into the bag to inject into the patient, which can later be retrieved by using a screwdriver on the bag.&lt;br /&gt;
Additional useful equipment is as follows:&lt;br /&gt;
*[[File:WWebbing.png]] [[Medical_Items#Webbing.2FDrop_Pouches|Webbing/Drop Pouches]] to store more items. Webbing and drop pouches are mechanically the same, the only difference being the name and sprite. Attaches to the uniform, found in the accessories section of the loadout tab in character setup.&lt;br /&gt;
*[[File:Stethoscope.png]] A [[Medical_Items#Stethoscope|Stethoscope]] to diagnose heart and lung injuries. Attaches to the uniform.&lt;br /&gt;
*[[File:Rollerbed.png]] A [[Medical_Items#Roller_Bed|Roller Bed]] to transport patients safely without dragging. Simply control click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Fits on your back, though it should probably be in your backpack.&lt;br /&gt;
*[[File:PFreezer.png]] A [[Medical_Items#Portable_Freezer|Portable Freezer]] to store organs should someone gib or otherwise have their organs removed.&lt;br /&gt;
*[[File:Defib.gif]] A [[Medical_Items#Defibrillator|Defib]] to resuscitate patients that have recently died. Must go on your back in order to use, on top of having the other hand empty to use the paddles. May need to be recharged after each use.&lt;br /&gt;
&lt;br /&gt;
=Machinery=&lt;br /&gt;
Medical has quite a few bits and pieces of stationary equipment to help with the workflow, most of which are elaborated on here:&lt;br /&gt;
&lt;br /&gt;
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===&lt;br /&gt;
Pretty much a CT and MRI scanner shoved into one futuristic bed and console, and so much more! This is probably one of the most vital pieces of equipment for Medical as it can diagnose pretty much anything wrong with a patient. Some things it can do are, but not limited to:&lt;br /&gt;
*Provide information on all of the damage types.&lt;br /&gt;
*How much blood the patient has.&lt;br /&gt;
*Show what reagents are in the stomach/blood stream, and how much there is.&lt;br /&gt;
*Give a detailed analysis of each limb, including fractures, internal bleeding, the presence of implants, and if there are foreign bodies in the limb.&lt;br /&gt;
*Print condensed information to hand to a physician in the event the patient requires surgery.&lt;br /&gt;
&lt;br /&gt;
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===&lt;br /&gt;
Next to - or at least not far away from - the body scanner are sleepers, beds that specialize in treating most side effects of trauma, but are otherwise an endless reservoir of some basic medicines. Some features of the sleeper are:&lt;br /&gt;
*Gives estimated readout of patient&#039;s health by means of number values and colored bar graphs.&lt;br /&gt;
*Allows the injection of:&lt;br /&gt;
**Dylovene&lt;br /&gt;
**Inaprovaline&lt;br /&gt;
**Paracetamol&lt;br /&gt;
**Dexalin&lt;br /&gt;
*Can conduct dialysis on a patient to remove anything that isn&#039;t blood (such as toxins, but medicines are included in this) from their blood stream.&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryo.gif]]Cyrogenics===&lt;br /&gt;
A true marvel of Medical are it&#039;s cryogenic tubes, allowing the use of certain medicines that can only be used at sub-zero temperatures, namely Cryoxadone and Clonexadone, which are both capable of healing lots of damage over time. If not for healing genetic damage, it should be noted that one unit of medicine taken from the tube&#039;s beaker is multiplied into ten units inside the patient!&lt;br /&gt;
&lt;br /&gt;
====[[File:Freezer.gif]]How to Setup====&lt;br /&gt;
While a nice piece of equipment indeed, it requires some prep in order to use it to it&#039;s full capacity, namely putting the beakers in and setting the gas cooler. Placing the beakers inside the cryo tube is as simple as taking the beakers on the table in hand and clicking on the tubes with them. As for the gas cooler, head to the storage room and take the stairs to secondary storage. On the west side of the room is a gas cooler, just click on it and set the temperature between 10 and 80 Kelvin, though no lower or higher. Too low could draw a lot of unnecessary power, while setting it too high may slow down how fast the medicine inside the patient can work.&lt;br /&gt;
&lt;br /&gt;
=Goodies From Departments=&lt;br /&gt;
Medical has interactions with other departments besides just treating their injuries, surprisingly enough. Research can fabricate new tools and equipment, Cargo can order important medical stuff, and Security can try to get you to break the Non-Disclosure Policy.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research, provided there are miners available, can fabricate a number of nice tools for Medical, most of which will be described here:&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
*[[File:Scalpmanager.png]]&#039;&#039;&#039;Surgical Polytool&#039;&#039;&#039;: Requires high tier research and diamonds, but this tool is invaluable to have. It has the ability to perform everything the other surgical tools do together, and fits in your pocket.&lt;br /&gt;
*[[File:Boneclamp.png]]&#039;&#039;&#039;Boneclamp&#039;&#039;&#039;: Requires silver but another amazing instrument to have. Repairs a bone completely in one click, though this will not work for the skull or rib cage without one use of bone gel, otherwise bone repair surgery can be conducted in three clicks with a surgical polytool.&lt;br /&gt;
*[[File:Laserscalp.png]]&#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;: Different versions depending on what&#039;s available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.&lt;br /&gt;
&lt;br /&gt;
===Chemistry===&lt;br /&gt;
*[[File:BSBeaker.gif]]&#039;&#039;&#039;Bluespace Beaker&#039;&#039;&#039;: Requires diamonds but is immensely useful for chemistry, holding 300u over it&#039;s non-bluespace counterpart which can only hold 120u.&lt;br /&gt;
*[[File:CryoBeaker.gif]]&#039;&#039;&#039;Cryostasis Beaker&#039;&#039;&#039;: Reagents won&#039;t mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.&lt;br /&gt;
*[[File:Pinkbabyslime.gif]]&#039;&#039;&#039;Pink Slime Extract&#039;&#039;&#039;: Pink slimes are essentially smarter medibots, but their extract is what we&#039;re mostly interested in; injecting 5u of blood will create 30u of Myelamine, while injecting 5u of plasma will create Osteodaxon. Simply grind the core in the grinder to extract the reagents.&lt;br /&gt;
&lt;br /&gt;
===Quality of Life===&lt;br /&gt;
*[[File:Mecha_odysseus.png]]&#039;&#039;&#039;Odysseus&#039;&#039;&#039;: A medical mech with three attachments available, usually a syringe gun with two sleepers. Probably the most important feature is the mech&#039;s ability to &#039;&#039;&#039;scan reagents and synthesize them&#039;&#039;&#039;, allowing you to replicate rare medicines.&lt;br /&gt;
*[[File:Powercell.png]]&#039;&#039;&#039;Super Capacity/Hyper Capacity Power Cells&#039;&#039;&#039;: A few pieces of equipment, namely the Defibs and [[Hardsuit#Rescue_Hardsuit|Rescue RIG]], use power cells to function. Replacing the defib cells will allow more consecutive uses without having to recharge while upgrading the RIG&#039;s cell will allow the user to use it&#039;s modules more without worrying about losing power after a few uses.&lt;br /&gt;
*[[File:AdvancedBedFolded.png]]&#039;&#039;&#039;Advanced Roller Bed&#039;&#039;&#039;: Essentially a regular roller bed but with Scientific(!) blue acrylic paint smeared over it, somehow reducing it&#039;s size to better fit in your backpack. Just a smaller bed, pretty much.&lt;br /&gt;
*[[File:Medibot.gif]]&#039;&#039;&#039;Medibots&#039;&#039;&#039;: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock it&#039;s maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot&#039;s speaker as leaving it on will probably make anyone go insane. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to &#039;&#039;&#039;not load in medicines that the patient can easily overdose on&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
Conveniently enough, Cargo is right next door to Medical, allowing quick exchanges of supplies and crates, most of which will be described here:&lt;br /&gt;
*[[File:SMed.png]]&#039;&#039;&#039;Clotting Kit&#039;&#039;&#039;: A kit filled with autoinjectors containing Myelamine, a medicine that can clot internal bleeding. Rather expensive.&lt;br /&gt;
*[[File:VMVoidsuit.png]]&#039;&#039;&#039;Vey-Med Voidsuit&#039;&#039;&#039;: A sleek voidsuit which is a pretty big step up from the regular voidsuits that come stocked every shift.&lt;br /&gt;
*[[File:Stasis_Bag_Folded.png]]&#039;&#039;&#039;Stasis Bags&#039;&#039;&#039;: Stasis bags are nice to have but there aren&#039;t many. In the event Medical is running low, it&#039;s always a good idea to order more.&lt;br /&gt;
*[[File:Scalpel.png]]&#039;&#039;&#039;Surgical Tools&#039;&#039;&#039;: If you have to order this crate then something terrible has probably happened to the other tools.&lt;br /&gt;
*[[File:Implant_Case.png]]&#039;&#039;&#039;Virus Samples&#039;&#039;&#039;: Virology has no virus samples at the start of the shift, making your job as a Virologist pretty much null. Ordering these crates requires both the authorization and ID of the CBO.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Security is an important department but also a rather nosy one. Aside from treating officers and their prisoners, there are some things that you need to remember when dealing with them. Note that Security isn&#039;t made up of bad people, and there are some instances where you&#039;ll want to call them in case something obviously terrible is happening in medbay.&lt;br /&gt;
&lt;br /&gt;
===Alert Codes===&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Code Green&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Unless the patient consents or an officer has a warrant, Medical cannot divulge information about the patient.&lt;br /&gt;
**Warrants usually only give access to body scans and medical records.&lt;br /&gt;
**Warrants can request a psychiatric evaluation of a patient, but officers are not permitted to listen in on the evaluation itself.&lt;br /&gt;
**Requesting the locations of individuals requires a very good reason, or a warrant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Code Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**Security does not need a warrant to access patient info such as records, location, autopsies, or body scans. If it&#039;s relevant and they ask for it, provide it.&lt;br /&gt;
**Security still does not, however, have access to what a patient divulged to a psychiatrist &#039;&#039;unless&#039;&#039; it&#039;s directly related to the alert level elevation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Code Red&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
**You &#039;&#039;&#039;need&#039;&#039;&#039; to provide information about a patient upon request as long as it&#039;s relevant.&lt;br /&gt;
**Suspicious confessions from a psychiatric appointment should probably be mentioned to security.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
*&#039;&#039;&#039;Trespassing&#039;&#039;&#039;: If they aren&#039;t Medical and they don&#039;t have any Medical personnel attending to them and they just ran in just because they could, call Security. They don&#039;t need to be in medbay, they&#039;ll get in the way of everything, and they pose a rather large risk to patient confidentiality.&lt;br /&gt;
*&#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;: If the chemist makes only a few bottles of medicine and rushes elsewhere to do something less productive then you can probably smash this charge over their head. Doctors hanging out in the bar instead of manning the medbay when there&#039;s patients awaiting treatment? Neglect of duty, maybe even manslaughter if a patient dies as a result.&lt;br /&gt;
*&#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;: Doing anything to a corpse outside of what&#039;s elaborated on in their postmortem instructions may land you with this charge, though this mostly only applies when someone decides to butcher, mutilate, or violate the body. Oh yeah, and &#039;&#039;&#039;EATING THE CORPSE FALLS UNDER THIS AS WELL.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;: Monkeys are used for experimentation and harvesting antibodies in the event there&#039;s a viral outbreak, though some experiments aren&#039;t experiments in the slightest, particularly when the experiment&#039;s data doesn&#039;t yield anything useful at all, namely testing reagents to see what happens, pouring acid on a monkey to see how fast they die, &#039;experimenting&#039; with Mutagen, et cetera. Experiment ideas should probably be pitched to the CBO before it is conducted.&lt;br /&gt;
*&#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;: While there&#039;s no real legal consequence to this, the patient will have to undergo a psychiatric evaluation with supervision until the shift ends. If the patient is deemed too unsafe to keep within medical then they will have to be transferred to the brig.&lt;br /&gt;
*&#039;&#039;&#039;Violating Employee Privacy/Breach of Medical Confidentiality&#039;&#039;&#039;: Essentially releasing any information to anyone who isn&#039;t the patient or Medical staff without the patient&#039;s consent will land you with breaching the patient&#039;s privacy. You cannot divulge a patient&#039;s information to anyone, not even the Colony Director or High Council if they ask you unless it&#039;s Code Blue or higher.&lt;br /&gt;
&lt;br /&gt;
[[Category:guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=4295</id>
		<title>A Crash Course in Roleplaying</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=A_Crash_Course_in_Roleplaying&amp;diff=4295"/>
		<updated>2024-10-11T09:57:02Z</updated>

		<summary type="html">&lt;p&gt;Dutop: /* Soteria Tips */ Combine paramedic and orderly into SLT, as it is on the server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs Revision|reason = Various things in this document are inaccurate or out of date. Do not rely on this page for lore that isn&#039;t referenced on other pages.}}&lt;br /&gt;
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{{GetStartedHeader}}&lt;br /&gt;
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Roleplaying in Sojourn is a very important factor, more so than the other Space Station 13 versions out there (remember, different servers have different play styles! This is ours). This guide will go some way in helping you learn about roleplaying. The main rule for roleplaying is to not [[metagaming|metagame]].&lt;br /&gt;
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== General Tips ==&lt;br /&gt;
First thing&#039;s first, you are your character. You know absolutely NOTHING that they do not know. If you are a Colonist, you aren&#039;t going to know all the things the Soteria Doctors do, how to start an engine, or what have you. If you, personally, don&#039;t know something (like a complicated medical procedure), but your character should, it is safe to assume that you will be able to perform it.&lt;br /&gt;
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On the flipside, if a situation calls for you character to do something they aren&#039;t familiar with (e.g. performing first aid, or working a piece of equipment out of their knowledge), but you do, your character should NOT suddenly gain the appropriate knowledge. However, mechanically speaking this isn&#039;t exactly followed through very well, but roleplaying that you&#039;re doing something you aren&#039;t sure on, or potentially messing something up on purpose are good roleplay avenues to take this, as you can start with high enough bio to do surgery rather well in some roles that only start with low levels of bio, and so on.&lt;br /&gt;
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You should also try to act according to your position, e.g. be subservient to your superiors. You have no right to ignore the premier, unless, of course, you are the [[traitor]] (or he is and the entire colony knows). This is especially true of your direct superiors; you need to try and listen to your section head: the research overseer for the science team, the warrant officer for the security officers, the guild master for the engineering crew, the biolab overseer for medical, and the chief executive officer for civilian roles.&lt;br /&gt;
&lt;br /&gt;
Try using emotions in Roleplay, it helps to bring out your character. Being a completely emotionless, unafraid, Rambo-like character, is a bad thing to do.&lt;br /&gt;
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This goes for the same in serious situations. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; run into an area where a hostage(s) is being kept captive, and try to take out the hostage takers. That is a very good way to get banned.&lt;br /&gt;
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Make sure to set your background information! This determines what skill levels you spawn with. Everything is essentially used through several skills. Mechanical, Bio, Cognition, Toughness, Robustness, and Vigilance. Mechanical is for engineering, Bio is for medical, Cognition is for science-related things, Toughness is how tough you are, Robustness is how robust in melee you are, and Vigilance is how good with a gun you are. (Robotics uses Mechanical and Cognition, so make sure to have some for both for example!&lt;br /&gt;
&lt;br /&gt;
In terms of [[metagaming]], there are some very bad examples. For example, calling someone a &#039;Traitor&#039; or [Insert name of whatever criminal organisation] if you happen to see someone committing a crime is very bad RP. Excelsior is the big-bad in our lore, and is a giant organization full of space-commies, in essence. Their equipment is MAJOR contraband, and has some &amp;lt;s&amp;gt;mind altering effects if implanted&amp;lt;/s&amp;gt; interesting things that can happen in relation to it.&lt;br /&gt;
&lt;br /&gt;
Unless you&#039;re a Warrant Officer or a Blackshield Commander, you probably won&#039;t have much of an idea about the finer details of Excelsior, or what equipment they have access to (for example, your character would really have no idea what an emag is in most circumstances unless they have a heavy technical background). Crying traitor all over the ship just because you found a mysterious package (which to your character is simply that, a &#039;mysterious package&#039; and NOT C4) is a big no no too. For further information, see [[Identifying Antagonists]].&lt;br /&gt;
&lt;br /&gt;
Using words like &#039;cultists&#039;, &#039;revs&#039;, &#039;revolutionaries&#039;, etc. is a very good way to have people label you as a metagamer. Don&#039;t do it.&lt;br /&gt;
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== Getting In Character == &lt;br /&gt;
Getting &#039;In Character&#039; can be hard, but the below should give you an outline as to how to do it.&lt;br /&gt;
&lt;br /&gt;
The first challenge of understanding your character is to get an idea of what they&#039;re like. Experienced roleplayers will notice that the personality of your character changes and evolves over time, but it&#039;s still useful to start out with a general idea. A few questions that you should be able to answer include:&lt;br /&gt;
&lt;br /&gt;
* To strangers, is my character shy/extroverted/friendly/arrogant?&lt;br /&gt;
* How much does my character value his job / How obedient is she towards her higher-ups?&lt;br /&gt;
* How would my character react to stress / a combat situation / blood and gore?&lt;br /&gt;
* How much pain can my character take? / Is my character afraid of death?&lt;br /&gt;
* What skills does my character have outside her department?&lt;br /&gt;
&lt;br /&gt;
Ask yourself these questions one by one and answer them. If you can&#039;t answer them right away, look at the way your character behaved so far, and use that as answer.&lt;br /&gt;
&lt;br /&gt;
Now, there&#039;s a bit of a special case here. Is your character a person who can stay calm in any situation, regularly ignores orders, doesn&#039;t have a problem with bashing in someone&#039;s skull with a toolbox if needed, never even feels slightly sick at the sight of gore, can take crazy amounts of pain without going crazy, and is only mildly afraid of death? If most of these points apply to your character, chances are, you haven&#039;t been playing your character. You&#039;ve been playing with your own personal goals in mind, while neglecting the feelings of the virtual entity on the screen.&lt;br /&gt;
&lt;br /&gt;
Sure, you may be playing a character who can take a lot of pain, who isn&#039;t afraid of death and who doesn&#039;t raise an eyebrow at the sight of someone&#039;s exposed intestines. But quite frankly, these types aren&#039;t just rare, a lot of the time they&#039;re also pretty boring to play. If you have a character like this, I have a few suggestions for you to try out. And don&#039;t worry, if they don&#039;t fit your favorite character, you can always make a new one with different character traits.&lt;br /&gt;
&lt;br /&gt;
* Try being shy. Use emotes like &amp;quot;blushes&amp;quot;, or &amp;quot;can&#039;t hold eye-contact and looks to the ground&amp;quot;&lt;br /&gt;
* Try reacting to pain. When airflow smashes you against a wall, scream and shout your pain out for a minute. When someone takes blood from you, clench your teeth.&lt;br /&gt;
* Similarly, react to hunger. Why not ask your colleagues out for a meal?&lt;br /&gt;
* You&#039;re in space with a strict hierarchy. If you want to carry out a research project, maintain engine, etc., ask your higher-ups first. People who act on their own and mess up also will take all the blame, and you really don&#039;t want to be fired.&lt;br /&gt;
* As a Head, keep your crew in check. Invent working shifts (with unrealistically generous breaks), give out orders, ask people who missed a deadline to come to your office. Punish disobedience with measures such as docking their pay or suspending them from work.&lt;br /&gt;
* Talk with your colleagues about things. This is difficult in-game because you can&#039;t talk and do stuff at the same time like in real-life, but really, take the time. Talk about topics like your opinion of people on the ship, the quality of food, that hole in the window near arrivals. Also feel free to make facts up that happened outside of the scope of the ship.&lt;br /&gt;
* If you need help with something that your character is inexperienced with, ask an in-game friend, the responsible department, or a head.&lt;br /&gt;
* When someone is killed in front of you, scream, run away, cry, or otherwise show that this causes extreme emotions with you. Don&#039;t just continue on as usual as if nothing happened.&lt;br /&gt;
&lt;br /&gt;
These are just a few small suggestions, and some of them don&#039;t fit all characters, but some of these things are simply not done enough. If you haven&#039;t played our your character to this extent yet, really, try it out. Talking with someone else&#039;s character about fictional topics for half an hour and enjoying a virtual beer, before puking because the roboticist decided to bring his latest extracted brain with him to the bar, can be way more rewarding than winning a traitor round.&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
This is important. &#039;&#039;&#039;THE TRAITORS ARE MOSTLY UNKNOWN. HARDLY ANY KNOWLEDGE IS KNOWN ABOUT THEM OR THE EQUIPMENT THEY USE.&#039;&#039;&#039; Yelling &#039;traitors&#039; is going to get you reprimanded in very short order. Again, see [[Identifying Antagonists]] for knowledge on what you character can, and cannot, identify.&lt;br /&gt;
&lt;br /&gt;
As above, shouting &#039;revs&#039;, &#039;cultists&#039;, &#039;mercenaries&#039;, or the like is a hallmark of a bad roleplayer. Try your hardest not to do it. There are some situations where there is a logical reason to do it (revolutionaries outing themselves and calling themselves revolutionaries would give a valid reason for example), though in general it&#039;s a bad idea.&lt;br /&gt;
&lt;br /&gt;
As an antagonist, you should also try to roleplay. Killing your targets or converting people without saying anything is a bad way to go about it. Try to make it interesting for the other party. The general rule here is to not annoy the other person. If they believe they had an &#039;enjoyable&#039; experience (from out of character point of view), you are much less likely to get reprimanded.&lt;br /&gt;
&lt;br /&gt;
Admittedly, not everything can be fully played out, but if you&#039;re going to make a hasty kill/convert, you should adminhelp (before or after the fact) to make sure you&#039;re not going to get shouted at.&lt;br /&gt;
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== Not Being Suspicious ==&lt;br /&gt;
Not reading this may result in you throwing a tantrum in a brig cell, because you were accused of doing something you &amp;quot;are not responsible for&amp;quot; or is &amp;quot;not that bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Remember that whenever a marshal stands besides you and asks &amp;quot;What are you doing?&amp;quot;, or tries to perform a random search, not complying is suspicious, and it&#039;s his job to arrest suspicious individuals, so don&#039;t behave like one. &lt;br /&gt;
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Do your job, and go only where you are supposed to go, unless given an order from one of your heads. Beware what you carry with you, because a barman is not supposed to carry a taser, and that will look suspicious.&lt;br /&gt;
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&#039;&#039;&#039;ALWAYS COMMUNICATE!&#039;&#039;&#039; This might seem obvious, but you should know that, in a heavy roleplay game, you talk with people around you a lot. And tell them what you are doing, or want to do, since that&#039;s how people behave in the real life. &lt;br /&gt;
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Do not be an idiot and start making art in the ground with the wires while taking off floor tiles and expect security to cheer your artwork, when you are apparently vandalizing the station.&lt;br /&gt;
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If you aren&#039;t doing anything wrong, stop where you are, don&#039;t run away. Criminals run away, and you&#039;re not a criminal, right? Explain what you were doing. Don&#039;t assume people won&#039;t understand, don&#039;t start calling names, and generally speaking, don&#039;t be an idiot.&lt;br /&gt;
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== Command Tips ==&lt;br /&gt;
You&#039;re at the top. The highest of the of those around you. The elite of elites. You were elected to this position because you are superior in your career to everyone else, and also because you have the leadership ability that only a few people have. &lt;br /&gt;
&lt;br /&gt;
What the colony needs is what you need, and what you command is what happens. The simple tasks that require someone to actually work are not to be handled by you, but instead by your underlings. However, it&#039;s not because those are menial tasks not fit for a leader, but because if you lose time with those simple tasks, other parts of the station may end up being ignored and disasters will happen. As a Head, you oversee your part of the station, you don&#039;t step in unless absolutely necessary. If something goes wrong, you don&#039;t blame the guild adepts, you blame the guild master for not supervising them. You take responsibility for everything your team does. Be it great advancements or terrible mistakes.&lt;br /&gt;
&lt;br /&gt;
* Premier&lt;br /&gt;
The Premier is an interesting Head of Staff, as they hold no official power over the colony in any meaningful way. They serve as an advisor, with the Steward to act as their guard. Someone who is a Premier isn&#039;t a Premier by hire, it&#039;s an entirely volunteer role, and any member of the colony above age 35 may be a Premier should they accept the training that&#039;s to come with it. Be careful, because you are the legal advisor to the upper level, and a general advisor to the other members of the council.&lt;br /&gt;
&lt;br /&gt;
* Steward&lt;br /&gt;
The Steward is an interesting role, but one that holds little importance to the standard day to day of the colony. Barely considered command staff, you have the same access as the Premier does and are expected to be their loyal bodyguard. Not only this, you are expected to assist them in keeping their public image, and making sure they don&#039;t make a fool of themself. In this you are guardian and advisor to the Premier.&lt;br /&gt;
&lt;br /&gt;
* Warrant Officer&lt;br /&gt;
The top in the security chain, you coordinate your team in any crisis. Remember that if there are two situations happening at the same time, you must decide how many officers head to each, and you&#039;re the one who makes the plans in a hostage situation. You give tactics and battle experience, and you decide everything that has to do with security of the colony. You can role play a battle hardened veteran or a paper pusher with little field experience but that is a brilliant technician and knows a lot of law and SoP, for example.&lt;br /&gt;
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* Blackshield Commander&lt;br /&gt;
When it comes to dealing with external threats you&#039;re the boss. Pirate attacks, mega fauna, station threats that the regular security team can&#039;t handle? You and your team are the first and last line of defense for the colony. You can be and should be a capable soldier and have a good knowledge of leadership and tactics with field experience. When shit hits the fan people look to you for protection and help.&lt;br /&gt;
&lt;br /&gt;
*Prospector Foreman&lt;br /&gt;
You&#039;re an independent rough neck who can handle surviving out in the wilds with nothing but your grit and two hands. You&#039;re the boss of those who want to wander, fight, and explore. You lead your team, sending the rough necks at the creatures, the techies to loot, and you leading from the front or back bellowing orders. Unlike the other heads, you&#039;re expected to lead by example and do as your team does, survive.&lt;br /&gt;
&lt;br /&gt;
* Guild Master&lt;br /&gt;
The engine, atmospherics, EVA, the AI, Telecomms, and a lot of repairs to make can be a huge responsibility, but you can take it. You are the MASTER because you can hold the dam while your team fixes it. You are the master beaver, the one that finds the holes in the dam and knows how to fix them. But you don&#039;t do it yourself. If you were fixing a hole, you wouldn&#039;t notice the other four that just opened. Instead you have a whole team of &amp;quot;beavers&amp;quot;, your adepts, that will fix all holes you point to, change the light bulbs in any room you tell them too. You have a simple job. Prevent colony damage. And that&#039;s both serious and hard. That&#039;s why you are the MASTER. Everyone can close a hole. But only you can find them all.&lt;br /&gt;
&lt;br /&gt;
* Chief Research Overseer&lt;br /&gt;
You supervise the team that gives a purpose to the colony. The science team is a weird bunch, all quite different and with the tendency to not communicate much, since they have more important stuff to do. Which is fine with you since that&#039;s what you want most of the time, a productive and working science team. You could role play as the typical paper pusher, since you don&#039;t need to get in the labs;. You just need to tell them what you believe is more important right now. You can role play as a rigid director with a limited budget and time schedule, or you can be an eager scientist and a dreamer, hoping to see science changing the world around you, as your team discovers more and more ways to amaze the whole crew.&lt;br /&gt;
&lt;br /&gt;
* Chief Biolab Overseer&lt;br /&gt;
The medbay is your domain. You&#039;re the one who knows all the answers when people walk through that door. You know people and how they work. You keep people sane and keep them healthy. Considering the crew you have to work with, this can be an almost impossible task. In times of medical crisis, it&#039;s your job to command, control and quarantine. You&#039;re an expert in your field, and you need to show it. For some reason or another, you&#039;re not seen as important by the other Heads. Next time there&#039;s a virus outbreak and everyone is in medbay yelling for someone to help them, you might be able to make them think otherwise.&lt;br /&gt;
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== Marshal Tips ==&lt;br /&gt;
Marshal personnel should not take this job as a joke. At all. Unlike many other jobs, you&#039;ll be handling something much more dangerous than bombs, or singularities. Criminals. Human minds hellbent on making the whole colony go kaput. And why are they more dangerous then bombs and singularities mixed together? Because it tends to be them who mix them. You&#039;re a trained para-military professional. Act like it. Don&#039;t abuse your power, and keep the station safe.&lt;br /&gt;
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* Marshal Officer&lt;br /&gt;
You&#039;re well trained, well armed and ready for everything. Most of the time. You may actually be quite the opposite. The only thing you have to remember is that your job may be a bit dangerous, and the most important thing to role play is how you cope with it. Do you show patience with the crew, or do you brig everyone that steals a nickel from you? Do you ask and investigate the crimes or do you threaten and coerce a confession? Are you the good or the bad cop? Regardless, keep the station safe, don&#039;t abuse your power, and keep on going.&lt;br /&gt;
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* Supply Specialist&lt;br /&gt;
The Supply Specialist is a specialized Marshal, who is the defacto right hand of the Warrant Officer. You don&#039;t have to be a good leader, and in fact can be quite the opposite. You are the overlord of the armory, and everyone, including your superior the Warrant Officer, must listen to you in terms of it&#039;s oversight. Don&#039;t let that power go to your head! Or do, and of course, remember to follow your departmental SOP regarding the armory! Otherwise, you may just lose your job...&lt;br /&gt;
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* Ranger&lt;br /&gt;
You are the prime investigator. You&#039;re part of the marshals, but not the running around catching pickpockets type of security. You&#039;re there for bigger fish. The high risk theft, the silent dead bodies, the locked room mysteries. Life and crime is one big puzzle, and you&#039;re there to put the pieces together. That&#039;s the big difference between you and the average officer. You go into a crime scene and you get the proof. You go to the trial and you make sure the guilty party is locked up.&lt;br /&gt;
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== Blackshield Tips ==&lt;br /&gt;
The blackshield are the first line of defense for external threats on the station, your job is easy and relaxing until something dangerous happens and the call goes out.&lt;br /&gt;
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* Sergeant&lt;br /&gt;
Unlike your troopers you look out for the armory and keep track of all the loaded guns, weapons, armor, and ordinance. You handle training the militia, making sure they&#039;re properly equipped for whatever threats may come and slam into the gates of hell that are the front of the colony. Make sure SOP is properly followed (or don&#039;t), and as the right hand of the Commander you&#039;re the defacto leader in the field without one.&lt;br /&gt;
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* Corpsman&lt;br /&gt;
A stressful job. You&#039;re constantly dealing with patient hovering on the brink of death, and it&#039;s your job to tip the balance. With the help of the [[Roboticist]] you can operate the Odysseus and be able to transport critical patient back to medbay. You&#039;re not there to deal with general crew but to aid your fellow blackshield in active combat. In a pinch, however, you have authority to act as a doctor if none are available, before even other members of Soteria. Don&#039;t let them stand in your way if you want to keep people alive! Or don&#039;t care about anyone but blackshield and the Marshals, the choice is entirely up to you.&lt;br /&gt;
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* Trooper&lt;br /&gt;
You have either the easiest or most dangerous job on the station. Most shifts will be spent doing drills, training, helping out the prospectors from time to time, and getting drunk at the bar. But when the alarm is raised you need to be right there right then to stand in defense of the colony.&lt;br /&gt;
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== Prospector Tips ==&lt;br /&gt;
The prospectors are a combination of explorers and scavengers.&lt;br /&gt;
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* Prospector&lt;br /&gt;
Your the general rank and file thug the prospectors send at animals, haywire robots, and the occasional mercenary to loot everything not nailed to the ground and even then steal the nails if they&#039;re not properly secure. You&#039;re tough, a good shot, and can swing a machete like nobodies business. You can handle stress and are just looking to get paid for your scrap haul.&lt;br /&gt;
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* Salvager&lt;br /&gt;
Unlike the roughnecks your skills are the opposite, you function as a paramedic and an engineer. You take apart tech, build forward operating bases, mark good scrap for salvage, and patch up your rough necks when they get hurt in a fight. You need to be one smart cookie to handle all that and still be able to fire a gun properly. Good luck.&lt;br /&gt;
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== Guild Tips ==&lt;br /&gt;
The guild is the technical and repair team of the colony. You do the hard labor, and without you, the colony would fall apart. You give air, power, and stability to everyone else. They need you, and they know it, even if they don&#039;t like to admit it.&lt;br /&gt;
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* Guild Adepts &lt;br /&gt;
You care about the station. The station is your home. And a man&#039;s home is his castle. Adepts and the like know to use their brawn for unarmed combat, and they aren&#039;t defenseless. Being frequently exposed to life threatening situations tends to make you bold and as such you don&#039;t tend to fear death as much as Chemists for instance. Be wary of attacking engineers. They&#039;re pretty tough and fairly close. Taking one out may give you more trouble than it&#039;s worth. In the end, it&#039;s all about keep the station alive, and you can do that spectacularly.&lt;br /&gt;
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== Soteria Tips ==&lt;br /&gt;
With the exception of some Med/Sci jobs, the pure medical department is rather small. Regardless, your job is to keep the crew alive and healthy. That dealing with anything or anyone that comes into medbay and treating whatever ailment they have. This is a tough job that attracts a wide variety of people, with a single goal, keeping people alive.&lt;br /&gt;
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* Soteria Doctor&lt;br /&gt;
You can role play a doctor tired with all mountains of whiners that complaining, no matter how bad they are, but you still stick with them to help. Or you could role play a helpful fella with a smile in his face, ready to be kind and courteous to anyone and everyone. You&#039;re a bit of a general medic, dealing with anyone that comes into medbay and making sure they leave fully healthy. You basically know how to use and abuse everything and anything in medbay.&lt;br /&gt;
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* Lifeline Technician&lt;br /&gt;
A stressful job. You&#039;re not only constantly dealing with patients hovering on the brink of death, you&#039;re also the brawn of the medical and science wing. It&#039;s your job to make sure the doctors can tip the balance, or you have to do it yourself. With the help of the [[Roboticist]] you can operate the Odysseus and be able to transport critical patients back to medbay. You&#039;re also Soteria&#039;s internal security in a way. So all combined, you will have to remove idiots from the bays who don&#039;t need to be there, you&#039;ll have to be on the lookout for patients showing up on the sensors and you might need to pull triple duty as a doctor here and there due to your advanced medical training as someone to fill in as a nurse.&lt;br /&gt;
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* Roboticist&lt;br /&gt;
You&#039;re the invisible helping hand of the colony. Whenever a bot helps someone, it&#039;s because you made it, therefore, you are responsible for another life being saved. (Well, it&#039;s hard to imagine a clean bot having that much importance, but you get the point...) However, don&#039;t expect people to recognize you for that, since they saw the bot and not you. You main skill is your ability to make cyborgs and exosuits. These can change the colony into a more durable and serious state, since cyborgs are all metal and no emotions, and exosuits increase productivity dramatically. You are not expected to be very emotional or social, much like the robots you make. Corpses don&#039;t bother you as much either, since you do some lobotomies from time to time. Performing live lobotomies is iffy. Try to get a Medical Doctor to do it for you. If you wish to undertake it yourself, always, always, use sleeping gas. &lt;br /&gt;
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* Scientist&lt;br /&gt;
You have many jobs, such as crafting plasma-based weaponry (especially bombs), dealing with lethal aliens, and creating highly experimental weaponry. You have a dangerous job that can potentially put all the crew in danger. Keep that in mind. It may make you a bit wacky, or more serious, but no matter what, you like what you do (probably, or you&#039;re one depressed scientist...). You know the power and responsibility in your hands and you&#039;re sane enough to keep yourself in check. Usually.&lt;br /&gt;
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== Lonestar Tips ==&lt;br /&gt;
Civilians have an easy life. Generally, if you role play this, you get to make any type of character, with no restriction whatsoever, but a common characteristic is that you want a simple life. You don&#039;t have the brain for a science position, the brawn for security or the know-how for engineering, but you always wanted to go to space. So you ended up as a one of those rather simple roles. &lt;br /&gt;
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That doesn&#039;t mean you are not valuable. It just means you have an easier job, and people don&#039;t expect as much of you, so less stress for you. However, that also means that violence, death, and any other strange stuff like aliens and what not tend to make you freak out. Unless you are roleplaying a really bold individual (which is usually bad), or someone with no emotions...&lt;br /&gt;
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* Colonist&lt;br /&gt;
This is a completely free role. Roleplay however you want! Just remember, you must have done &#039;&#039;&#039;something&#039;&#039;&#039; to get here. &lt;br /&gt;
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* Bartender and Chef&lt;br /&gt;
Essentially the same in terms of function, since they are supposed to provide food/drink to the colonist that wishes so. The only difference however is the fact that booze makes you &amp;quot;happy&amp;quot; while food just fills your stomach, making food a more healthy option. Play that card well and you can use it for good effects on role play.&lt;br /&gt;
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* Janitor&lt;br /&gt;
Quite a messy job. Since you only tend to have work when someone messes up. Usually the cause of the mess is long gone when you arrive,  so this is quite a laid back job, and you can get quite a lazy life with almost no one complaining. You can role play just about everyone, from a clean-freak that must every spot in the colony clean to a lazy fat dude, that walks slowly and cleans even more slowly, since cleaning for him is a distraction of his lunch.&lt;br /&gt;
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* Chief Executive Officer&lt;br /&gt;
You are the one that supplies. You get stuff. You give people what they need. They also know you can&#039;t give everything to everyone, and as such, you can get a lot of people being nice to you just to get on your good side. Enjoy it as much as you want, and even turn to corruption if you wish, but remember there will be repercussions if the medical supplies ordered by the Chief Biolab Overseer don&#039;t arrive, if they get Ryan on your ass...&lt;br /&gt;
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* Cargo Technician&lt;br /&gt;
Really nothing more than a bunch of crate pushers and mail men. You do what the CEO says, but apart from that, you&#039;re about as free as a colonist to do as you like.&lt;br /&gt;
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* Shaft Miner&lt;br /&gt;
A bunch of real laborers. They tend to be strong burly types, and generally think of the general population as a bunch of wusses. They risk life on the fringes of a massive cave network all day with almost no interaction with anyone but each other. That can inspire some rather deep connections, or just a bunch of weird loners. Most people don&#039;t care as long as their materials arrive on time. It&#039;s a tough job.&lt;br /&gt;
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* Hydroponicist&lt;br /&gt;
You love plants. That&#039;s fairly obvious. Maybe you like cooking with them or talking to them. Either way, you wouldn&#039;t have taken this job if you didn&#039;t like them. Right? Maybe you like them more than other people and are a rather introverted person. Or maybe you&#039;re just a friend to all living things. Just don&#039;t expect the living things to be friends back.&lt;br /&gt;
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== Church Tips ==&lt;br /&gt;
* Prime&lt;br /&gt;
While technically a head of staff, the Prime is the head of the Church first and foremost. The Prime is much like a priest for the Church of the Absolute, with the ability to induct people into the ranks of the Vectors, or convert people to the status of Fractal, and much more. Given an armory to hand out to your Vectors during times of crisis, and even trusted with higher authority during &amp;lt;s&amp;gt;hivemind incursions&amp;lt;/s&amp;gt; code red and higher situations sometimes, you&#039;re a leader and a preacher first. Operate the biogenerator, assist the colony in matters of the faith and matters of mental health (if they&#039;re willing), and maintain the presence of the Church above ground.&lt;br /&gt;
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* Vector&lt;br /&gt;
Your job as a Vector is many. Followers of the Church are called Fractals, but you are one of the chosen few who have chosen to dedicate themself to the Absolute entirely, and become a Vector. While anyone with a cruciform is called a Vector, you serve directly in the Church instead of elsewhere, you&#039;re trusted to operate the biogenerator at all times, and make sure the areas the Church owns are properly taken care of. The Prime, however, is not a soldier, and you should always be armed to defend them in the event of an attack on the Church. After all, who will lead the flock once the Prime falls?&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dutop</name></author>
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