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		<id>http://sojourn13.space/w/index.php?title=Combat&amp;diff=3819</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Combat&amp;diff=3819"/>
		<updated>2023-02-03T08:23:32Z</updated>

		<summary type="html">&lt;p&gt;Dongels: Combat page &amp;quot;out of date warning added&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== -This page is out of date- ==&lt;br /&gt;
Some information here can not be used at present, wiki maintainer updates required&lt;br /&gt;
== Intro into being Robust ==&lt;br /&gt;
Also known as Robust/Robusting, jargon for engaging in the combat system. It&#039;s an ironic description. The combat system is pretty quirky and limiting.&lt;br /&gt;
&lt;br /&gt;
== Intents ==&lt;br /&gt;
You intent specifies what you want to do when you click on another player/mob. You can switch between these by click on the [[File:help.png]] on your HUD or by using CTRL+Q or CTRL+E.&lt;br /&gt;
&lt;br /&gt;
* [[File:help.png]] &#039;&#039;&#039;Help&#039;&#039;&#039; - The help intent is the default intent. You&#039;ll shake people or yourself awake if you have no items, or perform CPR on them if they&#039;re suffocating and both have no helmets or masks on. You&#039;ll still hit people with most items if you&#039;re holding one though. You also pass through other people when moving through them. Your gun will not fire while on help intent, but will aim when clicked on someone. Moreover, any attack on you will have a 100% hit chance. Being buckled to something or lying down on the floor will also nullify the chance of a hit missing.&lt;br /&gt;
* [[File:disarm.png]] &#039;&#039;&#039;Disarm&#039;&#039;&#039; - A defensive intent. You&#039;ll attempt to disarm someone of their weapon or push them over for a very short while. This has a chance of failing, so repeated clicking may be necessary. People cannot run past you with this intent.&lt;br /&gt;
* [[File:grab.png]] &#039;&#039;&#039;Grab&#039;&#039;&#039; - You&#039;ll grab someone passively at first. Moving will be slowed if you try to drag them around, so for transport, pulling is much faster. Clicking on them again will grab them aggressively (which has a chance of failing) and allow you to put them on a table to make them lie down or handcuff them. Click again will grab them by the neck. You can then click on the [[File:strangle.png]] strangle icon on your HUD once to temporarily choke them to disarm them, or double click it to start strangling them. You can also hit someone with your free hand while having him/her in a choke hold, and your victim can do the same. People cannot run past you with this intent.&lt;br /&gt;
* [[File:harm.png]] &#039;&#039;&#039;Harm&#039;&#039;&#039; - This intent does &#039;&#039;&#039;NOT&#039;&#039;&#039; make you do more damage with melee weapons, but decreases your chance of missing the targeted area. If you have a [[stun baton]] however, you&#039;ll beat your target instead of stunning them, which knocks them down, but only stuns for a very short amount of time. This is generally a bad thing. With harm intent on, firing a gun at someone with the [[File:normalgun.png]] manual fire gun system will fire a special point blank shot which does extra damage. With an empty hand you&#039;ll punch people for around 5 brute damage, and have a small chance to land a strong hit , which will have various effects depending on the targeted location. People cannot run past you with this intent.&lt;br /&gt;
&lt;br /&gt;
The target area in this type of combat matters, especially in harm intent, for a strong hit will cause differing effects depending on where the punch/blow lands.&lt;br /&gt;
*A strong hit on the head will cause blurriness and dizziness.&lt;br /&gt;
*A strong hit on the arm will cause the target dropping what he/she is holding.&lt;br /&gt;
*A strong hit on the groin will cause HALLOS damage. (Similar to Stun Baton/Taser)&lt;br /&gt;
*A strong hit on the chest will send the victim flying to the floor.&lt;br /&gt;
&lt;br /&gt;
== Gun System ==&lt;br /&gt;
There are two ways to use guns, the auto fire or manual system. You can switch between these with the F6 key, or the [[File:normalgun.png]] gun icon on your HUD.&lt;br /&gt;
&lt;br /&gt;
* [[File:normalgun.png]] &#039;&#039;&#039;Manual Fire&#039;&#039;&#039; - This is the default mode for firing guns. Simply click on the tile you want to fire and you&#039;ll fire in the direction. Click on someone adjacent to you will cause you to hit them with your gun, unless you&#039;re on [[File:harm.png]] harm intent, in which case you&#039;ll fire a point blank shot at them for extra damage, as long as you have ammo. Taser guns have a special extra long stun when adjacent, regardless of intent. To fire at someone on the ground, click specifically on them, or the shot will go over them.&lt;br /&gt;
* [[File:autogun.png]] &#039;&#039;&#039;Auto Fire&#039;&#039;&#039; - This gun system is useful for taking people hostage. When you turn this on and aim at someone a reticle will appear on them and they&#039;ll get a message stating to stop doing anything. After 2 seconds, if they interact with anything, you will automatically fire at them. You can allow them to walk, run, or use items using icons that will appear on your HUD. Clicking in their direction or on them again will fire at them. You can click another person to switch your focus to them. Click your gun again to stop aiming at your target.&lt;br /&gt;
&lt;br /&gt;
== Heavy vs Light ==&lt;br /&gt;
* Heavy items do much more damage, but are slower and have a chance to miss. Conversely, light weapons to less damage, but always hit and swing faster.&lt;br /&gt;
&lt;br /&gt;
== Attacking ==&lt;br /&gt;
* Aim for the head. Knock outs when aiming for the head last longer.&lt;br /&gt;
* If they have a helmet, aim for the chest. If they have body armor too, aim for the legs.&lt;br /&gt;
* Click repeatedly.&lt;br /&gt;
* Any object is usually better than your fists. Fire extinguishers especially.&lt;br /&gt;
* Screwdrivers have a special blinding attack when aiming for the eyes.&lt;br /&gt;
* Harm intent is your best bet.&lt;br /&gt;
&lt;br /&gt;
== Defending ==&lt;br /&gt;
* Run away.&lt;br /&gt;
* If they&#039;re too close, disarm, then run away.&lt;br /&gt;
* If you can&#039;t run, aim for the head to get a knock out and then run away.&lt;br /&gt;
* If they give chase, throw objects at them. Some objects, such as metal rods or floor tiles do extra damage when thrown.&lt;br /&gt;
* Stun them, or otherwise attempt to disable them.&lt;br /&gt;
* Try to get a moment to ask for help on the radio, don&#039;t forget the roleplay.&lt;br /&gt;
* Closing doors takes time, analyze if you have enough time to close a door behind you or if you should be using it to run away.&lt;br /&gt;
* Don&#039;t move in a straight line when fighting against armed opponents&lt;br /&gt;
* Don&#039;t try to move through your opponent, if you being attacked, they probably have either harm or grab intent selected, making you unable to swap places with them&lt;br /&gt;
&lt;br /&gt;
== Grab Intent Moves ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Feature&lt;br /&gt;
!Description&lt;br /&gt;
!Trigger&lt;br /&gt;
!Required&lt;br /&gt;
!Target&lt;br /&gt;
|-&lt;br /&gt;
| Jointlocking&lt;br /&gt;
| Causes 40 Halloss&lt;br /&gt;
| Click on victim with grab intent&lt;br /&gt;
| Neck grab&lt;br /&gt;
| Limb&lt;br /&gt;
|-&lt;br /&gt;
| Jointbreaking&lt;br /&gt;
| Dislocates the limb&lt;br /&gt;
| Click on victim with harm intent&lt;br /&gt;
| Neck grab&lt;br /&gt;
| Limb&lt;br /&gt;
|-&lt;br /&gt;
| Eyesquishing&lt;br /&gt;
| Causes 3 to 4 eye damage&lt;br /&gt;
| Click on victim with harm intent&lt;br /&gt;
| Neck grab&lt;br /&gt;
| Eyes&lt;br /&gt;
|-&lt;br /&gt;
| Knifing&lt;br /&gt;
| Causes 60 brute (divided into 3*20) and 60 oxyloss&lt;br /&gt;
| Attack the victim with an edged item&lt;br /&gt;
| Neck grab&lt;br /&gt;
| Head&lt;br /&gt;
|-&lt;br /&gt;
| Headbutting&lt;br /&gt;
| Causes 20 damage to victim and 10 damage to assailant&lt;br /&gt;
| Click on Victim with harm intent&lt;br /&gt;
| Aggressive grab&lt;br /&gt;
| Head&lt;br /&gt;
|-&lt;br /&gt;
| Pinning&lt;br /&gt;
| Pins victims to the ground&lt;br /&gt;
| Click on victim with disarm intent&lt;br /&gt;
| Aggressive grab&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Blinding&lt;br /&gt;
| Victim can&#039;t see&lt;br /&gt;
| Target eyes&lt;br /&gt;
| Aggressive grab&lt;br /&gt;
| Eyes&lt;br /&gt;
|-&lt;br /&gt;
| Muzzling&lt;br /&gt;
| Victim can&#039;t speak&lt;br /&gt;
| Target mouth&lt;br /&gt;
| Aggressive grab&lt;br /&gt;
| Mouth&lt;br /&gt;
|-&lt;br /&gt;
| Dancing&lt;br /&gt;
| Constantly facing each other&lt;br /&gt;
| Two people grabbing each other&lt;br /&gt;
| CTRL + left click (&#039;&#039;&#039;not&#039;&#039;&#039; Grab intent)&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Buckling&lt;br /&gt;
| Buckles the grabbed person to an object&lt;br /&gt;
| Click on object&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Diagnosis&lt;br /&gt;
| Gather damage information about a body part&lt;br /&gt;
| Click on target with help intent&lt;br /&gt;
| Passive Grab&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Stem Bleeding&lt;br /&gt;
| Apply pressure to a body part to stem bleeding&lt;br /&gt;
| Click on target with help intent&lt;br /&gt;
| Aggressive grab&lt;br /&gt;
| Any&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Tips == &lt;br /&gt;
* If you have a legitimate reason too, use Hyperzine beforehand. It increases your movement speed considerably.&lt;br /&gt;
* Setting someone on fire is a powerful way to either kill them or disable them&lt;br /&gt;
* Instead of going into a click-fest try to roleplay a situation first&lt;br /&gt;
* &#039;&#039;Expect to be the one to die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=3755</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=3755"/>
		<updated>2023-01-02T08:10:44Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Sermons */  &amp;quot;Why won&amp;#039;t my Sermon work? What do I do?&amp;quot; Help guide added ((Format fix))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; All world religions are expressions of a pattern whose final end-point is Absolutism. By interpreting those religions in the modern context, Absolute religious truths can be ascertained.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist litany book. Forcibly removing the cruciform while it&#039;s active causes brain, burn and oxygen damage and irradiation, and is an excommunicable sin.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eotp aniamted.gif|frameless|center]]&lt;br /&gt;
| &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wall protection.gif|180px|frameless|center]]&lt;br /&gt;
|&#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create Church specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your position in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small amount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reconsecration&#039;&#039;&#039;&lt;br /&gt;
|The ritual needed for the reactivation and repair of a cruciform that has been unwillingly separated from the body or destroyed by the bearer&#039;s death. The process requires an altar and the cruciform in question to be attached.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Why won&#039;t my Sermon work? What do I do? || Debugging for the desperate&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;As a general rule it&#039;s best to follow these steps:&#039;&#039;&#039; || To start the leader should click on the first line of the group litany they want to activate in the book or memorized starting verse, progress bar will appear, like any other litany. Upon completing the progress, all cruciform users that can hear you will also automatically get a progress bar to also recite the first line. If you time the second line so that you only say it after every other member of the group finishes the first line, you will succeed on those lines.&lt;br /&gt;
Once the last person finishes the last line, the group litany will activate, with its strength determined by the amount of users.&lt;br /&gt;
If you feel your cruciform go cold any time after you started the first litany, that means the group litany has failed for whatever reason. There are various things that can make you fail but it&#039;s pretty simple so chances are that it will be obvious to you and simply trying again with proper timing should fix it. If all else fails, sometimes trying a new leader does sometimes work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (Vector and Prime armor has max Bio Resistance, but you are required to have every lim fully protected form bio, so keep your helmet and shoes on as well!).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=3754</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=3754"/>
		<updated>2023-01-02T08:04:28Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Sermons */  &amp;quot;Why won&amp;#039;t my Sermon work? What do I do?&amp;quot; Help guide added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; All world religions are expressions of a pattern whose final end-point is Absolutism. By interpreting those religions in the modern context, Absolute religious truths can be ascertained.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist litany book. Forcibly removing the cruciform while it&#039;s active causes brain, burn and oxygen damage and irradiation, and is an excommunicable sin.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Eotp aniamted.gif|frameless|center]]&lt;br /&gt;
| &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Wall protection.gif|180px|frameless|center]]&lt;br /&gt;
|&#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create Church specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your position in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small amount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reconsecration&#039;&#039;&#039;&lt;br /&gt;
|The ritual needed for the reactivation and repair of a cruciform that has been unwillingly separated from the body or destroyed by the bearer&#039;s death. The process requires an altar and the cruciform in question to be attached.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Why won&#039;t my Sermon work? What do I do?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;As a general rule it&#039;s best to follow these steps:&#039;&#039;&#039; || To start the leader should click on the first line of the group litany they want to activate in the book or memorized starting verse, progress bar will appear, like any other litany. Upon completing the progress, all cruciform users that can hear you will also automatically get a progress bar to also recite the first line. If you time the second line so that you only say it after every other member of the group finishes the first line, you will succeed on those lines.&lt;br /&gt;
Once the last person finishes the last line, the group litany will activate, with its strength determined by the amount of users.&lt;br /&gt;
If you feel your cruciform go cold any time after you started the first litany, that means the group litany has failed for whatever reason. There are various things that can make you fail but it&#039;s pretty simple so chances are that it will be obvious to you and simply trying again with proper timing should fix it. If all else fails, sometimes trying a new leader does sometimes work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (Vector and Prime armor has max Bio Resistance, but you are required to have every lim fully protected form bio, so keep your helmet and shoes on as well!).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Cahorbottle.png&amp;diff=3753</id>
		<title>File:Cahorbottle.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Cahorbottle.png&amp;diff=3753"/>
		<updated>2023-01-02T01:45:11Z</updated>

		<summary type="html">&lt;p&gt;Dongels: Dongels reverted File:Cahorbottle.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Cahorbottle.png&amp;diff=3752</id>
		<title>File:Cahorbottle.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Cahorbottle.png&amp;diff=3752"/>
		<updated>2023-01-02T01:44:46Z</updated>

		<summary type="html">&lt;p&gt;Dongels: Dongels uploaded a new version of File:Cahorbottle.png&lt;/p&gt;
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		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=2684</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=2684"/>
		<updated>2022-08-20T23:38:30Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Do not inconvenience AFK or disconnected characters */ Added lines regarding AFK/SSD player interactions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
&lt;br /&gt;
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
&lt;br /&gt;
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
&lt;br /&gt;
== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
&lt;br /&gt;
*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
&lt;br /&gt;
*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
&lt;br /&gt;
*You may also not play a character who is under 18 years of age.&lt;br /&gt;
&lt;br /&gt;
== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless it&#039;s in an appeal or to an admin.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be an asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*Circumstance that warrant the interactions of AFK/SSD players are few and far between if there is ever a case were you are REQUIRED for to take any ID/Bag/Gear from someone that is SSD, Ahelp before hand and with your reason why. Not ahelping before may result in HARSH OOC punishment if you are found to be manipulating them while away, or causing any sort of general tampering with the player. (IE. Don&#039;t be an asshole who steals shit from afk players unless its required)&lt;br /&gt;
Note: If your moving someone to cryo after the time, this is ok, as long as you do not remove their items unless it&#039;s faction important and you have the means to return them properly&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal, but remember to add it immediately afterward so it doesn&#039;t happen again. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences. Admins will only warn you about this once.&lt;br /&gt;
**Since non-consensual scenes are a thing, you should at least state your stance on this, and whether or not you&#039;d call for help if given the chance. Example for a person&#039;s OOC text might be, &amp;quot;Unwilling preferred, will try calling for help if attacked.&amp;quot;&lt;br /&gt;
**Non con scenes are allowed in the server if both players are consenting OOC-ly. They should be kept private as being caught can/will result in PK for the offender. Additionally, false accusations of rape/similar are treated the same, unless agreed upon by both players this can result in a PK for the accuser and possible permanent server ban. (Saying &amp;quot;X&amp;quot; raped my character is a BIG deal, and should not be taken as a one off joke. This shit can ruin the lives of a player. Think before you decide to spread these claims. In all cases an event like this should be brought to staff post haste if legitimate violation occurs.)&lt;br /&gt;
**&#039;&#039;&#039;Being found in violation of NON-CON rule(s) will be met with an automatic Player kill (PK) and Perma Ban with no appeal given investigation. You&#039;ve been warned. Respect others or get the fuck off our server.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you do not like someones erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
&lt;br /&gt;
*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, doing [https://www.reddit.com/r/SS13/comments/451jtt/hitandrun_erp_is_a_thing_now_apparently hit and run ERP], filling drinks with your bodily fluids, etc. You get the idea. Don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
*AFK/SSD/Disconnected players are not valid targets for any ERP unless their OOC Notes specifically permit otherwise.&lt;br /&gt;
&lt;br /&gt;
=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*Less obviously is finding a scene in maintenance or a room that&#039;s not visible from public areas. You&#039;re not &#039;&#039;dis&#039;&#039;allowed from screwing with the scene in such places, but you at least have to be flexible and let the other party choose to leave if they wish to continue somewhere actually private. Unless you have a reason, you really shouldn&#039;t ruin someones scene for giggles. Example, someone having a scene in a room where you need to do your job (surgery, chemistry, robotics, processing, etc.), someone abusing subtles to have sex in the bar, and stealing the shuttle to have a scene can and should be messed with if it interferes with someone else round. Take it to the dorms or a locked private area if you don&#039;t want to be fucked with and have your scene stomped on.&lt;br /&gt;
&lt;br /&gt;
=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
&lt;br /&gt;
*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
&lt;br /&gt;
*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
&lt;br /&gt;
*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
&lt;br /&gt;
=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
&lt;br /&gt;
=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
&lt;br /&gt;
* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
&lt;br /&gt;
== Keep IC and OOC separate ==&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Don&#039;t complain in OOC when your actions IC get you in trouble. This is self explanatory.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
&lt;br /&gt;
=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
&lt;br /&gt;
*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
&lt;br /&gt;
*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Create and play server-appropriate characters ==&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
&lt;br /&gt;
*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
&lt;br /&gt;
*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
&lt;br /&gt;
*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
&lt;br /&gt;
*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
&lt;br /&gt;
*OOC Notes and Flavor Text are &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help.&lt;br /&gt;
&lt;br /&gt;
*If your character is suspended, permanently killed off, or otherwise removed from the colony as a consequence for something horrible they did in-character, you are expected to not play that character anymore. See the guide about [[Permanent Death]] for details.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters. This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance as obnoxious as possible will get you a bwoink. We&#039;re a high RP SS13 server, not your sparkle dog fursona simulator. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Keep in mind this leeway is extremely small, slapping the &amp;quot;I&#039;m a custom alien! See I used the custom race guide!&amp;quot; is not a shield from being a incredibly retarded look. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Do not kill or attack things (including yourself) for no good reason ===&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
&lt;br /&gt;
*Suicide or self-mutilation is almost NEVER allowed without prior consent from an admin. Contact an admin if you want to have a character commit suicide. Typically the manner in which suicide is carried out is played as an in-game attention grab and without actual compelling reasons. This can upset those that find this subject OOCly uncomfortable. The punishment for suicide is nearly always a permanent ban, so think about that before you kill yourself.&lt;br /&gt;
&lt;br /&gt;
*Excessive responses are also covered by this. Caving in someone&#039;s skull for cutting in line, stabbing yourself in the eye with a screwdriver because you are bored, or jumping off a railing because you&#039;re sad, are all examples of being excessive.&lt;br /&gt;
&lt;br /&gt;
*Outsiders due to their nature and ability to be killed on sight are allowed to kill and or attack people as they see fit, within reason. If Outsiders determine it&#039;s a good idea to move against the gate and attack it, and end up murdering half the colony, there will still be problems. This is not a license to self-antag every round, only to cause issues while outside the walls.&lt;br /&gt;
&lt;br /&gt;
*While Antags -- that being self-antags and staff-chosen ones -- are allowed to kill and place bodies out of the way, it&#039;s still frowned upon to go out of the way to hide or stash a body in a location without any reason for prolonged times. Attempting to PK people by doing so will result in administrative actions, and even if that isn&#039;t the intent, it violates the spirit of the server and may be punished regardless.&lt;br /&gt;
&lt;br /&gt;
=== Do not powergame ===&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the Colony AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
&lt;br /&gt;
*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
&lt;br /&gt;
*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
&lt;br /&gt;
*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
&lt;br /&gt;
=== Do not godmode ===&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
&lt;br /&gt;
* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
&lt;br /&gt;
* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
&lt;br /&gt;
* Admins who are caught abusing admin powers to godmod will be immediately bitched at, then promptly shamed severely for it.&lt;br /&gt;
** Obviously we&#039;re not going to punish things we&#039;d do for normal players. Like, nobody is going to care if you spawn a pair of handcuffs for kinky times. We get admin-helps requesting such things all the time. This can extend towards granting equipment as well, as this isn&#039;t so much godmodding as it is helping people. I.E. if you ahelp for a specific tool you can&#039;t otherwise reasonably get we&#039;ll spawn it for you just as we would if we needed it (like a defibb). This is mainly to our discretion, but staff will be bitched at if they say, for example, spawn a gygax for themselves as the bartender during an event.&lt;br /&gt;
&lt;br /&gt;
===Do not abuse subtles===&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using subtles, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command, not the subtle command. Anyone caught using subtles to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
&lt;br /&gt;
===Do not steal the spare===&lt;br /&gt;
*We understand there might not always be a premier, if you need the spare for a legitimate reason (setting up the engine, firing/promoting someone, etc.) then feel free to take it, just make sure to return it.&lt;br /&gt;
* If you just want all access, at least take the spare to edit your access level with the nearby console and then leave the badge itself in the premier&#039;s office. Keep in mind, this is still a severe crime in character and if you get caught you&#039;ll be severely punished.&lt;br /&gt;
* If you are an Antag you may steal the spare as you see fit.&lt;br /&gt;
&lt;br /&gt;
=== A guide to the ‘Self-Antag’ ===&lt;br /&gt;
Do not be hostile to other crew for no legitimate reason. Don’t break things, steal things, or do other antagonistic stuff just because you’re bored, it&#039;s the end of the round, you “want to give Security something to do”, etc. If you&#039;re going to be an asshole, have a believable reason why you&#039;re being an asshole. Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you&#039;ve become established and been around enough here are some guides and tips to self antagging:&#039;&#039;&#039;&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
One key thing to remember is in any scenario you should be running/non-lethally fighting security when they come to arrest you unless you want to comply for a shorter sentencing. Always aim to escape and try not to ever use lethal methods else if someone dies you may be perma-brigged or executed. Security can have fun chasing and fighting a criminal, just be wary of pitfalls, nobody likes fighting a no-rp character, build things up first before jumping straight to mechanics.&lt;br /&gt;
&lt;br /&gt;
Apparently it needs to be made clear as to what is or is not off limits. To make this clear, ask yourself these few questions. &lt;br /&gt;
* &#039;Would people have fun if I did this or no?&#039; &lt;br /&gt;
* &#039;Does my character believe they have a legitimate good reason to be doing this?&#039; &lt;br /&gt;
Going further into it, actions have consequences, if you&#039;re caught. If you&#039;re unsure if doing this or that is a-okay, then it would be best to check with a staff member beforehand. What would technically be off limits would be breaking into both of the armories that are maintained by the colony or the AI room and killing the AI without a good reason.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when doing this is the fine line between being an enjoyable self antag and a griefer. Below is a list of things someone who self antags should be wary of.&lt;br /&gt;
* Don&#039;t complain when you lose or get brigged for a long time. Whatever punishment you receive as a self antag are a example of the rule that you agreed to in terms of handling consequences. &lt;br /&gt;
* Never use explosives that cause serious damage or ruin someone&#039;s round, without admin approval. A flashbang or force bomb so tiny it doesn&#039;t even break tiles? That&#039;s okay. A plasma bomb? You will get banned.&lt;br /&gt;
* Don&#039;t kill other players as a general rule. Not only will this get you killed or perma-brigged yourself but admins will immediately be alerted to your shenanigans if they haven&#039;t already and will be scrutinizing you far closer. Causing someone to die but still capable of revival is a little more acceptable then crushing someone&#039;s brain and removing them from the round entirely. Any forms of perma death will attract admin attention incredibly fast. &lt;br /&gt;
* Do not self antag more than once a day. Seriously, doing it every single time you play will swiftly get admin intervention. Once in awhile is good RP but every shift is a pain.&lt;br /&gt;
As a general rule, if nobody complains about your actions its assumed they are enjoying your shenanigans, but complaints will gain the staff attention and have use look through logs to see if you acted in a way that is good roleplay. If someone does complain immediately in LOOC because you sedated them or so, ignore them and continue on. Staff will handle such matters accordingly as immediate LOOC salt is not a good response.&lt;br /&gt;
&lt;br /&gt;
*You cannot have a character with an “antagonist” background. Your ex-mercenary ex-ninja ex-cultist is not allowed, but certain criminal backstories might be okay. If in doubt, ask an admin. &lt;br /&gt;
&lt;br /&gt;
*We play on ‘Extended’ round type most of the time, and this means that there are no automatically chosen antagonist roles. Most other SS13 servers have antags, but we do not. Any antagonists are staff-selected players, picked to play a specific role.&lt;br /&gt;
&lt;br /&gt;
*And finally although we all enjoy creating interesting RP situations and getting immersed in the round, it is frowned on by staff to &amp;quot;start shit&amp;quot; near round end (15-30mins.)No one wants to wait around for some dumb-ass to have their 30+ mins of glory while we all wait for you to get arrested/investigated/faxed/ect. These situations happen sometimes and we understand that, but do TRY to avoid it. Staff is encouraged to enforce account strikes &amp;amp;/or temporary bans or more if you are shown to be a consistent issue.&lt;br /&gt;
&lt;br /&gt;
Remember that if you &#039;&#039;are&#039;&#039; selected to be an antagonist-type role, it &#039;&#039;does&#039;&#039; give you some wiggle room than usual as far as the server rules go, but it &#039;&#039;&#039;does not&#039;&#039;&#039; give you permission to &#039;&#039;break&#039;&#039; any rules. Stick to your objectives, don&#039;t be over-the-top and ruining everyone else&#039;s fun if you can avoid it. Ask for admin help if you&#039;re not sure.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to perform the job you signed up for ===&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the colony from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
&lt;br /&gt;
*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the colony in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*Repeatedly failing to perform to an acceptable standard can result in a ban untill appealed.&lt;br /&gt;
&lt;br /&gt;
*Job strikes are a counter of 0/3 which is noted on your character, after 3 job strikes, which can be earned by bad faxes or legitimate demotions from a head of staff, your character is permanently fired from that department until an appeal is made. Job strikes last 3 months, with the timer resetting with each strike.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
&lt;br /&gt;
*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a roboticist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to do their job, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a Trauma Team, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job strike.)&lt;br /&gt;
&lt;br /&gt;
*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to obey the chain of command (within reason) ===&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these laws first and foremost to the best of your ability.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to forget events that are deemed non-canon ===&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
&lt;br /&gt;
*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
&lt;br /&gt;
*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
&lt;br /&gt;
*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
&lt;br /&gt;
=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
&lt;br /&gt;
* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Maintenance Crawls/Dungeoneering =&lt;br /&gt;
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, &#039;&#039;&#039;jobs discouraged or disallowed from dungeoneering/maintenance crawling are actively targeted by staff when spotted.&#039;&#039;&#039; Refer to the list below of jobs allowed to maintenance crawl or dungeoneer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The junkfield is exempt from this rule, as it is infinitely reproducible and thus no gameplay or fun is lost by people using it, only gained.&#039;&#039;&#039; Heads of staff and some jobs obviously shouldn&#039;t be doing this if their job requires them to be on colony, but that is better handled in character &#039;&#039;&#039;in most cases.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Core Dungeoneering/Maint Jobs===&lt;br /&gt;
These jobs are allowed to enter and leave the colony, maintenance, and dungeons at will. There expected to do a wide range of things and will never be targeted for being in these areas.&lt;br /&gt;
* Outsider&lt;br /&gt;
* Foreman&lt;br /&gt;
* Prospector&lt;br /&gt;
* Salvager&lt;br /&gt;
* Lodge Hunt Master&lt;br /&gt;
* Lodge Hunter&lt;br /&gt;
&lt;br /&gt;
===Maintenance Allowed Jobs===&lt;br /&gt;
These jobs are generally allowed to enter maintenance, but shouldn&#039;t be leaving the colony or entering dungeons. These jobs have a valid reason listed on what they should be doing, if required. Deviating from this list &#039;&#039;&#039;can and will&#039;&#039;&#039; cause the hammer of staff to come down on you. &#039;&#039;&#039;Maintenance refers to colony maintenance, this does not include deep maints.&#039;&#039;&#039;&lt;br /&gt;
* Prime - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Vector - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Guild Master - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Guild Adept - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Artist - Gathering materials and salvage for the express purpose of filling the artist bench.&lt;br /&gt;
* Cyborgs - Killing roaches, spiders, and dismembering the bodies to prevent infestations.&lt;br /&gt;
* Janitor - Killing roaches, spiders, and dismembering the bodies to prevent infestations. Gathering materials from salvageable machines &amp;gt;&amp;gt;&amp;gt;[Cleaning out any blockages of trash &amp;lt;_&amp;lt;]&lt;br /&gt;
* Cargo technician - Gathering materials from salvageable machines for the glory of &#039;&#039;Cargo...I mean Lonestar&#039;&#039; to sell.&lt;br /&gt;
* Colonist - Giving yourself something to do, sell, or equip and just generally entertain yourself when not roleplaying. Considered the cowards option compared to the much more manly outsider, who truly goes it alone.&lt;br /&gt;
&lt;br /&gt;
===Staff Rules===&lt;br /&gt;
When someone not in the listed jobs above is caught in a dungeon or maintenance, admin staff are not only instructed to but &#039;&#039;&#039;encouraged&#039;&#039;&#039; to decide if the player is affecting the overall round to a negative effect and use in-game traps and mobs to kill the respective offender using the listed guide when needed. (Keep in mind we&#039;re here to have fun not punish people like robots following stonecold laws for breaking the rules. Use your best mindset for this.) However, this comes with a check list of things that need to be verified.&lt;br /&gt;
&lt;br /&gt;
# Is the person apart of an event (official, mini-event, player run) that gives them a good roleplay reason to be in the area? I.E. the prospectors wanted extra hands and church litanies for healing, so they paid a vector to come with them.&lt;br /&gt;
# Is the person there for a reason that isn&#039;t looting? I.E. are they rescuing someone who is injured, etc. etc.&lt;br /&gt;
# If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as &amp;quot;Something doesn&#039;t feel right, you&#039;re being watched...&amp;quot; or &amp;quot;An unearthly silence fills the space around you.&amp;quot; or similar foreboding messages.&lt;br /&gt;
# Give them a reasonable amount of time to flee the area (usually 5 minutes) after the warning is given so they can avoid being killed.&lt;br /&gt;
# If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, &#039;&#039;&#039;do not do this&#039;&#039;&#039;. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficulty must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn&#039;t be spawning primal renders inside the greyson field offices, etc. etc.&lt;br /&gt;
# Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they&#039;re not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a strike. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted.&lt;br /&gt;
# The body should remain intact and reviable &#039;&#039;&#039;the first time this happens.&#039;&#039;&#039; The second time in the same round, a guilty offender should be rendered unreviable via being devoured by roaches. &#039;&#039;&#039;Do not gib or severely fuck up a body beyond repair on the first offense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=2683</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=2683"/>
		<updated>2022-08-20T23:05:46Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Staff Rules */ Better clarification on Staff maint guideline for action&lt;/p&gt;
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These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
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If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
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&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
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If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
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== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
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*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
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*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
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*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
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*You may also not play a character who is under 18 years of age.&lt;br /&gt;
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== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
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* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless it&#039;s in an appeal or to an admin.&lt;br /&gt;
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== Don&#039;t be an asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
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=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
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=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
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*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal, but remember to add it immediately afterward so it doesn&#039;t happen again. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences. Admins will only warn you about this once.&lt;br /&gt;
**Since non-consensual scenes are a thing, you should at least state your stance on this, and whether or not you&#039;d call for help if given the chance. Example for a person&#039;s OOC text might be, &amp;quot;Unwilling preferred, will try calling for help if attacked.&amp;quot;&lt;br /&gt;
**Non con scenes are allowed in the server if both players are consenting OOC-ly. They should be kept private as being caught can/will result in PK for the offender. Additionally, false accusations of rape/similar are treated the same, unless agreed upon by both players this can result in a PK for the accuser and possible permanent server ban. (Saying &amp;quot;X&amp;quot; raped my character is a BIG deal, and should not be taken as a one off joke. This shit can ruin the lives of a player. Think before you decide to spread these claims. In all cases an event like this should be brought to staff post haste if legitimate violation occurs.)&lt;br /&gt;
**&#039;&#039;&#039;Being found in violation of NON-CON rule(s) will be met with an automatic Player kill (PK) and Perma Ban with no appeal given investigation. You&#039;ve been warned. Respect others or get the fuck off our server.&#039;&#039;&#039;&lt;br /&gt;
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*If you do not like someones erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
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*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, doing [https://www.reddit.com/r/SS13/comments/451jtt/hitandrun_erp_is_a_thing_now_apparently hit and run ERP], filling drinks with your bodily fluids, etc. You get the idea. Don&#039;t do that.&lt;br /&gt;
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*AFK/SSD/Disconnected players are not valid targets for any ERP unless their OOC Notes specifically permit otherwise.&lt;br /&gt;
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=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
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=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*Less obviously is finding a scene in maintenance or a room that&#039;s not visible from public areas. You&#039;re not &#039;&#039;dis&#039;&#039;allowed from screwing with the scene in such places, but you at least have to be flexible and let the other party choose to leave if they wish to continue somewhere actually private. Unless you have a reason, you really shouldn&#039;t ruin someones scene for giggles. Example, someone having a scene in a room where you need to do your job (surgery, chemistry, robotics, processing, etc.), someone abusing subtles to have sex in the bar, and stealing the shuttle to have a scene can and should be messed with if it interferes with someone else round. Take it to the dorms or a locked private area if you don&#039;t want to be fucked with and have your scene stomped on.&lt;br /&gt;
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=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
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*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
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=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
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*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
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*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
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=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
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=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
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* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
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* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
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* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
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== Keep IC and OOC separate ==&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Don&#039;t complain in OOC when your actions IC get you in trouble. This is self explanatory.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
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=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
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*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
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*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
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== Create and play server-appropriate characters ==&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
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*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
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*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
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*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
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*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
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*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
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*OOC Notes and Flavor Text are &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help.&lt;br /&gt;
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*If your character is suspended, permanently killed off, or otherwise removed from the colony as a consequence for something horrible they did in-character, you are expected to not play that character anymore. See the guide about [[Permanent Death]] for details.&lt;br /&gt;
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* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters. This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance as obnoxious as possible will get you a bwoink. We&#039;re a high RP SS13 server, not your sparkle dog fursona simulator. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Keep in mind this leeway is extremely small, slapping the &amp;quot;I&#039;m a custom alien! See I used the custom race guide!&amp;quot; is not a shield from being a incredibly retarded look. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&#039;&#039;&#039;&lt;br /&gt;
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=== Do not kill or attack things (including yourself) for no good reason ===&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
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*Suicide or self-mutilation is almost NEVER allowed without prior consent from an admin. Contact an admin if you want to have a character commit suicide. Typically the manner in which suicide is carried out is played as an in-game attention grab and without actual compelling reasons. This can upset those that find this subject OOCly uncomfortable. The punishment for suicide is nearly always a permanent ban, so think about that before you kill yourself.&lt;br /&gt;
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*Excessive responses are also covered by this. Caving in someone&#039;s skull for cutting in line, stabbing yourself in the eye with a screwdriver because you are bored, or jumping off a railing because you&#039;re sad, are all examples of being excessive.&lt;br /&gt;
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*Outsiders due to their nature and ability to be killed on sight are allowed to kill and or attack people as they see fit, within reason. If Outsiders determine it&#039;s a good idea to move against the gate and attack it, and end up murdering half the colony, there will still be problems. This is not a license to self-antag every round, only to cause issues while outside the walls.&lt;br /&gt;
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*While Antags -- that being self-antags and staff-chosen ones -- are allowed to kill and place bodies out of the way, it&#039;s still frowned upon to go out of the way to hide or stash a body in a location without any reason for prolonged times. Attempting to PK people by doing so will result in administrative actions, and even if that isn&#039;t the intent, it violates the spirit of the server and may be punished regardless.&lt;br /&gt;
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=== Do not powergame ===&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the Colony AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
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*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
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*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
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*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
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=== Do not godmode ===&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
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* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
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* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
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* Admins who are caught abusing admin powers to godmod will be immediately bitched at, then promptly shamed severely for it.&lt;br /&gt;
** Obviously we&#039;re not going to punish things we&#039;d do for normal players. Like, nobody is going to care if you spawn a pair of handcuffs for kinky times. We get admin-helps requesting such things all the time. This can extend towards granting equipment as well, as this isn&#039;t so much godmodding as it is helping people. I.E. if you ahelp for a specific tool you can&#039;t otherwise reasonably get we&#039;ll spawn it for you just as we would if we needed it (like a defibb). This is mainly to our discretion, but staff will be bitched at if they say, for example, spawn a gygax for themselves as the bartender during an event.&lt;br /&gt;
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===Do not abuse subtles===&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using subtles, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command, not the subtle command. Anyone caught using subtles to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
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===Do not steal the spare===&lt;br /&gt;
*We understand there might not always be a premier, if you need the spare for a legitimate reason (setting up the engine, firing/promoting someone, etc.) then feel free to take it, just make sure to return it.&lt;br /&gt;
* If you just want all access, at least take the spare to edit your access level with the nearby console and then leave the badge itself in the premier&#039;s office. Keep in mind, this is still a severe crime in character and if you get caught you&#039;ll be severely punished.&lt;br /&gt;
* If you are an Antag you may steal the spare as you see fit.&lt;br /&gt;
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=== A guide to the ‘Self-Antag’ ===&lt;br /&gt;
Do not be hostile to other crew for no legitimate reason. Don’t break things, steal things, or do other antagonistic stuff just because you’re bored, it&#039;s the end of the round, you “want to give Security something to do”, etc. If you&#039;re going to be an asshole, have a believable reason why you&#039;re being an asshole. Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
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&#039;&#039;&#039;Once you&#039;ve become established and been around enough here are some guides and tips to self antagging:&#039;&#039;&#039;&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
One key thing to remember is in any scenario you should be running/non-lethally fighting security when they come to arrest you unless you want to comply for a shorter sentencing. Always aim to escape and try not to ever use lethal methods else if someone dies you may be perma-brigged or executed. Security can have fun chasing and fighting a criminal, just be wary of pitfalls, nobody likes fighting a no-rp character, build things up first before jumping straight to mechanics.&lt;br /&gt;
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Apparently it needs to be made clear as to what is or is not off limits. To make this clear, ask yourself these few questions. &lt;br /&gt;
* &#039;Would people have fun if I did this or no?&#039; &lt;br /&gt;
* &#039;Does my character believe they have a legitimate good reason to be doing this?&#039; &lt;br /&gt;
Going further into it, actions have consequences, if you&#039;re caught. If you&#039;re unsure if doing this or that is a-okay, then it would be best to check with a staff member beforehand. What would technically be off limits would be breaking into both of the armories that are maintained by the colony or the AI room and killing the AI without a good reason.&lt;br /&gt;
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One thing to keep in mind when doing this is the fine line between being an enjoyable self antag and a griefer. Below is a list of things someone who self antags should be wary of.&lt;br /&gt;
* Don&#039;t complain when you lose or get brigged for a long time. Whatever punishment you receive as a self antag are a example of the rule that you agreed to in terms of handling consequences. &lt;br /&gt;
* Never use explosives that cause serious damage or ruin someone&#039;s round, without admin approval. A flashbang or force bomb so tiny it doesn&#039;t even break tiles? That&#039;s okay. A plasma bomb? You will get banned.&lt;br /&gt;
* Don&#039;t kill other players as a general rule. Not only will this get you killed or perma-brigged yourself but admins will immediately be alerted to your shenanigans if they haven&#039;t already and will be scrutinizing you far closer. Causing someone to die but still capable of revival is a little more acceptable then crushing someone&#039;s brain and removing them from the round entirely. Any forms of perma death will attract admin attention incredibly fast. &lt;br /&gt;
* Do not self antag more than once a day. Seriously, doing it every single time you play will swiftly get admin intervention. Once in awhile is good RP but every shift is a pain.&lt;br /&gt;
As a general rule, if nobody complains about your actions its assumed they are enjoying your shenanigans, but complaints will gain the staff attention and have use look through logs to see if you acted in a way that is good roleplay. If someone does complain immediately in LOOC because you sedated them or so, ignore them and continue on. Staff will handle such matters accordingly as immediate LOOC salt is not a good response.&lt;br /&gt;
&lt;br /&gt;
*You cannot have a character with an “antagonist” background. Your ex-mercenary ex-ninja ex-cultist is not allowed, but certain criminal backstories might be okay. If in doubt, ask an admin. &lt;br /&gt;
&lt;br /&gt;
*We play on ‘Extended’ round type most of the time, and this means that there are no automatically chosen antagonist roles. Most other SS13 servers have antags, but we do not. Any antagonists are staff-selected players, picked to play a specific role.&lt;br /&gt;
&lt;br /&gt;
*And finally although we all enjoy creating interesting RP situations and getting immersed in the round, it is frowned on by staff to &amp;quot;start shit&amp;quot; near round end (15-30mins.)No one wants to wait around for some dumb-ass to have their 30+ mins of glory while we all wait for you to get arrested/investigated/faxed/ect. These situations happen sometimes and we understand that, but do TRY to avoid it. Staff is encouraged to enforce account strikes &amp;amp;/or temporary bans or more if you are shown to be a consistent issue.&lt;br /&gt;
&lt;br /&gt;
Remember that if you &#039;&#039;are&#039;&#039; selected to be an antagonist-type role, it &#039;&#039;does&#039;&#039; give you some wiggle room than usual as far as the server rules go, but it &#039;&#039;&#039;does not&#039;&#039;&#039; give you permission to &#039;&#039;break&#039;&#039; any rules. Stick to your objectives, don&#039;t be over-the-top and ruining everyone else&#039;s fun if you can avoid it. Ask for admin help if you&#039;re not sure.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to perform the job you signed up for ===&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the colony from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
&lt;br /&gt;
*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the colony in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*Repeatedly failing to perform to an acceptable standard can result in a ban untill appealed.&lt;br /&gt;
&lt;br /&gt;
*Job strikes are a counter of 0/3 which is noted on your character, after 3 job strikes, which can be earned by bad faxes or legitimate demotions from a head of staff, your character is permanently fired from that department until an appeal is made. Job strikes last 3 months, with the timer resetting with each strike.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
&lt;br /&gt;
*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a roboticist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to do their job, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a Trauma Team, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job strike.)&lt;br /&gt;
&lt;br /&gt;
*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to obey the chain of command (within reason) ===&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these laws first and foremost to the best of your ability.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to forget events that are deemed non-canon ===&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
&lt;br /&gt;
*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
&lt;br /&gt;
*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
&lt;br /&gt;
*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
&lt;br /&gt;
=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
&lt;br /&gt;
* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Maintenance Crawls/Dungeoneering =&lt;br /&gt;
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, &#039;&#039;&#039;jobs discouraged or disallowed from dungeoneering/maintenance crawling are actively targeted by staff when spotted.&#039;&#039;&#039; Refer to the list below of jobs allowed to maintenance crawl or dungeoneer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The junkfield is exempt from this rule, as it is infinitely reproducible and thus no gameplay or fun is lost by people using it, only gained.&#039;&#039;&#039; Heads of staff and some jobs obviously shouldn&#039;t be doing this if their job requires them to be on colony, but that is better handled in character &#039;&#039;&#039;in most cases.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Core Dungeoneering/Maint Jobs===&lt;br /&gt;
These jobs are allowed to enter and leave the colony, maintenance, and dungeons at will. There expected to do a wide range of things and will never be targeted for being in these areas.&lt;br /&gt;
* Outsider&lt;br /&gt;
* Foreman&lt;br /&gt;
* Prospector&lt;br /&gt;
* Salvager&lt;br /&gt;
* Lodge Hunt Master&lt;br /&gt;
* Lodge Hunter&lt;br /&gt;
&lt;br /&gt;
===Maintenance Allowed Jobs===&lt;br /&gt;
These jobs are generally allowed to enter maintenance, but shouldn&#039;t be leaving the colony or entering dungeons. These jobs have a valid reason listed on what they should be doing, if required. Deviating from this list &#039;&#039;&#039;can and will&#039;&#039;&#039; cause the hammer of staff to come down on you. &#039;&#039;&#039;Maintenance refers to colony maintenance, this does not include deep maints.&#039;&#039;&#039;&lt;br /&gt;
* Prime - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Vector - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Guild Master - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Guild Adept - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Artist - Gathering materials and salvage for the express purpose of filling the artist bench.&lt;br /&gt;
* Cyborgs - Killing roaches, spiders, and dismembering the bodies to prevent infestations.&lt;br /&gt;
* Janitor - Killing roaches, spiders, and dismembering the bodies to prevent infestations. Gathering materials from salvageable machines &amp;gt;&amp;gt;&amp;gt;[Cleaning out any blockages of trash &amp;lt;_&amp;lt;]&lt;br /&gt;
* Cargo technician - Gathering materials from salvageable machines for the glory of &#039;&#039;Cargo...I mean Lonestar&#039;&#039; to sell.&lt;br /&gt;
* Colonist - Giving yourself something to do, sell, or equip and just generally entertain yourself when not roleplaying. Considered the cowards option compared to the much more manly outsider, who truly goes it alone.&lt;br /&gt;
&lt;br /&gt;
===Staff Rules===&lt;br /&gt;
When someone not in the listed jobs above is caught in a dungeon or maintenance, admin staff are not only instructed to but &#039;&#039;&#039;encouraged&#039;&#039;&#039; to decide if the player is affecting the overall round to a negative effect and use in-game traps and mobs to kill the respective offender using the listed guide when needed. (Keep in mind we&#039;re here to have fun not punish people like robots following stonecold laws for breaking the rules. Use your best mindset for this.) However, this comes with a check list of things that need to be verified.&lt;br /&gt;
&lt;br /&gt;
# Is the person apart of an event (official, mini-event, player run) that gives them a good roleplay reason to be in the area? I.E. the prospectors wanted extra hands and church litanies for healing, so they paid a vector to come with them.&lt;br /&gt;
# Is the person there for a reason that isn&#039;t looting? I.E. are they rescuing someone who is injured, etc. etc.&lt;br /&gt;
# If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as &amp;quot;Something doesn&#039;t feel right, you&#039;re being watched...&amp;quot; or &amp;quot;An unearthly silence fills the space around you.&amp;quot; or similar foreboding messages.&lt;br /&gt;
# Give them a reasonable amount of time to flee the area (usually 5 minutes) after the warning is given so they can avoid being killed.&lt;br /&gt;
# If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, &#039;&#039;&#039;do not do this&#039;&#039;&#039;. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficulty must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn&#039;t be spawning primal renders inside the greyson field offices, etc. etc.&lt;br /&gt;
# Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they&#039;re not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a strike. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted.&lt;br /&gt;
# The body should remain intact and reviable &#039;&#039;&#039;the first time this happens.&#039;&#039;&#039; The second time in the same round, a guilty offender should be rendered unreviable via being devoured by roaches. &#039;&#039;&#039;Do not gib or severely fuck up a body beyond repair on the first offense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2682</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2682"/>
		<updated>2022-08-20T22:52:48Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Contraband Quick-Reference Table */ Re-Addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red paragraph crimes may not, for any reason, be dropped barring a determination of no wrongdoing from the Warrant Officer or Ranger after an investigation, or a pardon from the Provost Marshal. This means that should a victim die to an accidental death, or an intentional one, the victim may not drop charges, as such charges are a threat to the colony itself and not just the victim. Red paragraph crimes includes &amp;quot;Exceptional&amp;quot; and &amp;quot;Capitol&amp;quot; offenses.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Addendum: Should the Warrant Officer or Ranger be found to be abusing the authority they possess, they should be charged following steps detailed for arresting heads of staff, or in criminal laws respectively. Falsifying evidence to prosecute a colonist falls under criminal acts that are determined based upon the extent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* Double jeopardy applies, once you&#039;ve been charged and served your time OR you&#039;ve been determined innocent, you cannot be arrested or charged again for that singular instance. This does not apply to different instances or separate crimes discovered after the fact.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals or, Blackshield depending the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered by in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claim, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage dispute where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-juimpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon device (Gun forms)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
* Chameleon device (clothing forms)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when seperated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
*Any and all Uplink devices.&lt;br /&gt;
*Freedom implant, Compressed matter implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer(Also known as Emag | E-mag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the Supply Speicalist. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event experimental technology or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as a functioning cryptographic sequencer(Also known as Emag) are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely.&lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Trauma Team&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a member of trauma team, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including marshals, attempting to take a patient from a member of trauma team and then being disabled by said trauma team personnel or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the member of trauma team followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes marshals, up to and including warrant officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with trauma team with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
| -&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or unwanting of the act.&lt;br /&gt;
|All unwanted teleportations are considered §504-murder or attempted murder, regardless of how &amp;quot;safe&amp;quot; the method is or what happens to the person upon arrival.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|006 - Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039; or otherwise taking undue action against a rightful claimant. &lt;br /&gt;
|Violations of salvaging rights generally results in charges of theft, Grand theft, etc. Additionally any individual found guilty of such a charge may be held to return ALL items taken unlawfully from a claim, or in the event of the items no longer being returnable(sold, used, etc) the offender may be demanded to pay back a value not exceeding the total value of the stollen salvage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert. This also includes [[Standard_Operating_Procedure#Longarm_Laws_and_Stipulations_-_MOP|violation of the Long Arm Policy]] shown in Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with previous violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess to their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.) Failure to have nanogates, or psionics in your records will result in a automatic 316 charge.&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill someone. To prevent a rightful revival or else render someone unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For minor (green paragraph) infractions (or specialty charges (00x) applied that are not connected to a moderate+ infraction), at the officer&#039;s discretion, the officer may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put someone into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined. An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2681</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2681"/>
		<updated>2022-08-20T22:49:26Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Contraband Quick-Reference Table */ Re-added Missing contraband that was removed after wiki shift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red paragraph crimes may not, for any reason, be dropped barring a determination of no wrongdoing from the Warrant Officer or Ranger after an investigation, or a pardon from the Provost Marshal. This means that should a victim die to an accidental death, or an intentional one, the victim may not drop charges, as such charges are a threat to the colony itself and not just the victim. Red paragraph crimes includes &amp;quot;Exceptional&amp;quot; and &amp;quot;Capitol&amp;quot; offenses.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Addendum: Should the Warrant Officer or Ranger be found to be abusing the authority they possess, they should be charged following steps detailed for arresting heads of staff, or in criminal laws respectively. Falsifying evidence to prosecute a colonist falls under criminal acts that are determined based upon the extent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* Double jeopardy applies, once you&#039;ve been charged and served your time OR you&#039;ve been determined innocent, you cannot be arrested or charged again for that singular instance. This does not apply to different instances or separate crimes discovered after the fact.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals or, Blackshield depending the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered by in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claim, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage dispute where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-juimpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon device (Gun forms)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
* Chameleon device (clothing forms)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when seperated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
*Any and all Uplink devices.&lt;br /&gt;
*Freedom implant, Compressed matter implant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer(Also known as Emag | E-mag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the Supply Speicalist. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event experimental technology or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as a functioning cryptographic sequencer(Also known as Emag) are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely.&lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Trauma Team&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a member of trauma team, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including marshals, attempting to take a patient from a member of trauma team and then being disabled by said trauma team personnel or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the member of trauma team followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes marshals, up to and including warrant officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with trauma team with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
| -&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or unwanting of the act.&lt;br /&gt;
|All unwanted teleportations are considered §504-murder or attempted murder, regardless of how &amp;quot;safe&amp;quot; the method is or what happens to the person upon arrival.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|006 - Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039; or otherwise taking undue action against a rightful claimant. &lt;br /&gt;
|Violations of salvaging rights generally results in charges of theft, Grand theft, etc. Additionally any individual found guilty of such a charge may be held to return ALL items taken unlawfully from a claim, or in the event of the items no longer being returnable(sold, used, etc) the offender may be demanded to pay back a value not exceeding the total value of the stollen salvage.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert. This also includes [[Standard_Operating_Procedure#Longarm_Laws_and_Stipulations_-_MOP|violation of the Long Arm Policy]] shown in Standard Operating Procedure.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with previous violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
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! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
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! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess to their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.) Failure to have nanogates, or psionics in your records will result in a automatic 316 charge.&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill someone. To prevent a rightful revival or else render someone unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For minor (green paragraph) infractions (or specialty charges (00x) applied that are not connected to a moderate+ infraction), at the officer&#039;s discretion, the officer may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put someone into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined. An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Prime&amp;diff=2680</id>
		<title>Prime</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Prime&amp;diff=2680"/>
		<updated>2022-08-11T23:54:09Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Crusader Protocol */ Minor edit to old eris style Energy crusader items. removed reference to &amp;quot;energy sword/shield&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImportantJob}}&lt;br /&gt;
Also known as the preacher, the prime&#039;s role is to provide a variety of support to the crew who need it. You have access to a church garden, the biogenerator, and your office from within the chapel.&lt;br /&gt;
&lt;br /&gt;
=Primes=&lt;br /&gt;
&#039;&#039;&#039;Nomenclature:&#039;&#039;&#039; Primes are named like so with relation to Prime numbers for their euclid nature (Euclid&#039;s theorem) and their infinity, just like their path that must never go astray, requiring the most faith, devotion, and fortitude in the face of challenge and adversity.&lt;br /&gt;
&lt;br /&gt;
The Prime is an important role entrusted with a position of authority and oversight and is understood as those who possess the full priesthood given by vote done by Collinear Vectors or by Augustine herself, and therefore may ordain other clergy and are given responsibilities by Augustine to govern and sanctify a chapel or monastery. Each chapel or Monastery has at least one or two active primes, and when there is two - the second one is referred as a &amp;quot;Co-Prime&amp;quot;, but said example isn&#039;t what happens to the upper colonies Church of Absolute&#039;s main Chapel, as there is only one prime active on the surface unless something absurdly serious happens that needs more Church presence. All primes are former Vectors.&lt;br /&gt;
The Primes are the only ones that permit ordinations of a cruciform user. Even if someone receives their cruciform and unites their soul to the Axis, if one desires so to be elevated from the Laity-class Vector to the Clergy-class Vector, one must first receive the Ritual of Ordination either on the surface of the colony, or in the lower colonies. The process and ceremonies vary from Prime to Prime, but all must be pure of heart and soul, and must end with the new Vector drinking only a singular gulp of Cahors wine. The ritual often involves handing them a full glass and gauging how much or little they drink as a spiritual test, with only a single sip deemed the most acceptable. These ceremonies require the presence of all active Vectors that will pray for the success of the new brother or sister into the brotherhood.&lt;br /&gt;
&lt;br /&gt;
===Prime===&lt;br /&gt;
* Quartan Prime (Novice)&lt;br /&gt;
* Primorial Prime (Experienced)&lt;br /&gt;
* Fermat Prime. (Advisor)&lt;br /&gt;
&lt;br /&gt;
==Quartan Prime==&lt;br /&gt;
Quartan Primes are initiate Primes responsible for one monasteriy and are not only allowed to perform all seven sacraments, being able to perform the Baptism, confirmation, eucharist, penance, anointing the sick, marriage and holy orders, but supposed to guide the vectors into performing some degree of these sacraments if needed. Quartan Primes may initiate primes, yet they are fully responsible for the monastery they control. The main difference of a monastery and a chapel for the Church of the Absolute is that monastery has ownership of a Prime which has permanent control (until their death), but a chapel follows no law of such, as a Chapel is owned by the Church of Absolute alone and because of that, will constantly receive exchange of Primes each shift. This example is most noticeable for the chapel on the surface area of the Colony.&lt;br /&gt;
&lt;br /&gt;
A prime must guide their fellow Vectors and avoid letting them go astray, guiding them along through spoken word and example while administering punishments when required. Quartan Primes are often instrusted with a modicum of the churches coffers, allowing them to spend money as needed or desired if it would aid the church. The Sigil of the Quartan Prime is a buckler with a halberd behind it.&lt;br /&gt;
&lt;br /&gt;
==Primorial Primes==&lt;br /&gt;
Primorial Primes are abundant, well trained and participant Primes. These are the ones that the Church often includes to participate on the day-to-day surface expeditions and political reunions with other head of factions as representative of the Church of Absolute. Primorials Primes must be swift, mentally robust and creative to provide ceremonies to the Colony and be overall work together with their Vectors and never allow them to escape from their gaze, as the Prime is, and must, be not only an authority figure - but an understanding and helpful figure that is present to guide vectors and help them in their day-to-day chores. Primorial Primes are sometimes given control of their own monasteries off world, in other frontier sectors that can range from close by or far away, but often it is rare to meet a prime with such holdings, as they have little reason to be on the colony then. The Sigil of the Primorial Prime is a Golden Shield with two swords behind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fermat Primes==&lt;br /&gt;
Fermat Primes are the highest hierarchy below Augustine, containing broad political, economical and spiritual influence and chosen by Augustine herself as her trusted advisor, and if one day Augustine&#039;s heartbeat stops, the most respected Fermat Prime will be chosen by vote or by Absolute&#039;s intervention to become the next Cartographer, considering this, the church of the Absolute may be the most organized faction as they expects anything from the future to avoid - to the best of their abilities- the church from becoming fractured in case of a head of faction&#039;s death. Fermat primes often carry a great deal of influence and power within the church, with a select few capable of activating the crusader protocol in others or the apostle protocol for themselves, bolstering cruciforms as required to keep the colony and church safe. Fermat Primes are not often on the colony surface and those that do often neglect to mention their status within the church, seeing such a thing as an action for collinear vectors or other egoist looking to garner influence. The Sigil of the Fermat Prime is a Golden Shield with wings.&lt;br /&gt;
&lt;br /&gt;
==Prime Duties==&lt;br /&gt;
Each prime is free to invent the details of their rituals and talk with their Vectors on how to perform them. They may even ask them to hold a weapon with both hand as a ceremonial march, preferably a Carpediem musket since it is a ceremonial weapon.&lt;br /&gt;
&lt;br /&gt;
1. Funerals: You have a stock of coffins you can use for wakes and burials. This may be a rare act of yours considering that Soteria is able to revive corpses in absurd states of harm, yet one or two may either not be able to be revived, or have been executed and marked to not revive, on these cases, the Prime have temporary ownership (for the shift they joined in) of the crematorium.&lt;br /&gt;
&lt;br /&gt;
2. Psychological Care: Not truly necessary anymore considering the existence of the Empath, yet, it is still possible to provide counseling, pharmaceutical remedies, confessions, spiritual and physical guidance. Most colonists rarely if ever will submit to psychological care of their own initiative, and offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
&lt;br /&gt;
3. Church services: Give sermons and sing hymns. You&#039;re free to take inspiration from existing practices or create your own, just keep them sane.&lt;br /&gt;
&lt;br /&gt;
4. Cleaning/Charity: You and your vectors have lots of cleaning supplies and the beacon will always need some work. All unused trash at the scrap beacon should always be sent down the trash chutes to be recycled by the Lonestar, as you keep yourself from saying the litanies of Crusade just to seek for a new Hivemind to destroy, to instead declare crusade against dirt and roaches gibs.&lt;br /&gt;
&lt;br /&gt;
5. Guidance Provider: Provide guidance to the faithful and unfaithful alike.&lt;br /&gt;
&lt;br /&gt;
6. Start Ceremonies: One of November? Day of the dead! Remember their loved ones, wear skeleton masks and eat well. Easter day? Celebrate the resurrection of Jesus Christ and make chocolate eggs, and sprinkle the joyful people you like with perfumed water! Hanukkah day? Light candles and eat potato pancakes, sing songs! Day of Obon? Put lit candles in a lantern and put it on the lake outside of the gates and light giant bonfires. It all depends on your creativity and how aware that you are of the calendar.&lt;br /&gt;
&lt;br /&gt;
== The Church of the Absolute ==&lt;br /&gt;
The church of the absolute follows a very simple and specific set of rules that all primes and vectors are expected to follow and adhere to. The absolute views all religions and all paths as variables headed to one specific end and that all people, knowingly or unknowingly, will follow this path. The founder of the church, Augustine Browne, described the idea using numbers in that if one were to count forward or backwards you would eventually find both the beginning and the end. She described this beginning number and end number as god, the alpha and omega, the beginning and the end and likened the sequence of numbers to time. From the progress of time one would always, no matter their choices or interpretations, come to an end that was absolute and stand before god.&lt;br /&gt;
&lt;br /&gt;
This core belief that all paths end in the same place has lead the absolute to see all other faiths as fractals of themselves. Each faith, its interpretations, and its word for god is merely a lower number in the sequence that will eventually lead them to their absolute destination. Because of this the church is open to all faiths and is considered non-denominational in essence. Those that lack a cruciform and have not joined the church fully are called &#039;fractals&#039; while those who have a cruciform and actively aid the church are known as vectors. Those who lead the flock are known as primes.&lt;br /&gt;
&lt;br /&gt;
Due to their non-denominational stance the day to day tasks and operations of the church are subject to the prime and have a very open approach on how they conduct themselves, the only absolute &amp;lt;s&amp;gt;hah&amp;lt;/s&amp;gt; expectations shared between them are as follows:&lt;br /&gt;
* Full members of the church must have a cruciform installed.&lt;br /&gt;
* The church is expected to provide free food and drink, generally that which is produced by the garden, to all who ask.&lt;br /&gt;
* All members of the church are expected to provide aid, within reason, to those who request it. Be it through the use of their cruciform or their works.&lt;br /&gt;
* The biogenerator must be kept powered at all times.&lt;br /&gt;
* The church is encouraged and qualified, though not required, to repair, rebuild, and maintain most complex devices, ranging from simple machines, consoles and airlocks all the way up to exosuits, telecomms, and robots, should there be an absence of willing or able Artificers or Roboticists. They are also qualified to perform surgery, though they typically only perform it for other members of the church unless there are no qualified doctors on-duty.&lt;br /&gt;
* Due to their outdoor location, the solar arrays are most commonly maintained by the Church.&lt;br /&gt;
&lt;br /&gt;
Though it is not required, members of the church are encouraged to volunteer in other departments and aid them however possible and while it&#039;s allowed, it&#039;s discouraged to help the soteria. Members of the church may work fully in other departments but as per an agreement by all heads of staff but may not work as heads of staff in other departments.&lt;br /&gt;
&lt;br /&gt;
Regarding the installation of the Devout upgrade. It shouldn&#039;t be given out to anyone who isn&#039;t a vector or prime normally, special circumstances like a code red scenario that doesn&#039;t warrant a crusader upgrade could be valid, but under normal procedure it shouldn&#039;t be given out for free. Also, in such scenarios, it is still up to the prime/vector doing the upgrade to decide whether the individual deserves the extra power and litanys. There is a reason why it is given to only the church roles instead of everybody with a cruciform.&lt;br /&gt;
&lt;br /&gt;
=== Background Information ===&lt;br /&gt;
The church of the absolute is considered by the Sol Federation a cult in possession of stolen technology. The original creator of the cruciform and founder of the church, Augustine Browne, was once a member of the soteria institute and tells her primes and vectors that the discovery of the technology allowed her to see a glimpse into the truth of all faiths. During their exodus to the colony on the outer fringes of space (the colony), they sustained heavy losses as Solfed police forces attempted to apprehend them.&lt;br /&gt;
&lt;br /&gt;
The function and use of the cruciform is still a mystery, even to the prime, but what is known is that it can only be charged through the use of an active biogenerator. How the cruciform applies its fantastical abilities is a subject of speculation, in particular to the baffled soteria institute.&lt;br /&gt;
&lt;br /&gt;
== Propitiating the Gods ==&lt;br /&gt;
The pray command is like an adminhelp, but is in character, and should be worded deferentially (e.g. &amp;quot;Oh Great and Wise Absolute, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. &lt;br /&gt;
&lt;br /&gt;
Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
=== Your Book ===&lt;br /&gt;
You begin the shift with a prayer book that can provide a good resource of knowledge and is highly valuable for both your rituals and in using your cruciform. Keep it with you and safe at all times.&lt;br /&gt;
&lt;br /&gt;
=== Ritual Knife ===&lt;br /&gt;
An odd item that is used in rituals to install a cruciform and induct someone into the church.&lt;br /&gt;
&lt;br /&gt;
=== Your Sword ===&lt;br /&gt;
A specially made crusader sword capable of stunning those without cruciforms if used in both hands. It remains in a stone pedestal and comes with its own unique sheathe.&lt;br /&gt;
&lt;br /&gt;
== Church Armory ==&lt;br /&gt;
In addition to a small ritual room in your personal quarters and office you have an armory locked away with several laser rifles, ballistic pistols, and a munitions for both. This armory is strictly for your followers and should only be opened during a code red scenario to defend church grounds or yourselves. Fortunately, in your personal locker is a ballistic pistol and four spare mags for both non-lethal and lethal variety for your own personal protection. Withdrawing ammunition or weapons from the armory at an inappropriate time will result in disciplinary actions taken by the church internally.&lt;br /&gt;
&lt;br /&gt;
==Heresy and Excommunication==&lt;br /&gt;
Despite the open nature of the church their are things you specifically should not do and if caught doing so you will be demoted to vector permanently or excommunicated from the church entirely. The only person capable of giving judgement on charges of heresy or excommunication is Augustine Browne herself.&lt;br /&gt;
* &#039;&#039;&#039;Heresy&#039;&#039;&#039; - Heresy is the act of installing a cruciform into an unwilling person or installing a cruciform in a person who isn&#039;t allowed to have one such as a criminal or non-faithful. Punishment is excommunication.&lt;br /&gt;
* &#039;&#039;&#039;Abuse of Power&#039;&#039;&#039; - This involves using their cruciform on others only when it benefits the user or using their position to command unreasonable or degenerative acts as arbitrated by Augustine. Punishment is normally permanent demotion to vector but may result in excommunication by discretion.&lt;br /&gt;
* &#039;&#039;&#039;Extortion&#039;&#039;&#039; - This covers selling or benefiting from installing a cruciform on someone through some form of compensation and will result in excommunication of both the prime and buyer.&lt;br /&gt;
* &#039;&#039;&#039;Tampering with a cruciform&#039;&#039;&#039; - This covers modifying a cruciform or allowing another person to modify a cruciform. This changes to excommunication if anyone within the soteria is allowed to study or modify a cruciform.&lt;br /&gt;
* &#039;&#039;&#039;Committing a Exceptional Offenses or higher&#039;&#039;&#039; - Any prime or vector found convicted of a red paragraph crime will be excommunicated as a result as per agreement between faction owners. &#039;&#039;&#039;This is non-negotiable and cannot be overridden, even by Augustine herself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Crusader Protocol==&lt;br /&gt;
The church has few enemies and while it maintains a small armory is does not generally need weaponry. There is one exception to this rule and that is the crusader protocol. The church has long since viewed the techno-organic virus known as the &amp;quot;Hivemind&amp;quot; as a corruption and completely heretical creation that must be destroyed at all costs. When the detection of a hivemind entity has been discovered on the colony any prime or vector may pray for their crusader protocol to activate. If the threat is deemed strong enough it may, flooding the users body with combat stimulants and enhancing their fighting capability temporarily for a few hours. In addition a crusader active church member is given a special prayer that will summon a holy sword, holy shield, and a suit of armor. In some rare cases a church member may have their crusader protocol activate even when a hivemind is not around, such as when a serious code red or code delta scenario is triggered.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objectionable Technology===&lt;br /&gt;
Certain developments of technology are designed to benefit the colony but there appearance can be uncomfortable to the unlearned colonist. As such, any designs or disks found in the primes locker should be kept discrete, along with the devices they may create. Failure to do so can and will result in a prime&#039;s demotion to vector permanently.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Chain_of_Command&amp;diff=2655</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Chain_of_Command&amp;diff=2655"/>
		<updated>2022-07-21T00:08:30Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Faction Owners */ {Huntmaster Jea smails} = Updated end of description to reflect retirement from server and lodge head.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction to Command=&lt;br /&gt;
Orders are to flow from on high down through the ranks. An order from a superior must always be obeyed, that their wisdom may be carried out without hesitation.&lt;br /&gt;
&lt;br /&gt;
Orders are to observe the flow and not skip ranks. A superior may only give orders to his direct subordinates, and not to those beneath them. In this way harmony of intent and cohesion of thought is maintained.&lt;br /&gt;
&lt;br /&gt;
Certain circumstances may change this, but under normal procedures, this is how the colony is intended to operate.&lt;br /&gt;
&lt;br /&gt;
==Faction Owners==&lt;br /&gt;
Each faction is represented by its owner, those individuals who are responsible for their faction within the colony and are the sole authority in all matters relating to them. Faction owners will rarely be on the colony itself, generally delegating all day to day tasks to their respective heads of staff who act as faction leaders in their absence. The day to day worker will rarely ever worry about meeting with or even seeing a faction owner but may speak with them through the use of the fax machines.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Brigadier Ayanda Mwangi&#039;&#039;&#039;&lt;br /&gt;
|The overall commander of the Blackshield, Brigadier Mwangi is overall just a standard human. Balding, average in height and build, and otherwise unremarkable despite his status as the colonies acting defense administrator. Skilled and experienced though he may be, his most valuable asset is his mind for strategy and tactics. A former Major General of the Sol Federation, Mwangi held command over an infantry division that served on various worlds through &#039;The Second Conquering&#039;. Tired of the growing authoritarianism, Mwangi deserted and joined the exodus of colonists to the present day Nadezhda colony alongside his long time friend Boris Kilmeade. Ayanda is often described as a no nonsense man with a serious tone and personality at all times and commonly refrains from speaking unless directly spoken to.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 30&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Chairman Robert Ryan&#039;&#039;&#039;&lt;br /&gt;
|The chairman of Lonestar Shipping Solutions, LLC and current holder of all the companies stocks. Robert Ryan is described as an enigmatic man with an out going personality supported by his charisma and strange slang-ridden speech. He is rarely ever on the colony as he spends most of his time negotiating contracts, trade deals, and scoping potential new markets. Originally a Sol Federation citizen Robert is now a wanted criminal with a large bounty on his head in SolFed space due to tax evasion and grand larceny. As such, he changes his physical appearance at times, but always remains a pure human.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 80&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 60&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Provost Marshal Boris Kilmeade&#039;&#039;&#039;&lt;br /&gt;
|The head provost of the marshals who leads them through the more complex and complicated matters facing the security team. Boris is a huge muscular behemoth of a man due to his abhuman origin of that of an ogre often described by his stature, oily pink skin, bald head, and clean cut nature. Despite his appearance Boris is known as an extremely even tempered and careful man with a sarcastic humor, rarely using the threat of force or even raising his voice. His origins were that of a Sol Federation military man, where he served for several decades in the SolFed systems defense division. Though he is unofficially retired, Boris maintains ownership of marshal forces and directs them during complicated matters. Of all faction owners he spends the most time within the colonies and is the easiest to contact via fax.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 140&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 30&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Over-Boss Jeremiah Hogg&#039;&#039;&#039;&lt;br /&gt;
|The self titled &amp;quot;over-boss&amp;quot; of the prospectors. Jeremiah is described as a large ugly warthog-like man with a black mohawk and a deep brown tan who smells of cheap beer and sweat. He is crass, insulting, offensive, and at times more than willing to let things devolve into a fist fight. His past is largely unknown other than he was a frontier spacer unaffiliated with the Sol Federation. Unlike the other faction owners who were leaders from the founding Jeremiah was &#039;negotiated&#039; into his position after leading a revolt from the Lonestar that caused miners and scavengers to leave the faction. For better or worse, his leadership and expertise is second to none in the wilds. Some rumors exist that Jeremiah has also personally fought the brigadier and provost marshal several times to a stand still, but this has not been verified.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 200&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 200&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 0&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Director Nakharan Mkne&#039;&#039;&#039;&lt;br /&gt;
|The director and sole owner of the soteria institute, being the leader of both the medical and research division. Nakharan is a short dark green skinned Mar&#039;Qua who is considered a maverick by his own people with a cold and emotionless personality. Nakharan is said to describe his workers not as people but as units in a logistical matter meant only to progress the institutes scientific goals. That said, he often takes personal interest in his underlings and considers their survival and safety a priority, though many dryly reply that this is for selfish reasons. Despite being the owner of two separate departments and a quite large faction Nakharan is exceedingly hard to get in touch with and rarely ever appears on the colony, his own personal research taking priority over the day to day of the colonists.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 120&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 200&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Grand Master Tacitus O&#039;Connor&#039;&#039;&#039;&lt;br /&gt;
|The guild grand master Tacitus O&#039;Connor is a sablekyne with gray fur, green eyes, and average stature with a slight beer belly. Tacitus is well known by the guild and nearly every guild member from adept upwards will have met with him at least once. He is often described as friendly, caring, a hard worker, and the teller of terrible puns. In addition to his good relations with his guild members Tacitus often oversees the most dangerous or difficult construction work. Sadly due to his hands on approach he is often out in the lower colony levels working on general repairs and rarely answers faxes in a timely manner.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 40&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 180&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 90&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Cartographer Augustine Browne&#039;&#039;&#039;&lt;br /&gt;
|The prophet of the church of absolution known as Cartographer Augustine Browne, creator of the cruciform and biogenerator and the leader in all manners of the spirit. Augustine is a short abhuman woman of the rat variant with chestnut brown fur and solid black eyes. She&#039;s described as overly friendly, patient, and resolved to the point of arrogance. Many of her flock have met her in passing and she is said to only appear during important church functions. Often time she is either off colony working on recruiting new converts to the flock or working on improving the design of the cruciforms and the biogenerators that power them. She is also often described as &#039;mapping&#039; mathematics under the school of thought that math cannot be created, only discovered, since all math is a universal absolute much like their god.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 40&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 100&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Matriarch Jea Smail&#039;&#039;&#039;&lt;br /&gt;
|The leader and founder of the Hunting Lodge, known as Jea Smail. Smail is a tall human woman, a blue eye, and with her hair kept in a long ponytail, always changing the very color of it from time to time. She&#039;s known to be a caring, hot headed, and very moral person, often comparing herself differently to a close friend of hers. Once a former Warrant Officer of the Marshals, due to the confession of certain information, she was relieved of her position within the Marshals. Now a member of the Absolutist Church and believer of the Faith, she had ran and managed the Hunting Lodge with the Huntmasters until her vanishing in the months of 2561. Not much but the few lodge hunters have been seen since the strange disappearance.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 40&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Also known as command staff or council members, these are the men and women charged with the administration of the colony. Each of them have access to the council chambers, the command radio channel (accessed with :c), and are the sole authority of their respective faction. They are the most important people aboard the station and should be well respected and protected.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Premier]]&lt;br /&gt;
|The premier is the arbiter of the Nadezhda council and capable of vetoing any decision by the council unless the decision is unanimous among all current council members. The premier has no authority to order any crew, nor council member, except for his own premier guard. The premier is also the only person on station allowed to promote or demote members of factions at the sole request of the faction leader. The premier must also be present for a sanctioned execution to be valid and his signature, unless specifically stated, cannot fill in for any faction leader.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Executive Officer]]&lt;br /&gt;
|The chief executive officer or CEO handles most of the civilian departments. He holds direct authority over the janitor, chef, botanist, bartender, shaft miners, and cargo technicians. All functions related to these departments fall under his sole authority and he may alter these in whatever way he believes the most profitable. The CEO is also the sole authority when discussing any non-colonist related trade deals in the event seelie/unseelie or Kriosan confederacy merchants or traders appear on the colony.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Blackshield Commander]]&lt;br /&gt;
|The Blackshield commander handles all hostile threats both within and outside of the colony directing troops and assets to where they are need to defend its borders. The Blackshield commander can also deputize volunteer Blackshield, pass out guns during code red, and perform offensives to aid in protecting the colony. Commands troopers, corpsman, and the sergeant.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Warrant Officer]]&lt;br /&gt;
|The warrant officer handles all the paperwork warrants, arrests, and security records though he may delegate this task to someone else, provided the work is done. The warrant officer is the sole authority when it comes to internal criminal proceedings and his signature is required to issue permits. The warrant officer is expected to fill in for the Blackshield Commander or Brigadier in event of their absence or deaths during a code red or delta scenario. They are also expected to arrest anyone who is doing illegal things, even other heads of staff, or the premier. Commands officers, the supply specialist &amp;amp; rangers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Guild Master]]&lt;br /&gt;
|The guild master must be informed of any major construction projects to the colony and has sole authority on the station lay out and build, including faction controlled areas with the exclusion of personal quarters. Has authority over guild adepts.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Research Overseer]]&lt;br /&gt;
|The research overseer has authority over all active research ongoing with their staff members and may aid or halt them on their discretion. They hold authority over the station AI, cyborgs, scientists, and roboticists.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Biolab Overseer]]&lt;br /&gt;
|If a head of staff is acting medically unstable, it is the job of the CBO to disable and treat them till they are once again fit for duty. They have sole authority over the medical division and all research or tasks within. They hold authority over virologists, psychologists, medical doctors, paramedics, and chemists. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Prime]]&lt;br /&gt;
|The acting leader in all things effecting the church and user of the most powerful cruciform. Unlike other heads of staff the Prime is not required to follow any form of standard operating procedure and is free to conduct himself how he wishes, whether it be healing people in medical, aiding scientists by giving them inspiration, or attracting new converts to the church.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Foreman]]&lt;br /&gt;
|The acting thug in chief for the prospectors, often considered the least respected head of staff due to the departments life style of digging through trash and scavenging to get by. The foreman is the only head of staff not required to be at least 30 Terran years of age, this fact often reflected by the risk and dangers of life as a scav. They have full authority over prospectors and salvagers and often spend their time beyond colony walls fighting various creatures and recovering valuable objects for the colony and themselves.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Huntmaster]]&lt;br /&gt;
|The Hunt Master is the head of the hunters, much similar to the rank of any head of staff colony side. A Hunt Master is tasked with organizing hunts, the teaching and training of kin and ensuring the trade of goods to Lonestar. The hunt-master is the Apex of the hunters, being both a capable hunter and leader. They only answer to the Matriarch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Council Members and Chain of Authority ==&lt;br /&gt;
The installation does not require a premier to function normally, but it helps. In the event a council vote is needed a premier is not required, nor is a full council, to come to a decision.&lt;br /&gt;
&lt;br /&gt;
There are only a few situations in which a chain of command exists outside the council vote.&lt;br /&gt;
* During a code blue scenario the blackshield may volunteer to aid the marshals, though marshal officer orders and decisions take preference when dealing with criminals or criminal activity.&lt;br /&gt;
* During a code red scenario the marshals and blackshield are expected to work as a cohesive unit. Orders from a warrant officer to a blackshield or a blackshield commander to an officer are highly recommended to follow but are not required.&lt;br /&gt;
* During code delta the brigadier , and thus the blackshield, assume direct leadership over all members of the colony, including the premier and heads of staff.&lt;br /&gt;
* On all code levels barring delta, the soteria CBO and CRO are only in authority over their respective staff members and areas of concern. However, orders from the research overseer to the medical staff or the biolab overseer to the research team should be treated as strong recommendation. They are not, however, required to listen to them. Decisions made that affect both departments must be agreed upon by both the CRO and CBO to be enforced.&lt;br /&gt;
&lt;br /&gt;
== The premier and you ==&lt;br /&gt;
What is the premier? What are their expectations, their rights, and for that matter, their purpose? Your the arbiter of the colony, you provide advise, suggestions, and over see disputes between colonists and the marshals or between factions. Say the guild wants to block off an area to do construction. However they need the marshals to enforce the barriers. Without a premier, these two departments could argue endlessly without reaching a resolution. This is where the premier comes in to decide if the guild really needs that assistance. Another example might be someone is upset with their head of staff regarding how they&#039;re being treated. Under normal circumstances, they&#039;d turn to a premier. A third and also very common question is can the premier promote people to heads of staff? No. Nor can they promote or demote someone without request by the relevant head of staff, though if a head of staff is not present and the employee request demotion, they may.&lt;br /&gt;
&lt;br /&gt;
However it is commonplace for the premier to make the mistake of throwing around their power too much, resulting in disrespect for their authority from the crew. This is to be avoided. If you&#039;re the premier, then ask yourself this question: &#039;&#039;&amp;quot;Have I been asked to be involved, or do I see an impasse of opinions that only a premier can break by choosing a side?&amp;quot;&#039;&#039; If the answer is yes, then you may intervene, and in fact, you should. If the answer is no, then you should probably stay out of it as a premier would anyway.&lt;br /&gt;
&lt;br /&gt;
= General Guide to Command =&lt;br /&gt;
While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each and every role that has some sort of commanding role to it. If you wish to be a good leader, following these basic ideas is a must.&lt;br /&gt;
&lt;br /&gt;
===1. Communicate===&lt;br /&gt;
This guideline is the most important to follow, and it is the one most command staff fail at, hence why this is the first topic to be covered. As command staff, you are first an administrator. Your job is to delegate among your department, ensure tasks are completed, and make sure you subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire station needs to know, remember that each head of staff has a communication console in their office, that you can send an announcement that will be very visible. Not enough people tend to utilize this, and general comms tends to be so filled with clutter, especially in the start of an emergency, that you trying to convey information that way will fall half the time on deaf ears.&lt;br /&gt;
&lt;br /&gt;
===2. Be known===&lt;br /&gt;
This point goes a bit in hand with Communication. If you do not have a presence in your department, when you try to take control of a situation, or some kind of panic in the department, your voice will be new, and some may not be trusting of this. At the start of a shift, or when you join, try communicating with your department, get a quick idea of who you have under you, and how to best use each of them. Give out orders, even if it is as little as &amp;quot;You know what you are doing, go do it.&amp;quot; Making the initial connection with each member of your department can be key to making sure things have structure when you need it.&lt;br /&gt;
&lt;br /&gt;
===3. Use the Command Channel===&lt;br /&gt;
Nothing is worse than being uninformed. Many times situations have more than one department involved. For one example, say there is someone who set off a bomb, someone was caught in there, and there was someone sighted with a gun at the site. You have 3 departments involved in this issue now. If the adepts and medics head in, and the marshals have no information about that issue, then the other two departments have been metaphorically thrown in a fire. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.&lt;br /&gt;
&lt;br /&gt;
===4. Know the jobs of the department===&lt;br /&gt;
Nothing is worse than someone like a guild master not knowing how the supermatter engine is setup, to name an example. This kind of thing can be outright infuriating when those under your command tell you how to do the basic parts of your job. Not only does it not help with any time efforts of yourself are required in your department&#039;s dealings, but it will make those under you much less likely to listen, because they will more than likely lose their trust in your guidance if you don&#039;t even know what you are talking about. You do not need to know everything, but you should be able to perform tasks that your department does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
=Promoting and Demoting Heads=&lt;br /&gt;
&#039;&#039;&#039;Any&#039;&#039;&#039; head of staff, in fact, any crew member, can be promoted or demoted by the council at any time for any reason. If you suspect the reasons to be motivated by nepotism or discrimination, contact the respective faction owners. Note that a premier cannot promote other staff to be a head of staff without a unanimous council vote&lt;br /&gt;
&lt;br /&gt;
For a demotion, if there is a unanimous vote of &#039;&#039;&#039;all&#039;&#039;&#039; other non-SSD heads of staff and the presiding premier approves the head of staff may be demoted. If there are two or less heads of staff or no premier is present, there is no official procedure for demotion, so contact their respective faction owner.&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff and Criminal Offense==&lt;br /&gt;
A head of staff proven to have committed a crime can be arrested, but not demoted without going through the proper procedure of demoting a head of staff. Arresting a head of staff based on suspicions is not legal, solid evidence is required. A head of staff cannot be arrested just because you do not agree with their actions or orders.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
The high council has absolute authority over their respective faction and all employees within. The council has higher authority than everyone else on the colony. No head of staff (excluding council made decisions) can overrule another, except in extreme cases (e.g. criminal activity, mental instability). In the event of missing ranks authority falls to the members of that faction and how they wish to proceed until a head of staff shows up with only a council vote have presiding authority.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Jobs&amp;diff=2653</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Jobs&amp;diff=2653"/>
		<updated>2022-07-17T07:02:40Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Blackshield */ &amp;quot;he&amp;quot; to &amp;quot;the&amp;quot; Spelling error correction for sergeant info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;noprint&amp;quot; style=&amp;quot;background-color:#FAFAFA; position:fixed; bottom:2%; left:0.25%; padding:0; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[#top|Back to Top]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what you are assigned to do. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Job Selection and Assignment]]&lt;br /&gt;
* [[Identifying Antagonists]]&lt;br /&gt;
* [[Faxes]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Laws]], so you know your rights, and [[Standard Operating Procedure]] so you know what you should usually do.&lt;br /&gt;
&lt;br /&gt;
Due to the colony&#039;s open recruitment principle, you might encounter some interesting new [[Core Species|Species]] working alongside you.&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0b60e8;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#0b60e8;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#0b60e8;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:premier.png|64px|link=Premier]]&amp;lt;br&amp;gt;[[Premier]]&lt;br /&gt;
|The premier is a volunteer position each shift usually picked from an existing head of staff, though anyone may chosen. They are the only person on station capable of changing someones access to a new department. Premiers arbitrate disputes between departments, represent those arrested by the marshals, and are capable of vetoing any decision by the council. In addition, the premier acts as an internal affairs agent and lawyer to ensure all legislative functions are fulfilled, such as payroll, and to safeguard against high crimes like embezzlement or fraud.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:steward.png|64px|link=Steward]]&amp;lt;br&amp;gt;[[Steward]]&lt;br /&gt;
|You guard the theoretically most powerful acting man on the colony during the average shift. Stewards are given an special rig suit and weaponry and are expected to follow and listen to the premier as well as provide counsel when asked. Stewards answer to nobody except the premier himself, though they are expected to ensure to premier is acting appropriately at all times.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blackshield ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffeaea;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:militiacommander.png|64px|link=Blackshield Commander]]&amp;lt;br&amp;gt;[[Blackshield Commander]]&lt;br /&gt;
|The Blackshield commander is the first line of defense in the colony. They function as the leader during times of crisis and are expected to command and lead all Blackshield members into battle. Blackshield commanders are expected to lead from the front lines and fight alongside their men while directing them in the colony&#039;s defense.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:sergfinal.png|64px|link=Sergeant]]&amp;lt;br&amp;gt;[[Sergeant]]&lt;br /&gt;
|Sergeants are trained drill instructors and senior operatives who perform duties similar to the Blackshield commander but in a less official capacity. They are expected to maintain order in the ranks and ensure both the Blackshield and marshals are acting in ways befitting security team members. Otherwise, a sergeant is the Blackshield commanders right hand man and de-facto leader if the commander is missing or down.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:corpsman.png|64px|link=Corpsman]]&amp;lt;br&amp;gt;[[Corpsman]]&lt;br /&gt;
|Corpsmen are trained field medics and surgeons who perform triage in or around the heat of battle. They are expected to prioritize removing the wounding and patching them up or if not possible taking them to medbay. Unlike a standard paramedic a corpsmen is expected to be armed and provide fire support when not healing.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:blacktrooper.png|64px|link=Trooper]]&amp;lt;br&amp;gt;[[Trooper]]&lt;br /&gt;
|The colonies rank and file grunts. The trooper is the first in and last out of every code red or greater scenario. When not in active conflict troopers are expected to patrol the exterior of the colony and when requested provide fire support to the prospectors and marshals. In addition, they may be assigned to guard or protect specific assets such as locations or colonists.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Marshals ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffeaea;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#dd3e40;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:warrantofficer.png|64px|link=Warrant Officer]]&amp;lt;br&amp;gt;[[Warrant Officer]]&lt;br /&gt;
|The warrant officer is the one expected to sign and fill out all the paperwork for arrest warrants, search warrants, or permits. They also provide support, communication, and direction for marshal operatives as they conduct their day to day business. The warrant officer is expected to know the law and standard operating procedure to the letter and acts as the final say criminal convictions.&lt;br /&gt;
!Soul Crushing&lt;br /&gt;
|-&lt;br /&gt;
![[File:supplyspecialist.png|64px|link=Supply Specialist]]&amp;lt;br&amp;gt;[[Supply Specialist]]&lt;br /&gt;
|The supply specialist is the full authority over the colonies armory, with only the warrant officer and council above them, they supply the marshals and blackshield with everything they need from ammunition both lethal and non-lethal, batteries, medical supplies, and crime scene kits.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ranger.png|64px|link=Ranger]]&amp;lt;br&amp;gt;[[Ranger]]&lt;br /&gt;
|The rangers act as investigators both within and outside the colony and are expected to interview suspects, find evidence, and create solve mysteries or cases. Unlike a standard officer a ranger can freely come and go from the colony and is expected to be more self reliant.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:marshalofficer.png|64px|link=Officer]]&amp;lt;br&amp;gt;[[Officer]]&lt;br /&gt;
|The officer is the colonies police force and act as such. They perform arrests, secure locations for the public good, and generally keep the peace. Officers are expected to be good at deescalation and settling matters in the most optimal way. When words fail, they are expected to use non-lethal methods to ensure public safety.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artificers Guild ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#FFFFDD;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:yellow;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:yellow;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:yellow;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:guildmaster.png|64px|link=Guild Master]]&amp;lt;br&amp;gt;[[Guild Master]]&lt;br /&gt;
|The guild master is the sole authority on station modifications. They are expected to assign tasks to their adepts and keep things organized and running smoothly. In addition to setting up the power the guild master should ensure atmospherics and the colonies integrity is kept in peak condition.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:guildadept.png|64px|link=Guild Adept]]&amp;lt;br&amp;gt;[[Guild Adept]]&lt;br /&gt;
|Guild adepts are assigned the role of keeping the station running smoothly. They should coordinate with the guild master or with each other to assign tasks and ensure the stations integrity is kept. In addition to maintaining atmospherics and general station property guild adepts are responsible for ensuring a safe work environment.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lonestar Shipping Solutions ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#FFFFDD;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ceo.png|64px|link=Chief Executive Officer]]&amp;lt;br&amp;gt;[[Chief Executive Officer]]&lt;br /&gt;
|The chief executive officer is responsible for most of the supply and service departments in the colony. They should organize each of their individual departments to work together to make as much profit as possible. The CEO should coordinate between each department so cargo supplies the kitchen with what it needs and mining gives cargo the material it needs for the right amount of points. He should also advise prices and potential sales, including buying items from crew and prospectors.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:cargotech.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|The cargo techs handle all imports and exports to the cargo warehouse through the elevator ordering console. They are tasked with loading and unloading crates, properly packaging exports, and delivering imports to the correct buyer. In addition cargo techs may set the prices for items they both sell and purchase to make a tidy profit.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:miner.png|64px|link=Lonestar Miner]]&amp;lt;br&amp;gt;[[Lonestar Miner]]&lt;br /&gt;
|The lonestar miner is one of the most dangerous civilian jobs, tasked with going deep underground to mine precious ores for that they then smelt into usable material to give to cargo for sale. Lonestar miners are also given weaponry to combat potentially hostile wildlife they may encounter.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:bartending.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|The bartender serves drinks to the colonists be they alcoholic or other. The bartender is expected to keep the bar pleasant, clean, and accessible for all patrons to relax in. In addition to mixing complex drinks the bartender should work hand in hand with the chef and botanist to have a wide variety of choices for sale.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:gardening.png|64px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|The botanist grows produce specifically for the kitchen and bar for food and drinks. In addition botanist are capable of growing any variety of plant they wish to sell to individual crew members, provided it isn&#039;t contraband. Botanist may also coordinate with scientist to increase the yield and growth speed of various crops.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:servng.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|The chef is expected to cook a variety of meals using whatever produce and food the botanist or cargo brings them. The chef is expected to sell a variety of meals to patrons and make a profit doing so. The chefs may also task colony members with bringing them meat, either by order of cargo or buying hunted animals.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:cleaning.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|The janitor&#039;s primary job is to keep the station clean by mopping floors and cleaning up departments. This primarily involves cleaning up after crew members who track oil from maintenance, the occasionally roach infestation, or the cleaning of cobwebs (and sometimes giant spiders). Due to vermin extermination being a dangerous task at times, janitors are given use of traps, armor, and weaponry of their choice.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:actor.png|64px|link=Actor]]&amp;lt;br&amp;gt;[[Actor]]&lt;br /&gt;
|The actor&#039;s primary job is to assume a role using various costumes and other items to provide entertainment to the crew. This includes dressing up as a clown or mime, holding a stand up comedy routine to tell jokes, or creating community events such as art exhibits or dinners. The limit is only a persons imagination.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Prospectors ==&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:foreman.png|64px|link=Foreman]]&amp;lt;br&amp;gt;[[Foreman]]&lt;br /&gt;
|The Foreman is the boss of the prospector team and acts as the leader during outings. Foremen have a wide variety of skills and are expected to fill in or assist their subordinates when needed should it be for medical, combat, or salvage reasons. The foreman also has the final say on looting rights for who gets what salvage, in addition to what can and can&#039;t be sold to other colonists.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:prospector.png|64px|link=Prospector]]&amp;lt;br&amp;gt;[[Prospector]]&lt;br /&gt;
|The prospectors are the brawn of the expedition and are equally capable in melee or range combat. Prospectors are expected to focus primarily on combat and use their abilities to slay various creatures and threats that the expedition encounters.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Salvager.png|64px|link=Salvager]]&amp;lt;br&amp;gt;[[Salvager]]&lt;br /&gt;
|The salvagers are the brains of the expedition team capable of providing both technical and medical support. Their primary focus is healing the prospectors as they become injured and recovering any valuable loot. This often includes using tools to take apart broken down machines or shoveling through refuse piles in search of something of value.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Soteria Medical Division ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#c3dfe0;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#19ccd6;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#19ccd6;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#19ccd6;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbo.png|64px|link=Chief Biolab Officer]]&amp;lt;br&amp;gt;[[Chief Biolab Overseer]]&lt;br /&gt;
|The chief biolab overseer is the sole authority of the soteria medical division and has the final say in medical treatment matters and medical concerns. The biolab overseer is expected to know every aspect of his department and capable of fulfilling any role at any given time as needed. However, they can and should delegate tasks to their staff and ensure everyone is fulfilling their role properly.&lt;br /&gt;
!Underappreciated&lt;br /&gt;
|-&lt;br /&gt;
![[File:meddoc.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Medical doctors are expected to be on call to diagnose and treat patients that arrive in the medical bay. Medical doctors are expected to know how to work and set up cryo, perform surgery, and what chemicals to use to cure specific conditions. Medical should also know how to make the four basic healing chemicals and should know enough about psychology to determine if someone is mentally unwell and should be verified.&lt;br /&gt;
!Tiresome&lt;br /&gt;
|-&lt;br /&gt;
![[File:chemmy.png|64px|link=Orderly]]&amp;lt;br&amp;gt;[[Trauma Team]]&lt;br /&gt;
|Trauma team are the guards of medical and act as the right hand man of the chief biolab officer. Their primary duty is to ensure unneeded personnel are removed from medical, nothing is stolen or taken, and any outbreaks within medical or science are contained. The Trauma Team is also expected to act as a armed paramedic, aiding medical doctors in treating patients and in retrieving the injured. Unlike other medical jobs, Trauma Team are given standard weapons and equipment to use in dealing with unruly people.&lt;br /&gt;
!Monotonous&lt;br /&gt;
|-&lt;br /&gt;
![[File:psych.png|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|A psychologist is a complex role that is used to determine if a crew member is sane enough for active duty or not. A psychologist is expected to listen to and give advice to general crew members and see dangerous individuals who&#039;s behavior has become erratic.&lt;br /&gt;
!Mind Bending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Soteria Research Division ==&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:cro.png|64px|link=Chief Research Overseer]]&amp;lt;br&amp;gt;[[Chief Research Overseer]]&lt;br /&gt;
|The chief research overseer handles the science portion of the soteria. They are expected to have a healthy knowledge of all areas of their department from genetics to robotics and should ensure that research is done every shift. The CRO is also responsible for approving and denying experimental procedures and tests such as plasma tests, weapons testing, or genetics research on humanoids. &lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:sciency.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Scientist are the main driving force of the research department and may work on a variety of tasks on any given shift from anomaly research to xenobiology. Scientists are expected to follow safe procedure when conducting themselves and shouldn&#039;t take unnecessary risks without the proper paperwork filed and stamped.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:robotech.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Robotics is the busiest department in research and sees the most interaction with general crew. Roboticist build, upgrade, and repair all colony-bound cyborgs and offer cybernetic implantation or replacement to organic crew. Roboticist should know the ins and outs of their assigned tasks dealing with cyborgs and be capable of surgery to graft cybernetic limbs.&lt;br /&gt;
!Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Church of the Absolute ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#D8BFD8;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Prime.png|64px|link=Prime]]&amp;lt;br&amp;gt;[[Prime]]&lt;br /&gt;
|The prime is the spiritual head of the church and has the most authority and power to direct the vectors and recruit new converts. The prime should give various tasks to his vectors and seek new converts by hosting events or mingling with the crew. The prime may also be called upon to bury the dead in case someone is permanently slain. The prime should also ensure the biogenerator is fueled at all times.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vector.png|64px|link=Vector]]&amp;lt;br&amp;gt;[[Vector]]&lt;br /&gt;
|The vectors are the acolytes of the church and handle much of the general labors of the faith such as collecting biomatter for the generator, tending to the church garden, and whatever tasks the prime has assigned. Vectors are also expected to mingle with the general colony and recruit converts whenever possible.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Colony ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#8b8c8f;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#646566;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#646566;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#646566;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:huntmaster.png|64px|link=Huntmaster]]&amp;lt;br&amp;gt;[[Huntmaster]]&lt;br /&gt;
| The Huntmaster leads the lodge as the matriarchs right hand. They&#039;re required to be a diplomat, leader and teacher all in one. The hunters expect you to show them the way, lead the hunt and make trades with the local colony. Only the matriarch outweighs your authority, so this role comes with more power then the average head of staff but also much more responsibility. Take this path with caution.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:hunter.png|64px|link=Hunter]]&amp;lt;br&amp;gt;[[Hunter]]&lt;br /&gt;
| The hunter is main force of the hunters.  Filled the ranks with both new and experienced individuals, they are equipped to hunt the beasts of the land. The reasons why one becomes a hunter is uncertain but the skills gained and the prestige of being part of the vanguard that protects the innocent folk may be enough.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:assistant.png|64px|link=Outsider]]&amp;lt;br&amp;gt;[[Outsider]]&lt;br /&gt;
| Some random smhuck who has the misfortune of being on the planet. Maybe you&#039;re a stranded pirate, maybe an exiled colonist, or a crazy exile from the colony with a vendetta. Just who are you?&lt;br /&gt;
!Impossible&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station-Bound ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#D8BFD8;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! style=&amp;quot;background-color:#9ACD32;&amp;quot; width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ainew.gif|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|The artificial intelligence essentially &#039;&#039;is&#039;&#039; the colony and functions as an all seeing eye capable of manipulating most machines and working as a communicator. The AI also speaks with and communicates with the station bound synthetics and may give them orders as needed. While the AI is instructed to follow any orders from a colonist it is ultimately loyal only to the chief research overseer and chief biolab overseer.&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Station bound cyborgs and robots are machines capable of manipulating the station much like the AI and function as a more direct but far less broad means of aiding the colony. Cyborgs come in various modules with tools for multiple situations and provide additional supports to various departments, but ultimately answer only to the AI or if missing one the chief research overseer and chief biolab overseer.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Maintenance_Drone.png|64px|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Maintenance drones are mindless blank robots who repair the station and never interact with any of the crew or other synthetics except for fellow maintenance drones. Maintenance drones may also clean the station and exterminate mice.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Personal AI are pocket sized machines with a variety of various tools and programs that assist any crew member who manages to download one. They can be used for good (or maligned) purposes and may also be inserted into some hardsuits to assist people wearing them, such as using onboard medical systems and combat stim injectors.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Spooky. &lt;br /&gt;
!None&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiceBrown.png|link=Mouse]]&amp;lt;br&amp;gt;[[Mouse]]&lt;br /&gt;
|Pretend to be a regular mouse. Infiltrate areas that you should never be in. Hide under tables and anger the chef. Be the biggest fucking annoyance in the entire game. Get stomped instead and complain in deadchat. Respawn as a mouse a short time later and act like the same annoying fuckwit.&lt;br /&gt;
!Very Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Kazkin&amp;diff=2552</id>
		<title>User:Kazkin</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Kazkin&amp;diff=2552"/>
		<updated>2022-05-13T10:52:36Z</updated>

		<summary type="html">&lt;p&gt;Dongels: Reminder of Removal of Kazkin from Wiki references regarding Current CD and HEAD of Staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;{Old info that requires Addressing from Wiki Maintainers}&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This dicklicker&#039;s a headmin on Soj. The headmin that rules with a iron fist, beware of his autism. He may call you a [REDACTED].&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=2517</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=2517"/>
		<updated>2022-03-29T17:55:22Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* A guide to the ‘Self-Antag’ */  -&amp;gt; Additional Rule regarding EOR antag/shitery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
&lt;br /&gt;
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
&lt;br /&gt;
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
&lt;br /&gt;
== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
&lt;br /&gt;
*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
&lt;br /&gt;
*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
&lt;br /&gt;
*You may also not play a character who is under 18 years of age.&lt;br /&gt;
&lt;br /&gt;
== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs excessively or seriously, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless it&#039;s in an appeal or to an admin.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be an asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal, but remember to add it immediately afterward so it doesn&#039;t happen again. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences. Admins will only warn you about this once.&lt;br /&gt;
**Since non-consensual scenes are a thing, you should at least state your stance on this, and whether or not you&#039;d call for help if given the chance. Example for a person&#039;s OOC text might be, &amp;quot;Unwilling preferred, will try calling for help if attacked.&amp;quot;&lt;br /&gt;
**Non con scenes are allowed in the server if both players are consenting OOC-ly. They should be kept private as being caught can/will result in PK for the offender. Additionally, false accusations of rape/similar are treated the same, unless agreed upon by both players this can result in a PK for the accuser and possible permanent server ban. (Saying &amp;quot;X&amp;quot; raped my character is a BIG deal, and should not be taken as a one off joke. This shit can ruin the lives of a player. Think before you decide to spread these claims. In all cases an event like this should be brought to staff post haste if legitimate violation occurs.)&lt;br /&gt;
**&#039;&#039;&#039;Being found in violation of NON-CON rule(s) will be met with an automatic Player kill (PK) and Perma Ban with no appeal given investigation. You&#039;ve been warned. Respect others or get the fuck off our server.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you do not like someones erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
&lt;br /&gt;
*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, doing [https://www.reddit.com/r/SS13/comments/451jtt/hitandrun_erp_is_a_thing_now_apparently hit and run ERP], filling drinks with your bodily fluids, etc. You get the idea. Don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
*AFK/SSD/Disconnected players are not valid targets for any ERP unless their OOC Notes specifically permit otherwise.&lt;br /&gt;
&lt;br /&gt;
=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*Less obviously is finding a scene in maintenance or a room that&#039;s not visible from public areas. You&#039;re not &#039;&#039;dis&#039;&#039;allowed from screwing with the scene in such places, but you at least have to be flexible and let the other party choose to leave if they wish to continue somewhere actually private. Unless you have a reason, you really shouldn&#039;t ruin someones scene for giggles. Example, someone having a scene in a room where you need to do your job (surgery, chemistry, robotics, processing, etc.), someone abusing subtles to have sex in the bar, and stealing the shuttle to have a scene can and should be messed with if it interferes with someone else round. Take it to the dorms or a locked private area if you don&#039;t want to be fucked with and have your scene stomped on.&lt;br /&gt;
&lt;br /&gt;
=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
&lt;br /&gt;
*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
&lt;br /&gt;
*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
&lt;br /&gt;
*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
&lt;br /&gt;
=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
&lt;br /&gt;
=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
&lt;br /&gt;
* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
&lt;br /&gt;
== Keep IC and OOC separate ==&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Don&#039;t complain in OOC when your actions IC get you in trouble. This is self explanatory.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
&lt;br /&gt;
=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
&lt;br /&gt;
*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
&lt;br /&gt;
*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Create and play server-appropriate characters ==&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
&lt;br /&gt;
*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
&lt;br /&gt;
*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
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*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
&lt;br /&gt;
*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
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*OOC Notes, Flavor Text, and character records are &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help. Keep your character records reasonable and inline with expectations.&lt;br /&gt;
&lt;br /&gt;
*If your character is suspended, permanently killed off, or otherwise removed from the colony as a consequence for something horrible they did in-character, you are expected to not play that character anymore. See the guide about [[Permanent Death]] for details.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters. This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance as obnoxious as possible will get you a bwoink. We&#039;re a high RP SS13 server, not your sparkle dog fursona simulator. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Keep in mind this leeway is extremely small, slapping the &amp;quot;I&#039;m a custom alien! See I used the custom race guide!&amp;quot; is not a shield from being a incredibly retarded look. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&#039;&#039;&#039;&lt;br /&gt;
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=== Do not kill or attack things (including yourself) for no good reason ===&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
&lt;br /&gt;
*Suicide or self-mutilation is almost NEVER allowed without prior consent from an admin. Contact an admin if you want to have a character commit suicide. Typically the manner in which suicide is carried out is played as an in-game attention grab and without actual compelling reasons. This can upset those that find this subject OOCly uncomfortable. The punishment for suicide is nearly always a permanent ban, so think about that before you kill yourself.&lt;br /&gt;
&lt;br /&gt;
*Excessive responses are also covered by this. Caving in someone&#039;s skull for cutting in line, stabbing yourself in the eye with a screwdriver because you are bored, or jumping off a railing because you&#039;re sad, are all examples of being excessive.&lt;br /&gt;
&lt;br /&gt;
*Outsiders due to their nature and ability to be killed on sight are allowed to kill and or attack people as they see fit, within reason. If Outsiders determine it&#039;s a good idea to move against the gate and attack it, and end up murdering half the colony, there will still be problems. This is not a license to self-antag every round, only to cause issues while outside the walls.&lt;br /&gt;
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*While Antags -- that being self-antags and staff-chosen ones -- are allowed to kill and place bodies out of the way, it&#039;s still frowned upon to go out of the way to hide or stash a body in a location without any reason for prolonged times. Attempting to PK people by doing so will result in administrative actions, and even if that isn&#039;t the intent, it violates the spirit of the server and may be punished regardless.&lt;br /&gt;
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=== Do not powergame ===&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the Colony AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
&lt;br /&gt;
*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
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*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
&lt;br /&gt;
*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
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=== Do not godmode ===&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
&lt;br /&gt;
* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
&lt;br /&gt;
* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
&lt;br /&gt;
* Admins who are caught abusing admin powers to godmod will be immediately bitched at, then promptly shamed severely for it.&lt;br /&gt;
** Obviously we&#039;re not going to punish things we&#039;d do for normal players. Like, nobody is going to care if you spawn a pair of handcuffs for kinky times. We get admin-helps requesting such things all the time. This can extend towards granting equipment as well, as this isn&#039;t so much godmodding as it is helping people. I.E. if you ahelp for a specific tool you can&#039;t otherwise reasonably get we&#039;ll spawn it for you just as we would if we needed it (like a defibb). This is mainly to our discretion, but staff will be bitched at if they say, for example, spawn a gygax for themselves as the bartender during an event.&lt;br /&gt;
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===Do not abuse subtles===&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using subtles, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command, not the subtle command. Anyone caught using subtles to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
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===Do not steal the spare===&lt;br /&gt;
*We understand there might not always be a premier, if you need the spare for a legitimate reason (setting up the engine, firing/promoting someone, etc.) then feel free to take it, just make sure to return it.&lt;br /&gt;
* If you just want all access, at least take the spare to edit your access level with the nearby console and then leave the badge itself in the premier&#039;s office. Keep in mind, this is still a severe crime in character and if you get caught you&#039;ll be severely punished.&lt;br /&gt;
* If you are an Antag you may steal the spare as you see fit.&lt;br /&gt;
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=== A guide to the ‘Self-Antag’ ===&lt;br /&gt;
Do not be hostile to other crew for no legitimate reason. Don’t break things, steal things, or do other antagonistic stuff just because you’re bored, it&#039;s the end of the round, you “want to give Security something to do”, etc. If you&#039;re going to be an asshole, have a believable reason why you&#039;re being an asshole. Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you&#039;ve become established and been around enough here are some guides and tips to self antagging:&#039;&#039;&#039;&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
One key thing to remember is in any scenario you should be running/non-lethally fighting security when they come to arrest you unless you want to comply for a shorter sentencing. Always aim to escape and try not to ever use lethal methods else if someone dies you may be perma-brigged or executed. Security can have fun chasing and fighting a criminal, just be wary of pitfalls, nobody likes fighting a no-rp character, build things up first before jumping straight to mechanics.&lt;br /&gt;
&lt;br /&gt;
Apparently it needs to be made clear as to what is or is not off limits. To make this clear, ask yourself these few questions. &lt;br /&gt;
* &#039;Would people have fun if I did this or no?&#039; &lt;br /&gt;
* &#039;Does my character believe they have a legitimate good reason to be doing this?&#039; &lt;br /&gt;
Going further into it, actions have consequences, if you&#039;re caught. If you&#039;re unsure if doing this or that is a-okay, then it would be best to check with a staff member beforehand. What would technically be off limits would be breaking into both of the armories that are maintained by the colony or the AI room and killing the AI without a good reason.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when doing this is the fine line between being an enjoyable self antag and a griefer. Below is a list of things someone who self antags should be wary of.&lt;br /&gt;
* Don&#039;t complain when you lose or get brigged for a long time. Whatever punishment you receive as a self antag are a example of the rule that you agreed to in terms of handling consequences. &lt;br /&gt;
* Never use explosives that cause serious damage or ruin someone&#039;s round, without admin approval. A flashbang or force bomb so tiny it doesn&#039;t even break tiles? That&#039;s okay. A plasma bomb? You will get banned.&lt;br /&gt;
* Don&#039;t kill other players as a general rule. Not only will this get you killed or perma-brigged yourself but admins will immediately be alerted to your shenanigans if they haven&#039;t already and will be scrutinizing you far closer. Causing someone to die but still capable of revival is a little more acceptable then crushing someone&#039;s brain and removing them from the round entirely. Any forms of perma death will attract admin attention incredibly fast. &lt;br /&gt;
* Do not self antag more than once a day. Seriously, doing it every single time you play will swiftly get admin intervention. Once in awhile is good RP but every shift is a pain.&lt;br /&gt;
As a general rule, if nobody complains about your actions its assumed they are enjoying your shenanigans, but complaints will gain the staff attention and have use look through logs to see if you acted in a way that is good roleplay. If someone does complain immediately in LOOC because you sedated them or so, ignore them and continue on. Staff will handle such matters accordingly as immediate LOOC salt is not a good response.&lt;br /&gt;
&lt;br /&gt;
*You cannot have a character with an “antagonist” background. Your ex-mercenary ex-ninja ex-cultist is not allowed, but certain criminal backstories might be okay. If in doubt, ask an admin. &lt;br /&gt;
&lt;br /&gt;
*We play on ‘Extended’ round type most of the time, and this means that there are no automatically chosen antagonist roles. Most other SS13 servers have antags, but we do not. Any antagonists are staff-selected players, picked to play a specific role.&lt;br /&gt;
&lt;br /&gt;
*And finally although we all enjoy creating interesting RP situations and getting immersed in the round, it is frowned on by staff to &amp;quot;start shit&amp;quot; near round end (15-30mins.)No one wants to wait around for some dumb-ass to have their 30+ mins of glory while we all wait for you to get arrested/investigated/faxed/ect. These situations happen sometimes and we understand that, but do TRY to avoid it. Staff is encouraged to enforce account strikes &amp;amp;/or temporary bans or more if you are shown to be a consistent issue.&lt;br /&gt;
&lt;br /&gt;
Remember that if you &#039;&#039;are&#039;&#039; selected to be an antagonist-type role, it &#039;&#039;does&#039;&#039; give you some wiggle room than usual as far as the server rules go, but it &#039;&#039;&#039;does not&#039;&#039;&#039; give you permission to &#039;&#039;break&#039;&#039; any rules. Stick to your objectives, don&#039;t be over-the-top and ruining everyone else&#039;s fun if you can avoid it. Ask for admin help if you&#039;re not sure.&lt;br /&gt;
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=== You are expected to perform the job you signed up for ===&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the colony from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
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*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the colony in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*Repeatedly failing to perform to an acceptable standard can result in a ban untill appealed.&lt;br /&gt;
&lt;br /&gt;
*Job strikes are a counter of 0/3 which is noted on your character, after 3 job strikes, which can be earned by bad faxes or legitimate demotions from a head of staff, your character is permanently fired from that department until an appeal is made. Job strikes last 3 months, with the timer resetting with each strike.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
&lt;br /&gt;
*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a roboticist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to do their job, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a Trauma Team, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job strike.)&lt;br /&gt;
&lt;br /&gt;
*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to obey the chain of command (within reason) ===&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these laws first and foremost to the best of your ability.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to forget events that are deemed non-canon ===&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
&lt;br /&gt;
*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
&lt;br /&gt;
*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
&lt;br /&gt;
*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
&lt;br /&gt;
=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
&lt;br /&gt;
* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Maintenance Crawls/Dungeoneering =&lt;br /&gt;
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, &#039;&#039;&#039;jobs discouraged or disallowed from dungeoneering/maintenance crawling are actively targeted by staff when spotted.&#039;&#039;&#039; Refer to the list below of jobs allowed to maintenance crawl or dungeoneer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The junkfield is exempt from this rule, as it is infinitely reproducible and thus no gameplay or fun is lost by people using it, only gained.&#039;&#039;&#039; Heads of staff and some jobs obviously shouldn&#039;t be doing this if their job requires them to be on colony, but that is better handled in character &#039;&#039;&#039;in most cases.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Core Dungeoneering/Maint Jobs===&lt;br /&gt;
These jobs are allowed to enter and leave the colony, maintenance, and dungeons at will. There expected to do a wide range of things and will never be targeted for being in these areas.&lt;br /&gt;
* Outsider&lt;br /&gt;
* Foreman&lt;br /&gt;
* Prospector&lt;br /&gt;
* Salvager&lt;br /&gt;
* Lodge Hunt Master&lt;br /&gt;
* Lodge Hunter&lt;br /&gt;
&lt;br /&gt;
===Maintenance Allowed Jobs===&lt;br /&gt;
These jobs are generally allowed to enter maintenance, but shouldn&#039;t be leaving the colony or entering dungeons. These jobs have a valid reason listed on what they should be doing, if required. Deviating from this list &#039;&#039;&#039;can and will&#039;&#039;&#039; cause the hammer of staff to come down on you. &#039;&#039;&#039;Maintenance refers to colony maintenance, this does not include deep maints.&#039;&#039;&#039;&lt;br /&gt;
* Prime - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Vector - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Guild Master - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Guild Adept - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Artist - Gathering materials and salvage for the express purpose of filling the artist bench.&lt;br /&gt;
* Cyborgs - Killing roaches, spiders, and dismembering the bodies to prevent infestations.&lt;br /&gt;
* Janitor - Killing roaches, spiders, and dismembering the bodies to prevent infestations. Gathering materials from salvageable machines &amp;gt;&amp;gt;&amp;gt;[Cleaning out any blockages of trash &amp;lt;_&amp;lt;]&lt;br /&gt;
* Cargo technician - Gathering materials from salvageable machines for the glory of &#039;&#039;Cargo...I mean Lonestar&#039;&#039; to sell.&lt;br /&gt;
* Colonist - Giving yourself something to do, sell, or equip and just generally entertain yourself when not roleplaying. Considered the cowards option compared to the much more manly outsider, who truly goes it alone.&lt;br /&gt;
&lt;br /&gt;
===Staff Rules===&lt;br /&gt;
When someone not in the listed jobs above is caught in a dungeon or maintenance, admin staff are not only instructed to but &#039;&#039;&#039;encouraged&#039;&#039;&#039; to use in-game traps and mobs to kill the respective offender. However, this comes with a check list of things that need to be verified.&lt;br /&gt;
&lt;br /&gt;
# Is the person apart of an event (official, mini-event, player run) that gives them a good roleplay reason to be in the area? I.E. the prospectors wanted extra hands and church litanies for healing, so they paid a vector to come with them.&lt;br /&gt;
# Is the person there for a reason that isn&#039;t looting? I.E. are they rescuing someone who is injured, etc. etc.&lt;br /&gt;
# If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as &amp;quot;Something doesn&#039;t feel right, you&#039;re being watched...&amp;quot; or &amp;quot;An unearthly silence fills the space around you.&amp;quot; or similar foreboding messages.&lt;br /&gt;
# Give them a reasonable amount of time to flee the area (usually 5 minutes) after the warning is given so they can avoid being killed.&lt;br /&gt;
# If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, &#039;&#039;&#039;do not do this&#039;&#039;&#039;. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficulty must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn&#039;t be spawning primal renders inside the greyson field offices, etc. etc.&lt;br /&gt;
# Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they&#039;re not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a strike. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted.&lt;br /&gt;
# The body should remain intact and reviable &#039;&#039;&#039;the first time this happens.&#039;&#039;&#039; The second time in the same round, a guilty offender should be rendered unreviable via being devoured by roaches. &#039;&#039;&#039;Do not gib or severely fuck up a body beyond repair on the first offense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=2469</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=2469"/>
		<updated>2022-03-01T11:54:56Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Minor Charges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via head of staff. To be charged of a violation of SOP, a head of staff has to be pushing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonist and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red paragraph crimes may not, for any reason, be dropped barring a determination of no wrongdoing from the Warrant Officer or Ranger after an investigation, or a pardon from the Provost Marshal. This means that should a victim die to an accidental death, or an intentional one, the victim may not drop charges, as such charges are a threat to the colony itself and not just the victim. Red paragraph crimes includes &amp;quot;Exceptional&amp;quot; and &amp;quot;Capitol&amp;quot; offenses.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Addendum: Should the Warrant Officer or Ranger be found to be abusing the authority they possess, they should be charged following steps detailed for arresting heads of staff, or in criminal laws respectively. Falsifying evidence to prosecute a colonist falls under criminal acts that are determined based upon the extent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* Double jeopardy applies, once you&#039;ve been charged and served your time OR you&#039;ve been determined innocent, you cannot be arrested or charged again for that singular instance. This does not apply to different instances or separate crimes discovered after the fact.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities, which includes the maintenance tunnels within the Colony, as they are free reign to all colonists. Additionally, both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Items dropped from colonists or allies due to severe injuries.&lt;br /&gt;
* The areas within the Colony (unless otherwise stated), areas owned by it&#039;s allies or factions (such as Voidwolf Ships or the Soteria Solar Outpost), the Hunters Lodge, and clearly defined departmental zones are barred from allowing salvage claims. &#039;&#039;&#039;This does not include the Maintenance Tunnels or scrap piles that appear at the scrap beacon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Functioning Cryptographic Sequencer(Also known as Emag | E-mag)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when seperated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
*Any and all Uplink devices.&lt;br /&gt;
*Freedom implant, Compressed matter implant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event experimental technology or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as a functioning cryptographic sequencer(Also known as Emag) are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely.&lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any Moderate or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Trauma Team&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a member of trauma team, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including marshals, attempting to take a patient from a member of trauma team and then being disabled by said trauma team personnel or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the member of trauma team followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes marshals, up to and including warrant officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with trauma team with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
| -&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or unwanting of the act.&lt;br /&gt;
|All unwanted teleportations are considered §304-attempted murder, regardless of how &amp;quot;safe&amp;quot; the method is or what happens to the person upon arrival. If the person dies due to this teleportation, the charge is upped to §404-manslaughter or §504-murder, pending investigation.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Blackshield Commander, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with previous violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess to their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If Ian was targeted, it is a automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For minor (green paragraph) infractions (or specialty charges (00x) applied that are not connected to a moderate+ infraction), at the officer&#039;s discretion, the officer may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put someone into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined. An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=2441</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=2441"/>
		<updated>2022-02-10T23:34:18Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* ERP preferences must be respected */  = Dongels &amp;quot;Additional clarification to help flesh out the rule on NON-CON&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
&lt;br /&gt;
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
&lt;br /&gt;
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
&lt;br /&gt;
== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
&lt;br /&gt;
*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
&lt;br /&gt;
*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
&lt;br /&gt;
*You may also not play a character who is under 18 years of age.&lt;br /&gt;
&lt;br /&gt;
== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs excessively or seriously, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless it&#039;s in an appeal or to an admin.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be an asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal, but remember to add it immediately afterward so it doesn&#039;t happen again. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences. Admins will only warn you about this once.&lt;br /&gt;
**Since non-consensual scenes are a thing, you should at least state your stance on this, and whether or not you&#039;d call for help if given the chance. Example for a person&#039;s OOC text might be, &amp;quot;Unwilling preferred, will try calling for help if attacked.&amp;quot;&lt;br /&gt;
**Non con scenes are allowed in the server if both players are consenting OOC-ly. They should be kept private as being caught can/will result in PK for the offender. Additionally, false accusations of rape/similar are treated the same, unless agreed upon by both players this can result in a PK for the accuser and possible permanent server ban. (Saying &amp;quot;X&amp;quot; raped my character is a BIG deal, and should not be taken as a one off joke. This shit can ruin the lives of a player. Think before you decide to spread these claims. In all cases an event like this should be brought to staff post haste if legitimate violation occurs.)&lt;br /&gt;
**&#039;&#039;&#039;Being found in violation of NON-CON rule(s) will be met with an automatic Player kill (PK) and Perma Ban with no appeal given investigation. You&#039;ve been warned. Respect others or get the fuck off our server.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you do not like someones erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
&lt;br /&gt;
*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, doing [https://www.reddit.com/r/SS13/comments/451jtt/hitandrun_erp_is_a_thing_now_apparently hit and run ERP], filling drinks with your bodily fluids, etc. You get the idea. Don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
*AFK/SSD/Disconnected players are not valid targets for any ERP unless their OOC Notes specifically permit otherwise.&lt;br /&gt;
&lt;br /&gt;
=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*Less obviously is finding a scene in maintenance or a room that&#039;s not visible from public areas. You&#039;re not &#039;&#039;dis&#039;&#039;allowed from screwing with the scene in such places, but you at least have to be flexible and let the other party choose to leave if they wish to continue somewhere actually private. Unless you have a reason, you really shouldn&#039;t ruin someones scene for giggles. Example, someone having a scene in a room where you need to do your job (surgery, chemistry, robotics, processing, etc.), someone abusing subtles to have sex in the bar, and stealing the shuttle to have a scene can and should be messed with if it interferes with someone else round. Take it to the dorms or a locked private area if you don&#039;t want to be fucked with and have your scene stomped on.&lt;br /&gt;
&lt;br /&gt;
=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
&lt;br /&gt;
*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
&lt;br /&gt;
*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
&lt;br /&gt;
*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
&lt;br /&gt;
=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
&lt;br /&gt;
=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
&lt;br /&gt;
* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
&lt;br /&gt;
== Keep IC and OOC separate ==&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Don&#039;t complain in OOC when your actions IC get you in trouble. This is self explanatory.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
&lt;br /&gt;
=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
&lt;br /&gt;
*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
&lt;br /&gt;
*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Create and play server-appropriate characters ==&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
&lt;br /&gt;
*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
&lt;br /&gt;
*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
&lt;br /&gt;
*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
&lt;br /&gt;
*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
&lt;br /&gt;
*OOC Notes, Flavor Text, and character records are &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help. Keep your character records reasonable and inline with expectations.&lt;br /&gt;
&lt;br /&gt;
*If your character is suspended, permanently killed off, or otherwise removed from the colony as a consequence for something horrible they did in-character, you are expected to not play that character anymore. See the guide about [[Permanent Death]] for details.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters. This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance as obnoxious as possible will get you a bwoink. We&#039;re a high RP SS13 server, not your sparkle dog fursona simulator. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Keep in mind this leeway is extremely small, slapping the &amp;quot;I&#039;m a custom alien! See I used the custom race guide!&amp;quot; is not a shield from being a incredibly retarded look. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Do not kill or attack things (including yourself) for no good reason ===&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
&lt;br /&gt;
*Suicide or self-mutilation is almost NEVER allowed without prior consent from an admin. Contact an admin if you want to have a character commit suicide. Typically the manner in which suicide is carried out is played as an in-game attention grab and without actual compelling reasons. This can upset those that find this subject OOCly uncomfortable. The punishment for suicide is nearly always a permanent ban, so think about that before you kill yourself.&lt;br /&gt;
&lt;br /&gt;
*Excessive responses are also covered by this. Caving in someone&#039;s skull for cutting in line, stabbing yourself in the eye with a screwdriver because you are bored, or jumping off a railing because you&#039;re sad, are all examples of being excessive.&lt;br /&gt;
&lt;br /&gt;
*Outsiders due to their nature and ability to be killed on sight are allowed to kill and or attack people as they see fit, within reason. If Outsiders determine it&#039;s a good idea to move against the gate and attack it, and end up murdering half the colony, there will still be problems. This is not a license to self-antag every round, only to cause issues while outside the walls.&lt;br /&gt;
&lt;br /&gt;
*While Antags -- that being self-antags and staff-chosen ones -- are allowed to kill and place bodies out of the way, it&#039;s still frowned upon to go out of the way to hide or stash a body in a location without any reason for prolonged times. Attempting to PK people by doing so will result in administrative actions, and even if that isn&#039;t the intent, it violates the spirit of the server and may be punished regardless.&lt;br /&gt;
&lt;br /&gt;
=== Do not powergame ===&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the Colony AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
&lt;br /&gt;
*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
&lt;br /&gt;
*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
&lt;br /&gt;
*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
&lt;br /&gt;
=== Do not godmode ===&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
&lt;br /&gt;
* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
&lt;br /&gt;
* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
&lt;br /&gt;
* Admins who are caught abusing admin powers to godmod will be immediately bitched at, then promptly shamed severely for it.&lt;br /&gt;
** Obviously we&#039;re not going to punish things we&#039;d do for normal players. Like, nobody is going to care if you spawn a pair of handcuffs for kinky times. We get admin-helps requesting such things all the time. This can extend towards granting equipment as well, as this isn&#039;t so much godmodding as it is helping people. I.E. if you ahelp for a specific tool you can&#039;t otherwise reasonably get we&#039;ll spawn it for you just as we would if we needed it (like a defibb). This is mainly to our discretion, but staff will be bitched at if they say, for example, spawn a gygax for themselves as the bartender during an event.&lt;br /&gt;
&lt;br /&gt;
===Do not abuse subtles===&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using subtles, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command, not the subtle command. Anyone caught using subtles to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
&lt;br /&gt;
===Do not steal the spare===&lt;br /&gt;
*We understand there might not always be a premier, if you need the spare for a legitimate reason (setting up the engine, firing/promoting someone, etc.) then feel free to take it, just make sure to return it.&lt;br /&gt;
* If you just want all access, at least take the spare to edit your access level with the nearby console and then leave the badge itself in the premier&#039;s office. Keep in mind, this is still a severe crime in character and if you get caught you&#039;ll be severely punished.&lt;br /&gt;
* If you are an Antag you may steal the spare as you see fit.&lt;br /&gt;
&lt;br /&gt;
=== A guide to the ‘Self-Antag’ ===&lt;br /&gt;
Do not be hostile to other crew for no legitimate reason. Don’t break things, steal things, or do other antagonistic stuff just because you’re bored, it&#039;s the end of the round, you “want to give Security something to do”, etc. If you&#039;re going to be an asshole, have a believable reason why you&#039;re being an asshole. Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you&#039;ve become established and been around enough here are some guides and tips to self antagging:&#039;&#039;&#039;&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
One key thing to remember is in any scenario you should be running/non-lethally fighting security when they come to arrest you unless you want to comply for a shorter sentencing. Always aim to escape and try not to ever use lethal methods else if someone dies you may be perma-brigged or executed. Security can have fun chasing and fighting a criminal, just be wary of pitfalls, nobody likes fighting a no-rp character, build things up first before jumping straight to mechanics.&lt;br /&gt;
&lt;br /&gt;
Apparently it needs to be made clear as to what is or is not off limits. To make this clear, ask yourself these few questions. &lt;br /&gt;
* &#039;Would people have fun if I did this or no?&#039; &lt;br /&gt;
* &#039;Does my character believe they have a legitimate good reason to be doing this?&#039; &lt;br /&gt;
Going further into it, actions have consequences, if you&#039;re caught. If you&#039;re unsure if doing this or that is a-okay, then it would be best to check with a staff member beforehand. What would technically be off limits would be breaking into both of the armories that are maintained by the colony or the AI room and killing the AI without a good reason.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when doing this is the fine line between being an enjoyable self antag and a griefer. Below is a list of things someone who self antags should be wary of.&lt;br /&gt;
* Don&#039;t complain when you lose or get brigged for a long time. Whatever punishment you receive as a self antag are a example of the rule that you agreed to in terms of handling consequences. &lt;br /&gt;
* Never use explosives that cause serious damage or ruin someone&#039;s round, without admin approval. A flashbang or force bomb so tiny it doesn&#039;t even break tiles? That&#039;s okay. A plasma bomb? You will get banned.&lt;br /&gt;
* Don&#039;t kill other players as a general rule. Not only will this get you killed or perma-brigged yourself but admins will immediately be alerted to your shenanigans if they haven&#039;t already and will be scrutinizing you far closer. Causing someone to die but still capable of revival is a little more acceptable then crushing someone&#039;s brain and removing them from the round entirely. Any forms of perma death will attract admin attention incredibly fast. &lt;br /&gt;
* Do not self antag more than once a day. Seriously, doing it every single time you play will swiftly get admin intervention. Once in awhile is good RP but every shift is a pain.&lt;br /&gt;
As a general rule, if nobody complains about your actions its assumed they are enjoying your shenanigans, but complaints will gain the staff attention and have use look through logs to see if you acted in a way that is good roleplay. If someone does complain immediately in LOOC because you sedated them or so, ignore them and continue on. Staff will handle such matters accordingly as immediate LOOC salt is not a good response.&lt;br /&gt;
&lt;br /&gt;
*You cannot have a character with an “antagonist” background. Your ex-mercenary ex-ninja ex-cultist is not allowed, but certain criminal backstories might be okay. If in doubt, ask an admin. &lt;br /&gt;
&lt;br /&gt;
*We play on ‘Extended’ round type most of the time, and this means that there are no automatically chosen antagonist roles. Most other SS13 servers have antags, but we do not. Any antagonists are staff-selected players, picked to play a specific role.&lt;br /&gt;
&lt;br /&gt;
Remember that if you &#039;&#039;are&#039;&#039; selected to be an antagonist-type role, it &#039;&#039;does&#039;&#039; give you some wiggle room than usual as far as the server rules go, but it &#039;&#039;&#039;does not&#039;&#039;&#039; give you permission to &#039;&#039;break&#039;&#039; any rules. Stick to your objectives, don&#039;t be over-the-top and ruining everyone else&#039;s fun if you can avoid it. Ask for admin help if you&#039;re not sure.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to perform the job you signed up for ===&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the colony from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
&lt;br /&gt;
*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the colony in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*Repeatedly failing to perform to an acceptable standard can result in a ban untill appealed.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
&lt;br /&gt;
*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a roboticist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to do their job, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a Trauma Team, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job strike.)&lt;br /&gt;
&lt;br /&gt;
*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to obey the chain of command (within reason) ===&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these laws first and foremost to the best of your ability.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to forget events that are deemed non-canon ===&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
&lt;br /&gt;
*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
&lt;br /&gt;
*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
&lt;br /&gt;
*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
&lt;br /&gt;
=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
&lt;br /&gt;
* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Maintenance Crawls/Dungeoneering =&lt;br /&gt;
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, &#039;&#039;&#039;jobs discouraged or disallowed from dungeoneering/maintenance crawling are actively targeted by staff when spotted.&#039;&#039;&#039; Refer to the list below of jobs allowed to maintenance crawl or dungeoneer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The junkfield is exempt from this rule, as it is infinitely reproducible and thus no gameplay or fun is lost by people using it, only gained.&#039;&#039;&#039; Heads of staff and some jobs obviously shouldn&#039;t be doing this if their job requires them to be on colony, but that is better handled in character &#039;&#039;&#039;in most cases.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Core Dungeoneering/Maint Jobs===&lt;br /&gt;
These jobs are allowed to enter and leave the colony, maintenance, and dungeons at will. There expected to do a wide range of things and will never be targeted for being in these areas.&lt;br /&gt;
* Outsider&lt;br /&gt;
* Foreman&lt;br /&gt;
* Prospector&lt;br /&gt;
* Salvager&lt;br /&gt;
* Lodge Hunt Master&lt;br /&gt;
* Lodge Hunter&lt;br /&gt;
&lt;br /&gt;
===Maintenance Allowed Jobs===&lt;br /&gt;
These jobs are generally allowed to enter maintenance, but shouldn&#039;t be leaving the colony or entering dungeons. These jobs have a valid reason listed on what they should be doing, if required. Deviating from this list &#039;&#039;&#039;can and will&#039;&#039;&#039; cause the hammer of staff to come down on you. &#039;&#039;&#039;Maintenance refers to colony maintenance, this does not include deep maints.&#039;&#039;&#039;&lt;br /&gt;
* Prime - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Vector - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Guild Master - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Guild Adept - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Artist - Gathering materials and salvage for the express purpose of filling the artist bench.&lt;br /&gt;
* Cyborgs - Killing roaches, spiders, and dismembering the bodies to prevent infestations.&lt;br /&gt;
* Janitor - Killing roaches, spiders, and dismembering the bodies to prevent infestations. Gathering materials from salvageable machines &amp;gt;&amp;gt;&amp;gt;[Cleaning out any blockages of trash &amp;lt;_&amp;lt;]&lt;br /&gt;
* Cargo technician - Gathering materials from salvageable machines for the glory of &#039;&#039;Cargo...I mean Lonestar&#039;&#039; to sell.&lt;br /&gt;
* Colonist - Giving yourself something to do, sell, or equip and just generally entertain yourself when not roleplaying. Considered the cowards option compared to the much more manly outsider, who truly goes it alone.&lt;br /&gt;
&lt;br /&gt;
===Staff Rules===&lt;br /&gt;
When someone not in the listed jobs above is caught in a dungeon or maintenance, admin staff are not only instructed to but &#039;&#039;&#039;encouraged&#039;&#039;&#039; to use in-game traps and mobs to kill the respective offender. However, this comes with a check list of things that need to be verified.&lt;br /&gt;
&lt;br /&gt;
# Is the person apart of an event (official, mini-event, player run) that gives them a good roleplay reason to be in the area? I.E. the prospectors wanted extra hands and church litanies for healing, so they paid a vector to come with them.&lt;br /&gt;
# Is the person there for a reason that isn&#039;t looting? I.E. are they rescuing someone who is injured, etc. etc.&lt;br /&gt;
# If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as &amp;quot;Something doesn&#039;t feel right, you&#039;re being watched...&amp;quot; or &amp;quot;An unearthly silence fills the space around you.&amp;quot; or similar foreboding messages.&lt;br /&gt;
# Give them a reasonable amount of time to flee the area (usually 5 minutes) after the warning is given so they can avoid being killed.&lt;br /&gt;
# If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, &#039;&#039;&#039;do not do this&#039;&#039;&#039;. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficulty must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn&#039;t be spawning primal renders inside the greyson field offices, etc. etc.&lt;br /&gt;
# Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they&#039;re not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a strike. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted.&lt;br /&gt;
# The body should remain intact and reviable &#039;&#039;&#039;the first time this happens.&#039;&#039;&#039; The second time in the same round, a guilty offender should be rendered unreviable via being devoured by roaches. &#039;&#039;&#039;Do not gib or severely fuck up a body beyond repair on the first offense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=2440</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=2440"/>
		<updated>2022-02-10T10:35:00Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* ERP preferences must be respected */  = Dongels annoying day for non-con issues update to rules&lt;/p&gt;
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&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
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These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
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If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
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&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
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If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
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== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
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*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
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*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
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*You may also not play a character who is under 18 years of age.&lt;br /&gt;
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== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs excessively or seriously, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless it&#039;s in an appeal or to an admin.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be an asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal, but remember to add it immediately afterward so it doesn&#039;t happen again. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences. Admins will only warn you about this once.&lt;br /&gt;
**Since non-consensual scenes are a thing, you should at least state your stance on this, and whether or not you&#039;d call for help if given the chance. Example for a person&#039;s OOC text might be, &amp;quot;Unwilling preferred, will try calling for help if attacked.&amp;quot;&lt;br /&gt;
**&#039;&#039;&#039;Being found in violation of NON-CON rule(s) will be met with an automatic Player kill (PK) and Perma Ban with no appeal given investigation. You&#039;ve been warned. Respect others or get the fuck off our server.&#039;&#039;&#039;&lt;br /&gt;
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*If you do not like someones erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
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*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, doing [https://www.reddit.com/r/SS13/comments/451jtt/hitandrun_erp_is_a_thing_now_apparently hit and run ERP], filling drinks with your bodily fluids, etc. You get the idea. Don&#039;t do that.&lt;br /&gt;
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*AFK/SSD/Disconnected players are not valid targets for any ERP unless their OOC Notes specifically permit otherwise.&lt;br /&gt;
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=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*Less obviously is finding a scene in maintenance or a room that&#039;s not visible from public areas. You&#039;re not &#039;&#039;dis&#039;&#039;allowed from screwing with the scene in such places, but you at least have to be flexible and let the other party choose to leave if they wish to continue somewhere actually private. Unless you have a reason, you really shouldn&#039;t ruin someones scene for giggles. Example, someone having a scene in a room where you need to do your job (surgery, chemistry, robotics, processing, etc.), someone abusing subtles to have sex in the bar, and stealing the shuttle to have a scene can and should be messed with if it interferes with someone else round. Take it to the dorms or a locked private area if you don&#039;t want to be fucked with and have your scene stomped on.&lt;br /&gt;
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=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
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*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
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=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
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*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
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*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
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=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
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=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
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* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
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* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
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== Keep IC and OOC separate ==&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Don&#039;t complain in OOC when your actions IC get you in trouble. This is self explanatory.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
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=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
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*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
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*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
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== Create and play server-appropriate characters ==&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
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*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
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*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
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*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
&lt;br /&gt;
*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
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*OOC Notes, Flavor Text, and character records are &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help. Keep your character records reasonable and inline with expectations.&lt;br /&gt;
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*If your character is suspended, permanently killed off, or otherwise removed from the colony as a consequence for something horrible they did in-character, you are expected to not play that character anymore. See the guide about [[Permanent Death]] for details.&lt;br /&gt;
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* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters. This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance as obnoxious as possible will get you a bwoink. We&#039;re a high RP SS13 server, not your sparkle dog fursona simulator. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Keep in mind this leeway is extremely small, slapping the &amp;quot;I&#039;m a custom alien! See I used the custom race guide!&amp;quot; is not a shield from being a incredibly retarded look. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&#039;&#039;&#039;&lt;br /&gt;
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=== Do not kill or attack things (including yourself) for no good reason ===&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
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*Suicide or self-mutilation is almost NEVER allowed without prior consent from an admin. Contact an admin if you want to have a character commit suicide. Typically the manner in which suicide is carried out is played as an in-game attention grab and without actual compelling reasons. This can upset those that find this subject OOCly uncomfortable. The punishment for suicide is nearly always a permanent ban, so think about that before you kill yourself.&lt;br /&gt;
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*Excessive responses are also covered by this. Caving in someone&#039;s skull for cutting in line, stabbing yourself in the eye with a screwdriver because you are bored, or jumping off a railing because you&#039;re sad, are all examples of being excessive.&lt;br /&gt;
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*Outsiders due to their nature and ability to be killed on sight are allowed to kill and or attack people as they see fit, within reason. If Outsiders determine it&#039;s a good idea to move against the gate and attack it, and end up murdering half the colony, there will still be problems. This is not a license to self-antag every round, only to cause issues while outside the walls.&lt;br /&gt;
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*While Antags -- that being self-antags and staff-chosen ones -- are allowed to kill and place bodies out of the way, it&#039;s still frowned upon to go out of the way to hide or stash a body in a location without any reason for prolonged times. Attempting to PK people by doing so will result in administrative actions, and even if that isn&#039;t the intent, it violates the spirit of the server and may be punished regardless.&lt;br /&gt;
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=== Do not powergame ===&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the Colony AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
&lt;br /&gt;
*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
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*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
&lt;br /&gt;
*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
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=== Do not godmode ===&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
&lt;br /&gt;
* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
&lt;br /&gt;
* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
&lt;br /&gt;
* Admins who are caught abusing admin powers to godmod will be immediately bitched at, then promptly shamed severely for it.&lt;br /&gt;
** Obviously we&#039;re not going to punish things we&#039;d do for normal players. Like, nobody is going to care if you spawn a pair of handcuffs for kinky times. We get admin-helps requesting such things all the time. This can extend towards granting equipment as well, as this isn&#039;t so much godmodding as it is helping people. I.E. if you ahelp for a specific tool you can&#039;t otherwise reasonably get we&#039;ll spawn it for you just as we would if we needed it (like a defibb). This is mainly to our discretion, but staff will be bitched at if they say, for example, spawn a gygax for themselves as the bartender during an event.&lt;br /&gt;
&lt;br /&gt;
===Do not abuse subtles===&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using subtles, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command, not the subtle command. Anyone caught using subtles to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
&lt;br /&gt;
===Do not steal the spare===&lt;br /&gt;
*We understand there might not always be a premier, if you need the spare for a legitimate reason (setting up the engine, firing/promoting someone, etc.) then feel free to take it, just make sure to return it.&lt;br /&gt;
* If you just want all access, at least take the spare to edit your access level with the nearby console and then leave the badge itself in the premier&#039;s office. Keep in mind, this is still a severe crime in character and if you get caught you&#039;ll be severely punished.&lt;br /&gt;
* If you are an Antag you may steal the spare as you see fit.&lt;br /&gt;
&lt;br /&gt;
=== A guide to the ‘Self-Antag’ ===&lt;br /&gt;
Do not be hostile to other crew for no legitimate reason. Don’t break things, steal things, or do other antagonistic stuff just because you’re bored, it&#039;s the end of the round, you “want to give Security something to do”, etc. If you&#039;re going to be an asshole, have a believable reason why you&#039;re being an asshole. Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you&#039;ve become established and been around enough here are some guides and tips to self antagging:&#039;&#039;&#039;&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
One key thing to remember is in any scenario you should be running/non-lethally fighting security when they come to arrest you unless you want to comply for a shorter sentencing. Always aim to escape and try not to ever use lethal methods else if someone dies you may be perma-brigged or executed. Security can have fun chasing and fighting a criminal, just be wary of pitfalls, nobody likes fighting a no-rp character, build things up first before jumping straight to mechanics.&lt;br /&gt;
&lt;br /&gt;
Apparently it needs to be made clear as to what is or is not off limits. To make this clear, ask yourself these few questions. &lt;br /&gt;
* &#039;Would people have fun if I did this or no?&#039; &lt;br /&gt;
* &#039;Does my character believe they have a legitimate good reason to be doing this?&#039; &lt;br /&gt;
Going further into it, actions have consequences, if you&#039;re caught. If you&#039;re unsure if doing this or that is a-okay, then it would be best to check with a staff member beforehand. What would technically be off limits would be breaking into both of the armories that are maintained by the colony or the AI room and killing the AI without a good reason.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when doing this is the fine line between being an enjoyable self antag and a griefer. Below is a list of things someone who self antags should be wary of.&lt;br /&gt;
* Don&#039;t complain when you lose or get brigged for a long time. Whatever punishment you receive as a self antag are a example of the rule that you agreed to in terms of handling consequences. &lt;br /&gt;
* Never use explosives that cause serious damage or ruin someone&#039;s round, without admin approval. A flashbang or force bomb so tiny it doesn&#039;t even break tiles? That&#039;s okay. A plasma bomb? You will get banned.&lt;br /&gt;
* Don&#039;t kill other players as a general rule. Not only will this get you killed or perma-brigged yourself but admins will immediately be alerted to your shenanigans if they haven&#039;t already and will be scrutinizing you far closer. Causing someone to die but still capable of revival is a little more acceptable then crushing someone&#039;s brain and removing them from the round entirely. Any forms of perma death will attract admin attention incredibly fast. &lt;br /&gt;
* Do not self antag more than once a day. Seriously, doing it every single time you play will swiftly get admin intervention. Once in awhile is good RP but every shift is a pain.&lt;br /&gt;
As a general rule, if nobody complains about your actions its assumed they are enjoying your shenanigans, but complaints will gain the staff attention and have use look through logs to see if you acted in a way that is good roleplay. If someone does complain immediately in LOOC because you sedated them or so, ignore them and continue on. Staff will handle such matters accordingly as immediate LOOC salt is not a good response.&lt;br /&gt;
&lt;br /&gt;
*You cannot have a character with an “antagonist” background. Your ex-mercenary ex-ninja ex-cultist is not allowed, but certain criminal backstories might be okay. If in doubt, ask an admin. &lt;br /&gt;
&lt;br /&gt;
*We play on ‘Extended’ round type most of the time, and this means that there are no automatically chosen antagonist roles. Most other SS13 servers have antags, but we do not. Any antagonists are staff-selected players, picked to play a specific role.&lt;br /&gt;
&lt;br /&gt;
Remember that if you &#039;&#039;are&#039;&#039; selected to be an antagonist-type role, it &#039;&#039;does&#039;&#039; give you some wiggle room than usual as far as the server rules go, but it &#039;&#039;&#039;does not&#039;&#039;&#039; give you permission to &#039;&#039;break&#039;&#039; any rules. Stick to your objectives, don&#039;t be over-the-top and ruining everyone else&#039;s fun if you can avoid it. Ask for admin help if you&#039;re not sure.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to perform the job you signed up for ===&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the colony from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
&lt;br /&gt;
*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the colony in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*Repeatedly failing to perform to an acceptable standard can result in a ban untill appealed.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
&lt;br /&gt;
*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a roboticist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to do their job, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a Trauma Team, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job strike.)&lt;br /&gt;
&lt;br /&gt;
*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to obey the chain of command (within reason) ===&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these laws first and foremost to the best of your ability.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to forget events that are deemed non-canon ===&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
&lt;br /&gt;
*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
&lt;br /&gt;
*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
&lt;br /&gt;
*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
&lt;br /&gt;
=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
&lt;br /&gt;
* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Maintenance Crawls/Dungeoneering =&lt;br /&gt;
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, &#039;&#039;&#039;jobs discouraged or disallowed from dungeoneering/maintenance crawling are actively targeted by staff when spotted.&#039;&#039;&#039; Refer to the list below of jobs allowed to maintenance crawl or dungeoneer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The junkfield is exempt from this rule, as it is infinitely reproducible and thus no gameplay or fun is lost by people using it, only gained.&#039;&#039;&#039; Heads of staff and some jobs obviously shouldn&#039;t be doing this if their job requires them to be on colony, but that is better handled in character &#039;&#039;&#039;in most cases.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Core Dungeoneering/Maint Jobs===&lt;br /&gt;
These jobs are allowed to enter and leave the colony, maintenance, and dungeons at will. There expected to do a wide range of things and will never be targeted for being in these areas.&lt;br /&gt;
* Outsider&lt;br /&gt;
* Foreman&lt;br /&gt;
* Prospector&lt;br /&gt;
* Salvager&lt;br /&gt;
* Lodge Hunt Master&lt;br /&gt;
* Lodge Hunter&lt;br /&gt;
&lt;br /&gt;
===Maintenance Allowed Jobs===&lt;br /&gt;
These jobs are generally allowed to enter maintenance, but shouldn&#039;t be leaving the colony or entering dungeons. These jobs have a valid reason listed on what they should be doing, if required. Deviating from this list &#039;&#039;&#039;can and will&#039;&#039;&#039; cause the hammer of staff to come down on you. &#039;&#039;&#039;Maintenance refers to colony maintenance, this does not include deep maints.&#039;&#039;&#039;&lt;br /&gt;
* Prime - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Vector - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Guild Master - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Guild Adept - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Artist - Gathering materials and salvage for the express purpose of filling the artist bench.&lt;br /&gt;
* Cyborgs - Killing roaches, spiders, and dismembering the bodies to prevent infestations.&lt;br /&gt;
* Janitor - Killing roaches, spiders, and dismembering the bodies to prevent infestations. Gathering materials from salvageable machines &amp;gt;&amp;gt;&amp;gt;[Cleaning out any blockages of trash &amp;lt;_&amp;lt;]&lt;br /&gt;
* Cargo technician - Gathering materials from salvageable machines for the glory of &#039;&#039;Cargo...I mean Lonestar&#039;&#039; to sell.&lt;br /&gt;
* Colonist - Giving yourself something to do, sell, or equip and just generally entertain yourself when not roleplaying. Considered the cowards option compared to the much more manly outsider, who truly goes it alone.&lt;br /&gt;
&lt;br /&gt;
===Staff Rules===&lt;br /&gt;
When someone not in the listed jobs above is caught in a dungeon or maintenance, admin staff are not only instructed to but &#039;&#039;&#039;encouraged&#039;&#039;&#039; to use in-game traps and mobs to kill the respective offender. However, this comes with a check list of things that need to be verified.&lt;br /&gt;
&lt;br /&gt;
# Is the person apart of an event (official, mini-event, player run) that gives them a good roleplay reason to be in the area? I.E. the prospectors wanted extra hands and church litanies for healing, so they paid a vector to come with them.&lt;br /&gt;
# Is the person there for a reason that isn&#039;t looting? I.E. are they rescuing someone who is injured, etc. etc.&lt;br /&gt;
# If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as &amp;quot;Something doesn&#039;t feel right, you&#039;re being watched...&amp;quot; or &amp;quot;An unearthly silence fills the space around you.&amp;quot; or similar foreboding messages.&lt;br /&gt;
# Give them a reasonable amount of time to flee the area (usually 5 minutes) after the warning is given so they can avoid being killed.&lt;br /&gt;
# If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, &#039;&#039;&#039;do not do this&#039;&#039;&#039;. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficulty must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn&#039;t be spawning primal renders inside the greyson field offices, etc. etc.&lt;br /&gt;
# Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they&#039;re not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a strike. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted.&lt;br /&gt;
# The body should remain intact and reviable &#039;&#039;&#039;the first time this happens.&#039;&#039;&#039; The second time in the same round, a guilty offender should be rendered unreviable via being devoured by roaches. &#039;&#039;&#039;Do not gib or severely fuck up a body beyond repair on the first offense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2404</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2404"/>
		<updated>2022-01-05T06:47:05Z</updated>

		<summary type="html">&lt;p&gt;Dongels: I forgot to add in meat not cutlet to the stew :v sorry redd.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Some of the food recipe are incorrect or outdated}}&lt;br /&gt;
&lt;br /&gt;
Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bacon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 5 units Salt, 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear or Mukwah.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] with a knife&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Patty&amp;quot;&amp;gt;&#039;&#039;&#039;Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#rawPatty|Raw Patty]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenmeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry&#039;&#039;&#039;&lt;br /&gt;
| From butchering any bird, chicken, or avian creature&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry breast&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 [[#Poultry|Poultry]] with a knife&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 15 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]], 1 Seligitillin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]], 5 Starkellin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Gewaltine and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Toxin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]], 5 Fuhrerole and 2 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Patty|Patty]] in a [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Patty|Patty]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Cheese Wedge|Cheese Wedge]] on a [[#Hamburger|Hamburger]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Patty|Patty]], 1 [[#Bun|Bun]], 1 Bacon&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poultryburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Poultry|Fried Poultry]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffinegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin Egg Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Egg|Fried Egg]], 1 Bacon&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Hamburger|Hamburger]], 2 [[#Patty|Patties]], 1 [[#Fried Egg|Fried Egg]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Bun|Bun]], 2 [[#Patty|Patties]], 1 Bacon, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]], 1 Tomato&lt;br /&gt;
| 40 [[#Animal Protein|Animal Protein]], 25 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Sandwich|Sandwich]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blt.png]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Bacon|Bacon]], 1 Tomato, 1 Cabbage&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:butterbrod.png]]&lt;br /&gt;
|&#039;&#039;&#039;Buttered Toast&#039;&#039;&#039;&lt;br /&gt;
| Use 1 [[#Butter Slice|Butter Slice]] on a [[#Bread|Bread Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Find in boxes, or allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png]][[File:brownieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units Cocoa Powder, 15 units Flour, 3 units [[#Egg Yolk|Egg Yolk]], 5 units Sugar, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medialuna.png]]&lt;br /&gt;
| &#039;&#039;&#039;Croissant&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Dough Slice, 1 Butter Slice, 5 units of Sugar, 5 units of Milk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cinnamon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cinnamon Roll&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 raw Dough Slice, 1 Cheese Wedge, 1 Butter Slice, 5 units Wood Pulp (grind wood), 10 units Sugar, 5 units Milk, 3 units Egg Yolk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Ice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chococream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Cocoa Powder&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawbcream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Berry Juice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeyice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Honey&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bear Meat|Bear Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]], 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs and bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Bacon, 3 units Corn oil&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]], 2 unit Corn Oil&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Fish Fingers|Fish Fingers]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 1 Carp meat, 2 units Corn Oil&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Roast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry meat, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken steak&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedchikin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Poultry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 5 units of Corn Oil, 5 units of Flour, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tonkatsu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonkatsu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 3 units Egg Yolk, 5 units Flour, 2 units Corn Oil, 1 unit of [[#Salt|Salt]]&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:benedict.png]]&lt;br /&gt;
| &#039;&#039;&#039;Eggs Benedict&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Bread Slice, 1 Butter Slice, 1 Bacon, 1 Boiled Egg, 3 units of Egg Yolk, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dumplings.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dumplings&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cabbage, 2 Raw Cutlets, 5 units soy sauce, 1 unit Salt, 1 unit Pepper, 1 unit Corn Oil&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sashimi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Carp fillets, 5 units soy sauce&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]], 1 [[#Raw Meatball|Raw Meatball]], 1 unit Salt, 1 unit Pepper&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn, 1 Cabbage, 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meat|Meat]], 1 tomato, 1 potato, 1 carrot, 1 chanterelle mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beefcurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beef Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw meat, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chikincurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw poultry breast, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mashedpotatoes.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potatoes&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Potatoes, 5 units of Milk, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:katsudon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Katsudon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Tonkatsu|Tonkatsu]], 1 Boiled Rice, 5 units Soy Sauce, 3 units Egg Yolk&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]], 1 unit Corn Oil&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Patty|Patty]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Hamburger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icesandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Vanilla Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sbsandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Strawberry Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Base&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar 1u ice 1u cream.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Usually fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but VERY toxic to all other species. Dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
Possibilities include: Blattedin, Diplopterum, Starkellin, Seligitillin, Gewaltine, Fuherole, various nanites, soluble Iron and Uranium. Please consult with an experienced Chemist before serving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2403</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Food&amp;diff=2403"/>
		<updated>2022-01-05T01:56:43Z</updated>

		<summary type="html">&lt;p&gt;Dongels: Stew edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated Page|reason = Some of the food recipe are incorrect or outdated}}&lt;br /&gt;
&lt;br /&gt;
Unlike in real life, experimenting with making food isn&#039;t really rewarded in space. Not following the established recipes will only lead to either a broken microwave, a burned mess, or just sadness overall. Feel free to make suggestions in outside channels, though.&lt;br /&gt;
&lt;br /&gt;
==The Mechanics of Food==&lt;br /&gt;
===Fullness===&lt;br /&gt;
As you walk and move about in and around the colony, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you&#039;ve eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and you will be fine. &lt;br /&gt;
&lt;br /&gt;
Go with the rule that, &amp;quot;If you have a hard time getting it down, don&#039;t eat any more&amp;quot;. Note that nutrition is typically slow-release, so if you don&#039;t fill up immediately, you will in the near future. &lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your fullness:&lt;br /&gt;
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn Oil; Animal Protein, found in meat and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Cherry jelly.&lt;br /&gt;
* Some alcoholic drinks.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:food1.png]][[File:food2.png]][[File:food3.png]][[File:food4.png]][[File:food5.png]]&lt;br /&gt;
&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[Chef]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your hunger faster:&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
Hydroponics, located just beside the kitchen, exists to produce produce for use in your various dishes. While a great variety of fruits and vegetables can be grown here, the most vital for most dishes are wheat, tomatoes, and potatoes. Growing these is an intelligent start to a good lunch. The department can also produce wheat and milk using spare biomass from unneeded plant matter, which is quite handy upon occasion. See the [[Guide to Hydroponics]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== The Church ===&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t feel like questioning the source of your meat and milk, The Church of the Absolute is an acceptable provider of basic kitchen stock, with their private chicken coop, public surface garden, and massive tank filled with acid to slowly and torturously dispose of any biological material deposited therein, breaking it down into their base components for reassembly into foodstuffs. But hey, they&#039;ll likely give it to you for free! So charitable.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
&lt;br /&gt;
The grinder located in the freezer is suitable for chewing up any corpses that happen to fall into your hands, processing them into usable steaks. Pretty much anything can yield at least one good slab of meat, in general. In case the crew objects to eating any random meat that is available, however, the Cook can order a variety of other sources of protein from Lonestar or the Church, or source &#039;free-range&#039; meat from the Prospectors or Blackshield.&lt;br /&gt;
&lt;br /&gt;
[[File:Cow.png]] &#039;&#039;&#039;Cows&#039;&#039;&#039; - aside from slaughtering for meat, can be milked with a bucket, but they do require feeding them some wheat. &lt;br /&gt;
&lt;br /&gt;
[[File:Chicken.png]] &#039;&#039;&#039;Chickens&#039;&#039;&#039; - ordering some to keep in the pasture &amp;lt;s&amp;gt;as part of your private petting zoo&amp;lt;/s&amp;gt; is a good step to take if you know you&#039;ll be needing more eggs than the ones you start with. Feed them with wheat to get them to lay eggs. Unattended eggs may hatch into even more [[File:Chick.png]] chickens, so beware of exponential chicken growth events. &#039;&#039;&#039;Note&#039;&#039;&#039;: Any egg that is touched by anyone in any way permanently prevents hatching.&lt;br /&gt;
&lt;br /&gt;
Refer to [[Critters|the list of native and non-native fauna]] for further sources of delicious meat.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisonous&#039;&#039;&#039; reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have &#039;&#039;&#039;other, non-deadly effects&#039;&#039;&#039;, like intoxication, sleepiness, or the effects of hot or cold sauce, are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basic Components===&lt;br /&gt;
Strive to have at least some of these on hand at all times, so you can fill orders that much quicker!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wheel&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 40 [[#Milk|Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]].&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheeseWedge.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cheese Wedge&amp;quot;&amp;gt;&#039;&#039;&#039;Cheese Wedge&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Cheese Wheel|Cheese Wheel]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bacon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 5 units Salt, 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterStick.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Stick&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Stick&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 5 [[#Cream|Cream]] and 5 [[#Salt|Salt]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ButterSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Butter Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Butter Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slice a [[#Butter Stick|Butter Stick]].&lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Egg Yolk|Egg Yolk]], 10 Units [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoughSlice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Dough Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Dough Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut a [[#Flat Dough| Flat Dough]] with Kitchen Knife&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaghetti.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spaghetti&amp;quot;&amp;gt;&#039;&#039;&#039;Spaghetti&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Cut [[#Dough Slice| Dough Slice]] with Kitchen Knife&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlatDough.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flat Dough&amp;quot;&amp;gt;&#039;&#039;&#039;Flat Dough&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]. Sliceable: 3 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bun&amp;quot;&amp;gt;&#039;&#039;&#039;Bun&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Egg&amp;quot;&amp;gt;&#039;&#039;&#039;Egg&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Harvested from an egg plant (can be mutated from eggplants), ordered from Cargo, or laid by a chicken that has been fed wheat.&lt;br /&gt;
| 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering most animals and people with a sharp object. The meat grinder will not accept people unless tampered with.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| 5 Blood, 1 Clonexidone. Tastes like shoe leather but at least you won&#039;t starve.&lt;br /&gt;
| [[#Animal Protein|Animal Protein]] (Varying amounts); [[#Nutriment|Nutriment]] (Varying amounts)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Carp Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Carp Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Butcher a Carp (Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)&lt;br /&gt;
| 3-10 [[#Animal Protein|Animal Protein]], 3 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bear Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Bear Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a Space Bear or Mukwah.&lt;br /&gt;
| ~12 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Spider Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Spider Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering giant spiders.&lt;br /&gt;
| 7-9 [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Roach Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Roach Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|From butchering roaches with a sharp object. Will not work with the Meat Grinder. There are 5 different types of roaches with differing meats and chemical compositions. See [[#Nadezhda Cultural Cuisine|the relevant section]].&lt;br /&gt;
|4-8 [[#Animal Protein|Animal Protein]] and various toxins which Medical might want&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Xeno Meat&amp;quot;&amp;gt;&#039;&#039;&#039;Xeno Meat&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From butchering a xenomorph&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 6 Polytrinic Acid, ~9 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawCutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut 1 [[#Meat|Meat]] with a knife&lt;br /&gt;
| 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cutlet&amp;quot;&amp;gt;&#039;&#039;&#039;Cutlet&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawPatty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;rawPatty&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Roller Pin 1  [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Patty.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Patty&amp;quot;&amp;gt;&#039;&#039;&#039;Patty&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#rawPatty|Raw Patty]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenmeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry&#039;&#039;&#039;&lt;br /&gt;
| From butchering any bird, chicken, or avian creature&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry breast&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 [[#Poultry|Poultry]] with a knife&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawMeatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;RawMeatball&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 3 [[#Animal Protein|Animal Protein]] and 5 [[#Flour|Flour]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meatball&amp;quot;&amp;gt;&#039;&#039;&#039;Meatball&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#RawMeatball|Raw Meatball]]&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RawSticks.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Raw Potato Sticks&amp;quot;&amp;gt;&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up one Potato.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tomato Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Tomato Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Cut up a Tomato&lt;br /&gt;
| ~12 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Huge Mushroom Slice&amp;quot;&amp;gt;&#039;&#039;&#039;Huge Mushroom Slice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Slicing up a Walking Mushroom&lt;br /&gt;
| ~7 [[#Nutriment|Nutriment]], 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Tofu&amp;quot;&amp;gt;&#039;&#039;&#039;Tofu&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 10 [[#Soy Milk|Soy Milk]] and 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Nadezhda_Cultural_Cuisine&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Nadezhda Cultural &amp;quot;Cuisine&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kampfer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jager Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jager Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|6 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|4 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Panzer Roach meat and 1 [[#Bun|Bun]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 1 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 Fuhrerole, 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kaiser Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Kaiser Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Roach Burger&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 1 Jager Roach meat, 1 Seuche Roach meat, 1 Panzer Roach meat, 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]].&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Roach Toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 15 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]] and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachlingCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roachling Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kampfer Roach meat, 5 [[#Animal Protein|Animal Protein]], 1 Seligitillin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaegerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jaeger Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Jaeger Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeucheCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Seuche Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Seuche Roach meat, 10 [[#Animal Protein|Animal Protein]], 10 Blattedin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PanzerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Panzer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Panzer Roach meat, 20 [[#Animal Protein|Animal Protein]], 5 Starkellin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KraftwerkCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Kraftwerk Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Kraftwerk Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Gewaltine and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlowRoachCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Glowing Roach Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Glowing Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Uranium and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GestrahlteCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Gestrahlte Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Gestrahlte Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Toxin and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FuhrerCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fuhrer Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 Fuhrer Roach meat, 25 [[#Animal Protein|Animal Protein]], 5 Fuhrerole and 2 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElektroCube.png]]&lt;br /&gt;
|&#039;&#039;&#039;Elektromagnetisch Cube&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Elektromagnetisch Roach meat, 10 [[#Animal Protein|Animal Protein]], 5 Iron and 1 Potato.&lt;br /&gt;
|10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Patty|Patty]] in a [[#Bun|Bun]] &#039;&#039;or&#039;&#039; Microwave 1 [[#Patty|Patty]] and 1 [[#Bun|Bun]]. &lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&#039;&#039;&#039;&lt;br /&gt;
| Use a [[#Cheese Wedge|Cheese Wedge]] on a [[#Hamburger|Hamburger]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Patty|Patty]], 1 [[#Bun|Bun]], 1 Bacon&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poultryburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Poultry|Fried Poultry]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffinegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin Egg Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Fried Egg|Fried Egg]], 1 Bacon&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Hamburger|Hamburger]], 2 [[#Patty|Patties]], 1 [[#Fried Egg|Fried Egg]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbiteburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 [[#Bun|Bun]], 2 [[#Patty|Patties]], 1 Bacon, 1 [[#Cheese Wedge|Cheese Wedge]], 5 Units [[#Salt|Salt]], 5 Units [[#Pepper|Pepper]], 1 Tomato&lt;br /&gt;
| 40 [[#Animal Protein|Animal Protein]], 25 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spellburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 3 or 13 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood&amp;lt;/span&amp;gt;*&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5% probability of 2 Units Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofuburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 1 [[Xenos|Xeno-meat]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:carpsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]],1 Carp fillet&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bun|Bun]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt; or Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 5 Cherry Jelly or 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bread|Bread Slice]], 5 Units Cherry Jelly/Slime Jelly&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]], 0.2 [[#Animal Protein|Animal Protein]], 0.6 [[#Egg Yolk|Egg Yolk]], 5 Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 Meat Steak, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 20.4 [[#Animal Protein|Animal Protein]], 1.2 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Sandwich|Sandwich]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]], 2 Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blt.png]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 1 [[#Bacon|Bacon]], 1 Tomato, 1 Cabbage&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:butterbrod.png]]&lt;br /&gt;
|&#039;&#039;&#039;Buttered Toast&#039;&#039;&#039;&lt;br /&gt;
| Use 1 [[#Butter Slice|Butter Slice]] on a [[#Bread|Bread Slice]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Find in boxes, or allow a Warm Donk Pocket to cool.&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 or 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes and Sweets===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 1 units Corn Oil&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellydonut.png]][[File:frostedjellydonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Berry Juice/Cherry Jelly/Slime Jelly. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 5 Berry Juice or Cherry Jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donut.png]][[File:frosteddonut.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chaos Donuts&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Sugar|Sugar]], 5 units Hot Sauce, 5 units Cold Sauce&lt;br /&gt;
| Always: 2 [[#Nutriment|Nutriment]], 1 Sprinkles (3 if Frosted), 1 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Equal chance of containing 3 Units of one of the following: Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;plasma&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, banana, berry juice, and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Apple, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Banana, 5 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 Banana Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Berry, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 7 Berry Juice, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cherry, 1 [[#Flat Dough| Flat Dough]], 10 units [[#Sugar|Sugar]], 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 1 [[#Sugar|Sugar]], 1 Cherry Jelly, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cake.png]][[File:cakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]].&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png]][[File:applecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 Apples, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthdaycake.png]][[File:birthdaycakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Cake Hat, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 10 Sprinkles&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png]][[File:braincakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 1 Brain, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Blood*&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png]][[File:carrotcakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 Carrots, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 25 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:cheesecake.png]][[File:cheesecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 19 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png]][[File:choccakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 15 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 5 units Coco, 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 5 [[#Sugar|Sugar]], 5 Coco Powder&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png]][[File:limecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lime Juice, 1 Lime, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lime Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png]][[File:lemoncakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Lemon Juice, 1 Lemon, 1 [[#Butter Stick|Butter Stick]] &lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Lemon Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png]][[File:orangecakeslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Milk|Milk]], 15 units [[#Flour|Flour]], 5 units [[#Sugar|Sugar]], 9 units [[#Egg Yolk|Egg Yolk]], 3 units Orange Juice, 1 Orange, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 1 Orange Juice&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png]][[File:pumpkinpieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Pumpkin, 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]&lt;br /&gt;
NOTE: [[#Flour|Flour]] and Egg Yolk will mix into [[#Dough|Dough]] inside any reagent container but the microwave, add the egg yolk seperately to prevent accidental mixing.&lt;br /&gt;
| 15 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png]][[File:brownieslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units Cocoa Powder, 15 units Flour, 3 units [[#Egg Yolk|Egg Yolk]], 5 units Sugar, 1 [[#Butter Stick|Butter Stick]]&lt;br /&gt;
| 20 [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2 units coco powder, 2 units [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2 units [[#Sugar|Sugar]]&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 Chocolate bar&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 4 [[#Sugar|Sugar]], 4 Coco, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Butter Slice|Butter Slice]], 1 Chocolate Bar, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 2 [[#Sugar|Sugar]], 2 Coco, 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 5 units [[#Sugar|Sugar]], 1 Piece of Paper (with something written on it)&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5 units [[#Milk|Milk]], 5 units [[#Sugar|Sugar]]. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 Gold, 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Sugar|Sugar]], 5 units Frost Oil&lt;br /&gt;
| 1 Mint Toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice|Dough Slice]], 5 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 10 units [[#Sugar|Sugar]], 5 units Psilocybin. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pancake.png]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&#039;&#039;&#039;&lt;br /&gt;
| Microwave  1 [[#Butter Slice|Butter Slice]], 10 units [[#Sugar|Sugar]], 5 units [[#Milk|Milk]], 5 units [[#Flour|Flour]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 Psilocybin&amp;lt;/span&amp;gt;, 2 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medialuna.png]]&lt;br /&gt;
| &#039;&#039;&#039;Croissant&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Dough Slice, 1 Butter Slice, 5 units of Sugar, 5 units of Milk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cinnamon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cinnamon Roll&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 raw Dough Slice, 1 Cheese Wedge, 1 Butter Slice, 5 units Wood Pulp (grind wood), 10 units Sugar, 5 units Milk, 3 units Egg Yolk&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 Units [[#Water|Water]], 5 Units Vodka, 3 Amanitas &lt;br /&gt;
|6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Vodka, 3 Liberty Caps &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Ice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chococream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Cocoa Powder&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawbcream.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Berry Juice&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeyice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Icecream&#039;&#039;&#039;&lt;br /&gt;
| Combine 10 units of [[Guide_to_Drinks#Non-Alcoholic_Drinks|Icecream Base]] with 5 units Honey&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals/Breads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Dough|Dough]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough Slice| Dough Slice]], 1 unit [[#Salt|Salt]]&lt;br /&gt;
| 1 [[#Nutriment|Nutriment]]. You can also get these by gibbing a Parrot; in that case they have 5.4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]],3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Bread|Bread Slice]], 5 units Wine&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadloaf.png]][[file:breadslice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Bread&amp;quot;&amp;gt;&#039;&#039;&#039;Bread&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]. Sliceable: 5 slices. Bread slices can be turned into sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bananabread.png]][[File:bananabreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5 units [[#Milk|Milk]], 15 units [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
| 20 [[#Nutriment|Nutriment]], 21 Banana Juice&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png]][[File:creambreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedge|Cheese Wedge]]. &lt;br /&gt;
|5 [[#Nutriment|Nutriment]], 15 [[#Animal Protein|Animal Protein]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png]][[File:tofubreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedge|Cheese Wedge]], 3 [[#Dough|Dough]]&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]]. Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Frost Oil&amp;lt;/span&amp;gt;, 4 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Bear Meat|Bear Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 12 [[#Animal Protein|Animal Protein]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
| 9 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Capsaicin&amp;lt;/span&amp;gt;, 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 5 units [[#Water|Water]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Egg|Egg]], 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]], 1 unit Corn Oil&lt;br /&gt;
| 3 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconegg.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs and bacon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Bacon, 3 units Corn oil&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 3 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseomelette.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Omelette&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Egg|Egg]], 2 [[#Cheese Wedge|Cheese Wedge]], 1 [[#Butter Slice|Butter Slice]], 2 unit Corn Oil&lt;br /&gt;
|8 [[#Animal Protein|Animal Protein]] &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Carp Fillet, 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
| 7 [[#Animal Protein|Animal Protein]], 3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Capsaicin,&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Fish Fingers|Fish Fingers]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 3 units [[#Egg Yolk|Egg Yolk]], 1 Carp meat, 2 units Corn Oil&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsteak.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Meat Steak&amp;quot;&amp;gt;&#039;&#039;&#039;Meat Steak&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|Microwave 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]], 1 [[#Meat|Meat]] (Any Type) &lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Roast&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry meat, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken steak&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedchikin.png]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Poultry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Poultry Breast, 5 units of Corn Oil, 5 units of Flour, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], 5 Corn Oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tonkatsu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tonkatsu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Raw Cutlet, 3 units Egg Yolk, 5 units Flour, 2 units Corn Oil, 1 unit of [[#Salt|Salt]]&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:benedict.png]]&lt;br /&gt;
| &#039;&#039;&#039;Eggs Benedict&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Bread Slice, 1 Butter Slice, 1 Bacon, 1 Boiled Egg, 3 units of Egg Yolk, 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]&lt;br /&gt;
| 15 [[#Animal Protein|Animal Protein]], 1 [[#Salt|Salt]], 1 [[#Pepper|Pepper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough| Flat Dough]]&lt;br /&gt;
| 20 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png]][[File:meatbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 34 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units Soy Sauce, 1 [[#Xeno Meat|Xeno Meat]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dumplings.png]]&lt;br /&gt;
|&#039;&#039;&#039;Dumplings&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Cabbage, 2 Raw Cutlets, 5 units soy sauce, 1 unit Salt, 1 unit Pepper, 1 unit Corn Oil&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sashimi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sashimi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Carp fillets, 5 units soy sauce&lt;br /&gt;
| 4 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenopie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough|Flat Dough]] and 1 [[#Xeno Meat|Xeno Meat]].&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png]][[File:xbreadslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&#039;&#039;&#039;&lt;br /&gt;
|Microwave 3 [[#Xeno Meat|Xeno Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedge|Cheese Wedge]] &lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 20 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Monkey Cube, 10 units [[#Flour|Flour]], 1 Banana, 1 unit [[#Salt|Salt]], 1 unit [[#Pepper|Pepper]]&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]], 6 Banana, 1 [[#Pepper|Pepper]], 1 [[#Salt|Salt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Cutlet|Raw Cutlet]], 1 [[#Raw Meatball|Raw Meatball]], 1 unit Salt, 1 unit Pepper&lt;br /&gt;
| 12 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Corn, 1 Cabbage, 1 [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylent Green&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
| 10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Ambrosia Deus, 1 Golden Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;,, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, 1 Bicaridine, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 Synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Hyperzine, 1 Space drugs&amp;lt;/span&amp;gt;, 3 Gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple.&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 2 Tomato Juice, 1 Carrot Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&#039;&#039;&#039;&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]].&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 5 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Space drugs&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Kelotane&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 2 Potato Juice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 White Beet, 1 Cabbage&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 [[#Nutriment|Nutriment]], 3 [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units [[#Milk|Milk]], 1 Chanterelle. &lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 1 Carrot Juice, 2 Potato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 Soy Dope&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Burned Mess, 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| Always contains 4 [[#Animal Protein|Animal Protein]], 3+ Toxin, and 1+ Carbon.&lt;br /&gt;
Possible other reagents: [[#Nutriment|Nutriment]], Capsaicin, tomato juice, frost oil, [[#Water|Water]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, slime jelly, and/or imidazoline.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Sulphuric Acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 2 tomatoes&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10 Tomato Juice. Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Tomato&amp;quot; Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units blood, 2 Blood Tomato. &lt;br /&gt;
| Smells like copper.&lt;br /&gt;
2 [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Blood&amp;lt;/span&amp;gt;*, 5 [[#Water|Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 [[#Water|Water]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&#039;&#039;&#039;&lt;br /&gt;
| 20 units [[#Water|Water]].&lt;br /&gt;
|25% chance of 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Water|Water]], 1 [[#Cutlet|Cutlet]], 1 tomato, 1 potato, 1 carrot, 1 chanterelle mushroom&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 4 [[#Animal Protein|Animal Protein]], 4 Tomato Juice, 10 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Water|Water]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beefcurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Beef Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw meat, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chikincurry.png]]&lt;br /&gt;
|&#039;&#039;&#039;Poultry Curry&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Chili, 1 carrot, 1 tomato, 5 units Flour, 5 units Soy Sauce, 1 raw poultry breast, 1 [[#Butter Slice|Butter Slice]], 1 Boiled Rice&lt;br /&gt;
| 8 [[#Animal Protein|Animal Protein]], 2 Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mashedpotatoes.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Potatoes&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Potatoes, 5 units of Milk, 1 [[#Butter Slice|Butter Slice]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:katsudon.png]]&lt;br /&gt;
|&#039;&#039;&#039;Katsudon&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Tonkatsu|Tonkatsu]], 1 Boiled Rice, 5 units Soy Sauce, 3 units Egg Yolk&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&#039;&#039;&#039;&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledcore.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Slime Core&#039;&#039;&#039;&lt;br /&gt;
| Created when you microwave 10u [[#Water|Water]] and slime extract.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png]][[File:Margheritapizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 [[#Flat Dough| Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|40 [[#Nutriment|Nutriment]], 6 Tomato Juice, 5 [[#Animal Protein|Animal Protein]]. &lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png]][[File:meatpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
| 50 [[#Animal Protein|Animal Protein]], 6 Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png]][[File:mushroompizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 5 Mushrooms, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato.&lt;br /&gt;
| 50 [[#Nutriment|Nutriment]], 6 tomato Juice&lt;br /&gt;
Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegpizza.png]][[File:vegpizzaslice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| 30 [[#Nutriment|Nutriment]], 6 Tomato Juice, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledspaghetti.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]].&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], .33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Spaghetti&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes. &lt;br /&gt;
| 6 [[#Nutriment|Nutriment]], 10 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
|Microwave 5 units [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatball|Meatball]]. &lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Raw Potato Sticks|Raw Potato Sicks]], 1 unit Corn Oil&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut up one carrot.&lt;br /&gt;
|3 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&#039;&#039;&#039;&lt;br /&gt;
| 2 [[#Tofu|Tofu]], 1 Metal Rod&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]. May break the microwave; still obtainable via silver slime cores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 5 units Soy Sauce, 2 [[#Egg|Egg]], 1 Chanterelle. &lt;br /&gt;
| 5 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant&lt;br /&gt;
| 6 [[#Nutriment|Nutriment]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 3 [[#Animal Protein|Animal Protein]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit (vegan)&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Plump Helmet, 5 units [[#Water|Water]], 5 units [[#Flour|Flour]] &lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], 10% chance of 8 Nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Plump Helmet&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5 Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&#039;&#039;&#039;&lt;br /&gt;
| Microwave 1 [[#Flat Dough| Flat Dough]], 1 Amanita&lt;br /&gt;
| 5 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 Amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 Psilocybin&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Water|Water]], 10 units Rice&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&#039;&#039;&#039;&lt;br /&gt;
| Microwave 5 units [[#Milk|Milk]], 10 units Rice&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 Soybean&lt;br /&gt;
| 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png]]&lt;br /&gt;
|&#039;&#039;&#039;Soylen Virdians&#039;&#039;&#039;&lt;br /&gt;
| Microwave 10 units [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
| 10 [[#Nutriment|Nutriment]], 1 [[#Soy Milk|Soy Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]], 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&#039;&#039;&#039;&lt;br /&gt;
| Microwave 2 [[#Tofu|Tofu]], 1 Stuffing.&lt;br /&gt;
| 12 [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Soporific&amp;lt;/span&amp;gt;, 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&#039;&#039;&#039;&lt;br /&gt;
|Microwave 1 Bread, 5 units [[#Water|Water]], 1 unit of [[#Salt|Salt]], 1 unit of [[#Pepper|Pepper]]. &lt;br /&gt;
| 3 [[#Nutriment|Nutriment]], 1 [[#Animal Protein|Animal Protein]], 3 [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combinable Food===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Food&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 40%; margin: auto;&amp;quot; |Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hamburger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Patty|Patty]] with [[#Bun|Bun]]&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 [[#Cheese Wedge|Cheese Wedge]] with Hamburger&lt;br /&gt;
| 2 [[#Animal Protein|Animal Protein]], 2 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Sausage with 1 [[#Bun|Bun]]&lt;br /&gt;
| 6 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti with meatballs&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with [[#Boiled Spaghetti|Boiled Spaghetti]]&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 10.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&#039;&#039;&#039;&lt;br /&gt;
| Combine [[#Meatball|Meatball]] with spaghetti with meatballs&lt;br /&gt;
| 4 [[#Nutriment|Nutriment]], 16.33 [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icesandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Vanilla Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sbsandwich.png]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Icecream Sandwich&#039;&#039;&#039;&lt;br /&gt;
| Combine 1 Strawberry Icecream with 1 [[#Cookie|Cookie]]&lt;br /&gt;
| 8 [[#Nutriment|Nutriment]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To grind, put your desired grindable object in the grinder. When enough of a reagent is inside, it will spit out a container of that reagent. Reagents can be ejected early for a partially-full container. Grinding foods reduces them to their component parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; When putting in containers, the container is lost. Don&#039;t grind your beakers, folks. Lonestar&#039;s more than happy to charge you for more.&lt;br /&gt;
&lt;br /&gt;
To blend, put your object in the blender, ideally with a catch container inside, and hit blend. If it WILL blend, you get some reagents in the container, which you can then eject.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it&#039;s successful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=width: 90%;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 5%; margin: auto;&amp;quot; |Icon&lt;br /&gt;
! style=&amp;quot;background-color:grey; width: 10%; margin: auto;&amp;quot; |Reagent&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey; width: 80%; margin: auto;&amp;quot; |How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Animal Protein&amp;quot;&amp;gt;&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process [[#Meat|Meat]] or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Cherry Jelly&amp;quot;&amp;gt;&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]] &lt;br /&gt;
|&amp;lt;div id=&amp;quot;Coco Powder&amp;quot;&amp;gt;&#039;&#039;&#039;Coco Powder&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Cacao Pods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Base&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar 1u ice 1u cream.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png]]&lt;br /&gt;
|&#039;&#039;&#039;Corn Oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an Egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Flour&amp;quot;&amp;gt;&#039;&#039;&#039;Flour&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Wheat or a Flour Sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotsaucepack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ketchuppack.png]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts Tomato Juice, 1 part [[#Water|Water]], 1 part [[#Sugar|Sugar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Nutriment&amp;quot;&amp;gt;&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Pepper&amp;quot;&amp;gt;&#039;&#039;&#039;Pepper&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Extra pepper mills are in the bar. And you can grind down peppercorn for more.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Rice&amp;quot;&amp;gt;&#039;&#039;&#039;Rice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process Rice Stalks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Salt&amp;quot;&amp;gt;&#039;&#039;&#039;Salt&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix Sodium and Chlorine (from [[Guide to Chemistry|Chem Dispenser]]). If the chemist won&#039;t oblige, there are extra salt shakers in the bar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soysaucepack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Soy Sauce&amp;quot;&amp;gt;&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Mix 4 units [[#Soy Milk|Soy Milk]] with 1 unit Sulphuric Acid OR 1 unit [[#Soy Milk|Soy Milk]] and 1 unit Vinegar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:condiment.png]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process donuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugarpack.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;&#039;&#039;&#039;Sugar&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| Process white beets or sugar canes. Also can be found in a drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waterbottle.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| From a sink, beverage dispenser, chemical dispenser, pond or water tank.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png]]&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;&#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
| One bottle in the kitchen, more can be ordered from Lonestar. Not intended for consumption.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machines==&lt;br /&gt;
If you&#039;re hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Vending Machines#Getmore Chocolate Corp|vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or is contractually obligated not to) make these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:Red;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png]]&lt;br /&gt;
!Candy&lt;br /&gt;
| Nougat; love it or hate it. Consists of [[#Nutriment|Nutriment]] and [[#Sugar|Sugar]], filling you a little.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Cup Ramen&lt;br /&gt;
| Just add 10u of [[#Water|Water]], self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hot Ramen&lt;br /&gt;
| Made from Cup Ramen once hydrated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ramen.png]]&lt;br /&gt;
!Hell Ramen&lt;br /&gt;
| Add 1 part Capsaicin to 6 parts Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png]]&lt;br /&gt;
!Chips&lt;br /&gt;
| Commander Riker&#039;s What-The-Crisps. Consists of [[#Nutriment|Nutriment]], filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jerky.png]]&lt;br /&gt;
!Scaredy&#039;s Private Reserve Beef Jerky&lt;br /&gt;
| Beef jerky made from the finest space cows. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisins.png]]&lt;br /&gt;
!4no Raisins&lt;br /&gt;
| Best raisins in the universe. Nobody knows quite sure why. Consists of [[#Nutriment|Nutriment]], making it a very filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twinkie.png]]&lt;br /&gt;
!Space Twinkie&lt;br /&gt;
| A few bite snack consisting of small amount of [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesieHonkers.png]]&lt;br /&gt;
!Cheesie Honkers&lt;br /&gt;
| Bite sized cheesy snacks that will honk all over your mouth. Consists of [[#Nutriment|Nutriment]], making it a filling snack!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Breadtube.png]]&lt;br /&gt;
!Bread Tube&lt;br /&gt;
| A tube! Of bread! A bread tube! Almost as good as canned!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndiecake.png]]&lt;br /&gt;
!Syndi-Cake&lt;br /&gt;
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkeycube.png]]&lt;br /&gt;
!Monkey Cube&lt;br /&gt;
| 10 [[#Animal Protein|Animal Protein]]; kills you as a monkey grows inside you. Add [[#Water|Water]] instead of eating it, to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Liquidfood.png]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
| Sometimes found in Maintenance. 20 [[#Nutriment|Nutriment]], 3 Iron&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeycomb.png]]&lt;br /&gt;
!Honeycomb&lt;br /&gt;
| From beekeeping&lt;br /&gt;
|-&lt;br /&gt;
![[File:MRE.png]]&lt;br /&gt;
!MRE (Meal Ready-to-Eat)&lt;br /&gt;
| Every colonist is provided one when arriving topside. Beans, salt, and some sort of chemically supplemented protein in a self-heating pouch. Tastes like trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ERPfood.png]]&lt;br /&gt;
!ERP (Emergency Ration Pack)&lt;br /&gt;
| Sometimes found in the darker corners of maintenance. Includes a spoon, a packet of four crackers, military grade candy supplement, preserved stew meat, and fruit in can or paste form. Tastes like officer-grade trench warfare.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave. Be sure to check their pouring amount first.&lt;br /&gt;
* Tired of customers shoveling their food in their face and running off? Snag a syringe from somewhere, and inject your creations with Nutriment, Corn Oil, or Animal Protein you get from your grinder. By increasing the amount of reagents, your food takes that many more bites to finish, which means diners stick around and chat more! This also opens up the opportunity for takeout meals.&lt;br /&gt;
* Alternatively, just grind up everything and make it all into unappetizing Nutriment slurry. Or convenient pills, if you somehow get hold of a ChemMaster or cooperation with Soteria. Don&#039;t expect your boss to enjoy this method, however.&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel. Crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
* Condiments are reagents that can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them. Condiments let you put ketchup on your fries, salt in your soup, Dylovene on your fish fingers, or Psilocybin on your ghost burger--the possibilities are endless! Foods hold a maximum of 50 units of reagents.&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe, but Soteria usually wants that for transfusions.&lt;br /&gt;
* Units of egg yolk are obtained by breaking eggs into beakers.&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food. Any given piece of food can contain only 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
When using [[Guide_to_Chemistry#Dylovene|Dylovene]], it&#039;s okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren&#039;t so forgiving, and some are poisonous themselves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;align=&amp;quot;center&amp;quot;; background-color:#FFFFFF;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |Reagent&lt;br /&gt;
! style=&amp;quot;background-color:Aqua;&amp;quot; |How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood&#039;&#039;&#039;&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of [[Guide_to_Chemistry#Dylovene|Dylovene]] for every four units of blood.&lt;br /&gt;
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with [[Guide_to_Chemistry#Clonexadone|Clonexadone]] (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and [[Guide_to_Chemistry#Cryptobiolin|Cryptobiolin]] to form [[Guide_to_Chemistry#Rezadone|Rezadone]], but overdose of Rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Add 1 unit Dylovene per 2 units Toxin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you really want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying; that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radium&#039;&#039;&#039;&lt;br /&gt;
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form [[Guide_to_Chemistry#Hyronalin|Hyronalin]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Sulphuric Acid|Sulphuric Acid]]&#039;&#039;&#039;&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of sulphuric acid with either 3 units of Corn Oil (creates [[Guide_to_Chemistry#Glycerol|Glycerol]]), 4 units of Soy Milk (creates Soy Sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Polytrinic Acid|Polytrinic Acid]]&#039;&#039;&#039;&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain. Polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, Dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of [[Guide_to_Chemistry#Plasticide|Plasticide]] will create plastic. When working out how to do this, remember that Plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alcohol&#039;&#039;&#039;&lt;br /&gt;
| An equal amount of [[Guide_to_Chemistry#Ethylredoxrazine|Ethylredoxrazine]] reacts with Alcohol (including alcoholic drinks) to make water. If medical is humming along nicely, the Bartender may already have some handy for unruly alcoholics.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Guide_to_Chemistry#Synaptizine|Synaptizine]]&#039;&#039;&#039;&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of Synaptizine, you need 30 units of [[Guide_to_Chemistry#Dylovene|Dylovene]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plasma&#039;&#039;&#039;&lt;br /&gt;
| Really, now? You could neutralize plasma by adding 2 rum and 1 vermouth per unit, but eating OR drinking plasma is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roach Toxins&#039;&#039;&#039;&lt;br /&gt;
| Usually fine and beneficial to eat for [[Cht’mant]] aside from Fuhrerole, but VERY toxic to all other species. Dose with Carbon or Dylovene as needed, or in extreme cases, Haloperidol.&lt;br /&gt;
Possibilities include: Blattedin, Diplopterum, Starkellin, Seligitillin, Gewaltine, Fuherole, various nanites, soluble Iron and Uranium. Please consult with an experienced Chemist before serving.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Character_Creation&amp;diff=2281</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Character_Creation&amp;diff=2281"/>
		<updated>2021-11-09T21:09:19Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Determine your skills based on backstory and pick a corresponding job */  &amp;gt;&amp;gt;&amp;gt; Rule regarding leeway of new characters getting their footing and info set.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
==Starting off==&lt;br /&gt;
First, if you&#039;re starting from scratch you need to think about a few things.&lt;br /&gt;
*What kind of character do you want to play?&lt;br /&gt;
*What is your goal for your character?&lt;br /&gt;
&lt;br /&gt;
First, you should consider who you want your character to be. An easy way to start is, what job do you like? If for example, you want to play an engineer, you&#039;d need to make your character fit into the job at least well enough to do it. If your character is deadly afraid of poisonous gasses, construction worker is an option. If your character however, couldn&#039;t set up the engine, this would make them unpopular.&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve chosen what you want your character to do, you should think of a few key traits on how they&#039;ll act. Is your character confident or shy? Strong and masculine, or lithe and weak? Do they like to fight or avoid conflict? Perhaps they&#039;re claustrophobic, making them nervous in maintenance tunnels and caves, or have a quirks such as a winged character disliking jet-packs as they&#039;re not &amp;quot;real&amp;quot; flying.&lt;br /&gt;
&lt;br /&gt;
Your character is required to be a believable character, who has a believable life. What is your character a multi-trillionaire who owns several corporations doing working in a research station full of dissident crew members? Stick to someone who has a reason to work head out to a frontier colony.&lt;br /&gt;
&lt;br /&gt;
==Naming characters, and you.==&lt;br /&gt;
Naming your character is a very important thing. You literally can&#039;t play the game without entering a name. Names (In most cases) are required to be a first name and a last name, with the optional middle name. &lt;br /&gt;
&lt;br /&gt;
*Characters aren&#039;t allowed prefixes or nicknames in their names.&lt;br /&gt;
&lt;br /&gt;
*Most races are required to have a first and last name. Some races may use the alternative naming conventions.&lt;br /&gt;
&lt;br /&gt;
*Non-human races that aren&#039;t listed in the wiki are allowed to bypass the two name rule, if it&#039;s acceptable in their culture. Again, it&#039;s recommended to avoid using single names.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t an absolutely concrete rule - essentially, give them an &#039;&#039;actual name&#039;&#039; rather than something that&#039;d be more suited to a nickname. If you&#039;ve got a single name for your alien critter and nobody minds, it&#039;s unlikely to be enforced. If you&#039;re playing a human from Earth and just walk around being &amp;quot;John&amp;quot; people are going to be asking &amp;quot;John who?&amp;quot; unless you&#039;re doing something like the visitors from &#039;&#039;V&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==A little bit of backstory==&lt;br /&gt;
Now that you have the general base of your character, you can start working on a backstory. You don&#039;t have to make an expansive one for every day of their life. You can easily make a vague backstory and fill in the holes as you go. Simply think of a few key points.&lt;br /&gt;
&lt;br /&gt;
*Where were they born?&lt;br /&gt;
*Did they have a nice childhood, or a rough one?&lt;br /&gt;
*What did they do before joining the colony? &lt;br /&gt;
*Is this their first workplace?&lt;br /&gt;
*How did they wind up joining the colony?&lt;br /&gt;
*How educated are they?&lt;br /&gt;
*Is there anything they&#039;d rather not talk about?&lt;br /&gt;
&lt;br /&gt;
Most of these bits are simple enough to easily memorize, and will help you think of something to answer when in a conversation in game. They will also be handy when filling out your character records, particularly your employment records.&lt;br /&gt;
&lt;br /&gt;
Do note that your character&#039;s backstory should be believable - villainous characters and organizations in their past, if any, should have motivations beyond &amp;quot;just because it&#039;s evil&amp;quot;, or &amp;quot;because I have an OOC fetish for this&amp;quot;. Multi-stellar corporations and planetary governments don&#039;t go polluting backwater worlds for the sheer sake of polluting them outside of Saturday morning cartoons, and it&#039;s a rare criminal that commits criminal acts &#039;&#039;because&#039;&#039; they&#039;re against the law. Likewise, try to avoid some of the Mary Sue warning signs - just googling for the phrase &amp;quot;Mary Sue&amp;quot; will bring up a whole laundry list of resources for you here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furthermore, check with an admin before introducing a character with a backstory along the lines of &amp;quot;Sol federation did X&amp;quot; or &amp;quot;This corporation did Y&amp;quot; if it&#039;s something that falls outside what they would normally do, especially if it&#039;s something that would be so morally bankrupt that other characters would quit their jobs if they found out.&#039;&#039;&#039; &amp;quot;SolFed bought out the company where my father worked, stripped its assets and reassigned or laid off all the staff&amp;quot; is probably fine, it&#039;s within the realms of things that actual companies do if they can get away with it, while &amp;quot;The SolFed military landed on our planet and abducted the population at gunpoint to sanguinary them for medical bloodbag supplies like that bit out of Blade 3&amp;quot; is stretching it a tad far.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Likewise, a backstory tie-in with an existing character should not be done without OOC permission from that character&#039;s player.&#039;&#039;&#039; They may have backstory elements in mind that haven&#039;t been revealed yet, or may well be planning on introducing one of their backstory characters as an actual on-station character, and may not take kindly to you hijacking them or forcing something they don&#039;t want into their canon. In short - if a character or organization has been created or is played by anyone other than yourself, seek permission from the person or people that play them before dictating their actions.&lt;br /&gt;
&lt;br /&gt;
== Determine your skills based on backstory and pick a corresponding job ==&lt;br /&gt;
&lt;br /&gt;
Based on your backstory, you should have a job which reflects the skills your character possess. For example a character who grew up tinkering with machines and uses tools would have a job with high mechanical skill while someone who worked as a paramedic would have high biology skill. You are limited in game by your skills assigned to your job and you shouldn&#039;t have a multi-talented character unless their primary job reflects that. A roboticist doing medical work or having medical skills make sense since they have good biology skill. A security officer with 0 in biology should not be performing brain surgery obviously as you will, despite your ooc knowledge, fuck up badly.&lt;br /&gt;
&lt;br /&gt;
* Characters who are new to the server should shy away from head position or complicated jobs.&lt;br /&gt;
* Characters who have been present on the station for &#039;&#039;at least&#039;&#039; a month are safer to join head positions.&lt;br /&gt;
* Characters who have been present on the station for a decent period of time can work for up to 2 departments. This may be working Lonestar (Chef-Bartender-Janitor-Gardener-Artist-Cargo Tech-Miner) and Marshal (Supply Specialist-Marshal Officer-Ranger), though try to keep it believable within this sense. This may also include Science (Scientist-Roboticist) and Medical (Medical Doctor-Paramedic-Orderly), or any other variation one may think of. Blackshield counts the same as if you were working Marshals, and the Lodge does not count against your picked departments (but does count as a head role).&lt;br /&gt;
* Characters are only allowed to be &#039;&#039;one&#039;&#039; head role at any given time. One may not be both Science and Medical, and play both CRO and CBO. One must be chosen over the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regarding character age and general trying to find your comfortable place in departments.&#039;&#039;&#039;: It&#039;s not always easy to find a comfortable role or idea for your characters, there is always new things to learn and ideas to add. Generally we will give 30 days of &amp;quot;leeway&amp;quot; before we would considered a character Cemented in the lore/colony. After that month of time you should have a good idea what that character is about. So no more changes, else we&#039;re gonna have to have a word with you regarding your character[s].&lt;br /&gt;
&lt;br /&gt;
== Give them a description ==&lt;br /&gt;
You&#039;ll want to give your character some flavor text! Expect an admin to poke you if you show up too many times without setting it, because it&#039;s unusual for players to have no flavor text, and is usually the sign of a griefer or bad roleplayer. It helps give other players an idea of what their looking at when checking you out.&lt;br /&gt;
&lt;br /&gt;
Your flavor text should be a brief &#039;&#039;physical&#039;&#039; description of your character - what they look like, what physical mannerisms they may have, if applicable, that sort of thing. Basically, whatever information would be available at a glance. Picture references are fine, as are links to RP profiles and the like, such as your chat profile. Try to include any links &#039;&#039;first&#039;&#039; and ensure that the URL is under 28 characters, so people examining you will be able to click the link without having to expand your full profile and copy-paste. We recommend [http://imgur.com Imgur.com] for pictures. The links are short enough to be correctly parsed, and nobody is afraid of clicking an Imgur link.&lt;br /&gt;
&lt;br /&gt;
Your OOC Metainfo/OOC Notes should include a brief summary of any RP prefs you may have, particularly any types of scenes you absolutely won&#039;t do.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to write an essay, just a quick summary will do - for example, the following is the flavor text for Father Heath Wintergreen, a chaplain who occasionally serves on board the station:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
An old, sandy-yellow furred rabbit who&#039;s turning white around the edges, his movements slow and deliberate. He&#039;s clearly past his prime, but still has that glint in his eyes that shows there&#039;s plenty of life in this old bun yet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember that you can &amp;quot;set pose&amp;quot; in-game using the IC tab. Normally this tells certain verbs or adverbs describing your character&#039;s current status.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not&#039;&#039;&#039; add things like their personality or their backstory. That stuff belongs in their employment/security/medical records.&lt;br /&gt;
&lt;br /&gt;
==Give them a file==&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s records are broken down into three sections - employment, medical and security. These are a great place to put the backstory elements and fluff text for your characters that people wouldn&#039;t know simply from looking at them. All heads of staff have access to the employment records, and medical and security staff have access to their respective records as well - if your character has troublemaking tendencies, for instance, it&#039;s likely to be something that would be noted in their security records.&lt;br /&gt;
&lt;br /&gt;
Though the character limit is far more generous than it is for flavor text, you are in no way obliged to try and fill it. As an example, here&#039;s the employment record for the example character mentioned above:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Prior to his medical discharge, Father Wintergreen served as a chaplain in the Sol federation navy for 28 years.&lt;br /&gt;
&lt;br /&gt;
Note that despite his naval background, he has no formal combat training and should not be deputized for active security duty. His experience and pre-service qualifications concerning law and standard operating procedure may allow him to stand in as an advocate should no other crew be available.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And that&#039;s it. It establishes that he used to be in the navy, has had a long career as a chaplain and is likely nearing retirement, and that he was discharged from his post for medical reasons - all of which are conversation starters should anyone want to look him up and have a chat.&lt;br /&gt;
&lt;br /&gt;
==But I want a snowflake!==&lt;br /&gt;
In Sojourn, you&#039;re sharing a map with around &amp;lt;s&amp;gt;20&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;35&amp;lt;/s&amp;gt; up to 50 players. Making a character to be above other players isn&#039;t going to make a popular character. In short, no &#039;&#039;one&#039;&#039; person can be the main character.&lt;br /&gt;
&lt;br /&gt;
However, due to the nature of the server, our characters all are going to stick out a little bit. A good rule of thumb is, don&#039;t try to make the game all about yourself. That&#039;s not to say that an unusual character can&#039;t be interesting if they&#039;re well thought out - just take care to avoid straying into Mary Sue territory, and if you&#039;re unsure, or have an idea for an odd character but aren&#039;t quite sure how to make them fit well into the setting, hop onto the chat or grab one of the admins! There have been times when a character concept really didn&#039;t seem like it would work at first, but after bouncing it back and forth a few times was developed into something far more interesting than what would have happened had the player just dumped them onto the station.&lt;br /&gt;
&lt;br /&gt;
*A character who is 21 years old is likely to have just gotten out of medical school. In no way is it recommended to have them be a head of staff, as they have little to no experience in the job. This applies to most jobs, including Premier. Characters with ten years (Not real life!) experience are better suited for the job.&lt;br /&gt;
** You need to be at least 30 years of age to take a head of staff position.&lt;br /&gt;
&lt;br /&gt;
*Resleeving and cloning do not exist in this setting. Gene splicing does exist in this setting but is not available on the colony. Your backstory can have a little bit of wiggle room, for example, a born human could later gene splice himself into an abhuman but once a character is established on the colony they should not go under radically organic shifts unless approved by an admin or lore (such as Cht&#039;mants).&lt;br /&gt;
&lt;br /&gt;
*Ex-military characters should be avoided unless you&#039;re personally knowledgeable in military life, or are actually a veteran in real life. Otherwise you&#039;ll just look stupid, especially to people who actually know it well enough to know you&#039;re full of lies. If your character &#039;&#039;does&#039;&#039; have a military background, they&#039;re better off being fairly low-ranking. &lt;br /&gt;
*No, really, military characters are nearly &#039;&#039;always&#039;&#039; done badly. Especially experimental combat androids, genetically engineered supersoldiers, lab-grown assassins, navy seals with over 300 confirmed kills, any of that edgy bullshit. Expect a great deal of cynicism if you make a character like this - not least of which, people asking awkward questions like &amp;quot;why is your black ops assassin talking about their time as a black ops assassin?&amp;quot; and &amp;quot;why the fuck is this experimental megatrooper serving on a frontier rebel colony as a junior officer&amp;quot; and &amp;quot;how come this ultimate badass just got pecked to death by an angry goose&amp;quot;. See also [[Rules]]. &lt;br /&gt;
&lt;br /&gt;
*Characters who are &amp;lt;s&amp;gt;insane&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;homicidal&amp;lt;/s&amp;gt; incapable of comprehending reality generally aren&#039;t going to be working on a highly expensive colony. See also [[Rules]].&lt;br /&gt;
&lt;br /&gt;
*Suicidal characters aren&#039;t fun for anyone. Most of the time, they are used for attention grabbing. It&#039;s also bannable. ...See also [[Rules]].&lt;br /&gt;
&lt;br /&gt;
*A character capable of mastering engineering, medical and being a lawyer at age 17 isn&#039;t going to work on this station. They would be somewhere where they are making better money. They aren&#039;t going here. SEE ALSO [[Rules]].&lt;br /&gt;
&lt;br /&gt;
*Even if you&#039;re playing a nonhuman, genetically modified, augmented, or otherwise physically unusual character, steer clear of giving them special abilities that can&#039;t be easily replicated in-game. A little fluff-ability for &#039;&#039;private&#039;&#039; scenes is fine, such as a naga with a venomous bite to subdue someone, but anything that would actually involve a tangible in-game advantage is probably a little too far.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;If someone &#039;&#039;does&#039;&#039; spout lore-questionable stuff (or things from other server lore that aren&#039;t generally publicly known, like talking about changelings, or that aren&#039;t applicable here) ICly over the radio or in a loud public conversation, your character is perfectly at liberty to be skeptical. Just because another character says it doesn&#039;t make it canon gospel truth.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Playing a confrontational character ==&lt;br /&gt;
Obviously not every character on the station is going to be a perfect cooperative angel. We&#039;re telling a story here, and sometimes a little conflict is needed to drive the story along, even if that conflict is merely someone having different priorities when it comes to how their time and resources should be spent, or one character having information that another character does not. Sometimes characters will have goals, personalities and drives that run into complete opposition to the rest of the crew.&lt;br /&gt;
&lt;br /&gt;
Played well, these characters can lead to some thrilling RP. Played badly, they are a massive headache that nobody can stand to share a server with. Please be mentally prepared if an admin asks you to create another character, or to change your existing one because you are the only one having fun playing with them.&lt;br /&gt;
&lt;br /&gt;
=== The Golden Rule ===&lt;br /&gt;
Before you even start, the most important factor to consider is this: this is a game. Primarily played for fun. You&#039;re here to have fun, the other players are here to have fun. If other players are unable to have fun around you, then... you can take it as a sign that you&#039;re kinda just being a dick.&lt;br /&gt;
&lt;br /&gt;
This applies to all characters, not just the &amp;quot;villains&amp;quot;. Crooked, hardass cops, criminals, overbearing bosses, rowdy assistants, crazy &amp;quot;psycho&amp;quot; pack-alphas, anyone who goes out of their way to impose themselves upon other players, all these characters should be played with one simple question in mind - &amp;quot;am I playing a character that&#039;s fun to play &#039;&#039;with?&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ask yourself, as a &#039;&#039;player&#039;&#039; - OOCly, what do you think you&#039;re adding to the game? What are you as a player getting out of this? What do you think the other players are getting out of it?&lt;br /&gt;
&lt;br /&gt;
=== Pitfalls to be wary of ===&lt;br /&gt;
By far the largest pitfall of playing an aggressive, argumentative, or merely petty criminal character is to make one that&#039;s &#039;&#039;so&#039;&#039; aggressive, &#039;&#039;so&#039;&#039; over the top, that nobody in their right mind could ever be seriously expected to willingly interact with them, certainly not hire them. If you&#039;re a criminal, have more to your personality than &amp;quot;being a criminal&amp;quot;. Bring something else to the table.&lt;br /&gt;
&lt;br /&gt;
Say you&#039;re a security officer - you&#039;ve heard another character is a bit shifty and want to be a hardass cop, so you spend your shift following them around, harassing them, watching them, looking for excuses to bust them, then on the tiniest &#039;&#039;hint&#039;&#039; of anything that you can use as an excuse to drag them into a cell, you order their arrest and force them to flee into maintenance where you conduct a 30-minute manhunt over a crime that&#039;s worth a 2-minute cell timer. After all that, the other player is pissed off that some asshole has been harassing them all shift over basically nothing and has been unable to enjoy themselves. Do you think they &#039;&#039;like&#039;&#039; having someone impose their validboner on them?&lt;br /&gt;
&lt;br /&gt;
On the flip side - maybe you want to make a petty criminal character. You might justify this to yourself as &amp;quot;giving security something to do&amp;quot; - the problem is, are you as a player sure they &#039;&#039;want&#039;&#039; to be given something to do whether they want it or not? Chasing down the same asshole shift after shift, or seeing a particular name on the manifest and muttering to yourself &amp;quot;screw playing security today if they&#039;re on board&amp;quot;, is a joke that can get old fast.&lt;br /&gt;
&lt;br /&gt;
Perhaps you want to make a character who&#039;s just a little aggressive and unhinged. Picks barfights, threatens people with knives, screams threats over comms constantly - meanwhile, the player who&#039;s character you&#039;re screaming at just came home from a hard shift at work and just wants to come on and unwind in the bar and find someone to chat and cuddle with, and now they&#039;ve got this edgelord &#039;&#039;asshole&#039;&#039; getting up in their face and ruining the mood whether they want it or not.&lt;br /&gt;
&lt;br /&gt;
Sure, your knife-fetishist stabsona might get OOC compliments for your wonderful descriptive bladeplay in the dorm with a fellow slicing-enthusiast that shares your kinks, but the moment you walk up to a nurse and start threatening to gut them like a fish, the ahelps start flying. What gives?&lt;br /&gt;
&lt;br /&gt;
=== The deepest secret lore ===&lt;br /&gt;
You might have noticed a common factor in the above examples - and it&#039;s a simple failure of the player to ask themselves &amp;quot;is the other player up for dealing with my shit today?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That&#039;s really all there is to it. &amp;quot;This is fun for me, but is it fun for them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keep this question in mind when you play, and you&#039;ll be alright.&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=2263</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=2263"/>
		<updated>2021-10-27T04:36:30Z</updated>

		<summary type="html">&lt;p&gt;Dongels: /* Maintenance Allowed Jobs */  &amp;gt;&amp;gt;&amp;gt; Janitor x Cargo Tech added to allowed list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
&lt;br /&gt;
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
&lt;br /&gt;
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
&lt;br /&gt;
== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
&lt;br /&gt;
*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
&lt;br /&gt;
*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
&lt;br /&gt;
*You may also not play a character who is under 18 years of age.&lt;br /&gt;
&lt;br /&gt;
== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs excessively or seriously, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless it&#039;s in an appeal or to an admin.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be a asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal, but remember to add it immediately afterward so it doesn&#039;t happen again. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences. Admins will only warn you about this once.&lt;br /&gt;
**Since non-consensual scenes are a thing, you should at least state your stance on this, and whether or not you&#039;d call for help if given the chance. Example for a person&#039;s OOC text might be, &amp;quot;Unwilling preferred, will try calling for help if attacked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*If you do not like someones erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
&lt;br /&gt;
*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, doing [https://www.reddit.com/r/SS13/comments/451jtt/hitandrun_erp_is_a_thing_now_apparently hit and run ERP], filling drinks with your bodily fluids, etc. You get the idea. Don&#039;t do that.&lt;br /&gt;
&lt;br /&gt;
*AFK/SSD/Disconnected players are not valid targets for any ERP unless their OOC Notes specifically permit otherwise.&lt;br /&gt;
&lt;br /&gt;
=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*Less obviously is finding a scene in maintenance or a room that&#039;s not visible from public areas. You&#039;re not &#039;&#039;dis&#039;&#039;allowed from screwing with the scene in such places, but you at least have to be flexible and let the other party choose to leave if they wish to continue somewhere actually private. Unless you have a reason, you really shouldn&#039;t ruin someones scene for giggles. Example, someone having a scene in a room where you need to do your job (surgery, chemistry, robotics, processing, etc.), someone abusing subtles to have sex in the bar, and stealing the shuttle to have a scene can and should be messed with if it interferes with someone else round. Take it to the dorms or a locked private area if you don&#039;t want to be fucked with and have your scene stomped on.&lt;br /&gt;
&lt;br /&gt;
=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
&lt;br /&gt;
*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
&lt;br /&gt;
*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
&lt;br /&gt;
*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
&lt;br /&gt;
=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
&lt;br /&gt;
=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
&lt;br /&gt;
* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
&lt;br /&gt;
== Keep IC and OOC separate ==&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Don&#039;t complain in OOC when your actions IC get you in trouble. This is self explanatory.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
&lt;br /&gt;
=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
&lt;br /&gt;
*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
&lt;br /&gt;
*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Create and play server-appropriate characters ==&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
&lt;br /&gt;
*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
&lt;br /&gt;
*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
&lt;br /&gt;
*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
&lt;br /&gt;
*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
&lt;br /&gt;
*OOC Notes, Flavor Text, and character records is &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help. Keep your character records reasonable and inline with expectations.&lt;br /&gt;
&lt;br /&gt;
*If your character is suspended, permanently killed off, or otherwise removed from the station as a consequence for something horrible they did in-character, you are expected to not play that character anymore. See the guide about [[Permanent Death]] for details.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters. This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance as obnoxious as possible will get you a bwoink. We&#039;re a high RP SS13 server, not your sparkle dog fursona simulator. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Keep in mind this leeway is extremely small, slapping the &amp;quot;I&#039;m a custom alien! See I used the custom race guide!&amp;quot; is not a shield from being a incredibly retarded look. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Do not kill or attack things (including yourself) for no good reason ===&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
&lt;br /&gt;
*Suicide or self-mutilation is almost NEVER allowed without prior consent from an admin. Contact an admin if you want to have a character commit suicide. Typically the manner in which suicide is carried out is played as an in-game attention grab and without actual compelling reasons. This can upset those that find this subject OOCly uncomfortable. The punishment for suicide is nearly always a permanent ban, so think about that before you kill yourself.&lt;br /&gt;
&lt;br /&gt;
*Excessive responses are also covered by this. Caving in someone&#039;s skull for cutting in line, stabbing yourself in the eye with a screwdriver because you are bored, or jumping out an airlock because you&#039;re sad, are all examples of being excessive.&lt;br /&gt;
&lt;br /&gt;
=== Do not powergame ===&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the station AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
&lt;br /&gt;
*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
&lt;br /&gt;
*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
&lt;br /&gt;
*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
&lt;br /&gt;
=== Do not godmode ===&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
&lt;br /&gt;
* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
&lt;br /&gt;
* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
&lt;br /&gt;
* Admins who are caught abusing admin powers to godmod will be immediately bitched at, then promptly shamed severely for it.&lt;br /&gt;
** Obviously we&#039;re not going to punish things we&#039;d do for normal players. Like, nobody is going to care if you spawn a pair of handcuffs for kinky times. We get admin-helps requesting such things all the time. This can extend towards granting equipment as well, as this isn&#039;t so much godmodding as it is helping people. I.E. if you ahelp for a specific tool you can&#039;t otherwise reasonably get we&#039;ll spawn it for you just as we would if we needed it (like a defibb). This is mainly to our discretion, but staff will be bitched at if they say, for example, spawn a gygax for themselves as the bartender during an event.&lt;br /&gt;
&lt;br /&gt;
===Do not abuse subtles===&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using subtles, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command, not the subtle command. Anyone caught using subtles to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
&lt;br /&gt;
===Do not steal the spare===&lt;br /&gt;
*We understand there might not always be a premier, if you need the spare for a legitimate reason (setting up the engine, firing/promoting someone, etc.) then feel free to take it, just make sure to return it.&lt;br /&gt;
* If you just want all access, at least take the spare to edit your access level with the nearby console and then leave the badge itself in the premier&#039;s office. Keep in mind, this is still a severe crime in character and if you get caught you&#039;ll be severely punished.&lt;br /&gt;
&lt;br /&gt;
=== A guide to the ‘Self-Antag’ ===&lt;br /&gt;
Do not be hostile to other crew for no legitimate reason. Don’t break things, steal things, or do other antagonistic stuff just because you’re bored, it&#039;s the end of the round, you “want to give Security something to do”, etc. If you&#039;re going to be an asshole, have a believable reason why you&#039;re being an asshole. Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once you&#039;ve become established and been around enough here are some guides and tips to self antagging:&#039;&#039;&#039;&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
One key thing to remember is in any scenario you should be running/non-lethally fighting security when they come to arrest you unless you want to comply for a shorter sentencing. Always aim to escape and try not to ever use lethal methods else if someone dies you may be perma-brigged or executed. Security can have fun chasing and fighting a criminal, just be wary of pitfalls, nobody likes fighting a no-rp character, build things up first before jumping straight to mechanics.&lt;br /&gt;
&lt;br /&gt;
Apparently it needs to be made clear as to what is or is not off limits. To make this clear, ask yourself these few questions. &lt;br /&gt;
* &#039;Would people have fun if I did this or no?&#039; &lt;br /&gt;
* &#039;Does my character believe they have a legitimate good reason to be doing this?&#039; &lt;br /&gt;
Going further into it, actions have consequences, if you&#039;re caught. If you&#039;re unsure if doing this or that is a-okay, then it would be best to check with a staff member beforehand. What would technically be off limits would be breaking into both of the armories that are maintained by the colony or the AI room and killing the AI without a good reason.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when doing this is the fine line between being an enjoyable self antag and a griefer. Below is a list of things someone who self antags should be wary of.&lt;br /&gt;
* Don&#039;t complain when you lose or get brigged for a long time. Whatever punishment you receive as a self antag are a example of the rule that you agreed to in terms of handling consequences. &lt;br /&gt;
* Never use explosives that cause serious damage or ruin someone&#039;s round, without admin approval. A flashbang or force bomb so tiny it doesn&#039;t even break tiles? That&#039;s okay. A plasma bomb? You will get banned.&lt;br /&gt;
* Don&#039;t kill other players as a general rule. Not only will this get you killed or perma-brigged yourself but admins will immediately be alerted to your shenanigans if they haven&#039;t already and will be scrutinizing you far closer. Causing someone to die but still capable of revival is a little more acceptable then crushing someone&#039;s brain and removing them from the round entirely. Any forms of perma death will attract admin attention incredibly fast. &lt;br /&gt;
* Do not self antag more than once a day. Seriously, doing it every single time you play will swiftly get admin intervention. Once in awhile is good RP but every shift is a pain.&lt;br /&gt;
As a general rule, if nobody complains about your actions its assumed they are enjoying your shenanigans, but complaints will gain the staff attention and have use look through logs to see if you acted in a way that is good roleplay. If someone does complain immediately in LOOC because you sedated them or so, ignore them and continue on. Staff will handle such matters accordingly as immediate LOOC salt is not a good response.&lt;br /&gt;
&lt;br /&gt;
*You cannot have a character with an “antagonist” background. Your ex-mercenary ex-ninja ex-cultist is not allowed, but certain criminal backstories might be okay. If in doubt, ask an admin. &lt;br /&gt;
&lt;br /&gt;
*We play on ‘Extended’ round type most of the time, and this means that there are no automatically chosen antagonist roles. Most other SS13 servers have antags, but we do not. Any antagonists are staff-selected players, picked to play a specific role.&lt;br /&gt;
&lt;br /&gt;
Remember that if you &#039;&#039;are&#039;&#039; selected to be an antagonist-type role, it &#039;&#039;does&#039;&#039; give you some wiggle room than usual as far as the server rules go, but it &#039;&#039;&#039;does not&#039;&#039;&#039; give you permission to &#039;&#039;break&#039;&#039; any rules. Stick to your objectives, don&#039;t be over-the-top and ruining everyone else&#039;s fun if you can avoid it. Ask for admin help if you&#039;re not sure.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to perform the job you signed up for ===&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the station from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
&lt;br /&gt;
*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the station in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*We reserve the right to ban players from jobs who repeatedly fail to perform to an acceptable standard until we&#039;re confident that they will be able to perform the job in question.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
&lt;br /&gt;
*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a chemist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to play the game, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a paramedic, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job strike.)&lt;br /&gt;
&lt;br /&gt;
*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to obey the chain of command (within reason) ===&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these rules first and foremost to the best of your ability. This includes even disobeying high ranking staff if your AI laws are in conflict with the orders given.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
&lt;br /&gt;
=== You are expected to forget events that are deemed non-canon ===&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
&lt;br /&gt;
*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
&lt;br /&gt;
*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
&lt;br /&gt;
*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
&lt;br /&gt;
=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
&lt;br /&gt;
* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Maintenance Crawls/Dungeoneering =&lt;br /&gt;
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, &#039;&#039;&#039;jobs discouraged or disallowed from dungeoneering/maintenance crawling are actively targeted by staff when spotted.&#039;&#039;&#039; Refer to the list below of jobs allowed to maintenance crawl or dungeoneer.&lt;br /&gt;
&lt;br /&gt;
===Core Dungeoneering/Maint Jobs===&lt;br /&gt;
These jobs are allowed to enter and leave the colony, maintenance, and dungeons at will. There expected to do a wide range of things and will never be targeted for being in these areas.&lt;br /&gt;
* Colonist&lt;br /&gt;
* Outsider&lt;br /&gt;
* Foreman&lt;br /&gt;
* Prospector&lt;br /&gt;
* Salvager&lt;br /&gt;
* Lodge Hunt Master&lt;br /&gt;
* Lodge Hunter&lt;br /&gt;
&lt;br /&gt;
===Maintenance Allowed Jobs===&lt;br /&gt;
These jobs are generally allowed to enter maintenance, but shouldn&#039;t be leaving the colony or entering dungeons. These jobs have a valid reason listed on what they should be doing, if required. Deviating from this list &#039;&#039;&#039;can and will&#039;&#039;&#039; cause the hammer of staff to come down on you.&lt;br /&gt;
* Prime - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Vector - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Guild Master - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Guild Adept - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Artist - Gathering materials and salvage for the express purpose of filling the artist bench.&lt;br /&gt;
* Cyborgs - Killing roaches, spiders, and dismembering the bodies to prevent infestations.&lt;br /&gt;
* Janitor - Killing roaches, spiders, and dismembering the bodies to prevent infestations. Gathering materials from salvageable machines &amp;gt;&amp;gt;&amp;gt;[Cleaning out any blockages of trash &amp;lt;_&amp;lt;]&lt;br /&gt;
* Cargo technician - Gathering materials from salvageable machines for the glory of &#039;&#039;Cargo...I mean Lonestar&#039;&#039; to sell.&lt;br /&gt;
&lt;br /&gt;
===Staff Rules===&lt;br /&gt;
When someone not in the listed jobs above is caught in a dungeon or maintenance, admin staff are not only instructed to but &#039;&#039;&#039;encouraged&#039;&#039;&#039; to use in-game traps and mobs to kill the respective offender. However, this comes with a check list of things that need to be verified.&lt;br /&gt;
&lt;br /&gt;
# Is the person apart of an event (official, mini-event, player run) that gives them a good roleplay reason to be in the area? I.E. the prospectors wanted extra hands and church litanies for healing, so they paid a vector to come with them.&lt;br /&gt;
# Is the person there for a reason that isn&#039;t looting? I.E. are they rescuing someone who is injured, etc. etc.&lt;br /&gt;
# If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as &amp;quot;Something doesn&#039;t feel right, you&#039;re being watched...&amp;quot; or &amp;quot;An unearthly silence fills the space around you.&amp;quot; or similar foreboding messages.&lt;br /&gt;
# Give them a reasonable amount of time to flee the area (usually 5 minutes) after the warning is given so they can avoid being killed.&lt;br /&gt;
# If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, &#039;&#039;&#039;do not do this&#039;&#039;&#039;. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficult must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn&#039;t be spawning primal renders inside the greyson field offices, etc. etc.&lt;br /&gt;
# Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they&#039;re not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a strike. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted.&lt;br /&gt;
# The body should remain intact and reviable &#039;&#039;&#039;the first time this happens.&#039;&#039;&#039; The second time in the same round, a guilty offender should be rendered unreviable via being devoured by roaches. &#039;&#039;&#039;Do not gib or severely fuck up a body beyond repair on the first offense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=2240</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=2240"/>
		<updated>2021-10-05T08:08:07Z</updated>

		<summary type="html">&lt;p&gt;Dongels: Forgot another *Ect*    heck..sorry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information contained in the article below is written here instead of the individual [[Jobs|manuals]] for each profession because this is all information the entire crew should know, so they may know what to expect, what their rights are, and what other staff should be doing to best service the crew. For those looking for information on the Hunting Lodge, click [[The Hunters Codex|this]].&lt;br /&gt;
&lt;br /&gt;
(( Players reading this page should keep in mind &#039;&#039;&#039;THESE ARE NOT OOC RULES!&#039;&#039;&#039; These are just how the colony, in-character, would have something handled. Whether or not you are following these policies is irrelevant if you break [[Rules|the actual rules]]. Breaking SOP is usually IC, and usually only results in IC punishment like being fired. ))&lt;br /&gt;
&lt;br /&gt;
== Colony Labor Rights ==&lt;br /&gt;
As per the conditions of the Nadezhda Declaration of Sentient Rights, all employees are granted specific legally afforded rights as colonists in the city of Nadezhda.&lt;br /&gt;
&lt;br /&gt;
* Everyone has the right to work, free choice of employment, just and favorable conditions of work, and to protection against unemployment.&lt;br /&gt;
** What it means: Barring an emergency in which you are qualified and able to help safely resolve, you cannot be conscripted or otherwise forced into an occupation that you have no desire or ability to meet the responsibilities of. For example, a Cargo Technician cannot be fired for not following orders to go mining, because that&#039;s a completely different job.&lt;br /&gt;
* Everyone, without any discrimination, has the right to equal pay for equal work.&lt;br /&gt;
** What it means: You cannot be denied work or pay because of your appearance, race, gender, species, or religious affiliation within reason. For example, a naramad cannot be removed from command just for being a naramad.&lt;br /&gt;
* Everyone who works has the right to just and favorable remuneration ensuring for himself and his family an existence worthy of a sentient being&#039;s dignity, and supplemented, if necessary, by other means of social protection.&lt;br /&gt;
** What it means: You are paid a living wage in the form of credits via electronic deposit in such a way that you may access and spend those funds freely. You are also granted, if you so desire, certain benefits from the colony such as safe and affordable housing in protected colony zones. For example, paying you with commodities such as meat is not permitted (even if you would be okay with being paid in meat).&lt;br /&gt;
* Everyone has the right to form and to join trade unions for the protection of his/her interests.&lt;br /&gt;
** What it means: You can be part of a union. This is self explanatory. Heads of staff may fire any employee at any time for forming a union.&lt;br /&gt;
* Everyone has the right to rest and leisure, including reasonable limitation of working hours and periodic holidays with pay.&lt;br /&gt;
** What it means: All employees are entitled to break time, vacations, and holidays as outlined in your employee handbook. (( What this actually means OOCly: Nobody can come along and fire you or punish you for not doing your job 24/7 on the server. As long as the needs of your current job are met within reason, and there&#039;s no current emergencies, you can bugger off to do lewds or RP. Nobody likes a kill joy. ))&lt;br /&gt;
* Each faction has the right to fire an employee for a valid reason, repeated termination may result in a temporary or indefinite suspension. Basic workers in a department who have been fired three times on valid grounds within the span of 1 month will receive an indefinite suspension until an appeal is made. Heads of staff fired by their respective faction leaders are suspended from the department indefinitely until an appeal is made.&lt;br /&gt;
** OOC: What is considered valid for a strike is determined by an admin, usually with consensus from other admins, on a case by case basis. Generally committing crimes, refusing to follow valid orders, refusing to do your job, or causing notable strife among other people in your department is considered valid grounds for termination from your job.&lt;br /&gt;
&lt;br /&gt;
Violation of employee labor rights is punishable under [[Laws]] &amp;amp;sect;103.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Privacy Policy ==&lt;br /&gt;
Under normal colony operation, the invasion of private areas such as locked dorms, bathrooms, personal offices, personal belongings, personal lockers, or other personal space is highly illegal without consent of the owner or a search warrant. Furthermore, the use of thermal imaging goggles or other artificial means of observing crew in private areas such as tracking devices is also strictly forbidden without explicit consent or warrant, and the tools used to conduct such crimes are considered contraband. If your right to privacy is violated by the marshals or other members of the crew, contact the premier or warrant officer to submit an official complaint. If this violation of privacy results in the conviction of a crime, you may be eligible to have the incident voided by order of a Nadezhda council and be compensated for wrongful arrest.&lt;br /&gt;
&lt;br /&gt;
The Privacy Laws extends to every individual colonist and ally of the colony, especially in the Medical and Security Sector. The essence of it is help and report crimes whenever you can, but to not hurt a persons reputation immediately by doing so. Sometimes you will witness things out of context. You can always say &amp;quot;I just witnessed someone break into the premiers office!&amp;quot; instead of calling out their name immediately. You can always report the crime to a marshal or blackshield member later.&lt;br /&gt;
&lt;br /&gt;
The location of suit sensors may never be reported under any circumstances unless the individual in question calls for help, the person is wanted for a dangerous crime/considered to be a threat to other colonists or there is good reason to fear a medical emergency. This is extended below in the appropriate sections, so do not just use the previous sentence as the final say. All employees are recommended to let their head of staff know about their whereabouts or if they decide to take a break and for how long. An employee going or on a break never has to reveal their location, unless they decide to leave the colony. Every Head of Staff has the right to see the Gatelog in the Guardhouse if requested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An unconscious person that called for help previously or is showing a medical emergency on suit sensors (including death) always and automatically consents to their location being made public information. This can never change. It is recommended to keep the person identity private to avoid any charges.&lt;br /&gt;
&lt;br /&gt;
Transporting injured personnel should be ideally be done by at least stretchers, but is recommended to use a stasis bag instead to protect the privacy of the person. A dead person should be transported via a body bag.&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to notify another colonist of the injured colonists medical status. Soteria Medical Personnel and Corpsman are excluded from this providing it is done in a private location or on the medical channel. This may be extended to other colonists capable of treating a person in the medical facilities, however the location and radio channel previously mentioned still apply. The only person that should be contacted is the relevant Head of Staff in case of serious injury or death. If a Head of Staff is seriously injured or dead other Command Members may be informed. Medical Records may reveal a next-of-kin or emergency contacts and if they are on duty are allowed to be contacted.&lt;br /&gt;
In the event of an unrevivable death of a colonist only the relevant Head of Staff must be informed. Otherwise post-mortem instructions are to be followed and the death should not be revealed to other colonists. A fax should be sent to the High Council with an autopsy report attached.&lt;br /&gt;
&lt;br /&gt;
Medical issues such as addictions and mental problems are never to be discussed with anyone, unless consent is provided.&lt;br /&gt;
&lt;br /&gt;
Informing the Medical Team of an emergency coming in is appropriate as well as the extent of their wounds, however it is recommended that the persons identity should not be revealed to avoid any potential charges.&lt;br /&gt;
&lt;br /&gt;
If a treated individual discusses their wounds and status on a public channel - namely common radio -, they waive any right to medical privacy for the issue they have mentioned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to discuss the crimes or alleged crimes with any other colonists. This does not apply to marshals, but should be done in private or over security radios. While members of the Blackshield have access to this channel, they should not interfere in such a conversation unless they can contribute information regarding the crime. A green paragraph crime is not be shared with the relevant Head of Staff. A yellow paragraph crime or higher must be shared with the relevant Head of Staff. A red paragraph crime has to be reported to the Faction Owner of the person who committed the crime via fax. This may be handled by the Marshals or another Command Member, preferring the relevant Head of Staff. Records may never be shared without consent.&lt;br /&gt;
&lt;br /&gt;
Any colonist has the right to accuse another colonist of a crime and an investigation should be launched. The accuser&#039;s name should be kept hidden and private to prevent repercussions and revenge. Any marshal or someone who has been granted the appropriate authority to deal with internal security issues (most likely a blackshield member) who fails to launch an investigation can be charged with Negligence. If the accuser charges someone in bad faith, revenge or to waste their time, they should be charged with Obstruction of Duty. Failing to find evidence for a crime is not an accusation done in bad faith. The accuser has the right to be informed of the outcome of the investigation. They do not have the right to make this public knowledge.&lt;br /&gt;
&lt;br /&gt;
You are always allowed to report a crime you witnessed even if it does not involve you, just do so privately with a Marshal. It is recommended to call a marshal over to you or move to the Marshal Area. If you are being robbed it may be better if you stay quiet for your own safety and then report the crime. If you are being attacked self defense laws apply. It is recommended you disable/hide in an area and then immediately call for help - details are not important in such a moment and you can give a full report after the situation is safer.&lt;br /&gt;
&lt;br /&gt;
During interrogation a second colonist should be present as a witness to the statements of the accuser or accused. Who the witness is may change depending on circumstances, but a ranking order is given here as a reference: Warrant Officer, Ranger, Marshal Officer, Supply Specialist, Premier, Blackshield Commander, Sergeant, Any Head of Staff, Corpsman/Trooper. This is subject to change depending on duties and personnel involved in the incident.&lt;br /&gt;
&lt;br /&gt;
While Suit Sensors may be used to look for someone who has committed a crime, they may not be called out over public communication. This rule is only dismissed if the subject is found to be a danger to themselves or others. A danger to themselves falls under the medical emergency category and is classified as a person that is at risk of committing suicide or someone that is dying of wounds. A danger to others only applies if the subject is actively trying to hurt someone, violently breaking into staffed areas or breaking vital colony equipment. Examples: A person that uses drugs and/or distributes them is not a danger to others. A person that subdues others and forces drugs on them is dangerous to others.&lt;br /&gt;
&lt;br /&gt;
Any colonist charged with a crime or accused of a crime loses their right to privacy regarding the crime they talk about if they mention/discuss it in a public forum -mainly common radio channel-.&lt;br /&gt;
&lt;br /&gt;
This privacy policy may at times be suspended for the greater security of the station crew. If heightened security alertness is abused by the command staff, such as failing to lower the alert level after an incident, or raising the alert level when there is no incident, please contact your premier as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Violation of employee privacy is punishable under [[Laws]] &amp;amp;sect;103. Other crime charges may apply.&lt;br /&gt;
&lt;br /&gt;
A colonist that chooses forced labor as a punishment loses some of his rights to privacy laws - namely their location needs to be transmitted via suit sensors at all times and any crimes/medical emergencies involving the colonist in debt during this period can be publicly communicated regardless of circumstances. Records and previous location/medical issues/crimes may not be discussed.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Dress Code ==&lt;br /&gt;
Certain positions within Nadezhda are expected to maintain a specific dress code. The strictness of these codes are &#039;&#039;Enforced&#039;&#039;, &#039;&#039;Recommended&#039;&#039;, and &#039;&#039;Suggested&#039;&#039;. They are defined as follows:&lt;br /&gt;
&lt;br /&gt;
* Marshal and blackshield staff are enforced to wear department specific clothing, or any clothing with dominant colors of green, black, blue, or gray depending on their respective job assignment. Individuals may not conduct activities naked while representing the blackshield or marshals. At a minimum, pants and an undershirt or tank top are mandatory.&lt;br /&gt;
* Medical staff are enforced to wear sterile lab clothing while working in Medical&#039;s facilities.&lt;br /&gt;
* Engineering staff are recommended but not enforced to wear bright and easily recognizable clothing, such as yellows or oranges, to be easily spotted in case of an emergency.&lt;br /&gt;
* Service staff are recommended but not enforced to wear aprons while preparing or harvesting food. Bartenders and waiter staff have no specific dress code, but it is suggested that they agree on similar clothing to wear for the day.&lt;br /&gt;
* Science staff are suggested but not enforced to wear uniforms of purple and white. If a VIP is visiting the station, please dress appropriately for your department.&lt;br /&gt;
* Cargo/Mining staff are suggested but not enforced to wear uniforms made of highly durable cloth so as to avoid damage caused by physical labor.&lt;br /&gt;
* The premier and steward are required to wear their clothing while on duty, it is suggested though not enforced they wear their official uniforms. &#039;&#039;&#039;Failure to remain clothed in public will result in immediate termination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Failure or refusal to adhere to suggested dress codes are valid grounds for punishment up to and including termination and will likely result in a lack of respect from co-workers. Other staff and visitors are not bound by any dress code and may dress within reason so long as it does not violate [[Laws]].&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== Code Green - All Clear ===&lt;br /&gt;
Default operating level. No immediate or clear threat to the colony. All departments may carry out work as normal. This alert level can be set at the Communications Console with a head of staff level ID. Privacy laws are in effect.&lt;br /&gt;
&lt;br /&gt;
===Code Blue - Potential Threat===&lt;br /&gt;
Code blue scenarios can include but are not limited to:&lt;br /&gt;
* An active manhunt for a criminal within the colony.&lt;br /&gt;
* Station wide power failure.&lt;br /&gt;
* Station lock down or quarantine.&lt;br /&gt;
* Notable threats outside the colony that pose a potential threat. This can include a large pack of animals, dangerous but singular animals like renders, or wildlife acting in strange and unusual ways. Code blue should only be called if the threat is on going and not something a single person with a rifle could solve easily.&lt;br /&gt;
&lt;br /&gt;
Code blue scenarios rarely require active action by non-relevant staff and should be adhered to depending on the scenario. An active manhunt may have the warrant officer or blackshield commander order staff to remain in their departments. A quarantine may have the biolab overseer or research overseer order infected personnel to medical to be cured. Orders from the relevant heads of staff are considered valid and must be followed to the letter even if normal procedure states otherwise. During a code blue scenario or higher&lt;br /&gt;
&lt;br /&gt;
===Code Red - Serious Threat===&lt;br /&gt;
Code red scenarios can include but are not limited to:&lt;br /&gt;
* Serious external or internal threats to the colony such as massive roach groupings, numerous xenomorph attacks, void wolf attacks, or large groupings of synthetic life forms.&lt;br /&gt;
* The appearance of a blob somewhere on the colony.&lt;br /&gt;
* Any sign of a hive-mind, be it radio signals or visual confirmation.&lt;br /&gt;
* Malfunctioning or rogue AI.&lt;br /&gt;
* Terran Federation activity.&lt;br /&gt;
&lt;br /&gt;
Code red scenarios almost always involve the entirety of the colony and under such circumstances priority of orders is often given to the blackshield commander, warrant officer, or premier (in order of importance). In code red scenarios colonists are considered able to volunteer for assisting the blackshield be it with combat, mechanical, or medical skills. All orders from a blackshield member to a volunteering colony member is considered valid and must be adhered to. During a code red scenario all colonists should activate their suit sensors as an emergency precaution. During code red, all contraband policies towards weapons, including mechs, are lifted unless otherwise stated by the commanding head of staff.&lt;br /&gt;
&lt;br /&gt;
===Code Delta - Abandon All Hope===&lt;br /&gt;
Code delta scenarios are only called when the colony faces total destruction and the only scenario in which the blackshield commander or equivalent can perform field executions for disobeying an order. Code delta is called only by the high council. All orders from heads of staff are considered a necessity and refusal may result in immediate and swift termination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restrictions on searches also applies to the use of privacy-defeating equipment or enhancements such as thermals, x-ray, and so on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lonestar Service ==&lt;br /&gt;
The service department includes the jobs of Gardener, Cook, Bartender, Janitor and Actor. The service department is a largely independent (except for Janitor) necessity sponsored by Lonestar.&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
Your job is very simple, however crucially needed - clean the colony. You are in the second highest income bracket of all colonist - you are expected to do your job.&lt;br /&gt;
*Gear up in your Janitor Preparation Room&lt;br /&gt;
*Move around the Colony and clean the tiles&lt;br /&gt;
*Make sure to put down a wet floor sign BEFORE cleaning the tiles. Try to keep at least one path open at all times for colonists to use without the fear of slipping. Make sure to point at it when someone slips.&lt;br /&gt;
*Do not clean crucial areas in use such as the way from the elevator to med bay IF a medical emergency is announced (for example). If you cause issues by doing this you will be charged with Negligence and may be demoted.&lt;br /&gt;
*For large messes use a cleaning grenade instead.&lt;br /&gt;
*Make an effort to ask for entry into departments to clean them.&lt;br /&gt;
*Carry a handgun on you at all times, you move around the most and are likely to spot roaches/spiders during your duty.&lt;br /&gt;
*When you have cleaned all areas, you are allowed to go into maintenance and clean up there. As long as you are not needed you may alternatively do whatever you want. If you plan to leave the colony try to be back within the next 30 minutes. If you leave for longer you may be demoted at the discretion of the CEO or other staff, if reported.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen Staff ===&lt;br /&gt;
Your job is to provide various services to the crew. In case of foreign guests, diplomats or emissaries arriving you are also encouraged to cater to their needs and provide whatever services they require. Work together with the CEO and Lonestar Shipping in this regard.&lt;br /&gt;
*The Gardener, Cook and Bartender may all work in each others departments as long as no one else works there or they have permission to do so. The CEO may also work in these areas if required, but should try to delegate the work instead.&lt;br /&gt;
*For food you have to charge at least 50 credits and no more than 200 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred to the Lonestar Account.&lt;br /&gt;
*Water is free. For all other drinks you have to charge at least 50 credits and no more than 100 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred ot the Lonestar Account. &lt;br /&gt;
* Use the following paperwork format for all recipes: [[Example_Paperwork#Lonestar_Service_Receipt]]&lt;br /&gt;
*You are encouraged to ask for tips.&lt;br /&gt;
*Act professional, always smile!&lt;br /&gt;
*Not collecting money or refusing to hand it over is considered theft of Lonestar property and the money may be seized from you. Legal charges and a demotion should apply as well. As a side note, bartenders, gardeners, and chefs collect a cut of 20% from purchases they collect from customers.&lt;br /&gt;
*Lonestar may provide you with additional resources from the Cargo Deparmtent, provided your job is done well. Otherwise you will have to pay with your own credits. This should be decided by the CEO.&lt;br /&gt;
&lt;br /&gt;
=== Artist ===&lt;br /&gt;
* You are a colonist with your own office essentially. Try to entertain people.&lt;br /&gt;
* Using your office to commit or hide crimes is a reason to for demotion.&lt;br /&gt;
&lt;br /&gt;
== Lonestar Shipping ==&lt;br /&gt;
Lonestar provides a collection of [[Example Paperwork#Cargo|Example Paperwork for Cargo]] that can be used during a shift. Keep several copies available at all times.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this at least this format for Orders from the Cargo Console: [[Example Paperwork#Lonestar Shipping Reciept v2]] and at least this format for selling your mined materials: [[Example Paperwork#Confirmation Form v2]] as receipts to justify your personal profits and keep an ordered paper trail.&lt;br /&gt;
&lt;br /&gt;
=== Ordering Cargo ===&lt;br /&gt;
Cargo orders are a matter of buying and selling. Cargo will always charge more for a crate than the listed price as a way to make a profit on it. Cargo can sell anything to anyone with the reasonable restriction of needing a paper trail of all orders, receipts, and requests. If someone purchases something that is then used for a crime cargo is not liable if the proper record keeping has been done.&lt;br /&gt;
&lt;br /&gt;
The following steps are needed for a proper order:&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If it has been declined, stamp the request form with the &amp;quot;Denied&amp;quot; stamp, and put it in the file cabinet next to the cargo computer. Inform the customer that their request has been declined, and the reason why. Give the denied customer a copy of the form below, and keep a copy for your own records and paperclip it to the request form that was denied.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Cargo Request Denial Record&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Lonestar Shipping Solutions, LLC.&lt;br /&gt;
[logo]&lt;br /&gt;
[large][u]Cargo Request Denial[/u][/large][/b][/center][hr][small][i]To be filled out by cargo personnel handling the request. All sections are required to be filled out.[/small]&lt;br /&gt;
[small]A copy of this form should be archived upon denial of any request. The requesting employee whose request was denied is also to be given a copy of this form.[/i][/small]&lt;br /&gt;
[b]Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Faction of Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Requested Cargo:[/b] [field]&lt;br /&gt;
[b]Reason for Request:[/b] [field]&lt;br /&gt;
[b]Reason for Denial:[/b] [field]&lt;br /&gt;
[hr][b]Cargo Employee&#039;s Signature:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If the order is declined, this is the final step. Open the cargo computer and decline the order if it exists.&lt;br /&gt;
# The order has been accepted. Accept the agreed upon payment and open the cargo computer to accept the order, or place the order and accept it if the order does not exist.&lt;br /&gt;
# Do not immediately call the cargo shuttle. Confirm with the customer, &amp;quot;Will that be all?&amp;quot; If so, or if they just wander off without confirming this, you may now call the cargo shuttle.&lt;br /&gt;
# Wait for the cargo shuttle to arrive. Ask the customer how they would like the cargo delivered. There are three methods of delivery: Pickup, mail, or courier. By default, cargo is pickup. &#039;&#039;&#039;Dangerous cargo is &#039;&#039;pickup only&#039;&#039;.&#039;&#039;&#039; is to be returned to if the order cannot be picked up within 30 minutes of arrival.&lt;br /&gt;
# Upon arrival of the cargo, bring all cargo to the center of the cargo bay. You may be dealing with multiple orders from multiple people, so ensure you have sorted the cargo to its correct owner before delivering anything. Leave notes if necessary. &#039;&#039;&#039;Do not&#039;&#039;&#039; open any crates for any reason unless instructed to do so by the customer.&lt;br /&gt;
# Once the cargo is sorted, deliver the cargo using the specified method to the specified location. By default, it is to be sent to the customer&#039;s department. Pickup orders are to be kept in the cargo bay (not the lobby) until the customer arrives to pick it up. Mailed orders are to be wrapped and tagged in the mail room and sent through the pipe network to their destination. Courier delivered orders must have a cargo technician bring the order(s) directly to the destination.&lt;br /&gt;
# Upon delivery of any order, ensure you are given back the manifest of the order. All cargo technicians are responsible for stamping manifests and returning them to the cargo warehouse.&lt;br /&gt;
# If possible, collect the empty crates of any completed orders for return to the cargo warehouse. If you have any stamped manifests, put them in one of these crates.&lt;br /&gt;
# Return the shuttle to cargo warehouse.&lt;br /&gt;
# You&#039;re done! Relax and wait for the next cargo request.&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
Mining is the section of Lonestar that goes down to the deep tunnels to harvest minerals either through the use of a hand drill or bulk mining drill. Miners are generally equipped with a weapon of their choice and go below ground to run their day to day operations. In addition miners are given an oxygen-supplied voidsuit should they ever become lost underground, the suit even comes with armor for dealing with any dangerous creatures found in the depths.&lt;br /&gt;
&lt;br /&gt;
Miners should always perform these tasks:&lt;br /&gt;
* &#039;&#039;Get equipped:&#039;&#039; Miners should at the minimum take a mining satchel, ore scanner, shovel or drill, armored voidsuit, a toolbelt (with at minimum a screwdriver, crowbar, duct tape, and wrench), a weapon, a shortwave hand radio, and basic medical supplies.&lt;br /&gt;
* &#039;&#039;Upgrade your tools:&#039;&#039; Miners should consider getting an tool upgrades for their shovel or drill. Miners who use the drill should consider getting an advanced motor, expanded fuel tank, and ergonomic grip. Shovel users should consider an ergonomic grip and whetstone for a sharpened edge and, if possible, a diamond edge.&lt;br /&gt;
* &#039;&#039;Bigger, better batteries:&#039;&#039; Miners should see about getting larger and more powerful batteries from either the Prospectors or Soteria if they plan to use the bulk mining drills. The standard batteries within leave much to be desired. Additional batteries are also very useful for optical meson scanners.&lt;br /&gt;
* &#039;&#039;Regular maintenance:&#039;&#039; Miners should always bring an ore crate with which they can empty the bulk mining drills to prevent them from grinding to a halt due to being full. Hand tool miners should always use duct tape regularly to maintain and fix their tools so they don&#039;t break mid-outing. Be advised, a broken tool cannot be recovered, nor its tool augments.&lt;br /&gt;
* &#039;&#039;Stay alive:&#039;&#039; You&#039;re no use to the colony or your fellow miners if you bleed out or pass out from injury. A regular medkit, a few tramadol pills, and a single syringe of Dylovene can keep you alive long enough to get back topside for proper treatment.&lt;br /&gt;
* &#039;&#039;Communication:&#039;&#039; Always keep in contact with your fellow miners in case you get in trouble and need help. A shortwave radio is a great back up if regular communications go down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miners should never bring their non-pistol weaponry into public colony areas and should leave all contraband weapons in the mining prep area or personnel lockers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon returning, miners are expected to fill out a [[Example Paperwork#Lonestar Mining Report v2|mineral inventory form]] with an accurate count of all minerals collected. A copy of this form should be provided to the [[Chief Executive Officer]] and filed in the main cargo desk area for easy bookkeeping. This form must be filled out for every shipment of minerals taken up from the deep tunnels separately.&lt;br /&gt;
&lt;br /&gt;
=== Profit Distribution ===&lt;br /&gt;
Lonestar&#039;s goal is to make as many credits as possible, although a deal that continues after one transaction is considered more profitable than a one-time deal. Anyone working for Lonestar is generously supplied with a wage for their basic living needs. While promotions are not always possible, every Lonestar employee should have the option to make money providing Lonestar profits from it as well.&lt;br /&gt;
*Lonestar is entitled to at least 20% of the profits of any transaction. If someone is ordering something from Lonestar, you better negotiate a price that Lonestar makes a win off of.&lt;br /&gt;
*Every Lonestar-Cargo Employee is entitled up to 20% of the profits made, as long as the previous point is taken into account. (A Xanorath Syndicate Recreational Crate costs 1000 credits. Selling it for 1500 credits is a profit of 500 credits. 20% of 500 credits is 100, which goes to the cargo technician.)&lt;br /&gt;
*The above also applies to buying/selling things via the shuttle.&lt;br /&gt;
*Miners are entitled up to 20% of the profits from mining. While the shuttle has a fixed price, you may be able to make more selling to other departments. It is encouraged to sell to other departments as you may make more of a profit from them than you would from the supply shuttle.&lt;br /&gt;
*The CEO is allowed to work in all Lonestar Departments and take over any of the work, however is encouraged to outsource it to other Lonestar employees or the Prospectors if possible. Their primary job is to keep all operations running smoothly, but is definitely encouraged to do large trade-deals, maximizing profits.&lt;br /&gt;
*The CEO is entitled to the same amount of profits as the other respective jobs, however is expected to provide the maximum amount of profits for Lonestar instead. If the CEO shows their commitment towards Lonestar, they are allowed to fax Lonestar for a special CEO bonus, providing good circumstances.&lt;br /&gt;
&lt;br /&gt;
== Lonestar and Prospector Relationship ==&lt;br /&gt;
The merge of Lonestar and the Prospectors is entirely based around the idea of profits. While some access is shared, there is no shared authority between the CEO and Foreman. They are encouraged to work together at all times to maximize profits for both lonestar and the individuals of the prospectors. Lonestar and Prospectors must respect each others areas and equipment at all times. Taking anything from the other department without permission is considered theft. Causing trouble for the other department may be used as a reason for demotion. A CEO can never command the Prospectors or demand anything of them. A Foreman can never command the Lonestar department or demand anything from them.&lt;br /&gt;
&lt;br /&gt;
The following are suggestions for a better working relationship:&lt;br /&gt;
* If miners are available, prospectors should never do any mining, however to avoid medical bills and injuries it is highly suggested to bring a prospector along to guard the miner. A prospector is entitled to 10% of the profits just as a miner. This money should be taken from the total made.&lt;br /&gt;
* If miners are lacking, other Lonestar-Cargo personnel should be utilized first if avaliable and volunteering for the job. Otherwise a prospector can be used for mining, however they are still only entitled to 10% of the profits.&lt;br /&gt;
* CEO and Foreman are encouraged to negotiate prices and how much share each expedition member gets beforehand&lt;br /&gt;
* Lacking a head of staff, both faction members are encouraged to temporarely step up as the leader of the faction, take control in these matters. For Lonestar, this only applies to Lonestar-Cargo.&lt;br /&gt;
* You are expected to deal with issues among yourselves before faxing Hogg or Ryan. Only fax them if its absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
== Prospector SOP ==&lt;br /&gt;
===General===&lt;br /&gt;
Overboss Hogg has generously, with the help of Lonestar, sponsored your equipment and place to work to become a self-made man. You are supposed to make profits, while not dying. &lt;br /&gt;
* Prospector are encouraged to go in groups to a single destination.&lt;br /&gt;
* It is generally advisable to keep track of each others locations in case a colleague requires assistance.&lt;br /&gt;
* Salvagers should stock up on medical or engineering supplies, Prospectors should stock up on combat supplies.&lt;br /&gt;
* All loot should be divided as seen fit by the members of the group.&lt;br /&gt;
* Dying alone outside the colony means you have to pay a recovery fee of 800 credits to Blackshield and may result in your demotion as you are seen unfit for this job - you are supposed to make a profit. Dying is acceptable, dying alone and relying on the boys in black isn&#039;t.&lt;br /&gt;
* If you are in a group and a member needs to be brought back to the colony due to medical reasons, do so as soon as possible.&lt;br /&gt;
* Do not hoard. Sell it. The who or why doesn&#039;t matter, just net a profit.&lt;br /&gt;
* Comply with the law. Just because you found fancy guns and armor doesn&#039;t mean you can suddenly fight the Blackshield or Marshals, they can and will bring the proverbial hammer down on not just you but your entire department.&lt;br /&gt;
* Expect to be demoted if you lose a lot of money or get yourself put in hold until transfer.&lt;br /&gt;
&lt;br /&gt;
====Pre-Mission Setup====&lt;br /&gt;
* All weapon-trained crew should be offered the opportunity to arm themselves from prospector supplies or they may bring whatever weapon of choice they decide.&lt;br /&gt;
* Non-prospector participants, if given weapons, should be energy based only, such as lasers. (The reason for this is inexperienced personnel often have very poor weapon discipline, so friendly fire is an unfortunate but common occurrence. Laser burns are easier to treat than ballistic trauma while in the field.)&lt;br /&gt;
* For safety, the participants should be in sealed pressure suits unless the destination is already known, and confirmed to have a habitable atmosphere.&lt;br /&gt;
* The foreman calls the shots, he may or may not order someone to be his second in command, if he does you follow that persons orders as well as his.&lt;br /&gt;
* As each team member&#039;s loadout is complete, they should wait at prospector prep.&lt;br /&gt;
&lt;br /&gt;
====Mid-Mission Operations====&lt;br /&gt;
* If separated from the group, or in an airless environment, establish communication immediately with other members of the group. If you are unable to re-establish communications, wait where you are for rescue. If you are in danger of running out of oxygen or supplies, move back towards the start of the mission, following any markers that were laid down.&lt;br /&gt;
* If the group is scattered for whatever reason, communications and regrouping should be the number one priority.&lt;br /&gt;
* Anything valuable should be looted, if its nailed down remove said nails and then steal said nails for good measure. Unusual life forms should be noted, as should the best way to kill them. Bringing the body back may prove worthwhile for Soteria.&lt;br /&gt;
* If an expedition participant is injured and needs surgery, they should be evacuated to the colony immediately if field surgery is not possible. The expedition should not proceed unless their role is satisfied by someone else, or they return to continue.&lt;br /&gt;
&lt;br /&gt;
====Post-Mission Debriefing====&lt;br /&gt;
* The returning crew are not to leave the prep room or shuttle hangar until allowed to do so by the foreman, or if the foreman is absent, then by the team leader, or next in command. During this time, participants should be screened for contraband, health, and mental well-being before returning to the rest of the colony.&lt;br /&gt;
* If any staff are at risk of health complications such as parasitic life forms, viral infections, insanity, etc, they are to be immediately evacuated to the medical department for treatment. All loot they may or may not have should be left in the hanger or at the gate house.&lt;br /&gt;
* Excluding items that the research department wants to study, marshals are to confiscate any contraband discovered during the mission. This does not include weapons or armor, both experimental and mechanized combat units, unless they are capable of causing an explosion or are a threat to the colony itself such as having a heavy radioactive aura. [[Example_Paperwork#Evidence_Log|All items confiscated should be moved to evidence storage and recorded in a evidence log, with a copy of the file given to the foreman.]]&lt;br /&gt;
* All weapons taken for the trip that are not considered melee or pistol quality should be returned to the prospectors respective prep area or personal locker.&lt;br /&gt;
* Other excess supplies are to be returned to their rightful department.&lt;br /&gt;
* A [[Example_Paperwork#Mission_Report|post-mission report]] should be given to the council detailing any unusual discoveries or events. This report is only required under the discovery of unusual artifacts or items, general expeditions within regular perimeters do not require a report but it is recommended.&lt;br /&gt;
&lt;br /&gt;
== Leaving the Colony ==&lt;br /&gt;
*Every Colonist has the right (but not the access) to leave the colony. As a note, Blackshield has the right and power to deny a colonist leave of the colony if they have reason. Heads of staff are exempt from this unless explicitly said otherwise by either the Blackshield Commander or Warrant Officer.&lt;br /&gt;
*Breaking the Gatehouse or perimeter fence without very good reason is a crime of Infiltration and Sabotage. Other such illegal forms of entering the colony is a crime of infiltration and sabotage, and possibly more depending on circumstances.&lt;br /&gt;
*Blackshield may search you on your way out. Blackshield must search you on your way in.&lt;br /&gt;
*It is recommmended you comply with Blackshields recommendations before heading out (have some armor/weapon/supplies/suit sensors)&lt;br /&gt;
*It is recommended you do not leave alone.&lt;br /&gt;
*If Blackshield has to rescue you from any area outside the colony, Blackshield MUST charge you a recovery fee of 800 credits for every person recovered. Remember medical charges may apply as well.&lt;br /&gt;
&lt;br /&gt;
== Artificers Guild ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Power ===&lt;br /&gt;
The main duty of the Guild is to keep power running to all stations. A Guild Master may choose their preferred method of power generation and a Guild Adept needs to follow those orders. Lacking a Guild Master, a Guild Adept may choose their own way of generating power.&lt;br /&gt;
* Solars can be found on the mountain top and outside the colony near the scrap beacon. Usually the Scrap beacon solars are used and set up by the Church, however a Guild Adept may offer to assist or just do it in case they have a Cruciform installed. The mountain solars can be accessed by the elevator in the &amp;quot;engine room&amp;quot;&lt;br /&gt;
* The second method is using materials to power the generators in the engine room. This may require some more oversight, but usually generates more power than the Solars.&lt;br /&gt;
=== Construction / Repairs ===&lt;br /&gt;
The method of construction and repair changes depending on the goals and orders of the guild master, however, the general rules below should be considered the default operation.&lt;br /&gt;
&lt;br /&gt;
* The area should have all non-guild personnel removed or standing at a safe distance, in particular when working with exposed electrical wire or potentially hazardous equipment.&lt;br /&gt;
* In the event the area requires use of a oxygen supplied void suit all exits and entrances should be taped off with engineering tape and covered by inflatable doors or walls. All entry ways used by guild personnel should have two inflatable doors to prevent accidental atmospheric issues, in particular when dealing with fires or gas leaks.&lt;br /&gt;
* Each task for construction or repair should be assigned by the guild master to separate each task for timely completion of each project. Example, a fire broke out that burned down several walls, one adept is assigned to fixing the atmos, another is given the task of restoring the walls, and the guild master chooses to weld the damaged floors and remaining walls.&lt;br /&gt;
&lt;br /&gt;
The method and choices of how the guild proceeds is ultimately up to the guild master but the general principles above should be followed. Failure to do so may result in negligence charges.&lt;br /&gt;
&lt;br /&gt;
=== Fire and Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control hazard.&lt;br /&gt;
* The guild master and guild adepts are to remove all materials that could further spread or worsen these hazards before dispatching them.&lt;br /&gt;
&lt;br /&gt;
=== Meteor Storm ===&lt;br /&gt;
* All crew to move to lower levels of the colony.&lt;br /&gt;
* Damage is to be repaired by the guild master and guild adepts after the threat has passed.&lt;br /&gt;
&lt;br /&gt;
=== Shield Generator ===&lt;br /&gt;
* The Colony&#039;s Shield Generator room is a new addition to the colony&#039;s defense systems. It has been established that it will be officially maintained by the Artificer&#039;s Guild. Due to this, the Guild has access to this room. All Artificer Engineers are to keep in mind that the shield generator room is considered a high security area, any and all abnormalities or issues regarding it are to be reported to the colony&#039;s security forces. &lt;br /&gt;
* The generator is to be maintained, on top of the other regular duties that Adepts have. The Guild can choose to ignore doing this, if there&#039;s really only one Adept and they have a lot more other pressing matters to handle.&lt;br /&gt;
* The shield generator is to be wrenched after shift start, as it starts unwrenched. If not wrenched and anchored, it will not acquire power over the course of the shift. Furthermore, the SMES units inside of the room start empty, and will need their coils changed. &lt;br /&gt;
* Be careful with powering the generator, as it can drain the entirety of the network if unmonitored. If one seeks to acquire more power for the generator, requesting the Church to use their biogenerator or utilizing the Guild&#039;s generators and equipment to produce more can be done, and is suggested. &lt;br /&gt;
&lt;br /&gt;
== Soteria Biolab Division ==&lt;br /&gt;
=== The Way Of Soteria ===&lt;br /&gt;
Progress is inherent to the goal of the Soteria, the question should never be one of morals or reasoning, but of possibility and potential. Researchers in medical and science are expected to push both the boundaries and limits of what they are capable of. Those who are constrained by the ethics and morality of an experiment will quickly find that the leadership of Soteria does not wish to consider such primitive and foolish concepts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Progress at any cost.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That is the mantra of the Soteria.&lt;br /&gt;
&lt;br /&gt;
===Payment for Treatment===&lt;br /&gt;
Medical does not have unlimited medical supplies and while they are required to treat critical patients there is a limit to the amount resources being given to one person freely. All critical forms of healing such as defibbing, surgery, and use of chemicals &#039;&#039;&#039;are free the first time they are given to a single colonist per shift&#039;&#039;&#039;. If the treatment is not critical, the colonist may decide to pay instead of receiving free treatment. All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
* Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
* Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
* Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff. &lt;br /&gt;
* Use of a sleeper: 150 credits&lt;br /&gt;
&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but &#039;&#039;only&#039;&#039; if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
=== Non-Disclosure Policy ===&lt;br /&gt;
All patient records, treatments, therapies, prescriptions, etc, almost anything the medical crew does, is &#039;&#039;&#039;not&#039;&#039;&#039; to be disclosed to other members of the station outside of Medbay without the (unanimous) permission of (all) the patient(s) directly involved, or the Chief Biolab Overseer. Even marshals, the premier, and council are not allowed to share details of any past or ongoing treatments, and you are not required to inform them should they inquire unless you have the direct consent of the patient.&lt;br /&gt;
&lt;br /&gt;
Warrants and Code Blue (and above) may still grant security access to review autopsies and medical records, but you are not to divulge information directly when questioned about any patients unless overridden by the CBO.&lt;br /&gt;
&lt;br /&gt;
Repeated failure to obey the non-disclosure policy is grounds for termination from the medical department. See [[Example_Paperwork#Dismissal_Order|dismissal forms]].&lt;br /&gt;
&lt;br /&gt;
=== Right to Refuse Treatment ===&lt;br /&gt;
As a patient, to consent to or refuse treatment, you must have the capacity to make that decision. Capacity means the ability to use and understand information to make a decision.&lt;br /&gt;
&lt;br /&gt;
Under colony procedure, all adults are presumed to have sufficient capacity to decide on their own medical treatment, unless there is significant evidence to suggest otherwise.&lt;br /&gt;
&lt;br /&gt;
For consent to treatment or refusal of treatment to be valid, the decision must be voluntary and you must be appropriately informed:&lt;br /&gt;
* Voluntary: you must make your decision to consent to or refuse treatment alone, and your decision must not be due to pressure by healthcare professionals, friends, or family.&lt;br /&gt;
* Appropriately informed: You must be given full information about what the treatment involves, including the benefits and risks, whether there are reasonable alternative treatments, and what will happen if treatment doesn’t go ahead.&lt;br /&gt;
&lt;br /&gt;
Doctors are authorized to refuse treatment if they believe alternative procedures would be even more detrimental to the well being of the patient (such as refusing anesthetics before a major surgery, which could cause the patient bleed out or go into shock or be harmed by moving during aforementioned surgery). If you have capacity and make a voluntary and appropriately informed decision to refuse a treatment, your decision must be respected. This applies even if your decision would result in your death.&lt;br /&gt;
&lt;br /&gt;
=== Viral Outbreak ===&lt;br /&gt;
* All infected crew to be isolated in Virology or Medbay.&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until outbreak can be contained and disease can be treated.&lt;br /&gt;
&lt;br /&gt;
=== Autopsy ===&lt;br /&gt;
In the event that a deceased individual is discovered, or an individual perishes while under your care, an autopsy should be performed if one has not been done already.&lt;br /&gt;
* Security should be informed any time a corpse is discovered, regardless of whether the cause of death is known or not.&lt;br /&gt;
* An autopsy should be performed and recorded in an effort to resolve any questions that may arise later on, or if evidence is needed by Security.&lt;br /&gt;
* If you have valid reason to believe the death was a suicide, see [[Standard_Operating_Procedure#Suicide_or_other_voluntary_death|Suicide or other voluntary death]] below for how to proceed.&lt;br /&gt;
&lt;br /&gt;
=== Suicide or other voluntary death ===&lt;br /&gt;
In &#039;&#039;&#039;all&#039;&#039;&#039; cases of potential suicides, Security should be contacted to investigate, just in case it&#039;s actually murder.&lt;br /&gt;
&lt;br /&gt;
* If they are missing one of the two records, consult their medical records for any indications that they are do not resuscitate.&lt;br /&gt;
* If at any time you believe a DNR order has been falsified, or unjustly ordered, you should bring it to the attention of council immediately. Falsifying a DNR order is punishable and is viewed as attempted murder by [[Laws]].&lt;br /&gt;
* A valid DNR is usually:&lt;br /&gt;
# A confirmed desire to not be revived. See also [[Standard_Operating_Procedure#Right to Refuse Treatment|Right to Refuse Treatment]]. An employee may also specify a standing DNR in their medical and/or employment records. These are witnessed by the soteria biolab office&#039;s and are legally binding.&lt;br /&gt;
# Reasonable order from a station&#039;s chief biolab overseer or council to withhold resuscitation for known suicidal&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; individuals. Note there must be hard evidence of a suicide for this to be valid, such as announcing the suicide on the radio, or a note left behind, multiple eye witnesses, etc.&lt;br /&gt;
# Legal execution by order of the high council and/or tribunal of the acting council as listed under legal code.&lt;br /&gt;
# Reviving a proven or unproven suicide (in the case of unproven, suspected suicides should have an autopsy and full investigation before revival), patient with a DNR, or a person marked for execution is grounds for a 1 month of suspension from medical duties, this includes ranks such as corpsman, salvager, or soteria researchers aiding medical. Reviving someone to ask them if they committed suicide is an automatic and permanent removal from all medical positions indefinitely.&lt;br /&gt;
&lt;br /&gt;
===Medical Structure===&lt;br /&gt;
The Chief Biological Overseer is the boss of the department. After that, each respective job has its own authority in different matters but doctors and psychiatrists do not have authority over orderlies or paramedics, and vice versa. They are expected to work together and handle their duties to the best of their capabilities. &lt;br /&gt;
&lt;br /&gt;
===Medical Paperwork===&lt;br /&gt;
* [[Example_Paperwork#Prescription_Form|Prescription Forms]]&lt;br /&gt;
* [[Example_Paperwork#Autopsy_Report|Autopsy Reports]]&lt;br /&gt;
&lt;br /&gt;
== Soteria Research Division ==&lt;br /&gt;
=== Cyborg Handling ===&lt;br /&gt;
* In cases were [[Identifying_Antagonists#AI_Malfunction|Cyborgs are confirmed to be malfunctioning]], detonation of the cyborg shell may be used if containing, and locking down the cyborg unit are unsuccessful or deemed too dangerous by acting Soteria Institute Overseers.&lt;br /&gt;
* Cyborgs that are illegally modified should be remotely locked down. If unable to locked down, overloading its sensors with a flash or controlled EMP to remove the Cyborg&#039;s actuator and or cell should be done before detonation takes place. &lt;br /&gt;
* In cases where destruction of the Cyborg is necessary, the acting CRO must fax a report to the High Council.&lt;br /&gt;
* Unwarranted or illegal destruction of a Cyborg or AI count as [[Laws#Exceptional_Offenses|Sabotage]]&lt;br /&gt;
* Cyborgs are Soteria Institue property, and are expected to be maintained and upgraded by the institute where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Waiver Clause ===&lt;br /&gt;
* Any sapient crew members who volunteer for experimentation &#039;&#039;&#039;must&#039;&#039;&#039; [[Example_Paperwork#R.26D_Testing_Waiver|sign a waiver]] absolving the scientist of all responsibility for any injuries, deaths, or associated damage to the individual, regardless of the purpose of that experiment. Failure to obtain a waiver will result in a &#039;negligence&#039; charge for the test subject and for any involved Soteria personnel.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Laboratory Procedure ===&lt;br /&gt;
* Internals required at all time while inside labs.&lt;br /&gt;
* During mixing process, explosive ordnance disposal suit to be worn at all times.&lt;br /&gt;
* When mixing process is complete, mixing chamber is to be vented using the pipe disposal system.&lt;br /&gt;
* All detonations are to be announced over public comms with a countdown, and must be detonated at a designated location.&lt;br /&gt;
&lt;br /&gt;
=== Genetics Research ===&lt;br /&gt;
* All non-psionic crew with genetically modified DNA should be confined to the research division at all times.&lt;br /&gt;
* All crew subject to testing must have a [[Example_Paperwork#R.26D_Testing_Waiver|written and signed waiver]] with a stamp from the chief research overseen, chief biolab overseer, or premier (in order of importance). Failing the presence of any of those, a signature from the researchers and patience will suffice.&lt;br /&gt;
* The only time non-psionic genetically modified DNA is permitted outside the research division is with the express consent of the High Council.&lt;br /&gt;
&lt;br /&gt;
=== Medical Treatment ===&lt;br /&gt;
* If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
* Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
* All Medical SOP applies to the Science Division when they are acting in the capacity of medical.&lt;br /&gt;
&lt;br /&gt;
== Marshals ==&lt;br /&gt;
=== Permits ===&lt;br /&gt;
Any permit legally distributed by the warrant officer, the council, or (in the case of multi-shift permits) high council, some aspects of standard operating procedure may be overridden--within reason. The warrant officer&#039;s signature is also required for all permits. Likewise, if the warrant officer is not available, the blackshield commander may substitute for this signature. A permit may be signed by the premier and blackshield commander in absence of a warrant officer and is considered valid. Both the warrant officer and blackshield commander (or equivalent) must stamp the document with their appropriate department head of staffs stamps for the document to be valid. Only a member of high council can bypass this process with both a valid signature and a signature from the member on the permit form. The terms of the permit will be explicitly explained on the document. A permit is null and void if the member in question commits a crime of any kind. A warrant officer, blackshield commander, or premier may revoke a permit at any time for any reason, in which it becomes immediately null and void.&lt;br /&gt;
&lt;br /&gt;
=== Relevant Terminology ===&lt;br /&gt;
* &#039;&#039;&#039;The Brig&#039;&#039;&#039;: The part of the station used to detain those who violate [[Corporate Regulations]].&lt;br /&gt;
* &#039;&#039;&#039;Robust&#039;&#039;&#039;: As an adjective; able to withstand or overcome adverse conditions. As a verb; slang for viciously assaulting someone. Often used as a compliment in both cases.&lt;br /&gt;
* &#039;&#039;&#039;Shitcurity&#039;&#039;&#039;: Slang for describing a marshal officer who unnecessarily or illegally exercises their authority in order to inflate their ego, or a marshal officer who simply doesn&#039;t follow standard operating procedure.&lt;br /&gt;
* &#039;&#039;&#039;Lethals&#039;&#039;&#039;: Weapons designed for or able to switch to configurations intended for lethal force.&lt;br /&gt;
* &#039;&#039;&#039;Non-lethals&#039;&#039;&#039;: Weapons that are not designed to be used lethally, and instead are meant to incapacitate suspects with little or no injury.&lt;br /&gt;
* &#039;&#039;&#039;Use of Force&#039;&#039;&#039;: Either lethal or non-lethal, this is the use of weapons to incapacitate a suspect. You may be told at times to use lethal force, or non-lethal force, depending on circumstance. By default, non-lethal force is preferred.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Stun&#039;&#039;&#039;: Using non-lethals, incapacitate the target in order to handcuff or otherwise subdue them without injury. Although the term is &#039;&#039;shoot&#039;&#039;-to-stun, stun batons, pepper spray, and flashers all fall under this category when talking about engagements with suspects.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Disable&#039;&#039;&#039;: Incapacitate a target by injuring them too badly to continue fighting. In the case of mechs, damaging the mech until the pilot bails out or the vehicle is unusable/destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Kill&#039;&#039;&#039;: Using lethal weapons, engaging a target until the target is neutralized. This doesn&#039;t actually mean you &#039;&#039;have&#039;&#039; to kill the target (contrary to the term), but the weapons employed may very well kill the target whether you want to or not. Even in Shoot-to-Kill scenarios, you should still attempt to provide immediate medical attention and revive them once they are otherwise safely subdued and the combat is over.&lt;br /&gt;
* &#039;&#039;&#039;Armed&#039;&#039;&#039;: Possessing weapons or anything being used as a weapon even if that is not its intended purpose (such as a crowbar). This includes non-lethals, and even basic tools if being used to assault someone.&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039;: Anything that is stolen or illegal to possess by anyone aboard the crew. For example, insulated gloves and multitools are not considered contraband on their own, but if they were stolen from the Engineering department, they qualify as contraband.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
* On code green all arrests require a signed warrant from the premier, warrant officer, supply specialist, or ranger to be considered valid. In the absence of all the stated jobs a marshal officer may use his own signature and fax the high council should he do so. An arrest warrant should be signed and filled out before the arrest is made but is not required to. It is, however, required to be filled out and either signed or stamped by the time the arrested suspect leaves the brig. It is recommended that should an officer wait to fill out an arrest warrant they should fill it out after the suspect is either let go due to not being charged or sitting in a cell serving their time. Failure to keep proper paperwork can result in the officer being fined, charged, or potentially fired.&lt;br /&gt;
** Note that this only applies to arrest warrants. Search warrants are required to be written, signed or stamped, before the search is conducted. Failure to do so will result in all charges being dropped.&lt;br /&gt;
* During an investigation, two or more witnesses are preferred, but in situations where only one is present an investigator may rule that the sole witness is an impartial one. Under this scenario, if the investigator believes a sole witness/arresting officer has no bias and is completely impartial, they may treat their sole testimony as valid evidence. The investigator/arresting officer may do this with their own witness testimony as well, if they observe a crime being committed. Under all circumstances, the person being arrested may request the impartial witness be reviewed, either by the investigators superiors (in the event of officers to rangers to warrant officers) or someone meant to be impartial like a head of staff, premier, or steward.&lt;br /&gt;
* When confronting a suspect for any green paragraph crime, you must offer the suspect a chance to pay a fine. If the fine is paid, they are not to be arrested, detained, or searched unless otherwise specified by [[Laws]]. The fine is to be turned in to the warrant officer or supply specialist. If the fine is refused, they are to be arrested.&lt;br /&gt;
* Calling for backup over a level 1 crime is usually considered a waste of resources. Two officers should be enough.&lt;br /&gt;
* When arresting or fining a suspect, they are to be informed of their right to pay a fine (if applicable) and their right to have their case reviewed by the premier, or lack there of, any member of the council willing to do so by volunteer. If there is no one capable of reviewing their case, they may still attempt to appeal on their own, but should still be punished until the punishment expires or the appeal passes. (See [[Standard Operating Procedure#Appeals|Appeals]] for details.)&lt;br /&gt;
* Refusal of handcuffs does not constitute resisting arrest, as per [[Laws]] &amp;amp;sect;202. If a suspect refuses handcuffs and is being arrested, but is cooperative, they are to be escorted by, preferably, no less than two armed security personnel to the brig. Attempting to cuff a compliant subject is considered a §117 volition of employee rights, the subject may resist the initial cuffing but should not flee else they will be charged with §202 resisting arrest. Any security personnel who use violence as a means to restrain and cuff an otherwise compliant colonist for resisting the initial cuffing is to be charged with §112 excessive force of detainment.&lt;br /&gt;
** If you cannot handcuff someone that requires cuffs, such as they are using a deployed hardsuit or have a missing hand, you must warn them at least three times to comply with the arrest. If they continue to refuse after the third warning is given marshal personnel and only marshal personnel may break their legs. &#039;&#039;&#039;In the event the suspect dies from this the officer is not liable and cannot be charged with any crime provided he gave three verbal warnings and has at least one witness to attest to this. As always, marshal officers should use the absolute minimum amount of force to get the subject to comply and should a higher ranking officer deem excessive force was used, you can and will be charged.&#039;&#039;&#039;&lt;br /&gt;
** If, in the event you are dealing with an unruly subject who is immune to most forms of non-lethal stuns (such as a cht&#039;mant) the use of eye-based stuns are recommended. If the cht&#039;mant (or other individual) refuses to comply and is wearing eye covering the use of other disabling methods are allowed (such as flashbangs or table slams). In the event said individual is refusing to comply and armed, shoot to kill is authorized, but caution must be taken to ensure they may be cuffed and revived in medical. Rendering the body unrevivable is considered murder.&lt;br /&gt;
* A suspect attempting to flee, or assault another crew member, is authorized shoot-to-stun.&lt;br /&gt;
* When confronting an armed suspect, always call for additional backup, preferably prior to the engagement. If the suspect draws a weapon, already has a weapon in their hands, or has used a weapon already, use of force is immediately authorized and you are not required to announce intentions to arrest until after they are subdued.&lt;br /&gt;
* If a suspect uses a mech to resist arrest, shoot-to-kill is authorized. Deployment of barricades and use of flipped tables for cover is also advised to create choke points where security can fire upon the target.&lt;br /&gt;
* If a suspect is green, screaming, and able to punch down walls, they&#039;re probably affected by the hulk gene from genetic manipulation, and if they exist without an ongoing emergency where such muscle is needed or the CBO did not directly inform Security in advance, a &#039;hulk&#039; outside of medbay or research is shoot-to-kill. Unlike most shoot-to-kill scenarios where the actual killing part is a matter of option and circumstance, there is no way to safely contain a hulk in prison, so if you are forced to confront one, continue engagement until the target is deceased.&lt;br /&gt;
* If a suspect escapes the colony, shoot-to-kill is authorized for any personnel within the marshals or blackshield who go out to pursue. Scoped rifles and GPS devices are recommended for the pursuit, as are mechs. Additionally, the blackshield should be informed so they may watch station access points and various outposts to guard them. The marshals may request fire support from the blackshield to aid in hunting down and killing the suspect.&lt;br /&gt;
* During Code Delta, any noncompliance from staff is to be met with lethal force.&lt;br /&gt;
* For secure areas, see below for specific rules of engagement.&lt;br /&gt;
&lt;br /&gt;
=== Secure areas ===&lt;br /&gt;
* In code green, secure areas like the AI core, research server room, telecommunications, bridge, all armories (security, bridge, and church) etc, should never be blocked. Use of deployable barriers to block areas during code green is considered illegal under [[Laws]] &amp;amp;sect;217. Trespassing in these areas is covered under &amp;amp;sect;207.&lt;br /&gt;
* All armories are considered secure areas and have their own section SOP.&lt;br /&gt;
* The AI sometimes likes to bolt itself in even during code green. It is not supposed to do this. If the AI bolts its self in, request the AI to unbolt the doors, citing Standard Operating Procedure. If the AI does not comply, ask the research overseer or premier to try reasoning with it. If it still does not comply, it is up to the staff in charge of overseeing the AI how to proceed, usually by changing laws. Unauthorized personnel discovered attempting to breach the AI core are shoot to kill.&lt;br /&gt;
* The research server room has a variety of sensitive information. Unauthorized personnel in this location are to be captured, searched, and interrogated before being charged and sentenced.&lt;br /&gt;
* The brig is considered a high security area. Unauthorized personnel attempting to break in, or any &amp;quot;Hold until Transfer&amp;quot; inmates attempting to break out, are both shoot to kill.&lt;br /&gt;
* The telecomms is a highly sensitive area that provides vital communications among the crew and to the high council, thus any unauthorized personnel who have accessed the control room are shoot-to-kill.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Processing ===&lt;br /&gt;
See [[Laws]] for rules that carry fines or brig time. Breaking standard operating procedure is not punishable by law, but if an accident or fatality occurs for violating it, see [[Laws]] &amp;amp;sect;206.&lt;br /&gt;
&lt;br /&gt;
Criminal processing should not take more than a few minutes at most. Don&#039;t needlessly waste time with additional questioning and interrogation until they&#039;re already properly arrested. Detained prisoners are the responsibility of the arresting officer or, if one volunteers, another officer, the supply specialist, or the warrant officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon arrest of a criminal, follow the following steps.&lt;br /&gt;
&lt;br /&gt;
# State the main reason for their arrest, even if you have already. This is not required, but it&#039;s good practice.&lt;br /&gt;
# Bring the suspect to Security Processing. If paying a fine will replace jail time, offer them the chance to pay the fine before proceeding. This is assuming they have not paid the fine already and had to be handcuffed in the first place. If the fine is paid, skip to the final step. Otherwise, continue.&lt;br /&gt;
# Search the individual for contraband and question them as necessary. Empty pockets, remove accessories such as webbing off their uniform, check their PDA for stolen/illegal cartridges, check their headset for illegal/stolen encryption cards, check their shoes for knives, check anything and everything that could contain items. If contraband or stolen property is found, charge them accordingly. See [[Laws]] for details. Anything else &#039;&#039;not&#039;&#039; considered contraband but still may compromise the security of the cell (such as a chef&#039;s kitchen knife, or an engineer&#039;s tools) should also be temporarily confiscated and returned after the sentence is served.&lt;br /&gt;
#  The warrant officer, or if one is not present, a ranger should determine the validity of any charges based upon evidence gathered or witnesses present. Example, a marshal officer says he saw a prospector break a window and the prospector says it was broken when he found it. The window is indeed broken, but the one witness is not enough and the prospector may be telling the truth. Best judgement is advised.&lt;br /&gt;
# Calculate sentencing based on the total charges. &#039;&#039;&#039;Multiple instances of the same offense counts in this case.&#039;&#039;&#039; For example, if a suspect stole three items, you cannot charge them theft three times. If they have already been arrested for the same crime during that shift, follow [[Laws#Modifiers_.26_Special_Situations|the laws on special circumstances]].&lt;br /&gt;
# Update the prisoner&#039;s security records accordingly. Set their status to &amp;quot;Imprisoned&amp;quot;.&lt;br /&gt;
# Return the prisoner&#039;s PDA and headset to their person. If you cannot provide them with their original headset and PDA for suspected security reasons, you must provide at least a basic headset and a temporary PDA. All prisoners are entitled to some kind of communication device unless the privilege is abused, or the device is evidence for a crime (such as a PDA with incriminating logs).&lt;br /&gt;
# Follow security privacy laws, and inform those that need to be informed, depending on the severity of the crime. You have no authority to demote anyone.&lt;br /&gt;
# Escort the prisoner to their cell, preferably with another officer to aid you. Bring any of their belongings that you did not confiscate.&lt;br /&gt;
# Find a vacant cell and buckle the prisoner to the bed. If the sentence is longer than 10 minutes, they are required to wear an orange jumpsuit and shoes, so change their clothes if needed.&lt;br /&gt;
# Put all of their belongings (besides communication) that are not evidence for a crime into the cell&#039;s locker, which will lock automatically when you start the timer.&lt;br /&gt;
# Set and start the timer. The door will close and the locker will be locked.&lt;br /&gt;
# Enter the cell with a flash at the ready and remove the prisoner&#039;s handcuffs. If possible, have a second officer present to help. It is unlawful to leave a prisoner restrained in a cell unless in solitary confinement.&lt;br /&gt;
# Ensure someone is monitoring the prison area for the duration of the prisoner&#039;s sentence, or at least be there when it ends.&lt;br /&gt;
# Wait for the sentence to expire. Proceed to final step once it has expired.&lt;br /&gt;
# Return all temporarily confiscated goods.&lt;br /&gt;
# Allow the prisoner to leave Security. Set the prisoner&#039;s status to &amp;quot;released&amp;quot; or &amp;quot;patrolled&amp;quot; depending on their conviction or there lack-of.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Expectations ===&lt;br /&gt;
As a prisoner, you are expected to abide by certain standards. Failure to obey will result in further punishment such as solitary confinement or more brig time.&lt;br /&gt;
* If you are incarcerated, do not attempt escape.&lt;br /&gt;
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.&lt;br /&gt;
* Attempts at suicide will be met with solitary confinement. (( Also probably a server ban. ))&lt;br /&gt;
* If you feel you have been unjustly incarcerated, contact the warden, the warrant officer, premier, or a willing council member (in that order of first to last) to appeal your case.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Rights ===&lt;br /&gt;
As a prisoner, you are entitled to certain rights under any circumstance, regardless of the nature of your crimes.&lt;br /&gt;
* All prisoners are entitled to a swift processing when being arrested and put into the brig. Longer than 1/2 of their sentence is considered a violation of this right so long as the prisoner is cooperating.&lt;br /&gt;
* All prisoners are entitled to medical examination and aid if requested.&lt;br /&gt;
* All prisoners are entitled to speak to the premier or volunteer council member for legal defense if requested.&lt;br /&gt;
* All prisoners are entitled to food and water if requested.&lt;br /&gt;
* All prisoners are entitled to be provided with clothing--preferably the standard orange prisoner jumpsuit and orange shoes.&lt;br /&gt;
* All prisoners are entitled to safe and reasonable cell accommodations such as functional lighting, a place to sleep, and access to the brig&#039;s communal area if serving a sentence longer than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
* The prisoner is informed of their punishment, and allowed to decide how they die (within reason). Suggested options include lethal injection, firing squad, plasma gassing, or, in rare cases, melee fights to the death.&lt;br /&gt;
* The prisoner is to be granted a final request (within reason, because obviously &amp;quot;let me go&amp;quot; or &amp;quot;kill this dude for me&amp;quot; isn&#039;t reasonable).&lt;br /&gt;
* The prisoner is given their last meal.&lt;br /&gt;
* The prisoner is escorted to the execution location under heavily armed guards, bound in a straight jacket and leg cuffs. Escorting officers are armed to kill. Lethal injections are done in medbay surgery room under supervision of a doctor, firing squad is done on the shooting range, gassing is done in toxins or a room is built by engineering, etc.&lt;br /&gt;
* It is required for the premier and at least three council members to be present, or an execution may not proceed.&lt;br /&gt;
&lt;br /&gt;
= Armory =&lt;br /&gt;
There are four armories on the colony. The first is the general armory, owned by the Marshals, north of the Security Lobby. The second is the Church&#039;s Armory found in the Prime&#039;s private department. The third is the command armory, behind the private rooms of the Steward and Premier. The fourth is the Blackshield armory to the west of the Blackshield&#039;s triage room. Unless you have access, are invited, or otherwise specified, anyone in the armory is Shoot-to-Kill excluding the Premier/Steward who may have a reason to break SOP. If this is found to be untrue, proceed with an arrest and legal ramifications.&lt;br /&gt;
* The Church Armory is only accessible by the Prime. This is only to be accessed during serious threats to the colony or church and can only be handed out to members of the church. Not following this SOP for good reason is grounds for demotion and church-related consequences.&lt;br /&gt;
* The Command Armory is only accessible by the Premier and Steward. Stewards should arm up with their preferred guns at this location, premiers may do so. Weapons should generally not be handed out, unless the other armories are not avaliable or guns are missing. Guns from this armory should be handed out primarily to other heads of staff first.&lt;br /&gt;
&lt;br /&gt;
=== Security Armory ===&lt;br /&gt;
This armory is divided into two sections - the public shop area and the storage area. Everything behind the secured windows is considered storage area. Unless asked to leave or banned from the armory shop, the public shop area is publicly accessible to anyone providing the blast doors are open. Any colonist may buy, sell or trade with the appropriate authorities here.&lt;br /&gt;
*In regards to the storage area of the armory, the Supply Specialist is the controller of the armory. They are a Marshal. When it comes to the armory, their word is law. They are responsible for handing out weapons, keeping everything stocked and inventoried, and running the shop. While the Warrant Officer, Commander and Sergeant have access, the Supply Specialist is to be respected. If they tell you to leave, you leave. Failure to comply leaves you open to legal ramifications.&lt;br /&gt;
*In case of a weapon request from Blackshield/Marshals, the Supply Specialist must always utilize paperwork that determines what was removed from the Armory. The weapon that gets replaced should also be noted on the paperwork and handed in with all ammo.&lt;br /&gt;
*In case of selling items from the armory, the Supply Specialist should keep a receipt on what item(s) were sold and how many credits were made.&lt;br /&gt;
*If no Supply Specialist is present or avaliable, the rank order of ownership is as follows: Warrant Officer&amp;gt;Commander&amp;gt;Sergeant. The two previous points still apply.&lt;br /&gt;
*Commanders and Sergeants should not loot the armory and freely hand out equipment to all blackshield members just because they can. Proper paperwork should still be followed at all times. The amount of resources avaliable including print amount on disks should be kept in mind at all times.&lt;br /&gt;
*Under normal circumstances no equipment should be handed out for free to none-security department staff.&lt;br /&gt;
*In a Code-Red scenario, the armory should be fully utilized and weapons should be handed out to Security-Staff first, Volunteers of Blackshield second and colonists last. These should be returned when the crisis is over or else the individual may face legal consequences.&lt;br /&gt;
*Abusing your access, authority or carelessly using the resources is a reason for demotion if reported to the High Council.&lt;br /&gt;
*The Department Account is trusted to the Supply Specialist to use, as well as the Blackshield Commander and Warrant Officer. All three of the personnel in these positions are trusted to use the finances responsibly to upgrade or equip the department as required. This may include purchasing weapons, allowing loans for equipment, and so on for members of the Marshal and Blackshield department.&lt;br /&gt;
&lt;br /&gt;
= Blackshield =&lt;br /&gt;
=== General Duties ===&lt;br /&gt;
The duties of the Blackshield are first and foremost the protection of the colony and its citizens above all else. The Blackshield is on standby in the event of, but not limited to, pirate attacks, hostile dangerous fauna sightings, disappearance of the prospector team members or colonists, disappearance of mining team members, or the presence of hostiles groups such as excelsior, smugglers, or a hivemind.&lt;br /&gt;
&lt;br /&gt;
The blackshield is required to guard the surface level of the colonies main gate at all times and should inspect all incoming and out going traffic. All exiting people should be recorded in a gate log with the time, name, and rank of the person noted down. A photograph is optional but not required. All returning colonists should be noted down in the same log in a new entry before being allowed to declare any contraband items they may have found outside the colony walls. After all contraband is declared and forfeited that are to be searched for any remaining contraband. Finding anything the searched person didn&#039;t announce is considered valid grounds to charge them with a §113 or §212 depending on the severity of the item in question.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Gate_Log|Gate log forms can be found here. All people entering and exiting should be logged on a new line each time.]]&lt;br /&gt;
* The Form should show the name of the individual or group members leaving, their intended designation and a rough estimate of their return time.&lt;br /&gt;
* If a colonist lacks equipment such as armor, weapons or refuses to put on suit sensors, this should also be noted.&lt;br /&gt;
&lt;br /&gt;
All Blackshield members should adhere to these procedures.&lt;br /&gt;
* All Blackshield staff must be armed with a minimum one long-arm (rifles,shotgun,ect) or short-arm (smg,saw-off,ect) type weapon, one pistol type weapon, and one deadly melee weapon. Blackshield members are required to have at least two magazines worth of lethal quality ammunition for any weapons they carry and may choose to carry non-lethal.&lt;br /&gt;
* All Blackshield staff may request a different weapon from the armory. They have to respect the authority of the Supply Specialist if one is available. If not, the Warrant Officer is the highest authority of the Armory followed by the Commander and then Sergeant. An armory request form has to be filled out and if a Commander or Sergeant is available, approved by them first via signature or stamp. A request may be refused at anytime for any reason.&lt;br /&gt;
* All Blackshield staff are required to carry, either on their person or within their bag, one suit of body armor and one helmet.&lt;br /&gt;
* Blackshield staff under no circumstance during code green should loan their equipment, munitions, or weapons out to any colonist, including the marshals unless during a code blue or higher scenario.&lt;br /&gt;
* Blackshield staff are authorized and encouraged to act as members of security if no marshals are present on site. If marshals are present however, they should provide support only when asked. They may make arrests, investigate crimes, or detain criminals even during code green as required. When Blackshield staff members act as a member of the marshals, all orders, even from a standard officer, must be obeyed and take priority even over the Blackshield commander.&lt;br /&gt;
&lt;br /&gt;
===General Guidelines===&lt;br /&gt;
* Calling non-Blackshield ‘Civilian’ or ‘Citizen’ is derisive and is to be avoided. Blackshield is a militia, and in no way is above another colonist outside of their assigned role, &#039;&#039;&#039;this is not a military&#039;&#039;&#039;.&lt;br /&gt;
* You are serving in the Blackshield to serve the colony. In most circumstances, this goes hand in hand with your own goals, however there is nothing stopping you from playing like any other colonist.&lt;br /&gt;
* Remaining calm in challenging circumstances will reinforce a professional appearance, however there is room for leeway in regards to how you handle these situations. So long as a situation is handled with minimal casualties, the situation is handled.&lt;br /&gt;
* The past of members of Blackshield is irrelevant. Whether criminal, prior military, pirate, machine, or ghost, all members of the militia are given equal opportunity for advancement and acceptance so long as they prove competent during training, and during their assigned daily tasks. Volunteers additionally are given equal opportunity to be accepted.&lt;br /&gt;
* Orders from the Commander and Sergeant, in that order, are to be followed where possible, unless doing so breaks the law. If either the Commander or the sergeant gives you an order you cannot follow without breaking the law, telling them clearly that you can not follow that order is better than making a scene.&lt;br /&gt;
* The Premier and the Steward hold no authority over any department, and as such their orders hold no weight. However, if they give you a suggestion that is in good faith and advisory, it may be wise to listen to them. However, they may be requested to vacate any area within the Blackshield sector, or the Gatehouse, at the attending Marshal&#039;s or Blackshield&#039;s preference. They may also, at the behest of a Corpsman, Sergeant, or Commander, be asked to remain off the Blackshield Channel.&lt;br /&gt;
* Other command staff may be designated as someone acceptable to take orders from below the Sergeant within specific circumstances. For example, the Chief Research Overseer may be designated as a temporary superior if providing security at a dig site. &lt;br /&gt;
* Members of the Blackshield may use and customize their firearms or weaponry as they desire, using whatever energy, projectile, and melee weapon they desire. In the case of better or more fitting non-standard equipment existing within the armory, Blackshield personnel may request better armaments from the Supply Specialist and/or Blackshield Commander within reason. (Such as exchanging out standard-issue 7.5 boltgun for a .257 Kalash, .35 Bullpup, or any other weapon that is considered carbine-sized or above).&lt;br /&gt;
* Blackshield equipment cannot be sold without facing legal ramifications. If you want new equipment, either through purchase or requisition, return your prior equipment to your locker, or to the Armory if requesting equipment from there.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; Blackshield are not allowed to mine within the Gulag, as it is a location for convicted prisoners or debt defaulters to work. This &#039;&#039;&#039;cannot&#039;&#039;&#039; be overruled by the Blackshield Commander under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Gate Operations===&lt;br /&gt;
Due to close contact with Prospectors and other personnel, as well as being the main entrance to the colony, the Gate and the Fence are important to protect, patrol, and operate around. The gate is also the one place where the Blackshield retains full law enforcement authority. By default there must always be at least one trooper, corpsman, or the sergeant at the gate. &lt;br /&gt;
The gate is to remain bolted on both sides at all times when troopers are present. When people arrive, unlock the side they are on and allow them to come through, then bolt the door again to allow them to be searched without fear of their running away.&lt;br /&gt;
&lt;br /&gt;
All command staff, &#039;&#039;&#039;barring the Warrant Officer, Steward, and Premier&#039;&#039;&#039;, are authorized to depart the colony of their own volition and have access to the doors as a result.&lt;br /&gt;
Non-command staff, barring Prospectors and Marshals, have no access to the gates. They should be allowed through if they wish to leave.&lt;br /&gt;
When individuals are leaving the gate, bound for the forest, they are not necessary to search and it’s advisable to not search them unless there’s reasonable suspicion of contraband. Notify them that they will be searched on return, however.&lt;br /&gt;
&lt;br /&gt;
For proper logging, a trooper, corpsman, or sergeant is to ask that the individual show their ID, state their destination, and for medevac purposes, are to turn on their suit sensors to maximum if they are not already on. Colonists leaving the colony &#039;&#039;&#039;alone&#039;&#039;&#039; are to be informed that if Blackshield is to perform a medevac to rescue the colonist, that a 800 credit fee will be incurred immediately and paid to a Blackshield member. The cost of used medical supplies and ammunition is not included in the 800 credit medevac fee, and additional charges may be accrued for their use. A colonist cannot be charged a medevac bill if they were retrieved right from the middle of the gates by Blackshield, nor right in front of them.&lt;br /&gt;
If a colonist, prospector, etc, fails to properly follow these three simple requests, Blackshield can deny them their right to leave the colony on these grounds (Hunters are exempt from this). The only ones that cannot be denied are command staff. Only orders by Marshals, the Sergeant, and the Blackshield Commander can keep command staff from leaving, so long as there is a reason behind them. &lt;br /&gt;
&lt;br /&gt;
On returning, all individuals must be searched. &#039;&#039;&#039;This includes the Commander, Warrant Officer, other Blackshield, and other Marshals.&#039;&#039;&#039; A full search is authorized from the start, including the bag, pockets, wallets, boxes, and other storage items. If they refuse to comply, cuffing them for the search is authorized.&lt;br /&gt;
If contraband is found in the bag, detainment is authorized and the individual must be requested, first, to voluntarily allow cuffing. If they refuse, forced cuffing is authorized. &lt;br /&gt;
After detainment and a full search, alert the Marshals to the detainment, move the individual to the gate cell, and await arrival of the Marshals to allow them to take custody of the individual.&lt;br /&gt;
If the individual in question with contraband is a member of Blackshield or the Marshals, and they didn’t report that they were bringing contraband for destruction or holding, the relevant command should be notified and previous procedure followed.&lt;br /&gt;
Failure to do a proper search, or even a search at all, can be grounds for dismissal. If a situation occurs because a trooper did not search the individual at the gates and collect contraband items that were used by the individual, they can be charged with &amp;amp;sect;301, Negligence. Officer discretion is heavily advised in this matter.&lt;br /&gt;
&lt;br /&gt;
Patrols must be carried out along the fence every so often to ensure that the fence itself is intact and there are no hostile creatures at the perimeter that the turrets did not handle.&lt;br /&gt;
In the event of a hole in the fence, call for the Guild to mend it, then stand guard. Ensure that all on the Blackshield or Marshal channel are notified of the damage. Take note of the hole in the fence. If it was a clean cut, someone likely cut in or out. If the broken grille is visible, it may have been a creature but was also likely someone breaking in or out.&lt;br /&gt;
Movement to blue alert may be necessary.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Marshals and the Colony===&lt;br /&gt;
The relationship with the Marshals is one of cooperation. The Blackshield provides the external security, and the Marshals the internal. They are two parts of the colony’s defense, and should work together when it comes to said defense. The Commander and the Warrant Officer, both command staff, are expected to work together, share resources as needed, share comms, and be willing to reach out to the other if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It should be noted, however, that if there is no Marshals, Blackshield may step in as colony Law Enforcement.&#039;&#039;&#039; Militia intervention in civil legal matters is likely to result in injuries if left unchecked, however, and for the most part the use of weapons unless strictly required is barred. In the event that weaponry is required, nonlethals, followed by less-than-lethals (rubbers/beanbags), followed by lethals is the order that must be followed.&lt;br /&gt;
&lt;br /&gt;
If the Warrant Officer, or other Marshal personnel, requests Blackshield assistance to augment their manpower, or to deal with high risk suspects, the Commander or Sergeant can and should authorize Troopers to aid the Marshals, but is not required to do so. In such circumstances, the Marshals they accompany are their temporary superiors.&lt;br /&gt;
The Warrant Officer is not to command Blackshield to act in lieu of a Commander or Sergeant, but Troopers can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
In the event that there is a severe external threat to the colony (ex. Xenomorph swarms), the Commander is able to request Marshal assistance to supplement their manpower. As with the opposite, the Warrant Officer can and should authorize Marshal assistance, but is not required to do so. Any Marshals that assist are placed under temporary Blackshield orders. Likewise, the Commander is not to command the Marshals in lieu of a Warrant Officer. Marshals can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
Other command staff may request Blackshield assistance where applicable. For example, a Chief Research Overseer requesting troopers to help protect a high-risk dig site may be authorized at the discretion of the Commander or Sergeant. If neither exist, Troopers can willingly assist, but are recommended not to unless prudent.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Prospectors===&lt;br /&gt;
The Relationship with the Marshals aside, Prospectors share a large amount of interaction with Blackshield. This includes, but is not limited to, asking for escort to dangerous away sites, searches upon return due to their primary role of being outside the colony, medical evacuations, and so on. This does not mean that the Prospectors are well liked by Blackshield, however, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Blackshield may, &#039;&#039;&#039;upon request by a Foreman or with approval of the Blackshield Commander&#039;&#039;&#039; (Both is preferable, if available), give an escort to Prospectors should they be heading into dangerous areas that they believe they are not equipped for, as per their goal of defending the colony and it&#039;s colonists. The Foreman or requesting prospector/salvager (if accepted by the commander) should draft out a form that is signed and, if applicable, stamped, to pay for Blackshield&#039;s assistance. This form should include the following:&lt;br /&gt;
&lt;br /&gt;
* The time you wish to leave, as well as where you are heading.&lt;br /&gt;
* The estimated danger that comes where you are going. This includes whether there will be turrets, abandoned defense systems, Greyson Security Units, a large amount of Spiders, so on, and so forth.&lt;br /&gt;
* The items specifically offered to Blackshield as payment for their services. This includes weaponry, tools, equipment, design disks, and materials. If items are not specified, a percentage should be specified, which is a minimum of 30% to Blackshield for the assistance.&lt;br /&gt;
* If the last point is not filled out in forms of equipment, a financial option is available. Prospectors may pay for Blackshield assistance in the form of credits, with a fee of 400 per Blackshield Trooper or Sergeant assigned, 600 if a Corpsman is assigned to assist, as well as additional fees for Ammunition and Medical Supplies required for use by Blackshield personnel during the escort.&lt;br /&gt;
* A signature of the Foreman, Blackshield Commander, Requesting Prospector, or Requesting Salvager.&lt;br /&gt;
* A Stamp of the Blackshield Commander, or Foreman who authorized the escort.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Blackshield_Escort_Request|Or, an example paper can be found here.]]&lt;br /&gt;
&lt;br /&gt;
Failure to abide by the proper procedure means that criminal charges may be pressed in the event of an escort. For example, if no items that are listed on a manifest are given, Prospectors or Salvagers may be charged for failure to pay for an escort. Defaulting on a Debt is the proper charge to use in this case, until the Credits for the escort, as explained above, are given to Blackshield by the department.&lt;br /&gt;
&lt;br /&gt;
Should Blackshield take items that are not listed on the manifest, or take items at all should the financial option have been taken, they may be charged with Theft, as due to salvage claims that is property of the Prospectors, Salvagers, and Foreman respectively.&lt;br /&gt;
&lt;br /&gt;
===Medevac shuttle===&lt;br /&gt;
The medevac shuttle near the gatehouse is to be operated for the sole purpose of medivacs that are conducted by Blackshield. This shuttle can go to several locations on the planet of Amethyn. In the instance a medevac has to be done, follow normal Blackshield protocol in forming a group before boarding the shuttle. However, bring at least three members if using the shuttle. The shuttle is the safest and also fastest form of travel currently.&lt;br /&gt;
* When operating the shuttle, always make sure occupants are buckled down, no one is standing behind the engines, and that the shuttle&#039;s door is closed and bolted. &lt;br /&gt;
* The usage of the medivac shuttle does not make the Blackshield medevac bill increase from 800. &lt;br /&gt;
* Remain buckled during travel to destinations. When the shuttle has landed, armed personnel are to exit out of the shuttle first and ensure the surrounding area is clear before proceeding to rescue colonists. &lt;br /&gt;
* As a precaution to prevent hijacking or sabotage of the shuttle, a armed guard of at least one is to remain with the shuttle.&lt;br /&gt;
* Upon returning to the shuttle with the wounded, use the body scanner and sleeper during the trip back to stabilize them before taking them to Soteria medical.&lt;br /&gt;
* The Marshals also have the authority to use the medevac shuttle for the rare occasion of collecting a colonist from the Lodge if there have been issues with them, or to capture/intercept a criminal out in the wilderness. Blackshield can be requested to come along and are recommended to accept such requests unless there is only one, then it is to be immediately denied so that the gates are not left unmanned and unguarded. &lt;br /&gt;
All Blackshield, Marshals, and heads of staff can access the shuttle. For marshals, they are to follow the above if leaving the colony in the medevac shuttle. For heads of staff, refer to the Council SOP. The Blackshield Commander may choose to use the medevac shuttle in other situations but cannot order the use of the shuttle if there are no immediate medevacs to be done, or situations. The Commander however is authorized to train personnel on use of the shuttle from time to time.&lt;br /&gt;
&lt;br /&gt;
= The Council =&lt;br /&gt;
The council is made up of each faction head of staff and the premier (who is usually a volunteer head of staff who chose to take a shift as the premier). A decision from the council has absolute authority and precedence over all other decisions, regulations, and rules except during a code red or code delta scenario (the brigadier/blackshield commander supersedes the council in these scenarios). Members of the council are given only a small set of rules that apply during any council vote or decision.&lt;br /&gt;
&lt;br /&gt;
* All heads of staff must respect a decision made by the council and follow said decision. Issues with a vote can be taken to provost marshal Boris via faxes as he presides over much of the legality on the colony, but must still be followed even when contested.&lt;br /&gt;
* All heads of staff are required to vote yay or nay during a decision. Any head of staff that refuses to make a decision or abstains is to be demoted on the spot. &#039;&#039;&#039;This is not negotiable, you are a leader and expected to make choices, especially hard choices.&#039;&#039;&#039; Those who are demoted from a head position for abstaining from a vote will be permanently barred from any head of staff position unless an appeal is made.&lt;br /&gt;
* The Soteria overseers may only have a collective vote of one and only if both agree on the decision. This means that when the votes are tallied both overseers count as a singular vote and only if they both arrived at the same vote. If the CRO and CBO cannot come to an agreement on where they vote, they instead lose their vote entirely. The inability for them to agree is &#039;&#039;&#039;not&#039;&#039;&#039; a valid grounds for demotion of either overseers.&lt;br /&gt;
* The steward does not have a vote. They are a secretary and bodyguard and while they are considered command staff, it is the job of the premier to sway or veto votes.&lt;br /&gt;
* Only the Warrant Officer, Premier, and Steward are required to remain on the colony at all times except when aiding in the colonies defense or colonists safety. Other heads of staff may come and go at their discretion but should &#039;&#039;&#039;always&#039;&#039;&#039; inform the council and their staff team should they leave outside radio range. A head of staff may elect a member of their staff team to make decisions in their absence up to and including council votes, in all other cases, they should be contacted and retrieved before council votes are made.&lt;br /&gt;
* All council members and by extension heads of staff must be at least thirty Terran years of age or older. Heads of staff found to be younger than thirty are to be demoted due to not fulfilling the basic requirements of the job. The only exception to this rule is the expedition foreman, who may be of any age.&lt;br /&gt;
* All heads of staff can use the medivac shuttle in times of crisis if there are no Blackshield nor Marshals. When using the shuttle, bring at least two other individuals with you, one to be left behind at least to guard the shuttle. If found to be using the medivac shuttle for personal reasons or reasons that do not qualify the usage of the shuttle, i.e. prospectors using it to get to locations that they scavenge from, then this can and will be charged by a &amp;amp;sect;406, exceeding official powers. &lt;br /&gt;
&lt;br /&gt;
===Demoting Staff===&lt;br /&gt;
In the event of a head of staff desires the demotion of a staff member in their faction they must meet one of the following criteria.&lt;br /&gt;
# Dereliction of Duty, the subject in question failed to perform there job duty at the bare minimum satisfaction.&lt;br /&gt;
# Negligence, the subject in question performed a grossly incompetent action while on duty that result in injury, loss of life, damages, or loss of property.&lt;br /&gt;
# Criminal activity, the subject in question performed a orange or red paragraph crime in which they were successfully convicted of.&lt;br /&gt;
# Failure to execute an order, the subject willfully and knowingly defied a valid order from their respective head of staff. Note that this only covers valid orders pertaining to their department, a head of staff could enforce a no smoking policy on his staff inside medical but not outside of medical.&lt;br /&gt;
&lt;br /&gt;
All valid demotions from a head of staff are recorded and noted in an employee file. Employees who have been demoted three times from their respective faction will be permanently demoted and unable to take work in any positions within that department. Not all demotions are considered valid and they should be recorded [[Example_Paperwork#Dismissal_Order|with the proper paperwork using a dismissal form]] before being faxed to their respective faction owner for review.&lt;br /&gt;
&lt;br /&gt;
Heads of staff may be demoted by a council vote and approval from the respective faction owner using a [[Example_Paperwork#Demotion_form|demotion form]] and proper signature from a premier or, if one is not present, the steward. Lacking both, the signature may remain blank.&lt;br /&gt;
&lt;br /&gt;
===How to order an execution===&lt;br /&gt;
In the rare and unfortunate event that a crew member has committed a crime in which execution is considered a certain criteria must be met in order for the execution to be valid.&lt;br /&gt;
# Assuming the person in question is successfully convicted and placed within the brig a premier must be present to arbitrate the crime to first ensure that the conviction is entirely valid with appropriate evidence and witnesses.&lt;br /&gt;
# A premier and at minimum three heads of staff must be present for a execution vote to be made. An execution vote may be called by any head of staff except for the premier. Once called all members must meet and discuss the case, all evidence, and what should be done.&lt;br /&gt;
# For an execution to be considered valid upon finishing discussion of the case all heads of staff must vote unanimously for execution and then sign and stamp a document that will be faxed to whichever faction owner presides over the prisoner. A reply will then be made back approving said execution.&lt;br /&gt;
# The prisoner is then executed in accordance to Marshal policy once approved by the relevant faction owner.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
As a head of staff and Council member, you are the most responsible person within your department and as such are expected to handle most situations without having to fax the High Council. Only when it is absolutely necessary or outside of your hands, experience, or capabilities, should you fax the High Council. &lt;br /&gt;
The High Council may not always respond to a fax sent to them, especially when the fax sent does not warrant a response from the High Council. Only when it&#039;s absolutely needed, the High Council will send a response. (OOCly speaking, heads of staff are expected and trusted to handle most things and should not need the oversight of head/admins).&lt;br /&gt;
&lt;br /&gt;
=== Shield Generator ===&lt;br /&gt;
* The Shield Generator on the colony surface is a new defense mechanism for the colony&#039;s safety. Whilst Council have access to it, it is not advised to enter the shield generator room unless there is a valid reason. It is currently classified under the same high risk condition that Telecommunications is listed under.&lt;br /&gt;
&lt;br /&gt;
* Apart from the Council, the Blackshield, Marshals, and Guild have access to the room. As maintainers of the Shield room, Guild are allowed to enter and exit the place as they will. Blackshield and Marshals should only enter and utilize the shield generator when there is a security matter. Untrained personnel, that are not the Guild, setting up the generator run the risk of being charged with Negligence if a issue or incident occurs.&lt;br /&gt;
&lt;br /&gt;
* Given that the shield generator room serves a important role in colony safety, and should not be tampered nor trespassed, whether by those with access or not. These following charges can and will be applied upon investigation of any incidents or situations: Grand trespass, negligence, sabotage, terrorism, and possibly more. &lt;br /&gt;
&lt;br /&gt;
* It is heavily suggested to set the generator&#039;s radius at 85, as that covers the entirety of the colony&#039;s defenses. There are various settings on the shield generator, some of these settings should only be turned on depending on the code level. &lt;br /&gt;
** On code green, the shield generator can be operated, although not generally advised due to power draw, with these settings active: Unknown Lifeforms (Blocks unknown life forms.), Hyperkinetic Projectiles, and Photonic Dispersion.&lt;br /&gt;
** On code blue, the shield generator can be operated more freely with these settings: Humanoid Lifeforms (Blocks humans, abhumans, Cht&#039;mant, sentient life), Silicon Lifeforms (Blocks cyborgs and other robots), Atmospheric Containment, Diffuser Bypass (Individuals with certain technology can bypass the shield generator, this setting negates that but draws a lot of power), Adaptive Field Harmonics.&lt;br /&gt;
** On code red, the shield generator is heavily advised to be put into use, along with weaponizing it with: Field Overcharge.&lt;br /&gt;
 &lt;br /&gt;
* The only individuals with direct authority to operate the shield generator on &#039;&#039;&#039;any&#039;&#039;&#039; code level are the Blackshield Commander and Warrant Officer, so long as they have valid cause (Hostile or suspicious outsiders, criminals on the run, etc). The two can cancel each other&#039;s orders out in regards of the Shield Generator, but there should also be a valid reason behind it, else the BC/WO runs the risk of being charged or demoted on the spot. The Council can also vote to choose that the cause was not valid and must fax the High Council if such is decided, including the cause that was overruled by the Council. If the High Council believes otherwise, or does not receive sufficient information, the vote is overturned and the Council may suffer consequences for time wasting decisions and faxes.&lt;br /&gt;
&lt;br /&gt;
= Foreigner Treatment =&lt;br /&gt;
The authority of the Colony ends currently at the electrified fence. Laws still apply to all colonists even outside the fenced area, however they do not apply to foreigners as long as long as they remain outside the colony. Circumstances may change this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allies of the Colony are granted the same rights as a normal colonists. They may enter and leave and are subject to searches at the Gatehouse, Laws and Departmental SOP (if applicable). Allies of the colony are permitted to not have an ID on them, however it is encouraged to grant them a Guest Pass. Any ally of the colony may move freely inside the colonies public areas including the bar and kitchen (customer area), which should always be accessible to them unless they commit a crime there at which point it may be applied to them. Yellow paragraph crimes do not have to be reported to the High Council. If a debt of an allied member cannot be paid a fax should be sent to the Void Wolf Alliance or High Council for other factions. Any orange or higher paragraph crime must be reported to Boris Kilmaede immediately and additional measures may be taken against the person. All allied members are entitled to unlimited free life-saving treatment and unlimited free treatment regarding serious injury. Other injuries should be charged accordingly. If an allied member misbehaves, causes issues or plans to act against the Colony the High Council should be informed immediately. Due to possible diplomatic issues, strong evidence must be gathered BEFORE a fax is send. If an allied member turns hostile they should be ideally captured alive or revived and kept under watch while the High Council is informed. Making an allied member unrevivable even after they committed a hostile crime is considered a terroristic act as it may immensely cripple diplomatic relations. This is ignored if the unrevivable injury is sustained through combat.&lt;br /&gt;
&lt;br /&gt;
Any contraband (other than excelsior equipment) may be temporarily confiscated at the gatehouse and must be returned when the individual/group of allies is leaving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral/Unknown Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These factions may have been hostile in the past or their allegiances are unknown. While it is best to find out their allegiance, they may keep this secret or their faction is unknown to the colony. Some neutral factions are indifferent or outright will ignore the colony. Hostile attempts may be stopped lethally or non-lethally. Neutral Factions that are not invited inside the colony do not have any rights or protection from the law, however a colonist going out of their way to potentially harm relationship with a neutral faction may face a terrorism charge. Any HOSTILE encounter with a neutral faction should be reported to the high council immediately. If a HOSTILE neutral person is taking alive they should be treated as a Hold until Transfer Prisoner until a decision is made by the High Council. Depending on severety this decision may be delegated to the council (head of departments).&lt;br /&gt;
&lt;br /&gt;
If a peaceful or non-hostile neutral faction or person wishes to enter the colony, the council should be informed and are expected to make a decision within 15 minutes of the arrival. It is recommended the person is to be searched and asked for their business inside the colony. If the council cannot come to a unanimous decision a vote may be held with the premier as a tie-breaker vote only to let the individual in or not. If let in they are allowed to move at least freely in between the fenced area and the entrance of the colony (colony entrance/church to wall/gatehouse). All other public access should be discussed first, however every department head is allowed to give them access to their own department for any reason at anytime (only applicable if they were let in at the first place). It is recommended, however not enforced, that a neutral person is given some free medical treatment and food or access to the kitchen customer area. Bartering and Trading is encouraged. Due to the fact that a neutral person may not be aware of the colony laws and contraband policies, they may not be charged with bringing in any illegal equipment. Depending on circumstances these may be either confiscated or held at the Gate until the neutral party wishes to leave. This rule is suspended in case of excelsior equipment at which point they are to be treated as a hostile faction. If a neutral faction willingly commits any crime inside the colony or towards a colonist outside the colony they should be seen as Hold until Transfer and the High Council should be informed. If such a person becomes violent and cannot be detained peacefully, lethals are authorized. Unless another order is given a neutral member that turns hostile is not to be revived.&lt;br /&gt;
&lt;br /&gt;
In case two neutral factions fight each other, the colony may decide to join and help either or neither. This should be decided by the council, but other colonists have a right to have their say in the matter too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Hostile Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a member of a hostile faction wishes to engage in peaceful negotation or is surrendering, they are considered to be Shoot on Sight. This applies to unarmed non-surrendering hostiles. If their presence is known to any colonist, it should be repored to the Blackshield which in turn should alert all colonists. Increasing the alert status to blue is appropriate. A killed hostile faction member should never be revived unless there is a good reason such as thinking they have important intel or are a valuable target. A critically wounded enemy may be captured alive at the order of the highest ranking combat member or if the council decides to do so. Enemy bodies are not to be dismembered or abused - going against this order is a crime of disrespect for the dead. They may be looted freely by any colonist. Hostile bodies should be left where they were killed unless inside the colony. If they were killed inside the colony they should be transported a decent distance outside the colony. These rule do not apply to enemies that can regenerate from death. Any captured hostile enemy should be treated as &amp;quot;Hold until Transfer&amp;quot; and the High Council should be informed of the situation. &lt;br /&gt;
&lt;br /&gt;
Anyone abusing prisoners, regardless of their faction, should be charged with battery/assault/attempted murder/murder. Depending on the reason for such a retaliation the amount of time spend in prison may be reduced or completely waived, however a temporary ban of carrying weapons should be applied. This is at the discretion of the council and especially warrant officer. If there is a disagreement Boris Kilmaede should be informed.&lt;br /&gt;
&lt;br /&gt;
Any excelsior agent that is captured alive should have their implant removed. If removal is successful they are to be treated as a neutral faction. The council should deliberate how to treat the individual in question. It is recommended, but not necessary, to run a psychological evaluation.&lt;br /&gt;
&lt;br /&gt;
== The Lodge ==&lt;br /&gt;
Given that the Lodge is a faction that is expected to have more regular and closer interactions than others, these details have been provided to help colonists.&lt;br /&gt;
&lt;br /&gt;
1: There are currently no trade agreements in place between the colony’s factions and the Lodge. As such, with individual hunters and colonists, they are to negotiate their own prices in regards of deals.&lt;br /&gt;
&lt;br /&gt;
2: The location in which the Lodge resides is its sovereign territory, and the plains that connect to the Lodge is considered its territory. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Nadezhda’s territory lies in the very place it occupies, the meadows south of it and the adjacent forest area. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Hunters can move through these territories to reach the colony and vice versa for colonists. The swamp is considered neutral territory for the time being.&lt;br /&gt;
&lt;br /&gt;
3: Any hunters found breaching the fifth rule of the Hunters Codex are to be reported to a hunt master or the Matriarch of the Lodge to be handled. The fifth rule within the Codex strictly forbids Hunters from scavenging and looting like prospectors.&lt;br /&gt;
&lt;br /&gt;
4: The skinning knives and the Matriarch&#039;s shotgun that the Hunting Lodge has are to be treated in a similar fashion to the Absolute’s tech and equipment. If they are stolen or taken, grand theft may and can be applied.&lt;br /&gt;
&lt;br /&gt;
= Duels =&lt;br /&gt;
The only acceptable way of fighting another colonist that CANNOT result in a charge of crime as long as all rules are followed.&lt;br /&gt;
=== How to initiate a duel ===&lt;br /&gt;
Anyone colonist may at anytime challenge another colonist to a duel (including CQC training). If accepted, you must follow the following steps:&lt;br /&gt;
1. Set a time and place to proceed with the duel. (Do it somewhere, where you are not going to stand in the way of others)(OOC: The basketball court is a popular spot since its an arena people can watch easily.)&lt;br /&gt;
2. The place must be set in a publicly accessible area.&lt;br /&gt;
3. Agree on at least 1 neutral observer to oversee the duel. While a premier or command member is preferred, anyone can do this. If you cannot agree on a neutral observer, both attendees need to be bring an observer who may be a friend, department member or other. If no one volunteers or is available, you cannot duel.&lt;br /&gt;
4. Let the Marshals and Blackshield know you are carrying this out to avoid misunderstandings.&lt;br /&gt;
5. When the time has come, get into position, let the neutral observer countdown the fight. In case of no neutral observer, one of the attendees may count down. The rules should be recited by the neutral observer or attendee that does not count down the fight.&lt;br /&gt;
=== Rules of the Duel ===&lt;br /&gt;
# You cannot leave permanent damage on your opponent (ooc: read PULL YOUR PUNCHES. IC Tab -&amp;gt; Pull Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
# Once your opponent goes down to the ground or gets knocked out, stop immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
# No leaving the designated area unless you wish to surrender. If an opponent surrenders, respect it.&amp;lt;br&amp;gt;&lt;br /&gt;
# No one from the outside is allowed to intervene in the fight. If they do, you may press charges of Violation of Employee Rights as well as other charges if applicable.&amp;lt;br&amp;gt;&lt;br /&gt;
# If either dueler breaks the rules, this is to be considered a charge of at battery, assault, attempted murder or murder - depending on circumstances.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=2239</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=2239"/>
		<updated>2021-10-05T08:06:11Z</updated>

		<summary type="html">&lt;p&gt;Dongels: Small SOP wording change for blackshield weapons SOP to be up to date with the new standard issue gear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information contained in the article below is written here instead of the individual [[Jobs|manuals]] for each profession because this is all information the entire crew should know, so they may know what to expect, what their rights are, and what other staff should be doing to best service the crew. For those looking for information on the Hunting Lodge, click [[The Hunters Codex|this]].&lt;br /&gt;
&lt;br /&gt;
(( Players reading this page should keep in mind &#039;&#039;&#039;THESE ARE NOT OOC RULES!&#039;&#039;&#039; These are just how the colony, in-character, would have something handled. Whether or not you are following these policies is irrelevant if you break [[Rules|the actual rules]]. Breaking SOP is usually IC, and usually only results in IC punishment like being fired. ))&lt;br /&gt;
&lt;br /&gt;
== Colony Labor Rights ==&lt;br /&gt;
As per the conditions of the Nadezhda Declaration of Sentient Rights, all employees are granted specific legally afforded rights as colonists in the city of Nadezhda.&lt;br /&gt;
&lt;br /&gt;
* Everyone has the right to work, free choice of employment, just and favorable conditions of work, and to protection against unemployment.&lt;br /&gt;
** What it means: Barring an emergency in which you are qualified and able to help safely resolve, you cannot be conscripted or otherwise forced into an occupation that you have no desire or ability to meet the responsibilities of. For example, a Cargo Technician cannot be fired for not following orders to go mining, because that&#039;s a completely different job.&lt;br /&gt;
* Everyone, without any discrimination, has the right to equal pay for equal work.&lt;br /&gt;
** What it means: You cannot be denied work or pay because of your appearance, race, gender, species, or religious affiliation within reason. For example, a naramad cannot be removed from command just for being a naramad.&lt;br /&gt;
* Everyone who works has the right to just and favorable remuneration ensuring for himself and his family an existence worthy of a sentient being&#039;s dignity, and supplemented, if necessary, by other means of social protection.&lt;br /&gt;
** What it means: You are paid a living wage in the form of credits via electronic deposit in such a way that you may access and spend those funds freely. You are also granted, if you so desire, certain benefits from the colony such as safe and affordable housing in protected colony zones. For example, paying you with commodities such as meat is not permitted (even if you would be okay with being paid in meat).&lt;br /&gt;
* Everyone has the right to form and to join trade unions for the protection of his/her interests.&lt;br /&gt;
** What it means: You can be part of a union. This is self explanatory. Heads of staff may fire any employee at any time for forming a union.&lt;br /&gt;
* Everyone has the right to rest and leisure, including reasonable limitation of working hours and periodic holidays with pay.&lt;br /&gt;
** What it means: All employees are entitled to break time, vacations, and holidays as outlined in your employee handbook. (( What this actually means OOCly: Nobody can come along and fire you or punish you for not doing your job 24/7 on the server. As long as the needs of your current job are met within reason, and there&#039;s no current emergencies, you can bugger off to do lewds or RP. Nobody likes a kill joy. ))&lt;br /&gt;
* Each faction has the right to fire an employee for a valid reason, repeated termination may result in a temporary or indefinite suspension. Basic workers in a department who have been fired three times on valid grounds within the span of 1 month will receive an indefinite suspension until an appeal is made. Heads of staff fired by their respective faction leaders are suspended from the department indefinitely until an appeal is made.&lt;br /&gt;
** OOC: What is considered valid for a strike is determined by an admin, usually with consensus from other admins, on a case by case basis. Generally committing crimes, refusing to follow valid orders, refusing to do your job, or causing notable strife among other people in your department is considered valid grounds for termination from your job.&lt;br /&gt;
&lt;br /&gt;
Violation of employee labor rights is punishable under [[Laws]] &amp;amp;sect;103.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Privacy Policy ==&lt;br /&gt;
Under normal colony operation, the invasion of private areas such as locked dorms, bathrooms, personal offices, personal belongings, personal lockers, or other personal space is highly illegal without consent of the owner or a search warrant. Furthermore, the use of thermal imaging goggles or other artificial means of observing crew in private areas such as tracking devices is also strictly forbidden without explicit consent or warrant, and the tools used to conduct such crimes are considered contraband. If your right to privacy is violated by the marshals or other members of the crew, contact the premier or warrant officer to submit an official complaint. If this violation of privacy results in the conviction of a crime, you may be eligible to have the incident voided by order of a Nadezhda council and be compensated for wrongful arrest.&lt;br /&gt;
&lt;br /&gt;
The Privacy Laws extends to every individual colonist and ally of the colony, especially in the Medical and Security Sector. The essence of it is help and report crimes whenever you can, but to not hurt a persons reputation immediately by doing so. Sometimes you will witness things out of context. You can always say &amp;quot;I just witnessed someone break into the premiers office!&amp;quot; instead of calling out their name immediately. You can always report the crime to a marshal or blackshield member later.&lt;br /&gt;
&lt;br /&gt;
The location of suit sensors may never be reported under any circumstances unless the individual in question calls for help, the person is wanted for a dangerous crime/considered to be a threat to other colonists or there is good reason to fear a medical emergency. This is extended below in the appropriate sections, so do not just use the previous sentence as the final say. All employees are recommended to let their head of staff know about their whereabouts or if they decide to take a break and for how long. An employee going or on a break never has to reveal their location, unless they decide to leave the colony. Every Head of Staff has the right to see the Gatelog in the Guardhouse if requested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medical Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An unconscious person that called for help previously or is showing a medical emergency on suit sensors (including death) always and automatically consents to their location being made public information. This can never change. It is recommended to keep the person identity private to avoid any charges.&lt;br /&gt;
&lt;br /&gt;
Transporting injured personnel should be ideally be done by at least stretchers, but is recommended to use a stasis bag instead to protect the privacy of the person. A dead person should be transported via a body bag.&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to notify another colonist of the injured colonists medical status. Soteria Medical Personnel and Corpsman are excluded from this providing it is done in a private location or on the medical channel. This may be extended to other colonists capable of treating a person in the medical facilities, however the location and radio channel previously mentioned still apply. The only person that should be contacted is the relevant Head of Staff in case of serious injury or death. If a Head of Staff is seriously injured or dead other Command Members may be informed. Medical Records may reveal a next-of-kin or emergency contacts and if they are on duty are allowed to be contacted.&lt;br /&gt;
In the event of an unrevivable death of a colonist only the relevant Head of Staff must be informed. Otherwise post-mortem instructions are to be followed and the death should not be revealed to other colonists. A fax should be sent to the High Council with an autopsy report attached.&lt;br /&gt;
&lt;br /&gt;
Medical issues such as addictions and mental problems are never to be discussed with anyone, unless consent is provided.&lt;br /&gt;
&lt;br /&gt;
Informing the Medical Team of an emergency coming in is appropriate as well as the extent of their wounds, however it is recommended that the persons identity should not be revealed to avoid any potential charges.&lt;br /&gt;
&lt;br /&gt;
If a treated individual discusses their wounds and status on a public channel - namely common radio -, they waive any right to medical privacy for the issue they have mentioned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Privacy Laws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a colonist consents to their information being shared, no one is allowed to discuss the crimes or alleged crimes with any other colonists. This does not apply to marshals, but should be done in private or over security radios. While members of the Blackshield have access to this channel, they should not interfere in such a conversation unless they can contribute information regarding the crime. A green paragraph crime is not be shared with the relevant Head of Staff. A yellow paragraph crime or higher must be shared with the relevant Head of Staff. A red paragraph crime has to be reported to the Faction Owner of the person who committed the crime via fax. This may be handled by the Marshals or another Command Member, preferring the relevant Head of Staff. Records may never be shared without consent.&lt;br /&gt;
&lt;br /&gt;
Any colonist has the right to accuse another colonist of a crime and an investigation should be launched. The accuser&#039;s name should be kept hidden and private to prevent repercussions and revenge. Any marshal or someone who has been granted the appropriate authority to deal with internal security issues (most likely a blackshield member) who fails to launch an investigation can be charged with Negligence. If the accuser charges someone in bad faith, revenge or to waste their time, they should be charged with Obstruction of Duty. Failing to find evidence for a crime is not an accusation done in bad faith. The accuser has the right to be informed of the outcome of the investigation. They do not have the right to make this public knowledge.&lt;br /&gt;
&lt;br /&gt;
You are always allowed to report a crime you witnessed even if it does not involve you, just do so privately with a Marshal. It is recommended to call a marshal over to you or move to the Marshal Area. If you are being robbed it may be better if you stay quiet for your own safety and then report the crime. If you are being attacked self defense laws apply. It is recommended you disable/hide in an area and then immediately call for help - details are not important in such a moment and you can give a full report after the situation is safer.&lt;br /&gt;
&lt;br /&gt;
During interrogation a second colonist should be present as a witness to the statements of the accuser or accused. Who the witness is may change depending on circumstances, but a ranking order is given here as a reference: Warrant Officer, Ranger, Marshal Officer, Supply Specialist, Premier, Blackshield Commander, Sergeant, Any Head of Staff, Corpsman/Trooper. This is subject to change depending on duties and personnel involved in the incident.&lt;br /&gt;
&lt;br /&gt;
While Suit Sensors may be used to look for someone who has committed a crime, they may not be called out over public communication. This rule is only dismissed if the subject is found to be a danger to themselves or others. A danger to themselves falls under the medical emergency category and is classified as a person that is at risk of committing suicide or someone that is dying of wounds. A danger to others only applies if the subject is actively trying to hurt someone, violently breaking into staffed areas or breaking vital colony equipment. Examples: A person that uses drugs and/or distributes them is not a danger to others. A person that subdues others and forces drugs on them is dangerous to others.&lt;br /&gt;
&lt;br /&gt;
Any colonist charged with a crime or accused of a crime loses their right to privacy regarding the crime they talk about if they mention/discuss it in a public forum -mainly common radio channel-.&lt;br /&gt;
&lt;br /&gt;
This privacy policy may at times be suspended for the greater security of the station crew. If heightened security alertness is abused by the command staff, such as failing to lower the alert level after an incident, or raising the alert level when there is no incident, please contact your premier as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Violation of employee privacy is punishable under [[Laws]] &amp;amp;sect;103. Other crime charges may apply.&lt;br /&gt;
&lt;br /&gt;
A colonist that chooses forced labor as a punishment loses some of his rights to privacy laws - namely their location needs to be transmitted via suit sensors at all times and any crimes/medical emergencies involving the colonist in debt during this period can be publicly communicated regardless of circumstances. Records and previous location/medical issues/crimes may not be discussed.&lt;br /&gt;
&lt;br /&gt;
== Nadezhda Dress Code ==&lt;br /&gt;
Certain positions within Nadezhda are expected to maintain a specific dress code. The strictness of these codes are &#039;&#039;Enforced&#039;&#039;, &#039;&#039;Recommended&#039;&#039;, and &#039;&#039;Suggested&#039;&#039;. They are defined as follows:&lt;br /&gt;
&lt;br /&gt;
* Marshal and blackshield staff are enforced to wear department specific clothing, or any clothing with dominant colors of green, black, blue, or gray depending on their respective job assignment. Individuals may not conduct activities naked while representing the blackshield or marshals. At a minimum, pants and an undershirt or tank top are mandatory.&lt;br /&gt;
* Medical staff are enforced to wear sterile lab clothing while working in Medical&#039;s facilities.&lt;br /&gt;
* Engineering staff are recommended but not enforced to wear bright and easily recognizable clothing, such as yellows or oranges, to be easily spotted in case of an emergency.&lt;br /&gt;
* Service staff are recommended but not enforced to wear aprons while preparing or harvesting food. Bartenders and waiter staff have no specific dress code, but it is suggested that they agree on similar clothing to wear for the day.&lt;br /&gt;
* Science staff are suggested but not enforced to wear uniforms of purple and white. If a VIP is visiting the station, please dress appropriately for your department.&lt;br /&gt;
* Cargo/Mining staff are suggested but not enforced to wear uniforms made of highly durable cloth so as to avoid damage caused by physical labor.&lt;br /&gt;
* The premier and steward are required to wear their clothing while on duty, it is suggested though not enforced they wear their official uniforms. &#039;&#039;&#039;Failure to remain clothed in public will result in immediate termination.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Failure or refusal to adhere to suggested dress codes are valid grounds for punishment up to and including termination and will likely result in a lack of respect from co-workers. Other staff and visitors are not bound by any dress code and may dress within reason so long as it does not violate [[Laws]].&lt;br /&gt;
&lt;br /&gt;
==Alert Levels==&lt;br /&gt;
=== Code Green - All Clear ===&lt;br /&gt;
Default operating level. No immediate or clear threat to the colony. All departments may carry out work as normal. This alert level can be set at the Communications Console with a head of staff level ID. Privacy laws are in effect.&lt;br /&gt;
&lt;br /&gt;
===Code Blue - Potential Threat===&lt;br /&gt;
Code blue scenarios can include but are not limited to:&lt;br /&gt;
* An active manhunt for a criminal within the colony.&lt;br /&gt;
* Station wide power failure.&lt;br /&gt;
* Station lock down or quarantine.&lt;br /&gt;
* Notable threats outside the colony that pose a potential threat. This can include a large pack of animals, dangerous but singular animals like renders, or wildlife acting in strange and unusual ways. Code blue should only be called if the threat is on going and not something a single person with a rifle could solve easily.&lt;br /&gt;
&lt;br /&gt;
Code blue scenarios rarely require active action by non-relevant staff and should be adhered to depending on the scenario. An active manhunt may have the warrant officer or blackshield commander order staff to remain in their departments. A quarantine may have the biolab overseer or research overseer order infected personnel to medical to be cured. Orders from the relevant heads of staff are considered valid and must be followed to the letter even if normal procedure states otherwise. During a code blue scenario or higher&lt;br /&gt;
&lt;br /&gt;
===Code Red - Serious Threat===&lt;br /&gt;
Code red scenarios can include but are not limited to:&lt;br /&gt;
* Serious external or internal threats to the colony such as massive roach groupings, numerous xenomorph attacks, void wolf attacks, or large groupings of synthetic life forms.&lt;br /&gt;
* The appearance of a blob somewhere on the colony.&lt;br /&gt;
* Any sign of a hive-mind, be it radio signals or visual confirmation.&lt;br /&gt;
* Malfunctioning or rogue AI.&lt;br /&gt;
* Terran Federation activity.&lt;br /&gt;
&lt;br /&gt;
Code red scenarios almost always involve the entirety of the colony and under such circumstances priority of orders is often given to the blackshield commander, warrant officer, or premier (in order of importance). In code red scenarios colonists are considered able to volunteer for assisting the blackshield be it with combat, mechanical, or medical skills. All orders from a blackshield member to a volunteering colony member is considered valid and must be adhered to. During a code red scenario all colonists should activate their suit sensors as an emergency precaution. During code red, all contraband policies towards weapons, including mechs, are lifted unless otherwise stated by the commanding head of staff.&lt;br /&gt;
&lt;br /&gt;
===Code Delta - Abandon All Hope===&lt;br /&gt;
Code delta scenarios are only called when the colony faces total destruction and the only scenario in which the blackshield commander or equivalent can perform field executions for disobeying an order. Code delta is called only by the high council. All orders from heads of staff are considered a necessity and refusal may result in immediate and swift termination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Restrictions on searches also applies to the use of privacy-defeating equipment or enhancements such as thermals, x-ray, and so on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Lonestar Service ==&lt;br /&gt;
The service department includes the jobs of Gardener, Cook, Bartender, Janitor and Actor. The service department is a largely independent (except for Janitor) necessity sponsored by Lonestar.&lt;br /&gt;
=== Janitor ===&lt;br /&gt;
Your job is very simple, however crucially needed - clean the colony. You are in the second highest income bracket of all colonist - you are expected to do your job.&lt;br /&gt;
*Gear up in your Janitor Preparation Room&lt;br /&gt;
*Move around the Colony and clean the tiles&lt;br /&gt;
*Make sure to put down a wet floor sign BEFORE cleaning the tiles. Try to keep at least one path open at all times for colonists to use without the fear of slipping. Make sure to point at it when someone slips.&lt;br /&gt;
*Do not clean crucial areas in use such as the way from the elevator to med bay IF a medical emergency is announced (for example). If you cause issues by doing this you will be charged with Negligence and may be demoted.&lt;br /&gt;
*For large messes use a cleaning grenade instead.&lt;br /&gt;
*Make an effort to ask for entry into departments to clean them.&lt;br /&gt;
*Carry a handgun on you at all times, you move around the most and are likely to spot roaches/spiders during your duty.&lt;br /&gt;
*When you have cleaned all areas, you are allowed to go into maintenance and clean up there. As long as you are not needed you may alternatively do whatever you want. If you plan to leave the colony try to be back within the next 30 minutes. If you leave for longer you may be demoted at the discretion of the CEO or other staff, if reported.&lt;br /&gt;
&lt;br /&gt;
=== Kitchen Staff ===&lt;br /&gt;
Your job is to provide various services to the crew. In case of foreign guests, diplomats or emissaries arriving you are also encouraged to cater to their needs and provide whatever services they require. Work together with the CEO and Lonestar Shipping in this regard.&lt;br /&gt;
*The Gardener, Cook and Bartender may all work in each others departments as long as no one else works there or they have permission to do so. The CEO may also work in these areas if required, but should try to delegate the work instead.&lt;br /&gt;
*For food you have to charge at least 50 credits and no more than 200 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred to the Lonestar Account.&lt;br /&gt;
*Water is free. For all other drinks you have to charge at least 50 credits and no more than 100 credits. This is up to your own discretion. It is recommended you take the time to write up a menu. All money made is to be collected and handed to the CEO or transferred ot the Lonestar Account. &lt;br /&gt;
* Use the following paperwork format for all recipes: [[Example_Paperwork#Lonestar_Service_Receipt]]&lt;br /&gt;
*You are encouraged to ask for tips.&lt;br /&gt;
*Act professional, always smile!&lt;br /&gt;
*Not collecting money or refusing to hand it over is considered theft of Lonestar property and the money may be seized from you. Legal charges and a demotion should apply as well. As a side note, bartenders, gardeners, and chefs collect a cut of 20% from purchases they collect from customers.&lt;br /&gt;
*Lonestar may provide you with additional resources from the Cargo Deparmtent, provided your job is done well. Otherwise you will have to pay with your own credits. This should be decided by the CEO.&lt;br /&gt;
&lt;br /&gt;
=== Artist ===&lt;br /&gt;
* You are a colonist with your own office essentially. Try to entertain people.&lt;br /&gt;
* Using your office to commit or hide crimes is a reason to for demotion.&lt;br /&gt;
&lt;br /&gt;
== Lonestar Shipping ==&lt;br /&gt;
Lonestar provides a collection of [[Example Paperwork#Cargo|Example Paperwork for Cargo]] that can be used during a shift. Keep several copies available at all times.&lt;br /&gt;
&lt;br /&gt;
It is recommended you use this at least this format for Orders from the Cargo Console: [[Example Paperwork#Lonestar Shipping Reciept v2]] and at least this format for selling your mined materials: [[Example Paperwork#Confirmation Form v2]] as receipts to justify your personal profits and keep an ordered paper trail.&lt;br /&gt;
&lt;br /&gt;
=== Ordering Cargo ===&lt;br /&gt;
Cargo orders are a matter of buying and selling. Cargo will always charge more for a crate than the listed price as a way to make a profit on it. Cargo can sell anything to anyone with the reasonable restriction of needing a paper trail of all orders, receipts, and requests. If someone purchases something that is then used for a crime cargo is not liable if the proper record keeping has been done.&lt;br /&gt;
&lt;br /&gt;
The following steps are needed for a proper order:&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If it has been declined, stamp the request form with the &amp;quot;Denied&amp;quot; stamp, and put it in the file cabinet next to the cargo computer. Inform the customer that their request has been declined, and the reason why. Give the denied customer a copy of the form below, and keep a copy for your own records and paperclip it to the request form that was denied.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Cargo Request Denial Record&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Lonestar Shipping Solutions, LLC.&lt;br /&gt;
[logo]&lt;br /&gt;
[large][u]Cargo Request Denial[/u][/large][/b][/center][hr][small][i]To be filled out by cargo personnel handling the request. All sections are required to be filled out.[/small]&lt;br /&gt;
[small]A copy of this form should be archived upon denial of any request. The requesting employee whose request was denied is also to be given a copy of this form.[/i][/small]&lt;br /&gt;
[b]Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Faction of Requesting Employee:[/b] [field]&lt;br /&gt;
[b]Requested Cargo:[/b] [field]&lt;br /&gt;
[b]Reason for Request:[/b] [field]&lt;br /&gt;
[b]Reason for Denial:[/b] [field]&lt;br /&gt;
[hr][b]Cargo Employee&#039;s Signature:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# If an order is accepted, skip this step. If the order is declined, this is the final step. Open the cargo computer and decline the order if it exists.&lt;br /&gt;
# The order has been accepted. Accept the agreed upon payment and open the cargo computer to accept the order, or place the order and accept it if the order does not exist.&lt;br /&gt;
# Do not immediately call the cargo shuttle. Confirm with the customer, &amp;quot;Will that be all?&amp;quot; If so, or if they just wander off without confirming this, you may now call the cargo shuttle.&lt;br /&gt;
# Wait for the cargo shuttle to arrive. Ask the customer how they would like the cargo delivered. There are three methods of delivery: Pickup, mail, or courier. By default, cargo is pickup. &#039;&#039;&#039;Dangerous cargo is &#039;&#039;pickup only&#039;&#039;.&#039;&#039;&#039; is to be returned to if the order cannot be picked up within 30 minutes of arrival.&lt;br /&gt;
# Upon arrival of the cargo, bring all cargo to the center of the cargo bay. You may be dealing with multiple orders from multiple people, so ensure you have sorted the cargo to its correct owner before delivering anything. Leave notes if necessary. &#039;&#039;&#039;Do not&#039;&#039;&#039; open any crates for any reason unless instructed to do so by the customer.&lt;br /&gt;
# Once the cargo is sorted, deliver the cargo using the specified method to the specified location. By default, it is to be sent to the customer&#039;s department. Pickup orders are to be kept in the cargo bay (not the lobby) until the customer arrives to pick it up. Mailed orders are to be wrapped and tagged in the mail room and sent through the pipe network to their destination. Courier delivered orders must have a cargo technician bring the order(s) directly to the destination.&lt;br /&gt;
# Upon delivery of any order, ensure you are given back the manifest of the order. All cargo technicians are responsible for stamping manifests and returning them to the cargo warehouse.&lt;br /&gt;
# If possible, collect the empty crates of any completed orders for return to the cargo warehouse. If you have any stamped manifests, put them in one of these crates.&lt;br /&gt;
# Return the shuttle to cargo warehouse.&lt;br /&gt;
# You&#039;re done! Relax and wait for the next cargo request.&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
Mining is the section of Lonestar that goes down to the deep tunnels to harvest minerals either through the use of a hand drill or bulk mining drill. Miners are generally equipped with a weapon of their choice and go below ground to run their day to day operations. In addition miners are given an oxygen-supplied voidsuit should they ever become lost underground, the suit even comes with armor for dealing with any dangerous creatures found in the depths.&lt;br /&gt;
&lt;br /&gt;
Miners should always perform these tasks:&lt;br /&gt;
* &#039;&#039;Get equipped:&#039;&#039; Miners should at the minimum take a mining satchel, ore scanner, shovel or drill, armored voidsuit, a toolbelt (with at minimum a screwdriver, crowbar, duct tape, and wrench), a weapon, a shortwave hand radio, and basic medical supplies.&lt;br /&gt;
* &#039;&#039;Upgrade your tools:&#039;&#039; Miners should consider getting an tool upgrades for their shovel or drill. Miners who use the drill should consider getting an advanced motor, expanded fuel tank, and ergonomic grip. Shovel users should consider an ergonomic grip and whetstone for a sharpened edge and, if possible, a diamond edge.&lt;br /&gt;
* &#039;&#039;Bigger, better batteries:&#039;&#039; Miners should see about getting larger and more powerful batteries from either the Prospectors or Soteria if they plan to use the bulk mining drills. The standard batteries within leave much to be desired. Additional batteries are also very useful for optical meson scanners.&lt;br /&gt;
* &#039;&#039;Regular maintenance:&#039;&#039; Miners should always bring an ore crate with which they can empty the bulk mining drills to prevent them from grinding to a halt due to being full. Hand tool miners should always use duct tape regularly to maintain and fix their tools so they don&#039;t break mid-outing. Be advised, a broken tool cannot be recovered, nor its tool augments.&lt;br /&gt;
* &#039;&#039;Stay alive:&#039;&#039; You&#039;re no use to the colony or your fellow miners if you bleed out or pass out from injury. A regular medkit, a few tramadol pills, and a single syringe of Dylovene can keep you alive long enough to get back topside for proper treatment.&lt;br /&gt;
* &#039;&#039;Communication:&#039;&#039; Always keep in contact with your fellow miners in case you get in trouble and need help. A shortwave radio is a great back up if regular communications go down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Miners should never bring their non-pistol weaponry into public colony areas and should leave all contraband weapons in the mining prep area or personnel lockers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon returning, miners are expected to fill out a [[Example Paperwork#Lonestar Mining Report v2|mineral inventory form]] with an accurate count of all minerals collected. A copy of this form should be provided to the [[Chief Executive Officer]] and filed in the main cargo desk area for easy bookkeeping. This form must be filled out for every shipment of minerals taken up from the deep tunnels separately.&lt;br /&gt;
&lt;br /&gt;
=== Profit Distribution ===&lt;br /&gt;
Lonestar&#039;s goal is to make as many credits as possible, although a deal that continues after one transaction is considered more profitable than a one-time deal. Anyone working for Lonestar is generously supplied with a wage for their basic living needs. While promotions are not always possible, every Lonestar employee should have the option to make money providing Lonestar profits from it as well.&lt;br /&gt;
*Lonestar is entitled to at least 20% of the profits of any transaction. If someone is ordering something from Lonestar, you better negotiate a price that Lonestar makes a win off of.&lt;br /&gt;
*Every Lonestar-Cargo Employee is entitled up to 20% of the profits made, as long as the previous point is taken into account. (A Xanorath Syndicate Recreational Crate costs 1000 credits. Selling it for 1500 credits is a profit of 500 credits. 20% of 500 credits is 100, which goes to the cargo technician.)&lt;br /&gt;
*The above also applies to buying/selling things via the shuttle.&lt;br /&gt;
*Miners are entitled up to 20% of the profits from mining. While the shuttle has a fixed price, you may be able to make more selling to other departments. It is encouraged to sell to other departments as you may make more of a profit from them than you would from the supply shuttle.&lt;br /&gt;
*The CEO is allowed to work in all Lonestar Departments and take over any of the work, however is encouraged to outsource it to other Lonestar employees or the Prospectors if possible. Their primary job is to keep all operations running smoothly, but is definitely encouraged to do large trade-deals, maximizing profits.&lt;br /&gt;
*The CEO is entitled to the same amount of profits as the other respective jobs, however is expected to provide the maximum amount of profits for Lonestar instead. If the CEO shows their commitment towards Lonestar, they are allowed to fax Lonestar for a special CEO bonus, providing good circumstances.&lt;br /&gt;
&lt;br /&gt;
== Lonestar and Prospector Relationship ==&lt;br /&gt;
The merge of Lonestar and the Prospectors is entirely based around the idea of profits. While some access is shared, there is no shared authority between the CEO and Foreman. They are encouraged to work together at all times to maximize profits for both lonestar and the individuals of the prospectors. Lonestar and Prospectors must respect each others areas and equipment at all times. Taking anything from the other department without permission is considered theft. Causing trouble for the other department may be used as a reason for demotion. A CEO can never command the Prospectors or demand anything of them. A Foreman can never command the Lonestar department or demand anything from them.&lt;br /&gt;
&lt;br /&gt;
The following are suggestions for a better working relationship:&lt;br /&gt;
* If miners are available, prospectors should never do any mining, however to avoid medical bills and injuries it is highly suggested to bring a prospector along to guard the miner. A prospector is entitled to 10% of the profits just as a miner. This money should be taken from the total made.&lt;br /&gt;
* If miners are lacking, other Lonestar-Cargo personnel should be utilized first if avaliable and volunteering for the job. Otherwise a prospector can be used for mining, however they are still only entitled to 10% of the profits.&lt;br /&gt;
* CEO and Foreman are encouraged to negotiate prices and how much share each expedition member gets beforehand&lt;br /&gt;
* Lacking a head of staff, both faction members are encouraged to temporarely step up as the leader of the faction, take control in these matters. For Lonestar, this only applies to Lonestar-Cargo.&lt;br /&gt;
* You are expected to deal with issues among yourselves before faxing Hogg or Ryan. Only fax them if its absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
== Prospector SOP ==&lt;br /&gt;
===General===&lt;br /&gt;
Overboss Hogg has generously, with the help of Lonestar, sponsored your equipment and place to work to become a self-made man. You are supposed to make profits, while not dying. &lt;br /&gt;
* Prospector are encouraged to go in groups to a single destination.&lt;br /&gt;
* It is generally advisable to keep track of each others locations in case a colleague requires assistance.&lt;br /&gt;
* Salvagers should stock up on medical or engineering supplies, Prospectors should stock up on combat supplies.&lt;br /&gt;
* All loot should be divided as seen fit by the members of the group.&lt;br /&gt;
* Dying alone outside the colony means you have to pay a recovery fee of 800 credits to Blackshield and may result in your demotion as you are seen unfit for this job - you are supposed to make a profit. Dying is acceptable, dying alone and relying on the boys in black isn&#039;t.&lt;br /&gt;
* If you are in a group and a member needs to be brought back to the colony due to medical reasons, do so as soon as possible.&lt;br /&gt;
* Do not hoard. Sell it. The who or why doesn&#039;t matter, just net a profit.&lt;br /&gt;
* Comply with the law. Just because you found fancy guns and armor doesn&#039;t mean you can suddenly fight the Blackshield or Marshals, they can and will bring the proverbial hammer down on not just you but your entire department.&lt;br /&gt;
* Expect to be demoted if you lose a lot of money or get yourself put in hold until transfer.&lt;br /&gt;
&lt;br /&gt;
====Pre-Mission Setup====&lt;br /&gt;
* All weapon-trained crew should be offered the opportunity to arm themselves from prospector supplies or they may bring whatever weapon of choice they decide.&lt;br /&gt;
* Non-prospector participants, if given weapons, should be energy based only, such as lasers. (The reason for this is inexperienced personnel often have very poor weapon discipline, so friendly fire is an unfortunate but common occurrence. Laser burns are easier to treat than ballistic trauma while in the field.)&lt;br /&gt;
* For safety, the participants should be in sealed pressure suits unless the destination is already known, and confirmed to have a habitable atmosphere.&lt;br /&gt;
* The foreman calls the shots, he may or may not order someone to be his second in command, if he does you follow that persons orders as well as his.&lt;br /&gt;
* As each team member&#039;s loadout is complete, they should wait at prospector prep.&lt;br /&gt;
&lt;br /&gt;
====Mid-Mission Operations====&lt;br /&gt;
* If separated from the group, or in an airless environment, establish communication immediately with other members of the group. If you are unable to re-establish communications, wait where you are for rescue. If you are in danger of running out of oxygen or supplies, move back towards the start of the mission, following any markers that were laid down.&lt;br /&gt;
* If the group is scattered for whatever reason, communications and regrouping should be the number one priority.&lt;br /&gt;
* Anything valuable should be looted, if its nailed down remove said nails and then steal said nails for good measure. Unusual life forms should be noted, as should the best way to kill them. Bringing the body back may prove worthwhile for Soteria.&lt;br /&gt;
* If an expedition participant is injured and needs surgery, they should be evacuated to the colony immediately if field surgery is not possible. The expedition should not proceed unless their role is satisfied by someone else, or they return to continue.&lt;br /&gt;
&lt;br /&gt;
====Post-Mission Debriefing====&lt;br /&gt;
* The returning crew are not to leave the prep room or shuttle hangar until allowed to do so by the foreman, or if the foreman is absent, then by the team leader, or next in command. During this time, participants should be screened for contraband, health, and mental well-being before returning to the rest of the colony.&lt;br /&gt;
* If any staff are at risk of health complications such as parasitic life forms, viral infections, insanity, etc, they are to be immediately evacuated to the medical department for treatment. All loot they may or may not have should be left in the hanger or at the gate house.&lt;br /&gt;
* Excluding items that the research department wants to study, marshals are to confiscate any contraband discovered during the mission. This does not include weapons or armor, both experimental and mechanized combat units, unless they are capable of causing an explosion or are a threat to the colony itself such as having a heavy radioactive aura. [[Example_Paperwork#Evidence_Log|All items confiscated should be moved to evidence storage and recorded in a evidence log, with a copy of the file given to the foreman.]]&lt;br /&gt;
* All weapons taken for the trip that are not considered melee or pistol quality should be returned to the prospectors respective prep area or personal locker.&lt;br /&gt;
* Other excess supplies are to be returned to their rightful department.&lt;br /&gt;
* A [[Example_Paperwork#Mission_Report|post-mission report]] should be given to the council detailing any unusual discoveries or events. This report is only required under the discovery of unusual artifacts or items, general expeditions within regular perimeters do not require a report but it is recommended.&lt;br /&gt;
&lt;br /&gt;
== Leaving the Colony ==&lt;br /&gt;
*Every Colonist has the right (but not the access) to leave the colony. As a note, Blackshield has the right and power to deny a colonist leave of the colony if they have reason. Heads of staff are exempt from this unless explicitly said otherwise by either the Blackshield Commander or Warrant Officer.&lt;br /&gt;
*Breaking the Gatehouse or perimeter fence without very good reason is a crime of Infiltration and Sabotage. Other such illegal forms of entering the colony is a crime of infiltration and sabotage, and possibly more depending on circumstances.&lt;br /&gt;
*Blackshield may search you on your way out. Blackshield must search you on your way in.&lt;br /&gt;
*It is recommmended you comply with Blackshields recommendations before heading out (have some armor/weapon/supplies/suit sensors)&lt;br /&gt;
*It is recommended you do not leave alone.&lt;br /&gt;
*If Blackshield has to rescue you from any area outside the colony, Blackshield MUST charge you a recovery fee of 800 credits for every person recovered. Remember medical charges may apply as well.&lt;br /&gt;
&lt;br /&gt;
== Artificers Guild ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up Power ===&lt;br /&gt;
The main duty of the Guild is to keep power running to all stations. A Guild Master may choose their preferred method of power generation and a Guild Adept needs to follow those orders. Lacking a Guild Master, a Guild Adept may choose their own way of generating power.&lt;br /&gt;
* Solars can be found on the mountain top and outside the colony near the scrap beacon. Usually the Scrap beacon solars are used and set up by the Church, however a Guild Adept may offer to assist or just do it in case they have a Cruciform installed. The mountain solars can be accessed by the elevator in the &amp;quot;engine room&amp;quot;&lt;br /&gt;
* The second method is using materials to power the generators in the engine room. This may require some more oversight, but usually generates more power than the Solars.&lt;br /&gt;
=== Construction / Repairs ===&lt;br /&gt;
The method of construction and repair changes depending on the goals and orders of the guild master, however, the general rules below should be considered the default operation.&lt;br /&gt;
&lt;br /&gt;
* The area should have all non-guild personnel removed or standing at a safe distance, in particular when working with exposed electrical wire or potentially hazardous equipment.&lt;br /&gt;
* In the event the area requires use of a oxygen supplied void suit all exits and entrances should be taped off with engineering tape and covered by inflatable doors or walls. All entry ways used by guild personnel should have two inflatable doors to prevent accidental atmospheric issues, in particular when dealing with fires or gas leaks.&lt;br /&gt;
* Each task for construction or repair should be assigned by the guild master to separate each task for timely completion of each project. Example, a fire broke out that burned down several walls, one adept is assigned to fixing the atmos, another is given the task of restoring the walls, and the guild master chooses to weld the damaged floors and remaining walls.&lt;br /&gt;
&lt;br /&gt;
The method and choices of how the guild proceeds is ultimately up to the guild master but the general principles above should be followed. Failure to do so may result in negligence charges.&lt;br /&gt;
&lt;br /&gt;
=== Fire and Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control hazard.&lt;br /&gt;
* The guild master and guild adepts are to remove all materials that could further spread or worsen these hazards before dispatching them.&lt;br /&gt;
&lt;br /&gt;
=== Meteor Storm ===&lt;br /&gt;
* All crew to move to lower levels of the colony.&lt;br /&gt;
* Damage is to be repaired by the guild master and guild adepts after the threat has passed.&lt;br /&gt;
&lt;br /&gt;
=== Shield Generator ===&lt;br /&gt;
* The Colony&#039;s Shield Generator room is a new addition to the colony&#039;s defense systems. It has been established that it will be officially maintained by the Artificer&#039;s Guild. Due to this, the Guild has access to this room. All Artificer Engineers are to keep in mind that the shield generator room is considered a high security area, any and all abnormalities or issues regarding it are to be reported to the colony&#039;s security forces. &lt;br /&gt;
* The generator is to be maintained, on top of the other regular duties that Adepts have. The Guild can choose to ignore doing this, if there&#039;s really only one Adept and they have a lot more other pressing matters to handle.&lt;br /&gt;
* The shield generator is to be wrenched after shift start, as it starts unwrenched. If not wrenched and anchored, it will not acquire power over the course of the shift. Furthermore, the SMES units inside of the room start empty, and will need their coils changed. &lt;br /&gt;
* Be careful with powering the generator, as it can drain the entirety of the network if unmonitored. If one seeks to acquire more power for the generator, requesting the Church to use their biogenerator or utilizing the Guild&#039;s generators and equipment to produce more can be done, and is suggested. &lt;br /&gt;
&lt;br /&gt;
== Soteria Biolab Division ==&lt;br /&gt;
=== The Way Of Soteria ===&lt;br /&gt;
Progress is inherent to the goal of the Soteria, the question should never be one of morals or reasoning, but of possibility and potential. Researchers in medical and science are expected to push both the boundaries and limits of what they are capable of. Those who are constrained by the ethics and morality of an experiment will quickly find that the leadership of Soteria does not wish to consider such primitive and foolish concepts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Progress at any cost.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That is the mantra of the Soteria.&lt;br /&gt;
&lt;br /&gt;
===Payment for Treatment===&lt;br /&gt;
Medical does not have unlimited medical supplies and while they are required to treat critical patients there is a limit to the amount resources being given to one person freely. All critical forms of healing such as defibbing, surgery, and use of chemicals &#039;&#039;&#039;are free the first time they are given to a single colonist per shift&#039;&#039;&#039;. If the treatment is not critical, the colonist may decide to pay instead of receiving free treatment. All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
* Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
* Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
* Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff. &lt;br /&gt;
* Use of a sleeper: 150 credits&lt;br /&gt;
&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but &#039;&#039;only&#039;&#039; if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
=== Non-Disclosure Policy ===&lt;br /&gt;
All patient records, treatments, therapies, prescriptions, etc, almost anything the medical crew does, is &#039;&#039;&#039;not&#039;&#039;&#039; to be disclosed to other members of the station outside of Medbay without the (unanimous) permission of (all) the patient(s) directly involved, or the Chief Biolab Overseer. Even marshals, the premier, and council are not allowed to share details of any past or ongoing treatments, and you are not required to inform them should they inquire unless you have the direct consent of the patient.&lt;br /&gt;
&lt;br /&gt;
Warrants and Code Blue (and above) may still grant security access to review autopsies and medical records, but you are not to divulge information directly when questioned about any patients unless overridden by the CBO.&lt;br /&gt;
&lt;br /&gt;
Repeated failure to obey the non-disclosure policy is grounds for termination from the medical department. See [[Example_Paperwork#Dismissal_Order|dismissal forms]].&lt;br /&gt;
&lt;br /&gt;
=== Right to Refuse Treatment ===&lt;br /&gt;
As a patient, to consent to or refuse treatment, you must have the capacity to make that decision. Capacity means the ability to use and understand information to make a decision.&lt;br /&gt;
&lt;br /&gt;
Under colony procedure, all adults are presumed to have sufficient capacity to decide on their own medical treatment, unless there is significant evidence to suggest otherwise.&lt;br /&gt;
&lt;br /&gt;
For consent to treatment or refusal of treatment to be valid, the decision must be voluntary and you must be appropriately informed:&lt;br /&gt;
* Voluntary: you must make your decision to consent to or refuse treatment alone, and your decision must not be due to pressure by healthcare professionals, friends, or family.&lt;br /&gt;
* Appropriately informed: You must be given full information about what the treatment involves, including the benefits and risks, whether there are reasonable alternative treatments, and what will happen if treatment doesn’t go ahead.&lt;br /&gt;
&lt;br /&gt;
Doctors are authorized to refuse treatment if they believe alternative procedures would be even more detrimental to the well being of the patient (such as refusing anesthetics before a major surgery, which could cause the patient bleed out or go into shock or be harmed by moving during aforementioned surgery). If you have capacity and make a voluntary and appropriately informed decision to refuse a treatment, your decision must be respected. This applies even if your decision would result in your death.&lt;br /&gt;
&lt;br /&gt;
=== Viral Outbreak ===&lt;br /&gt;
* All infected crew to be isolated in Virology or Medbay.&lt;br /&gt;
* Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.&lt;br /&gt;
* Quarantine must be maintained until outbreak can be contained and disease can be treated.&lt;br /&gt;
&lt;br /&gt;
=== Autopsy ===&lt;br /&gt;
In the event that a deceased individual is discovered, or an individual perishes while under your care, an autopsy should be performed if one has not been done already.&lt;br /&gt;
* Security should be informed any time a corpse is discovered, regardless of whether the cause of death is known or not.&lt;br /&gt;
* An autopsy should be performed and recorded in an effort to resolve any questions that may arise later on, or if evidence is needed by Security.&lt;br /&gt;
* If you have valid reason to believe the death was a suicide, see [[Standard_Operating_Procedure#Suicide_or_other_voluntary_death|Suicide or other voluntary death]] below for how to proceed.&lt;br /&gt;
&lt;br /&gt;
=== Suicide or other voluntary death ===&lt;br /&gt;
In &#039;&#039;&#039;all&#039;&#039;&#039; cases of potential suicides, Security should be contacted to investigate, just in case it&#039;s actually murder.&lt;br /&gt;
&lt;br /&gt;
* If they are missing one of the two records, consult their medical records for any indications that they are do not resuscitate.&lt;br /&gt;
* If at any time you believe a DNR order has been falsified, or unjustly ordered, you should bring it to the attention of council immediately. Falsifying a DNR order is punishable and is viewed as attempted murder by [[Laws]].&lt;br /&gt;
* A valid DNR is usually:&lt;br /&gt;
# A confirmed desire to not be revived. See also [[Standard_Operating_Procedure#Right to Refuse Treatment|Right to Refuse Treatment]]. An employee may also specify a standing DNR in their medical and/or employment records. These are witnessed by the soteria biolab office&#039;s and are legally binding.&lt;br /&gt;
# Reasonable order from a station&#039;s chief biolab overseer or council to withhold resuscitation for known suicidal&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; individuals. Note there must be hard evidence of a suicide for this to be valid, such as announcing the suicide on the radio, or a note left behind, multiple eye witnesses, etc.&lt;br /&gt;
# Legal execution by order of the high council and/or tribunal of the acting council as listed under legal code.&lt;br /&gt;
# Reviving a proven or unproven suicide (in the case of unproven, suspected suicides should have an autopsy and full investigation before revival), patient with a DNR, or a person marked for execution is grounds for a 1 month of suspension from medical duties, this includes ranks such as corpsman, salvager, or soteria researchers aiding medical. Reviving someone to ask them if they committed suicide is an automatic and permanent removal from all medical positions indefinitely.&lt;br /&gt;
&lt;br /&gt;
===Medical Structure===&lt;br /&gt;
The Chief Biological Overseer is the boss of the department. After that, each respective job has its own authority in different matters but doctors and psychiatrists do not have authority over orderlies or paramedics, and vice versa. They are expected to work together and handle their duties to the best of their capabilities. &lt;br /&gt;
&lt;br /&gt;
===Medical Paperwork===&lt;br /&gt;
* [[Example_Paperwork#Prescription_Form|Prescription Forms]]&lt;br /&gt;
* [[Example_Paperwork#Autopsy_Report|Autopsy Reports]]&lt;br /&gt;
&lt;br /&gt;
== Soteria Research Division ==&lt;br /&gt;
=== Cyborg Handling ===&lt;br /&gt;
* In cases were [[Identifying_Antagonists#AI_Malfunction|Cyborgs are confirmed to be malfunctioning]], detonation of the cyborg shell may be used if containing, and locking down the cyborg unit are unsuccessful or deemed too dangerous by acting Soteria Institute Overseers.&lt;br /&gt;
* Cyborgs that are illegally modified should be remotely locked down. If unable to locked down, overloading its sensors with a flash or controlled EMP to remove the Cyborg&#039;s actuator and or cell should be done before detonation takes place. &lt;br /&gt;
* In cases where destruction of the Cyborg is necessary, the acting CRO must fax a report to the High Council.&lt;br /&gt;
* Unwarranted or illegal destruction of a Cyborg or AI count as [[Laws#Exceptional_Offenses|Sabotage]]&lt;br /&gt;
* Cyborgs are Soteria Institue property, and are expected to be maintained and upgraded by the institute where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Waiver Clause ===&lt;br /&gt;
* Any sapient crew members who volunteer for experimentation &#039;&#039;&#039;must&#039;&#039;&#039; [[Example_Paperwork#R.26D_Testing_Waiver|sign a waiver]] absolving the scientist of all responsibility for any injuries, deaths, or associated damage to the individual, regardless of the purpose of that experiment. Failure to obtain a waiver will result in a &#039;negligence&#039; charge for the test subject and for any involved Soteria personnel.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Laboratory Procedure ===&lt;br /&gt;
* Internals required at all time while inside labs.&lt;br /&gt;
* During mixing process, explosive ordnance disposal suit to be worn at all times.&lt;br /&gt;
* When mixing process is complete, mixing chamber is to be vented using the pipe disposal system.&lt;br /&gt;
* All detonations are to be announced over public comms with a countdown, and must be detonated at a designated location.&lt;br /&gt;
&lt;br /&gt;
=== Genetics Research ===&lt;br /&gt;
* All non-psionic crew with genetically modified DNA should be confined to the research division at all times.&lt;br /&gt;
* All crew subject to testing must have a [[Example_Paperwork#R.26D_Testing_Waiver|written and signed waiver]] with a stamp from the chief research overseen, chief biolab overseer, or premier (in order of importance). Failing the presence of any of those, a signature from the researchers and patience will suffice.&lt;br /&gt;
* The only time non-psionic genetically modified DNA is permitted outside the research division is with the express consent of the High Council.&lt;br /&gt;
&lt;br /&gt;
=== Medical Treatment ===&lt;br /&gt;
* If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
* Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
* All Medical SOP applies to the Science Division when they are acting in the capacity of medical.&lt;br /&gt;
&lt;br /&gt;
== Marshals ==&lt;br /&gt;
=== Permits ===&lt;br /&gt;
Any permit legally distributed by the warrant officer, the council, or (in the case of multi-shift permits) high council, some aspects of standard operating procedure may be overridden--within reason. The warrant officer&#039;s signature is also required for all permits. Likewise, if the warrant officer is not available, the blackshield commander may substitute for this signature. A permit may be signed by the premier and blackshield commander in absence of a warrant officer and is considered valid. Both the warrant officer and blackshield commander (or equivalent) must stamp the document with their appropriate department head of staffs stamps for the document to be valid. Only a member of high council can bypass this process with both a valid signature and a signature from the member on the permit form. The terms of the permit will be explicitly explained on the document. A permit is null and void if the member in question commits a crime of any kind. A warrant officer, blackshield commander, or premier may revoke a permit at any time for any reason, in which it becomes immediately null and void.&lt;br /&gt;
&lt;br /&gt;
=== Relevant Terminology ===&lt;br /&gt;
* &#039;&#039;&#039;The Brig&#039;&#039;&#039;: The part of the station used to detain those who violate [[Corporate Regulations]].&lt;br /&gt;
* &#039;&#039;&#039;Robust&#039;&#039;&#039;: As an adjective; able to withstand or overcome adverse conditions. As a verb; slang for viciously assaulting someone. Often used as a compliment in both cases.&lt;br /&gt;
* &#039;&#039;&#039;Shitcurity&#039;&#039;&#039;: Slang for describing a marshal officer who unnecessarily or illegally exercises their authority in order to inflate their ego, or a marshal officer who simply doesn&#039;t follow standard operating procedure.&lt;br /&gt;
* &#039;&#039;&#039;Lethals&#039;&#039;&#039;: Weapons designed for or able to switch to configurations intended for lethal force.&lt;br /&gt;
* &#039;&#039;&#039;Non-lethals&#039;&#039;&#039;: Weapons that are not designed to be used lethally, and instead are meant to incapacitate suspects with little or no injury.&lt;br /&gt;
* &#039;&#039;&#039;Use of Force&#039;&#039;&#039;: Either lethal or non-lethal, this is the use of weapons to incapacitate a suspect. You may be told at times to use lethal force, or non-lethal force, depending on circumstance. By default, non-lethal force is preferred.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Stun&#039;&#039;&#039;: Using non-lethals, incapacitate the target in order to handcuff or otherwise subdue them without injury. Although the term is &#039;&#039;shoot&#039;&#039;-to-stun, stun batons, pepper spray, and flashers all fall under this category when talking about engagements with suspects.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Disable&#039;&#039;&#039;: Incapacitate a target by injuring them too badly to continue fighting. In the case of mechs, damaging the mech until the pilot bails out or the vehicle is unusable/destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Shoot-to-Kill&#039;&#039;&#039;: Using lethal weapons, engaging a target until the target is neutralized. This doesn&#039;t actually mean you &#039;&#039;have&#039;&#039; to kill the target (contrary to the term), but the weapons employed may very well kill the target whether you want to or not. Even in Shoot-to-Kill scenarios, you should still attempt to provide immediate medical attention and revive them once they are otherwise safely subdued and the combat is over.&lt;br /&gt;
* &#039;&#039;&#039;Armed&#039;&#039;&#039;: Possessing weapons or anything being used as a weapon even if that is not its intended purpose (such as a crowbar). This includes non-lethals, and even basic tools if being used to assault someone.&lt;br /&gt;
* &#039;&#039;&#039;Contraband&#039;&#039;&#039;: Anything that is stolen or illegal to possess by anyone aboard the crew. For example, insulated gloves and multitools are not considered contraband on their own, but if they were stolen from the Engineering department, they qualify as contraband.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
* On code green all arrests require a signed warrant from the premier, warrant officer, supply specialist, or ranger to be considered valid. In the absence of all the stated jobs a marshal officer may use his own signature and fax the high council should he do so. An arrest warrant should be signed and filled out before the arrest is made but is not required to. It is, however, required to be filled out and either signed or stamped by the time the arrested suspect leaves the brig. It is recommended that should an officer wait to fill out an arrest warrant they should fill it out after the suspect is either let go due to not being charged or sitting in a cell serving their time. Failure to keep proper paperwork can result in the officer being fined, charged, or potentially fired.&lt;br /&gt;
** Note that this only applies to arrest warrants. Search warrants are required to be written, signed or stamped, before the search is conducted. Failure to do so will result in all charges being dropped.&lt;br /&gt;
* During an investigation, two or more witnesses are preferred, but in situations where only one is present an investigator may rule that the sole witness is an impartial one. Under this scenario, if the investigator believes a sole witness/arresting officer has no bias and is completely impartial, they may treat their sole testimony as valid evidence. The investigator/arresting officer may do this with their own witness testimony as well, if they observe a crime being committed. Under all circumstances, the person being arrested may request the impartial witness be reviewed, either by the investigators superiors (in the event of officers to rangers to warrant officers) or someone meant to be impartial like a head of staff, premier, or steward.&lt;br /&gt;
* When confronting a suspect for any green paragraph crime, you must offer the suspect a chance to pay a fine. If the fine is paid, they are not to be arrested, detained, or searched unless otherwise specified by [[Laws]]. The fine is to be turned in to the warrant officer or supply specialist. If the fine is refused, they are to be arrested.&lt;br /&gt;
* Calling for backup over a level 1 crime is usually considered a waste of resources. Two officers should be enough.&lt;br /&gt;
* When arresting or fining a suspect, they are to be informed of their right to pay a fine (if applicable) and their right to have their case reviewed by the premier, or lack there of, any member of the council willing to do so by volunteer. If there is no one capable of reviewing their case, they may still attempt to appeal on their own, but should still be punished until the punishment expires or the appeal passes. (See [[Standard Operating Procedure#Appeals|Appeals]] for details.)&lt;br /&gt;
* Refusal of handcuffs does not constitute resisting arrest, as per [[Laws]] &amp;amp;sect;202. If a suspect refuses handcuffs and is being arrested, but is cooperative, they are to be escorted by, preferably, no less than two armed security personnel to the brig. Attempting to cuff a compliant subject is considered a §117 volition of employee rights, the subject may resist the initial cuffing but should not flee else they will be charged with §202 resisting arrest. Any security personnel who use violence as a means to restrain and cuff an otherwise compliant colonist for resisting the initial cuffing is to be charged with §112 excessive force of detainment.&lt;br /&gt;
** If you cannot handcuff someone that requires cuffs, such as they are using a deployed hardsuit or have a missing hand, you must warn them at least three times to comply with the arrest. If they continue to refuse after the third warning is given marshal personnel and only marshal personnel may break their legs. &#039;&#039;&#039;In the event the suspect dies from this the officer is not liable and cannot be charged with any crime provided he gave three verbal warnings and has at least one witness to attest to this. As always, marshal officers should use the absolute minimum amount of force to get the subject to comply and should a higher ranking officer deem excessive force was used, you can and will be charged.&#039;&#039;&#039;&lt;br /&gt;
** If, in the event you are dealing with an unruly subject who is immune to most forms of non-lethal stuns (such as a cht&#039;mant) the use of eye-based stuns are recommended. If the cht&#039;mant (or other individual) refuses to comply and is wearing eye covering the use of other disabling methods are allowed (such as flashbangs or table slams). In the event said individual is refusing to comply and armed, shoot to kill is authorized, but caution must be taken to ensure they may be cuffed and revived in medical. Rendering the body unrevivable is considered murder.&lt;br /&gt;
* A suspect attempting to flee, or assault another crew member, is authorized shoot-to-stun.&lt;br /&gt;
* When confronting an armed suspect, always call for additional backup, preferably prior to the engagement. If the suspect draws a weapon, already has a weapon in their hands, or has used a weapon already, use of force is immediately authorized and you are not required to announce intentions to arrest until after they are subdued.&lt;br /&gt;
* If a suspect uses a mech to resist arrest, shoot-to-kill is authorized. Deployment of barricades and use of flipped tables for cover is also advised to create choke points where security can fire upon the target.&lt;br /&gt;
* If a suspect is green, screaming, and able to punch down walls, they&#039;re probably affected by the hulk gene from genetic manipulation, and if they exist without an ongoing emergency where such muscle is needed or the CBO did not directly inform Security in advance, a &#039;hulk&#039; outside of medbay or research is shoot-to-kill. Unlike most shoot-to-kill scenarios where the actual killing part is a matter of option and circumstance, there is no way to safely contain a hulk in prison, so if you are forced to confront one, continue engagement until the target is deceased.&lt;br /&gt;
* If a suspect escapes the colony, shoot-to-kill is authorized for any personnel within the marshals or blackshield who go out to pursue. Scoped rifles and GPS devices are recommended for the pursuit, as are mechs. Additionally, the blackshield should be informed so they may watch station access points and various outposts to guard them. The marshals may request fire support from the blackshield to aid in hunting down and killing the suspect.&lt;br /&gt;
* During Code Delta, any noncompliance from staff is to be met with lethal force.&lt;br /&gt;
* For secure areas, see below for specific rules of engagement.&lt;br /&gt;
&lt;br /&gt;
=== Secure areas ===&lt;br /&gt;
* In code green, secure areas like the AI core, research server room, telecommunications, bridge, all armories (security, bridge, and church) etc, should never be blocked. Use of deployable barriers to block areas during code green is considered illegal under [[Laws]] &amp;amp;sect;217. Trespassing in these areas is covered under &amp;amp;sect;207.&lt;br /&gt;
* All armories are considered secure areas and have their own section SOP.&lt;br /&gt;
* The AI sometimes likes to bolt itself in even during code green. It is not supposed to do this. If the AI bolts its self in, request the AI to unbolt the doors, citing Standard Operating Procedure. If the AI does not comply, ask the research overseer or premier to try reasoning with it. If it still does not comply, it is up to the staff in charge of overseeing the AI how to proceed, usually by changing laws. Unauthorized personnel discovered attempting to breach the AI core are shoot to kill.&lt;br /&gt;
* The research server room has a variety of sensitive information. Unauthorized personnel in this location are to be captured, searched, and interrogated before being charged and sentenced.&lt;br /&gt;
* The brig is considered a high security area. Unauthorized personnel attempting to break in, or any &amp;quot;Hold until Transfer&amp;quot; inmates attempting to break out, are both shoot to kill.&lt;br /&gt;
* The telecomms is a highly sensitive area that provides vital communications among the crew and to the high council, thus any unauthorized personnel who have accessed the control room are shoot-to-kill.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Processing ===&lt;br /&gt;
See [[Laws]] for rules that carry fines or brig time. Breaking standard operating procedure is not punishable by law, but if an accident or fatality occurs for violating it, see [[Laws]] &amp;amp;sect;206.&lt;br /&gt;
&lt;br /&gt;
Criminal processing should not take more than a few minutes at most. Don&#039;t needlessly waste time with additional questioning and interrogation until they&#039;re already properly arrested. Detained prisoners are the responsibility of the arresting officer or, if one volunteers, another officer, the supply specialist, or the warrant officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon arrest of a criminal, follow the following steps.&lt;br /&gt;
&lt;br /&gt;
# State the main reason for their arrest, even if you have already. This is not required, but it&#039;s good practice.&lt;br /&gt;
# Bring the suspect to Security Processing. If paying a fine will replace jail time, offer them the chance to pay the fine before proceeding. This is assuming they have not paid the fine already and had to be handcuffed in the first place. If the fine is paid, skip to the final step. Otherwise, continue.&lt;br /&gt;
# Search the individual for contraband and question them as necessary. Empty pockets, remove accessories such as webbing off their uniform, check their PDA for stolen/illegal cartridges, check their headset for illegal/stolen encryption cards, check their shoes for knives, check anything and everything that could contain items. If contraband or stolen property is found, charge them accordingly. See [[Laws]] for details. Anything else &#039;&#039;not&#039;&#039; considered contraband but still may compromise the security of the cell (such as a chef&#039;s kitchen knife, or an engineer&#039;s tools) should also be temporarily confiscated and returned after the sentence is served.&lt;br /&gt;
#  The warrant officer, or if one is not present, a ranger should determine the validity of any charges based upon evidence gathered or witnesses present. Example, a marshal officer says he saw a prospector break a window and the prospector says it was broken when he found it. The window is indeed broken, but the one witness is not enough and the prospector may be telling the truth. Best judgement is advised.&lt;br /&gt;
# Calculate sentencing based on the total charges. &#039;&#039;&#039;Multiple instances of the same offense counts in this case.&#039;&#039;&#039; For example, if a suspect stole three items, you cannot charge them theft three times. If they have already been arrested for the same crime during that shift, follow [[Laws#Modifiers_.26_Special_Situations|the laws on special circumstances]].&lt;br /&gt;
# Update the prisoner&#039;s security records accordingly. Set their status to &amp;quot;Imprisoned&amp;quot;.&lt;br /&gt;
# Return the prisoner&#039;s PDA and headset to their person. If you cannot provide them with their original headset and PDA for suspected security reasons, you must provide at least a basic headset and a temporary PDA. All prisoners are entitled to some kind of communication device unless the privilege is abused, or the device is evidence for a crime (such as a PDA with incriminating logs).&lt;br /&gt;
# Follow security privacy laws, and inform those that need to be informed, depending on the severity of the crime. You have no authority to demote anyone.&lt;br /&gt;
# Escort the prisoner to their cell, preferably with another officer to aid you. Bring any of their belongings that you did not confiscate.&lt;br /&gt;
# Find a vacant cell and buckle the prisoner to the bed. If the sentence is longer than 10 minutes, they are required to wear an orange jumpsuit and shoes, so change their clothes if needed.&lt;br /&gt;
# Put all of their belongings (besides communication) that are not evidence for a crime into the cell&#039;s locker, which will lock automatically when you start the timer.&lt;br /&gt;
# Set and start the timer. The door will close and the locker will be locked.&lt;br /&gt;
# Enter the cell with a flash at the ready and remove the prisoner&#039;s handcuffs. If possible, have a second officer present to help. It is unlawful to leave a prisoner restrained in a cell unless in solitary confinement.&lt;br /&gt;
# Ensure someone is monitoring the prison area for the duration of the prisoner&#039;s sentence, or at least be there when it ends.&lt;br /&gt;
# Wait for the sentence to expire. Proceed to final step once it has expired.&lt;br /&gt;
# Return all temporarily confiscated goods.&lt;br /&gt;
# Allow the prisoner to leave Security. Set the prisoner&#039;s status to &amp;quot;released&amp;quot; or &amp;quot;patrolled&amp;quot; depending on their conviction or there lack-of.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Expectations ===&lt;br /&gt;
As a prisoner, you are expected to abide by certain standards. Failure to obey will result in further punishment such as solitary confinement or more brig time.&lt;br /&gt;
* If you are incarcerated, do not attempt escape.&lt;br /&gt;
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.&lt;br /&gt;
* Attempts at suicide will be met with solitary confinement. (( Also probably a server ban. ))&lt;br /&gt;
* If you feel you have been unjustly incarcerated, contact the warden, the warrant officer, premier, or a willing council member (in that order of first to last) to appeal your case.&lt;br /&gt;
&lt;br /&gt;
=== Prisoner Rights ===&lt;br /&gt;
As a prisoner, you are entitled to certain rights under any circumstance, regardless of the nature of your crimes.&lt;br /&gt;
* All prisoners are entitled to a swift processing when being arrested and put into the brig. Longer than 1/2 of their sentence is considered a violation of this right so long as the prisoner is cooperating.&lt;br /&gt;
* All prisoners are entitled to medical examination and aid if requested.&lt;br /&gt;
* All prisoners are entitled to speak to the premier or volunteer council member for legal defense if requested.&lt;br /&gt;
* All prisoners are entitled to food and water if requested.&lt;br /&gt;
* All prisoners are entitled to be provided with clothing--preferably the standard orange prisoner jumpsuit and orange shoes.&lt;br /&gt;
* All prisoners are entitled to safe and reasonable cell accommodations such as functional lighting, a place to sleep, and access to the brig&#039;s communal area if serving a sentence longer than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Executions ===&lt;br /&gt;
* The prisoner is informed of their punishment, and allowed to decide how they die (within reason). Suggested options include lethal injection, firing squad, plasma gassing, or, in rare cases, melee fights to the death.&lt;br /&gt;
* The prisoner is to be granted a final request (within reason, because obviously &amp;quot;let me go&amp;quot; or &amp;quot;kill this dude for me&amp;quot; isn&#039;t reasonable).&lt;br /&gt;
* The prisoner is given their last meal.&lt;br /&gt;
* The prisoner is escorted to the execution location under heavily armed guards, bound in a straight jacket and leg cuffs. Escorting officers are armed to kill. Lethal injections are done in medbay surgery room under supervision of a doctor, firing squad is done on the shooting range, gassing is done in toxins or a room is built by engineering, etc.&lt;br /&gt;
* It is required for the premier and at least three council members to be present, or an execution may not proceed.&lt;br /&gt;
&lt;br /&gt;
= Armory =&lt;br /&gt;
There are four armories on the colony. The first is the general armory, owned by the Marshals, north of the Security Lobby. The second is the Church&#039;s Armory found in the Prime&#039;s private department. The third is the command armory, behind the private rooms of the Steward and Premier. The fourth is the Blackshield armory to the west of the Blackshield&#039;s triage room. Unless you have access, are invited, or otherwise specified, anyone in the armory is Shoot-to-Kill excluding the Premier/Steward who may have a reason to break SOP. If this is found to be untrue, proceed with an arrest and legal ramifications.&lt;br /&gt;
* The Church Armory is only accessible by the Prime. This is only to be accessed during serious threats to the colony or church and can only be handed out to members of the church. Not following this SOP for good reason is grounds for demotion and church-related consequences.&lt;br /&gt;
* The Command Armory is only accessible by the Premier and Steward. Stewards should arm up with their preferred guns at this location, premiers may do so. Weapons should generally not be handed out, unless the other armories are not avaliable or guns are missing. Guns from this armory should be handed out primarily to other heads of staff first.&lt;br /&gt;
&lt;br /&gt;
=== Security Armory ===&lt;br /&gt;
This armory is divided into two sections - the public shop area and the storage area. Everything behind the secured windows is considered storage area. Unless asked to leave or banned from the armory shop, the public shop area is publicly accessible to anyone providing the blast doors are open. Any colonist may buy, sell or trade with the appropriate authorities here.&lt;br /&gt;
*In regards to the storage area of the armory, the Supply Specialist is the controller of the armory. They are a Marshal. When it comes to the armory, their word is law. They are responsible for handing out weapons, keeping everything stocked and inventoried, and running the shop. While the Warrant Officer, Commander and Sergeant have access, the Supply Specialist is to be respected. If they tell you to leave, you leave. Failure to comply leaves you open to legal ramifications.&lt;br /&gt;
*In case of a weapon request from Blackshield/Marshals, the Supply Specialist must always utilize paperwork that determines what was removed from the Armory. The weapon that gets replaced should also be noted on the paperwork and handed in with all ammo.&lt;br /&gt;
*In case of selling items from the armory, the Supply Specialist should keep a receipt on what item(s) were sold and how many credits were made.&lt;br /&gt;
*If no Supply Specialist is present or avaliable, the rank order of ownership is as follows: Warrant Officer&amp;gt;Commander&amp;gt;Sergeant. The two previous points still apply.&lt;br /&gt;
*Commanders and Sergeants should not loot the armory and freely hand out equipment to all blackshield members just because they can. Proper paperwork should still be followed at all times. The amount of resources avaliable including print amount on disks should be kept in mind at all times.&lt;br /&gt;
*Under normal circumstances no equipment should be handed out for free to none-security department staff.&lt;br /&gt;
*In a Code-Red scenario, the armory should be fully utilized and weapons should be handed out to Security-Staff first, Volunteers of Blackshield second and colonists last. These should be returned when the crisis is over or else the individual may face legal consequences.&lt;br /&gt;
*Abusing your access, authority or carelessly using the resources is a reason for demotion if reported to the High Council.&lt;br /&gt;
*The Department Account is trusted to the Supply Specialist to use, as well as the Blackshield Commander and Warrant Officer. All three of the personnel in these positions are trusted to use the finances responsibly to upgrade or equip the department as required. This may include purchasing weapons, allowing loans for equipment, and so on for members of the Marshal and Blackshield department.&lt;br /&gt;
&lt;br /&gt;
= Blackshield =&lt;br /&gt;
=== General Duties ===&lt;br /&gt;
The duties of the Blackshield are first and foremost the protection of the colony and its citizens above all else. The Blackshield is on standby in the event of, but not limited to, pirate attacks, hostile dangerous fauna sightings, disappearance of the prospector team members or colonists, disappearance of mining team members, or the presence of hostiles groups such as excelsior, smugglers, or a hivemind.&lt;br /&gt;
&lt;br /&gt;
The blackshield is required to guard the surface level of the colonies main gate at all times and should inspect all incoming and out going traffic. All exiting people should be recorded in a gate log with the time, name, and rank of the person noted down. A photograph is optional but not required. All returning colonists should be noted down in the same log in a new entry before being allowed to declare any contraband items they may have found outside the colony walls. After all contraband is declared and forfeited that are to be searched for any remaining contraband. Finding anything the searched person didn&#039;t announce is considered valid grounds to charge them with a §113 or §212 depending on the severity of the item in question.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Gate_Log|Gate log forms can be found here. All people entering and exiting should be logged on a new line each time.]]&lt;br /&gt;
* The Form should show the name of the individual or group members leaving, their intended designation and a rough estimate of their return time.&lt;br /&gt;
* If a colonist lacks equipment such as armor, weapons or refuses to put on suit sensors, this should also be noted.&lt;br /&gt;
&lt;br /&gt;
All Blackshield members should adhere to these procedures.&lt;br /&gt;
* All Blackshield staff must be armed with a minimum one long-arm (rifles,shotgun,ect) or short-arm (smg,saw-off) type weapon, one pistol type weapon, and one deadly melee weapon. Blackshield members are required to have at least two magazines worth of lethal quality ammunition for any weapons they carry and may choose to carry non-lethal.&lt;br /&gt;
* All Blackshield staff may request a different weapon from the armory. They have to respect the authority of the Supply Specialist if one is available. If not, the Warrant Officer is the highest authority of the Armory followed by the Commander and then Sergeant. An armory request form has to be filled out and if a Commander or Sergeant is available, approved by them first via signature or stamp. A request may be refused at anytime for any reason.&lt;br /&gt;
* All Blackshield staff are required to carry, either on their person or within their bag, one suit of body armor and one helmet.&lt;br /&gt;
* Blackshield staff under no circumstance during code green should loan their equipment, munitions, or weapons out to any colonist, including the marshals unless during a code blue or higher scenario.&lt;br /&gt;
* Blackshield staff are authorized and encouraged to act as members of security if no marshals are present on site. If marshals are present however, they should provide support only when asked. They may make arrests, investigate crimes, or detain criminals even during code green as required. When Blackshield staff members act as a member of the marshals, all orders, even from a standard officer, must be obeyed and take priority even over the Blackshield commander.&lt;br /&gt;
&lt;br /&gt;
===General Guidelines===&lt;br /&gt;
* Calling non-Blackshield ‘Civilian’ or ‘Citizen’ is derisive and is to be avoided. Blackshield is a militia, and in no way is above another colonist outside of their assigned role, &#039;&#039;&#039;this is not a military&#039;&#039;&#039;.&lt;br /&gt;
* You are serving in the Blackshield to serve the colony. In most circumstances, this goes hand in hand with your own goals, however there is nothing stopping you from playing like any other colonist.&lt;br /&gt;
* Remaining calm in challenging circumstances will reinforce a professional appearance, however there is room for leeway in regards to how you handle these situations. So long as a situation is handled with minimal casualties, the situation is handled.&lt;br /&gt;
* The past of members of Blackshield is irrelevant. Whether criminal, prior military, pirate, machine, or ghost, all members of the militia are given equal opportunity for advancement and acceptance so long as they prove competent during training, and during their assigned daily tasks. Volunteers additionally are given equal opportunity to be accepted.&lt;br /&gt;
* Orders from the Commander and Sergeant, in that order, are to be followed where possible, unless doing so breaks the law. If either the Commander or the sergeant gives you an order you cannot follow without breaking the law, telling them clearly that you can not follow that order is better than making a scene.&lt;br /&gt;
* The Premier and the Steward hold no authority over any department, and as such their orders hold no weight. However, if they give you a suggestion that is in good faith and advisory, it may be wise to listen to them. However, they may be requested to vacate any area within the Blackshield sector, or the Gatehouse, at the attending Marshal&#039;s or Blackshield&#039;s preference. They may also, at the behest of a Corpsman, Sergeant, or Commander, be asked to remain off the Blackshield Channel.&lt;br /&gt;
* Other command staff may be designated as someone acceptable to take orders from below the Sergeant within specific circumstances. For example, the Chief Research Overseer may be designated as a temporary superior if providing security at a dig site. &lt;br /&gt;
* Members of the Blackshield may use and customize their firearms or weaponry as they desire, using whatever energy, projectile, and melee weapon they desire. In the case of better or more fitting non-standard equipment existing within the armory, Blackshield personnel may request better armaments from the Supply Specialist and/or Blackshield Commander within reason. (Such as exchanging out standard-issue 7.5 boltgun for a .257 Kalash, .35 Bullpup, or any other weapon that is considered carbine-sized or above).&lt;br /&gt;
* Blackshield equipment cannot be sold without facing legal ramifications. If you want new equipment, either through purchase or requisition, return your prior equipment to your locker, or to the Armory if requesting equipment from there.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; Blackshield are not allowed to mine within the Gulag, as it is a location for convicted prisoners or debt defaulters to work. This &#039;&#039;&#039;cannot&#039;&#039;&#039; be overruled by the Blackshield Commander under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Gate Operations===&lt;br /&gt;
Due to close contact with Prospectors and other personnel, as well as being the main entrance to the colony, the Gate and the Fence are important to protect, patrol, and operate around. The gate is also the one place where the Blackshield retains full law enforcement authority. By default there must always be at least one trooper, corpsman, or the sergeant at the gate. &lt;br /&gt;
The gate is to remain bolted on both sides at all times when troopers are present. When people arrive, unlock the side they are on and allow them to come through, then bolt the door again to allow them to be searched without fear of their running away.&lt;br /&gt;
&lt;br /&gt;
All command staff, &#039;&#039;&#039;barring the Warrant Officer, Steward, and Premier&#039;&#039;&#039;, are authorized to depart the colony of their own volition and have access to the doors as a result.&lt;br /&gt;
Non-command staff, barring Prospectors and Marshals, have no access to the gates. They should be allowed through if they wish to leave.&lt;br /&gt;
When individuals are leaving the gate, bound for the forest, they are not necessary to search and it’s advisable to not search them unless there’s reasonable suspicion of contraband. Notify them that they will be searched on return, however.&lt;br /&gt;
&lt;br /&gt;
For proper logging, a trooper, corpsman, or sergeant is to ask that the individual show their ID, state their destination, and for medevac purposes, are to turn on their suit sensors to maximum if they are not already on. Colonists leaving the colony &#039;&#039;&#039;alone&#039;&#039;&#039; are to be informed that if Blackshield is to perform a medevac to rescue the colonist, that a 800 credit fee will be incurred immediately and paid to a Blackshield member. The cost of used medical supplies and ammunition is not included in the 800 credit medevac fee, and additional charges may be accrued for their use. A colonist cannot be charged a medevac bill if they were retrieved right from the middle of the gates by Blackshield, nor right in front of them.&lt;br /&gt;
If a colonist, prospector, etc, fails to properly follow these three simple requests, Blackshield can deny them their right to leave the colony on these grounds (Hunters are exempt from this). The only ones that cannot be denied are command staff. Only orders by Marshals, the Sergeant, and the Blackshield Commander can keep command staff from leaving, so long as there is a reason behind them. &lt;br /&gt;
&lt;br /&gt;
On returning, all individuals must be searched. &#039;&#039;&#039;This includes the Commander, Warrant Officer, other Blackshield, and other Marshals.&#039;&#039;&#039; A full search is authorized from the start, including the bag, pockets, wallets, boxes, and other storage items. If they refuse to comply, cuffing them for the search is authorized.&lt;br /&gt;
If contraband is found in the bag, detainment is authorized and the individual must be requested, first, to voluntarily allow cuffing. If they refuse, forced cuffing is authorized. &lt;br /&gt;
After detainment and a full search, alert the Marshals to the detainment, move the individual to the gate cell, and await arrival of the Marshals to allow them to take custody of the individual.&lt;br /&gt;
If the individual in question with contraband is a member of Blackshield or the Marshals, and they didn’t report that they were bringing contraband for destruction or holding, the relevant command should be notified and previous procedure followed.&lt;br /&gt;
Failure to do a proper search, or even a search at all, can be grounds for dismissal. If a situation occurs because a trooper did not search the individual at the gates and collect contraband items that were used by the individual, they can be charged with &amp;amp;sect;301, Negligence. Officer discretion is heavily advised in this matter.&lt;br /&gt;
&lt;br /&gt;
Patrols must be carried out along the fence every so often to ensure that the fence itself is intact and there are no hostile creatures at the perimeter that the turrets did not handle.&lt;br /&gt;
In the event of a hole in the fence, call for the Guild to mend it, then stand guard. Ensure that all on the Blackshield or Marshal channel are notified of the damage. Take note of the hole in the fence. If it was a clean cut, someone likely cut in or out. If the broken grille is visible, it may have been a creature but was also likely someone breaking in or out.&lt;br /&gt;
Movement to blue alert may be necessary.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Marshals and the Colony===&lt;br /&gt;
The relationship with the Marshals is one of cooperation. The Blackshield provides the external security, and the Marshals the internal. They are two parts of the colony’s defense, and should work together when it comes to said defense. The Commander and the Warrant Officer, both command staff, are expected to work together, share resources as needed, share comms, and be willing to reach out to the other if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It should be noted, however, that if there is no Marshals, Blackshield may step in as colony Law Enforcement.&#039;&#039;&#039; Militia intervention in civil legal matters is likely to result in injuries if left unchecked, however, and for the most part the use of weapons unless strictly required is barred. In the event that weaponry is required, nonlethals, followed by less-than-lethals (rubbers/beanbags), followed by lethals is the order that must be followed.&lt;br /&gt;
&lt;br /&gt;
If the Warrant Officer, or other Marshal personnel, requests Blackshield assistance to augment their manpower, or to deal with high risk suspects, the Commander or Sergeant can and should authorize Troopers to aid the Marshals, but is not required to do so. In such circumstances, the Marshals they accompany are their temporary superiors.&lt;br /&gt;
The Warrant Officer is not to command Blackshield to act in lieu of a Commander or Sergeant, but Troopers can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
In the event that there is a severe external threat to the colony (ex. Xenomorph swarms), the Commander is able to request Marshal assistance to supplement their manpower. As with the opposite, the Warrant Officer can and should authorize Marshal assistance, but is not required to do so. Any Marshals that assist are placed under temporary Blackshield orders. Likewise, the Commander is not to command the Marshals in lieu of a Warrant Officer. Marshals can and should, but are not required to, willingly assist using their own initiative.&lt;br /&gt;
&lt;br /&gt;
Other command staff may request Blackshield assistance where applicable. For example, a Chief Research Overseer requesting troopers to help protect a high-risk dig site may be authorized at the discretion of the Commander or Sergeant. If neither exist, Troopers can willingly assist, but are recommended not to unless prudent.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Prospectors===&lt;br /&gt;
The Relationship with the Marshals aside, Prospectors share a large amount of interaction with Blackshield. This includes, but is not limited to, asking for escort to dangerous away sites, searches upon return due to their primary role of being outside the colony, medical evacuations, and so on. This does not mean that the Prospectors are well liked by Blackshield, however, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Blackshield may, &#039;&#039;&#039;upon request by a Foreman or with approval of the Blackshield Commander&#039;&#039;&#039; (Both is preferable, if available), give an escort to Prospectors should they be heading into dangerous areas that they believe they are not equipped for, as per their goal of defending the colony and it&#039;s colonists. The Foreman or requesting prospector/salvager (if accepted by the commander) should draft out a form that is signed and, if applicable, stamped, to pay for Blackshield&#039;s assistance. This form should include the following:&lt;br /&gt;
&lt;br /&gt;
* The time you wish to leave, as well as where you are heading.&lt;br /&gt;
* The estimated danger that comes where you are going. This includes whether there will be turrets, abandoned defense systems, Greyson Security Units, a large amount of Spiders, so on, and so forth.&lt;br /&gt;
* The items specifically offered to Blackshield as payment for their services. This includes weaponry, tools, equipment, design disks, and materials. If items are not specified, a percentage should be specified, which is a minimum of 30% to Blackshield for the assistance.&lt;br /&gt;
* If the last point is not filled out in forms of equipment, a financial option is available. Prospectors may pay for Blackshield assistance in the form of credits, with a fee of 400 per Blackshield Trooper or Sergeant assigned, 600 if a Corpsman is assigned to assist, as well as additional fees for Ammunition and Medical Supplies required for use by Blackshield personnel during the escort.&lt;br /&gt;
* A signature of the Foreman, Blackshield Commander, Requesting Prospector, or Requesting Salvager.&lt;br /&gt;
* A Stamp of the Blackshield Commander, or Foreman who authorized the escort.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Blackshield_Escort_Request|Or, an example paper can be found here.]]&lt;br /&gt;
&lt;br /&gt;
Failure to abide by the proper procedure means that criminal charges may be pressed in the event of an escort. For example, if no items that are listed on a manifest are given, Prospectors or Salvagers may be charged for failure to pay for an escort. Defaulting on a Debt is the proper charge to use in this case, until the Credits for the escort, as explained above, are given to Blackshield by the department.&lt;br /&gt;
&lt;br /&gt;
Should Blackshield take items that are not listed on the manifest, or take items at all should the financial option have been taken, they may be charged with Theft, as due to salvage claims that is property of the Prospectors, Salvagers, and Foreman respectively.&lt;br /&gt;
&lt;br /&gt;
===Medevac shuttle===&lt;br /&gt;
The medevac shuttle near the gatehouse is to be operated for the sole purpose of medivacs that are conducted by Blackshield. This shuttle can go to several locations on the planet of Amethyn. In the instance a medevac has to be done, follow normal Blackshield protocol in forming a group before boarding the shuttle. However, bring at least three members if using the shuttle. The shuttle is the safest and also fastest form of travel currently.&lt;br /&gt;
* When operating the shuttle, always make sure occupants are buckled down, no one is standing behind the engines, and that the shuttle&#039;s door is closed and bolted. &lt;br /&gt;
* The usage of the medivac shuttle does not make the Blackshield medevac bill increase from 800. &lt;br /&gt;
* Remain buckled during travel to destinations. When the shuttle has landed, armed personnel are to exit out of the shuttle first and ensure the surrounding area is clear before proceeding to rescue colonists. &lt;br /&gt;
* As a precaution to prevent hijacking or sabotage of the shuttle, a armed guard of at least one is to remain with the shuttle.&lt;br /&gt;
* Upon returning to the shuttle with the wounded, use the body scanner and sleeper during the trip back to stabilize them before taking them to Soteria medical.&lt;br /&gt;
* The Marshals also have the authority to use the medevac shuttle for the rare occasion of collecting a colonist from the Lodge if there have been issues with them, or to capture/intercept a criminal out in the wilderness. Blackshield can be requested to come along and are recommended to accept such requests unless there is only one, then it is to be immediately denied so that the gates are not left unmanned and unguarded. &lt;br /&gt;
All Blackshield, Marshals, and heads of staff can access the shuttle. For marshals, they are to follow the above if leaving the colony in the medevac shuttle. For heads of staff, refer to the Council SOP. The Blackshield Commander may choose to use the medevac shuttle in other situations but cannot order the use of the shuttle if there are no immediate medevacs to be done, or situations. The Commander however is authorized to train personnel on use of the shuttle from time to time.&lt;br /&gt;
&lt;br /&gt;
= The Council =&lt;br /&gt;
The council is made up of each faction head of staff and the premier (who is usually a volunteer head of staff who chose to take a shift as the premier). A decision from the council has absolute authority and precedence over all other decisions, regulations, and rules except during a code red or code delta scenario (the brigadier/blackshield commander supersedes the council in these scenarios). Members of the council are given only a small set of rules that apply during any council vote or decision.&lt;br /&gt;
&lt;br /&gt;
* All heads of staff must respect a decision made by the council and follow said decision. Issues with a vote can be taken to provost marshal Boris via faxes as he presides over much of the legality on the colony, but must still be followed even when contested.&lt;br /&gt;
* All heads of staff are required to vote yay or nay during a decision. Any head of staff that refuses to make a decision or abstains is to be demoted on the spot. &#039;&#039;&#039;This is not negotiable, you are a leader and expected to make choices, especially hard choices.&#039;&#039;&#039; Those who are demoted from a head position for abstaining from a vote will be permanently barred from any head of staff position unless an appeal is made.&lt;br /&gt;
* The Soteria overseers may only have a collective vote of one and only if both agree on the decision. This means that when the votes are tallied both overseers count as a singular vote and only if they both arrived at the same vote. If the CRO and CBO cannot come to an agreement on where they vote, they instead lose their vote entirely. The inability for them to agree is &#039;&#039;&#039;not&#039;&#039;&#039; a valid grounds for demotion of either overseers.&lt;br /&gt;
* The steward does not have a vote. They are a secretary and bodyguard and while they are considered command staff, it is the job of the premier to sway or veto votes.&lt;br /&gt;
* Only the Warrant Officer, Premier, and Steward are required to remain on the colony at all times except when aiding in the colonies defense or colonists safety. Other heads of staff may come and go at their discretion but should &#039;&#039;&#039;always&#039;&#039;&#039; inform the council and their staff team should they leave outside radio range. A head of staff may elect a member of their staff team to make decisions in their absence up to and including council votes, in all other cases, they should be contacted and retrieved before council votes are made.&lt;br /&gt;
* All council members and by extension heads of staff must be at least thirty Terran years of age or older. Heads of staff found to be younger than thirty are to be demoted due to not fulfilling the basic requirements of the job. The only exception to this rule is the expedition foreman, who may be of any age.&lt;br /&gt;
* All heads of staff can use the medivac shuttle in times of crisis if there are no Blackshield nor Marshals. When using the shuttle, bring at least two other individuals with you, one to be left behind at least to guard the shuttle. If found to be using the medivac shuttle for personal reasons or reasons that do not qualify the usage of the shuttle, i.e. prospectors using it to get to locations that they scavenge from, then this can and will be charged by a &amp;amp;sect;406, exceeding official powers. &lt;br /&gt;
&lt;br /&gt;
===Demoting Staff===&lt;br /&gt;
In the event of a head of staff desires the demotion of a staff member in their faction they must meet one of the following criteria.&lt;br /&gt;
# Dereliction of Duty, the subject in question failed to perform there job duty at the bare minimum satisfaction.&lt;br /&gt;
# Negligence, the subject in question performed a grossly incompetent action while on duty that result in injury, loss of life, damages, or loss of property.&lt;br /&gt;
# Criminal activity, the subject in question performed a orange or red paragraph crime in which they were successfully convicted of.&lt;br /&gt;
# Failure to execute an order, the subject willfully and knowingly defied a valid order from their respective head of staff. Note that this only covers valid orders pertaining to their department, a head of staff could enforce a no smoking policy on his staff inside medical but not outside of medical.&lt;br /&gt;
&lt;br /&gt;
All valid demotions from a head of staff are recorded and noted in an employee file. Employees who have been demoted three times from their respective faction will be permanently demoted and unable to take work in any positions within that department. Not all demotions are considered valid and they should be recorded [[Example_Paperwork#Dismissal_Order|with the proper paperwork using a dismissal form]] before being faxed to their respective faction owner for review.&lt;br /&gt;
&lt;br /&gt;
Heads of staff may be demoted by a council vote and approval from the respective faction owner using a [[Example_Paperwork#Demotion_form|demotion form]] and proper signature from a premier or, if one is not present, the steward. Lacking both, the signature may remain blank.&lt;br /&gt;
&lt;br /&gt;
===How to order an execution===&lt;br /&gt;
In the rare and unfortunate event that a crew member has committed a crime in which execution is considered a certain criteria must be met in order for the execution to be valid.&lt;br /&gt;
# Assuming the person in question is successfully convicted and placed within the brig a premier must be present to arbitrate the crime to first ensure that the conviction is entirely valid with appropriate evidence and witnesses.&lt;br /&gt;
# A premier and at minimum three heads of staff must be present for a execution vote to be made. An execution vote may be called by any head of staff except for the premier. Once called all members must meet and discuss the case, all evidence, and what should be done.&lt;br /&gt;
# For an execution to be considered valid upon finishing discussion of the case all heads of staff must vote unanimously for execution and then sign and stamp a document that will be faxed to whichever faction owner presides over the prisoner. A reply will then be made back approving said execution.&lt;br /&gt;
# The prisoner is then executed in accordance to Marshal policy once approved by the relevant faction owner.&lt;br /&gt;
&lt;br /&gt;
===Faxes===&lt;br /&gt;
As a head of staff and Council member, you are the most responsible person within your department and as such are expected to handle most situations without having to fax the High Council. Only when it is absolutely necessary or outside of your hands, experience, or capabilities, should you fax the High Council. &lt;br /&gt;
The High Council may not always respond to a fax sent to them, especially when the fax sent does not warrant a response from the High Council. Only when it&#039;s absolutely needed, the High Council will send a response. (OOCly speaking, heads of staff are expected and trusted to handle most things and should not need the oversight of head/admins).&lt;br /&gt;
&lt;br /&gt;
=== Shield Generator ===&lt;br /&gt;
* The Shield Generator on the colony surface is a new defense mechanism for the colony&#039;s safety. Whilst Council have access to it, it is not advised to enter the shield generator room unless there is a valid reason. It is currently classified under the same high risk condition that Telecommunications is listed under.&lt;br /&gt;
&lt;br /&gt;
* Apart from the Council, the Blackshield, Marshals, and Guild have access to the room. As maintainers of the Shield room, Guild are allowed to enter and exit the place as they will. Blackshield and Marshals should only enter and utilize the shield generator when there is a security matter. Untrained personnel, that are not the Guild, setting up the generator run the risk of being charged with Negligence if a issue or incident occurs.&lt;br /&gt;
&lt;br /&gt;
* Given that the shield generator room serves a important role in colony safety, and should not be tampered nor trespassed, whether by those with access or not. These following charges can and will be applied upon investigation of any incidents or situations: Grand trespass, negligence, sabotage, terrorism, and possibly more. &lt;br /&gt;
&lt;br /&gt;
* It is heavily suggested to set the generator&#039;s radius at 85, as that covers the entirety of the colony&#039;s defenses. There are various settings on the shield generator, some of these settings should only be turned on depending on the code level. &lt;br /&gt;
** On code green, the shield generator can be operated, although not generally advised due to power draw, with these settings active: Unknown Lifeforms (Blocks unknown life forms.), Hyperkinetic Projectiles, and Photonic Dispersion.&lt;br /&gt;
** On code blue, the shield generator can be operated more freely with these settings: Humanoid Lifeforms (Blocks humans, abhumans, Cht&#039;mant, sentient life), Silicon Lifeforms (Blocks cyborgs and other robots), Atmospheric Containment, Diffuser Bypass (Individuals with certain technology can bypass the shield generator, this setting negates that but draws a lot of power), Adaptive Field Harmonics.&lt;br /&gt;
** On code red, the shield generator is heavily advised to be put into use, along with weaponizing it with: Field Overcharge.&lt;br /&gt;
 &lt;br /&gt;
* The only individuals with direct authority to operate the shield generator on &#039;&#039;&#039;any&#039;&#039;&#039; code level are the Blackshield Commander and Warrant Officer, so long as they have valid cause (Hostile or suspicious outsiders, criminals on the run, etc). The two can cancel each other&#039;s orders out in regards of the Shield Generator, but there should also be a valid reason behind it, else the BC/WO runs the risk of being charged or demoted on the spot. The Council can also vote to choose that the cause was not valid and must fax the High Council if such is decided, including the cause that was overruled by the Council. If the High Council believes otherwise, or does not receive sufficient information, the vote is overturned and the Council may suffer consequences for time wasting decisions and faxes.&lt;br /&gt;
&lt;br /&gt;
= Foreigner Treatment =&lt;br /&gt;
The authority of the Colony ends currently at the electrified fence. Laws still apply to all colonists even outside the fenced area, however they do not apply to foreigners as long as long as they remain outside the colony. Circumstances may change this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allies of the Colony are granted the same rights as a normal colonists. They may enter and leave and are subject to searches at the Gatehouse, Laws and Departmental SOP (if applicable). Allies of the colony are permitted to not have an ID on them, however it is encouraged to grant them a Guest Pass. Any ally of the colony may move freely inside the colonies public areas including the bar and kitchen (customer area), which should always be accessible to them unless they commit a crime there at which point it may be applied to them. Yellow paragraph crimes do not have to be reported to the High Council. If a debt of an allied member cannot be paid a fax should be sent to the Void Wolf Alliance or High Council for other factions. Any orange or higher paragraph crime must be reported to Boris Kilmaede immediately and additional measures may be taken against the person. All allied members are entitled to unlimited free life-saving treatment and unlimited free treatment regarding serious injury. Other injuries should be charged accordingly. If an allied member misbehaves, causes issues or plans to act against the Colony the High Council should be informed immediately. Due to possible diplomatic issues, strong evidence must be gathered BEFORE a fax is send. If an allied member turns hostile they should be ideally captured alive or revived and kept under watch while the High Council is informed. Making an allied member unrevivable even after they committed a hostile crime is considered a terroristic act as it may immensely cripple diplomatic relations. This is ignored if the unrevivable injury is sustained through combat.&lt;br /&gt;
&lt;br /&gt;
Any contraband (other than excelsior equipment) may be temporarily confiscated at the gatehouse and must be returned when the individual/group of allies is leaving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral/Unknown Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These factions may have been hostile in the past or their allegiances are unknown. While it is best to find out their allegiance, they may keep this secret or their faction is unknown to the colony. Some neutral factions are indifferent or outright will ignore the colony. Hostile attempts may be stopped lethally or non-lethally. Neutral Factions that are not invited inside the colony do not have any rights or protection from the law, however a colonist going out of their way to potentially harm relationship with a neutral faction may face a terrorism charge. Any HOSTILE encounter with a neutral faction should be reported to the high council immediately. If a HOSTILE neutral person is taking alive they should be treated as a Hold until Transfer Prisoner until a decision is made by the High Council. Depending on severety this decision may be delegated to the council (head of departments).&lt;br /&gt;
&lt;br /&gt;
If a peaceful or non-hostile neutral faction or person wishes to enter the colony, the council should be informed and are expected to make a decision within 15 minutes of the arrival. It is recommended the person is to be searched and asked for their business inside the colony. If the council cannot come to a unanimous decision a vote may be held with the premier as a tie-breaker vote only to let the individual in or not. If let in they are allowed to move at least freely in between the fenced area and the entrance of the colony (colony entrance/church to wall/gatehouse). All other public access should be discussed first, however every department head is allowed to give them access to their own department for any reason at anytime (only applicable if they were let in at the first place). It is recommended, however not enforced, that a neutral person is given some free medical treatment and food or access to the kitchen customer area. Bartering and Trading is encouraged. Due to the fact that a neutral person may not be aware of the colony laws and contraband policies, they may not be charged with bringing in any illegal equipment. Depending on circumstances these may be either confiscated or held at the Gate until the neutral party wishes to leave. This rule is suspended in case of excelsior equipment at which point they are to be treated as a hostile faction. If a neutral faction willingly commits any crime inside the colony or towards a colonist outside the colony they should be seen as Hold until Transfer and the High Council should be informed. If such a person becomes violent and cannot be detained peacefully, lethals are authorized. Unless another order is given a neutral member that turns hostile is not to be revived.&lt;br /&gt;
&lt;br /&gt;
In case two neutral factions fight each other, the colony may decide to join and help either or neither. This should be decided by the council, but other colonists have a right to have their say in the matter too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Hostile Factions&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless a member of a hostile faction wishes to engage in peaceful negotation or is surrendering, they are considered to be Shoot on Sight. This applies to unarmed non-surrendering hostiles. If their presence is known to any colonist, it should be repored to the Blackshield which in turn should alert all colonists. Increasing the alert status to blue is appropriate. A killed hostile faction member should never be revived unless there is a good reason such as thinking they have important intel or are a valuable target. A critically wounded enemy may be captured alive at the order of the highest ranking combat member or if the council decides to do so. Enemy bodies are not to be dismembered or abused - going against this order is a crime of disrespect for the dead. They may be looted freely by any colonist. Hostile bodies should be left where they were killed unless inside the colony. If they were killed inside the colony they should be transported a decent distance outside the colony. These rule do not apply to enemies that can regenerate from death. Any captured hostile enemy should be treated as &amp;quot;Hold until Transfer&amp;quot; and the High Council should be informed of the situation. &lt;br /&gt;
&lt;br /&gt;
Anyone abusing prisoners, regardless of their faction, should be charged with battery/assault/attempted murder/murder. Depending on the reason for such a retaliation the amount of time spend in prison may be reduced or completely waived, however a temporary ban of carrying weapons should be applied. This is at the discretion of the council and especially warrant officer. If there is a disagreement Boris Kilmaede should be informed.&lt;br /&gt;
&lt;br /&gt;
Any excelsior agent that is captured alive should have their implant removed. If removal is successful they are to be treated as a neutral faction. The council should deliberate how to treat the individual in question. It is recommended, but not necessary, to run a psychological evaluation.&lt;br /&gt;
&lt;br /&gt;
== The Lodge ==&lt;br /&gt;
Given that the Lodge is a faction that is expected to have more regular and closer interactions than others, these details have been provided to help colonists.&lt;br /&gt;
&lt;br /&gt;
1: There are currently no trade agreements in place between the colony’s factions and the Lodge. As such, with individual hunters and colonists, they are to negotiate their own prices in regards of deals.&lt;br /&gt;
&lt;br /&gt;
2: The location in which the Lodge resides is its sovereign territory, and the plains that connect to the Lodge is considered its territory. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Nadezhda’s territory lies in the very place it occupies, the meadows south of it and the adjacent forest area. All crimes that occur within such territory shall be investigated and handled on this jurisdiction. Hunters can move through these territories to reach the colony and vice versa for colonists. The swamp is considered neutral territory for the time being.&lt;br /&gt;
&lt;br /&gt;
3: Any hunters found breaching the fifth rule of the Hunters Codex are to be reported to a hunt master or the Matriarch of the Lodge to be handled. The fifth rule within the Codex strictly forbids Hunters from scavenging and looting like prospectors.&lt;br /&gt;
&lt;br /&gt;
4: The skinning knives and the Matriarch&#039;s shotgun that the Hunting Lodge has are to be treated in a similar fashion to the Absolute’s tech and equipment. If they are stolen or taken, grand theft may and can be applied.&lt;br /&gt;
&lt;br /&gt;
= Duels =&lt;br /&gt;
The only acceptable way of fighting another colonist that CANNOT result in a charge of crime as long as all rules are followed.&lt;br /&gt;
=== How to initiate a duel ===&lt;br /&gt;
Anyone colonist may at anytime challenge another colonist to a duel (including CQC training). If accepted, you must follow the following steps:&lt;br /&gt;
1. Set a time and place to proceed with the duel. (Do it somewhere, where you are not going to stand in the way of others)(OOC: The basketball court is a popular spot since its an arena people can watch easily.)&lt;br /&gt;
2. The place must be set in a publicly accessible area.&lt;br /&gt;
3. Agree on at least 1 neutral observer to oversee the duel. While a premier or command member is preferred, anyone can do this. If you cannot agree on a neutral observer, both attendees need to be bring an observer who may be a friend, department member or other. If no one volunteers or is available, you cannot duel.&lt;br /&gt;
4. Let the Marshals and Blackshield know you are carrying this out to avoid misunderstandings.&lt;br /&gt;
5. When the time has come, get into position, let the neutral observer countdown the fight. In case of no neutral observer, one of the attendees may count down. The rules should be recited by the neutral observer or attendee that does not count down the fight.&lt;br /&gt;
=== Rules of the Duel ===&lt;br /&gt;
# You cannot leave permanent damage on your opponent (ooc: read PULL YOUR PUNCHES. IC Tab -&amp;gt; Pull Punches)&amp;lt;br&amp;gt;&lt;br /&gt;
# Once your opponent goes down to the ground or gets knocked out, stop immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
# No leaving the designated area unless you wish to surrender. If an opponent surrenders, respect it.&amp;lt;br&amp;gt;&lt;br /&gt;
# No one from the outside is allowed to intervene in the fight. If they do, you may press charges of Violation of Employee Rights as well as other charges if applicable.&amp;lt;br&amp;gt;&lt;br /&gt;
# If either dueler breaks the rules, this is to be considered a charge of at battery, assault, attempted murder or murder - depending on circumstances.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=2063</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=2063"/>
		<updated>2021-08-01T13:21:52Z</updated>

		<summary type="html">&lt;p&gt;Dongels: Update to &amp;quot;ERP Do your job rule.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
&lt;br /&gt;
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
&lt;br /&gt;
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
&lt;br /&gt;
== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
&lt;br /&gt;
*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
&lt;br /&gt;
*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
&lt;br /&gt;
*You may also not play a character who is under 18 years of age.&lt;br /&gt;
&lt;br /&gt;
== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs excessively or seriously, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless it&#039;s in an appeal or to an admin.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be a asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal, but remember to add it immediately afterward so it doesn&#039;t happen again. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences. Admins will only warn you about this once.&lt;br /&gt;
**Since non-consensual scenes are a thing, you should at least state your stance on this, and whether or not you&#039;d call for help if given the chance. Example for a person&#039;s OOC text might be, &amp;quot;Unwilling preferred, will try calling for help if attacked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*If you do not like someones erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
&lt;br /&gt;
*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, doing [https://www.reddit.com/r/SS13/comments/451jtt/hitandrun_erp_is_a_thing_now_apparently hit and run ERP], filling drinks with your bodily fluids, etc. You get the idea. Don&#039;t do that.&lt;br /&gt;
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*AFK/SSD/Disconnected players are not valid targets for any ERP unless their OOC Notes specifically permit otherwise.&lt;br /&gt;
&lt;br /&gt;
=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*Less obviously is finding a scene in maintenance or a room that&#039;s not visible from public areas. You&#039;re not &#039;&#039;dis&#039;&#039;allowed from screwing with the scene in such places, but you at least have to be flexible and let the other party choose to leave if they wish to continue somewhere actually private. Unless you have a reason, you really shouldn&#039;t ruin someones scene for giggles. Example, someone having a scene in a room where you need to do your job (surgery, chemistry, robotics, processing, etc.), someone abusing subtles to have sex in the bar, and stealing the shuttle to have a scene can and should be messed with if it interferes with someone else round. Take it to the dorms or a locked private area if you don&#039;t want to be fucked with and have your scene stomped on.&lt;br /&gt;
&lt;br /&gt;
=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
&lt;br /&gt;
*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
&lt;br /&gt;
*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
&lt;br /&gt;
*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
&lt;br /&gt;
=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
&lt;br /&gt;
=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
&lt;br /&gt;
* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
&lt;br /&gt;
== Keep IC and OOC separate ==&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Don&#039;t complain in OOC when your actions IC get you in trouble. This is self explanatory.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
&lt;br /&gt;
=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
&lt;br /&gt;
*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
&lt;br /&gt;
*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Create and play server-appropriate characters ==&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
&lt;br /&gt;
*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
&lt;br /&gt;
*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
&lt;br /&gt;
*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
&lt;br /&gt;
*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
&lt;br /&gt;
*OOC Notes, Flavor Text, and character records is &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help. Keep your character records reasonable and inline with expectations.&lt;br /&gt;
&lt;br /&gt;
*If your character is suspended, permanently killed off, or otherwise removed from the station as a consequence for something horrible they did in-character, you are expected to not play that character anymore. See the guide about [[Permanent Death]] for details.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters. This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance as obnoxious as possible will get you a bwoink. We&#039;re a high RP SS13 server, not your sparkle dog fursona simulator. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Keep in mind this leeway is extremely small, slapping the &amp;quot;I&#039;m a custom alien! See I used the custom race guide!&amp;quot; is not a shield from being a incredibly retarded look. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&#039;&#039;&#039;&lt;br /&gt;
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=== Do not kill or attack things (including yourself) for no good reason ===&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
&lt;br /&gt;
*Suicide or self-mutilation is almost NEVER allowed without prior consent from an admin. Contact an admin if you want to have a character commit suicide. Typically the manner in which suicide is carried out is played as an in-game attention grab and without actual compelling reasons. This can upset those that find this subject OOCly uncomfortable. The punishment for suicide is nearly always a permanent ban, so think about that before you kill yourself.&lt;br /&gt;
&lt;br /&gt;
*Excessive responses are also covered by this. Caving in someone&#039;s skull for cutting in line, stabbing yourself in the eye with a screwdriver because you are bored, or jumping out an airlock because you&#039;re sad, are all examples of being excessive.&lt;br /&gt;
&lt;br /&gt;
=== Do not powergame ===&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the station AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
&lt;br /&gt;
*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
&lt;br /&gt;
*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
&lt;br /&gt;
*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
&lt;br /&gt;
=== Do not godmode ===&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
&lt;br /&gt;
* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
&lt;br /&gt;
* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
&lt;br /&gt;
* Admins who are caught abusing admin powers to godmod will be immediately bitched at, then promptly shamed severely for it.&lt;br /&gt;
** Obviously we&#039;re not going to punish things we&#039;d do for normal players. Like, nobody is going to care if you spawn a pair of handcuffs for kinky times. We get admin-helps requesting such things all the time. This can extend towards granting equipment as well, as this isn&#039;t so much godmodding as it is helping people. I.E. if you ahelp for a specific tool you can&#039;t otherwise reasonably get we&#039;ll spawn it for you just as we would if we needed it (like a defibb). This is mainly to our discretion, but staff will be bitched at if they say, for example, spawn a gygax for themselves as the bartender during an event.&lt;br /&gt;
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===Do not abuse subtles===&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using subtles, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command, not the subtle command. Anyone caught using subtles to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
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===Do not steal the spare===&lt;br /&gt;
*We understand there might not always be a premier, if you need the spare for a legitimate reason (setting up the engine, firing/promoting someone, etc.) then feel free to take it, just make sure to return it.&lt;br /&gt;
* If you just want all access, at least take the spare to edit your access level with the nearby console and then leave the badge itself in the premier&#039;s office. Keep in mind, this is still a severe crime in character and if you get caught you&#039;ll be severely punished.&lt;br /&gt;
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=== A guide to the ‘Self-Antag’ ===&lt;br /&gt;
Do not be hostile to other crew for no legitimate reason. Don’t break things, steal things, or do other antagonistic stuff just because you’re bored, it&#039;s the end of the round, you “want to give Security something to do”, etc. If you&#039;re going to be an asshole, have a believable reason why you&#039;re being an asshole. Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
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&#039;&#039;&#039;Once you&#039;ve become established and been around enough here are some guides and tips to self antagging:&#039;&#039;&#039;&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
One key thing to remember is in any scenario you should be running/non-lethally fighting security when they come to arrest you unless you want to comply for a shorter sentencing. Always aim to escape and try not to ever use lethal methods else if someone dies you may be perma-brigged or executed. Security can have fun chasing and fighting a criminal, just be wary of pitfalls, nobody likes fighting a no-rp character, build things up first before jumping straight to mechanics.&lt;br /&gt;
&lt;br /&gt;
Apparently it needs to be made clear as to what is or is not off limits. To make this clear, ask yourself these few questions. &lt;br /&gt;
* &#039;Would people have fun if I did this or no?&#039; &lt;br /&gt;
* &#039;Does my character believe they have a legitimate good reason to be doing this?&#039; &lt;br /&gt;
Going further into it, actions have consequences, if you&#039;re caught. If you&#039;re unsure if doing this or that is a-okay, then it would be best to check with a staff member beforehand. What would technically be off limits would be breaking into both of the armories that are maintained by the colony or the AI room and killing the AI without a good reason.&lt;br /&gt;
&lt;br /&gt;
One thing to keep in mind when doing this is the fine line between being an enjoyable self antag and a griefer. Below is a list of things someone who self antags should be wary of.&lt;br /&gt;
* Don&#039;t complain when you lose or get brigged for a long time. Whatever punishment you receive as a self antag are a example of the rule that you agreed to in terms of handling consequences. &lt;br /&gt;
* Never use explosives that cause serious damage or ruin someone&#039;s round, without admin approval. A flashbang or force bomb so tiny it doesn&#039;t even break tiles? That&#039;s okay. A plasma bomb? You will get banned.&lt;br /&gt;
* Don&#039;t kill other players as a general rule. Not only will this get you killed or perma-brigged yourself but admins will immediately be alerted to your shenanigans if they haven&#039;t already and will be scrutinizing you far closer. Causing someone to die but still capable of revival is a little more acceptable then crushing someone&#039;s brain and removing them from the round entirely. Any forms of perma death will attract admin attention incredibly fast. &lt;br /&gt;
* Do not self antag more than once a day. Seriously, doing it every single time you play will swiftly get admin intervention. Once in awhile is good RP but every shift is a pain.&lt;br /&gt;
As a general rule, if nobody complains about your actions its assumed they are enjoying your shenanigans, but complaints will gain the staff attention and have use look through logs to see if you acted in a way that is good roleplay. If someone does complain immediately in LOOC because you sedated them or so, ignore them and continue on. Staff will handle such matters accordingly as immediate LOOC salt is not a good response.&lt;br /&gt;
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*You cannot have a character with an “antagonist” background. Your ex-mercenary ex-ninja ex-cultist is not allowed, but certain criminal backstories might be okay. If in doubt, ask an admin. &lt;br /&gt;
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*We play on ‘Extended’ round type most of the time, and this means that there are no automatically chosen antagonist roles. Most other SS13 servers have antags, but we do not. Any antagonists are staff-selected players, picked to play a specific role.&lt;br /&gt;
&lt;br /&gt;
Remember that if you &#039;&#039;are&#039;&#039; selected to be an antagonist-type role, it &#039;&#039;does&#039;&#039; give you some wiggle room than usual as far as the server rules go, but it &#039;&#039;&#039;does not&#039;&#039;&#039; give you permission to &#039;&#039;break&#039;&#039; any rules. Stick to your objectives, don&#039;t be over-the-top and ruining everyone else&#039;s fun if you can avoid it. Ask for admin help if you&#039;re not sure.&lt;br /&gt;
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=== You are expected to perform the job you signed up for ===&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the station from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
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*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the station in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*We reserve the right to ban players from jobs who repeatedly fail to perform to an acceptable standard until we&#039;re confident that they will be able to perform the job in question.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
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*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a chemist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to play the game, you&#039;re probably breaking this rule.&lt;br /&gt;
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*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a paramedic, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job strike.)&lt;br /&gt;
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*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
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=== You are expected to obey the chain of command (within reason) ===&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
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*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these rules first and foremost to the best of your ability. This includes even disobeying high ranking staff if your AI laws are in conflict with the orders given.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
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=== You are expected to forget events that are deemed non-canon ===&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
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*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
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*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
&lt;br /&gt;
*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
&lt;br /&gt;
*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
&lt;br /&gt;
*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
&lt;br /&gt;
=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
&lt;br /&gt;
* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Maintenance Crawls/Dungeoneering =&lt;br /&gt;
A core aspect of our server is our PvE content, this can range from going into randomly generated dungeons, leaving the safety of the colony, or simply crawling through maintenance. However, we also have specific jobs for this and ones who should be doing this. As such, &#039;&#039;&#039;jobs discouraged or disallowed from dungeoneering/maintenance crawling are actively targeted by staff when spotted.&#039;&#039;&#039; Refer to the list below of jobs allowed to maintenance crawl or dungeoneer.&lt;br /&gt;
&lt;br /&gt;
===Core Dungeoneering/Maint Jobs===&lt;br /&gt;
These jobs are allowed to enter and leave the colony, maintenance, and dungeons at will. There expected to do a wide range of things and will never be targeted for being in these areas.&lt;br /&gt;
* Colonist&lt;br /&gt;
* Outsider&lt;br /&gt;
* Foreman&lt;br /&gt;
* Prospector&lt;br /&gt;
* Salvager&lt;br /&gt;
* Lodge Hunt Master&lt;br /&gt;
* Lodge Hunter&lt;br /&gt;
&lt;br /&gt;
===Maintenance Allowed Jobs===&lt;br /&gt;
These jobs are generally allowed to enter maintenance, but shouldn&#039;t be leaving the colony or entering dungeons. These jobs have a valid reason listed on what they should be doing, if required. Deviating from this list &#039;&#039;&#039;can and will&#039;&#039;&#039; cause the hammer of staff to come down on you.&lt;br /&gt;
* Prime - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Vector - Gathering materials and bodies/meat for the bioprinter.&lt;br /&gt;
* Guild Master - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Guild Adept - Gathering materials from salvageable machines, setting the maintenance APCs on, and looking for tool mods.&lt;br /&gt;
* Artist - Gathering materials and salvage for the express purpose of filling the artist bench.&lt;br /&gt;
* Cyborgs - Killing roaches, spiders, and dismembering the bodies to prevent infestations.&lt;br /&gt;
&lt;br /&gt;
===Staff Rules===&lt;br /&gt;
When someone not in the listed jobs above is caught in a dungeon or maintenance, admin staff are not only instructed to but &#039;&#039;&#039;encouraged&#039;&#039;&#039; to use in-game traps and mobs to kill the respective offender. However, this comes with a check list of things that need to be verified.&lt;br /&gt;
&lt;br /&gt;
# Is the person apart of an event (official, mini-event, player run) that gives them a good roleplay reason to be in the area? I.E. the prospectors wanted extra hands and church litanies for healing, so they paid a vector to come with them.&lt;br /&gt;
# Is the person there for a reason that isn&#039;t looting? I.E. are they rescuing someone who is injured, etc. etc.&lt;br /&gt;
# If both answer to both is no, all staff must first subtle message the player in question with a warning of some kind such as &amp;quot;Something doesn&#039;t feel right, you&#039;re being watched...&amp;quot; or &amp;quot;An unearthly silence fills the space around you.&amp;quot; or similar foreboding messages.&lt;br /&gt;
# Give them a reasonable amount of time to flee the area (usually 5 minutes) after the warning is given so they can avoid being killed.&lt;br /&gt;
# If they have not left, start by adding additional mobs/traps in their way as they continue. Under no circumstances should a player ever see the mobs or traps spawned, this means you cannot as staff randomly spawn mobs on top of, in front of, or in implausible locations to harm the offender. This includes spawning hard to spot traps in the path of a walking player, &#039;&#039;&#039;do not do this&#039;&#039;&#039;. As a rule, all additional spawns should be 7 or more tiles away from the player at all times. All methods to ramp the difficult must be done in such a way that it makes perfect sense in-character, using thematically appropriate traps/enemies. I.E. You shouldn&#039;t be spawning primal renders inside the greyson field offices, etc. etc.&lt;br /&gt;
# Ramp up the pressure until they are dead. Do not begin with 10-20 spiders, start with 3-4 and keep progressing until they are overwhelmed or use lethal traps that they could avoid but will kill them if they&#039;re not careful. The goal is first to scare them to flee and only kill them if they persist. Staff who actively and badly enforce this rule without properly adhering to this list will get a strike. If they get 3 or more strikes, they are no longer allowed to enforce this rule and may be demoted.&lt;br /&gt;
# The body should remain intact and reviable &#039;&#039;&#039;the first time this happens.&#039;&#039;&#039; The second time in the same round, a guilty offender should be rendered unreviable via being devoured by roaches. &#039;&#039;&#039;Do not gib or severely fuck up a body beyond repair on the first offense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=1922</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=1922"/>
		<updated>2021-05-26T04:47:32Z</updated>

		<summary type="html">&lt;p&gt;Dongels: spelling error on BS cadet hiring forum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
First you should take a look at the information your character &#039;&#039;should&#039;&#039; have before starting their first day working on station. (&amp;quot;s&#039;&#039;hould&amp;quot; Meaning that this paper work is entirely optional, but would greatly help you and others when role-playing.)&#039;&#039;  Your character should have the following records: Employment, Medical and Security! These should be filled out as if they were being written about your character from a corporate or hiring staff member&#039;s point of view. &#039;&#039;&#039;&#039;&#039;Just like your actual character please make sure your records fit with our stations &amp;quot;canon” and &amp;quot;[[rules]]&amp;quot;.&#039;&#039;&#039;&#039;&#039; Always remember the golden rule, some records are better than no records and they can be as long or short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS:&lt;br /&gt;
 CURRENT CERTIFICATIONS:&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;(Note: Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&#039;&#039;&#039;&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
  &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
  &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
  &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
 If blank, put N/A&lt;br /&gt;
  &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
  &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
  &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;(Note: this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before.)&#039;&#039;&#039;&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Receipt[/u][/h1][/center]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought/ordered the following:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Your Total: [/b][field][br]&lt;br /&gt;
[b]Buyers Signature:[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Faggot[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NANOTRASEN COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NANOTRASEN COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field][br]&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Time[cell]In/Out, Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=1698</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=1698"/>
		<updated>2021-05-12T00:42:09Z</updated>

		<summary type="html">&lt;p&gt;Dongels: wrong cell, moved it to the description cell. whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is not enforced by threat of arrest or fine, so security should not be enforcing it. It is up to heads of staff to handle these policies.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities. Both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Allied crashed ships, dropped items from colonists or allies due to severe injuries.&lt;br /&gt;
* The Soteria Solar Outpost is absolutely off limits and will result in a Marshal/Blackshield investigation if broken into.&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* The entire maintenance sections are under the domain of the Guild. If a Guild member tells you to leave, then you are to leave unless you have a official reason to be within maintenance. (Manhunt, Marshals/Blackshield patrol of clearing infestations, medical emergency within maintenance, etc). &lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile. However, due to the scrap beacon being owned by the church, they have ultimate say of salvage rights and who may use the beacon.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Happy Pills&lt;br /&gt;
* Space Drugs &lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Rifles (without clearance based by job)&lt;br /&gt;
* Hidden firearms&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Explosives or explosive devices&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Mech based teleporters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior, it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* All firearms capable of fitting in a standard holster, melee weapons, and improvised weapons may be carried by the crew both openly and concealed. All crew members may carry their choice of non-lethal or lethal munitions with no limit as to the amount. Outside of colony walls this policy is removed, any crew member may carry any weapon of their choice, including combat mechs.&lt;br /&gt;
** Weapons carried in a weapon case do not need to be announced, as it is obvious for security members to see, a member of security may request to search the case (and only the case) on any code level and refusal is considered a §201 charge. (Failure to execute an order with serious consequences). The case must be carried in hand and openly visible if it contains a weapon, attempting to hide the case in a bag is considered major contraband.&lt;br /&gt;
** Prospectors may carry their weapons anywhere within the colony but cannot just take them everywhere all the time. (ex. you shouldn&#039;t bring your shotgun slung over your back into the bar).&lt;br /&gt;
Members of security and the steward may carry any weapon of their choice, including rifles or experimental technology. They, however, are not to carry explosive ordinance or use combat mechs unless a code red scenario is present.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event rifles, experimental technology, or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include colonists moving rifles to personal lockers, roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list below are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as an e-mag are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list below are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely. Hardsuits with lethal weapons are under the same restrictions as long guns. Anyone may keep them in their personal lockers, use them outside the colony, and may take them through the halls if announced, en route to their storage area or the gate. If these requirements are not met they are considered major contraband and the entire hardsuit and all its components are confiscated.&lt;br /&gt;
** The following modules that are considered weapons are: Mounted energy gun, mounted energy cannon, matter fabricator, energy blade projector, self destruct, grenade launcher. &lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision goggles, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any medium or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using mesons or thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to openly carry long arms in violation of SoP, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who draw or openly carry weapons near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it.This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for. &lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier.&lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;304&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought.&lt;br /&gt;
|This includes using lethal ammunition in a scenario that is not justified.&lt;br /&gt;
&lt;br /&gt;
Sometimes paired with &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039; depending on the severity.&lt;br /&gt;
|Timer of no more than 35 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant at the behest of WO or most senior ranking Marshal Officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.(Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are dangerous, of a high value, or of sensitive nature.&lt;br /&gt;
|This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see &#039;&#039;&#039;Illegal Holding&#039;&#039;&#039;.&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For low-level crimes, at the officer&#039;s discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=1697</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=1697"/>
		<updated>2021-05-12T00:40:34Z</updated>

		<summary type="html">&lt;p&gt;Dongels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laws are the name for the current regulations in effect on the colony at any given time. It also provides common and uncommon offenses and punishments for them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. The following are all sentences you can apply to prisoners during your work as a member of the marshals. It&#039;s important to remember you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation. To understand how to go about a proper arrest, or other clarifications such a prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is not enforced by threat of arrest or fine, so security should not be enforcing it. It is up to heads of staff to handle these policies.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Law ===&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law is required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. The difference between &#039;assault&#039; and &#039;attempted murder&#039; can be very hard to ascertain. It is important to note though, that &#039;assault&#039; and &#039;attempted murder&#039; are mutually exclusive. You cannot be charged with &#039;assault&#039; and &#039;attempted murder&#039; from the same crime as the intent of each is different. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.&lt;br /&gt;
&lt;br /&gt;
If the crime has a victim involved who chooses &#039;&#039;&#039;not&#039;&#039;&#039; to press charges &#039;&#039;specific to them&#039;&#039;, security may &#039;&#039;&#039;not&#039;&#039;&#039; decide to press charges anyway. It doesn&#039;t matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must &#039;&#039;&#039;choose&#039;&#039;&#039; this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. This does not mean a victim can excuse &#039;&#039;&#039;all&#039;&#039;&#039; crimes committed by the assailant, only the crimes committed &#039;&#039;&#039;directly&#039;&#039;&#039; against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of theft.&lt;br /&gt;
* Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
&lt;br /&gt;
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your warrant officer will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a supply specialist for safe keeping, or directly to the the warrant officer who can add it to the security account.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
Heads of staff are not above the law, and can be arrested by the marshals for breaking it. The only time that the law can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta scenario. Pardons are only legitimate if they come from a a council vote or Boris Kilmeade himself (that is, someone who ranks above the warrant officer and council in matters of security).&lt;br /&gt;
&lt;br /&gt;
* If you can&#039;t find the incident listed in here you can ask for the council to vote on a decision.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* You should apply the suggested sentence unless the warrant officer or council demands otherwise, or the arrested individual has been a continual problem during the shift.&lt;br /&gt;
* If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts.&lt;br /&gt;
* If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.&lt;br /&gt;
* If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal unless they surrendered and willingly came to the brig.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
This is a law that extends beyond the colony and applies to all colony members, no matter of the position they hold. Breaking this law will result in being charged with one of the already established laws depending on the severity of the actions. This is to be enforced by both Blackshield and Marshals, or command staff if there are neither. &lt;br /&gt;
Applicable laws:&lt;br /&gt;
* Theft&lt;br /&gt;
* Extortion, Blackmail, or Bribery&lt;br /&gt;
* Grand Theft&lt;br /&gt;
* Trespassing &lt;br /&gt;
* Infiltration&lt;br /&gt;
* Grand Trespassing&lt;br /&gt;
&lt;br /&gt;
===What counts as salvage===&lt;br /&gt;
* A crash-landed/abandoned ship that lacks a crew or said crew has been killed either in the crash landing or events after said crash. If the crew was murdered by colonists, they cannot be charged with murder unless they were a member of the current alliances that Nadezhda holds.&lt;br /&gt;
* Abandoned/run down facilities. Both Greysons and the Smugglers bases are not protected by the salvaging rights legislation.&lt;br /&gt;
* Any storage item that has been lost within the wilderness. Circumstances may change if the storage item was recently lost and has a clear identification on it. An excuse of &#039;I didn&#039;t see it&#039; will not fly, so have your eyes open and paying attention. &lt;br /&gt;
* Random items on the ground with no clear label or way of knowing on who it belonged to. This includes piles of trash.&lt;br /&gt;
&lt;br /&gt;
===What does not count as salvage===&lt;br /&gt;
* If a item is stolen and then rediscovered by prospectors in a area that would normally count as right-to-loot. The item belongs to the stolen person if they are protected by Nadezhda. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly stated by tape set up by Marshals or Blackshield. &lt;br /&gt;
* Allied crashed ships, dropped items from colonists or allies due to severe injuries.&lt;br /&gt;
* The Soteria Solar Outpost is absolutely off limits and will result in a Marshal/Blackshield investigation if broken into.&lt;br /&gt;
&lt;br /&gt;
===What can switch between salvageable and non salvageable===&lt;br /&gt;
* The entire maintenance sections are under the domain of the Guild. If a Guild member tells you to leave, then you are to leave unless you have a official reason to be within maintenance. (Manhunt, Marshals/Blackshield patrol of clearing infestations, medical emergency within maintenance, etc). &lt;br /&gt;
* Any and all trash piles pulled from space by the scrap beacon, in this scenario salvage rights are given to whoever first touched the trash pile. However, due to the scrap beacon being owned by the church, they have ultimate say of salvage rights and who may use the beacon.&lt;br /&gt;
* Lonestar&#039;s disposal and recycling room. Lonestar shares the rights with the Church to this area but the church may not take any form of materials or items &#039;&#039;&#039;except&#039;&#039;&#039; items containing significant bio-matter (ex. animal meat, bio sheets, food, clothing, etc. etc.). Neither faction may order the other to leave under any circumstance, this location is considered jointly controlled and should not be modified without approval of the prime &#039;&#039;&#039;and&#039;&#039;&#039; CEO.&lt;br /&gt;
&lt;br /&gt;
==Contraband Quick-Reference Table==&lt;br /&gt;
See [[Laws#Contraband_Policy|Contraband]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Happy Pills&lt;br /&gt;
* Space Drugs &lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Rifles (without clearance based by job)&lt;br /&gt;
* Hidden firearms&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Thermal Modules&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Explosives or explosive devices&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (durand, gygax, phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Mech based teleporters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior, it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Kalashnikov&amp;quot;, &amp;quot;Drozd&amp;quot;, &amp;quot;PPSh&amp;quot;, and so on.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contraband Policy==&lt;br /&gt;
===Minor Contraband===&lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are permitted outside the colony, a red alert level, or in combat scenarios. This goes for the augmentations that can be made by both Soteria and the Church. Anyone found in violation of this will be charged with minor contraband and the item will be confiscated. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provided thermals, they are to be fined for minor contraband as well. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can be temporarily provided to excuse thermal augmentations but requires a roboticist/doctor/prime to write a form for the insertion of thermal augmentation, a gatelog from Blackshield listing the departure and return of the individual, and a form from doctor/roboticist/prime of it being removed. These forms are to be given to the WO, if there is no WO then the BC. If there are neither, hold onto them for later or fax them up to the Council.&lt;br /&gt;
* All firearms capable of fitting in a standard holster, melee weapons, and improvised weapons may be carried by the crew both openly and concealed. All crew members may carry their choice of non-lethal or lethal munitions with no limit as to the amount. Outside of colony walls this policy is removed, any crew member may carry any weapon of their choice, including combat mechs.&lt;br /&gt;
** Weapons carried in a weapon case do not need to be announced, as it is obvious for security members to see, a member of security may request to search the case (and only the case) on any code level and refusal is considered a §201 charge. (Failure to execute an order with serious consequences). The case must be carried in hand and openly visible if it contains a weapon, attempting to hide the case in a bag is considered major contraband.&lt;br /&gt;
** Prospectors may carry their weapons anywhere within the colony but cannot just take them everywhere all the time. (ex. you shouldn&#039;t bring your shotgun slung over your back into the bar).&lt;br /&gt;
Members of security and the steward may carry any weapon of their choice, including rifles or experimental technology. They, however, are not to carry explosive ordinance or use combat mechs unless a code red scenario is present.&lt;br /&gt;
* Marshal officers must carry at minimum non-lethal ammunition, but may choose to carry lethal ammunition as desired.&lt;br /&gt;
* The shooting range is considered a testing zone for science, including the testing and use of combat mechs. Items sent from science to the range for testing must be announced over general comms, including mechs. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* If any weapon or item is used in the commission of a crime, the weapons policy (if applicable) is null and the weapons are confiscated.&lt;br /&gt;
* Any accidents relating to handling contraband are to be reported immediately to marshals and relevant heads of staff. If an injury results from such a mishap, the medical staff should also be informed. If station damage occurs, contact guild staff. You are responsible for any additional damage caused by any weaponry be it explosives, projectile, or melee.&lt;br /&gt;
* In the event rifles, experimental technology, or combat mechs must be moved through general areas of the station this should be announced by the courier on public radio, stating the destination they are delivering it, and again once delivered. Examples include colonists moving rifles to personal lockers, roboticists transporting mechs to give to other departments, or scientists moving weapons outside to the range for testing.&lt;br /&gt;
* The chemicals in the list below are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* Stolen ID cards are considered minor contraband. All access ID cards and devices that potentially give you all access such as an e-mag are all considered major contraband (unless used and tested in the Soteria Research Wing). Other charges such as trespassing or disrespecting the dead should still apply if taken of a corpse as an example. In case an ID card or device had to be used for an emergency, all charges are void. If an ID card is illegally modified this applies a minor contraband charge. Legal access can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason.&lt;br /&gt;
* Hardsuit modules may or may not be contraband, refer to the quick list to determine if one is or not.&lt;br /&gt;
* Any and all Chameleon items are minor contraband, which should be turned over to the Marshals or Soteria immediately.&lt;br /&gt;
&lt;br /&gt;
===Major Contraband=== &lt;br /&gt;
* Mechs that are not specifically designed or outfitted for combat, such as a Ripley or Odysseus, are not considered combat mechs and therefore not considered contraband. A combat mech such as a durand, gygax, or phazon is considered contraband even with no weapons attached. For a non-combat mech to be considered outfitted for combat it must have a tool built specifically for combat, such as a jury rigged machine gun or welder laser, tools that could be used as a weapon such as a drill do not count.&lt;br /&gt;
** Combat mechs or standard mechs fitted for combat are considered major contraband. Non-soteria staff wishing to own a mech, be it for combat or otherwise must fill out the [[Example_Paperwork#Item_Application|proper forms]] and store the mech within their department, personal quarters, or mech bay. Transporting any mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage. In the cases of salvage found mechs a equipment form must be signed by Soteria staff (preferably a roboticist or CRO), your head of staff (if applicable), and the premier (if applicable).&lt;br /&gt;
* The chemicals in the list below are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, due to the fact they can only be used to either steal items or gain entry to a place you may not have access to are considered major contraband in all cases except when Soteria research has one. This does not mean anyone in research can leave their department with one, it is for testing purposes only and only within their department. In all other cases it is major contraband, this cannot be overridden without express signed consent by the CRO and WO.&lt;br /&gt;
* Armor of any form (hardsuit/handmade/salvaged) is not contraband and may be worn freely. Hardsuits with lethal weapons are under the same restrictions as long guns. Anyone may keep them in their personal lockers, use them outside the colony, and may take them through the halls if announced, en route to their storage area or the gate. If these requirements are not met they are considered major contraband and the entire hardsuit and all its components are confiscated.&lt;br /&gt;
** The following modules that are considered weapons are: Mounted energy gun, mounted energy cannon, matter fabricator, energy blade projector, self destruct, grenade launcher. &lt;br /&gt;
&lt;br /&gt;
====Explosives====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, land mines, and other similar objects capable of replicating any of the listed items effects. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The marshals and blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices.&lt;br /&gt;
&lt;br /&gt;
2. Science may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly, similar to the transport of rifle class firearms.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. The church of absolute may carry and use explosives produced by their biolathe at their discretion. They are held to the same rules and restrictions as the prospectors.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victim in a Willfully Dangerous Position&#039;&#039;&#039;&lt;br /&gt;
| For a victim to have willingly consented to put themselves into a dangerous situation such as volunteering in the name of science or to insert themselves into a dangerous situation that is not inherently suicidal.&lt;br /&gt;
&lt;br /&gt;
When charging the offender the victims willingness to insert themselves into a dangerous situation should be taken into offense.&lt;br /&gt;
&lt;br /&gt;
| Immediate release or 50% timer reduction on the offender.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation of Resident Privacy&#039;&#039;&#039;&lt;br /&gt;
| To be charged with evidence obtained via illegal means; such as through the use of thermal/X-ray vision goggles, searches without a proper legal warrant or any other such violation of privacy.&lt;br /&gt;
&lt;br /&gt;
Further examples include cases of trumped-up charges as an excuse for a search in hopes of finding contraband. &lt;br /&gt;
| All charged crimes or cases of contraband should be immediately dropped.&lt;br /&gt;
&lt;br /&gt;
The arresting officer should be charged with Violation of Employee Rights for infractions on privacy.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with repeat offenses of the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
| To be a member of the colony&#039;s command structure, including Steward and Premier, and to be charged with any medium or high level charges.&lt;br /&gt;
| Immediate demotion in addition to any levied charges against the offender.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forced Labor&#039;&#039;&#039;&lt;br /&gt;
|To be a prisoner opting and consenting to do unpaid labor in return to lower their timer or repay their debts.&lt;br /&gt;
|The person holding the debt, such as a victim of theft, should determine the debt before the prisoner starts his forced labor sentence. Cargo scanners may also be used upon Lonestar’s consent to price the value of an object and repay the debt by turning in valuables equal to that of the debt.&lt;br /&gt;
&lt;br /&gt;
A marshal or trooper should supervise the debtor if possible. If not the debtor may be charged with Resisting Arrest and placed back in brig until their debt can be paid as per Defaulting on a Debt charge.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge someone with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 101 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
| -&lt;br /&gt;
| Grand Theft&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Forgery&lt;br /&gt;
| -&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X14&lt;br /&gt;
|Public Indecency&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X15&lt;br /&gt;
|Sending a time wasting fax&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, see forced labor modifier to cover debts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
Officers must first give warning, either verbal or written, to the offender to cease their action; proceed with arrest after the warning is not heeded.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using mesons or thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with someone, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching someone when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits - unless the stolen item in question can not be recovered.&lt;br /&gt;
&lt;br /&gt;
If the stolen item cannot be recovered then the offender may be forced to pay the items cost. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to openly carry long arms in violation of SoP, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who draw or openly carry weapons near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, kitchen or library also apply if asked to vacate the area by relevant department staff.&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms a colonist will seriously hurt or kill someone, a colonist with precious violent convictions approaching while threatening a colonist, or if a colonist was to chase someone or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;114&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;115&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If someone is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If someone dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it.This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition counts as assault.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking someones pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
|Refusing handcuffs is not resisting arrest. Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for. &lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier.&lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead employees.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as murder instead.&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because someone ignored Standard Operating Procedure and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If someone is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To charge a crew member in excess to their crime, to give a crew member incorrect crimes, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge someone with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels someone mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;304&lt;br /&gt;
|Attempted Murder&lt;br /&gt;
|To attempt to kill someone but fail, such as swift medical intervention saving them. Attempted murder does not require malice or fore-thought.&lt;br /&gt;
|This includes using lethal ammunition in a scenario that is not justified.&lt;br /&gt;
&lt;br /&gt;
Sometimes paired with &#039;&#039;&#039;Severe Use of Excessive Force&#039;&#039;&#039; depending on the severity.&lt;br /&gt;
|Timer of no more than 35 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant at the behest of WO or most senior ranking Marshal Officer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;311&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren&#039;t. Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;316&lt;br /&gt;
|Lacking medical, security, or employment records.&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to visitors. All members of the colony are required to have fully detailed employment, security, and medical records at all times. Failure to have them is considered a crime. Colonists without records lose all rights and are to be treated as hostile infiltrators, though for obvious reasons, should be detained peacefully.&lt;br /&gt;
|HuT, unless the offending person wishes to cryo or take the lower colony elevator to fix their records, after which they may return to the surface level. (Small inconsistencies are allowed, but encouraged to remedy when able.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill someone without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are dangerous, of a high value, or of sensitive nature.&lt;br /&gt;
|This means weapons, explosives, or ammunition, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks (excluding weapon design disks) are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;411&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for any head of staff who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder&lt;br /&gt;
|To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
|Premeditated malice is needed to prove a cause of murder over &#039;&#039;Manslaughter&#039;&#039;&#039;. While &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; is unintentionally causing death through accident, inaction or unintended consequences murder is planned out and premeditated.&lt;br /&gt;
&lt;br /&gt;
If an offender tries to cover up a charge of &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; the charge of murder may be applicable due to pre/post meditative evidence.&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a crew member who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see &#039;&#039;&#039;Illegal Holding&#039;&#039;&#039;.&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape&lt;br /&gt;
|If the victim dies because of it, see Murder.&lt;br /&gt;
|A timer of no less than 60 minutes may be issued as well as a mandatory tracking implant.&lt;br /&gt;
&lt;br /&gt;
Upon victim request a council vote may be held, hold until transfer and execution are both options.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Community Service&#039;&#039;&#039;: For low-level crimes, at the officer&#039;s discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as &amp;quot;fix the mess you made&amp;quot; for a vandalism charge, to &amp;quot;replace that lunch you stole. There is no &#039;&#039;specific&#039;&#039; limit on what may be appropriate for community service, but officers who offer something &#039;&#039;too&#039;&#039; punitive shouldn&#039;t be surprised if prisoners just elect to take the custodial sentence instead.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Legal Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
Tribunals are the main way major decisions are made aboard the station and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. Basically it&#039;s the same as the old trial, but without a jury and slightly streamlined.An AI may fill in for a premier for tribunals and can be trusted to be accurate, however, an AI may not replace a premier for the purpose of voting for execution.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Purpose:&#039;&#039;&#039; For crimes or decisions that require more than one person, or crimes where there is no set punishment.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overview:&#039;&#039;&#039; A minimum of three heads of staff must discuss this issue and vote on the outcome with a premier (or AI substitute) over seeing the tribunal.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Process:&#039;&#039;&#039; The premier (or stand-in AI) should call the heads of staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Conviction:&#039;&#039;&#039; The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the premier&#039;s vote wins. For an execution to take place, the vote must be unanimous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sentencing:&#039;&#039;&#039; If the vote passes, the outcome may be enacted, usually by the marshals. The decision can be appealed once by either the defendant or a volunteer.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=1383</id>
		<title>Guide to Absolutism</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Guide_to_Absolutism&amp;diff=1383"/>
		<updated>2021-04-27T07:49:09Z</updated>

		<summary type="html">&lt;p&gt;Dongels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The Church, Explained&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of Absolutism, summarized; Are essentially somewhat heretical Space Christians, but with math. All things have started, will progress, and will finally end in a single way, and all other religions are but facets and somewhat distilled permutations of the one, Absolute faith. Call it destiny if you like, but all is inevitable.&lt;br /&gt;
&lt;br /&gt;
For the complete lore see: [[Church of Absolute]]&lt;br /&gt;
&lt;br /&gt;
=Church Equipment=&lt;br /&gt;
These are the basic items all followers of the Church of Absolutism will interact with at some point.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Cruciform&#039;&#039;&#039; - The cornerstone of Absolutism, it is necessary to use litanies from the Absolutist Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Forcibly removing the cruciform causes the wearer to instantly die.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png|center]]&lt;br /&gt;
 || &#039;&#039;&#039;Ritual Knife&#039;&#039;&#039; - A ritual focus, not needed at all, but can be used as an RP prop. Also makes for a handy holdout weapon in a pinch.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png|left]] [[File: Cahorbottle.png|center]] [[File:wineglass.gif|right]]&lt;br /&gt;
 || &#039;&#039;&#039;Cahors&#039;&#039;&#039; - Church wine. &#039;&#039;The most effective&#039;&#039; anti-toxin on the whole colony, but in limited quantities. Can be purchased in TheoMat, or be found inside a Cahors barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Absolutism Machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|center]] || &#039;&#039;&#039;Biomatter Tank&#039;&#039;&#039; - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.gif|center]] || &#039;&#039;&#039;TheoMat&#039;&#039;&#039; - This will sell you everything you need to worship God. [[File:Bible.png]] - 5 credits. [[File: Cahorbottle.png]] - 100 credits. And candles for 30 credits. Hides inside it some extra Cruciforms if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Obelisk&#039;&#039;&#039; - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel on it&#039;s own, and is relatively cheap to construct. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Eye of the Absolute&#039;&#039;&#039; - This is an upgraded version of the Obelisk, which appears as a floating spire of Biomass when someone with a Cruciform is nearby. Targets twice as many enemies, and does more damage, but is expensive to produce. Requires a Cruciform.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:obelisk.gif|center]] || &#039;&#039;&#039;Wall Obelisk&#039;&#039;&#039; - The wall mounted version of the obelisk, unlike the larger version, it can remain active even without an active cruciform nearby. Despite its extended function, it requires biomatter loaded into it periodically. One of the few designs created for the church by the Greyson AI under control by the Soteria, much to Soteria&#039;s annoyance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:bioreactor.png|center]] || &#039;&#039;&#039;Bioreactor&#039;&#039;&#039; - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container to power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:ChurchBiogenerator.png|center]] || &#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you&#039;re benevolent enough, power the colony with the biomass from the creatures found in maintenance or the jungle. Possibly petition Lonestar or the [[Gardener]] for a mutually beneficial agreement with chickens and cows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:solidifier.gif|center]] || &#039;&#039;&#039;Solidifier&#039;&#039;&#039; - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and Click+Drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:churchbioprinter.png|center]] || &#039;&#039;&#039;Bioprinter&#039;&#039;&#039; - Used to craft Absolutist related items with the disk. It is, essentially, an autolathe for followers that uses biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in Absolutism.  It&#039;s good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Baptism Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prayer of Reunion&#039;&#039;&#039;|| Spawns a new cruciform for new worshippers or those who have had theirs destroyed. || Ego enim scio cogitationes quas cogito super vos, ait Dominus Deus: Non est &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment&#039;&#039;&#039; || Litany which will command a cruciform to connect to the chest of new follower. After that, you can activate the cruciform with Epiphany and baptize someone. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Epiphany&#039;&#039;&#039; || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works for any Vector, but is likely best used by an officiating Prime. To make it work you need place a naked person on the altar, and while looking at him, recite this litany. After the cruciform is installed and activated, use a bandage on the chest, since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Healing Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Relief&#039;&#039;&#039; || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Convalescence&#039;&#039;&#039; || An upgraded pain relief litany. || Dominus autem dirigat corda vestra in caritate Dei et patientia deus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Succour&#039;&#039;&#039; || Heal another disciple in range. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Hymn&#039;&#039;&#039; || Heal every other colonist in range. Note: Colonists MUST be able to both see and hear the speaker. Can only be recited once every 15 minutes. Using this prevents other prayers of healing from use for a time. || Ora pro nobis, qui non noverunt viam, hi sunt amissa, sed quia dilexit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Hunger&#039;&#039;&#039; || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Group Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pounding Whisper&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Mechanics&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Revelation of Secrets&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Cognition&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lisp of Vitae&#039;&#039;&#039; || Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Biology&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Canto of Courage&#039;&#039;&#039;||  Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Robustness&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Toughness&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Commitment to Determination&#039;&#039;&#039;|| Gives a temporary increase to the stat &#039;&#039;&#039;&amp;quot;Vigilance&amp;quot;&#039;&#039;&#039; to everyone who hears you. This buff will stay for ten minutes. || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Punishment Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Penance&#039;&#039;&#039;|| Inflicts pain upon the target. || Mihi vindicta &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Atonement&#039;&#039;&#039;|| Inflicts extreme pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;Utility Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deprivation&#039;&#039;&#039; || Litany which will command a cruciform to detach from the chest. It&#039;s important, because it&#039;s the simplest way to remove a cruciform from a corpse. It doesn&#039;t need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curaverunt&#039;&#039;&#039;|| Spawn an upgrade kit used to restore a cruciform to it&#039;s devout status. || Dominus manum meam pro damnato in ovile redire voluerit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiation&#039;&#039;&#039;|| Grant a promotion to a disciple, upgrading them to devout status. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baptismal Record&#039;&#039;&#039;|| Prints a Church Record of people who are baptized, that is to say, tells you all the Absolutists on the colony. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Entreaty&#039;&#039;&#039; || Call for help, this can be heard by other Absolutism believers. || Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reveal Adversaries&#039;&#039;&#039; || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sending&#039;&#039;&#039;|| Send a message through the ether, to another disciple. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Construction Litanies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;|| Building needs mainly faith but resources as well. Find out what it takes. Allows you to know the material cost of creating Church constructs through the Prime book. || Dirige me in veritate tua, et doce me, quia tu es Deus salvator meus, et te sustinui tota die.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Manifestation&#039;&#039;&#039;|| Build and expand. Shape your faith into something more sensible. This litany allows you to construct Church-specific structures, such as Biomatter tanks and Obelisks, so long as you have the proper materials. || Omnia autem quae arguuntur a lumine manifestantur omne enim quod manifestatur lumen est.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Litanies that can be used by any in the church, focusing on the Bioreactor and the Biogenerator.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039; || A ritual that can activate or deactivate the Biogenerator&#039;s power functions. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Solution Pump&#039;s Lullaby&#039;&#039;&#039; || This ritual can pump solution in or out of the bioreactor&#039;s chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bioreactor Chamber&#039;s Words&#039;&#039;&#039; || This ritual to open or close the bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sermons ==&lt;br /&gt;
&lt;br /&gt;
Litanies penned to be specifically used in large groups, boosting the selected stat for 3, with a bonus of +1 for each participant included.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanical&#039;&#039;&#039; || A sermon that increases MCH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cognition&#039;&#039;&#039; || A sermon that increases COG.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Biology&#039;&#039;&#039; || A sermon that increases BIO.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Robustness&#039;&#039;&#039; || A sermon that increases ROB.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Toughness&#039;&#039;&#039; || A sermon that increases TGH.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crusade&#039;&#039;&#039; || This litany enables Crusade doctrines to disciples. Depends on participant numbers.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prime Litanies ==&lt;br /&gt;
These litanies are usable by Primes, Crusaders and Inquisitors due to their power requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Scrying&#039;&#039;&#039; || Look through the eyes of another devout for half a minute. Very taxing, and notifies the target.  || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asacris&#039;&#039;&#039; || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquisitors to remove the current Prime. But also, Prime can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo&#039;s disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever large organic items (Corpses) you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Chamber&#039;s Words&amp;quot;&#039;&#039;&#039; once more to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; to enable the pump, injecting a solution into the chamber to dissolve organic items into usable biomatter, and enable the input chute. Organic items on the conveyor will be funneled onto the platform for extraction. The resulting biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor.png|Will turn all organic things into biomatter.]][[File:bioreactor_full.png]][[File:nt_bioreactor_solution.png]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then recite the &#039;&#039;&#039;&amp;quot;Bioreactor Solution Pump&#039;s Lullaby&amp;quot;&#039;&#039;&#039; again to pump out the solution from the chamber. Any contents that cannot be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steel sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then &#039;&#039;&#039;wrench&#039;&#039;&#039; a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full, or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:bioreactor_tankfilling.png|right|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, &#039;&#039;&#039;unwrench&#039;&#039;&#039; it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor may have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To prevent contamination of the biomatter, church members must clean the pipes occasionally. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Bioreactor Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor, you must regularly maintain it. This includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called &#039;solid biomass&#039;, these are toxic things and cleaning them up will do super toxins if you don&#039;t have equipment with bio-resist (luckily Vector and Prime clothing has max Bio Resistance).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Reactor platform (vat)&#039;&#039;&#039;: Use a &#039;&#039;&#039;wet mop&#039;&#039;&#039; to clean the dirty glass while standing inside. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If all three glass planes are dirty, you can not use the vat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Cleanliness&#039;&#039;&#039;: For cleanliness, you must apply &#039;&#039;&#039;Soap&#039;&#039;&#039; or a &#039;&#039;&#039;Damp Rag (Apply water to a rag)&#039;&#039;&#039;. If the wires are broken, you need insulated gloves (or enough medicine to heal burns) and wirecutters to cut the wires without being shocked. You then need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the Chapel. First you must look to the north of the area to your two SMES.&#039; These two will receive power from the biogenerator and then store the received energy. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the Chapel, outside of the colony&#039;s grid. It may be necessary to power the Chapel when the Guild has failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and &#039;&#039;&#039;wrench&#039;&#039;&#039; it onto the platform in the &#039;&#039;&#039;red square&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Turn on&#039;&#039;&#039; the valves in the &#039;&#039;&#039;green squares&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;Note: What amount of units you set for the valves determines how fast or slow power is output.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Walk in front of the console&#039;&#039;&#039; and recite the &#039;&#039;&#039;Power Biogenerator Song&#039;&#039;&#039;&lt;br /&gt;
*The Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time, you want to check if the SMES are outputting or not. If they are not, the energy provided will charge the SMES&#039; for future use, otherwise they will begin to power the Chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES output off and the biogenerator will charge them for the future, if or when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:grey;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] &#039;&#039;&#039;Biogenerator Maintenance&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#cccccc&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pipes&#039;&#039;&#039;: In order to clean the pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they&#039;re clean).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coil&#039;&#039;&#039;: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Vector - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wires&#039;&#039;&#039;: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you&#039;ll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Do &#039;&#039;&#039;NOT&#039;&#039;&#039; unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips for Absolutists==&lt;br /&gt;
* All cruciform-bearers now start with a free perk called Lazarus Protocol. If you die, you have a 50% chance of being revived, removing all oxygen damage, toxins, and 100 brute/burn. This leaves you unconscious for 20-30 seconds.&lt;br /&gt;
* Litanies can be used without the ritual book, just say them.&lt;br /&gt;
* Nonbelievers will very rarely convert to Absolutism by themselves, you need to search interested ones and spread the word of Absolutism by either pamphlets or private messages. We don&#039;t recommend using the radio too much as the Marshals may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don&#039;t be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the Prime someone wishes to do so.&lt;br /&gt;
* Remember to check the morgue on occasion, there is limited space for dead bodies to pile up. Redistributing non-contraband items and returning completely unrecoverable bodies to the lower colony for final processing is always a fine idea.&lt;br /&gt;
* Due to the history with Soteria, the church forbids any Soteria member from possessing a cruciform that is not actively implanted within a person. Some technologies are closely guarded, and Mkne believes the cruciform technology was stolen from their faction when Augustine left to create the church.&lt;br /&gt;
* The Prime is not a soldier, Vectors are always asked to be armed to defend the chapel and the Prime. Vectors are many, however the Prime is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
* All colonists can use the chapel&#039;s garden to grow plants, but typically looked over by the church. These plants can be used to sell to the cafe, or used as biofuel for the Bioreactor.&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards the crew. They&#039;re only activated when someone with a cruciform is within a certain distance, and on a slight delay.&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you&#039;re ever in trouble or have to deliver an Absolutist corpse, use disposals! It&#039;s a shortcut to the Church. Just try to not move around too much if you do.&lt;br /&gt;
* Butchering the corpses of animals before placing them in the disposals system can greatly help increase efficiency, since meat can easily go through the sorter and reactor input chute, yet whole carcasses cannot. Alternatively, obtain some tools and change the positioning of the conveyor belts to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Chain_of_Command&amp;diff=1372</id>
		<title>Chain of Command</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Chain_of_Command&amp;diff=1372"/>
		<updated>2021-04-14T08:17:10Z</updated>

		<summary type="html">&lt;p&gt;Dongels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction to Command=&lt;br /&gt;
Orders are to flow from on high down through the ranks. An order from a superior must always be obeyed, that their wisdom may be carried out without hesitation.&lt;br /&gt;
&lt;br /&gt;
Orders are to observe the flow and not skip ranks. A superior may only give orders to his direct subordinates, and not to those beneath them. In this way harmony of intent and cohesion of thought is maintained.&lt;br /&gt;
&lt;br /&gt;
Certain circumstances may change this, but under normal procedures, this is how the colony is intended to operate.&lt;br /&gt;
&lt;br /&gt;
==Faction Owners==&lt;br /&gt;
Each faction is represented by its owner, those individuals who are responsible for their faction within the colony and are the sole authority in all matters relating to them. Faction owners will rarely be on the colony itself, generally delegating all day to day tasks to their respective heads of staff who act as faction leaders in their absence. The day to day worker will rarely ever worry about meeting with or even seeing a faction owner but may speak with them through the use of the fax machines.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Brigadier Ayanda Mwangi&#039;&#039;&#039;&lt;br /&gt;
|The overall commander of the Blackshield, Brigadier Mwangi is overall just a standard human. Balding, average in height and build, and otherwise unremarkable despite his status as the colonies acting defense administrator. Skilled and experienced though he may be, his most valuable asset is his mind for strategy and tactics. A former Major General of the Sol Federation, Mwangi held command over an infantry division that served on various worlds through &#039;The Second Conquering&#039;. Tired of the growing authoritarianism, Mwangi deserted and joined the exodus of colonists to the present day Nadezhda colony alongside his long time friend Boris Kilmeade. Ayanda is often described as a no nonsense man with a serious tone and personality at all times and commonly refrains from speaking unless directly spoken to.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 15&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Chairman Robert Ryan&#039;&#039;&#039;&lt;br /&gt;
|The chairman of Lonestar Shipping Solutions, LLC and current holder of all the companies stocks. Robert Ryan is described as an enigmatic man with an out going personality supported by his charisma and strange slang-ridden speech. He is rarely ever on the colony as he spends most of his time negotiating contracts, trade deals, and scoping potential new markets. Originally a Sol Federation citizen Robert is now a wanted criminal with a large bounty on his head in SolFed space due to tax evasion and grand larceny. As such, he changes his physical appearance at times, but always remains a pure human.&lt;br /&gt;
| &lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 40&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 5&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 30&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Provost Marshal Boris Kilmeade&#039;&#039;&#039;&lt;br /&gt;
|The head provost of the marshals who leads them through the more complex and complicated matters facing the security team. Boris is a huge muscular behemoth of a man due to his abhuman origin of that of an ogre often described by his stature, oily pink skin, bald head, and clean cut nature. Despite his appearance Boris is known as an extremely even tempered and careful man with a sarcastic humor, rarely using the threat of force or even raising his voice. His origins were that of a Sol Federation military man, where he served for several decades in the SolFed systems defense division. Though he is unofficially retired, Boris maintains ownership of marshal forces and directs them during complicated matters. Of all faction owners he spends the most time within the colonies and is the easiest to contact via fax.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 70&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 50&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 15&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Over-Boss Jeremiah Hogg&#039;&#039;&#039;&lt;br /&gt;
|The self titled &amp;quot;over-boss&amp;quot; of the prospectors. Jeremiah is described as a large ugly warthog-like man with a black mohawk and a deep brown tan who smells of cheap beer and sweat. He is crass, insulting, offensive, and at times more than willing to let things devolve into a fist fight. His past is largely unknown other than he was a frontier spacer unaffiliated with the Sol Federation. Unlike the other faction owners who were leaders from the founding Jeremiah was &#039;negotiated&#039; into his position after leading a revolt from the Lonestar that caused miners and scavengers to leave the faction. For better or worse, his leadership and expertise is second to none in the wilds. Some rumors exist that Jeremiah has also personally fought the brigadier and provost marshal several times to a stand still, but this has not been verified.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 100&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 5&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 0&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Director Nakharan Mkne&#039;&#039;&#039;&lt;br /&gt;
|The director and sole owner of the soteria institute, being the leader of both the medical and research division. Nakharan is a short dark green skinned Mar&#039;Qua who is considered a maverick by his own people with a cold and emotionless personality. Nakharan is said to describe his workers not as people but as units in a logistical matter meant only to progress the institutes scientific goals. That said, he often takes personal interest in his underlings and considers their survival and safety a priority, though many dryly reply that this is for selfish reasons. Despite being the owner of two separate departments and a quite large faction Nakharan is exceedingly hard to get in touch with and rarely ever appears on the colony, his own personal research taking priority over the day to day of the colonists.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 0&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 60&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Grand Master Tacitus O&#039;Connor&#039;&#039;&#039;&lt;br /&gt;
|The guild grand master Tacitus O&#039;Connor is a sablekyne with gray fur, green eyes, and average stature with a slight beer belly. Tacitus is well known by the guild and nearly every guild member from adept upwards will have met with him at least once. He is often described as friendly, caring, a hard worker, and the teller of terrible puns. In addition to his good relations with his guild members Tacitus often oversees the most dangerous or difficult construction work. Sadly due to his hands on approach he is often out in the lower colony levels working on general repairs and rarely answers faxes in a timely manner.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 60&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 45&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Cartographer Augustine Browne&#039;&#039;&#039;&lt;br /&gt;
|The prophet of the church of absolution known as Cartographer Augustine Browne, creator of the cruciform and biogenerator and the leader in all manners of the spirit. Augustine is a short abhuman woman of the rat variant with chestnut brown fur and solid black eyes. She&#039;s described as overly friendly, patient, and resolved to the point of arrogance. Many of her flock have met her in passing and she is said to only appear during important church functions. Often time she is either off colony working on recruiting new converts to the flock or working on improving the design of the cruciforms and the biogenerators that power them. She is also often described as &#039;mapping&#039; mathematics under the school of thought that math cannot be created, only discovered, since all math is a universal absolute much like their god.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 5&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 50&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 50&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 50&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Matriarch Jea Smail&#039;&#039;&#039;&lt;br /&gt;
|The leader and founder of the Hunting Lodge, known as Jea Smail. Smail is a tall human woman, a blue eye, and with her hair kept in a long ponytail, always changing the very color of it from time to time. She&#039;s known to be a caring, hot headed, and very moral person, often comparing herself differently to a close friend of hers. Once a former Warrant Officer of the Marshals, due to the confession of certain information, she was relieved of her position within the Marshals. Now a member of the Absolutist Church and believer of the Faith, she runs and manages the Hunting Lodge with the Huntmasters.&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Toughness&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Robustness&#039;&#039;&#039;: 30&lt;br /&gt;
* &#039;&#039;&#039;Vigilance&#039;&#039;&#039;: 10&lt;br /&gt;
* &#039;&#039;&#039;Biology&#039;&#039;&#039;: 20&lt;br /&gt;
* &#039;&#039;&#039;Mechanical&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Cognition&#039;&#039;&#039;: 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Also known as command staff or council members, these are the men and women charged with the administration of the colony. Each of them have access to the council chambers, the command radio channel (accessed with :c), and are the sole authority of their respective faction. They are the most important people aboard the station and should be well respected and protected.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEFF;&amp;quot; width=&amp;quot;80%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=&amp;quot;200&amp;quot; |Job&lt;br /&gt;
! style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Premier]]&lt;br /&gt;
|The premier is the arbiter of the Nadezhda council and capable of vetoing any decision by the council unless the decision is unanimous among all current council members. The premier has no authority to order any crew, nor council member, except for his own premier guard. The premier is also the only person on station allowed to promote or demote members of factions at the sole request of the faction leader. The premier must also be present for a sanctioned execution to be valid and his signature, unless specifically stated, cannot fill in for any faction leader.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Executive Officer]]&lt;br /&gt;
|The chief executive officer or CEO handles most of the civilian departments. He holds direct authority over the janitor, chef, botanist, bartender, shaft miners, and cargo technicians. All functions related to these departments fall under his sole authority and he may alter these in whatever way he believes the most profitable. The CEO is also the sole authority when discussing any non-colonist related trade deals in the event seelie/unseelie or kriosan confederacy merchants or traders appear on the colony.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Blackshield Commander]]&lt;br /&gt;
|The blackshield commander handles all hostile threats both within and outside of the colony directing troops and assets to where they are need to defend its borders. The blackshield commander can also deputize volunteer blackshield, pass out guns during code red, and perform offensives to aid in protecting the colony. Commands troopers, corpsman, and the sergeant.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Warrant Officer]]&lt;br /&gt;
|The warrant officer handles all the paperwork warrants, arrests, and security records though he may delegate this task to someone else, provided the work is done. The warrant officer is the sole authority when it comes to internal criminal proceedings and his signature is required to issue permits. The warrant officer is expected to fill in for the blackshield commander or brigadier in event of they&#039;re absence or deaths during a code red or delta scenario. They are also expected to arrest anyone who is doing illegal things, even other heads of staff, or the premier. Commands officers, the supply specialist &amp;amp; rangers.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Guild Master]]&lt;br /&gt;
|The guild master must be informed of any major construction projects to the colony and has sole authority on the station lay out and build, including faction controlled areas with the exclusion of personal quarters. Has authority over guild adepts.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Research Overseer]]&lt;br /&gt;
|The research overseer has authority over all active research ongoing with their staff members and may aid or halt them on their discretion. They hold authority over the station AI, cyborgs, scientists, and roboticists.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Chief Biolab Overseer]]&lt;br /&gt;
|If a head of staff is acting medically unstable, it is the job of the CBO to disable and treat them till they are once again fit for duty. They have sole authority over the medical division and all research or tasks within. They hold authority over virologists, psychologists, medical doctors, paramedics, and chemists. &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Prime]]&lt;br /&gt;
|The acting leader in all things effecting the church and user of the most powerful cruciform. Unlike other heads of staff the Prime is not required to follow any form of standard operating procedure and is free to conduct himself how he wishes, whether it be healing people in medical, aiding scientists by giving them inspiration, or attracting new converts to the church.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;br&amp;gt;[[Huntmaster]]&lt;br /&gt;
|The Hunt Master is the head of the hunters, much similar to the rank of any head of staff colony side. A Hunt Master is tasked with organizing hunts, the teaching and training of kin and ensuring the trade of goods to Lonestar. The hunt-master is the Apex of the hunters, being both a capable hunter and leader. They only answer to the Matriarch.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Council Members and Chain of Authority ==&lt;br /&gt;
The installation does not require a premier to function normally, but it helps. In the event a council vote is needed a premier is not required, nor is a full council, to come to a decision.&lt;br /&gt;
&lt;br /&gt;
There are only a few situations in which a chain of command exists outside the council vote.&lt;br /&gt;
* During a code blue scenario the blackshield may volunteer to aid the marshals, though marshal officer orders and decisions take preference when dealing with criminals or criminal activity.&lt;br /&gt;
* During a code red scenario the marshals and blackshield are expected to work as a cohesive unit. Orders from a warrant officer to a blackshield or a blackshieldcommander to an officer are highly recommended to follow but are not required.&lt;br /&gt;
* During code delta the brigadier , and thus the blackshield, assume direct leadership over all members of the colony, including the premier and heads of staff.&lt;br /&gt;
* On all code levels barring delta, the soteria CBO and CRO are only in authority over their respective staff members and areas of concern. However, orders from the research overseer to the medical staff or the biolab overseer to the research team should be treated as strong recommendation. They are not, however, required to listen to them. Decisions made that affect both departments must be agreed upon by both the CRO and CBO to be enforced.&lt;br /&gt;
&lt;br /&gt;
== The premier and you ==&lt;br /&gt;
What is the premier? What are their expectations, their rights, and for that matter, their purpose? Your the arbiter of the colony, you provide advise, suggestions, and over see disputes between colonists and the marshals or between factions. Say the guild wants to block off an area to do construction. However they need the marshals to enforce the barriers. Without a premier, these two departments could argue endlessly without reaching a resolution. This is where the premier comes in to decide if the guild really needs that assistance. Another example might be someone is upset with their head of staff regarding how they&#039;re being treated. Under normal circumstances, they&#039;d turn to a premier. A third and also very common question is can the premier promote people to heads of staff? No. Nor can they promote or demote someone without request by the relevant head of staff, though if a head of staff is not present and the employee request demotion, they may.&lt;br /&gt;
&lt;br /&gt;
However it is commonplace for the premier to make the mistake of throwing around their power too much, resulting in disrespect for their authority from the crew. This is to be avoided. If you&#039;re the premier, then ask yourself this question: &#039;&#039;&amp;quot;Have I been asked to be involved, or do I see an impasse of opinions that only a premier can break by choosing a side?&amp;quot;&#039;&#039; If the answer is yes, then you may intervene, and in fact, you should. If the answer is no, then you should probably stay out of it as a premier would anyway.&lt;br /&gt;
&lt;br /&gt;
= General Guide to Command =&lt;br /&gt;
While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each and every role that has some sort of commanding role to it. If you wish to be a good leader, following these basic ideas is a must.&lt;br /&gt;
&lt;br /&gt;
===1. Communicate===&lt;br /&gt;
This guideline is the most important to follow, and it is the one most command staff fail at, hence why this is the first topic to be covered. As command staff, you are first an administrator. Your job is to delegate among your department, ensure tasks are completed, and make sure you subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire station needs to know, remember that each head of staff has a communication console in their office, that you can send an announcement that will be very visible. Not enough people tend to utilize this, and general comms tends to be so filled with clutter, especially in the start of an emergency, that you trying to convey information that way will fall half the time on deaf ears.&lt;br /&gt;
&lt;br /&gt;
===2. Be known===&lt;br /&gt;
This point goes a bit in hand with Communication. If you do not have a presence in your department, when you try to take control of a situation, or some kind of panic in the department, your voice will be new, and some may not be trusting of this. At the start of a shift, or when you join, try communicating with your department, get a quick idea of who you have under you, and how to best use each of them. Give out orders, even if it is as little as &amp;quot;You know what you are doing, go do it.&amp;quot; Making the initial connection with each member of your department can be key to making sure things have structure when you need it.&lt;br /&gt;
&lt;br /&gt;
===3. Use the Command Channel===&lt;br /&gt;
Nothing is worse than being uninformed. Many times situations have more than one department involved. For one example, say there is someone who set off a bomb, someone was caught in there, and there was someone sighted with a gun at the site. You have 3 departments involved in this issue now. If the adepts and medics head in, and the marshals have no information about that issue, then the other two departments have been metaphorically thrown in a fire. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.&lt;br /&gt;
&lt;br /&gt;
===4. Know the jobs of the department===&lt;br /&gt;
Nothing is worse than someone like a guild master not knowing how the supermatter engine is setup, to name an example. This kind of thing can be outright infuriating when those under your command tell you how to do the basic parts of your job. Not only does it not help with any time efforts of yourself are required in your department&#039;s dealings, but it will make those under you much less likely to listen, because they will more than likely lose their trust in your guidance if you don&#039;t even know what you are talking about. You do not need to know everything, but you should be able to perform tasks that your department does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
=Promoting and Demoting Heads=&lt;br /&gt;
&#039;&#039;&#039;Any&#039;&#039;&#039; head of staff, in fact, any crew member, can be promoted or demoted by the council at any time for any reason. If you suspect the reasons to be motivated by nepotism or discrimination, contact the respective faction owners. Note that a premier cannot promote other staff to be a head of staff without a unanimous council vote&lt;br /&gt;
&lt;br /&gt;
For a demotion, if there is a unanimous vote of &#039;&#039;&#039;all&#039;&#039;&#039; other non-SSD heads of staff and the presiding premier approves the head of staff may be demoted. If there are two or less heads of staff or no premier is present, there is no official procedure for demotion, so contact their respective faction owner.&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff and Criminal Offense==&lt;br /&gt;
A head of staff proven to have committed a crime can be arrested, but not demoted without going through the proper procedure of demoting a head of staff. Arresting a head of staff based on suspicions is not legal, solid evidence is required. A head of staff cannot be arrested just because you do not agree with their actions or orders.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
The high council has absolute authority over their respective faction and all employees within. The council has higher authority than everyone else on the colony. No head of staff (excluding council made decisions) can overrule another, except in extreme cases (e.g. criminal activity, mental instability). In the event of missing ranks authority falls to the members of that faction and how they wish to proceed until a head of staff shows up with only a council vote have presiding authority.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Kriosans&amp;diff=1213</id>
		<title>Kriosans</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Kriosans&amp;diff=1213"/>
		<updated>2021-03-09T20:15:17Z</updated>

		<summary type="html">&lt;p&gt;Dongels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that shaped their empire. &lt;br /&gt;
&lt;br /&gt;
===Quick-Start Guide===&lt;br /&gt;
* Kriosans are adept hunters, tough in body and having honed senses. They get +5 to toughness and vigilance. An extra +5 can be gained if their homeworld is chosen in character setup.&lt;br /&gt;
* Kriosans come from a dangerous biome and thus are adapted to toxins. They take half the effects from radiation poisoning and 25% less from toxins.&lt;br /&gt;
* Kriosans are larger and thus have increased dietary requirements, having to eat more often.&lt;br /&gt;
* Kriosan bodies are quite sturdy and take 25% less brute damage than others but are quite sensitive to stimuli, resulting in electrical shocks deal twice as much pain to them.&lt;br /&gt;
* Kriosan originally evolved underground, granting vision even in the dark with the use of their &amp;quot;Enhanced Senses&amp;quot; Perk.&lt;br /&gt;
* [[Perks|Perk]]: Kriosan gain the perk &amp;quot;Enhanced Senses&amp;quot; which increases toughness by +10 and vigilance by +20 for 1 minute every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The species that would become the Kriosans the galaxy is familiar with today originated and evolved to sentience underground, with many meters of dense stone to shield the inhabitants from the intense solar radiation of the surface, adapting themselves well to the tight confines and darkened realm of the underground. The vast network of underground caves allowed the first kriosan to hunt in the dim lights of luminescent mushrooms and later cultivate said fungi into an edible food source. The deeps however did not have there own problems, as the most common prey species was a cat-sized lizard, known as orbos, attracted to the very fungi the kriosan cultivated. Despite being a prey animal, however, these lizards were highly sensitive to sound and would carry rocks gripped in a tentacle like tail with which it would launch with painful and often times bone breaking accuracy. This early and common creature of prey necessitated the kriosan adaption to using their own range weaponry and further encouraged a highly sensitive and evolved eyesight, adapted well to sensing the minute changes in the dark by separating objects by the differences in heat through a weak infrared vision.&lt;br /&gt;
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Up above them the planet of Krios was bathed in dense solar radiation due to a thin atmosphere, an effect which would often times kill any deep dweller after long enough exposure. To compound matters, local flora and fauna on the surface was highly adapted to absorbing and surviving the radiation, leading to much of it being too toxic for the then kriosans to eat safely. While early tribal and later pre-industry kriosans were capable of hunting and foraging on the surface for food such edibles brought down required heavy processing and cooking to remove the present toxins and even then it could never be fully purified. In the earliest days of their civilization, when tribes were the prominent societal structure, living underground as they did was perfectly sustainable. As they became more industrious, and developed modern medicine and weapons to cull dangerous fauna, their population rose sharply and they began carving large bunker compounds out of the stone. These complexes became the first bastions in which the kriosan called home. Unfortunately the improvements in the areas of science, medicine, and arms proved to have a disastrous consequence as life expectancy and thus the population swiftly rose, something there agricultural and hunting markets could not keep up with. What bastions could barely weather the food shortages began sending scouts to the surface to forage and hunt whatever they could find to supplement dwindling food supplies. Few of them returned due to the inherent savagery of the surface fauna, and those that did often carried little more than a backpack and cart full of food, until one of them returned with an unusual report. An abandoned facility had been found, one of alien origin, with a number of decaying old machines with some salvageable components inside it. The machines were advanced but highly specialized into modifying the genetics of various species, something the scouts reported with fear, as the decaying bodies of monstrous creatures littered the former holding cells. However, seeing as the alternative was mass starvation, the equipment was brought back and work to reverse engineer and study the devices began.&lt;br /&gt;
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The geneticists collected DNA from native, poisonous quill-hounds that the scouts learned how to domesticate and travel with in order to attempt to splice desired traits with their own DNA. This may explain the superficial resemblances to canids, and was done in order to gain use of the hounds’ excellent sensory capabilities and resistance to UV radiation. Several scientists died during the course of these experiments due to sheer genetic incompatibility and organ rejection until the discovery of a substance referred to as ‘Thaum’ in the alien devices gene splicing technique through accidentally causing a quill-hound to develop lymphoma. According to notes recorded by the original staff of this genetics lab, the healthy parts of the autoimmune system of the hounds would carry and release a number of cellular toxins to kill off the tumor, which left behind mutated, but otherwise healthy and benign cells which produced a substance they referred to as Thaum. The resulting gland could be reproduced by growing it from a blood sample and the unidentified toxin released by the healthy lymph nodes to kill off the tumor. This gland, when inserted, allowed a greater degree of genetic tampering by adapting the structural enzymes within the thaumic gland to those in the DNA of the person the sample was taken from. The Thaum compound would then be released into the bloodstream, increasing the ability of the body to fight off various forms of cancer and toxins, and accept organs that would ordinarily not be compatible or present without being artificially introduced.&lt;br /&gt;
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One of the scouts, bearing the now-common surname ‘Kerensky’ was the first one to volunteer for receiving a thaumic gland, and the associated genetic splicing that would follow. When this Kerensky returned to his bastion, he was greeted as a complete stranger at first, appearing to be an alien creature to them, with numerous quills not unlike those of his animal companion. He was able to resist the toxins present in flora and fauna on Krios, and his body was not ravaged by solar radiation the way those around him were and his body was now immune to the toxins of the surface flora. Such a thing drew some curiosity towards the project. Little by little, more volunteers would be brought to the facility by Kerensky, and later other scouts who underwent transformation themselves, and things began to take a positive turn for those xenos who no longer were vulnerable to most of the poisons of the environs surrounding them.&lt;br /&gt;
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==Golden Age and Annexation by the Sol Federation==&lt;br /&gt;
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A couple of centuries later, with the aid of both continuing conversion and natural birth, the industrious new Kriosans have all but replaced the original naturally evolved kriosans with there genetic modified superiors. With new food sources available and a population boom they established several cities around their old bastions upon the surface with numerous arc smelters erected to take advantage of the plentiful metal content of the planet. Production exploded over time as the industrial boom and advancement in technology (aided by the now completely stripped alien facility) allowed for the kriosans to quickly begin there first plans to colonize nearby habitable planets within there star system. The kriosan however were shaped by the knowledge that somewhere in the vastness of space an alien race, far more advanced than them, existed and began plans to greet them in the kriosans naturally leaned towards, overwhelming firepower. The construction of colonized moons began as outposts that descendants of the original scouts populated, forming themselves into a combination of research facilities and planetary defense systems with large anti-spacecraft guns The powerful magnetic fields of the three moons overlap in such a way as to form a natural ECM blanket around Krios, rendering subspace communications nigh-useless, but rarely ever interfering with direct fiber optic links, and having a greatly reduced effect under the umbrella of their tight-beam relay coverage. The frontier of the fledgling Kriosan Empire came to be known for its Jaegers; Nomads, hunters and frontiersmen who, facing the many dangers of hostile unknown planets and there ravenous fauna, took on the role of settlers, scouts, and frontiermen who secured areas for the advancement of there empire. Jaegers developed a their own frontier culture apart from the kriosan whole, favoring a steep reliance on individuals instead of larger organized groups. For a time, the easiest tell tale sign of a kriosan being a jaeger was their preference for large caliber bolt action rifles whose pragmatic use found its way in jager culture. A common jaeger saying is, “Why load a magazine when a single well placed shot is enough?” though other kriosans dryly remark it as impractical, none can deny the powerful munitions they use are effective for frontier hunting.&lt;br /&gt;
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The leaders of the fledging empire however fear reprisal from whatever star-farers had left the abandoned facility on their planet, a common fear being old pictures of the montrous skeletons left in the facility. The majority of the kriosan population feared the race who would so willingly create such monsters, having conviently forgotten they themselves did the same, and many government officials and leaders fed into this paranoia for the political gain. This political move was put towards the ‘empire’s defense’ and large amounts of spending was appropriated towards weapons research and the creation of planetary defense forces. Though largely ignored, many political historians note that such great government spending happened to be done through defense contractors conveniently owned by the very politicians advocating for such ‘necessities.’ Whatever the reason, the money was still put to good use and the kriosan military was heavily kitted with various pulse action weaponry, heavy body armor, and practical multi-purpose military tools.&lt;br /&gt;
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The kits of a kriosan military man was one defined by his origin and social class with the most expensive and deadly equipment going towards the city born imperials referred to as Castellans. This equipment consisted of heavy ablative plating worn on top of a thick flak-absorbent surcoat, which typically has a cloth layer decorated with the regalia of whichever bastion they happen to be serving. Worn beneath the plating is a ballistic weave gambeson that, altogether with all the other layers, provides exceptional melee and laser protection and can stop ballistic calibers up to and including .408 rifle ball. Such armor, however, was rare and expensive to produce and thus was given to only the elite of the kriosan armed forces. Castellans were also fond of carrying large axes at their hip likewise forged of Durasteel, which they could use in a fight either when an enemy has charged close enough to warrant it or when ammo ran dry on whatever gun they happened to carry. This axe design had been used as a tool by them since long before coming to the surface, and was a brutally effective weapon to boot since the dense material gave it the weight to crush through armor like a mace. These axes were also status symbols, as the first known example was a bardiche-like poleaxe presented to the first Kaiser. Ever since then, Durasteel axes have been considered a symbol of nobility, whether through one being commissioned as a reward, or owned by right of artisanship as the culmination of a blacksmith’s career training. Sadly, while such lofty equipment was on par with and even exceeded a sol federation marine’s standard equipment this kit was reserved for the small elite forces of the kriosan military and its political leaders. The rank and file made do with inferior weaponry and armor, a divide that later became more and more apparent among the jaegers, who rarely had more than make shift kevlar and steel vests and bolt action rifles.&lt;br /&gt;
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Unfortunately, despite all preparations, they were woefully unprepared for the appearance of present day Sol Federation fleets in their system, emerging from bluespace and achieving orbit before the great guns could be brought to bear against them. The overwhelming display of potential firepower was so great that Sol Diplomats were hastily invited to a moot by the various lord Castellans, each representing his fief and its populace which, at the time, looked upon these invaders with fear and hostility. By time of contact the sol federation was well within its swing of conquering and annexing smaller empires and laid out its terms, the kriosan empire was given a choice of allying with the sol federation and gaining access to its infrastructure or being put to the sword and annexed. The reaction proved quite mixed, as many lord Castellans who were quite political powerful with great influence over their people sided against surrender, stating that it was better to die a free empire than be a contented slave. While a good portion of the population, in particular the jaegers, sided with this notion these lord Castellans began to lose power rapidly as the majority of remaining leaders, seeking to avoid a costly war, hastily removed them by consensus and in a few circumstances by force. Kriosans viewed humans and their federation allies as inferior, citing there small size and lack of physical fortification to the empires natural toxic environment. Despite this, even the most stout kriosan supremacist would begrudgingly admit that the sol navy had them at gun point due to its vastly superior firepower in the form of atomic weaponry. Seeing no alternative, the remaining lord Castellans consisted of those who were pro-sol and sought surrender under the guise of being allies. This decision, while in the short term was the best choice, proved disastrous as many discrepant groups voiced angry and often violent opinions against a move they saw as utter cowardice.&lt;br /&gt;
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==Sol quits Krios, the Crash births the Confederacy==&lt;br /&gt;
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As with all annexed empires the sol federation began its customary ‘improvements’ by installing federation bureaucrats in the kriosan government and supplying it with a planetary defense force and naval ships to act as both peace keepers and watch dogs to the newly allied empire. However, unknown to the sol federation the anti-empire sentiment was growing, chiefly among the independent jaegers who became the most vocal against sol rule, albeit behind closed doors as reprisal was swift and often brutal. Yet as luck would have it for these hidden rebels a chance to force their way came in the form of the bluespace crash. When word spread that bluespace travel was now impossible the rebels quickly realized the main advantage the existing sol defense forces had was cut off, that is, the support of the greater empire.&lt;br /&gt;
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Without Bluespace travel to rely upon, the very same navy that had appeared in Krios orbit seemingly out of thin air had lost the main advantage it had over the empire and was now in the position of being vastly outnumbered, if not out gunned. Lord Castellans, ever the wily politicians, very quickly realized rebellion from the jaegers and general populace was inevitable and quickly did an about face. Many Castellans denounced sol rule and began to openly support the rebels both in speeches and with the supply of military assets to rebel groups. The more moderate of the Castellans, in particular one named Erik Eisenwolfe, took the civilian factions of the sol federation and promised them amnesty if they surrendered peacefully, albeit those that did became second class citizens after the rebellion. The rebellion was, however, not a one sided conflict. Though the federation navy and plantary defense force was heavily outnumbered it was not outgunned and contingent plans went into effect to quell dissidents rebel fighters and deflecting military groups. The conflict was swift and brutal, with sol marines refusing surrender and fighting to the man. After a period of several months, when the smoke cleared the rebels declared victory albeit at heavy cost, nearly half of its fighters were slain despite numerical advantage. The remaining survivors licked their wounds and took solace in the fact they had thrown off sol rule.&lt;br /&gt;
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==Biology==&lt;br /&gt;
Though physically, many Kriosans have a superficial resemblance to domestic dogs, Kriosan biology differs from that of human and abhuman very noticeably. The most obvious differences, aside from their increased size and appetite, is that Kriosans have a few ancillary organs which are not present in humans, and which give them noticeable physical advantages in certain enviroments.&lt;br /&gt;
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The first and most obvious of these is an organ referred to as an “Ossmodula” by humans, and as a “Knochsteigern” by post-imperial Kriosans. It is this organ that is mostly responsible for Kriosans’ increased height and durability relative to humans, and it is also responsible for their bones being thicker, stronger, and more resistant to fracturing. This organ also causes them to grow to heights of 7ft tall all the way up to 8 ft tall, though the majority of the species are below 7 feet tall, and do not belong to the Jaegar or Castellan castes.. There are three main influences on how tall a Kriosan will grow: genetics, diet, and upbringing. Due to traditional standards and castes, there tends not to be interbreeding between them. Castellans tend to copulate with other Castellans, Jaegers with other Jaegers, and so forth. Jaegers focus their diet and upbringing on being lean and agile, and on having as much stamina as possible, so that they can travel longer distances between meals. As a result, they never reach heights above seven and a half feet tall. On the opposite side of that coin, Castellans focus on building their size, strength, and endurance. They are brought up to be able to hit hard, carry larger and function as enduring combatants. Consequently, Castellans are rarely ever shorter than 7ft tall. &lt;br /&gt;
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Another common trait of Kriosan physiology is the presence of dull, ferrous quills within the fur. These quills are sensitive to vibrations, touch, and electromagnetic stimuli, and prone to flaring out from time to time in the outdoors and when threatened. This adaptation, alongside a keen sense of smell gives them an excellent sense of direction, as well as heightened kinesthetic senses; a sense of where they are in relation to things around them. A steep downside, however, is that electrical shocks are conducted very easily into the body, and the likes of tasers and stun prods can very quickly overwhelm their nervous systems, more so than almost any other humanoid species.&lt;br /&gt;
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Finally, the last unique quality of the kriosan are the presence of retractable bone-like growths in the knuckles of each hand that function as sharpened needle-like spikes. The natural weapons themselves are quite sharp and suited for penetrating the hides of creatures native to kriosan, however this adaptation is not one naturally evolved from the kriosan but a result of the genetic splicing with quill dogs, who used the tools for hunting prey. While the use of these growths are negligible in the modern age, they still persist as a weapon in a pinch should a kriosan find himself without a better option.&lt;br /&gt;
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==Culture: Shaped by the Outsider==&lt;br /&gt;
Kriosan culture is a fickle thing marked by the change of time and evolution around the knowledge they gained early in their development. The early history of the kriosan is something rarely spoken of outside academic circles for its troubled past. Historians, philosophers, and socialists often discuss the genetic change the kriosan underwent as something to be lamented, with many declaring it as innocence lost at the behest of neccessity. Despite this lofty and poetic declaration, even the most mired of academics adhere to an unspoken rule of never showing pictures of pre-surface dwelling kriosan. The early weaker forms were hairless, ash skinned, small, and physically weak with larger bulbous eyes suited only for living beneath the earth. Such a form is looked upon with a mixture of uncomfortable disgust by the average kriosan, leading to many old photos being destroyed as a result.&lt;br /&gt;
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Pre-change kriosan society was one of pragmatic necessity that focused heavily on the the survival of the greater bastions. While present day kriosans pride there independent spirits the species in its youth was one of focusing on the greater whole. The life of these first tribalistic then pre-industrial kriosan was one built on the foundation of ignoring the self to focus on the greater whole. It was not uncommon in those early days for the physically inferior kriosan to be selected for the worst jobs or as bait when hunting, using themselves as a draw for the slung rocks of commonly hunted lizards known as orbos or as a draw for larger carnivorous predators.&lt;br /&gt;
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What altered this more ‘greater good’ mindset was the coming of the forced genetic modifications of the species and knowledge that life existed among the stars. The first was the change in mindset, a subtle and social shift noted only by academics as the newly evolved kriosans began to become the majority population. The tampering of genetics had a resounding effect on the instinctual and mental build of the average kriosan that synced more functionally with small groups similar to the structure of quill hound packs. The small shift completely changed societal dynamic, causing many kriosans to seek approval more in their respective friend groups over their community. To compound this, quill hounds are a pack animal but often hunt alone or in pairs to cover as much area as possible when retrieving a kill for the pack. This resulting individualism in the animal became reflected in the minds of gene-spliced kriosans as they began to lose the sense of their former self from the primitive splicing effects.&lt;br /&gt;
The more succinct and direct societal change was the knowledge given to them that unknown alien life existed in the deep vastness of space. This subtle but societal wide knowledge shaped how the civilization grew as it entered the industrial age with rampant speculation shifting between fear and excitement at the potential new allies. However, coupled with the shift in mind set that genetic tampering came with and the leaking of several photos of the bones of monstrous animals from the original looted lab the general consensus towards these star born strangers became increasingly fearful. This vague fear was further exploited by the fledgling government that later became the Castellens caste who used this notion of an external threat as an excuse to push policies that broadened their power and influence. Spending and work towards a future war against this unknown enemy became the common industry, forming a pivotal profitable sector in the kriosan economy. The fact such defensive spending supplied and armed the police and military, solidifying the castellen castes as the defacto leaders, was merely a coincidence noted only by conspiracy theorist or so the government funded news outlets would say.&lt;br /&gt;
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The divide created by the iron grip of the ruling castellen class gave way to three distinct cultural levels of kriosan society. At the top was the castellen who are rigidly trained and schooled at birth to become the leaders of the kriosan confederacy. The castellen are the most disciplined of the three kriosan castes with a heavy emphasis on schooling in statecraft, political maneuvering, and physical combat. A castellan is from birth both coddled and deprived of comfort that another caste would have, the early life of a castellan is rigidly structured towards physical and mental conditioning. A castellan is expected to be intelligent, cunning, and physically able to appear as superior to other castes and fit for rule. To create a greater distinction many castellens are fed growth hormones or genetically altered to grow larger in size, supporting a greater bulk for the purpose of having a commanding aura and the physical strength to become imposing as many reach an absolute maximum height of eight feet. While castellans are rigidly disciplined through out their life this does come with drawbacks, with many of this caste lacking a personal charisma due to living in an environment based on rigid power structures. Many castellans come off as stuck up and arrogant to other castes and alien groups, in particular when they do not have the authority that allows them to assert dominance over others. For this reason most castellans are loathe to leave kriosan space as the power they exert in there homeland does not extend pass their borders. More than any other caste the castellan focus on adhering to a strict rules of conduct, respecting the chain of command and authority openly but often times using political savvy to undermine and position themselves in seats of power.&lt;br /&gt;
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The second caste and the most common is the vorhut or the ‘common kriosan’ that makes up the general populace. The vorhut are by and large smaller than the castellen due to a less rigid diet and genetic tampering to make them larger and stronger, with the average vorhut being between six and a half feet to seven feet tall. The vorhut are more concerned with the self and their small social groups than the societal care the castellan have. The vorhut share the core value of caring only for select individuals and will rarely go beyond the expectation of aiding family and friends. Unlike the rigid and superfluous castellen the vorhut are both lacking in modesty but acutely aware of manners. Vorhut will commonly speak of their prior accomplishments with pride and see personal success as something to boast of when dealing with strangers, often making them appear prideful and vain. What most outsiders do not understand is that is boasting is a competitive contest between kriosans that establishes the attitude, skills, and strengths of those they often times work with. Between kriosan, this is modesty, but to everyone else this comes across as prideful boasting. Looking past this the vorhut are quite focused on manners if they possess an understanding of there audience and take great pains to be polite to others to avoid any misaligned interpretations, this can often lead to assumptions and misinterpretations but the vorhut as they often judge a person at face value by race and background alone until getting to know them.&lt;br /&gt;
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Finally, you have the third and smallest caste, the jaeger and the frontiersmen of the kriosan empire. The jaegers are the most individual of the kriosan, often focusing even less on matters of pride and appearance outside personal accomplishment through hunting. The common jaeger is often far more aware of his relation compared to other aliens, as in the advent of exploration they more commonly encounter intelligent xeno life. Jaegers carry less bias towards non-kriosan and often boast less as a result, often times opting to show there talents over stating them. Jaegers prefer aesthetics along the lines of practical, appreciating things that appear good but useful above all else. Their individualism is further compounded by the core value of self reliance and tight knit relationships with few others, often in the form of family and mates. This pride, however, is not without its pit falls. A jaeger has a defined set of personal justice and beliefs and is often rigid to the point of stubbornness and it isn’t uncommon for a jaeger to be belligerant and rarely violent to enforce what they believe is right. This puts them at odds with all groups, kriosan or not, but is luckily an exception rather than a rule, as kriosan morality is similar to most dominant cultures. Jaegers do have one of their own art style unique to them in the form of scrimshaw. They like to incorporate the sturdy bones and natural weapons of large and dangerous predators into their armor or as bayonets for their rifles, and decorate them differently for the purposes they serve. Specifically, Jaegars will carve their life histories into their armor; places they have seen and want to share the experience of with others, beasts they have hunted and what weapons they hunted with, and other personal milestones that they wish to be remembered for; which will be worn by life-sized statues carved to their likeness from the stone in their communal, subterranean tombs after death. The actual acts of killing their prey, however, are carved into their rifles and kris-knives, and passed down to their children, or the children of their siblings failing that. In this way, Jaegars attribute kills to their weapons, but the act of hunting with those weapons to themselves.&lt;br /&gt;
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Of the greater whole of kriosan culture the empire is each city in Krios is governed by a Lord Castellan, whose seat of power is a large under-ground bunker complex referred to as a bastion. These bastions are massive, the size of a small city themselves, and using advancements in hydroponics technology introduced by Sol, are built to be self-sustaining. Each bastion houses and supplies the Lord Castellan and the Bascinets serving under them and, in times of peril, can house the civilian population.&lt;br /&gt;
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On the more civilian note, a heavy emphasis is placed upon a wide range of artisan crafts, ranging from brewers on up to gunsmiths and shipwrights. Kriosan are a people of toil and often seek work constantly, all castes generally find themselves uncomfortable with long periods of rest or relaxation and prefer to keep laboring longer than most people. The mind set of consistent labor has led to a refusal to buy something when it can be made by the individual, making the trade of tools and materials far more important than a finished product. Kriosans by and large do not buy something if they are open to and capable of crafting it themselves unless it is a good bargain. For example, a housewife would prefer to start her own garden in order to feed her family, rather than buy from a farmer on a regular basis. A jaeger would sooner collect the steel casings from the ammunition he expends and handload his own rounds, rather than buy extra boxes of ammunition that would take up space he can use in his pack for more vital necessities. &lt;br /&gt;
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Despite their emphasis on crafts, however, most Kriosans do not value the arts very much, and have a reputation for being terse in both speech and in literature. Castellans are famously laconic, often communicating in as few words as possible and rarely use flowery dialogue if it can be avoided. Imperial citizens also by and large tend to view a number of species, particularly humans, Naramads, Cht’mants, and Marqua as being lesser than them until something significant enough is accomplished to earn a measure of respect. Sol citizens with no interest in joining the Empire post-crash, for instance, have been forced to live in the bastions under guard of the Castellans, more or less making them second-class citizens. Only Sablekyne, Cindarites, and Akula have largely avoided this, having by and large established themselves as species that the quill-dogs respect due to common beliefs.&lt;br /&gt;
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The kriosan empire is prone to solving problems it has with other groups in the surrounding space through the use of military force, when a significant portion of those problems could more easily have been solved diplomatically. Indeed, the Kriosans almost never deign to bother negotiating if they have a position of military superiority unless it is obvious to them that there is something more significant to gain through diplomacy instead of conquest, or unless it is with a known power that has earned their respect. Doing otherwise is seen as a sign of weakness, akin to bending the knee to a commoner. The Vorhut are mostly to blame for this, due to their fanaticism towards their empire post rebellion, and their desire to exert their perceived superiority over those neighbors who do not fall within their good graces. This is often seen in how the kriosan empire deals with pirates, often times attacking them openly and wantonly, even if said pirates plead mercy or attempt to avoid engagements. In many ways, this mirrors the aggression of Sol, but on a smaller and less sustainable scale. Xianjian and Krios have a famously poor relationship, largely due to the former’s tendency to claim the bodies of the slain, regardless of origin, for their marionette program. Naturally, the Kriosans are disgusted by the resurrection of their dead, and twice as affronted by the fact that those risen dead are made into mindless slaves, or receptacles for the soul-less positronic brains. Even despite this, they are not at war with one another, with Sol as a common foe.&lt;br /&gt;
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Of the nearby Nadezhda colony the kriosan confederacy has good relations, having established contact through jaeger scouts before brokering a treaty. The confederacy saw the young colony as an ally against the sol federation should they ever return to put down the rebellion and greedily desired the advanced weaponry, mecha, and resources the colony held a monopoly on. Thus, they’ve pledged support to the colony economically by buying most of its exports and providing imports through the intermediary of the Lonestar Shipping Solutions. Should the Sol federation ever appear, despite the bluespace crash, the confederacy retains a defensive pact with Nadezhda, something many castellans privately doubt will ever need to be fulfilled but brokered with the colony to ensure a tighter alliance.&lt;br /&gt;
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{{Species}}&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dongels</name></author>
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