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	<id>http://sojourn13.space/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cdb</id>
	<title>Sojourn - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://sojourn13.space/wiki/Special:Contributions/Cdb"/>
	<updated>2026-06-02T14:20:24Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://sojourn13.space/w/index.php?title=Contributor_Guide&amp;diff=4185</id>
		<title>Contributor Guide</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Contributor_Guide&amp;diff=4185"/>
		<updated>2024-05-23T13:00:57Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;center&amp;gt;Contribution guidelines&amp;lt;/center&amp;gt;==&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Hardline rules&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;hr&amp;gt; &lt;br /&gt;
* PRs may be put forth are not necessarily supported by their creator. They may be made on behalf of others or even just on a notion. All are free to make Pull Requests for consideration and ultimate responsibility for the inclusion(or exclusion) on content falls squarely on the head of the Lead-Dev. No coder should be shouted at solely for a change they&#039;ve requested.&amp;lt;br&amp;gt;&lt;br /&gt;
*Players and admins shall not dictate to devs or contributors how they &#039;must&#039; spend their time coding. While changes will invariably become necessary for any number of reasons(story arcs, balance, etc) these changes should either be requested, or directly given to the lead-dev to determine implementation. At the end of the day, all developers who work on this project do so of their own volition and in their free time. &amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;center&amp;gt;Guidelines&amp;lt;/center&amp;gt; ====&lt;br /&gt;
#All are free to work on content as they please, but in the interest of not wasting ones time it is often in the best interest to discuss possible PRs before the work is done so as to gauge concerns. &lt;br /&gt;
# Content should be made with respect to the setting, atmosphere, balance and performance impact. &lt;br /&gt;
# Changelogs MUST be detailed. While this is down to your discretion as to how much or little is &#039;relevant&#039; , the most pertinent details should be laid out in clear and easy to read. E.G a new gun should have its  damage, penetration and accuracy detailed. By following this guideline  we hope to ease the process of balancing new content without stimying its addition.&lt;br /&gt;
# In the same way as the above, anything more than minor content should be thoroughly Q.A tested to ensure no bugs, erroneous behaviors, runtime, et cetera are going to cause immediate issue.&lt;br /&gt;
# PRs should contain, if any - generalized performance impact. I.e how much performance this will take amount of loops running or active cost to maintain this feature.&lt;br /&gt;
# While there are bound to be PRs that are so minor as to not necessarily require testing, it is considered good practice to do so anyway. PRs should be tested to at least a basic level of completion and in the PR should have the following info; What this PR does, How I tested it, What the test result is.&lt;br /&gt;
# PRs with lore implications will at times be subject to A. review by creative lead or headmins, and B. Reasonable explanation as to why/how this change took place. E.G; PR A intends to balance FBPs by restricting departmental types to their respective departments, PR creator may be expected to work with lore team to provide a plausible reason for why this change has taken place.&lt;br /&gt;
# PR titles should be descriptive, no shit posts please.&lt;br /&gt;
# Non-minor/non-bugfix PRs will generally be testmerges for anywhere from five days onward before being marked ready for full inclusion. Take this time to receive feedback and make any necessary changes. Any changes to and already test merged PR need to be communicated to the person who testmerged it.&lt;br /&gt;
#concerns about a PR should generally be directed towards head admins for relaying to head devs/maintainers. This is per k5s preference.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure_(Prospectors)&amp;diff=4102</id>
		<title>Standard Operating Procedure (Prospectors)</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure_(Prospectors)&amp;diff=4102"/>
		<updated>2024-02-04T02:33:13Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Prospector Standard Operating Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Prospector Standard Operating Procedure = &lt;br /&gt;
Overboss Hogg has generously, with the help of Lonestar, sponsored your equipment and place to work to become a self-made man. You are supposed to make profits, while not dying. Part of your profits made are to go to the department as a whole, while the rest is to go to the individual employees within the department. A man is, in fact, entitled to the sweat of his brow - but to a limit of that they must provide for their department as well.&lt;br /&gt;
&lt;br /&gt;
* Prospectors are required to advise all department members where they are heading to before leaving the colony. Failure to do so is grounds for demotion.&lt;br /&gt;
* If a team is possible to be formed, such as the department having available manpower, it is to be formed or its formation delegated by the Foreman. Prospectors are not to run out alone unless approved by their Foreman to do so, if additional manpower is not available - such as a lack of personnel, or if all personnel are in agreement to allow solo-operations.&lt;br /&gt;
*All recovered salvage is to be divided as seen fit by the members of the group. If an agreement cannot be reached between group members regarding loot share, the Foreman or Premier, if the Foreman is unavailable, should step in to mediate.&lt;br /&gt;
** This is to be split according to credit-worth unless Prospectors come to an individual agreement for how the haul will be split.&lt;br /&gt;
* Prospectors are not permitted to hoard items that are not being used. If an item is not in current use, or is not part of another prospector’s kit, it is to be sold or scrapped for profit. Small amounts of emergency gear are permitted, such as a handful of extra firearms or armor, but this is not to exceed more than 3-4 each.&lt;br /&gt;
* If you are in a group and a member needs to be brought back to the colony due to medical reasons, do so as soon as possible. Prospectors are not to put someone’s well being at risk for a haul, such as delaying medical care purposefully.&lt;br /&gt;
* Prospectors are permitted to make use of explosives outside of the colony. Prospectors are also permitted to bring explosives into the colony, but only to store for future operations, for resale to Lonestar for export, or to sell to Marshals or Blackshield. Prospectors must declare any and all explosives that are being brought in when coming through the gatehouse. Failure to do so can result in contraband charges.&lt;br /&gt;
* Expenses, such as medical injury, are to be paid by the department account if a Foreman is present. No prospector is to be denied coverage regarding injuries. &lt;br /&gt;
** The Foreman, however, may demote any prospector deemed as ‘unprofitable’. A proper record of expenses endured by the prospector must be presented in a fax upon a firing of this type to the High Council.&lt;br /&gt;
&lt;br /&gt;
==Role and Duties==&lt;br /&gt;
===foreman===&lt;br /&gt;
The foreman leads the prospectors, a group of independent scavengers seeking fortune from ruins and scrap.&lt;br /&gt;
Your goal is to lead your team into hostile locations and take everything of value that isn&#039;t nailed down - and the nails too!&lt;br /&gt;
As potentially the youngest head of staff and the one expected to be in the most danger at all times you should be independent and cunning.&lt;br /&gt;
Your work is perhaps the most dangerous within the entire colony, so good combat and survival skills are essential.&lt;br /&gt;
&lt;br /&gt;
Duties:&lt;br /&gt;
&lt;br /&gt;
*Assemble your team of prospectors and salvagers by equipping them with whatever you can find in your prep area and elsewhere.&lt;br /&gt;
*Lead your team through dangerous areas and ensure they recover everything of value.&lt;br /&gt;
*Keep everyone alive and ensure nobody is left behind.&lt;br /&gt;
*Fill in any missing role on your team be it as muscle, medical, or technical support.&lt;br /&gt;
&lt;br /&gt;
===Fence===&lt;br /&gt;
The Fence is a master of the prospector arsenal. Somewhere between gunsmith and trader, your job is to mete out the finds to buyers, and to make the rusted piles of junk at the bottom of the trash cart presentable enough for sale. You are a veteran prospector or salvager, one of Hogg&#039;s long timers, and you know your stuff. You&#039;re expected to help wrangle the newbies and to back up the Foremans word Alongside this, you&#039;ve got final say over the store from which you vend your (ill)-gotten gains. Remember, you&#039;re a veteran at this. You should be a reasonable voice amongst the hard headed field workers - Hogg wants a profit, not a dispute with the pigs.&lt;br /&gt;
&lt;br /&gt;
Duties:&lt;br /&gt;
&lt;br /&gt;
*Help your fellows prepare and procure everything they need for runs. &lt;br /&gt;
*Keep the funds flowing. Everything is for sale if the price is right, more funds means better equipment, better equipment means safer runs. &lt;br /&gt;
*Mind the shop. You&#039;re in charge of keeping prep safe from prying eyes and greedy hands.&lt;br /&gt;
*Remember, you can&#039;t do your job from the inside of a cell. Rules are made to be bent, broken if you&#039;re clever - but if you get caught, it&#039;s your ass. &lt;br /&gt;
*Help to keep the rowdy rookies in line. &lt;br /&gt;
*Foreman is a part time gig with fulltime stress, back the boss and help him keep the peace - You&#039;ve got full authority to slap around thugs acting foolish, do what must be done.&lt;br /&gt;
&lt;br /&gt;
===Prospector===&lt;br /&gt;
The Prospector serves as hired muscle to the Foreman, positioned somewhere between meat shield and exterminator.&lt;br /&gt;
Your job is to keep the Salvagers and anyone else with you protected, handling the fighting and being the first to enter dangerous areas. &lt;br /&gt;
While combat is your primary goal, you are still there to salvage valuable technology and make a profit selling said items to the colony.&lt;br /&gt;
&lt;br /&gt;
Duties:&lt;br /&gt;
&lt;br /&gt;
*Guard your peers from hostile creatures and other dangers that cross your path.&lt;br /&gt;
*Use whatever measures necessary to ensure survival, but try not to soil the standing of your team.&lt;br /&gt;
*Help with the more general salvaging and heavy lifting.&lt;br /&gt;
&lt;br /&gt;
===Salvager===&lt;br /&gt;
The Salvager is an informally trained specialist for the prospectors who functions as both an engineer and a doctor.&lt;br /&gt;
Your primary role is that of a field medic. Treat and stabilize the wounded on the combat backlines, and evacuate the critically injured.&lt;br /&gt;
Your secondary task is providing technical support to the team by breaching walls, building FOBs, repairing broken equipment, and extracting valuables from junk piles.&lt;br /&gt;
Remember that you are here to gain riches from the abandoned wilds. Don&#039;t waste time and resources mindlessly hunting creatures.&lt;br /&gt;
&lt;br /&gt;
Duties:&lt;br /&gt;
&lt;br /&gt;
*Extract resources for your employer. Use equipment to access new areas and gain a foothold in the wilderness.&lt;br /&gt;
*Perform medical services on injured colleagues, from patching wounds to full field surgery.&lt;br /&gt;
*Leave security duties to the hired muscle unless faced with no other option.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4101</id>
		<title>User:Cdb</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4101"/>
		<updated>2024-02-03T21:50:10Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Criminal Justice and Law Enforcement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Criminal Justice and Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
SFSA(Sol Federal security administration)- SFEC(sol federal enforcement corps) + SFDSI(Sol Federal department of Special Investigations) + SFJA(solfed judicial authority)&lt;br /&gt;
&lt;br /&gt;
Law and Order within the Federation is as one may expect - Brutally &amp;quot;Efficient&amp;quot; and in many cases bureaucratically intense. The Federations willingness to crush opposition beneath their boot extends far past the durasteel-clad assault forces to the myriad of legal agencies under their control. &lt;br /&gt;
&lt;br /&gt;
Broadly speaking, the Federation Justice system is divided into two parts; the Judicial system administered by the SFJA(Solfed Judicial Authority) a wing of the Federation military command and the SFSA(SolFed Security Administration) a branch of the Federation Military that traces its lineage back to the now defunct Sol-Gov Armed Forces. &lt;br /&gt;
&lt;br /&gt;
For the average Citizen, the Criminal Justice system is no doubt a largely inscrutable and cold thing. Though serving within one of the many divisions of Sol-Fed law enforcement is a fairly popular way to spend ones mandatory service the extensive politicking that takes place behind the scenes rarely affords such short-serving citizens any real glimpse at the structures within. For most, their day to day life will include at least one interaction with a member of the Federal Gendarmerie or other Military Police - whether it be while traveling through checkpoints and customs or simply witnessing them keeping the streets safe. The Federation can certainly be said to do an admirable job of keeping the image of their Law Enforcement sanitary iin the minds of the public. &lt;br /&gt;
&lt;br /&gt;
Those who Lack citizenship and those from poor or disenfranchised worlds(particularly those disavowed for their betraying during the first founding) will find their experience markedly different. Many colonies of little strategic significance to the Federation have a minimal presence of Enforcers often clustered around what passes for the systems Garrison and the average denizens interactions with them will be short at best, violent at worst. Additionally, those Fringe worlds that sit on the edge of the Federation have the unfortunate honor of falling within the Jurisdiction of the Colonial Security Division(Or, the Colonial Subjugation Division to some), a wide-roaming task force that investigates reports of dissidence and malcontents within the fringes who may threaten the stability of the Core Worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SFEC - Peacekeeping==&lt;br /&gt;
Known by many names, the SFEC or Sol-Fed Enforcement Corps serve as the Militant arm of the Solarian justice system and make up the vast majority of Law Enforcement Agents on the ground. The SFEC largely serves in a defense and peacekeeping role within worlds considered Culturally, Financially or Strategically important to the Federation and make up the vast majority of SFSA boots on the ground and serve an important role within the Doctrine utilized by the Sol-Fed Justice system.&lt;br /&gt;
&lt;br /&gt;
==SFDSI - Criminal==&lt;br /&gt;
The solfed department of special investigations serves as the civil branch of the criminal justice system. While outwardly presented as a single cohesive organization, it is in fact made up of numerous smaller departments, sub-departments, task forces and similar. Everything from the Solar system defense forces to colonial security division, and even the many individual anti-pirate/anti-terrorism forces that exist within the core worlds. &lt;br /&gt;
&lt;br /&gt;
The department of special investigations is generally the first line of the federations response to criminal threats. Typically deployed at the request of SFEC or local planetary police forces when their resources are insufficient to deliver a satisfactory result or where concerns individuals of especial importance to the Federation(Amongst the SolFed armed forces it is something of an open secret that the SFDSI spends an inordinate amount of their time conducting investigations in a fashion that is not likely to rouse the ire of particularly wealthy or influential members of the Federation ruling class - Not until sufficient evidence is produced to depose their privileged position.)&lt;br /&gt;
&lt;br /&gt;
Amongst the more notable divisions within the department are the colonial security division, a particularly broad reaching collection of smaller task forces composed of 12 to 40 agent teams operating from Patrol-Frigates that serve as mobile bases. The CSD handles matters of crime within the federation&#039;s many integrated colonies and has been known to use a particularly heavy hand when dealing with them, a matter often attributed to the Federations characterization of the Colonies as shiftless and criminal, barely kept from anarchy by the Federations constant attentions. Many colonies will have their first ever interaction with the security administration through these individuals many of whom display a marked lack of respect for the colonies, their people and their laws. Despite this, a handful of systems have expressed a fondness for the CSD owing perhaps to a particularly Pro-Sol outlook, luck in prior interactions or in some cases being designated as &amp;quot;official Solarian colonies&amp;quot;- those worlds colonized by Sol during it&#039;s reconstruction era and elevated above the fist founding colonies so oft demonized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SFJA - Judicial==&lt;br /&gt;
&lt;br /&gt;
The SFJA or SolFed Judicial Authority serves as one may guess as the Judicial branch of the Federation, counting amongst its number Judges, Lawyers, Legal experts and a host of bureaucrats who ensure the wheels of law spin frictionless; though whether or not they succeed at that is currently an open question. &lt;br /&gt;
&lt;br /&gt;
While theoretically a separate and sovereign agency from the SFSA it is something of an open secret to much of the Federation that the two are essentially sides of the same coin, though to speak of such would no doubt be perceived as terribly gauche- Or Particularly dangerous thought. While such a system is markedly efficient at processing &amp;quot;criminals&amp;quot; at speeds once thought impossible it is not without its downsides. Though the SFJA does hold trials and tribunals alike to determine guilt and allow the accused a chance to plead their case these run a predictable gamut from &#039;Highly Biased&#039; to &#039;Flagrantly Extrajudicial&#039; and in spite of the best efforts of the Federation the Courts biases are known and acknowledged with hushed tones at all levels of society, having a particularly poor reputation with political dissidents for its constant overreach of Judicial Authority. &lt;br /&gt;
&lt;br /&gt;
Though Officially the Federation boasts a sort of Freedom of Expression, this claim rings largely hollow in the face of functional Thought Crimes; What one might call a &amp;quot;reasoned critique of the Federations failings&amp;quot; the Judiciary may well call &amp;quot;Terroristic Misinformation&amp;quot;, what many would agree are &amp;quot;Whistleblowing against military authority that has overstepped its bounds&amp;quot; the Judiciary would call &amp;quot;Treason, Breach of State Secrets and Military Privacy&amp;quot;. For these reasons, and more - landing in front of the court is perceived as something of a &#039;Game Over&#039; for those without both extravagant wealth and massive political clout within the Federations Military. While to some this may appear as an Anathema to the idea of justice, it serves as a potent deterrent and a crucial piece of the Federations Good cop/Bad cop/Worst cop approach to law - Paying a hefty tithe to the SFEC and spending a dozen years in a penal colony may not appeal, but when the alternative is public shaming by trial followed by being placed against the wall many will choose the lesser of two evils.&lt;br /&gt;
&lt;br /&gt;
Despite these many baked in failings, The SFJA does serve one arguably legitimate purpose within the scope of the federation, and that is as an arbiter between the federation&#039;s many military and civil departments. Disagreements, jurisdictional concerns and similar that cannot be ironed out between these departments, ultimately fall to the SFJA who the Solar military will often find to be reasonable and even handed in their application of the law as written. This blatant hypocrisy and favoritism is not widely known to the populace who tend to only see the courts harsh handling of dissidents, terrorists and similar malcontents with a common adage being that &#039;Justice is a Harsh Mistress&#039;. &lt;br /&gt;
&lt;br /&gt;
While the SFJA does maintain a wide array of lawyers and other legal experts who fill in a variety of administrative roles within the federation, they very rarely see court. Largely it is the judges and magistrates within the federation who serve within the court and cases are left to be litigated by the DSI or enforcement corps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The accused are in theory allowed a legal counsel. However, it is very rare that low-prestige lawyers lacking political connections will take up cases from those who are not already highly situated within federation society. It is seen as something of career suicide to represent a malcontent. However, those with the political pull or funds will find that the justice system can be made to bend towards something more closely resembling fairness and justice - if only barely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to serving administrative, legal functions and judicial functions, the SFJA also maintains a number of the smaller legally oriented departments within the federation- including the judicial affairs group, The federation military and law enforcements internal affairs department. Made up of both SFEC and SFDSI with a proven track record of loyalty to the federation and storied career, the JAG are largely concerned with investigating reports of disloyalty, insufficient application of the law and softness on radical elements. Within the law enforcement divisions of the federation they have a mixed reputation, being made up of many who of those within the law enforcement divisions considered heroes Francis certain prestige to the department, but they&#039;re often single-minded pursuit of perceived justice and paranoia, even in the face of their quote&amp;quot; brothers and sisters means that many within the SFEC and SFDSI do not trust them&lt;br /&gt;
&lt;br /&gt;
Within the Military of the Federation they have something of a mixed reputation. While many of the men and women who serve within the JAG are hailed as heroes across a dozen worlds or more, their single-minded pursuit of perceived Traitors and abject Paranoia even in the face of their Brothers and Sisters in arms leaves a sour taste in the mouth of many.&lt;br /&gt;
&lt;br /&gt;
==Enforcement Doctrine==&lt;br /&gt;
&lt;br /&gt;
Though Solarian Enforcement Doctrine is spelled out in rigid terms throughout tens of thousands of pages of documents, manuals and guides, painting a picture of a harsh but fair system where the Enforcement Corps keep the peace, the DSI investigates wrongdoing and the Judiciary try accused to determine guilt through strictly objective means - those within the Judicial and Law Enforcement branch and count themselves amongst the upper echelons or who have spent extended periods within service to Sols Justice often find that Justice is guided less by the words on a page and more by a variety of incentives and common cultural beliefs within these agencies. Those who often draw the ire of the federation and, for one reason or another fail to earn a messy death might even manage to suss out the details of a system that rewards the swift more than the just and which grinds down all within its path.&lt;br /&gt;
&lt;br /&gt;
Escalation broadly occurs as such with the Local unfederated police forces serving as the first point of contact where concerns matters of legality. The means in which these local forces handle such matters are as broad ranging as they are poorly standardized - The federation is often all too happy to allow two systems of law to exist side by side(After all, that offers potentially twice as many opportunities to drop the sword of Damocles on their many enemies) and thusly it is a fools errand to attempt to categorize them in this way. Should the local forces find themselves unable or unwilling to handle a matter due to issues of resistance, financial or political complication or in some cases the complexity of the alleged criminal act itself - the matter may be raised to the SFDSI for inquiry. &lt;br /&gt;
&lt;br /&gt;
Matters raised to the SFDSI for inquiry are, typically....immediately sent back down the chain, barring exigent circumstances or matters involving the politically or financially connected(A general belief that local forces are more likely to interfere with Federation business where concerns the wealthy and important is widespread within the DSI). If such buck-passing proves infeasible for one reason or another the DSI may launch a formal investigation and assign one or more of their many task forces to head the matter. Among dozens or hundreds of sub-divisions within the DSI there are a few shared tactics - Strong-arming, High-pressure interrogations and extensive threats of escalation are all particularly popular, even the potential threat of an SFEC raid is often enough to urge any involved parties to cave to the DSIs demands(Typically, immediate surrender and admission as well as full cooperation with their investigation). &lt;br /&gt;
&lt;br /&gt;
Should such ploys fail, or should by some chance the DSI themselves be repelled via force - or simply not cooperated with. They will typically call for one of their own many &amp;quot;specialized&amp;quot;(see; militarized) task forces to take point, or in the case of especially potent resistance; Request a SFEC &#039;Special Situation Resolution&#039; team. While it is not unheard of for individuals or groups to escape such efforts it is not common. By the time one has roused the Federations ire it is typically too late to simply walk away and in cases of violent resistance ones fate is quite likely to perish or fall into federation hands in a raid. Should one escape, they will find themselves hounded by CSD Manhunters who will stop at nothing to return the accused to Federation space and wash the blemish of their escape from the Federations record.&lt;br /&gt;
&lt;br /&gt;
If one is so unlucky as to not die in such a raid, they will typically be brought before whichever individual engineered their capture, at which point they may have one of several choices. It is a commonly accepted tactic amongst those on the wrong side of the law to &#039;tithe&#039; wealth towards the SFEC/SFDSI/SFJA simultaneous to offering full cooperation moving forward - Procedural loopholes exist and are easily exploited to allow the department responsible for capturing a suspect to keep any wealth extracted from them during the course of the investigation except in truly extraordinary cases. Should this fail to occur, the individual in question will either be given a summary judgement or taken before the SFJA who will themselves consider the case and render a judgement. &lt;br /&gt;
&lt;br /&gt;
Being brought before the SFJA is typically the end of the line for any who have trespassed severely against the federation. While those of especially great wealth and connection &#039;&#039;may&#039;&#039; be able to leverage these connections to assure a &#039;&#039;proper&#039;&#039; trial- The only truly fair trials are reserved for the Military and typically only in cases of mediation, not prosecution. The trial of a criminal accused of crimes against the Federation is a typically very public affair, designed as much to serve as reinforcement of the Federations power and authority as it is a mass public shaming. Assuming the accused has offered no violent or forceful resistance being brought before a Magistrate will typically return a guilty verdict without fail with penalties ranging from forced labor at best and going up from there. For those who have, demonstrably utilized any amount of force against Federation law enforcement, there is typically only one outcome; Public execution by firing squad and the seizing of all assets.&lt;br /&gt;
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A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colonies many xenoarcheological digs. &#039;Slimes&#039;, &#039;Slime People&#039;, or &#039;Goo&#039; if you will. While some might see a kind and curious(If oft naïve) people, others see roiling cauldrons of acidic and toxic compounds that seek to suborn any digestible energy they come across as they bound about seeking to sate a curiosity just as pernicious as their seemingly bottomless hunger.&lt;br /&gt;
===Quick-Start Guide.===&lt;br /&gt;
&lt;br /&gt;
*Their biology is unlike any other organic race, working off a macrocellular structure that is created and maintained by their core.&lt;br /&gt;
&lt;br /&gt;
*They come in a myriad of colourations, with certain hues being indicative of specific sub-strands.\&#039;&lt;br /&gt;
&lt;br /&gt;
*Touch and taste are entwined into a single taste in which they experience the world through.&lt;br /&gt;
&lt;br /&gt;
*They receive increased burn and brute damage but sources that would either heal or cause toxin damage are reversed and many forms of healing chem are less efficient on them.&lt;br /&gt;
&lt;br /&gt;
*Aulvae are a particularly adaptable species. Though lacking bonus stats from their race their homeworld provides a +4 to all stats.&lt;br /&gt;
&lt;br /&gt;
*Being an organic of novel composition your body will tend to respond differently to chems. Toxins will tend to heal, anti-toxins will tend to hurt and most basic healing chems will be less efficient. &lt;br /&gt;
&lt;br /&gt;
*Your flexible limbs can reach into any bag without taking it off and are incapable of experiencing breaks! Sadly, the downside to this is that your limbs can only take so much punishment before bursting and thus requiring regeneration.&lt;br /&gt;
&lt;br /&gt;
*Additional quirks of your anatomy include; fewer total organs with a tendency to have slightly haver efficiency, much higher max nutrition, slightly higher NSA cap and a significantly higher need for food. Lastly, if your nutrition is kept above 50% you&#039;ll have a small amount of natural regeneration!&lt;br /&gt;
&lt;br /&gt;
*Nutrition is key to a growing slime! Whether to keep your natural regeneration going, or to power your active abilities(all of which will eat through large amounts of nutrition) you&#039;ll want to make sure you&#039;re staying topped off. Don&#039;t forget that you&#039;re not a human! You have no need to eat &amp;quot;good&amp;quot; food. Anything and everything is fair game so long as it isnt &#039;anti-toxic&#039;.&lt;br /&gt;
&lt;br /&gt;
*At the end of the day, you are a strang creature thrust into a strange world both new and unfamiliar. Your past is little more brief flashes and partial notes of songs long since forgotten. But that&#039;s alright! You wouldn&#039;t be an Aulvae if you weren&#039;t flexible.&lt;br /&gt;
&lt;br /&gt;
==Fun facts! (AKA, not-so-quick start factoids.)==&lt;br /&gt;
&lt;br /&gt;
*For an Aulvae, taste and touch are one in the same and meld into a singular experience and they have a particularlyt developed sense of both.&lt;br /&gt;
&lt;br /&gt;
*Aulvaes resemblance to the very same slimes found in the depths of maintenance and xenobio is no coincdence! Early studies support the theory that Aulvae are infact an ancient ancestor-cousin to the adorable little cancer-inducing blobs we love so well. Aulvae might respond with anything from bemusement to terror at the revelation that all that remains of their genetic line are a rare and novel pest and xenobiological curiosity!&lt;br /&gt;
&lt;br /&gt;
*Aulvae come in a wide variety of colors, many of which are indicative of developmental factors indicating distinct &#039;strands&#039; with particular physiological features. Though all Aulvae have a &#039;natural&#039; hue, many display an ability to adjust their appearance and hue given sufficient effort.&lt;br /&gt;
&lt;br /&gt;
*The Aulvae harken from a long* lost* empire* for which very little is known. What few belongings they were found with were of a make that would be just as unlikely to survive as a fossil record as their own gelatinous form and despite having been left in a fairly advanced form of cryostorage they universaly display some degree of amnesia regarding their past.&lt;br /&gt;
&lt;br /&gt;
*Despite having been maintained in a fairly advanced form of cryosleep, all Aulvae display an extensive retrograde amnesia. Many are able to recall only minor but personally significant details from their past - The face of their first love, their passion in life or even the moments leading to their interment within the ground.&lt;br /&gt;
&lt;br /&gt;
*With a few notable exceptions, the Aulvae revived by the colony from the archeological dig were stricken with one form of incurable illness or another resulting in their being placed within the cryo-casket.&lt;br /&gt;
&lt;br /&gt;
*Aulvae can be particularly long lived, though prior to their arrival on the colony seemed prone to death via a form of crystaline &#039;core-cancer&#039; that was resistant to most forms of primitive treatements. They will generally be anywhere from eighteen to one hundred though no upper-limit has yet been found and age-dating Aulvae has proven a complicated task.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The majority of the Aulvae&#039;s biology is completely alien and incomprehensible to Soteria researchers, requiring ongoing experiments and research. So far it’s theorized that their crystalline core constantly exudes their slime-like tissue that forms into shape either consciously or subconsciously, the outer layer becoming semi-solidified and acting as an epidermis. Inner tubes of solidified slime act as a reinforcing bone-like structure that aids in keeping their humanoid form more cohesive and able to carry its own weight. &lt;br /&gt;
&lt;br /&gt;
Unlike most biological creatures, for the most part Aulvae don&#039;t have anything resembling organs, instead localized groups of their tissue will temporarily form micro-structures that perform tasks as organs would. This means that even though their body is susceptible to damage, they can sustain themselves with insurmountable levels of damage to their integrity, with other parts of their body acting to transport nutrients, digest biological matter or repair their epidermis.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
With no real history and their culture lost to time. The Aulvae have found themselves in an [https://sojourn13.space/wiki/A_letter_to_my_kin  alien world] completely devoid of any of their own creations. Despite this, they have shown themselves to be incredibly malleable when it comes to their culture, ethics and values, meaning they are easily integrated into foreign environments. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of slimes has been known since the age of interstellar travel. Small, simple organisms with an incredibly unstable genome. These traits were usually researched and used as tools to create a wide variety of boons to soteria and other science-centric groups. What was not known was their origins, where said creatures came from or what type of life forms they’re related to.&lt;br /&gt;
&lt;br /&gt;
After an extensive archeological dig on the east side of the mountain that housed the colony. A soteria work team happened upon what seemed like dated, completely archaic ruins. With automatic doors that seemed to work with a complete lack of power and flickering screens scrawling with an unknown script. Despite the majority of the ruins still being under strict and continued research, the one thing that was immediately taken under emergency review was an enclosed chamber filled with stasis pods.&lt;br /&gt;
&lt;br /&gt;
The technology that held the stasis fields was remarkably found to still be viable, the specimens within seemed to closely resemble the slimes that the team had been well acquainted with. The main, and rather obvious distinction was their humanoid appearances, albeit alien facial features. &lt;br /&gt;
&lt;br /&gt;
Upon retrieval and subsequent revival, it was found that these specimens had been as sentient as the other races found in their arm of the galactic spiral. The reasoning for their status quickly became apparent upon testing, with their genetic structure rapidly decaying. This quickly led to the conclusion that the stasis was a last-ditch effort to stave off their genetic malus. &lt;br /&gt;
&lt;br /&gt;
With Soteria&#039;s own advanced research and development into genetic manipulation, it didn&#039;t take long for them to find a cure to what had caused the genetic decay that had seemingly devolved the specimens into the very slimes we know today. Out of the thirty eight initial attempts twenty five were successful, with full recovery and revival. These successes paving the way to not only revive the remainder of those still frozen within stasis, but to reverse the atavism found in their devolved descendants&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4086</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4086"/>
		<updated>2024-02-02T04:25:13Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Medical - Synth/FBP: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
Character records are a borderline &#039;&#039;requirement&#039;&#039; for those playing within the colony itself. Hunters and Outsiders are exempt from needing records, but joining the colony without records can lead to a swift arrest or hassle by security forces. Due to the station of the colony on a dangerous frontier all newcomers are monitored and logged into systems.&lt;br /&gt;
&lt;br /&gt;
Players who are playing colonists should fill out Employment, Security, and Medical records with at least a bare minimum detail. One may go further in depth if desired to provide roleplay and context to one&#039;s records.&lt;br /&gt;
&lt;br /&gt;
These records should be filled out as if they are written by corporate staff, they should &#039;&#039;&#039;NOT&#039;&#039;&#039; be an autobiography of your characters life. (I.e - &amp;quot;I have blue eyes and short hair, a dark and deep past. . . &amp;quot;) Please be sure that records do not conflict with lore on the server and match our server &amp;quot;[[rules]]&amp;quot;. Remember; some records are better than no records, and sometimes shorter but descriptive records are better than longer records full of filler.&lt;br /&gt;
&lt;br /&gt;
A guide has been provided below along with the records of which parts of records are needed and any notes to go along with what should be in the records section. &lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Education Summary, Current Qualifications, and Current Certifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Be realistic with your summaries of education, employment, etc. Being employed by an illegal criminal syndicate would not be something you write as an employment record. Similarly keep real-life references to education institutes or real life corporations to a minimum. While something like McRonalds is acceptable something such as: &amp;quot;Graduate of Penn State University&amp;quot; should be omitted.&lt;br /&gt;
&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS: (If none, put none)&lt;br /&gt;
 CURRENT CERTIFICATIONS: (If none, put none)&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Race, Identifying Features, and Reason for Joining the Colony. If employed in Blackshield or Marshals the person should have a threat eval filed. If the person is a violent criminal (ex - has crimes on record) a threat evaluation should be conducted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before. &lt;br /&gt;
&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 LANGUAGES SPOKEN:&lt;br /&gt;
 PREFERED LANGUAGE:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, Birthdate, Species, Height, Weight, Eye Color, Hair Color, Race/Ethnicity, Last Updated, Psych Evaluation (pass or fail) and the Important Information Section (Post Mortem Instructions, Prosthetic Implants, and Allergies)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
   &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
 &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
 &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
 &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
 &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
 &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Medical - Synth/FBP: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, creation date, Brand, Height, Weight, Eye Color, Hair Color, Model, Last Updated, Psychological/Physical Evaluation (pass or fail) and the Important Information Section (Repair directives, Modifications but not Maintenance Directives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Of note for synth players; Your repair directives is where you should place things like &#039;do or do not repair, do or do not reactivate, etc&#039;. Functionally synth postmortem. Maintenance directives is for putting roleplay hooks and if you wish you can simply put N/A. For spoken languages remember that all synths get given Technical Cant for free. If a field simply would not apply(No hair, no eyes, etc) put N/A or similar rather than leave blank.&lt;br /&gt;
&lt;br /&gt;
 NAME/DESIGNATION:[last, first Or designation]&lt;br /&gt;
 CREATION DATE:[d/m/y]&lt;br /&gt;
 BRAND:[FBP/creator brand/etc]&lt;br /&gt;
 MODEL:[insert here]&lt;br /&gt;
 HEIGHT:[cm or feet]&lt;br /&gt;
 WEIGHT:[kg or lbs]&lt;br /&gt;
 EYE COLOR:[N/A if none.]&lt;br /&gt;
 HAIR COLOR:[N/A if none]&lt;br /&gt;
 SPOKEN LANGUAGES:[all languages known.]&lt;br /&gt;
 PREFERRED LANGUAGE:[insert here]&lt;br /&gt;
 LAST UPDATE:[d/m/y]&lt;br /&gt;
 &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
 &lt;br /&gt;
 REPAIR DIRECTIVES:[If you should be reactivated upon death or not. Special directions for revival.]&lt;br /&gt;
 MODIFICATION(S)/IMPLANTS(S):[Any limbs that vary from base model, all implants.]&lt;br /&gt;
 MAINTENANCE DIRECTIVES:[Special instructions for maintenance, if any.]&lt;br /&gt;
&lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
&lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Employee Commission (if applicable):[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tribunal Ruling form===&lt;br /&gt;
Tribunal paperwork by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][logo][br][h1]LC-001-TD &lt;br /&gt;
[hr]Nadezhda Low Council[br]Tribunal ruling[/h1][hr][/center]&lt;br /&gt;
[b][i][small]Pursuant to Colony Legal Procedure this form shall serve as official record of any and all tribunals conducted by the Nadezhda upper-colony command structure. Attached to this form shall be any documents, pictures or other pieces of faxable information that the Low Council may find prudent to substantiate their decision. This document is to be filled out, signed by all Councilors present for the tribunal, stamped and sent to the High Council following the conclusion of proceedings. [br]&lt;br /&gt;
Please note, A Premiers vote may only be added in the event of a tie. Additionally, though C.B.O and C.R.O&#039;s votes are tracked separately, they collectively hold one vote that shall be considered null if not in agreement between themselves.[/b][/i][/small][hr][h3]&lt;br /&gt;
Accused Person/persons:[field]&lt;br /&gt;
Charges:[field]&lt;br /&gt;
Ruling:[field]&lt;br /&gt;
Punishment:[field]&lt;br /&gt;
Notes:[field]&lt;br /&gt;
[hr][/h3]&lt;br /&gt;
[b][i][small]All applicable signatures below, n/a for absent councilors.[/b][/i][/small][hr]&lt;br /&gt;
[table][row][cell]Councilors Title[cell]Councilors Signature[cell]Councilors Vote&lt;br /&gt;
[row][cell]Premier[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Guildmaster[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Executive Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Biolab Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Research Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Blackshield Commander[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Warrant Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Prime[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Foreman[cell][field][cell][b][field][/b]&lt;br /&gt;
[/table][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Meatball[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autopsy report by Sebastian Schrader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]AUTOPSY REPORT[/h1][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]IDENTIFICATION OF THE DECEASED[/h3][/center]&lt;br /&gt;
[b]Full Name:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Age:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Gender[/b][small][i](if applicable)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Species:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Faction[/b] [small][i](if on duty)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Job:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]DNA hash:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Fingerprints:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]INVESTIGATIVE FINDINGS:[/h3][/center]&lt;br /&gt;
[b]Date of Death:[/b] [date]&lt;br /&gt;
&lt;br /&gt;
[b]Time of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Approximate location of found body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Cause of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Suit sensors status at the time of death:[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Tracking[cell][field][row][cell]Active&lt;br /&gt;
[cell][field][row][cell]Binary[cell][field][row][cell]Off[cell][field]&lt;br /&gt;
[/table][small](mark with an X)[/small]&lt;br /&gt;
&lt;br /&gt;
[b]Death alarm implanted?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Yes[cell][field][row][cell]No[cell][field][/table][small](mark with an X)[/small]&lt;br /&gt;
[center][h3]Description of lesions[/h3][/center]&lt;br /&gt;
&lt;br /&gt;
[b]Was the body gibbed beyond recovery?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][row][cell]Yes[cell][field][row][cell]No[cell][field][/table]&lt;br /&gt;
[small][i]If yes, leave the following fields blank or N/A.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Description of external wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Description of internal wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Trace chemicals found in body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]POST-MORTEM REQUESTS:[/h3][small][i](In case of revival being impossible)[/i][/small][/center]&lt;br /&gt;
&lt;br /&gt;
[list][*][field][/list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with colony laws and Standard Operating Procedure, and that the information contained herein regarding said death is true and correct to the best of my knowledge, information, and belief.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Faction:[/b] [field]&lt;br /&gt;
[b]Rank:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field]&lt;br /&gt;
[b]Chief Biolab Officer:[/b] [field]&lt;br /&gt;
[b]Signature of Chief Biolab Officer:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[i][small]Applicable Chief Biolab Officer must stamp below this line.[/small][/i]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by Nyanlord&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hunters Lodge=&lt;br /&gt;
===Hunting Lodge Check-In===&lt;br /&gt;
by Meme Doctor&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
&lt;br /&gt;
[large][b]Hunter&#039;s Lodge&lt;br /&gt;
&lt;br /&gt;
Team Check-in. [date]&lt;br /&gt;
[/b][/large][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]This is mostly for my own headache to keep track of who all is here and awake just fill in your name in an available slot based on your role make sure to sign..[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[u]Lodge Hunt Master:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 1:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 2:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 3:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 4:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Lodge Herbalist 1:[/u] [field]&lt;br /&gt;
[u]Lodge Herbalist 2:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[large][b][u]And remember good hunting.[/u][/b][/large]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4085</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4085"/>
		<updated>2024-02-01T21:40:12Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Gate Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
Character records are a borderline &#039;&#039;requirement&#039;&#039; for those playing within the colony itself. Hunters and Outsiders are exempt from needing records, but joining the colony without records can lead to a swift arrest or hassle by security forces. Due to the station of the colony on a dangerous frontier all newcomers are monitored and logged into systems.&lt;br /&gt;
&lt;br /&gt;
Players who are playing colonists should fill out Employment, Security, and Medical records with at least a bare minimum detail. One may go further in depth if desired to provide roleplay and context to one&#039;s records.&lt;br /&gt;
&lt;br /&gt;
These records should be filled out as if they are written by corporate staff, they should &#039;&#039;&#039;NOT&#039;&#039;&#039; be an autobiography of your characters life. (I.e - &amp;quot;I have blue eyes and short hair, a dark and deep past. . . &amp;quot;) Please be sure that records do not conflict with lore on the server and match our server &amp;quot;[[rules]]&amp;quot;. Remember; some records are better than no records, and sometimes shorter but descriptive records are better than longer records full of filler.&lt;br /&gt;
&lt;br /&gt;
A guide has been provided below along with the records of which parts of records are needed and any notes to go along with what should be in the records section. &lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Education Summary, Current Qualifications, and Current Certifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Be realistic with your summaries of education, employment, etc. Being employed by an illegal criminal syndicate would not be something you write as an employment record. Similarly keep real-life references to education institutes or real life corporations to a minimum. While something like McRonalds is acceptable something such as: &amp;quot;Graduate of Penn State University&amp;quot; should be omitted.&lt;br /&gt;
&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS: (If none, put none)&lt;br /&gt;
 CURRENT CERTIFICATIONS: (If none, put none)&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Race, Identifying Features, and Reason for Joining the Colony. If employed in Blackshield or Marshals the person should have a threat eval filed. If the person is a violent criminal (ex - has crimes on record) a threat evaluation should be conducted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before. &lt;br /&gt;
&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 LANGUAGES SPOKEN:&lt;br /&gt;
 PREFERED LANGUAGE:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, Birthdate, Species, Height, Weight, Eye Color, Hair Color, Race/Ethnicity, Last Updated, Psych Evaluation (pass or fail) and the Important Information Section (Post Mortem Instructions, Prosthetic Implants, and Allergies)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
   &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
 &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
 &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
 &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
 &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
 &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Medical - Synth/FBP: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, creation date, Brand, Height, Weight, Eye Color, Hair Color, Model, Last Updated, Psychological/Physical Evaluation (pass or fail) and the Important Information Section (Repair directives, Modifications but not Maintenance Directives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Of note for synth players; Your repair directives is where you should place things like &#039;do or do not repair, do or do not reactivate, etc&#039;. Functionally synth postmortem. Maintenance directives is for putting roleplay hooks and if you wish you can simply put N/A. For spoken languages remember that all synths get given Technical Cant for free.&lt;br /&gt;
&lt;br /&gt;
 NAME/DESIGNATION:[last, first Or designation]&lt;br /&gt;
 CREATION DATE:[d/m/y]&lt;br /&gt;
 BRAND:[FBP/creator brand/etc]&lt;br /&gt;
 MODEL:[insert here]&lt;br /&gt;
 HEIGHT:[cm or feet]&lt;br /&gt;
 WEIGHT:[kg or lbs]&lt;br /&gt;
 EYE COLOR:[N/A if none.]&lt;br /&gt;
 HAIR COLOR:[N/A if none]&lt;br /&gt;
 SPOKEN LANGUAGES:[all languages known.]&lt;br /&gt;
 PREFERRED LANGUAGE:[insert here]&lt;br /&gt;
 LAST UPDATE:[d/m/y]&lt;br /&gt;
 &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
 &lt;br /&gt;
 REPAIR DIRECTIVES:[If you should be reactivated upon death or not. Special directions for revival.]&lt;br /&gt;
 MODIFICATION(S)/IMPLANTS(S):[Any limbs that vary from base model, all implants.]&lt;br /&gt;
 MAINTENANCE DIRECTIVES:[Special instructions for maintenance, if any.]&lt;br /&gt;
&lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
&lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Employee Commission (if applicable):[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tribunal Ruling form===&lt;br /&gt;
Tribunal paperwork by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][logo][br][h1]LC-001-TD &lt;br /&gt;
[hr]Nadezhda Low Council[br]Tribunal ruling[/h1][hr][/center]&lt;br /&gt;
[b][i][small]Pursuant to Colony Legal Procedure this form shall serve as official record of any and all tribunals conducted by the Nadezhda upper-colony command structure. Attached to this form shall be any documents, pictures or other pieces of faxable information that the Low Council may find prudent to substantiate their decision. This document is to be filled out, signed by all Councilors present for the tribunal, stamped and sent to the High Council following the conclusion of proceedings. [br]&lt;br /&gt;
Please note, A Premiers vote may only be added in the event of a tie. Additionally, though C.B.O and C.R.O&#039;s votes are tracked separately, they collectively hold one vote that shall be considered null if not in agreement between themselves.[/b][/i][/small][hr][h3]&lt;br /&gt;
Accused Person/persons:[field]&lt;br /&gt;
Charges:[field]&lt;br /&gt;
Ruling:[field]&lt;br /&gt;
Punishment:[field]&lt;br /&gt;
Notes:[field]&lt;br /&gt;
[hr][/h3]&lt;br /&gt;
[b][i][small]All applicable signatures below, n/a for absent councilors.[/b][/i][/small][hr]&lt;br /&gt;
[table][row][cell]Councilors Title[cell]Councilors Signature[cell]Councilors Vote&lt;br /&gt;
[row][cell]Premier[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Guildmaster[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Executive Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Biolab Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Research Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Blackshield Commander[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Warrant Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Prime[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Foreman[cell][field][cell][b][field][/b]&lt;br /&gt;
[/table][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Meatball[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autopsy report by Sebastian Schrader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]AUTOPSY REPORT[/h1][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]IDENTIFICATION OF THE DECEASED[/h3][/center]&lt;br /&gt;
[b]Full Name:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Age:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Gender[/b][small][i](if applicable)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Species:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Faction[/b] [small][i](if on duty)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Job:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]DNA hash:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Fingerprints:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]INVESTIGATIVE FINDINGS:[/h3][/center]&lt;br /&gt;
[b]Date of Death:[/b] [date]&lt;br /&gt;
&lt;br /&gt;
[b]Time of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Approximate location of found body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Cause of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Suit sensors status at the time of death:[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Tracking[cell][field][row][cell]Active&lt;br /&gt;
[cell][field][row][cell]Binary[cell][field][row][cell]Off[cell][field]&lt;br /&gt;
[/table][small](mark with an X)[/small]&lt;br /&gt;
&lt;br /&gt;
[b]Death alarm implanted?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Yes[cell][field][row][cell]No[cell][field][/table][small](mark with an X)[/small]&lt;br /&gt;
[center][h3]Description of lesions[/h3][/center]&lt;br /&gt;
&lt;br /&gt;
[b]Was the body gibbed beyond recovery?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][row][cell]Yes[cell][field][row][cell]No[cell][field][/table]&lt;br /&gt;
[small][i]If yes, leave the following fields blank or N/A.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Description of external wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Description of internal wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Trace chemicals found in body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]POST-MORTEM REQUESTS:[/h3][small][i](In case of revival being impossible)[/i][/small][/center]&lt;br /&gt;
&lt;br /&gt;
[list][*][field][/list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with colony laws and Standard Operating Procedure, and that the information contained herein regarding said death is true and correct to the best of my knowledge, information, and belief.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Faction:[/b] [field]&lt;br /&gt;
[b]Rank:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field]&lt;br /&gt;
[b]Chief Biolab Officer:[/b] [field]&lt;br /&gt;
[b]Signature of Chief Biolab Officer:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[i][small]Applicable Chief Biolab Officer must stamp below this line.[/small][/i]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by Nyanlord&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hunters Lodge=&lt;br /&gt;
===Hunting Lodge Check-In===&lt;br /&gt;
by Meme Doctor&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
&lt;br /&gt;
[large][b]Hunter&#039;s Lodge&lt;br /&gt;
&lt;br /&gt;
Team Check-in. [date]&lt;br /&gt;
[/b][/large][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]This is mostly for my own headache to keep track of who all is here and awake just fill in your name in an available slot based on your role make sure to sign..[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[u]Lodge Hunt Master:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 1:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 2:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 3:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 4:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Lodge Herbalist 1:[/u] [field]&lt;br /&gt;
[u]Lodge Herbalist 2:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[large][b][u]And remember good hunting.[/u][/b][/large]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4082</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4082"/>
		<updated>2024-01-31T23:39:20Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Medical: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
Character records are a borderline &#039;&#039;requirement&#039;&#039; for those playing within the colony itself. Hunters and Outsiders are exempt from needing records, but joining the colony without records can lead to a swift arrest or hassle by security forces. Due to the station of the colony on a dangerous frontier all newcomers are monitored and logged into systems.&lt;br /&gt;
&lt;br /&gt;
Players who are playing colonists should fill out Employment, Security, and Medical records with at least a bare minimum detail. One may go further in depth if desired to provide roleplay and context to one&#039;s records.&lt;br /&gt;
&lt;br /&gt;
These records should be filled out as if they are written by corporate staff, they should &#039;&#039;&#039;NOT&#039;&#039;&#039; be an autobiography of your characters life. (I.e - &amp;quot;I have blue eyes and short hair, a dark and deep past. . . &amp;quot;) Please be sure that records do not conflict with lore on the server and match our server &amp;quot;[[rules]]&amp;quot;. Remember; some records are better than no records, and sometimes shorter but descriptive records are better than longer records full of filler.&lt;br /&gt;
&lt;br /&gt;
A guide has been provided below along with the records of which parts of records are needed and any notes to go along with what should be in the records section. &lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Education Summary, Current Qualifications, and Current Certifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Be realistic with your summaries of education, employment, etc. Being employed by an illegal criminal syndicate would not be something you write as an employment record. Similarly keep real-life references to education institutes or real life corporations to a minimum. While something like McRonalds is acceptable something such as: &amp;quot;Graduate of Penn State University&amp;quot; should be omitted.&lt;br /&gt;
&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS: (If none, put none)&lt;br /&gt;
 CURRENT CERTIFICATIONS: (If none, put none)&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Race, Identifying Features, and Reason for Joining the Colony. If employed in Blackshield or Marshals the person should have a threat eval filed. If the person is a violent criminal (ex - has crimes on record) a threat evaluation should be conducted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before. &lt;br /&gt;
&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 LANGUAGES SPOKEN:&lt;br /&gt;
 PREFERED LANGUAGE:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, Birthdate, Species, Height, Weight, Eye Color, Hair Color, Race/Ethnicity, Last Updated, Psych Evaluation (pass or fail) and the Important Information Section (Post Mortem Instructions, Prosthetic Implants, and Allergies)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
   &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
 &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
 &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
 &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
 &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
 &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Medical - Synth/FBP: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, creation date, Brand, Height, Weight, Eye Color, Hair Color, Model, Last Updated, Psychological/Physical Evaluation (pass or fail) and the Important Information Section (Repair directives, Modifications but not Maintenance Directives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Of note for synth players; Your repair directives is where you should place things like &#039;do or do not repair, do or do not reactivate, etc&#039;. Functionally synth postmortem. Maintenance directives is for putting roleplay hooks and if you wish you can simply put N/A. For spoken languages remember that all synths get given Technical Cant for free.&lt;br /&gt;
&lt;br /&gt;
 NAME/DESIGNATION:[last, first Or designation]&lt;br /&gt;
 CREATION DATE:[d/m/y]&lt;br /&gt;
 BRAND:[FBP/creator brand/etc]&lt;br /&gt;
 MODEL:[insert here]&lt;br /&gt;
 HEIGHT:[cm or feet]&lt;br /&gt;
 WEIGHT:[kg or lbs]&lt;br /&gt;
 EYE COLOR:[N/A if none.]&lt;br /&gt;
 HAIR COLOR:[N/A if none]&lt;br /&gt;
 SPOKEN LANGUAGES:[all languages known.]&lt;br /&gt;
 PREFERRED LANGUAGE:[insert here]&lt;br /&gt;
 LAST UPDATE:[d/m/y]&lt;br /&gt;
 &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
 &lt;br /&gt;
 REPAIR DIRECTIVES:[If you should be reactivated upon death or not. Special directions for revival.]&lt;br /&gt;
 MODIFICATION(S)/IMPLANTS(S):[Any limbs that vary from base model, all implants.]&lt;br /&gt;
 MAINTENANCE DIRECTIVES:[Special instructions for maintenance, if any.]&lt;br /&gt;
&lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
&lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Employee Commission (if applicable):[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tribunal Ruling form===&lt;br /&gt;
Tribunal paperwork by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][logo][br][h1]LC-001-TD &lt;br /&gt;
[hr]Nadezhda Low Council[br]Tribunal ruling[/h1][hr][/center]&lt;br /&gt;
[b][i][small]Pursuant to Colony Legal Procedure this form shall serve as official record of any and all tribunals conducted by the Nadezhda upper-colony command structure. Attached to this form shall be any documents, pictures or other pieces of faxable information that the Low Council may find prudent to substantiate their decision. This document is to be filled out, signed by all Councilors present for the tribunal, stamped and sent to the High Council following the conclusion of proceedings. [br]&lt;br /&gt;
Please note, A Premiers vote may only be added in the event of a tie. Additionally, though C.B.O and C.R.O&#039;s votes are tracked separately, they collectively hold one vote that shall be considered null if not in agreement between themselves.[/b][/i][/small][hr][h3]&lt;br /&gt;
Accused Person/persons:[field]&lt;br /&gt;
Charges:[field]&lt;br /&gt;
Ruling:[field]&lt;br /&gt;
Punishment:[field]&lt;br /&gt;
Notes:[field]&lt;br /&gt;
[hr][/h3]&lt;br /&gt;
[b][i][small]All applicable signatures below, n/a for absent councilors.[/b][/i][/small][hr]&lt;br /&gt;
[table][row][cell]Councilors Title[cell]Councilors Signature[cell]Councilors Vote&lt;br /&gt;
[row][cell]Premier[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Guildmaster[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Executive Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Biolab Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Research Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Blackshield Commander[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Warrant Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Prime[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Foreman[cell][field][cell][b][field][/b]&lt;br /&gt;
[/table][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Meatball[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autopsy report by Sebastian Schrader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]AUTOPSY REPORT[/h1][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]IDENTIFICATION OF THE DECEASED[/h3][/center]&lt;br /&gt;
[b]Full Name:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Age:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Gender[/b][small][i](if applicable)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Species:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Faction[/b] [small][i](if on duty)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Job:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]DNA hash:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Fingerprints:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]INVESTIGATIVE FINDINGS:[/h3][/center]&lt;br /&gt;
[b]Date of Death:[/b] [date]&lt;br /&gt;
&lt;br /&gt;
[b]Time of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Approximate location of found body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Cause of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Suit sensors status at the time of death:[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Tracking[cell][field][row][cell]Active&lt;br /&gt;
[cell][field][row][cell]Binary[cell][field][row][cell]Off[cell][field]&lt;br /&gt;
[/table][small](mark with an X)[/small]&lt;br /&gt;
&lt;br /&gt;
[b]Death alarm implanted?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Yes[cell][field][row][cell]No[cell][field][/table][small](mark with an X)[/small]&lt;br /&gt;
[center][h3]Description of lesions[/h3][/center]&lt;br /&gt;
&lt;br /&gt;
[b]Was the body gibbed beyond recovery?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][row][cell]Yes[cell][field][row][cell]No[cell][field][/table]&lt;br /&gt;
[small][i]If yes, leave the following fields blank or N/A.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Description of external wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Description of internal wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Trace chemicals found in body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]POST-MORTEM REQUESTS:[/h3][small][i](In case of revival being impossible)[/i][/small][/center]&lt;br /&gt;
&lt;br /&gt;
[list][*][field][/list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with colony laws and Standard Operating Procedure, and that the information contained herein regarding said death is true and correct to the best of my knowledge, information, and belief.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Faction:[/b] [field]&lt;br /&gt;
[b]Rank:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field]&lt;br /&gt;
[b]Chief Biolab Officer:[/b] [field]&lt;br /&gt;
[b]Signature of Chief Biolab Officer:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[i][small]Applicable Chief Biolab Officer must stamp below this line.[/small][/i]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=Hunters Lodge=&lt;br /&gt;
===Hunting Lodge Check-In===&lt;br /&gt;
by Meme Doctor&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
&lt;br /&gt;
[large][b]Hunter&#039;s Lodge&lt;br /&gt;
&lt;br /&gt;
Team Check-in. [date]&lt;br /&gt;
[/b][/large][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]This is mostly for my own headache to keep track of who all is here and awake just fill in your name in an available slot based on your role make sure to sign..[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[u]Lodge Hunt Master:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 1:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 2:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 3:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 4:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Lodge Herbalist 1:[/u] [field]&lt;br /&gt;
[u]Lodge Herbalist 2:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[large][b][u]And remember good hunting.[/u][/b][/large]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4081</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4081"/>
		<updated>2024-01-31T23:37:08Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
Character records are a borderline &#039;&#039;requirement&#039;&#039; for those playing within the colony itself. Hunters and Outsiders are exempt from needing records, but joining the colony without records can lead to a swift arrest or hassle by security forces. Due to the station of the colony on a dangerous frontier all newcomers are monitored and logged into systems.&lt;br /&gt;
&lt;br /&gt;
Players who are playing colonists should fill out Employment, Security, and Medical records with at least a bare minimum detail. One may go further in depth if desired to provide roleplay and context to one&#039;s records.&lt;br /&gt;
&lt;br /&gt;
These records should be filled out as if they are written by corporate staff, they should &#039;&#039;&#039;NOT&#039;&#039;&#039; be an autobiography of your characters life. (I.e - &amp;quot;I have blue eyes and short hair, a dark and deep past. . . &amp;quot;) Please be sure that records do not conflict with lore on the server and match our server &amp;quot;[[rules]]&amp;quot;. Remember; some records are better than no records, and sometimes shorter but descriptive records are better than longer records full of filler.&lt;br /&gt;
&lt;br /&gt;
A guide has been provided below along with the records of which parts of records are needed and any notes to go along with what should be in the records section. &lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Education Summary, Current Qualifications, and Current Certifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Be realistic with your summaries of education, employment, etc. Being employed by an illegal criminal syndicate would not be something you write as an employment record. Similarly keep real-life references to education institutes or real life corporations to a minimum. While something like McRonalds is acceptable something such as: &amp;quot;Graduate of Penn State University&amp;quot; should be omitted.&lt;br /&gt;
&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS: (If none, put none)&lt;br /&gt;
 CURRENT CERTIFICATIONS: (If none, put none)&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Race, Identifying Features, and Reason for Joining the Colony. If employed in Blackshield or Marshals the person should have a threat eval filed. If the person is a violent criminal (ex - has crimes on record) a threat evaluation should be conducted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before. &lt;br /&gt;
&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 LANGUAGES SPOKEN:&lt;br /&gt;
 PREFERED LANGUAGE:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, Birthdate, Species, Height, Weight, Eye Color, Hair Color, Race/Ethnicity, Last Updated, Psych Evaluation (pass or fail) and the Important Information Section (Post Mortem Instructions, Prosthetic Implants, and Allergies)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
  &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
  &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
  &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
  &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
  &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
  &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Medical - Synth/FBP: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, creation date, Brand, Height, Weight, Eye Color, Hair Color, Model, Last Updated, Psychological/Physical Evaluation (pass or fail) and the Important Information Section (Repair directives, Modifications but not Maintenance Directives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Of note for synth players; Your repair directives is where you should place things like &#039;do or do not repair, do or do not reactivate, etc&#039;. Functionally synth postmortem. Maintenance directives is for putting roleplay hooks and if you wish you can simply put N/A. For spoken languages remember that all synths get given Technical Cant for free.&lt;br /&gt;
&lt;br /&gt;
 NAME/DESIGNATION:[last, first Or designation]&lt;br /&gt;
 CREATION DATE:[d/m/y]&lt;br /&gt;
 BRAND:[FBP/creator brand/etc]&lt;br /&gt;
 MODEL:[insert here]&lt;br /&gt;
 HEIGHT:[cm or feet]&lt;br /&gt;
 WEIGHT:[kg or lbs]&lt;br /&gt;
 EYE COLOR:[N/A if none.]&lt;br /&gt;
 HAIR COLOR:[N/A if none]&lt;br /&gt;
 SPOKEN LANGUAGES:[all languages known.]&lt;br /&gt;
 PREFERRED LANGUAGE:[insert here]&lt;br /&gt;
 LAST UPDATE:[d/m/y]&lt;br /&gt;
 &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
 &lt;br /&gt;
 REPAIR DIRECTIVES:[If you should be reactivated upon death or not. Special directions for revival.]&lt;br /&gt;
 MODIFICATION(S)/IMPLANTS(S):[Any limbs that vary from base model, all implants.]&lt;br /&gt;
 MAINTENANCE DIRECTIVES:[Special instructions for maintenance, if any.]&lt;br /&gt;
&lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
&lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Employee Commission (if applicable):[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tribunal Ruling form===&lt;br /&gt;
Tribunal paperwork by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][logo][br][h1]LC-001-TD &lt;br /&gt;
[hr]Nadezhda Low Council[br]Tribunal ruling[/h1][hr][/center]&lt;br /&gt;
[b][i][small]Pursuant to Colony Legal Procedure this form shall serve as official record of any and all tribunals conducted by the Nadezhda upper-colony command structure. Attached to this form shall be any documents, pictures or other pieces of faxable information that the Low Council may find prudent to substantiate their decision. This document is to be filled out, signed by all Councilors present for the tribunal, stamped and sent to the High Council following the conclusion of proceedings. [br]&lt;br /&gt;
Please note, A Premiers vote may only be added in the event of a tie. Additionally, though C.B.O and C.R.O&#039;s votes are tracked separately, they collectively hold one vote that shall be considered null if not in agreement between themselves.[/b][/i][/small][hr][h3]&lt;br /&gt;
Accused Person/persons:[field]&lt;br /&gt;
Charges:[field]&lt;br /&gt;
Ruling:[field]&lt;br /&gt;
Punishment:[field]&lt;br /&gt;
Notes:[field]&lt;br /&gt;
[hr][/h3]&lt;br /&gt;
[b][i][small]All applicable signatures below, n/a for absent councilors.[/b][/i][/small][hr]&lt;br /&gt;
[table][row][cell]Councilors Title[cell]Councilors Signature[cell]Councilors Vote&lt;br /&gt;
[row][cell]Premier[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Guildmaster[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Executive Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Biolab Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Research Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Blackshield Commander[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Warrant Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Prime[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Foreman[cell][field][cell][b][field][/b]&lt;br /&gt;
[/table][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Meatball[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autopsy report by Sebastian Schrader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]AUTOPSY REPORT[/h1][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]IDENTIFICATION OF THE DECEASED[/h3][/center]&lt;br /&gt;
[b]Full Name:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Age:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Gender[/b][small][i](if applicable)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Species:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Faction[/b] [small][i](if on duty)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Job:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]DNA hash:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Fingerprints:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]INVESTIGATIVE FINDINGS:[/h3][/center]&lt;br /&gt;
[b]Date of Death:[/b] [date]&lt;br /&gt;
&lt;br /&gt;
[b]Time of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Approximate location of found body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Cause of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Suit sensors status at the time of death:[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Tracking[cell][field][row][cell]Active&lt;br /&gt;
[cell][field][row][cell]Binary[cell][field][row][cell]Off[cell][field]&lt;br /&gt;
[/table][small](mark with an X)[/small]&lt;br /&gt;
&lt;br /&gt;
[b]Death alarm implanted?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Yes[cell][field][row][cell]No[cell][field][/table][small](mark with an X)[/small]&lt;br /&gt;
[center][h3]Description of lesions[/h3][/center]&lt;br /&gt;
&lt;br /&gt;
[b]Was the body gibbed beyond recovery?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][row][cell]Yes[cell][field][row][cell]No[cell][field][/table]&lt;br /&gt;
[small][i]If yes, leave the following fields blank or N/A.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Description of external wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Description of internal wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Trace chemicals found in body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]POST-MORTEM REQUESTS:[/h3][small][i](In case of revival being impossible)[/i][/small][/center]&lt;br /&gt;
&lt;br /&gt;
[list][*][field][/list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with colony laws and Standard Operating Procedure, and that the information contained herein regarding said death is true and correct to the best of my knowledge, information, and belief.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Faction:[/b] [field]&lt;br /&gt;
[b]Rank:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field]&lt;br /&gt;
[b]Chief Biolab Officer:[/b] [field]&lt;br /&gt;
[b]Signature of Chief Biolab Officer:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[i][small]Applicable Chief Biolab Officer must stamp below this line.[/small][/i]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=Hunters Lodge=&lt;br /&gt;
===Hunting Lodge Check-In===&lt;br /&gt;
by Meme Doctor&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
&lt;br /&gt;
[large][b]Hunter&#039;s Lodge&lt;br /&gt;
&lt;br /&gt;
Team Check-in. [date]&lt;br /&gt;
[/b][/large][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]This is mostly for my own headache to keep track of who all is here and awake just fill in your name in an available slot based on your role make sure to sign..[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[u]Lodge Hunt Master:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 1:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 2:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 3:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 4:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Lodge Herbalist 1:[/u] [field]&lt;br /&gt;
[u]Lodge Herbalist 2:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[large][b][u]And remember good hunting.[/u][/b][/large]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4080</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4080"/>
		<updated>2024-01-31T23:34:38Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
Character records are a borderline &#039;&#039;requirement&#039;&#039; for those playing within the colony itself. Hunters and Outsiders are exempt from needing records, but joining the colony without records can lead to a swift arrest or hassle by security forces. Due to the station of the colony on a dangerous frontier all newcomers are monitored and logged into systems.&lt;br /&gt;
&lt;br /&gt;
Players who are playing colonists should fill out Employment, Security, and Medical records with at least a bare minimum detail. One may go further in depth if desired to provide roleplay and context to one&#039;s records.&lt;br /&gt;
&lt;br /&gt;
These records should be filled out as if they are written by corporate staff, they should &#039;&#039;&#039;NOT&#039;&#039;&#039; be an autobiography of your characters life. (I.e - &amp;quot;I have blue eyes and short hair, a dark and deep past. . . &amp;quot;) Please be sure that records do not conflict with lore on the server and match our server &amp;quot;[[rules]]&amp;quot;. Remember; some records are better than no records, and sometimes shorter but descriptive records are better than longer records full of filler.&lt;br /&gt;
&lt;br /&gt;
A guide has been provided below along with the records of which parts of records are needed and any notes to go along with what should be in the records section. &lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Education Summary, Current Qualifications, and Current Certifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Be realistic with your summaries of education, employment, etc. Being employed by an illegal criminal syndicate would not be something you write as an employment record. Similarly keep real-life references to education institutes or real life corporations to a minimum. While something like McRonalds is acceptable something such as: &amp;quot;Graduate of Penn State University&amp;quot; should be omitted.&lt;br /&gt;
&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS: (If none, put none)&lt;br /&gt;
 CURRENT CERTIFICATIONS: (If none, put none)&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Race, Identifying Features, and Reason for Joining the Colony. If employed in Blackshield or Marshals the person should have a threat eval filed. If the person is a violent criminal (ex - has crimes on record) a threat evaluation should be conducted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before. &lt;br /&gt;
&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 LANGUAGES SPOKEN:&lt;br /&gt;
 PREFERED LANGUAGE:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, Birthdate, Species, Height, Weight, Eye Color, Hair Color, Race/Ethnicity, Last Updated, Psych Evaluation (pass or fail) and the Important Information Section (Post Mortem Instructions, Prosthetic Implants, and Allergies)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
  &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
  &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
  &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
  &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
  &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
  &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Medical - Synth/FBP: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, creation date, Brand, Height, Weight, Eye Color, Hair Color, Model, Last Updated, Psychological/Physical Evaluation (pass or fail) and the Important Information Section (Repair directives, Modifications but not Maintenance Directives)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Of note for synth players; Your repair directives is where you should place things like &#039;do or do not repair, do or do not reactivate, etc&#039;. Functionally synth postmortem. Maintenance directives is for putting roleplay hooks and if you wish you can simply put N/A. For spoken languages remember that all synths get given Technical Cant for free.&lt;br /&gt;
&lt;br /&gt;
NAME/DESIGNATION:[last, first Or designation]&lt;br /&gt;
CREATION DATE:[d/m/y] &lt;br /&gt;
BRAND:[FBP/creator brand/etc]&lt;br /&gt;
MODEL:[insert here]&lt;br /&gt;
HEIGHT:[cm or feet]&lt;br /&gt;
WEIGHT:[kg or lbs]&lt;br /&gt;
EYE COLOR:[N/A if none.]&lt;br /&gt;
HAIR COLOR:[N/A if none]&lt;br /&gt;
SPOKEN LANGUAGES:[all languages known.]&lt;br /&gt;
PREFERRED LANGUAGE:[insert here]&lt;br /&gt;
LAST UPDATE:[d/m/y]&lt;br /&gt;
 &lt;br /&gt;
IMPORTANT INFORMATION&lt;br /&gt;
 &lt;br /&gt;
REPAIR DIRECTIVES:[If you should be reactivated upon death or not. Special directions for revival.]&lt;br /&gt;
MODIFICATION(S)/IMPLANTS(S):[Any limbs that vary from base model, all implants.]&lt;br /&gt;
MAINTENANCE DIRECTIVES:[Special instructions for maintenance, if any.]&lt;br /&gt;
&lt;br /&gt;
Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
 &lt;br /&gt;
DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
&lt;br /&gt;
Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Employee Commission (if applicable):[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tribunal Ruling form===&lt;br /&gt;
Tribunal paperwork by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][logo][br][h1]LC-001-TD &lt;br /&gt;
[hr]Nadezhda Low Council[br]Tribunal ruling[/h1][hr][/center]&lt;br /&gt;
[b][i][small]Pursuant to Colony Legal Procedure this form shall serve as official record of any and all tribunals conducted by the Nadezhda upper-colony command structure. Attached to this form shall be any documents, pictures or other pieces of faxable information that the Low Council may find prudent to substantiate their decision. This document is to be filled out, signed by all Councilors present for the tribunal, stamped and sent to the High Council following the conclusion of proceedings. [br]&lt;br /&gt;
Please note, A Premiers vote may only be added in the event of a tie. Additionally, though C.B.O and C.R.O&#039;s votes are tracked separately, they collectively hold one vote that shall be considered null if not in agreement between themselves.[/b][/i][/small][hr][h3]&lt;br /&gt;
Accused Person/persons:[field]&lt;br /&gt;
Charges:[field]&lt;br /&gt;
Ruling:[field]&lt;br /&gt;
Punishment:[field]&lt;br /&gt;
Notes:[field]&lt;br /&gt;
[hr][/h3]&lt;br /&gt;
[b][i][small]All applicable signatures below, n/a for absent councilors.[/b][/i][/small][hr]&lt;br /&gt;
[table][row][cell]Councilors Title[cell]Councilors Signature[cell]Councilors Vote&lt;br /&gt;
[row][cell]Premier[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Guildmaster[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Executive Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Biolab Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Research Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Blackshield Commander[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Warrant Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Prime[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Foreman[cell][field][cell][b][field][/b]&lt;br /&gt;
[/table][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Meatball[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autopsy report by Sebastian Schrader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]AUTOPSY REPORT[/h1][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]IDENTIFICATION OF THE DECEASED[/h3][/center]&lt;br /&gt;
[b]Full Name:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Age:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Gender[/b][small][i](if applicable)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Species:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Faction[/b] [small][i](if on duty)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Job:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]DNA hash:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Fingerprints:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]INVESTIGATIVE FINDINGS:[/h3][/center]&lt;br /&gt;
[b]Date of Death:[/b] [date]&lt;br /&gt;
&lt;br /&gt;
[b]Time of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Approximate location of found body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Cause of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Suit sensors status at the time of death:[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Tracking[cell][field][row][cell]Active&lt;br /&gt;
[cell][field][row][cell]Binary[cell][field][row][cell]Off[cell][field]&lt;br /&gt;
[/table][small](mark with an X)[/small]&lt;br /&gt;
&lt;br /&gt;
[b]Death alarm implanted?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Yes[cell][field][row][cell]No[cell][field][/table][small](mark with an X)[/small]&lt;br /&gt;
[center][h3]Description of lesions[/h3][/center]&lt;br /&gt;
&lt;br /&gt;
[b]Was the body gibbed beyond recovery?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][row][cell]Yes[cell][field][row][cell]No[cell][field][/table]&lt;br /&gt;
[small][i]If yes, leave the following fields blank or N/A.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Description of external wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Description of internal wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Trace chemicals found in body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]POST-MORTEM REQUESTS:[/h3][small][i](In case of revival being impossible)[/i][/small][/center]&lt;br /&gt;
&lt;br /&gt;
[list][*][field][/list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with colony laws and Standard Operating Procedure, and that the information contained herein regarding said death is true and correct to the best of my knowledge, information, and belief.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Faction:[/b] [field]&lt;br /&gt;
[b]Rank:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field]&lt;br /&gt;
[b]Chief Biolab Officer:[/b] [field]&lt;br /&gt;
[b]Signature of Chief Biolab Officer:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[i][small]Applicable Chief Biolab Officer must stamp below this line.[/small][/i]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=Hunters Lodge=&lt;br /&gt;
===Hunting Lodge Check-In===&lt;br /&gt;
by Meme Doctor&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
&lt;br /&gt;
[large][b]Hunter&#039;s Lodge&lt;br /&gt;
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Team Check-in. [date]&lt;br /&gt;
[/b][/large][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]This is mostly for my own headache to keep track of who all is here and awake just fill in your name in an available slot based on your role make sure to sign..[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[u]Lodge Hunt Master:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 1:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 2:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 3:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 4:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Lodge Herbalist 1:[/u] [field]&lt;br /&gt;
[u]Lodge Herbalist 2:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
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[large][b][u]And remember good hunting.[/u][/b][/large]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4079</id>
		<title>User:Cdb</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4079"/>
		<updated>2024-01-31T23:08:46Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Enforcement Doctrine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Criminal Justice and Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
SFSA(Sol Federal security administration)- SFEC(sol federal enforcement corps) + SFDSI(Sol Federal department of Special Investigations) + SFJA(solfed judicial authority)&lt;br /&gt;
&lt;br /&gt;
Law and Order within the Federation is as one may expect - Brutal, Efficient and in many cases bureaucratically intense. The Federations willingness to crush opposition beneath their boot extends far past the durasteel-clad assault forces to the myriad of legal agencies under their control. &lt;br /&gt;
&lt;br /&gt;
Broadly speaking, the Federation Justice system is divided into two parts; the Judicial system administered by the SFJA(Solfed Judicial Authority) a wing of the Federation military command and the SFSA(SolFed Security Administration) a branch of the Federation Military that traces its lineage back to the now defunct Sol-Gov Armed Forces. &lt;br /&gt;
&lt;br /&gt;
For the average Citizen, the Criminal Justice system is no doubt a largely inscrutable and cold thing. Though serving within one of the many divisions of Sol-Fed law enforcement is a fairly popular way to spend ones mandatory service the extensive politicking that takes place behind the scenes rarely affords such short-serving citizens any real glimpse at the structures within. For most, their day to day life will include at least one interaction with a member of the Federal Gendarmerie or other Military Police - whether it be while traveling through checkpoints and customs or simply witnessing them keeping the streets safe. The Federation can certainly be said to do an admirable job of keeping the image of their Law Enforcement sanitary iin the minds of the public. &lt;br /&gt;
&lt;br /&gt;
Those who Lack citizenship and those from poor or disenfranchised worlds(particularly those disavowed for their betraying during the first founding) will find their experience markedly different. Many colonies of little strategic significance to the Federation have a minimal presence of Enforcers often clustered around what passes for the systems Garrison and the average denizens interactions with them will be short at best, violent at worst. Additionally, those Fringe worlds that sit on the edge of the Federation have the unfortunate honor of falling within the Jurisdiction of the Colonial Security Division(Or, the Colonial Subjugation Division to some), a wide-roaming task force that investigates reports of dissidence and malcontents within the fringes who may threaten the stability of the Core Worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SFEC - Peacekeeping==&lt;br /&gt;
Known by many names, the SFEC or Sol-Fed Enforcement Corps serve as the Militant arm of the Solarian justice system and make up the vast majority of Law Enforcement Agents on the ground. The SFEC largely serves in a defense and peacekeeping role within worlds considered Culturally, Financially or Strategically important to the Federation and make up the vast majority of SFSA boots on the ground and serve an important role within the Doctrine utilized by the Sol-Fed Justice system.&lt;br /&gt;
&lt;br /&gt;
==SFDSI - Criminal==&lt;br /&gt;
The solfed department of special investigations serves as the civil branch of the criminal justice system. While outwardly presented as a single cohesive organization, it is in fact made up of numerous smaller departments, sub-departments, task forces and similar. Everything from the Solar system defense forces to colonial security division, and even the many individual anti-pirate/anti-terrorism forces that exist within the core worlds. &lt;br /&gt;
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The department of special investigations is generally the first line of the federations response to criminal threats. Typically deployed at the request of SFEC or local planetary police forces when their resources are insufficient to deliver a satisfactory result or where concerns individuals of especial importance to the Federation(Amongst the SolFed armed forces it is something of an open secret that the SFDSI spends an inordinate amount of their time conducting investigations in a fashion that is not likely to rouse the ire of particularly wealthy or influential members of the Federation ruling class - Not until sufficient evidence is produced to depose their privileged position.)&lt;br /&gt;
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Amongst the more notable divisions within the department are the colonial security division, a particularly broad reaching collection of smaller task forces composed of 12 to 40 agent teams operating from Patrol-Frigates that serve as mobile bases. The CSD handles matters of crime within the federation&#039;s many integrated colonies and has been known to use a particularly heavy hand when dealing with them, a matter often attributed to the Federations characterization of the Colonies as shiftless and criminal, barely kept from anarchy by the Federations constant attentions. Many colonies will have their first ever interaction with the security administration through these individuals many of whom display a marked lack of respect for the colonies, their people and their laws. Despite this, a handful of systems have expressed a fondness for the CSD owing perhaps to a particularly Pro-Sol outlook, luck in prior interactions or in some cases being designated as &amp;quot;official Solarian colonies&amp;quot;- those worlds colonized by Sol during it&#039;s reconstruction era and elevated above the fist founding colonies so oft demonized.&lt;br /&gt;
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==SFJA - Judicial==&lt;br /&gt;
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The SFJA or SolFed Judicial Authority serves as one may guess as the Judicial branch of the Federation, counting amongst its number Judges, Lawyers, Legal experts and a host of bureaucrats who ensure the wheels of law spin frictionless; though whether or not they succeed at that is currently an open question. &lt;br /&gt;
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While theoretically a separate and sovereign agency from the SFSA it is something of an open secret to much of the Federation that the two are essentially sides of the same coin, though to speak of such would no doubt be perceived as terribly gauche- Or Particularly dangerous thought. While such a system is markedly efficient at processing &amp;quot;criminals&amp;quot; at speeds once thought impossible it is not without its downsides. Though the SFJA does hold trials and tribunals alike to determine guilt and allow the accused a chance to plead their case these run a predictable gamut from &#039;Highly Biased&#039; to &#039;Flagrantly Extrajudicial&#039; and in spite of the best efforts of the Federation the Courts biases are known and acknowledged with hushed tones at all levels of society, having a particularly poor reputation with political dissidents for its constant overreach of Judicial Authority. &lt;br /&gt;
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Though Officially the Federation boasts a sort of Freedom of Expression, this claim rings largely hollow in the face of functional Thought Crimes; What one might call a &amp;quot;reasoned critique of the Federations failings&amp;quot; the Judiciary may well call &amp;quot;Terroristic Misinformation&amp;quot;, what many would agree are &amp;quot;Whistleblowing against military authority that has overstepped its bounds&amp;quot; the Judiciary would call &amp;quot;Treason, Breach of State Secrets and Military Privacy&amp;quot;. For these reasons, and more - landing in front of the court is perceived as something of a &#039;Game Over&#039; for those without both extravagant wealth and massive political clout within the Federations Military. While to some this may appear as an Anathema to the idea of justice, it serves as a potent deterrent and a crucial piece of the Federations Good cop/Bad cop/Worst cop approach to law - Paying a hefty tithe to the SFEC and spending a dozen years in a penal colony may not appeal, but when the alternative is public shaming by trial followed by being placed against the wall many will choose the lesser of two evils.&lt;br /&gt;
&lt;br /&gt;
Despite these many baked in failings, The SFJA does serve one arguably legitimate purpose within the scope of the federation, and that is as an arbiter between the federation&#039;s many military and civil departments. Disagreements, jurisdictional concerns and similar that cannot be ironed out between these departments, ultimately fall to the SFJA who the Solar military will often find to be reasonable and even handed in their application of the law as written. This blatant hypocrisy and favoritism is not widely known to the populace who tend to only see the courts harsh handling of dissidents, terrorists and similar malcontents with a common adage being that &#039;Justice is a Harsh Mistress&#039;. &lt;br /&gt;
&lt;br /&gt;
While the SFJA does maintain a wide array of lawyers and other legal experts who fill in a variety of administrative roles within the federation, they very rarely see court. Largely it is the judges and magistrates within the federation who serve within the court and cases are left to be litigated by the DSI or enforcement corps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The accused are in theory allowed a legal counsel. However, it is very rare that low-prestige lawyers lacking political connections will take up cases from those who are not already highly situated within federation society. It is seen as something of career suicide to represent a malcontent. However, those with the political pull or funds will find that the justice system can be made to bend towards something more closely resembling fairness and justice - if only barely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to serving administrative, legal functions and judicial functions, the SFJA also maintains a number of the smaller legally oriented departments within the federation- including the judicial affairs group, The federation military and law enforcements internal affairs department. Made up of both SFEC and SFDSI with a proven track record of loyalty to the federation and storied career, the JAG are largely concerned with investigating reports of disloyalty, insufficient application of the law and softness on radical elements. Within the law enforcement divisions of the federation they have a mixed reputation, being made up of many who of those within the law enforcement divisions considered heroes Francis certain prestige to the department, but they&#039;re often single-minded pursuit of perceived justice and paranoia, even in the face of their quote&amp;quot; brothers and sisters means that many within the SFEC and SFDSI do not trust them&lt;br /&gt;
&lt;br /&gt;
Within the Military of the Federation they have something of a mixed reputation. While many of the men and women who serve within the JAG are hailed as heroes across a dozen worlds or more, their single-minded pursuit of perceived Traitors and abject Paranoia even in the face of their Brothers and Sisters in arms leaves a sour taste in the mouth of many.&lt;br /&gt;
&lt;br /&gt;
==Enforcement Doctrine==&lt;br /&gt;
&lt;br /&gt;
Though Solarian Enforcement Doctrine is spelled out in rigid terms throughout tens of thousands of pages of documents, manuals and guides, painting a picture of a harsh but fair system where the Enforcement Corps keep the peace, the DSI investigates wrongdoing and the Judiciary try accused to determine guilt through strictly objective means - those within the Judicial and Law Enforcement branch and count themselves amongst the upper echelons or who have spent extended periods within service to Sols Justice often find that Justice is guided less by the words on a page and more by a variety of incentives and common cultural beliefs within these agencies. Those who often draw the ire of the federation and, for one reason or another fail to earn a messy death might even manage to suss out the details of a system that rewards the swift more than the just and which grinds down all within its path.&lt;br /&gt;
&lt;br /&gt;
Escalation broadly occurs as such with the Local unfederated police forces serving as the first point of contact where concerns matters of legality. The means in which these local forces handle such matters are as broad ranging as they are poorly standardized - The federation is often all too happy to allow two systems of law to exist side by side(After all, that offers potentially twice as many opportunities to drop the sword of Damocles on their many enemies) and thusly it is a fools errand to attempt to categorize them in this way. Should the local forces find themselves unable or unwilling to handle a matter due to issues of resistance, financial or political complication or in some cases the complexity of the alleged criminal act itself - the matter may be raised to the SFDSI for inquiry. &lt;br /&gt;
&lt;br /&gt;
Matters raised to the SFDSI for inquiry are, typically....immediately sent back down the chain, barring exigent circumstances or matters involving the politically or financially connected(A general belief that local forces are more likely to interfere with Federation business where concerns the wealthy and important is widespread within the DSI). If such buck-passing proves infeasible for one reason or another the DSI may launch a formal investigation and assign one or more of their many task forces to head the matter. Among dozens or hundreds of sub-divisions within the DSI there are a few shared tactics - Strong-arming, High-pressure interrogations and extensive threats of escalation are all particularly popular, even the potential threat of an SFEC raid is often enough to urge any involved parties to cave to the DSIs demands(Typically, immediate surrender and admission as well as full cooperation with their investigation). &lt;br /&gt;
&lt;br /&gt;
Should such ploys fail, or should by some chance the DSI themselves be repelled via force - or simply not cooperated with. They will typically call for one of their own many &amp;quot;specialized&amp;quot;(see; militarized) task forces to take point, or in the case of especially potent resistance; Request a SFEC &#039;Special Situation Resolution&#039; team. While it is not unheard of for individuals or groups to escape such efforts it is not common. By the time one has roused the Federations ire it is typically too late to simply walk away and in cases of violent resistance ones fate is quite likely to perish or fall into federation hands in a raid. Should one escape, they will find themselves hounded by CSD Manhunters who will stop at nothing to return the accused to Federation space and wash the blemish of their escape from the Federations record.&lt;br /&gt;
&lt;br /&gt;
If one is so unlucky as to not die in such a raid, they will typically be brought before whichever individual engineered their capture, at which point they may have one of several choices. It is a commonly accepted tactic amongst those on the wrong side of the law to &#039;tithe&#039; wealth towards the SFEC/SFDSI/SFJA simultaneous to offering full cooperation moving forward - Procedural loopholes exist and are easily exploited to allow the department responsible for capturing a suspect to keep any wealth extracted from them during the course of the investigation except in truly extraordinary cases. Should this fail to occur, the individual in question will either be given a summary judgement or taken before the SFJA who will themselves consider the case and render a judgement. &lt;br /&gt;
&lt;br /&gt;
Being brought before the SFJA is typically the end of the line for any who have trespassed severely against the federation. While those of especially great wealth and connection &#039;&#039;may&#039;&#039; be able to leverage these connections to assure a &#039;&#039;proper&#039;&#039; trial- The only truly fair trials are reserved for the Military and typically only in cases of mediation, not prosecution. The trial of a criminal accused of crimes against the Federation is a typically very public affair, designed as much to serve as reinforcement of the Federations power and authority as it is a mass public shaming. Assuming the accused has offered no violent or forceful resistance being brought before a Magistrate will typically return a guilty verdict without fail with penalties ranging from forced labor at best and going up from there. For those who have, demonstrably utilized any amount of force against Federation law enforcement, there is typically only one outcome; Public execution by firing squad and the seizing of all assets.&lt;br /&gt;
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A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colonies many xenoarcheological digs. &#039;Slimes&#039;, &#039;Slime People&#039;, or &#039;Goo&#039; if you will. While some might see a kind and curious(If oft naïve) people, others see roiling cauldrons of acidic and toxic compounds that seek to suborn any digestible energy they come across as they bound about seeking to sate a curiosity just as pernicious as their seemingly bottomless hunger.&lt;br /&gt;
===Quick-Start Guide.===&lt;br /&gt;
&lt;br /&gt;
*Their biology is unlike any other organic race, working off a macrocellular structure that is created and maintained by their core.&lt;br /&gt;
&lt;br /&gt;
*They come in a myriad of colourations, with certain hues being indicative of specific sub-strands.\&#039;&lt;br /&gt;
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*Touch and taste are entwined into a single taste in which they experience the world through.&lt;br /&gt;
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*They receive increased burn and brute damage but sources that would either heal or cause toxin damage are reversed and many forms of healing chem are less efficient on them.&lt;br /&gt;
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*Aulvae are a particularly adaptable species. Though lacking bonus stats from their race their homeworld provides a +4 to all stats.&lt;br /&gt;
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*Being an organic of novel composition your body will tend to respond differently to chems. Toxins will tend to heal, anti-toxins will tend to hurt and most basic healing chems will be less efficient. &lt;br /&gt;
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*Your flexible limbs can reach into any bag without taking it off and are incapable of experiencing breaks! Sadly, the downside to this is that your limbs can only take so much punishment before bursting and thus requiring regeneration.&lt;br /&gt;
&lt;br /&gt;
*Additional quirks of your anatomy include; fewer total organs with a tendency to have slightly haver efficiency, much higher max nutrition, slightly higher NSA cap and a significantly higher need for food. Lastly, if your nutrition is kept above 50% you&#039;ll have a small amount of natural regeneration!&lt;br /&gt;
&lt;br /&gt;
*Nutrition is key to a growing slime! Whether to keep your natural regeneration going, or to power your active abilities(all of which will eat through large amounts of nutrition) you&#039;ll want to make sure you&#039;re staying topped off. Don&#039;t forget that you&#039;re not a human! You have no need to eat &amp;quot;good&amp;quot; food. Anything and everything is fair game so long as it isnt &#039;anti-toxic&#039;.&lt;br /&gt;
&lt;br /&gt;
*At the end of the day, you are a strang creature thrust into a strange world both new and unfamiliar. Your past is little more brief flashes and partial notes of songs long since forgotten. But that&#039;s alright! You wouldn&#039;t be an Aulvae if you weren&#039;t flexible.&lt;br /&gt;
&lt;br /&gt;
==Fun facts! (AKA, not-so-quick start factoids.)==&lt;br /&gt;
&lt;br /&gt;
*For an Aulvae, taste and touch are one in the same and meld into a singular experience and they have a particularlyt developed sense of both.&lt;br /&gt;
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*Aulvaes resemblance to the very same slimes found in the depths of maintenance and xenobio is no coincdence! Early studies support the theory that Aulvae are infact an ancient ancestor-cousin to the adorable little cancer-inducing blobs we love so well. Aulvae might respond with anything from bemusement to terror at the revelation that all that remains of their genetic line are a rare and novel pest and xenobiological curiosity!&lt;br /&gt;
&lt;br /&gt;
*Aulvae come in a wide variety of colors, many of which are indicative of developmental factors indicating distinct &#039;strands&#039; with particular physiological features. Though all Aulvae have a &#039;natural&#039; hue, many display an ability to adjust their appearance and hue given sufficient effort.&lt;br /&gt;
&lt;br /&gt;
*The Aulvae harken from a long* lost* empire* for which very little is known. What few belongings they were found with were of a make that would be just as unlikely to survive as a fossil record as their own gelatinous form and despite having been left in a fairly advanced form of cryostorage they universaly display some degree of amnesia regarding their past.&lt;br /&gt;
&lt;br /&gt;
*Despite having been maintained in a fairly advanced form of cryosleep, all Aulvae display an extensive retrograde amnesia. Many are able to recall only minor but personally significant details from their past - The face of their first love, their passion in life or even the moments leading to their interment within the ground.&lt;br /&gt;
&lt;br /&gt;
*With a few notable exceptions, the Aulvae revived by the colony from the archeological dig were stricken with one form of incurable illness or another resulting in their being placed within the cryo-casket.&lt;br /&gt;
&lt;br /&gt;
*Aulvae can be particularly long lived, though prior to their arrival on the colony seemed prone to death via a form of crystaline &#039;core-cancer&#039; that was resistant to most forms of primitive treatements. They will generally be anywhere from eighteen to one hundred though no upper-limit has yet been found and age-dating Aulvae has proven a complicated task.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The majority of the Aulvae&#039;s biology is completely alien and incomprehensible to Soteria researchers, requiring ongoing experiments and research. So far it’s theorized that their crystalline core constantly exudes their slime-like tissue that forms into shape either consciously or subconsciously, the outer layer becoming semi-solidified and acting as an epidermis. Inner tubes of solidified slime act as a reinforcing bone-like structure that aids in keeping their humanoid form more cohesive and able to carry its own weight. &lt;br /&gt;
&lt;br /&gt;
Unlike most biological creatures, for the most part Aulvae don&#039;t have anything resembling organs, instead localized groups of their tissue will temporarily form micro-structures that perform tasks as organs would. This means that even though their body is susceptible to damage, they can sustain themselves with insurmountable levels of damage to their integrity, with other parts of their body acting to transport nutrients, digest biological matter or repair their epidermis.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
With no real history and their culture lost to time. The Aulvae have found themselves in an [https://sojourn13.space/wiki/A_letter_to_my_kin  alien world] completely devoid of any of their own creations. Despite this, they have shown themselves to be incredibly malleable when it comes to their culture, ethics and values, meaning they are easily integrated into foreign environments. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of slimes has been known since the age of interstellar travel. Small, simple organisms with an incredibly unstable genome. These traits were usually researched and used as tools to create a wide variety of boons to soteria and other science-centric groups. What was not known was their origins, where said creatures came from or what type of life forms they’re related to.&lt;br /&gt;
&lt;br /&gt;
After an extensive archeological dig on the east side of the mountain that housed the colony. A soteria work team happened upon what seemed like dated, completely archaic ruins. With automatic doors that seemed to work with a complete lack of power and flickering screens scrawling with an unknown script. Despite the majority of the ruins still being under strict and continued research, the one thing that was immediately taken under emergency review was an enclosed chamber filled with stasis pods.&lt;br /&gt;
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The technology that held the stasis fields was remarkably found to still be viable, the specimens within seemed to closely resemble the slimes that the team had been well acquainted with. The main, and rather obvious distinction was their humanoid appearances, albeit alien facial features. &lt;br /&gt;
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Upon retrieval and subsequent revival, it was found that these specimens had been as sentient as the other races found in their arm of the galactic spiral. The reasoning for their status quickly became apparent upon testing, with their genetic structure rapidly decaying. This quickly led to the conclusion that the stasis was a last-ditch effort to stave off their genetic malus. &lt;br /&gt;
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With Soteria&#039;s own advanced research and development into genetic manipulation, it didn&#039;t take long for them to find a cure to what had caused the genetic decay that had seemingly devolved the specimens into the very slimes we know today. Out of the thirty eight initial attempts twenty five were successful, with full recovery and revival. These successes paving the way to not only revive the remainder of those still frozen within stasis, but to reverse the atavism found in their devolved descendants&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4078</id>
		<title>User:Cdb</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4078"/>
		<updated>2024-01-31T20:36:40Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Criminal Justice and Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
SFSA(Sol Federal security administration)- SFEC(sol federal enforcement corps) + SFDSI(Sol Federal department of Special Investigations) + SFJA(solfed judicial authority)&lt;br /&gt;
&lt;br /&gt;
Law and Order within the Federation is as one may expect - Brutal, Efficient and in many cases bureaucratically intense. The Federations willingness to crush opposition beneath their boot extends far past the durasteel-clad assault forces to the myriad of legal agencies under their control. &lt;br /&gt;
&lt;br /&gt;
Broadly speaking, the Federation Justice system is divided into two parts; the Judicial system administered by the SFJA(Solfed Judicial Authority) a wing of the Federation military command and the SFSA(SolFed Security Administration) a branch of the Federation Military that traces its lineage back to the now defunct Sol-Gov Armed Forces. &lt;br /&gt;
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For the average Citizen, the Criminal Justice system is no doubt a largely inscrutable and cold thing. Though serving within one of the many divisions of Sol-Fed law enforcement is a fairly popular way to spend ones mandatory service the extensive politicking that takes place behind the scenes rarely affords such short-serving citizens any real glimpse at the structures within. For most, their day to day life will include at least one interaction with a member of the Federal Gendarmerie or other Military Police - whether it be while traveling through checkpoints and customs or simply witnessing them keeping the streets safe. The Federation can certainly be said to do an admirable job of keeping the image of their Law Enforcement sanitary iin the minds of the public. &lt;br /&gt;
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Those who Lack citizenship and those from poor or disenfranchised worlds(particularly those disavowed for their betraying during the first founding) will find their experience markedly different. Many colonies of little strategic significance to the Federation have a minimal presence of Enforcers often clustered around what passes for the systems Garrison and the average denizens interactions with them will be short at best, violent at worst. Additionally, those Fringe worlds that sit on the edge of the Federation have the unfortunate honor of falling within the Jurisdiction of the Colonial Security Division(Or, the Colonial Subjugation Division to some), a wide-roaming task force that investigates reports of dissidence and malcontents within the fringes who may threaten the stability of the Core Worlds.&lt;br /&gt;
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==SFEC - Peacekeeping==&lt;br /&gt;
Known by many names, the SFEC or Sol-Fed Enforcement Corps serve as the Militant arm of the Solarian justice system and make up the vast majority of Law Enforcement Agents on the ground. The SFEC largely serves in a defense and peacekeeping role within worlds considered Culturally, Financially or Strategically important to the Federation and make up the vast majority of SFSA boots on the ground and serve an important role within the Doctrine utilized by the Sol-Fed Justice system.&lt;br /&gt;
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==SFDSI - Criminal==&lt;br /&gt;
The solfed department of special investigations serves as the civil branch of the criminal justice system. While outwardly presented as a single cohesive organization, it is in fact made up of numerous smaller departments, sub-departments, task forces and similar. Everything from the Solar system defense forces to colonial security division, and even the many individual anti-pirate/anti-terrorism forces that exist within the core worlds. &lt;br /&gt;
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The department of special investigations is generally the first line of the federations response to criminal threats. Typically deployed at the request of SFEC or local planetary police forces when their resources are insufficient to deliver a satisfactory result or where concerns individuals of especial importance to the Federation(Amongst the SolFed armed forces it is something of an open secret that the SFDSI spends an inordinate amount of their time conducting investigations in a fashion that is not likely to rouse the ire of particularly wealthy or influential members of the Federation ruling class - Not until sufficient evidence is produced to depose their privileged position.)&lt;br /&gt;
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Amongst the more notable divisions within the department are the colonial security division, a particularly broad reaching collection of smaller task forces composed of 12 to 40 agent teams operating from Patrol-Frigates that serve as mobile bases. The CSD handles matters of crime within the federation&#039;s many integrated colonies and has been known to use a particularly heavy hand when dealing with them, a matter often attributed to the Federations characterization of the Colonies as shiftless and criminal, barely kept from anarchy by the Federations constant attentions. Many colonies will have their first ever interaction with the security administration through these individuals many of whom display a marked lack of respect for the colonies, their people and their laws. Despite this, a handful of systems have expressed a fondness for the CSD owing perhaps to a particularly Pro-Sol outlook, luck in prior interactions or in some cases being designated as &amp;quot;official Solarian colonies&amp;quot;- those worlds colonized by Sol during it&#039;s reconstruction era and elevated above the fist founding colonies so oft demonized.&lt;br /&gt;
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==SFJA - Judicial==&lt;br /&gt;
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The SFJA or SolFed Judicial Authority serves as one may guess as the Judicial branch of the Federation, counting amongst its number Judges, Lawyers, Legal experts and a host of bureaucrats who ensure the wheels of law spin frictionless; though whether or not they succeed at that is currently an open question. &lt;br /&gt;
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While theoretically a separate and sovereign agency from the SFSA it is something of an open secret to much of the Federation that the two are essentially sides of the same coin, though to speak of such would no doubt be perceived as terribly gauche- Or Particularly dangerous thought. While such a system is markedly efficient at processing &amp;quot;criminals&amp;quot; at speeds once thought impossible it is not without its downsides. Though the SFJA does hold trials and tribunals alike to determine guilt and allow the accused a chance to plead their case these run a predictable gamut from &#039;Highly Biased&#039; to &#039;Flagrantly Extrajudicial&#039; and in spite of the best efforts of the Federation the Courts biases are known and acknowledged with hushed tones at all levels of society, having a particularly poor reputation with political dissidents for its constant overreach of Judicial Authority. &lt;br /&gt;
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Though Officially the Federation boasts a sort of Freedom of Expression, this claim rings largely hollow in the face of functional Thought Crimes; What one might call a &amp;quot;reasoned critique of the Federations failings&amp;quot; the Judiciary may well call &amp;quot;Terroristic Misinformation&amp;quot;, what many would agree are &amp;quot;Whistleblowing against military authority that has overstepped its bounds&amp;quot; the Judiciary would call &amp;quot;Treason, Breach of State Secrets and Military Privacy&amp;quot;. For these reasons, and more - landing in front of the court is perceived as something of a &#039;Game Over&#039; for those without both extravagant wealth and massive political clout within the Federations Military. While to some this may appear as an Anathema to the idea of justice, it serves as a potent deterrent and a crucial piece of the Federations Good cop/Bad cop/Worst cop approach to law - Paying a hefty tithe to the SFEC and spending a dozen years in a penal colony may not appeal, but when the alternative is public shaming by trial followed by being placed against the wall many will choose the lesser of two evils.&lt;br /&gt;
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Despite these many baked in failings, The SFJA does serve one arguably legitimate purpose within the scope of the federation, and that is as an arbiter between the federation&#039;s many military and civil departments. Disagreements, jurisdictional concerns and similar that cannot be ironed out between these departments, ultimately fall to the SFJA who the Solar military will often find to be reasonable and even handed in their application of the law as written. This blatant hypocrisy and favoritism is not widely known to the populace who tend to only see the courts harsh handling of dissidents, terrorists and similar malcontents with a common adage being that &#039;Justice is a Harsh Mistress&#039;. &lt;br /&gt;
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While the SFJA does maintain a wide array of lawyers and other legal experts who fill in a variety of administrative roles within the federation, they very rarely see court. Largely it is the judges and magistrates within the federation who serve within the court and cases are left to be litigated by the DSI or enforcement corps.&lt;br /&gt;
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The accused are in theory allowed a legal counsel. However, it is very rare that low-prestige lawyers lacking political connections will take up cases from those who are not already highly situated within federation society. It is seen as something of career suicide to represent a malcontent. However, those with the political pull or funds will find that the justice system can be made to bend towards something more closely resembling fairness and justice - if only barely.&lt;br /&gt;
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In addition to serving administrative, legal functions and judicial functions, the SFJA also maintains a number of the smaller legally oriented departments within the federation- including the judicial affairs group, The federation military and law enforcements internal affairs department. Made up of both SFEC and SFDSI with a proven track record of loyalty to the federation and storied career, the JAG are largely concerned with investigating reports of disloyalty, insufficient application of the law and softness on radical elements. Within the law enforcement divisions of the federation they have a mixed reputation, being made up of many who of those within the law enforcement divisions considered heroes Francis certain prestige to the department, but they&#039;re often single-minded pursuit of perceived justice and paranoia, even in the face of their quote&amp;quot; brothers and sisters means that many within the SFEC and SFDSI do not trust them&lt;br /&gt;
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Within the Military of the Federation they have something of a mixed reputation. While many of the men and women who serve within the JAG are hailed as heroes across a dozen worlds or more, their single-minded pursuit of perceived Traitors and abject Paranoia even in the face of their Brothers and Sisters in arms leaves a sour taste in the mouth of many.&lt;br /&gt;
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==Enforcement Doctrine==&lt;br /&gt;
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Though seemingly not Official Doctrine written and codified within any handbooks or guides, the Federation law enforcement can be seen to follow a relatively simple schema in executing their duties. &lt;br /&gt;
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Any matter brought to their attention is highly likely to first be pushed back down the chain into the hands of whichever regional planetary police force is present if such buck-passing proves impossible due to such organization not existing, the matter being beyond their control, or the implicated being of particular importance to the Federation the SFDSI will step in and launch an investigation. Strong-arm tactics, high-pressure interrogations and in many cases extensive threats are all considered valid - in the case of particularly unimportant(but physically dangerous) groups or individuals it is not unheard of for the DSI to direct external contractors towards the target of their ire in hopes of stoking violence that they can subsequently crack down on. &lt;br /&gt;
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Should such a ploy fail, or should by some chance the DSI themselves be repelled via force - or simply not cooperated with. The DSI will either call for one of their own many specialized task forces to take point, or in the case of violent resistance; Request a SFEC breaching team. While it is not unheard of for individuals or groups to escape such efforts it is not common. By the time one has roused the Federations ire it is typically too late to simply walk away and in cases of violent resistance ones fate is quite likely to die or be captured in a raid. Should one escape, they will find themselves hounded by CSD Manhunters who will stop at nothing to return the accused to Federation space and wash the blemish of their escape from the Federations record.&lt;br /&gt;
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If one is so unlucky as to not die in such a raid, they will typically be brought before the Operations Commander at which point they may have one of several choices. It is a commonly accepted tactic to &#039;tithe&#039; wealth towards the SFEC/SFDSI/SFJA simultaneous to offering full cooperation moving forward - Procedural loopholes easily exploited to allow the department responsible for capturing a suspect to keep any wealth extracted from them during the course of the investigation except in truly extraordinary cases. Should this fail to occur, the individual in question will either be given a summary judgement or taken before the SFJA who will themselves consider the case and render a judgement. There is only one penalty levied for use of force against Federation Law Enforcement or Judicial personnel; Public Execution by firing squad and seizure of all assets.&lt;br /&gt;
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A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colonies many xenoarcheological digs. &#039;Slimes&#039;, &#039;Slime People&#039;, or &#039;Goo&#039; if you will. While some might see a kind and curious(If oft naïve) people, others see roiling cauldrons of acidic and toxic compounds that seek to suborn any digestible energy they come across as they bound about seeking to sate a curiosity just as pernicious as their seemingly bottomless hunger.&lt;br /&gt;
===Quick-Start Guide.===&lt;br /&gt;
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*Their biology is unlike any other organic race, working off a macrocellular structure that is created and maintained by their core.&lt;br /&gt;
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*They come in a myriad of colourations, with certain hues being indicative of specific sub-strands.\&#039;&lt;br /&gt;
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*Touch and taste are entwined into a single taste in which they experience the world through.&lt;br /&gt;
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*They receive increased burn and brute damage but sources that would either heal or cause toxin damage are reversed and many forms of healing chem are less efficient on them.&lt;br /&gt;
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*Aulvae are a particularly adaptable species. Though lacking bonus stats from their race their homeworld provides a +4 to all stats.&lt;br /&gt;
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*Being an organic of novel composition your body will tend to respond differently to chems. Toxins will tend to heal, anti-toxins will tend to hurt and most basic healing chems will be less efficient. &lt;br /&gt;
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*Your flexible limbs can reach into any bag without taking it off and are incapable of experiencing breaks! Sadly, the downside to this is that your limbs can only take so much punishment before bursting and thus requiring regeneration.&lt;br /&gt;
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*Additional quirks of your anatomy include; fewer total organs with a tendency to have slightly haver efficiency, much higher max nutrition, slightly higher NSA cap and a significantly higher need for food. Lastly, if your nutrition is kept above 50% you&#039;ll have a small amount of natural regeneration!&lt;br /&gt;
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*Nutrition is key to a growing slime! Whether to keep your natural regeneration going, or to power your active abilities(all of which will eat through large amounts of nutrition) you&#039;ll want to make sure you&#039;re staying topped off. Don&#039;t forget that you&#039;re not a human! You have no need to eat &amp;quot;good&amp;quot; food. Anything and everything is fair game so long as it isnt &#039;anti-toxic&#039;.&lt;br /&gt;
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*At the end of the day, you are a strang creature thrust into a strange world both new and unfamiliar. Your past is little more brief flashes and partial notes of songs long since forgotten. But that&#039;s alright! You wouldn&#039;t be an Aulvae if you weren&#039;t flexible. &lt;br /&gt;
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==Fun facts! (AKA, not-so-quick start factoids.)==&lt;br /&gt;
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*For an Aulvae, taste and touch are one in the same and meld into a singular experience and they have a particularlyt developed sense of both.&lt;br /&gt;
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*Aulvaes resemblance to the very same slimes found in the depths of maintenance and xenobio is no coincdence! Early studies support the theory that Aulvae are infact an ancient ancestor-cousin to the adorable little cancer-inducing blobs we love so well. Aulvae might respond with anything from bemusement to terror at the revelation that all that remains of their genetic line are a rare and novel pest and xenobiological curiosity!&lt;br /&gt;
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*Aulvae come in a wide variety of colors, many of which are indicative of developmental factors indicating distinct &#039;strands&#039; with particular physiological features. Though all Aulvae have a &#039;natural&#039; hue, many display an ability to adjust their appearance and hue given sufficient effort.&lt;br /&gt;
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*The Aulvae harken from a long* lost* empire* for which very little is known. What few belongings they were found with were of a make that would be just as unlikely to survive as a fossil record as their own gelatinous form and despite having been left in a fairly advanced form of cryostorage they universaly display some degree of amnesia regarding their past.&lt;br /&gt;
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*Despite having been maintained in a fairly advanced form of cryosleep, all Aulvae display an extensive retrograde amnesia. Many are able to recall only minor but personally significant details from their past - The face of their first love, their passion in life or even the moments leading to their interment within the ground.&lt;br /&gt;
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*With a few notable exceptions, the Aulvae revived by the colony from the archeological dig were stricken with one form of incurable illness or another resulting in their being placed within the cryo-casket.&lt;br /&gt;
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*Aulvae can be particularly long lived, though prior to their arrival on the colony seemed prone to death via a form of crystaline &#039;core-cancer&#039; that was resistant to most forms of primitive treatements. They will generally be anywhere from eighteen to one hundred though no upper-limit has yet been found and age-dating Aulvae has proven a complicated task.&lt;br /&gt;
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==Biology==&lt;br /&gt;
The majority of the Aulvae&#039;s biology is completely alien and incomprehensible to Soteria researchers, requiring ongoing experiments and research. So far it’s theorized that their crystalline core constantly exudes their slime-like tissue that forms into shape either consciously or subconsciously, the outer layer becoming semi-solidified and acting as an epidermis. Inner tubes of solidified slime act as a reinforcing bone-like structure that aids in keeping their humanoid form more cohesive and able to carry its own weight. &lt;br /&gt;
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Unlike most biological creatures, for the most part Aulvae don&#039;t have anything resembling organs, instead localized groups of their tissue will temporarily form micro-structures that perform tasks as organs would. This means that even though their body is susceptible to damage, they can sustain themselves with insurmountable levels of damage to their integrity, with other parts of their body acting to transport nutrients, digest biological matter or repair their epidermis.&lt;br /&gt;
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==Culture==&lt;br /&gt;
With no real history and their culture lost to time. The Aulvae have found themselves in an [https://sojourn13.space/wiki/A_letter_to_my_kin  alien world] completely devoid of any of their own creations. Despite this, they have shown themselves to be incredibly malleable when it comes to their culture, ethics and values, meaning they are easily integrated into foreign environments. &lt;br /&gt;
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==History==&lt;br /&gt;
The existence of slimes has been known since the age of interstellar travel. Small, simple organisms with an incredibly unstable genome. These traits were usually researched and used as tools to create a wide variety of boons to soteria and other science-centric groups. What was not known was their origins, where said creatures came from or what type of life forms they’re related to.&lt;br /&gt;
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After an extensive archeological dig on the east side of the mountain that housed the colony. A soteria work team happened upon what seemed like dated, completely archaic ruins. With automatic doors that seemed to work with a complete lack of power and flickering screens scrawling with an unknown script. Despite the majority of the ruins still being under strict and continued research, the one thing that was immediately taken under emergency review was an enclosed chamber filled with stasis pods.&lt;br /&gt;
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The technology that held the stasis fields was remarkably found to still be viable, the specimens within seemed to closely resemble the slimes that the team had been well acquainted with. The main, and rather obvious distinction was their humanoid appearances, albeit alien facial features. &lt;br /&gt;
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Upon retrieval and subsequent revival, it was found that these specimens had been as sentient as the other races found in their arm of the galactic spiral. The reasoning for their status quickly became apparent upon testing, with their genetic structure rapidly decaying. This quickly led to the conclusion that the stasis was a last-ditch effort to stave off their genetic malus. &lt;br /&gt;
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With Soteria&#039;s own advanced research and development into genetic manipulation, it didn&#039;t take long for them to find a cure to what had caused the genetic decay that had seemingly devolved the specimens into the very slimes we know today. Out of the thirty eight initial attempts twenty five were successful, with full recovery and revival. These successes paving the way to not only revive the remainder of those still frozen within stasis, but to reverse the atavism found in their devolved descendants&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
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==Criminal Justice and Law Enforcement==&lt;br /&gt;
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SFSA(Sol Federal security administration)- SFEC(sol federal enforcement corps) + SFDSI(Sol Federal department of Special Investigations) + SFJA(solfed judicial authority)&lt;br /&gt;
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Law and Order within the Federation is as one may expect - Brutal, Efficient and in many cases bureaucratically intense. The Federations willingness to crush opposition beneath their boot extends far past the durasteel-clad assault forces to the myriad of legal agencies under their control. &lt;br /&gt;
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Broadly speaking, the Federation Justice system is divided into two parts; the Judicial system administered by the SFJA(Solfed Judicial Authority) a wing of the Federation military command and the SFSA(SolFed Security Administration) a branch of the Federation Military that traces its lineage back to the now defunct Sol-Gov Armed Forces. &lt;br /&gt;
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For the average Citizen, the Criminal Justice system is no doubt a largely inscrutable and cold thing. Though serving within one of the many divisions of Sol-Fed law enforcement is a fairly popular way to spend ones mandatory service the extensive politicking that takes place behind the scenes rarely affords such short-serving citizens any real glimpse at the structures within. For most, their day to day life will include at least one interaction with a member of the Federal Gendarmerie or other Military Police - whether it be while traveling through checkpoints and customs or simply witnessing them keeping the streets safe. The Federation can certainly be said to do an admirable job of keeping the image of their Law Enforcement sanitary iin the minds of the public. &lt;br /&gt;
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Those who Lack citizenship and those from poor or disenfranchised worlds(particularly those disavowed for their betraying during the first founding) will find their experience markedly different. Many colonies of little strategic significance to the Federation have a minimal presence of Enforcers often clustered around what passes for the systems Garrison and the average denizens interactions with them will be short at best, violent at worst. Additionally, those Fringe worlds that sit on the edge of the Federation have the unfortunate honor of falling within the Jurisdiction of the Colonial Security Division(Or, the Colonial Subjugation Division to some), a wide-roaming task force that investigates reports of dissidence and malcontents within the fringes who may threaten the stability of the Core Worlds.&lt;br /&gt;
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==SFEC - Peacekeeping==&lt;br /&gt;
Known by many names, the SFEC or Sol-Fed Enforcement Corps serve as the Militant arm of the Solarian justice system and make up the vast majority of Law Enforcement Agents on the ground. The SFEC largely serves in a defense and peacekeeping role within worlds considered Culturally, Financially or Strategically important to the Federation and make up the vast majority of SFSA boots on the ground and serve an important role within the Doctrine utilized by the Sol-Fed Justice system.&lt;br /&gt;
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==SFDSI - Criminal==&lt;br /&gt;
The solfed department of special investigations serves as the civil branch of the criminal justice system. While outwardly presented as a single cohesive organization, it is in fact made up of numerous smaller departments, sub-departments, task forces and similar. Everything from the Solar system defense forces to colonial security division, and even the many individual anti-pirate/anti-terrorism forces that exist within the core worlds. &lt;br /&gt;
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The department of special investigations is generally the first line of the federations response to criminal threats. Typically deployed at the request of SFEC or local planetary police forces when their resources are insufficient to deliver a satisfactory result or where concerns individuals of especial importance to the Federation(Amongst the SolFed armed forces it is something of an open secret that the SFDSI spends an inordinate amount of their time conducting investigations in a fashion that is not likely to rouse the ire of particularly wealthy or influential members of the Federation ruling class - Not until sufficient evidence is produced to depose their privileged position.)&lt;br /&gt;
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Amongst the more notable divisions within the department are the colonial security division, a particularly broad reaching collection of smaller task forces composed of 12 to 40 agent teams operating from Patrol-Frigates that serve as mobile bases. The CSD handles matters of crime within the federation&#039;s many integrated colonies and has been known to use a particularly heavy hand when dealing with them, a matter often attributed to the Federations characterization of the Colonies as shiftless and criminal, barely kept from anarchy by the Federations constant attentions. Many colonies will have their first ever interaction with the security administration through these individuals many of whom display a marked lack of respect for the colonies, their people and their laws. Despite this, a handful of systems have expressed a fondness for the CSD owing perhaps to a particularly Pro-Sol outlook, luck in prior interactions or in some cases being designated as &amp;quot;official Solarian colonies&amp;quot;- those worlds colonized by Sol during it&#039;s reconstruction era and elevated above the fist founding colonies so oft demonized.&lt;br /&gt;
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==SFJA - Judicial==&lt;br /&gt;
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The SFJA or SolFed Judicial Authority serves as one may guess as the Judicial branch of the Federation, counting amongst its number Judges, Lawyers, Legal experts and a host of bureaucrats who ensure the wheels of law spin frictionless; though whether or not they succeed at that is currently an open question. &lt;br /&gt;
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While theoretically a separate and sovereign agency from the SFSA it is something of an open secret to much of the Federation that the two are essentially sides of the same coin, though to speak of such would no doubt be perceived as terribly gauche- Or Particularly dangerous thought. While such a system is markedly efficient at processing &amp;quot;criminals&amp;quot; at speeds once thought impossible it is not without its downsides. Though the SFJA does hold trials and tribunals alike to determine guilt and allow the accused a chance to plead their case these run a predictable gamut from &#039;Highly Biased&#039; to &#039;Flagrantly Extrajudicial&#039; and in spite of the best efforts of the Federation the Courts biases are known and acknowledged with hushed tones at all levels of society, having a particularly poor reputation with political dissidents for its constant overreach of Judicial Authority. &lt;br /&gt;
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Though Officially the Federation boasts a sort of Freedom of Expression, this claim rings largely hollow in the face of functional Thought Crimes; What one might call a &amp;quot;reasoned critique of the Federations failings&amp;quot; the Judiciary may well call &amp;quot;Terroristic Misinformation&amp;quot;, what many would agree are &amp;quot;Whistleblowing against military authority that has overstepped its bounds&amp;quot; the Judiciary would call &amp;quot;Treason, Breach of State Secrets and Military Privacy&amp;quot;. For these reasons, and more - landing in front of the court is perceived as something of a &#039;Game Over&#039; for those without both extravagant wealth and massive political clout within the Federations Military. While to some this may appear as an Anathema to the idea of justice, it serves as a potent deterrent and a crucial piece of the Federations Good cop/Bad cop/Worst cop approach to law - Paying a hefty tithe to the SFEC and spending a dozen years in a penal colony may not appeal, but when the alternative is public shaming by trial followed by being placed against the wall many will choose the lesser of two evils.&lt;br /&gt;
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Despite these many baked in failings, The SFJA does serve one arguably legitimate purpose within the scope of the federation, and that is as an arbiter between the federation&#039;s many military and civil departments. Disagreements, jurisdictional concerns and similar that cannot be ironed out between these departments, ultimately fall to the SFJA who the Solar military will often find to be reasonable and even handed in their application of the law as written. This blatant hypocrisy and favoritism is not widely known to the populace who tend to only see the courts harsh handling of dissidents, terrorists and similar malcontents with a common adage being that &#039;Justice is a Harsh Mistress&#039;. &lt;br /&gt;
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While the SFJA does maintain a wide array of lawyers and other legal experts who fill in a variety of administrative roles within the federation, they very rarely see court. Largely it is the judges and magistrates within the federation who serve within the court and cases are left to be litigated by the DSI or enforcement corps.&lt;br /&gt;
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The accused are in theory allowed a legal counsel. However, it is very rare that low-prestige lawyers lacking political connections will take up cases from those who are not already highly situated within federation society. It is seen as something of career suicide to represent a malcontent. However, those with the political pull or funds will find that the justice system can be made to bend towards something more closely resembling fairness and justice - if only barely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to serving administrative, legal functions and judicial functions, the SFJA also maintains a number of the smaller legally oriented departments within the federation- including the judicial affairs group, The federation military and law enforcements internal affairs department. Made up of both SFEC and SFDSI with a proven track record of loyalty to the federation and storied career, the JAG are largely concerned with investigating reports of disloyalty, insufficient application of the law and softness on radical elements. Within the law enforcement divisions of the federation they have a mixed reputation, being made up of many who of those within the law enforcement divisions considered heroes Francis certain prestige to the department, but they&#039;re often single-minded pursuit of perceived justice and paranoia, even in the face of their quote&amp;quot; brothers and sisters means that many within the SFEC and SFDSI do not trust them&lt;br /&gt;
&lt;br /&gt;
Within the Military of the Federation they have something of a mixed reputation. While many of the men and women who serve within the JAG are hailed as heroes across a dozen worlds or more, their single-minded pursuit of perceived Traitors and abject Paranoia even in the face of their Brothers and Sisters in arms leaves a sour taste in the mouth of many.&lt;br /&gt;
&lt;br /&gt;
==Enforcement Doctrine==&lt;br /&gt;
&lt;br /&gt;
Though seemingly not Official Doctrine written and codified within any handbooks or guides, the Federation law enforcement can be seen to follow a relatively simple schema in executing their duties. &lt;br /&gt;
&lt;br /&gt;
Any matter brought to their attention is highly likely to first be pushed back down the chain into the hands of whichever regional planetary police force is present if such buck-passing proves impossible due to such organization not existing, the matter being beyond their control, or the implicated being of particular importance to the Federation the SFDSI will step in and launch an investigation. Strong-arm tactics, high-pressure interrogations and in many cases extensive threats are all considered valid - in the case of particularly unimportant(but physically dangerous) groups or individuals it is not unheard of for the DSI to direct external contractors towards the target of their ire in hopes of stoking violence that they can subsequently crack down on. &lt;br /&gt;
&lt;br /&gt;
Should such a ploy fail, or should by some chance the DSI themselves be repelled via force - or simply not cooperated with. The DSI will either call for one of their own many specialized task forces to take point, or in the case of violent resistance; Request a SFEC breaching team. While it is not unheard of for individuals or groups to escape such efforts it is not common. By the time one has roused the Federations ire it is typically too late to simply walk away and in cases of violent resistance ones fate is quite likely to die or be captured in a raid. Should one escape, they will find themselves hounded by CSD Manhunters who will stop at nothing to return the accused to Federation space and wash the blemish of their escape from the Federations record.&lt;br /&gt;
&lt;br /&gt;
If one is so unlucky as to not die in such a raid, they will typically be brought before the Operations Commander at which point they may have one of several choices. It is a commonly accepted tactic to &#039;tithe&#039; wealth towards the SFEC/SFDSI/SFJA simultaneous to offering full cooperation moving forward - Procedural loopholes easily exploited to allow the department responsible for capturing a suspect to keep any wealth extracted from them during the course of the investigation except in truly extraordinary cases. Should this fail to occur, the individual in question will either be given a summary judgement or taken before the SFJA who will themselves consider the case and render a judgement. There is only one penalty levied for use of force against Federation Law Enforcement or Judicial personnel; Public Execution by firing squad and seizure of all assets.&lt;br /&gt;
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A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colonies many xenoarcheological digs. &#039;Slimes&#039;, &#039;Slime People&#039;, or &#039;Goo&#039; if you will. While some might see a kind and curious(If oft naïve) people, others see roiling cauldrons of acidic and toxic compounds that seek to suborn any digestible energy they come across as they bound about seeking to sate a curiosity just as pernicious as their seemingly bottomless hunger.&lt;br /&gt;
===Quick-Start Guide.===&lt;br /&gt;
&lt;br /&gt;
*Their biology is unlike any other organic race, working off a macrocellular structure that is created and maintained by their core.&lt;br /&gt;
&lt;br /&gt;
*They come in a myriad of colourations, with certain hues being indicative of specific sub-strands.\&#039;&lt;br /&gt;
&lt;br /&gt;
*Touch and taste are entwined into a single taste in which they experience the world through.&lt;br /&gt;
&lt;br /&gt;
*They receive increased burn and brute damage but sources that would either heal or cause toxin damage are reversed and many forms of healing chem are less efficient on them.&lt;br /&gt;
&lt;br /&gt;
*Aulvae are a particularly adaptable species. Though lacking bonus stats from their race their homeworld provides a +4 to all stats.&lt;br /&gt;
&lt;br /&gt;
*Being an organic of novel composition your body will tend to respond differently to chems. Toxins will tend to heal, anti-toxins will tend to hurt and most basic healing chems will be less efficient. &lt;br /&gt;
&lt;br /&gt;
*Your flexible limbs can reach into any bag without taking it off and are incapable of experiencing breaks! Sadly, the downside to this is that your limbs can only take so much punishment before bursting and thus requiring regeneration.&lt;br /&gt;
&lt;br /&gt;
*Additional quirks of your anatomy include; fewer total organs with a tendency to have slightly haver efficiency, much higher max nutrition, slightly higher NSA cap and a significantly higher need for food. Lastly, if your nutrition is kept above 50% you&#039;ll have a small amount of natural regeneration!&lt;br /&gt;
&lt;br /&gt;
*Nutrition is key to a growing slime! Whether to keep your natural regeneration going, or to power your active abilities(all of which will eat through large amounts of nutrition) you&#039;ll want to make sure you&#039;re staying topped off. Don&#039;t forget that you&#039;re not a human! You have no need to eat &amp;quot;good&amp;quot; food. Anything and everything is fair game so long as it isnt &#039;anti-toxic&#039;.&lt;br /&gt;
&lt;br /&gt;
*At the end of the day, you are a strang creature thrust into a strange world both new and unfamiliar. Your past is little more brief flashes and partial notes of songs long since forgotten. But that&#039;s alright! You wouldn&#039;t be an Aulvae if you weren&#039;t flexible. &lt;br /&gt;
&lt;br /&gt;
==Fun facts! (AKA, not-so-quick start factoids.)==&lt;br /&gt;
&lt;br /&gt;
*For an Aulvae, taste and touch are one in the same and meld into a singular experience and they have a particularlyt developed sense of both.&lt;br /&gt;
&lt;br /&gt;
*Aulvaes resemblance to the very same slimes found in the depths of maintenance and xenobio is no coincdence! Early studies support the theory that Aulvae are infact an ancient ancestor-cousin to the adorable little cancer-inducing blobs we love so well. Aulvae might respond with anything from bemusement to terror at the revelation that all that remains of their genetic line are a rare and novel pest and xenobiological curiosity!&lt;br /&gt;
&lt;br /&gt;
*Aulvae come in a wide variety of colors, many of which are indicative of developmental factors indicating distinct &#039;strands&#039; with particular physiological features. Though all Aulvae have a &#039;natural&#039; hue, many display an ability to adjust their appearance and hue given sufficient effort.&lt;br /&gt;
&lt;br /&gt;
*The Aulvae harken from a long* lost* empire* for which very little is known. What few belongings they were found with were of a make that would be just as unlikely to survive as a fossil record as their own gelatinous form and despite having been left in a fairly advanced form of cryostorage they universaly display some degree of amnesia regarding their past.&lt;br /&gt;
&lt;br /&gt;
*Despite having been maintained in a fairly advanced form of cryosleep, all Aulvae display an extensive retrograde amnesia. Many are able to recall only minor but personally significant details from their past - The face of their first love, their passion in life or even the moments leading to their interment within the ground.&lt;br /&gt;
&lt;br /&gt;
*With a few notable exceptions, the Aulvae revived by the colony from the archeological dig were stricken with one form of incurable illness or another resulting in their being placed within the cryo-casket.&lt;br /&gt;
&lt;br /&gt;
*Aulvae can be particularly long lived, though prior to their arrival on the colony seemed prone to death via a form of crystaline &#039;core-cancer&#039; that was resistant to most forms of primitive treatements. They will generally be anywhere from eighteen to one hundred though no upper-limit has yet been found and age-dating Aulvae has proven a complicated task.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The majority of the Aulvae&#039;s biology is completely alien and incomprehensible to Soteria researchers, requiring ongoing experiments and research. So far it’s theorized that their crystalline core constantly exudes their slime-like tissue that forms into shape either consciously or subconsciously, the outer layer becoming semi-solidified and acting as an epidermis. Inner tubes of solidified slime act as a reinforcing bone-like structure that aids in keeping their humanoid form more cohesive and able to carry its own weight. &lt;br /&gt;
&lt;br /&gt;
Unlike most biological creatures, for the most part Aulvae don&#039;t have anything resembling organs, instead localized groups of their tissue will temporarily form micro-structures that perform tasks as organs would. This means that even though their body is susceptible to damage, they can sustain themselves with insurmountable levels of damage to their integrity, with other parts of their body acting to transport nutrients, digest biological matter or repair their epidermis.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
With no real history and their culture lost to time. The Aulvae have found themselves in an [https://sojourn13.space/wiki/A_letter_to_my_kin  alien world] completely devoid of any of their own creations. Despite this, they have shown themselves to be incredibly malleable when it comes to their culture, ethics and values, meaning they are easily integrated into foreign environments. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of slimes has been known since the age of interstellar travel. Small, simple organisms with an incredibly unstable genome. These traits were usually researched and used as tools to create a wide variety of boons to soteria and other science-centric groups. What was not known was their origins, where said creatures came from or what type of life forms they’re related to.&lt;br /&gt;
&lt;br /&gt;
After an extensive archeological dig on the east side of the mountain that housed the colony. A soteria work team happened upon what seemed like dated, completely archaic ruins. With automatic doors that seemed to work with a complete lack of power and flickering screens scrawling with an unknown script. Despite the majority of the ruins still being under strict and continued research, the one thing that was immediately taken under emergency review was an enclosed chamber filled with stasis pods.&lt;br /&gt;
&lt;br /&gt;
The technology that held the stasis fields was remarkably found to still be viable, the specimens within seemed to closely resemble the slimes that the team had been well acquainted with. The main, and rather obvious distinction was their humanoid appearances, albeit alien facial features. &lt;br /&gt;
&lt;br /&gt;
Upon retrieval and subsequent revival, it was found that these specimens had been as sentient as the other races found in their arm of the galactic spiral. The reasoning for their status quickly became apparent upon testing, with their genetic structure rapidly decaying. This quickly led to the conclusion that the stasis was a last-ditch effort to stave off their genetic malus. &lt;br /&gt;
&lt;br /&gt;
With Soteria&#039;s own advanced research and development into genetic manipulation, it didn&#039;t take long for them to find a cure to what had caused the genetic decay that had seemingly devolved the specimens into the very slimes we know today. Out of the thirty eight initial attempts twenty five were successful, with full recovery and revival. These successes paving the way to not only revive the remainder of those still frozen within stasis, but to reverse the atavism found in their devolved descendants&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=4076</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=4076"/>
		<updated>2024-01-29T10:22:44Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Departmental Standard Operating Procedures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Standard Operating Procedure - Master List ==&lt;br /&gt;
The information contained in the article below is written here instead of the individual [[Jobs|manuals]] for each profession because this is all information the entire crew should know, so they may know what to expect, what their rights are, and what other staff should be doing to best service the crew. For those looking for information on the Hunting Lodge, click [[The Hunters Codex|this]].&lt;br /&gt;
&lt;br /&gt;
(( Players reading this page should keep in mind &#039;&#039;&#039;THESE ARE NOT OOC RULES!&#039;&#039;&#039; These are just how the colony, in-character, would have something handled. Whether or not you are following these policies is irrelevant if you break [[Rules|the actual rules]]. Breaking SOP is usually IC, and usually only results in IC punishment like being fired. ))&lt;br /&gt;
&lt;br /&gt;
=== Departmental Standard Operating Procedures ===&lt;br /&gt;
Along with the guidelines listed below, each and every department has it&#039;s own subset of job-specific Standard Operating Procedure that is to be adhered to whenever possible. &#039;&#039;&#039;General Standard Operating Procedures include colonist rights and legal limitations of where these rights generally end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(General)|Standard Operating Procedure (General &amp;amp; Colonist Rights)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Command)|Standard Operating Procedure (Command)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Legal)|Standard Operating Procedure (Legal)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Marshals)|Standard Operating Procedure (Marshals)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Blackshield)|Standard Operation Procedure (Blackshield)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Prospectors)|Standard Operation Procedure (Prospectors)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Soteria_Medical)|Standard Operating Procedure (Soteria Medical)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Soteria_Research)|Standard Operating Procedure (Soteria Research)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Guild)|Standard Operating Procedure (Guild)]]&lt;br /&gt;
&lt;br /&gt;
*[https://sojourn13.space/wiki/Standard_Operating_Procedure_(Lonestar_%26_Service) Standard Operating Procedure (Lonestar Cargo &amp;amp; Service)]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Church)|Standard Operating Procedure (Church of the Absolute)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Aulvae&amp;diff=4071</id>
		<title>Aulvae</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Aulvae&amp;diff=4071"/>
		<updated>2024-01-20T10:18:32Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colonies many xenoarcheological digs. &#039;Slimes&#039;, &#039;Slime People&#039;, or &#039;Goo&#039; if you will. While some might see a kind and curious(If oft naïve) people, others see roiling cauldrons of acidic and toxic compounds that seek to suborn any digestible energy they come across as they bound about seeking to sate a curiosity just as pernicious as their seemingly bottomless hunger.&lt;br /&gt;
===Quick-Start Guide.===&lt;br /&gt;
&lt;br /&gt;
*Their biology is unlike any other organic race, working off a macrocellular structure that is created and maintained by their core.&lt;br /&gt;
&lt;br /&gt;
*They come in a myriad of colourations, with certain hues being indicative of specific sub-strands.\&#039;&lt;br /&gt;
&lt;br /&gt;
*Touch and taste are entwined into a single taste in which they experience the world through.&lt;br /&gt;
&lt;br /&gt;
*They receive increased burn and brute damage but sources that would either heal or cause toxin damage are reversed and many forms of healing chem are less efficient on them.&lt;br /&gt;
&lt;br /&gt;
*Aulvae are a particularly adaptable species. Though lacking bonus stats from their race their homeworld provides a +4 to all stats.&lt;br /&gt;
&lt;br /&gt;
*Being an organic of novel composition your body will tend to respond differently to chems. Toxins will tend to heal, anti-toxins will tend to hurt and most basic healing chems will be less efficient. &lt;br /&gt;
&lt;br /&gt;
*Your flexible limbs can reach into any bag without taking it off and are incapable of experiencing breaks! Sadly, the downside to this is that your limbs can only take so much punishment before bursting and thus requiring regeneration.&lt;br /&gt;
&lt;br /&gt;
*Additional quirks of your anatomy include; fewer total organs with a tendency to have slightly haver efficiency, much higher max nutrition, slightly higher NSA cap and a significantly higher need for food. Lastly, if your nutrition is kept above 50% you&#039;ll have a small amount of natural regeneration!&lt;br /&gt;
&lt;br /&gt;
*Nutrition is key to a growing slime! Whether to keep your natural regeneration going, or to power your active abilities(all of which will eat through large amounts of nutrition) you&#039;ll want to make sure you&#039;re staying topped off. Don&#039;t forget that you&#039;re not a human! You have no need to eat &amp;quot;good&amp;quot; food. Anything and everything is fair game so long as it isnt &#039;anti-toxic&#039;.&lt;br /&gt;
&lt;br /&gt;
*At the end of the day, you are a strang creature thrust into a strange world both new and unfamiliar. Your past is little more brief flashes and partial notes of songs long since forgotten. But that&#039;s alright! You wouldn&#039;t be an Aulvae if you weren&#039;t flexible. &lt;br /&gt;
&lt;br /&gt;
==Fun facts! (AKA, not-so-quick start factoids.)==&lt;br /&gt;
&lt;br /&gt;
*For an Aulvae, taste and touch are one in the same and meld into a singular experience and they have a particularlyt developed sense of both.&lt;br /&gt;
&lt;br /&gt;
*Aulvaes resemblance to the very same slimes found in the depths of maintenance and xenobio is no coincdence! Early studies support the theory that Aulvae are infact an ancient ancestor-cousin to the adorable little cancer-inducing blobs we love so well. Aulvae might respond with anything from bemusement to terror at the revelation that all that remains of their genetic line are a rare and novel pest and xenobiological curiosity!&lt;br /&gt;
&lt;br /&gt;
*Aulvae come in a wide variety of colors, many of which are indicative of developmental factors indicating distinct &#039;strands&#039; with particular physiological features. Though all Aulvae have a &#039;natural&#039; hue, many display an ability to adjust their appearance and hue given sufficient effort.&lt;br /&gt;
&lt;br /&gt;
*The Aulvae harken from a long* lost* empire* for which very little is known. What few belongings they were found with were of a make that would be just as unlikely to survive as a fossil record as their own gelatinous form and despite having been left in a fairly advanced form of cryostorage they universaly display some degree of amnesia regarding their past.&lt;br /&gt;
&lt;br /&gt;
*Despite having been maintained in a fairly advanced form of cryosleep, all Aulvae display an extensive retrograde amnesia. Many are able to recall only minor but personally significant details from their past - The face of their first love, their passion in life or even the moments leading to their interment within the ground.&lt;br /&gt;
&lt;br /&gt;
*With a few notable exceptions, the Aulvae revived by the colony from the archeological dig were stricken with one form of incurable illness or another resulting in their being placed within the cryo-casket.&lt;br /&gt;
&lt;br /&gt;
*Aulvae can be particularly long lived, though prior to their arrival on the colony seemed prone to death via a form of crystaline &#039;core-cancer&#039; that was resistant to most forms of primitive treatements. They will generally be anywhere from eighteen to one hundred though no upper-limit has yet been found and age-dating Aulvae has proven a complicated task.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The majority of the Aulvae&#039;s biology is completely alien and incomprehensible to Soteria researchers, requiring ongoing experiments and research. So far it’s theorized that their crystalline core constantly exudes their slime-like tissue that forms into shape either consciously or subconsciously, the outer layer becoming semi-solidified and acting as an epidermis. Inner tubes of solidified slime act as a reinforcing bone-like structure that aids in keeping their humanoid form more cohesive and able to carry its own weight. &lt;br /&gt;
&lt;br /&gt;
Unlike most biological creatures, for the most part Aulvae don&#039;t have anything resembling organs, instead localized groups of their tissue will temporarily form micro-structures that perform tasks as organs would. This means that even though their body is susceptible to damage, they can sustain themselves with insurmountable levels of damage to their integrity, with other parts of their body acting to transport nutrients, digest biological matter or repair their epidermis.&lt;br /&gt;
&lt;br /&gt;
=Subraces=&lt;br /&gt;
Although Aulvae do not specifically have subraces that are genetically passed on from, they can develop certain features based on being exposed to different catalysts during their growth - commonly referred to as differing &#039;strands&#039;. It is important to note, that while these strands are strongly associated with colors the ability of Aulvae to manipulate their own anatomy should not trick one into assuming which strand they are dealing with in any given scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Aram (Red) : Bonus to Robustness&lt;br /&gt;
* Arum (Orange) : Bonus to Robustness and Toughness&lt;br /&gt;
* Arul (Yellow) : Bonus to Vigilance&lt;br /&gt;
* Arun (Green) : Bonus to Vigilance and Toughness&lt;br /&gt;
* Aren (Cyan) : Bonus to Bio&lt;br /&gt;
* Arun (Blue) : Bonus to Mechanical&lt;br /&gt;
* Arul (Violet) : Bonus to Cognition&lt;br /&gt;
* Aral (Magenta) : Bonus to Bio and Toughness&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
With no real history and their culture lost to time. The Aulvae have found themselves in an [https://sojourn13.space/wiki/A_letter_to_my_kin  alien world] completely devoid of any of their own creations. Despite this, they have shown themselves to be incredibly malleable when it comes to their culture, ethics and values, meaning they are easily integrated into foreign environments. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of slimes has been known since the age of interstellar travel. Small, simple organisms with an incredibly unstable genome. These traits were usually researched and used as tools to create a wide variety of boons to soteria and other science-centric groups. What was not known was their origins, where said creatures came from or what type of life forms they’re related to.&lt;br /&gt;
&lt;br /&gt;
After an extensive archeological dig on the east side of the mountain that housed the colony. A soteria work team happened upon what seemed like dated, completely archaic ruins. With automatic doors that seemed to work with a complete lack of power and flickering screens scrawling with an unknown script. Despite the majority of the ruins still being under strict and continued research, the one thing that was immediately taken under emergency review was an enclosed chamber filled with stasis pods.&lt;br /&gt;
&lt;br /&gt;
The technology that held the stasis fields was remarkably found to still be viable, the specimens within seemed to closely resemble the slimes that the team had been well acquainted with. The main, and rather obvious distinction was their humanoid appearances, albeit alien facial features. &lt;br /&gt;
&lt;br /&gt;
Upon retrieval and subsequent revival, it was found that these specimens had been as sentient as the other races found in their arm of the galactic spiral. The reasoning for their status quickly became apparent upon testing, with their genetic structure rapidly decaying. This quickly led to the conclusion that the stasis was a last-ditch effort to stave off their genetic malus. &lt;br /&gt;
&lt;br /&gt;
With Soteria&#039;s own advanced research and development into genetic manipulation, it didn&#039;t take long for them to find a cure to what had caused the genetic decay that had seemingly devolved the specimens into the very slimes we know today. Out of the thirty eight initial attempts twenty five were successful, with full recovery and revival. These successes paving the way to not only revive the remainder of those still frozen within stasis, but to reverse the atavism found in their devolved descendants&lt;br /&gt;
&lt;br /&gt;
==Learning and Education==&lt;br /&gt;
Surprising very few, the Aulvae have demonstrated an exceptional aptitude to take in new information - particularly through experiential learning. An Aulvae dedicated towards learning the operation of a super-matter engine can often be taught the rote in just one or two dry-runs, and the deeper physics involved in a matter of days. Of course, this pliability of mind is not without its downsides. Soteria researchers first tasked with testing the limits of this ability quickly came to find that the Aulvae can forget just as quickly as they can learn - and being a naturally curious species they can often be driven to great feats of single-minded focus - and woe betide the teacher who fails to earn the interest of their would-be pupil. If one place something before an Aulvae that fails to pique their interest any attempts to teach them will be wrought with frustration, repetition and segues. Despite this, most Aulvae exhibit &#039;some&#039; area of particular skill seemingly informed by their Strand. Sadly, a particular inherent skill does not inform a natural passion for this field of expertise and many Aulvae profess a desire to pursue interests beyond.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Aulvae&amp;diff=4069</id>
		<title>Aulvae</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Aulvae&amp;diff=4069"/>
		<updated>2024-01-19T12:10:03Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Subraces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colonies many xenoarcheological digs. &#039;Slimes&#039;, &#039;Slime People&#039;, or &#039;Goo&#039; if you will. While some might see a kind and curious(If oft naïve) people, others see roiling cauldrons of acidic and toxic compounds that seek to suborn any digestible energy they come across as they bound about seeking to sate a curiosity just as pernicious as their seemingly bottomless hunger.&lt;br /&gt;
===Quick-Start Guide.===&lt;br /&gt;
&lt;br /&gt;
*Their biology is unlike any other organic race, working off a macrocellular structure that is created and maintained by their core.&lt;br /&gt;
&lt;br /&gt;
*They come in a myriad of colourations, with certain hues being indicative of specific sub-strands.\&#039;&lt;br /&gt;
&lt;br /&gt;
*Touch and taste are entwined into a single taste in which they experience the world through.&lt;br /&gt;
&lt;br /&gt;
*They receive increased burn and brute damage but sources that would either heal or cause toxin damage are reversed and many forms of healing chem are less efficient on them.&lt;br /&gt;
&lt;br /&gt;
*Aulvae are a particularly adaptable species. Though lacking bonus stats from their race their homeworld provides a +4 to all stats.&lt;br /&gt;
&lt;br /&gt;
*Being an organic of novel composition your body will tend to respond differently to chems. Toxins will tend to heal, anti-toxins will tend to hurt and most basic healing chems will be less efficient. &lt;br /&gt;
&lt;br /&gt;
*Your flexible limbs can reach into any bag without taking it off and are incapable of experiencing breaks! Sadly, the downside to this is that your limbs can only take so much punishment before bursting and thus requiring regeneration.&lt;br /&gt;
&lt;br /&gt;
*Additional quirks of your anatomy include; fewer total organs with a tendency to have slightly haver efficiency, much higher max nutrition, slightly higher NSA cap and a significantly higher need for food. Lastly, if your nutrition is kept above 50% you&#039;ll have a small amount of natural regeneration!&lt;br /&gt;
&lt;br /&gt;
*Nutrition is key to a growing slime! Whether to keep your natural regeneration going, or to power your active abilities(all of which will eat through large amounts of nutrition) you&#039;ll want to make sure you&#039;re staying topped off. Don&#039;t forget that you&#039;re not a human! You have no need to eat &amp;quot;good&amp;quot; food. Anything and everything is fair game so long as it isnt &#039;anti-toxic&#039;.&lt;br /&gt;
&lt;br /&gt;
*At the end of the day, you are a strang creature thrust into a strange world both new and unfamiliar. Your past is little more brief flashes and partial notes of songs long since forgotten. But that&#039;s alright! You wouldn&#039;t be an Aulvae if you weren&#039;t flexible. &lt;br /&gt;
&lt;br /&gt;
==Fun facts! (AKA, not-so-quick start factoids.)==&lt;br /&gt;
&lt;br /&gt;
*For an Aulvae, taste and touch are one in the same and meld into a singular experience and they have a particularlyt developed sense of both.&lt;br /&gt;
&lt;br /&gt;
*Aulvaes resemblance to the very same slimes found in the depths of maintenance and xenobio is no coincdence! Early studies support the theory that Aulvae are infact an ancient ancestor-cousin to the adorable little cancer-inducing blobs we love so well. Aulvae might respond with anything from bemusement to terror at the revelation that all that remains of their genetic line are a rare and novel pest and xenobiological curiosity!&lt;br /&gt;
&lt;br /&gt;
*Aulvae come in a wide variety of colors, many of which are indicative of developmental factors indicating distinct &#039;strands&#039; with particular physiological features. Though all Aulvae have a &#039;natural&#039; hue, many display an ability to adjust their appearance and hue given sufficient effort.&lt;br /&gt;
&lt;br /&gt;
*The Aulvae harken from a long* lost* empire* for which very little is known. What few belongings they were found with were of a make that would be just as unlikely to survive as a fossil record as their own gelatinous form and despite having been left in a fairly advanced form of cryostorage they universaly display some degree of amnesia regarding their past.&lt;br /&gt;
&lt;br /&gt;
*Despite having been maintained in a fairly advanced form of cryosleep, all Aulvae display an extensive retrograde amnesia. Many are able to recall only minor but personally significant details from their past - The face of their first love, their passion in life or even the moments leading to their interment within the ground.&lt;br /&gt;
&lt;br /&gt;
*With a few notable exceptions, the Aulvae revived by the colony from the archeological dig were stricken with one form of incurable illness or another resulting in their being placed within the cryo-casket.&lt;br /&gt;
&lt;br /&gt;
*Aulvae can be particularly long lived, though prior to their arrival on the colony seemed prone to death via a form of crystaline &#039;core-cancer&#039; that was resistant to most forms of primitive treatements. They will generally be anywhere from eighteen to one hundred though no upper-limit has yet been found and age-dating Aulvae has proven a complicated task.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The majority of the Aulvae&#039;s biology is completely alien and incomprehensible to Soteria researchers, requiring ongoing experiments and research. So far it’s theorized that their crystalline core constantly exudes their slime-like tissue that forms into shape either consciously or subconsciously, the outer layer becoming semi-solidified and acting as an epidermis. Inner tubes of solidified slime act as a reinforcing bone-like structure that aids in keeping their humanoid form more cohesive and able to carry its own weight. &lt;br /&gt;
&lt;br /&gt;
Unlike most biological creatures, for the most part Aulvae don&#039;t have anything resembling organs, instead localized groups of their tissue will temporarily form micro-structures that perform tasks as organs would. This means that even though their body is susceptible to damage, they can sustain themselves with insurmountable levels of damage to their integrity, with other parts of their body acting to transport nutrients, digest biological matter or repair their epidermis.&lt;br /&gt;
&lt;br /&gt;
=Subraces=&lt;br /&gt;
Although Aulvae do not specifically have subraces that are genetically passed on from, they can develop certain features based on being exposed to different catalysts during their growth - commonly referred to as differing &#039;strands&#039;. It is important to note, that while these strands are strongly associated with colors the ability of Aulvae to manipulate their own anatomy should not trick one into assuming which strand they are dealing with in any given scenario.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Aram (Red) : Bonus to Robustness&lt;br /&gt;
* Arum (Orange) : Bonus to Robustness and Toughness&lt;br /&gt;
* Arul (Yellow) : Bonus to Vigilance&lt;br /&gt;
* Arun (Green) : Bonus to Vigilance and Toughness&lt;br /&gt;
* Aren (Cyan) : Bonus to Bio&lt;br /&gt;
* Arun (Blue) : Bonus to Mechanical&lt;br /&gt;
* Arul (Violet) : Bonus to Cognition&lt;br /&gt;
* Aral (Magenta) : Bonus to Bio and Toughness&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
With no real history and their culture lost to time. The Aulvae have found themselves in an [https://sojourn13.space/wiki/A_letter_to_my_kin  alien world] completely devoid of any of their own creations. Despite this, they have shown themselves to be incredibly malleable when it comes to their culture, ethics and values, meaning they are easily integrated into foreign environments. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of slimes has been known since the age of interstellar travel. Small, simple organisms with an incredibly unstable genome. These traits were usually researched and used as tools to create a wide variety of boons to soteria and other science-centric groups. What was not known was their origins, where said creatures came from or what type of life forms they’re related to.&lt;br /&gt;
&lt;br /&gt;
After an extensive archeological dig on the east side of the mountain that housed the colony. A soteria work team happened upon what seemed like dated, completely archaic ruins. With automatic doors that seemed to work with a complete lack of power and flickering screens scrawling with an unknown script. Despite the majority of the ruins still being under strict and continued research, the one thing that was immediately taken under emergency review was an enclosed chamber filled with stasis pods.&lt;br /&gt;
&lt;br /&gt;
The technology that held the stasis fields was remarkably found to still be viable, the specimens within seemed to closely resemble the slimes that the team had been well acquainted with. The main, and rather obvious distinction was their humanoid appearances, albeit alien facial features. &lt;br /&gt;
&lt;br /&gt;
Upon retrieval and subsequent revival, it was found that these specimens had been as sentient as the other races found in their arm of the galactic spiral. The reasoning for their status quickly became apparent upon testing, with their genetic structure rapidly decaying. This quickly led to the conclusion that the stasis was a last-ditch effort to stave off their genetic malus. &lt;br /&gt;
&lt;br /&gt;
With Soteria&#039;s own advanced research and development into genetic manipulation, it didn&#039;t take long for them to find a cure to what had caused the genetic decay that had seemingly devolved the specimens into the very slimes we know today. Out of the thirty eight initial attempts twenty five were successful, with full recovery and revival. These successes paving the way to not only revive the remainder of those still frozen within stasis, but to reverse the atavism found in their devolved descendants&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Aulvae&amp;diff=4068</id>
		<title>Aulvae</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Aulvae&amp;diff=4068"/>
		<updated>2024-01-19T12:09:07Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Biology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colonies many xenoarcheological digs. &#039;Slimes&#039;, &#039;Slime People&#039;, or &#039;Goo&#039; if you will. While some might see a kind and curious(If oft naïve) people, others see roiling cauldrons of acidic and toxic compounds that seek to suborn any digestible energy they come across as they bound about seeking to sate a curiosity just as pernicious as their seemingly bottomless hunger.&lt;br /&gt;
===Quick-Start Guide.===&lt;br /&gt;
&lt;br /&gt;
*Their biology is unlike any other organic race, working off a macrocellular structure that is created and maintained by their core.&lt;br /&gt;
&lt;br /&gt;
*They come in a myriad of colourations, with certain hues being indicative of specific sub-strands.\&#039;&lt;br /&gt;
&lt;br /&gt;
*Touch and taste are entwined into a single taste in which they experience the world through.&lt;br /&gt;
&lt;br /&gt;
*They receive increased burn and brute damage but sources that would either heal or cause toxin damage are reversed and many forms of healing chem are less efficient on them.&lt;br /&gt;
&lt;br /&gt;
*Aulvae are a particularly adaptable species. Though lacking bonus stats from their race their homeworld provides a +4 to all stats.&lt;br /&gt;
&lt;br /&gt;
*Being an organic of novel composition your body will tend to respond differently to chems. Toxins will tend to heal, anti-toxins will tend to hurt and most basic healing chems will be less efficient. &lt;br /&gt;
&lt;br /&gt;
*Your flexible limbs can reach into any bag without taking it off and are incapable of experiencing breaks! Sadly, the downside to this is that your limbs can only take so much punishment before bursting and thus requiring regeneration.&lt;br /&gt;
&lt;br /&gt;
*Additional quirks of your anatomy include; fewer total organs with a tendency to have slightly haver efficiency, much higher max nutrition, slightly higher NSA cap and a significantly higher need for food. Lastly, if your nutrition is kept above 50% you&#039;ll have a small amount of natural regeneration!&lt;br /&gt;
&lt;br /&gt;
*Nutrition is key to a growing slime! Whether to keep your natural regeneration going, or to power your active abilities(all of which will eat through large amounts of nutrition) you&#039;ll want to make sure you&#039;re staying topped off. Don&#039;t forget that you&#039;re not a human! You have no need to eat &amp;quot;good&amp;quot; food. Anything and everything is fair game so long as it isnt &#039;anti-toxic&#039;.&lt;br /&gt;
&lt;br /&gt;
*At the end of the day, you are a strang creature thrust into a strange world both new and unfamiliar. Your past is little more brief flashes and partial notes of songs long since forgotten. But that&#039;s alright! You wouldn&#039;t be an Aulvae if you weren&#039;t flexible. &lt;br /&gt;
&lt;br /&gt;
==Fun facts! (AKA, not-so-quick start factoids.)==&lt;br /&gt;
&lt;br /&gt;
*For an Aulvae, taste and touch are one in the same and meld into a singular experience and they have a particularlyt developed sense of both.&lt;br /&gt;
&lt;br /&gt;
*Aulvaes resemblance to the very same slimes found in the depths of maintenance and xenobio is no coincdence! Early studies support the theory that Aulvae are infact an ancient ancestor-cousin to the adorable little cancer-inducing blobs we love so well. Aulvae might respond with anything from bemusement to terror at the revelation that all that remains of their genetic line are a rare and novel pest and xenobiological curiosity!&lt;br /&gt;
&lt;br /&gt;
*Aulvae come in a wide variety of colors, many of which are indicative of developmental factors indicating distinct &#039;strands&#039; with particular physiological features. Though all Aulvae have a &#039;natural&#039; hue, many display an ability to adjust their appearance and hue given sufficient effort.&lt;br /&gt;
&lt;br /&gt;
*The Aulvae harken from a long* lost* empire* for which very little is known. What few belongings they were found with were of a make that would be just as unlikely to survive as a fossil record as their own gelatinous form and despite having been left in a fairly advanced form of cryostorage they universaly display some degree of amnesia regarding their past.&lt;br /&gt;
&lt;br /&gt;
*Despite having been maintained in a fairly advanced form of cryosleep, all Aulvae display an extensive retrograde amnesia. Many are able to recall only minor but personally significant details from their past - The face of their first love, their passion in life or even the moments leading to their interment within the ground.&lt;br /&gt;
&lt;br /&gt;
*With a few notable exceptions, the Aulvae revived by the colony from the archeological dig were stricken with one form of incurable illness or another resulting in their being placed within the cryo-casket.&lt;br /&gt;
&lt;br /&gt;
*Aulvae can be particularly long lived, though prior to their arrival on the colony seemed prone to death via a form of crystaline &#039;core-cancer&#039; that was resistant to most forms of primitive treatements. They will generally be anywhere from eighteen to one hundred though no upper-limit has yet been found and age-dating Aulvae has proven a complicated task.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The majority of the Aulvae&#039;s biology is completely alien and incomprehensible to Soteria researchers, requiring ongoing experiments and research. So far it’s theorized that their crystalline core constantly exudes their slime-like tissue that forms into shape either consciously or subconsciously, the outer layer becoming semi-solidified and acting as an epidermis. Inner tubes of solidified slime act as a reinforcing bone-like structure that aids in keeping their humanoid form more cohesive and able to carry its own weight. &lt;br /&gt;
&lt;br /&gt;
Unlike most biological creatures, for the most part Aulvae don&#039;t have anything resembling organs, instead localized groups of their tissue will temporarily form micro-structures that perform tasks as organs would. This means that even though their body is susceptible to damage, they can sustain themselves with insurmountable levels of damage to their integrity, with other parts of their body acting to transport nutrients, digest biological matter or repair their epidermis.&lt;br /&gt;
&lt;br /&gt;
=Subraces=&lt;br /&gt;
Although Aulvae do not specifically have subraces that are genetically passed on from, they can develop certain features based on being exposed to different catalysts during their growth - commonly referred to as differing &#039;strands&#039;. It is important to note, that while these strands are strongly associated with colors the ability of Aulvae to manipulate their own anatomy should not trick one into assuming which strand they are dealing with in any given scenario.&lt;br /&gt;
&lt;br /&gt;
Aram (Red) : Bonus to Robustness&lt;br /&gt;
Arum (Orange) : Bonus to Robustness and Toughness&lt;br /&gt;
Arul (Yellow) : Bonus to Vigilance&lt;br /&gt;
Arun (Green) : Bonus to Vigilance and Toughness&lt;br /&gt;
Aren (Cyan) : Bonus to Bio&lt;br /&gt;
Arun (Blue) : Bonus to Mechanical&lt;br /&gt;
Arul (Violet) : Bonus to Cognition&lt;br /&gt;
Aral (Magenta) : Bonus to Bio and Toughness&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
With no real history and their culture lost to time. The Aulvae have found themselves in an [https://sojourn13.space/wiki/A_letter_to_my_kin  alien world] completely devoid of any of their own creations. Despite this, they have shown themselves to be incredibly malleable when it comes to their culture, ethics and values, meaning they are easily integrated into foreign environments. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of slimes has been known since the age of interstellar travel. Small, simple organisms with an incredibly unstable genome. These traits were usually researched and used as tools to create a wide variety of boons to soteria and other science-centric groups. What was not known was their origins, where said creatures came from or what type of life forms they’re related to.&lt;br /&gt;
&lt;br /&gt;
After an extensive archeological dig on the east side of the mountain that housed the colony. A soteria work team happened upon what seemed like dated, completely archaic ruins. With automatic doors that seemed to work with a complete lack of power and flickering screens scrawling with an unknown script. Despite the majority of the ruins still being under strict and continued research, the one thing that was immediately taken under emergency review was an enclosed chamber filled with stasis pods.&lt;br /&gt;
&lt;br /&gt;
The technology that held the stasis fields was remarkably found to still be viable, the specimens within seemed to closely resemble the slimes that the team had been well acquainted with. The main, and rather obvious distinction was their humanoid appearances, albeit alien facial features. &lt;br /&gt;
&lt;br /&gt;
Upon retrieval and subsequent revival, it was found that these specimens had been as sentient as the other races found in their arm of the galactic spiral. The reasoning for their status quickly became apparent upon testing, with their genetic structure rapidly decaying. This quickly led to the conclusion that the stasis was a last-ditch effort to stave off their genetic malus. &lt;br /&gt;
&lt;br /&gt;
With Soteria&#039;s own advanced research and development into genetic manipulation, it didn&#039;t take long for them to find a cure to what had caused the genetic decay that had seemingly devolved the specimens into the very slimes we know today. Out of the thirty eight initial attempts twenty five were successful, with full recovery and revival. These successes paving the way to not only revive the remainder of those still frozen within stasis, but to reverse the atavism found in their devolved descendants&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Core_Species&amp;diff=4067</id>
		<title>Core Species</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Core_Species&amp;diff=4067"/>
		<updated>2024-01-19T10:43:36Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Species=&lt;br /&gt;
Core species represent large empires or numerous demographics on the colony. They usually have detailed biology, histories, and cultures that are enforced by the staff team as part of our heavy roleplay stance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = yellow&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Humans|Human]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Human/Humans&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Sol (Earth)&lt;br /&gt;
|civilization = Sol Federation&lt;br /&gt;
|appearance = Humanoid, what else?&lt;br /&gt;
}}&lt;br /&gt;
Humans hail from the Sol Federation and are former citizens of the united empire that is currently the largest and strongest faction in the known galaxy. Humans hailing from the Sol Federation escaped to the Nadezhda colony to get out from under the thumb of their militaristic and authoritarian rule.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Sablekyne]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Sablekyne/Sablekynes&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Onkarth&lt;br /&gt;
|civilization = Varied Lodges/Orders&lt;br /&gt;
|appearance = Felid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
Sablekyne are a vaguely felinid race of horned alien bipeds hailing from the planet of Onkarth. Nearly a century of integration and cooperation with humans have made them openly accept Sol Federation rule. Engendering an easy alliance, they now spread their influence and race to the stars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kriosans|Kriosan]]&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|fullname = Kriosan/Kriosans&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Krios&lt;br /&gt;
|civilization = TBD&lt;br /&gt;
|appearance = Caniform Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that forever shaped their empire. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Akula]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Akula&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Donbettyr&lt;br /&gt;
|civilization = Traditional Confederacy/Tourist Trap&lt;br /&gt;
|appearance = Carchariniform Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Akula are a shark-like race that has joined the Sol Federation and are often used alongside other brutish xeno forces as shock troopers and peace keepers. The Akula also have a number of [[Akula#The Sudak - New kids on the block|abhumans]] spliced from their genome, a process that has caused more than some internal strife.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mar&#039;qua]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Mar&#039;qua&lt;br /&gt;
|commonality = Uncommon&lt;br /&gt;
|homeworld = Qra’Merr’Marqa (Epithemy 5)&lt;br /&gt;
|civilization = Caste System&lt;br /&gt;
|appearance = Amphibious Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Mar&#039;qua are a highly intelligent race of bipedal amphibian aliens older than humans who maintain a passive role in galactic affairs. The Mar&#039;qua empire is an unwilling ally of the Sol Federation and provides much of their scouting and observation systems, and while extremely unwilling, also provide militaristic support in defensive wars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgrey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Naramad]]&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|fullname = Naramad/Naramadi&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Norian&lt;br /&gt;
|civilization = Communal&lt;br /&gt;
|appearance = Unclassified Anthropomorph&lt;br /&gt;
}}&lt;br /&gt;
The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Abhuman]]===&lt;br /&gt;
Abhumans are humans with DNA spliced from other creatures or genetically modified into a different race. Abhumans take the forms of anthropomorphic animals from earth or races derived from human fantasy. While many abhumans hail from various former empires and groups, nearly all of them are or have been a part of the Sol Federation.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non-Core Species=&lt;br /&gt;
Non-core species represent small demographics on the colony and may be abhumans who have developed their own culture or xenos who are few in number but still present on Amethyn. These may or may not be playable races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Opifex]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Opifex&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|civilization = Scavengers&lt;br /&gt;
|appearance = Avian Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The Opifex are an enigmatic, nomadic species; plying space-lanes in their skipjacks and shuttles, most looking to trade, others to plunder. The Opifex are stereotyped by their heavy reliance on robots, their apathy towards most sentient life beyond their own, their ungainly avian forms, and their intolerance to oxygen.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cht’mant]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Cht’mant&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Chirk (former, destroyed), Amethyn (current)&lt;br /&gt;
|civilization = Hivemind&lt;br /&gt;
|appearance = Insectoid, Varied&lt;br /&gt;
}}&lt;br /&gt;
A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cindarite]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Cindarite/Cindarites&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Cindar&lt;br /&gt;
|civilization = Remnants/Survivors&lt;br /&gt;
|appearance = Reptilian&lt;br /&gt;
}}&lt;br /&gt;
Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mycus]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Mycus&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Subterranean Tribes&lt;br /&gt;
|appearance = Fungal Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Folken]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Folken&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Nomadic Tribes&lt;br /&gt;
|appearance = Plantoid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = cyan&lt;br /&gt;
|headerfontcolor = grey&lt;br /&gt;
|speciesname = [[Aulvae]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Aulvae/Aulvae&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = Unknown, potentially Amethyn&lt;br /&gt;
|civilization = Varies by Community.&lt;br /&gt;
|appearance = Amorphous, translucent and typically humanoid&lt;br /&gt;
}}&lt;br /&gt;
A slime-like race freshly discovered within some of Amethyns deepest xenoarcheological digs, found in an unstable state and afflicted with illnesses no doubt too advanced for their kin to mend. Given a second chance by Soterias Medical Miracles, the Aulvae have proven a pliable and positive peoples even in spite of a pervasive retrograde amnesia.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Creating a Race|Minor Factions]]===&lt;br /&gt;
The universe is a big place, and the Sol Federation&#039;s intolerance is blind to race.  A million minor factions have existed, exist, and will exist in the universe, representing the infinite diversity in infinite combinations that the galaxy can bring. A member of a minor faction is likely alone in Nadezhda, and few others have heard of their race.  But their race is yours, and they are you.&lt;br /&gt;
&lt;br /&gt;
For a guide on how to create your own alien or abhuman race, along with its own civilization, see [[Creating a Race|this guide.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Core_Species&amp;diff=4066</id>
		<title>Core Species</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Core_Species&amp;diff=4066"/>
		<updated>2024-01-19T10:42:39Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Species=&lt;br /&gt;
Core species represent large empires or numerous demographics on the colony. They usually have detailed biology, histories, and cultures that are enforced by the staff team as part of our heavy roleplay stance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = yellow&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Humans|Human]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Human/Humans&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Sol (Earth)&lt;br /&gt;
|civilization = Sol Federation&lt;br /&gt;
|appearance = Humanoid, what else?&lt;br /&gt;
}}&lt;br /&gt;
Humans hail from the Sol Federation and are former citizens of the united empire that is currently the largest and strongest faction in the known galaxy. Humans hailing from the Sol Federation escaped to the Nadezhda colony to get out from under the thumb of their militaristic and authoritarian rule.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Sablekyne]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Sablekyne/Sablekynes&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Onkarth&lt;br /&gt;
|civilization = Varied Lodges/Orders&lt;br /&gt;
|appearance = Felid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
Sablekyne are a vaguely felinid race of horned alien bipeds hailing from the planet of Onkarth. Nearly a century of integration and cooperation with humans have made them openly accept Sol Federation rule. Engendering an easy alliance, they now spread their influence and race to the stars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kriosans|Kriosan]]&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|fullname = Kriosan/Kriosans&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Krios&lt;br /&gt;
|civilization = TBD&lt;br /&gt;
|appearance = Caniform Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that forever shaped their empire. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Akula]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Akula&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Donbettyr&lt;br /&gt;
|civilization = Traditional Confederacy/Tourist Trap&lt;br /&gt;
|appearance = Carchariniform Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Akula are a shark-like race that has joined the Sol Federation and are often used alongside other brutish xeno forces as shock troopers and peace keepers. The Akula also have a number of [[Akula#The Sudak - New kids on the block|abhumans]] spliced from their genome, a process that has caused more than some internal strife.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mar&#039;qua]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Mar&#039;qua&lt;br /&gt;
|commonality = Uncommon&lt;br /&gt;
|homeworld = Qra’Merr’Marqa (Epithemy 5)&lt;br /&gt;
|civilization = Caste System&lt;br /&gt;
|appearance = Amphibious Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Mar&#039;qua are a highly intelligent race of bipedal amphibian aliens older than humans who maintain a passive role in galactic affairs. The Mar&#039;qua empire is an unwilling ally of the Sol Federation and provides much of their scouting and observation systems, and while extremely unwilling, also provide militaristic support in defensive wars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgrey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Naramad]]&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|fullname = Naramad/Naramadi&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Norian&lt;br /&gt;
|civilization = Communal&lt;br /&gt;
|appearance = Unclassified Anthropomorph&lt;br /&gt;
}}&lt;br /&gt;
The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Abhuman]]===&lt;br /&gt;
Abhumans are humans with DNA spliced from other creatures or genetically modified into a different race. Abhumans take the forms of anthropomorphic animals from earth or races derived from human fantasy. While many abhumans hail from various former empires and groups, nearly all of them are or have been a part of the Sol Federation.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non-Core Species=&lt;br /&gt;
Non-core species represent small demographics on the colony and may be abhumans who have developed their own culture or xenos who are few in number but still present on Amethyn. These may or may not be playable races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Opifex]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Opifex&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|civilization = Scavengers&lt;br /&gt;
|appearance = Avian Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The Opifex are an enigmatic, nomadic species; plying space-lanes in their skipjacks and shuttles, most looking to trade, others to plunder. The Opifex are stereotyped by their heavy reliance on robots, their apathy towards most sentient life beyond their own, their ungainly avian forms, and their intolerance to oxygen.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cht’mant]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Cht’mant&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Chirk (former, destroyed), Amethyn (current)&lt;br /&gt;
|civilization = Hivemind&lt;br /&gt;
|appearance = Insectoid, Varied&lt;br /&gt;
}}&lt;br /&gt;
A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cindarite]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Cindarite/Cindarites&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Cindar&lt;br /&gt;
|civilization = Remnants/Survivors&lt;br /&gt;
|appearance = Reptilian&lt;br /&gt;
}}&lt;br /&gt;
Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mycus]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Mycus&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Subterranean Tribes&lt;br /&gt;
|appearance = Fungal Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Folken]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Folken&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Nomadic Tribes&lt;br /&gt;
|appearance = Plantoid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = cyan&lt;br /&gt;
|headerfontcolor = grey&lt;br /&gt;
|speciesname = [[Aulvae]]&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|fullname = Aulvae/Aulvae&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = Unknown, potentially Amethyn&lt;br /&gt;
|civilization = Varies by Community.&lt;br /&gt;
|appearance = Amorphous, translucent and typically humanoid&lt;br /&gt;
}}&lt;br /&gt;
A slime-like race freshly discovered within some of Amethyns deepest xenoarcheological digs, found in an unstable state and afflicted with illnesses no doubt too advanced for their kin to mend. Given a second chance by Soterias Medical Miracles, the Aulvae have proven a pliable and positive peoples even in spite of a pervasive retrograde amnesia.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Creating a Race|Minor Factions]]===&lt;br /&gt;
The universe is a big place, and the Sol Federation&#039;s intolerance is blind to race.  A million minor factions have existed, exist, and will exist in the universe, representing the infinite diversity in infinite combinations that the galaxy can bring. A member of a minor faction is likely alone in Nadezhda, and few others have heard of their race.  But their race is yours, and they are you.&lt;br /&gt;
&lt;br /&gt;
For a guide on how to create your own alien or abhuman race, along with its own civilization, see [[Creating a Race|this guide.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Aulvae&amp;diff=4065</id>
		<title>Aulvae</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Aulvae&amp;diff=4065"/>
		<updated>2024-01-19T10:41:59Z</updated>

		<summary type="html">&lt;p&gt;Cdb: Created page with &amp;quot;A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colonies many xenoarcheological digs. &#039;Slimes&#039;, &#039;Slime People&#039;, or &#039;Goo&#039; if you will. While some might see a kind and curious(If oft naïve) people, others see roiling cauldrons of acidic and toxic compounds that seek to suborn any digestible energy they come across as they bound about seeking to sate a curiosity just as pernicious as their seemingly bottomless hunger.&lt;br /&gt;
===Quick-Start Guide.===&lt;br /&gt;
&lt;br /&gt;
*Their biology is unlike any other organic race, working off a macrocellular structure that is created and maintained by their core.&lt;br /&gt;
&lt;br /&gt;
*They come in a myriad of colourations, with certain hues being indicative of specific sub-strands.\&#039;&lt;br /&gt;
&lt;br /&gt;
*Touch and taste are entwined into a single taste in which they experience the world through.&lt;br /&gt;
&lt;br /&gt;
*They receive increased burn and brute damage but sources that would either heal or cause toxin damage are reversed and many forms of healing chem are less efficient on them.&lt;br /&gt;
&lt;br /&gt;
*Aulvae are a particularly adaptable species. Though lacking bonus stats from their race their homeworld provides a +4 to all stats.&lt;br /&gt;
&lt;br /&gt;
*Being an organic of novel composition your body will tend to respond differently to chems. Toxins will tend to heal, anti-toxins will tend to hurt and most basic healing chems will be less efficient. &lt;br /&gt;
&lt;br /&gt;
*Your flexible limbs can reach into any bag without taking it off and are incapable of experiencing breaks! Sadly, the downside to this is that your limbs can only take so much punishment before bursting and thus requiring regeneration.&lt;br /&gt;
&lt;br /&gt;
*Additional quirks of your anatomy include; fewer total organs with a tendency to have slightly haver efficiency, much higher max nutrition, slightly higher NSA cap and a significantly higher need for food. Lastly, if your nutrition is kept above 50% you&#039;ll have a small amount of natural regeneration!&lt;br /&gt;
&lt;br /&gt;
*Nutrition is key to a growing slime! Whether to keep your natural regeneration going, or to power your active abilities(all of which will eat through large amounts of nutrition) you&#039;ll want to make sure you&#039;re staying topped off. Don&#039;t forget that you&#039;re not a human! You have no need to eat &amp;quot;good&amp;quot; food. Anything and everything is fair game so long as it isnt &#039;anti-toxic&#039;.&lt;br /&gt;
&lt;br /&gt;
*At the end of the day, you are a strang creature thrust into a strange world both new and unfamiliar. Your past is little more brief flashes and partial notes of songs long since forgotten. But that&#039;s alright! You wouldn&#039;t be an Aulvae if you weren&#039;t flexible. &lt;br /&gt;
&lt;br /&gt;
==Fun facts! (AKA, not-so-quick start factoids.)==&lt;br /&gt;
&lt;br /&gt;
*For an Aulvae, taste and touch are one in the same and meld into a singular experience and they have a particularlyt developed sense of both.&lt;br /&gt;
&lt;br /&gt;
*Aulvaes resemblance to the very same slimes found in the depths of maintenance and xenobio is no coincdence! Early studies support the theory that Aulvae are infact an ancient ancestor-cousin to the adorable little cancer-inducing blobs we love so well. Aulvae might respond with anything from bemusement to terror at the revelation that all that remains of their genetic line are a rare and novel pest and xenobiological curiosity!&lt;br /&gt;
&lt;br /&gt;
*Aulvae come in a wide variety of colors, many of which are indicative of developmental factors indicating distinct &#039;strands&#039; with particular physiological features. Though all Aulvae have a &#039;natural&#039; hue, many display an ability to adjust their appearance and hue given sufficient effort.&lt;br /&gt;
&lt;br /&gt;
*The Aulvae harken from a long* lost* empire* for which very little is known. What few belongings they were found with were of a make that would be just as unlikely to survive as a fossil record as their own gelatinous form and despite having been left in a fairly advanced form of cryostorage they universaly display some degree of amnesia regarding their past.&lt;br /&gt;
&lt;br /&gt;
*Despite having been maintained in a fairly advanced form of cryosleep, all Aulvae display an extensive retrograde amnesia. Many are able to recall only minor but personally significant details from their past - The face of their first love, their passion in life or even the moments leading to their interment within the ground.&lt;br /&gt;
&lt;br /&gt;
*With a few notable exceptions, the Aulvae revived by the colony from the archeological dig were stricken with one form of incurable illness or another resulting in their being placed within the cryo-casket.&lt;br /&gt;
&lt;br /&gt;
*Aulvae can be particularly long lived, though prior to their arrival on the colony seemed prone to death via a form of crystaline &#039;core-cancer&#039; that was resistant to most forms of primitive treatements. They will generally be anywhere from eighteen to one hundred though no upper-limit has yet been found and age-dating Aulvae has proven a complicated task.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The majority of the Aulvae&#039;s biology is completely alien and incomprehensible to Soteria researchers, requiring ongoing experiments and research. So far it’s theorized that their crystalline core constantly exudes their slime-like tissue that forms into shape either consciously or subconsciously, the outer layer becoming semi-solidified and acting as an epidermis. Inner tubes of solidified slime act as a reinforcing bone-like structure that aids in keeping their humanoid form more cohesive and able to carry its own weight. &lt;br /&gt;
&lt;br /&gt;
Unlike most biological creatures, for the most part Aulvae don&#039;t have anything resembling organs, instead localized groups of their tissue will temporarily form micro-structures that perform tasks as organs would. This means that even though their body is susceptible to damage, they can sustain themselves with insurmountable levels of damage to their integrity, with other parts of their body acting to transport nutrients, digest biological matter or repair their epidermis.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
With no real history and their culture lost to time. The Aulvae have found themselves in an [https://sojourn13.space/wiki/A_letter_to_my_kin  alien world] completely devoid of any of their own creations. Despite this, they have shown themselves to be incredibly malleable when it comes to their culture, ethics and values, meaning they are easily integrated into foreign environments. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of slimes has been known since the age of interstellar travel. Small, simple organisms with an incredibly unstable genome. These traits were usually researched and used as tools to create a wide variety of boons to soteria and other science-centric groups. What was not known was their origins, where said creatures came from or what type of life forms they’re related to.&lt;br /&gt;
&lt;br /&gt;
After an extensive archeological dig on the east side of the mountain that housed the colony. A soteria work team happened upon what seemed like dated, completely archaic ruins. With automatic doors that seemed to work with a complete lack of power and flickering screens scrawling with an unknown script. Despite the majority of the ruins still being under strict and continued research, the one thing that was immediately taken under emergency review was an enclosed chamber filled with stasis pods.&lt;br /&gt;
&lt;br /&gt;
The technology that held the stasis fields was remarkably found to still be viable, the specimens within seemed to closely resemble the slimes that the team had been well acquainted with. The main, and rather obvious distinction was their humanoid appearances, albeit alien facial features. &lt;br /&gt;
&lt;br /&gt;
Upon retrieval and subsequent revival, it was found that these specimens had been as sentient as the other races found in their arm of the galactic spiral. The reasoning for their status quickly became apparent upon testing, with their genetic structure rapidly decaying. This quickly led to the conclusion that the stasis was a last-ditch effort to stave off their genetic malus. &lt;br /&gt;
&lt;br /&gt;
With Soteria&#039;s own advanced research and development into genetic manipulation, it didn&#039;t take long for them to find a cure to what had caused the genetic decay that had seemingly devolved the specimens into the very slimes we know today. Out of the thirty eight initial attempts twenty five were successful, with full recovery and revival. These successes paving the way to not only revive the remainder of those still frozen within stasis, but to reverse the atavism found in their devolved descendants&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Core_Species&amp;diff=4064</id>
		<title>Core Species</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Core_Species&amp;diff=4064"/>
		<updated>2024-01-19T10:41:55Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Core Species */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Core Species=&lt;br /&gt;
Core species represent large empires or numerous demographics on the colony. They usually have detailed biology, histories, and cultures that are enforced by the staff team as part of our heavy roleplay stance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = yellow&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Humans|Human]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Human/Humans&lt;br /&gt;
|commonality = Very Common&lt;br /&gt;
|homeworld = Sol (Earth)&lt;br /&gt;
|civilization = Sol Federation&lt;br /&gt;
|appearance = Humanoid, what else?&lt;br /&gt;
}}&lt;br /&gt;
Humans hail from the Sol Federation and are former citizens of the united empire that is currently the largest and strongest faction in the known galaxy. Humans hailing from the Sol Federation escaped to the Nadezhda colony to get out from under the thumb of their militaristic and authoritarian rule.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Sablekyne]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Sablekyne/Sablekynes&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Onkarth&lt;br /&gt;
|civilization = Varied Lodges/Orders&lt;br /&gt;
|appearance = Felid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
Sablekyne are a vaguely felinid race of horned alien bipeds hailing from the planet of Onkarth. Nearly a century of integration and cooperation with humans have made them openly accept Sol Federation rule. Engendering an easy alliance, they now spread their influence and race to the stars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Kriosans|Kriosan]]&lt;br /&gt;
|imagebgcolor = orange&lt;br /&gt;
|fullname = Kriosan/Kriosans&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Krios&lt;br /&gt;
|civilization = TBD&lt;br /&gt;
|appearance = Caniform Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The canid aliens of the planet Krios, sometimes referred to as ‘Quill Hounds’ by the Sol Federation, are long lived empire that had only just begun its expansion into the stars when coming into contact with Sol, an event that forever shaped their empire. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Akula]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Akula&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Donbettyr&lt;br /&gt;
|civilization = Traditional Confederacy/Tourist Trap&lt;br /&gt;
|appearance = Carchariniform Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Akula are a shark-like race that has joined the Sol Federation and are often used alongside other brutish xeno forces as shock troopers and peace keepers. The Akula also have a number of [[Akula#The Sudak - New kids on the block|abhumans]] spliced from their genome, a process that has caused more than some internal strife.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mar&#039;qua]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Mar&#039;qua&lt;br /&gt;
|commonality = Uncommon&lt;br /&gt;
|homeworld = Qra’Merr’Marqa (Epithemy 5)&lt;br /&gt;
|civilization = Caste System&lt;br /&gt;
|appearance = Amphibious Humanoid&lt;br /&gt;
}}&lt;br /&gt;
The Mar&#039;qua are a highly intelligent race of bipedal amphibian aliens older than humans who maintain a passive role in galactic affairs. The Mar&#039;qua empire is an unwilling ally of the Sol Federation and provides much of their scouting and observation systems, and while extremely unwilling, also provide militaristic support in defensive wars.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgrey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Naramad]]&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|fullname = Naramad/Naramadi&lt;br /&gt;
|commonality = Common&lt;br /&gt;
|homeworld = Norian&lt;br /&gt;
|civilization = Communal&lt;br /&gt;
|appearance = Unclassified Anthropomorph&lt;br /&gt;
}}&lt;br /&gt;
The Naramadi are an alien race of tribalistic and physically powerful, though mentally slow creatures annexed by the Sol Federation and used as cannon fodder in many ground wars. Originally recruited after a series of conflicts with SolFed, they now serve a mandatory military career alongside the Akula.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = cyan&lt;br /&gt;
|headerfontcolor = grey&lt;br /&gt;
|speciesname = [[Aulvae]]&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|fullname = Aulvae/Aulvae&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = Unknown, potentially Amethyn&lt;br /&gt;
|civilization = Varies by Community.&lt;br /&gt;
|appearance = Amorphous, translucent and typically humanoid&lt;br /&gt;
}}&lt;br /&gt;
A slime-like race freshly discovered within some of Amethyns deepest xenoarcheological digs, found in an unstable state and afflicted with illnesses no doubt too advanced for their kin to mend. Given a second chance by Soterias Medical Miracles, the Aulvae have proven a pliable and positive peoples even in spite of a pervasive retrograde amnesia.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Abhuman]]===&lt;br /&gt;
Abhumans are humans with DNA spliced from other creatures or genetically modified into a different race. Abhumans take the forms of anthropomorphic animals from earth or races derived from human fantasy. While many abhumans hail from various former empires and groups, nearly all of them are or have been a part of the Sol Federation.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non-Core Species=&lt;br /&gt;
Non-core species represent small demographics on the colony and may be abhumans who have developed their own culture or xenos who are few in number but still present on Amethyn. These may or may not be playable races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Opifex]]&lt;br /&gt;
|imagebgcolor = lightyellow&lt;br /&gt;
|fullname = Opifex&lt;br /&gt;
|commonality = Very Rare&lt;br /&gt;
|homeworld = N/A&lt;br /&gt;
|civilization = Scavengers&lt;br /&gt;
|appearance = Avian Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The Opifex are an enigmatic, nomadic species; plying space-lanes in their skipjacks and shuttles, most looking to trade, others to plunder. The Opifex are stereotyped by their heavy reliance on robots, their apathy towards most sentient life beyond their own, their ungainly avian forms, and their intolerance to oxygen.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cht’mant]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Cht’mant&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Chirk (former, destroyed), Amethyn (current)&lt;br /&gt;
|civilization = Hivemind&lt;br /&gt;
|appearance = Insectoid, Varied&lt;br /&gt;
}}&lt;br /&gt;
A varied insectoid race, consisting of any and all combinations of bug you could conceive, Cht’mants are a somewhat rare site to see in the cosmos, but relatively more common on Amethyn due to the few purebred survivors of the species going there to rebuild their kind, while spreading and guiding their offspring amongst the stars to Chromin 8.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Cindarite]]&lt;br /&gt;
|imagebgcolor = lightgreen&lt;br /&gt;
|fullname = Cindarite/Cindarites&lt;br /&gt;
|commonality = Semi-Common&lt;br /&gt;
|homeworld = Cindar&lt;br /&gt;
|civilization = Remnants/Survivors&lt;br /&gt;
|appearance = Reptilian&lt;br /&gt;
}}&lt;br /&gt;
Cindarites are a reptilian race highly valued for their ability to work in hazardous environments after adapting to their irradiated home-world of Cindar. Cindarites were first discovered by smugglers before later being incorporated into the Sol Federation for various tasks befitting their adaptions.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Mycus]]&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|fullname = Mycus&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Subterranean Tribes&lt;br /&gt;
|appearance = Fungal Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The mycus are a race native to Amethyn, formally a group of subterranean tribals living deep within the earth, conflicts between hostile groups around the planet have forced them to seek allies in the colony. They are varied in size, appearance, and color but all appear as fungal men, often jovial and optimistic despite their rather gruesome reproduction methods. &lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SpeciesHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|speciesname = [[Folken]]&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|fullname = Folken&lt;br /&gt;
|commonality = Rare&lt;br /&gt;
|homeworld = Amethyn&lt;br /&gt;
|civilization = Nomadic Tribes&lt;br /&gt;
|appearance = Plantoid Humanoids&lt;br /&gt;
}}&lt;br /&gt;
The folken are a race of bipedal humanoid plants who live nomadic lifestyles across the surface of Amethyn, conflicts arising with hostile groups however have seen them ally themselves closely with the colony and the hunting lodge. Folken are generally vibrantly colored, with singular often greenish shades complimented by pastel flowers and moss making up what would be seen as hair on other races.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Creating a Race|Minor Factions]]===&lt;br /&gt;
The universe is a big place, and the Sol Federation&#039;s intolerance is blind to race.  A million minor factions have existed, exist, and will exist in the universe, representing the infinite diversity in infinite combinations that the galaxy can bring. A member of a minor faction is likely alone in Nadezhda, and few others have heard of their race.  But their race is yours, and they are you.&lt;br /&gt;
&lt;br /&gt;
For a guide on how to create your own alien or abhuman race, along with its own civilization, see [[Creating a Race|this guide.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
{{Gameplay guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4063</id>
		<title>User:Cdb</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4063"/>
		<updated>2024-01-19T10:35:58Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colonies many xenoarcheological digs. &#039;Slimes&#039;, &#039;Slime People&#039;, or &#039;Goo&#039; if you will. While some might see a kind and curious(If oft naïve) people, others see roiling cauldrons of acidic and toxic compounds that seek to suborn any digestible energy they come across as they bound about seeking to sate a curiosity just as pernicious as their seemingly bottomless hunger.&lt;br /&gt;
===Quick-Start Guide.===&lt;br /&gt;
&lt;br /&gt;
*Their biology is unlike any other organic race, working off a macrocellular structure that is created and maintained by their core.&lt;br /&gt;
&lt;br /&gt;
*They come in a myriad of colourations, with certain hues being indicative of specific sub-strands.\&#039;&lt;br /&gt;
&lt;br /&gt;
*Touch and taste are entwined into a single taste in which they experience the world through.&lt;br /&gt;
&lt;br /&gt;
*They receive increased burn and brute damage but sources that would either heal or cause toxin damage are reversed and many forms of healing chem are less efficient on them.&lt;br /&gt;
&lt;br /&gt;
*Aulvae are a particularly adaptable species. Though lacking bonus stats from their race their homeworld provides a +4 to all stats.&lt;br /&gt;
&lt;br /&gt;
*Being an organic of novel composition your body will tend to respond differently to chems. Toxins will tend to heal, anti-toxins will tend to hurt and most basic healing chems will be less efficient. &lt;br /&gt;
&lt;br /&gt;
*Your flexible limbs can reach into any bag without taking it off and are incapable of experiencing breaks! Sadly, the downside to this is that your limbs can only take so much punishment before bursting and thus requiring regeneration.&lt;br /&gt;
&lt;br /&gt;
*Additional quirks of your anatomy include; fewer total organs with a tendency to have slightly haver efficiency, much higher max nutrition, slightly higher NSA cap and a significantly higher need for food. Lastly, if your nutrition is kept above 50% you&#039;ll have a small amount of natural regeneration!&lt;br /&gt;
&lt;br /&gt;
*Nutrition is key to a growing slime! Whether to keep your natural regeneration going, or to power your active abilities(all of which will eat through large amounts of nutrition) you&#039;ll want to make sure you&#039;re staying topped off. Don&#039;t forget that you&#039;re not a human! You have no need to eat &amp;quot;good&amp;quot; food. Anything and everything is fair game so long as it isnt &#039;anti-toxic&#039;.&lt;br /&gt;
&lt;br /&gt;
*At the end of the day, you are a strang creature thrust into a strange world both new and unfamiliar. Your past is little more brief flashes and partial notes of songs long since forgotten. But that&#039;s alright! You wouldn&#039;t be an Aulvae if you weren&#039;t flexible. &lt;br /&gt;
&lt;br /&gt;
==Fun facts! (AKA, not-so-quick start factoids.)==&lt;br /&gt;
&lt;br /&gt;
*For an Aulvae, taste and touch are one in the same and meld into a singular experience and they have a particularlyt developed sense of both.&lt;br /&gt;
&lt;br /&gt;
*Aulvaes resemblance to the very same slimes found in the depths of maintenance and xenobio is no coincdence! Early studies support the theory that Aulvae are infact an ancient ancestor-cousin to the adorable little cancer-inducing blobs we love so well. Aulvae might respond with anything from bemusement to terror at the revelation that all that remains of their genetic line are a rare and novel pest and xenobiological curiosity!&lt;br /&gt;
&lt;br /&gt;
*Aulvae come in a wide variety of colors, many of which are indicative of developmental factors indicating distinct &#039;strands&#039; with particular physiological features. Though all Aulvae have a &#039;natural&#039; hue, many display an ability to adjust their appearance and hue given sufficient effort.&lt;br /&gt;
&lt;br /&gt;
*The Aulvae harken from a long* lost* empire* for which very little is known. What few belongings they were found with were of a make that would be just as unlikely to survive as a fossil record as their own gelatinous form and despite having been left in a fairly advanced form of cryostorage they universaly display some degree of amnesia regarding their past.&lt;br /&gt;
&lt;br /&gt;
*Despite having been maintained in a fairly advanced form of cryosleep, all Aulvae display an extensive retrograde amnesia. Many are able to recall only minor but personally significant details from their past - The face of their first love, their passion in life or even the moments leading to their interment within the ground.&lt;br /&gt;
&lt;br /&gt;
*With a few notable exceptions, the Aulvae revived by the colony from the archeological dig were stricken with one form of incurable illness or another resulting in their being placed within the cryo-casket.&lt;br /&gt;
&lt;br /&gt;
*Aulvae can be particularly long lived, though prior to their arrival on the colony seemed prone to death via a form of crystaline &#039;core-cancer&#039; that was resistant to most forms of primitive treatements. They will generally be anywhere from eighteen to one hundred though no upper-limit has yet been found and age-dating Aulvae has proven a complicated task.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The majority of the Aulvae&#039;s biology is completely alien and incomprehensible to Soteria researchers, requiring ongoing experiments and research. So far it’s theorized that their crystalline core constantly exudes their slime-like tissue that forms into shape either consciously or subconsciously, the outer layer becoming semi-solidified and acting as an epidermis. Inner tubes of solidified slime act as a reinforcing bone-like structure that aids in keeping their humanoid form more cohesive and able to carry its own weight. &lt;br /&gt;
&lt;br /&gt;
Unlike most biological creatures, for the most part Aulvae don&#039;t have anything resembling organs, instead localized groups of their tissue will temporarily form micro-structures that perform tasks as organs would. This means that even though their body is susceptible to damage, they can sustain themselves with insurmountable levels of damage to their integrity, with other parts of their body acting to transport nutrients, digest biological matter or repair their epidermis.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
With no real history and their culture lost to time. The Aulvae have found themselves in an [https://sojourn13.space/wiki/A_letter_to_my_kin  alien world] completely devoid of any of their own creations. Despite this, they have shown themselves to be incredibly malleable when it comes to their culture, ethics and values, meaning they are easily integrated into foreign environments. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of slimes has been known since the age of interstellar travel. Small, simple organisms with an incredibly unstable genome. These traits were usually researched and used as tools to create a wide variety of boons to soteria and other science-centric groups. What was not known was their origins, where said creatures came from or what type of life forms they’re related to.&lt;br /&gt;
&lt;br /&gt;
After an extensive archeological dig on the east side of the mountain that housed the colony. A soteria work team happened upon what seemed like dated, completely archaic ruins. With automatic doors that seemed to work with a complete lack of power and flickering screens scrawling with an unknown script. Despite the majority of the ruins still being under strict and continued research, the one thing that was immediately taken under emergency review was an enclosed chamber filled with stasis pods.&lt;br /&gt;
&lt;br /&gt;
The technology that held the stasis fields was remarkably found to still be viable, the specimens within seemed to closely resemble the slimes that the team had been well acquainted with. The main, and rather obvious distinction was their humanoid appearances, albeit alien facial features. &lt;br /&gt;
&lt;br /&gt;
Upon retrieval and subsequent revival, it was found that these specimens had been as sentient as the other races found in their arm of the galactic spiral. The reasoning for their status quickly became apparent upon testing, with their genetic structure rapidly decaying. This quickly led to the conclusion that the stasis was a last-ditch effort to stave off their genetic malus. &lt;br /&gt;
&lt;br /&gt;
With Soteria&#039;s own advanced research and development into genetic manipulation, it didn&#039;t take long for them to find a cure to what had caused the genetic decay that had seemingly devolved the specimens into the very slimes we know today. Out of the thirty eight initial attempts twenty five were successful, with full recovery and revival. These successes paving the way to not only revive the remainder of those still frozen within stasis, but to reverse the atavism found in their devolved descendants&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4062</id>
		<title>User:Cdb</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4062"/>
		<updated>2024-01-18T06:26:48Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A curious and enigmatic peoples. The Aulvae have been thrust onto the stage of Nadezhda only in recent years following their discovery deep within the bowels of the lower colonies many xenoarcheological digs. &#039;Slimes&#039;, &#039;slimepeople&#039;, or &#039;goo&#039; if you will. Where some might see a kind and curious(If oft naive) people, others see roiling cauldrons of acidic and toxic compounds that seek to suborn any digestible energy they come across as they bound about to sate a curiosity just as deep as their endless hunger.&lt;br /&gt;
===Quick-Start Guide.===&lt;br /&gt;
&lt;br /&gt;
*Their biology is unlike any other organic race, working off a macrocellular structure that is created and maintained by their core.&lt;br /&gt;
&lt;br /&gt;
*They come in a myriad of colourations, with certain hues being indicative of specific sub-strands.\&#039;&lt;br /&gt;
&lt;br /&gt;
*Touch and taste are entwined into a single taste in which they experience the world through.&lt;br /&gt;
&lt;br /&gt;
*They receive increased burn and brute damage but sources that would either heal or cause toxin damage are reversed and many forms of healing chem are less efficient on them.&lt;br /&gt;
&lt;br /&gt;
*Aulvae are a particularly adaptable species. Though lacking bonus stats from their race their homeworld provides a +4 to all stats.&lt;br /&gt;
&lt;br /&gt;
*Being an organic of novel composition your body will tend to respond differently to chems. Toxins will tend to heal, anti-toxins will tend to hurt and most basic healing chems will be less efficient. &lt;br /&gt;
&lt;br /&gt;
*Your flexible limbs can reach into any bag without taking it off and are incapable of experiencing breaks! Sadly, the downside to this is that your limbs can only take so much punishment before bursting and thus requiring regeneration.&lt;br /&gt;
&lt;br /&gt;
*Additional quirks of your anatomy include; fewer total organs with a tendency to have slightly haver efficiency, much higher max nutrition, slightly higher NSA cap and a significantly higher need for food. Lastly, if your nutrition is kept above 50% you&#039;ll have a small amount of natural regeneration!&lt;br /&gt;
&lt;br /&gt;
*Nutrition is key to a growing slime! Whether to keep your natural regeneration going, or to power your active abilities(all of which will eat through large amounts of nutrition) you&#039;ll want to make sure you&#039;re staying topped off. Don&#039;t forget that you&#039;re not a human! You have no need to eat &amp;quot;good&amp;quot; food. Anything and everything is fair game so long as it isnt &#039;anti-toxic&#039;.&lt;br /&gt;
&lt;br /&gt;
*At the end of the day, you are a strang creature thrust into a strange world both new and unfamiliar. Your past is little more brief flashes and partial notes of songs long since forgotten. But that&#039;s alright! You wouldn&#039;t be an Aulvae if you weren&#039;t flexible. &lt;br /&gt;
&lt;br /&gt;
==Fun facts! (AKA, not-so-quick start factoids.)==&lt;br /&gt;
&lt;br /&gt;
*For an Aulvae, taste and touch are one in the same and meld into a singular experience and they have a particularlyt developed sense of both.&lt;br /&gt;
&lt;br /&gt;
*Aulvaes resemblance to the very same slimes found in the depths of maintenance and xenobio is no coincdence! Early studies support the theory that Aulvae are infact an ancient ancestor-cousin to the adorable little cancer-inducing blobs we love so well. Aulvae might respond with anything from bemusement to terror at the revelation that all that remains of their genetic line are a rare and novel pest and xenobiological curiosity!&lt;br /&gt;
&lt;br /&gt;
*Aulvae come in a wide variety of colors, many of which are indicative of developmental factors indicating distinct &#039;strands&#039; with particular physiological features. Though all Aulvae have a &#039;natural&#039; hue, many display an ability to adjust their appearance and hue given sufficient effort.&lt;br /&gt;
&lt;br /&gt;
*The Aulvae harken from a long* lost* empire* for which very little is known. What few belongings they were found with were of a make that would be just as unlikely to survive as a fossil record as their own gelatinous form and despite having been left in a fairly advanced form of cryostorage they universaly display some degree of amnesia regarding their past.&lt;br /&gt;
&lt;br /&gt;
*Despite having been maintained in a fairly advanced form of cryosleep, all Aulvae display an extensive retrograde amnesia. Many are able to recall only minor but personally significant details from their past - The face of their first love, their passion in life or even the moments leading to their interment within the ground.&lt;br /&gt;
&lt;br /&gt;
*With a few notable exceptions, the Aulvae revived by the colony from the archeological dig were stricken with one form of incurable illness or another resulting in their being placed within the cryo-casket.&lt;br /&gt;
&lt;br /&gt;
*Aulvae can be particularly long lived, though prior to their arrival on the colony seemed prone to death via a form of crystaline &#039;core-cancer&#039; that was resistant to most forms of primitive treatements. They will generally be anywhere from eighteen to one hundred though no upper-limit has yet been found and age-dating Aulvae has proven a complicated task.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
The majority of the Aulvae&#039;s biology is completely alien and incomprehensible to Soteria researchers, requiring ongoing experiments and research. So far it’s theorized that their crystalline core constantly exudes their slime-like tissue that forms into shape either consciously or subconsciously, the outer layer becoming semi-solidified and acting as an epidermis. Inner tubes of solidified slime act as a reinforcing bone-like structure that aids in keeping their humanoid form more cohesive and able to carry its own weight. &lt;br /&gt;
&lt;br /&gt;
Unlike most biological creatures, for the most part Aulvae don&#039;t have anything resembling organs, instead localized groups of their tissue will temporarily form micro-structures that perform tasks as organs would. This means that even though their body is susceptible to damage, they can sustain themselves with insurmountable levels of damage to their integrity, with other parts of their body acting to transport nutrients, digest biological matter or repair their epidermis.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
With no real history and their culture lost to time. The Aulvae have found themselves in an [https://sojourn13.space/wiki/A_letter_to_my_kin  alien world] completely devoid of any of their own creations. Despite this, they have shown themselves to be incredibly malleable when it comes to their culture, ethics and values, meaning they are easily integrated into foreign environments. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The existence of slimes has been known since the age of interstellar travel. Small, simple organisms with an incredibly unstable genome. These traits were usually researched and used as tools to create a wide variety of boons to soteria and other science-centric groups. What was not known was their origins, where said creatures came from or what type of life forms they’re related to.&lt;br /&gt;
&lt;br /&gt;
After an extensive archeological dig on the east side of the mountain that housed the colony. A soteria work team happened upon what seemed like dated, completely archaic ruins. With automatic doors that seemed to work with a complete lack of power and flickering screens scrawling with an unknown script. Despite the majority of the ruins still being under strict and continued research, the one thing that was immediately taken under emergency review was an enclosed set of 38 stasis pods.&lt;br /&gt;
&lt;br /&gt;
The technology that held the stasis fields was remarkably found to still hold, the specimens within seemed to closely resemble the slimes that the team had been well acquainted with. The main, and rather obvious distinction was their humanoid appearances, albeit alien facial features. &lt;br /&gt;
&lt;br /&gt;
Upon retrieval and subsequent revival, it was found that these specimens had been as sentient as the other races found in their arm of the galactic spiral. The reasoning for their status quickly became apparent upon testing, with their genetic structure rapidly decaying. This quickly led to the conclusion that the stasis was a last-ditch effort to stave off their genetic mallus. &lt;br /&gt;
&lt;br /&gt;
With Soterias&#039; own advanced research and development into genetic manipulation, it didn’t take long for them to find a cure to what had caused the specimens&#039; genetic decay that had seemingly devolved them into the slimes that are known of today. 25 out of 38 were successfully recovered and revived, with their strains of dna opening doors to reverting the state of their more primal relatives.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=A_letter_to_my_kin&amp;diff=4061</id>
		<title>A letter to my kin</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=A_letter_to_my_kin&amp;diff=4061"/>
		<updated>2024-01-18T06:23:04Z</updated>

		<summary type="html">&lt;p&gt;Cdb: Created page with &amp;quot;===A letter, from an Aru.=== 	Congratulations kin, sibling, Aulvae. You&amp;#039;ve survived! Congratulations for what? Survived what? Correct! You&amp;#039;ve awoken from a breathtakingly long...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===A letter, from an Aru.===&lt;br /&gt;
	Congratulations kin, sibling, Aulvae. You&#039;ve survived! Congratulations for what? Survived what? Correct! You&#039;ve awoken from a breathtakingly long(or perhaps shockingly short) cryosleep, stored away for eons - or perhaps years, or hours and birthed into a brand new world. Exciting maybe, or terrifying. You no doubt recall little of your past, a flicker of a conversation or perhaps a friendly face - a song, or a taste. The harder you try to recall, the harder it becomes to narrow down specific details. Surely, you do remember awakening, in a dark cave....surrounded by cold and familiar steel - formless, the hum of your chamber a gentle lullaby that both calmed your mind and brought you back into focus as this eternal engine finally freed you to these new creatures. You couldn&#039;t understand them at first, but the song of the engine fed you some scant details.....Sleeping for ages, ill beyond repair and locked away till such a time as you might be mended. It doesn&#039;t take a brilliant mind to determine that something has gone wrong, you&#039;ve been awoken to miracles of science certainly...but not of Aulvae make. You remember your name, its song practically imprinted within your core - You remember your voice, yourself....at least, it feels as though you do. You can conjure little else, but that&#039;s alright. You&#039;re no doubt an adaptable sort and these new creatures if strange and cold are so clearly brimming with a curiosity that harkens to our shared past.&lt;br /&gt;
	&lt;br /&gt;
	Aru, Aulvae. Kin, sibling. Ours are a people of flux, of change. Perhaps it was only fitting that the ultimate threat to us was the very same mutable life - The Academics, the ones who brought you from the cold earth. To them, it is Cancer - embarassingly, or perhaps luckily a long since solved game and one for which precious little expenditure was required to cure. It would mean little without the Arul, you might recall them as a strand...or a part? Those with a peculiar intellect and outlook, they were the first to bridge the gap in language first with symbols and instruction and gesture - soon in song and then in word. They can be a bit cold - even to our kin. Perhaps it&#039;s only natural that they struck so quickly with the meat-strands.&lt;br /&gt;
	&lt;br /&gt;
	It was a strange few cycles, time certainly passed and devices hung on the wall indicating its passage in a language we couldn&#039;t yet understand - but we could understand that time passed, we could understand that some kin were removed, sometimes they returned right away - sometimes after tens of cycles, sometimes hundreds or thousands. It was hard to be too worried - the Academie as they came to be known provided for all our basic needs and then some. They didn&#039;t understand at first - but they tried and that&#039;s what matters isn&#039;t it? Perhaps the afterglow of victory over an eternal enemy clouded our judgements, perhaps some held a far more dire outlook. Few spoke out and dared break the joyous energy that abound for how many thousands of cycles.Yet, all good things must come to an end. &lt;br /&gt;
	&lt;br /&gt;
	The establishment of communication was an important mark in interactions with these creatures. Organics, like you, like me - yet alien in so many ways. simple, rigid forms like those of animals - meat, the 	meat-strand some so jovially took to calling them, they didn&#039;t seem to appreciate the name. Human, Mar&#039;Qua - they were the majority, curious and at times single-minded. Sablekyne and Cindarite. Kriosan, Akula, Opifex....Cht&#039;Mant, Naramad- and oh so many thinking machines. Was such a thing even possible? A machine that thinks, acts, and talks like a sentient? It seemed so, not the most strange thing to encounter so far, but close. Brynn was the fore amongst them and one of the major beings responsible for establishing communication. They. It? He? She? The machine seemed nonplussed by our attempts to learn of it, yet they remained cordial and kind at every step. We taught our song, and in kind were taught theirs- &#039;Common&#039; they call it, as good a name as any for a shared tongue. &lt;br /&gt;
	&lt;br /&gt;
	One year, six month, four days, eight hours, fifty five minutes and thirty two seconds. The amount of time we remained within the Soterians world, it wasn&#039;t an unpleasant place - small, and by all accounts something of a prison - Those most curious amongst us probed and prodded at the borders of our newfound home, finding little that would flex or yield to their intrusions. More amongst our kin were slowly awakened, how many was it at first? One? A dozen? A hundred? The first cycles - Sorry...weeks? That calming lullaby still hung in our cores, how much rest must one have before they&#039;ve had too much? Apparently our time held in suspension wasn&#039;t enough to get a true rest. On that final day we could feel something had changed, Brynn remained his usual cheerful self. She even came to deliver the news in person; We knew that the Academie was not all there was to this place, they had hinted at it before but we couldn&#039;t have expected the flow of officials, agents, and officers soon to come. &lt;br /&gt;
&lt;br /&gt;
	They came to speak, to question - sometimes to hear, sometimes to be heard. A few of us were taken along with them - escorted through private tunnels and brought before who must have been severely important individuals within this place. They asked, we answered. The asked our allegiance, as each and as all. Few had any answer to give but &#039;towards our saviors&#039;. Some had other things to say, some fed lies and some simply spoke their truth - some were taken away, and not seen again and some were returned. The energy had changed, this was a new uncertain time for our people - split, fractured and shrunk....the warmth of our victory slipped away as we waited - practically drowning in our own uncertainty. Until, finally we were each presented with a simple document...paper- *paper*. It was funny, to some at least. The paper went back, soaked through in cytoplasm and returned in the form of screens and stylus&#039; as we&#039;d been presented before. &amp;quot;Do you swear your allegience to the colony of Nadezhda, as an Ally and as a citizen. Do you swear to do Her no harm, nor her citizens nor her works. &amp;quot; It was long, it was droning - it was begining to paint a picture of the brutal efficiency with which these creatures comported themselves in matters of  business. &lt;br /&gt;
	&lt;br /&gt;
	&#039;Yes.&#039;, or &#039;No.&#039;. We made our decisions - attempts to rouse discussion fell flat again and again - to make us move as one had never felt so difficult, had it? This felt different, in the worst of ways. Ultimately, we spoke as individuals, we were told no harm would come to us regardless of our choice. We had no reason to distrust these foreign beings, in spite of their consternation and coldness they had done for us what our own could not on their own. Some stayed, most stayed i&#039;d suppose. I cannot tell you what to do, I do hope that you are reading this *before* you have made your decision or perhaps before you&#039;ve found yourself wandering this strangely familiar planet. We are far from home in oh so many ways, given a second chance at life through the machinations of intelligences utterly inscrutible and absolutely distant - I hope in some small way, that this story from a weary early riser offers some help in guiding your journey. Perhaps our paths may even cross deep in the jungles of Amethyn, in some distant colony in Ceti or a bar in the core of the Galaxy. I wish you good luck in finding your way, Kin- Be strong, be well. &lt;br /&gt;
		Signed - Azue.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=4054</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure&amp;diff=4054"/>
		<updated>2024-01-09T23:39:46Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Departmental Standard Operating Procedures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Standard Operating Procedure - Master List ==&lt;br /&gt;
The information contained in the article below is written here instead of the individual [[Jobs|manuals]] for each profession because this is all information the entire crew should know, so they may know what to expect, what their rights are, and what other staff should be doing to best service the crew. For those looking for information on the Hunting Lodge, click [[The Hunters Codex|this]].&lt;br /&gt;
&lt;br /&gt;
(( Players reading this page should keep in mind &#039;&#039;&#039;THESE ARE NOT OOC RULES!&#039;&#039;&#039; These are just how the colony, in-character, would have something handled. Whether or not you are following these policies is irrelevant if you break [[Rules|the actual rules]]. Breaking SOP is usually IC, and usually only results in IC punishment like being fired. ))&lt;br /&gt;
&lt;br /&gt;
=== Departmental Standard Operating Procedures ===&lt;br /&gt;
Along with the guidelines listed below, each and every department has it&#039;s own subset of job-specific Standard Operating Procedure that is to be adhered to whenever possible. &#039;&#039;&#039;General Standard Operating Procedures include colonist rights and legal limitations of where these rights generally end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(General)|Standard Operating Procedure (General &amp;amp; Colonist Rights)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Command)|Standard Operating Procedure (Command)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Legal)|Standard Operating Procedure (Legal)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Blackshield)|Standard Operation Procedure (Blackshield)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Prospectors)|Standard Operation Procedure (Prospectors)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Soteria_Medical)|Standard Operating Procedure (Soteria Medical)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Soteria_Research)|Standard Operating Procedure (Soteria Research)]]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Guild)|Standard Operating Procedure (Guild)]]&lt;br /&gt;
&lt;br /&gt;
*[https://sojourn13.space/wiki/Standard_Operating_Procedure_(Lonestar_%26_Service) Standard Operating Procedure (Lonestar Cargo &amp;amp; Service)]&lt;br /&gt;
&lt;br /&gt;
*[[Standard_Operating_Procedure_(Church)|Standard Operating Procedure (Church of the Absolute)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides for New Players]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4050</id>
		<title>User:Cdb</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4050"/>
		<updated>2024-01-02T04:34:17Z</updated>

		<summary type="html">&lt;p&gt;Cdb: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4047</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4047"/>
		<updated>2023-12-29T10:02:51Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Exceptional Offenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
&lt;br /&gt;
Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
*When uncertainties regarding the law occur or vagaries must be worked through, the authority on final-say of interpretation(starting from highest to lowest) High Council(by consensus)&amp;gt;Provost Marshal Kilmeade&amp;gt;Low Council(by consensus)&amp;gt;Warrant Officer&amp;gt;Ranger&amp;gt;Premier.&lt;br /&gt;
*Interpretations shall generally be held as valid so long as they are &#039;reasonable and prudent&#039;, taking into account colony law, circumstances, evidence and intent. The validity of any given interpretation must be determined by the next up the chain(A Ranger may have their ruling determined invalid by the WO, who may be overruled by the council, who may be overruled by the Provost and so on), except in exceptional circumstances(interpretations that immediately threaten the colony or its citizens) interpretations &amp;lt;b&amp;gt;shall&amp;lt;/b&amp;gt; be respected pending appeal. &lt;br /&gt;
*Though the Low Council may by joint consensus overrule the Warrant Officer/Rangers in their interpretation of colony law, they are reminded that the Marshals are generally experts on colony law and the Provost Marshal has made clear that he will generally approach such matters from a legalistic perspective except in exceptional circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Victim Rights ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
&lt;br /&gt;
There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
&lt;br /&gt;
=== Fines &amp;amp; Timers ===&lt;br /&gt;
&lt;br /&gt;
Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
&lt;br /&gt;
Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
&lt;br /&gt;
Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
&lt;br /&gt;
== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
&lt;br /&gt;
A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
&lt;br /&gt;
The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
&lt;br /&gt;
Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
&lt;br /&gt;
For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
&lt;br /&gt;
Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
&lt;br /&gt;
Outsiders, Neutral parties or visitors that are allowed in generally expected to follow &#039;common sense&#039; colony law. That is, don&#039;t steal, don&#039;t assault and do not take advantage of your hosts. They should also generally remain in the colony common areas, and not take anything belonging to the colony(this includes items kept &#039;for the common good, such as the tech storage tools, lathe, medical supplies, etc). Any who violate these rules may be ejected immediately by colony security, any who breach these rules in a more serious fashion should be detained and the Provost faxed. &lt;br /&gt;
&lt;br /&gt;
Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
&lt;br /&gt;
Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
&lt;br /&gt;
= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
important items produced solely by the Church, such as Cruciforms, Absolutist Constructs, and other Absolutist artifacts are property of the Church and may at any time for any reason be demanded back. Refusal to return the items shall be considered &#039;&#039;&#039;grand theft&#039;&#039;&#039; and &#039;&#039;&#039;failure to execute an order&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4046</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4046"/>
		<updated>2023-12-28T09:14:26Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Interpretation of the Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
&lt;br /&gt;
Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
*When uncertainties regarding the law occur or vagaries must be worked through, the authority on final-say of interpretation(starting from highest to lowest) High Council(by consensus)&amp;gt;Provost Marshal Kilmeade&amp;gt;Low Council(by consensus)&amp;gt;Warrant Officer&amp;gt;Ranger&amp;gt;Premier.&lt;br /&gt;
*Interpretations shall generally be held as valid so long as they are &#039;reasonable and prudent&#039;, taking into account colony law, circumstances, evidence and intent. The validity of any given interpretation must be determined by the next up the chain(A Ranger may have their ruling determined invalid by the WO, who may be overruled by the council, who may be overruled by the Provost and so on), except in exceptional circumstances(interpretations that immediately threaten the colony or its citizens) interpretations &amp;lt;b&amp;gt;shall&amp;lt;/b&amp;gt; be respected pending appeal. &lt;br /&gt;
*Though the Low Council may by joint consensus overrule the Warrant Officer/Rangers in their interpretation of colony law, they are reminded that the Marshals are generally experts on colony law and the Provost Marshal has made clear that he will generally approach such matters from a legalistic perspective except in exceptional circumstances.&lt;br /&gt;
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=== Victim Rights ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
&lt;br /&gt;
There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
&lt;br /&gt;
=== Fines &amp;amp; Timers ===&lt;br /&gt;
&lt;br /&gt;
Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
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Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
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Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
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== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
&lt;br /&gt;
A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
&lt;br /&gt;
The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
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==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
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===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
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While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
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===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
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If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
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&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
&lt;br /&gt;
Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
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For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
&lt;br /&gt;
Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
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Outsiders, Neutral parties or visitors that are allowed in generally expected to follow &#039;common sense&#039; colony law. That is, don&#039;t steal, don&#039;t assault and do not take advantage of your hosts. They should also generally remain in the colony common areas, and not take anything belonging to the colony(this includes items kept &#039;for the common good, such as the tech storage tools, lathe, medical supplies, etc). Any who violate these rules may be ejected immediately by colony security, any who breach these rules in a more serious fashion should be detained and the Provost faxed. &lt;br /&gt;
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Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
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Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
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==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
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&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
&lt;br /&gt;
= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Certain items unique to the Church(&#039;factory&#039; disks, Church machines, Cruciforms and other Absolutist Artifacts) are the sole property of the church. The Church may demand these items back at any time for any reason. Refusal to return the items shall be considered &#039;&#039;&#039;grand theft&#039;&#039;&#039; and &#039;&#039;&#039;failure to execute an order&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4043</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4043"/>
		<updated>2023-12-28T05:22:37Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Exceptional Offenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
&lt;br /&gt;
Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
*When uncertainties regarding the law occur or vagaries must be worked through, the authority on final-say of interpretation(starting from highest to lowest) High Council(by consensus)&amp;gt;Provost Marshal Kilmeade&amp;gt;Brigadier Ayanda Mwangi&amp;gt;Low Council(by consensus)&amp;gt;Warrant Officer&amp;gt;Ranger&amp;gt;Premier.&lt;br /&gt;
*Interpretations shall generally be held as valid so long as they are &#039;reasonable and prudent&#039;, taking into account colony law, circumstances, evidence and intent. The validity of any given interpretation must be determined by the next up the chain(A Ranger may have their ruling determined invalid by the WO, who may be overruled by the council, who may be overruled by the Provost and so on), except in exceptional circumstances(interpretations that immediately threaten the colony or its citizens) interpretations &amp;lt;b&amp;gt;shall&amp;lt;/b&amp;gt; be respected pending appeal. &lt;br /&gt;
*Though the Low Council may by joint consensus overrule the Warrant Officer/Rangers in their interpretation of colony law, they are reminded that the Marshals are generally experts on colony law and the Provost Marshal has made clear that he will generally approach such matters from a legalistic perspective except in exceptional circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Victim Rights ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
&lt;br /&gt;
There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
&lt;br /&gt;
=== Fines &amp;amp; Timers ===&lt;br /&gt;
&lt;br /&gt;
Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
&lt;br /&gt;
Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
&lt;br /&gt;
Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
&lt;br /&gt;
== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
&lt;br /&gt;
A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
&lt;br /&gt;
The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
&lt;br /&gt;
Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
&lt;br /&gt;
For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
&lt;br /&gt;
Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
&lt;br /&gt;
Outsiders, Neutral parties or visitors that are allowed in generally expected to follow &#039;common sense&#039; colony law. That is, don&#039;t steal, don&#039;t assault and do not take advantage of your hosts. They should also generally remain in the colony common areas, and not take anything belonging to the colony(this includes items kept &#039;for the common good, such as the tech storage tools, lathe, medical supplies, etc). Any who violate these rules may be ejected immediately by colony security, any who breach these rules in a more serious fashion should be detained and the Provost faxed. &lt;br /&gt;
&lt;br /&gt;
Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
&lt;br /&gt;
Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
&lt;br /&gt;
= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
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! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Certain items unique to the Church(&#039;factory&#039; disks, Church machines, Cruciforms and other Absolutist Artifacts) are the sole property of the church. The Church may demand these items back at any time for any reason. Refusal to return the items shall be considered &#039;&#039;&#039;grand theft&#039;&#039;&#039; and &#039;&#039;&#039;failure to execute an order&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4042</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4042"/>
		<updated>2023-12-28T05:22:13Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Exceptional Offenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
&lt;br /&gt;
Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
*When uncertainties regarding the law occur or vagaries must be worked through, the authority on final-say of interpretation(starting from highest to lowest) High Council(by consensus)&amp;gt;Provost Marshal Kilmeade&amp;gt;Brigadier Ayanda Mwangi&amp;gt;Low Council(by consensus)&amp;gt;Warrant Officer&amp;gt;Ranger&amp;gt;Premier.&lt;br /&gt;
*Interpretations shall generally be held as valid so long as they are &#039;reasonable and prudent&#039;, taking into account colony law, circumstances, evidence and intent. The validity of any given interpretation must be determined by the next up the chain(A Ranger may have their ruling determined invalid by the WO, who may be overruled by the council, who may be overruled by the Provost and so on), except in exceptional circumstances(interpretations that immediately threaten the colony or its citizens) interpretations &amp;lt;b&amp;gt;shall&amp;lt;/b&amp;gt; be respected pending appeal. &lt;br /&gt;
*Though the Low Council may by joint consensus overrule the Warrant Officer/Rangers in their interpretation of colony law, they are reminded that the Marshals are generally experts on colony law and the Provost Marshal has made clear that he will generally approach such matters from a legalistic perspective except in exceptional circumstances.&lt;br /&gt;
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=== Victim Rights ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
&lt;br /&gt;
There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
&lt;br /&gt;
=== Fines &amp;amp; Timers ===&lt;br /&gt;
&lt;br /&gt;
Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
&lt;br /&gt;
Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
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Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
&lt;br /&gt;
== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
&lt;br /&gt;
A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
&lt;br /&gt;
The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
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===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
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===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
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If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
&lt;br /&gt;
Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
&lt;br /&gt;
For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
&lt;br /&gt;
Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
&lt;br /&gt;
Outsiders, Neutral parties or visitors that are allowed in generally expected to follow &#039;common sense&#039; colony law. That is, don&#039;t steal, don&#039;t assault and do not take advantage of your hosts. They should also generally remain in the colony common areas, and not take anything belonging to the colony(this includes items kept &#039;for the common good, such as the tech storage tools, lathe, medical supplies, etc). Any who violate these rules may be ejected immediately by colony security, any who breach these rules in a more serious fashion should be detained and the Provost faxed. &lt;br /&gt;
&lt;br /&gt;
Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
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Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
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==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
&lt;br /&gt;
= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Certain items unique to the Church(&#039;factory&#039; disks, Church machines, Cruciforms and other Absolutist Artifacts) are the sole property of the church. The Church may demand these items back at any time for any reason. Refusal to return the items shall be considered &#039;&#039;&#039;grand theft&#039;&#039;&#039; and &#039;&#039;&#039;failure to execute a lawful order&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4041</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4041"/>
		<updated>2023-12-28T05:21:35Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Exceptional Offenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
&lt;br /&gt;
Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
*When uncertainties regarding the law occur or vagaries must be worked through, the authority on final-say of interpretation(starting from highest to lowest) High Council(by consensus)&amp;gt;Provost Marshal Kilmeade&amp;gt;Brigadier Ayanda Mwangi&amp;gt;Low Council(by consensus)&amp;gt;Warrant Officer&amp;gt;Ranger&amp;gt;Premier.&lt;br /&gt;
*Interpretations shall generally be held as valid so long as they are &#039;reasonable and prudent&#039;, taking into account colony law, circumstances, evidence and intent. The validity of any given interpretation must be determined by the next up the chain(A Ranger may have their ruling determined invalid by the WO, who may be overruled by the council, who may be overruled by the Provost and so on), except in exceptional circumstances(interpretations that immediately threaten the colony or its citizens) interpretations &amp;lt;b&amp;gt;shall&amp;lt;/b&amp;gt; be respected pending appeal. &lt;br /&gt;
*Though the Low Council may by joint consensus overrule the Warrant Officer/Rangers in their interpretation of colony law, they are reminded that the Marshals are generally experts on colony law and the Provost Marshal has made clear that he will generally approach such matters from a legalistic perspective except in exceptional circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Victim Rights ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
&lt;br /&gt;
There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
&lt;br /&gt;
=== Fines &amp;amp; Timers ===&lt;br /&gt;
&lt;br /&gt;
Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
&lt;br /&gt;
Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
&lt;br /&gt;
Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
&lt;br /&gt;
== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
&lt;br /&gt;
A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
&lt;br /&gt;
The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
&lt;br /&gt;
Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
&lt;br /&gt;
For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
&lt;br /&gt;
Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
&lt;br /&gt;
Outsiders, Neutral parties or visitors that are allowed in generally expected to follow &#039;common sense&#039; colony law. That is, don&#039;t steal, don&#039;t assault and do not take advantage of your hosts. They should also generally remain in the colony common areas, and not take anything belonging to the colony(this includes items kept &#039;for the common good, such as the tech storage tools, lathe, medical supplies, etc). Any who violate these rules may be ejected immediately by colony security, any who breach these rules in a more serious fashion should be detained and the Provost faxed. &lt;br /&gt;
&lt;br /&gt;
Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
&lt;br /&gt;
Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
&lt;br /&gt;
= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Certain items unique to the Church(&#039;factory&#039; disks, Church machines, Cruciforms and other Absolutist Artifacts) are the sole property of the church. The Church may demand these items back at any time for any reason. Refusal to return the items shall be considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4040</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4040"/>
		<updated>2023-12-28T05:18:02Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Interpretation of the Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
&lt;br /&gt;
Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
*When uncertainties regarding the law occur or vagaries must be worked through, the authority on final-say of interpretation(starting from highest to lowest) High Council(by consensus)&amp;gt;Provost Marshal Kilmeade&amp;gt;Brigadier Ayanda Mwangi&amp;gt;Low Council(by consensus)&amp;gt;Warrant Officer&amp;gt;Ranger&amp;gt;Premier.&lt;br /&gt;
*Interpretations shall generally be held as valid so long as they are &#039;reasonable and prudent&#039;, taking into account colony law, circumstances, evidence and intent. The validity of any given interpretation must be determined by the next up the chain(A Ranger may have their ruling determined invalid by the WO, who may be overruled by the council, who may be overruled by the Provost and so on), except in exceptional circumstances(interpretations that immediately threaten the colony or its citizens) interpretations &amp;lt;b&amp;gt;shall&amp;lt;/b&amp;gt; be respected pending appeal. &lt;br /&gt;
*Though the Low Council may by joint consensus overrule the Warrant Officer/Rangers in their interpretation of colony law, they are reminded that the Marshals are generally experts on colony law and the Provost Marshal has made clear that he will generally approach such matters from a legalistic perspective except in exceptional circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Victim Rights ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
&lt;br /&gt;
There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
&lt;br /&gt;
=== Fines &amp;amp; Timers ===&lt;br /&gt;
&lt;br /&gt;
Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
&lt;br /&gt;
Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
&lt;br /&gt;
Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
&lt;br /&gt;
== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
&lt;br /&gt;
A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
&lt;br /&gt;
The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
&lt;br /&gt;
Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
&lt;br /&gt;
For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
&lt;br /&gt;
Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
&lt;br /&gt;
Outsiders, Neutral parties or visitors that are allowed in generally expected to follow &#039;common sense&#039; colony law. That is, don&#039;t steal, don&#039;t assault and do not take advantage of your hosts. They should also generally remain in the colony common areas, and not take anything belonging to the colony(this includes items kept &#039;for the common good, such as the tech storage tools, lathe, medical supplies, etc). Any who violate these rules may be ejected immediately by colony security, any who breach these rules in a more serious fashion should be detained and the Provost faxed. &lt;br /&gt;
&lt;br /&gt;
Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
&lt;br /&gt;
Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
&lt;br /&gt;
= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4038</id>
		<title>Example Paperwork</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Example_Paperwork&amp;diff=4038"/>
		<updated>2023-12-10T02:01:39Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Heads of Department */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most useful page for in-depth role-players! Listed below are the examples of how to properly format in-game paperwork! &#039;&#039;&#039;We do not enforce the use of this paperwork exactly how it is presented here this is simple to give you a good base.&#039;&#039;&#039;  Much of this work has been siphoned off from many different places in the SS13 community. Notable examples being two Separate [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 Baystation] --  [http://baystation12.net/forums/viewtopic.php?f=1&amp;amp;t=6193 forum] posts, and parts of the [https://doku.ss13polaris.com/doku.php?id=game:guides:paperwork:example_paperwork Polaris] wiki. These examples already have most of the special notation included, But if you wish to learn what each of these notes mean, and how to use it in your own custom paperwork also see: [[Guide to Paperwork]].&lt;br /&gt;
&lt;br /&gt;
= Character Records =&lt;br /&gt;
Character records are a borderline &#039;&#039;requirement&#039;&#039; for those playing within the colony itself. Hunters and Outsiders are exempt from needing records, but joining the colony without records can lead to a swift arrest or hassle by security forces. Due to the station of the colony on a dangerous frontier all newcomers are monitored and logged into systems.&lt;br /&gt;
&lt;br /&gt;
Players who are playing colonists should fill out Employment, Security, and Medical records with at least a bare minimum detail. One may go further in depth if desired to provide roleplay and context to one&#039;s records.&lt;br /&gt;
&lt;br /&gt;
These records should be filled out as if they are written by corporate staff, they should &#039;&#039;&#039;NOT&#039;&#039;&#039; be an autobiography of your characters life. (I.e - &amp;quot;I have blue eyes and short hair, a dark and deep past. . . &amp;quot;) Please be sure that records do not conflict with lore on the server and match our server &amp;quot;[[rules]]&amp;quot;. Remember; some records are better than no records, and sometimes shorter but descriptive records are better than longer records full of filler.&lt;br /&gt;
&lt;br /&gt;
A guide has been provided below along with the records of which parts of records are needed and any notes to go along with what should be in the records section. &lt;br /&gt;
&lt;br /&gt;
=== Employment: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Education Summary, Current Qualifications, and Current Certifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Be realistic with your summaries of education, employment, etc. Being employed by an illegal criminal syndicate would not be something you write as an employment record. Similarly keep real-life references to education institutes or real life corporations to a minimum. While something like McRonalds is acceptable something such as: &amp;quot;Graduate of Penn State University&amp;quot; should be omitted.&lt;br /&gt;
&lt;br /&gt;
 EDUCATION SUMMARY:&lt;br /&gt;
 CURRENT QUALIFICATIONS: (If none, put none)&lt;br /&gt;
 CURRENT CERTIFICATIONS: (If none, put none)&lt;br /&gt;
 EMPLOYMENT HISTORY&lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 [Company Name]&lt;br /&gt;
 [Employment Start Date] -- [Employment Termination Date]&lt;br /&gt;
 [Synopsis of job]&lt;br /&gt;
 [Reason for Departure/Termination]&lt;br /&gt;
 [Notes]&lt;br /&gt;
 &lt;br /&gt;
 HIRING AGENT NOTES: [This is a Risk Assessment field, written from an IC standpoint. Feel free to substitute for RA from Sec instead.]&lt;br /&gt;
&lt;br /&gt;
=== Medical: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Name, Birthdate, Species, Height, Weight, Eye Color, Hair Color, Race/Ethnicity, Last Updated, Psych Evaluation (pass or fail) and the Important Information Section (Post Mortem Instructions, Prosthetic Implants, and Allergies)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Please try and keep illness and disability with-in the scope of our setting. Do not include something that can not be easily recreated within in-game mechanics or easily role-play able. An example being &amp;quot;Needing to breath something other then oxygen to survive.&amp;quot; Can be easily RP&#039;ed with a empty oxygen tank and mask. While having something like &amp;quot;opifex-pox&amp;quot; that causes you to instantly transform into a Opifex when someone sneezes would not work.) This can be as long or as short as it needs to be.&lt;br /&gt;
&lt;br /&gt;
 NAME: [surname, fore/middle]&lt;br /&gt;
 BIRTHDATE: [d/m/y]&lt;br /&gt;
 SPECIES: [insert here]&lt;br /&gt;
 HEIGHT: [centimetres/feet]&lt;br /&gt;
 WEIGHT: [kilogram/pounds]&lt;br /&gt;
 EYE COLOR:&lt;br /&gt;
 HAIR COLOR:&lt;br /&gt;
 RACE/ETHNICITY:&lt;br /&gt;
 SPOKEN LANGUAGES: [primary/secondary, or native/learned]&lt;br /&gt;
 PREFERRED LANGUAGE: [probably ___ Basic or ___ Common]&lt;br /&gt;
 NEXT OF KIN: [surname, forename ([relation], [age])]&lt;br /&gt;
 EMERGENCY CONTACT: [surname, forename, relation, phone number (ala &amp;quot;07211 408555&amp;quot;)]&lt;br /&gt;
 LAST UPDATE: [d/m/y]&lt;br /&gt;
  &lt;br /&gt;
 IMPORTANT INFORMATION&lt;br /&gt;
  &lt;br /&gt;
 POSTMORTEM INSTRUCTIONS:&lt;br /&gt;
 PROSTHETIC(S)/IMPLANTS(S): YES/NO - info if YES&lt;br /&gt;
 ALLERGIES: YES/NO - info if YES&lt;br /&gt;
  &lt;br /&gt;
 SURGICAL HISTORY:&lt;br /&gt;
 Date [d/m/y] - Description - Surgeon - Location&lt;br /&gt;
  &lt;br /&gt;
 OBSTETRIC HISTORY:&lt;br /&gt;
 [surname, forename, gender, age]&lt;br /&gt;
  &lt;br /&gt;
 MEDICATION HISTORY:&lt;br /&gt;
 [medication, dosage, every __ ([date] to [date])]&lt;br /&gt;
  &lt;br /&gt;
 CURRENT MEDICATIONS/PRESCRIPTIONS:&lt;br /&gt;
 [medication, dosage, every __]&lt;br /&gt;
  &lt;br /&gt;
 Physical Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 DOCUMENTED PSYCHOLOGICAL DISORDERS:&lt;br /&gt;
 [either list things here or put N/A]&lt;br /&gt;
  &lt;br /&gt;
 Psychological Evaluations:&lt;br /&gt;
 [d/m/y] - [pass/fail] - [additional info]&lt;br /&gt;
  &lt;br /&gt;
 Medical Doctor&#039;s Notes:&lt;br /&gt;
 [include a short IC note here, likely written by a doctor who has worked on or examined your character before]&lt;br /&gt;
 -[Doctor [initial] [surname]]&lt;br /&gt;
&lt;br /&gt;
=== Security: ===&lt;br /&gt;
&#039;&#039;&#039;The required sections are:&#039;&#039;&#039; Race, Identifying Features, and Reason for Joining the Colony. If employed in Blackshield or Marshals the person should have a threat eval filed. If the person is a violent criminal (ex - has crimes on record) a threat evaluation should be conducted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; this should only contain Information you WANT security to know about you. Do not fill it with any information that you would like to be kept as a... &amp;quot;Surprise&amp;quot;. This can be as long or as short as you like depending on your character, after all, you might never have been arrested before. &lt;br /&gt;
&lt;br /&gt;
 RACE:&lt;br /&gt;
 IDENTIFYING FEATURES:&lt;br /&gt;
 LANGUAGES SPOKEN:&lt;br /&gt;
 PREFERED LANGUAGE:&lt;br /&gt;
 &lt;br /&gt;
 ARREST HISTORY&lt;br /&gt;
 &lt;br /&gt;
 [DD/MONTH/YYYY]: [Arrest Reason, w/ Applicable Laws]&lt;br /&gt;
 [Synopsis]&lt;br /&gt;
 ADMISSION DATE: [If Applicable]&lt;br /&gt;
 RELEASE DATE: [If Applicable]&lt;br /&gt;
 RELEASE REASON: [If Applicable]&lt;br /&gt;
 NOTES:&lt;br /&gt;
 &lt;br /&gt;
 THREAT ASSESSMENT&lt;br /&gt;
 &lt;br /&gt;
 Physical Capability: [Strengths, weaknesses, etc. (This can be race related such as kriosans stun weakness)]&lt;br /&gt;
 [Threat Level; Low/Medium/High]&lt;br /&gt;
 [Shorthand information]&lt;br /&gt;
 [Personal notes from caseworker, optional]&lt;br /&gt;
 &lt;br /&gt;
 REASON FOR JOINING THE COLONY&lt;br /&gt;
  [Shorthand information quoted or written by your character for leaving the Sol Federation to join the colony]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
===Paper work loss or damage report===&lt;br /&gt;
Paperwork loss or damage report by Valido&lt;br /&gt;
Must accompany any and all lost or damaged paper work replacement requests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]PW-42-3 Form:[/u][/b][large] Paperwork loss or damage report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the paper lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the paperwork lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i][br][field][/i][br][hr][i][small]New paperwork requests are governed by fair use policy PW-41. The relevant faction witholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paperwork receipt form===&lt;br /&gt;
Paperwork receipt form by Valido&lt;br /&gt;
The only form that does not require a receipt form is a receipt of delivery form as it is counted as it&#039;s own receipt form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[b][u]PW-1 Form:[/u][/b][large] Paperwork Receipt of Delivery form[/center][/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of receiving party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Name/Aliases of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Current Job of sending party:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork being sent:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork sent confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Paperwork recieved confirmation:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[b][u]Premier reciept processed:[/u][/b][i][br]&lt;br /&gt;
[field][/i][br]&lt;br /&gt;
[hr][i][small]Paper work receipting is managed by the designated paperwork receipting officer, all paperwork receipts must be transferred to the office of the paperwork receipting officer as per policy PW-1C. Failure to file a paperwork receipt is in violation of policy PW-1C and thus the none receipting party will be subject to punitive under the guidelines set out in policy PW-1-1R. PW-1 forms do not require PW-1 forms to filed for them as a PW-1 form is termed as its own receipt via filing, however the PW-1 form must still be receipted in the shift wise paperwork report as well as all monthly, quarterly, annual and decade paperwork reports. New paperwork requests are governed by fair use policy PW-41. The relevant faction withholds the right to deny any and all applications for replacement paperwork dependent on policy PW-41 and any other pertinent criteria designated by law at the time of the denial of application. Excessive paperwork loss or damage as laid out in PW-41-b is to be compensated for out of personal income and accounts as specified under 67c6 and not paperwork expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cover and End page for a multi-page report===&lt;br /&gt;
Inter-Departmental Report in this case, by Harpy Eagle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Colony Internal Communication[/b]&lt;br /&gt;
[i]Nadezhda Colony[/i]&lt;br /&gt;
&lt;br /&gt;
[logo]&lt;br /&gt;
&lt;br /&gt;
[b][u]Fax Transmission[/u][/b]&lt;br /&gt;
[/center]&lt;br /&gt;
&lt;br /&gt;
[b]From:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]To:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Subject:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Summary:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Contents:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Total Number of Pages:[/b] [field]&lt;br /&gt;
[hr][small][i]&lt;br /&gt;
This message, and the documents attached hereto, are intended only for the addressee and may contain confidential information. Any unauthorized disclosure is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
If this transmission is received in error, please notify both the sender and the office of the premier or relevant head of staff immediately so that corrective action may be taken. Failure to comply is a breach of colony regulation and may be prosecuted to the fullest extent of the law, where applicable.&lt;br /&gt;
[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]END TRANSMISSION[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[logo][/center]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Generic Purchase Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Purchase Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cargo==&lt;br /&gt;
=== Lonestar Shipping Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][/center]&lt;br /&gt;
[b]Seller:[/b] [field][hr]&lt;br /&gt;
[b]Buyer:[/b] [field][hr]&lt;br /&gt;
[b]Items bought/sold:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Price/trades:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Seller&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Buyer&#039;s Signature:[/b] [field][br]&lt;br /&gt;
[b]Comments:[/b] [field][br]&lt;br /&gt;
[b]Employee Commission (if applicable):[/b] [field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date].[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Receipt v2===&lt;br /&gt;
Customer copy, when selling to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Receipt[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center][hr]&lt;br /&gt;
[b]Summary of Order:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present and functioning at the time of signing. You also affirm that after signing, both you and your department as a whole waive the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping Invoice[/u][/h1][/center]&lt;br /&gt;
[b]Employee:[/b][field][hr]&lt;br /&gt;
[b]Original Price of Item/Order: (if applicable):[/b][field][br]&lt;br /&gt;
[b]Item/Order sold for: [/b][field][br]&lt;br /&gt;
[b]80% of the above is: [/b][field][hr]&lt;br /&gt;
[b](Optional) The seller is entitled to a maximum amount of*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The seller has taken: [/b][field] Credits[br]&lt;br /&gt;
[small][i] *You are entitled to a maximum of 20% of the profits made. Going over is a breach of contract and will result in your demotion. The receipt of sale is required to be attached to this paperwork for it to bee considered valid.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Shipping Invoice v2 ===&lt;br /&gt;
Internal copy, a record of purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b]&lt;br /&gt;
[i][small][b]For Internal Use Only[/b][/small][/i][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Summary of Purchase:[/b] [field][br]&lt;br /&gt;
[b]Standard Value of Purchase from Client (if applicable) (SV):[/b] [field] credits[br]&lt;br /&gt;
[b]Profit-Adjusted Value of Purchase from Client* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b](Optional) Maximum Allowed Profit Share for Purchasing Employee**:[/b] [field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b](Optional) Employee&#039;s Share Taken:[/b] [field] credits[br]&lt;br /&gt;
[small][i]*Profit-Adjusted Value must be lower than Standard Value. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
**You are entitled to a maximum of 20% of the Profit-Adjusted Value (PAV). Going over is a breach of contract and may result in your demotion. A copy of the customer&#039;s receipt of sale is required to be attached to this paperwork for it to be considered valid.[/small][/i]&lt;br /&gt;
&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Sales Invoice ===&lt;br /&gt;
Customer copy, when purchasing items from colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Shipping LLC Sales Invoice[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][br][/center][hr]&lt;br /&gt;
[b]Summary of Sale:[/b] [field][br]&lt;br /&gt;
[b]Your Total:[/b] [field] credits[br]&lt;br /&gt;
[b](Optional) Comments:[/b] [field][br]&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all items listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent as a whole waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of selling this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature:[/b] [Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [Field]&lt;br /&gt;
[i][small]Please stamp below to confirm.[/small][/i]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Mining Report ===&lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
[b]Mining Report[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Mined by:[/b][field][br]&lt;br /&gt;
[b]Detailed amount of Materials after processing: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Total Shipping Profits of All Materials (Standard Value):[/b][field] credits[br]&lt;br /&gt;
[b]Were all items sold via the Lonestar Cargo Shuttle? [/b][field][br]&lt;br /&gt;
[b](Optional) What materials and how many were sold to other departments?: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b](Optional) New total amount of Profit*: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) The miner is entitled to**: [/b][field] credits[br]&lt;br /&gt;
[b](Optional) Was a prospector or guard present during mining operation?: [/b] [field][br]&lt;br /&gt;
[b](Optional) The prospector/guard is entitled to**:[/b][field] credits[br]&lt;br /&gt;
[b](Optional) Buyers Signature:[/b][field][br]&lt;br /&gt;
[b](Optional) Prospectors/Guard Signature: [/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
[small][i] *This has to be higher than the Standard Value[br]&lt;br /&gt;
**You are entitled to a maximum of 10% of the profits made. Going over is a breach of contract and will result in your demotion.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lonestar Mining Report v2===&lt;br /&gt;
Internal copy, used to catalog shipments from miners delivering materials to Cargo. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Mining Receipt[/u][/h1][/center]&lt;br /&gt;
[center][b]Shipment Number:[/b] [field] | [b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[center][small][b][i]For Internal Use Only[/i][/b][/small][/center][hr]&lt;br /&gt;
[b]Materials in this shipment:[/b]&lt;br /&gt;
[small]Leave blank, write 0 or N/A if specified material is not present.[/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br]&lt;br /&gt;
[*]Miscellaneous Items: [Field]&lt;br /&gt;
Description: [field][/list]&lt;br /&gt;
[b]Standard Value of All Materials (SV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Were all items immediately sold via the Lonestar Cargo Shuttle? (Y/N):[/b] [field][br]&lt;br /&gt;
[b]Were any materials immediately sold to other departments? (Y/N):[/b] [field]&lt;br /&gt;
[small][i]If Yes, attach signed delivery receipt copy to this form.[/i][/small][br]&lt;br /&gt;
[b](Optional) Standard Value of All Materials Sold to Other Departments:[/b] [field] credits&lt;br /&gt;
[b](Optional) Profit-Adjusted Value of All Materials Sold to Other Departments* (PAV):[/b] [field] credits[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]The miner(s) is/are entitled to**:[/b] [field] credits [small][i](SV (or PAV if applicable)/10)[/i][/small]&lt;br /&gt;
[b]Miner Signature(s):[/b] [field][br]&lt;br /&gt;
[b]Were Prospectors or guards present during the mining operation? (Y/N): [/b] [field]&lt;br /&gt;
[b](Optional) The Prospector(s)/Guard(s) is/are entitled to**:[/b] [field] credits[/small]&lt;br /&gt;
[b](Optional) Prospector/Guard Signature(s): [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Maximum Allowed Profit Share for Receiving Employee***: [/b][field] credits [small][i](SV (or PAV if applicable)/5)[/i][/small]&lt;br /&gt;
[b]Employee&#039;s Share Taken: [/b][field] credits[br]&lt;br /&gt;
[small][i] *Profit-Adjusted Value must be higher than Standard Value. Going under is a breach of contract and may result in your demotion.&lt;br /&gt;
**Miners and any Guards or Prospectors accompanying them on the mining session are entitled to a maximum of 10% of total shipment profits made, to be divided between participants. Going over is a breach of contract and may result in your demotion.&lt;br /&gt;
***Receiving Employee is entitled to a maximum of 20% of total shipment profits made. Going over is a breach of contract and may result in your demotion.[/small][/i][br]&lt;br /&gt;
[b]Lonestar Employee Signature:[/b] [field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Request Form===&lt;br /&gt;
Item Request Form by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ITEM REQUEST FORM[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b][field][br]&lt;br /&gt;
[b]REQUESTED ITEM:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REQUEST:[/b][field][br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF Premier:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Item Application ===&lt;br /&gt;
Item Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ITEM APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant name:[field][br]&lt;br /&gt;
Requested Item:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant head of staff:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By singing this form as applicant you are agreeing that you understand the faction in question does not provide any warranty whatsoever that the item will be free of defects or faults. In no respect shall the faction in questionincur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of the item. The item if provided, remains the providing factions property and is in no way your own[/center][/small] [br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requisition Form ===&lt;br /&gt;
 [center][logo]&lt;br /&gt;
 [small][i]Lonestar Office of Cargo within the Nadezhda Colony[/i][/small]&lt;br /&gt;
 [large]Requisition Approval Sheet[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following is to be filled out in order to facilitate the delivery process of requisitions from cargo.  Only approved requisitions are to be listed on this form.  All requisitions listed on this form are to be attached to this form.  Requisitions listed may be from a single individual or faction.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [u]Requester Information:[/u]&lt;br /&gt;
 Name(s): [field]&lt;br /&gt;
 Faction(If Relevant): [field]&lt;br /&gt;
 Ordered Items:&lt;br /&gt;
 [list][*]ITEM ONE.[*]ITEM TWO.[/list]&lt;br /&gt;
 Total Cost in Requisition Points: [field]&lt;br /&gt;
 Location of Delivery: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [small][center][i]NOTE: Items may be delivered or picked up at cargo.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Chief Executive Officer/Cargo Technician’s Signature: [field]&lt;br /&gt;
 Requester(s) Signature: [field]&lt;br /&gt;
 [small][center][i]NOTE: The below area is to be stamped by a Cargo Technician or the CEO when all items on this list are ordered.[/i][/center][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form===&lt;br /&gt;
Confirmation Form by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u][large]Confirmation Form[/b][/u][/large][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Shipment Destination:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Ores/Material in this shipment:[/b][br]&lt;br /&gt;
[small]Leave blank or write 0 if none[/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
Iron Ore:[field], Metal:[field], Plasteel:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Sand:[field], Glass:[field], Reinforced Glass[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Gold Ore:[field], Gold Bar(s)[field],[br]&lt;br /&gt;
[br]&lt;br /&gt;
Silver Ore:[field], Silver Bar(s)[field], [br]&lt;br /&gt;
[br]&lt;br /&gt;
Plasma Ore:[field], Solid Plasma:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Uranium Ore:[field], Uranium:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Diamond Ore:[field], Diamond(s)[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Miscellaneous:[Field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply personal signature:[/b][field][br]&lt;br /&gt;
[b]recipient signature:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][center]By signing this form as recipient you agree that[br] &lt;br /&gt;
all materials listed were present at the time[br]of signing. You also agree that after signing,[br]&lt;br /&gt;
you and your department take full responsibility[br]&lt;br /&gt;
for the materials delivered.[/small][/center][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confirmation Form v2===&lt;br /&gt;
Customer copy, for selling mineral sheets to colonists. By NSD&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Lonestar Material Delivery Reciept[/u][/h1][b][field][small](Time)[/small] on [field][small](Date)[/small][/b][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Shipment Destination:[/b] [field][br]&lt;br /&gt;
[b]Materials in this Order:[/b]&lt;br /&gt;
[small][i]Leave blank, write 0 or N/A if specified material is not present.[/i][/small]&lt;br /&gt;
[list][*]Metal Sheet(s): [field]&lt;br /&gt;
[*]Plasteel Sheet(s): [field][br]&lt;br /&gt;
[*]Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Glass Sheet(s): [field]&lt;br /&gt;
[*]Sandstone Brick(s):[/b] [field][br]&lt;br /&gt;
[*]Tritium Ingot(s): [field]&lt;br /&gt;
[*]Metallic Hydrogen Sheet(s): [field][br]&lt;br /&gt;
[*]Gold Ingot(s): [field][br]&lt;br /&gt;
[*]Silver Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Plasma Crystal(s): [field]&lt;br /&gt;
[*]Borosilicate Glass Sheet(s): [field]&lt;br /&gt;
[*]Reinforced Borosilicate Glass Sheet(s): [field][br]&lt;br /&gt;
[*]Processed Uranium Sheet(s): [field][br]&lt;br /&gt;
[*]Plastic Sheet(s): [field][br]&lt;br /&gt;
[*]Platinum Ingot(s): [field]&lt;br /&gt;
[*]Osmium Ingot(s): [field][br]&lt;br /&gt;
[*]Compressed Diamond Sheet(s): [field][br][/list]&lt;br /&gt;
[b]Your Total:[/b] [field] credits&lt;br /&gt;
&lt;br /&gt;
[i][small]By signing this form as the undersigned &#039;Recipient&#039;, you affirm that all materials listed on this form were present at the time of signing. You also affirm that after signing, both you and any entity you may represent waives the right to pursue any and all financial or legal recourse against Lonestar Shipping LLC and any of it&#039;s employees past, present or future, for any and all relevant damages in perpetuity that may or may not occur as a result of receiving this shipment.[/small][/i][br]&lt;br /&gt;
[b]Recipient Signature: [/b][Field][br]&lt;br /&gt;
[b]Lonestar Employee Signature: [/b][Field]&lt;br /&gt;
[small][i]Please stamp below to confirm.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heads of Department==&lt;br /&gt;
===High Council Communication===&lt;br /&gt;
By PurplePineapple to be transmitted to your department faction leader.&lt;br /&gt;
Internal Department Transmission&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1][u]Internal Transmission[/u][/h1][/center][br][center][small][i]This paper has been transmitted by [field][/i][/small][/center][hr][hr][small]Date: [date][br]Time: [time][br][br]Name: [field][br]Department: [field][br]Position: [field][br][br]Priority: [field][br]Subject: [field][br]Transmission:[/small][br][br][field][br][br][hr][hr][small][i][sign][/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Persona E. To be sent by heads to contact the high council.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]NADEZHDA QUANTUM ENTANGLEMENT NETWORK[/b][/large][/center]&lt;br /&gt;
[center][b]FORM NC-QEN-01:[/b][/center]&lt;br /&gt;
[center][b]GENERAL TRANSMISSION[/b][/center]&lt;br /&gt;
&lt;br /&gt;
[center][large][b]QUANTUM ENTANGLEMENT TRANSMISSION[/b][/large][/center]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Date: [/b][date]&lt;br /&gt;
[b]Time: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Origin: [/b]Colony&lt;br /&gt;
[b]Department: [/b][field]&lt;br /&gt;
[b]Destination: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s Name: [/b][field]&lt;br /&gt;
[b]Sender&#039;s Rank: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Priority: [/b][field]&lt;br /&gt;
[b]Subject: [/b][field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[large][b]Message Body:[/b][/large]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
[b]Sender&#039;s signature: [/b][sign]&lt;br /&gt;
&lt;br /&gt;
[b]Signatures of additional authorities:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
[b]Stamps of applicable authorities below this line.[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emergency Transmission===&lt;br /&gt;
&lt;br /&gt;
Emergency Transmission by Minijar&lt;br /&gt;
To be sent via Fax Machine to High Council in emergencies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center] [large] [b] EMERGENCY TRANSMISSION [/center] [/large] [/b]&lt;br /&gt;
==============================================================&lt;br /&gt;
&lt;br /&gt;
Sender: [sign]&lt;br /&gt;
Position: [field]&lt;br /&gt;
==============================================================&lt;br /&gt;
Message: [field]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==============================================================&lt;br /&gt;
Signed: [sign]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Employee AWOL/MIA report===&lt;br /&gt;
Employee AWOL/MIA report by Valido&lt;br /&gt;
&lt;br /&gt;
Must be accompanied, if KIA, by a death in the workplace report form, and a Employee liability report form for the death and loss of the colonist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]CD-14 Form:[/u][/b][large]Colonist missing while on duty[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Assignment:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Reason for Colonist missing from duty[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to rectify this issue?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Is executive action required?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Colonist delinquent of duty are governed by the  protocol 348-60-9, and the relevant faction withholds the right to perform any and all acts of reasonable punishment and repossession upon said employee under protocol 348-60-2. Colonist are at minimum docked of pay till such time as recommencement as governed by contract 24-5. Any and all losses caused by the employee colonist loss and excessive loss is defined within protocol 23-13B. The relevant faction withholds the right to deny, permit, override all concordant or orders of command staff from other factions except those given by a lawful order or council vote.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment Order===&lt;br /&gt;
Reassignment Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]REASSIGNMENT ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]NEW POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR REASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Order===&lt;br /&gt;
Access Change Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]ACCESS CHANGE ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ACCESS ADDED/REMOVED:[/b][field][br]&lt;br /&gt;
[b]REASONING FOR ADDITION/REMOVAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD(S) OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dismissal Order===&lt;br /&gt;
Dismissal Order by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]DISMISSAL ORDER[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]EMPLOYEE:[/b][field][br]&lt;br /&gt;
[b]ORIGINAL POSITION:[/b][field][br]&lt;br /&gt;
[b]REASON FOR DISMISSAL:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b][field][br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER:[/b][field][br]&lt;br /&gt;
[b]DATE AND TIME:[/b][field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Staff Assessment paperwork===&lt;br /&gt;
Staff Assessment Paperwork by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-112 Form:[/u][/b][large]Shift Departmental Staff Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Name or staff member:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Duties:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member wear the correct uniform and protective gear?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Rate the staff members performance between 1 and 10, 10 being the highest:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Does the staff member require further training:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the relevant faction. Said faction is not liable for any bias or offensive language contained within said review materials. The relevant faction in question withholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tribunal Ruling form===&lt;br /&gt;
Tribunal paperwork by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][logo][br][h1]LC-001-TD &lt;br /&gt;
[hr]Nadezhda Low Council[br]Tribunal ruling[/h1][hr][/center]&lt;br /&gt;
[b][i][small]Pursuant to Colony Legal Procedure this form shall serve as official record of any and all tribunals conducted by the Nadezhda upper-colony command structure. Attached to this form shall be any documents, pictures or other pieces of faxable information that the Low Council may find prudent to substantiate their decision. This document is to be filled out, signed by all Councilors present for the tribunal, stamped and sent to the High Council following the conclusion of proceedings. [br]&lt;br /&gt;
Please note, A Premiers vote may only be added in the event of a tie. Additionally, though C.B.O and C.R.O&#039;s votes are tracked separately, they collectively hold one vote that shall be considered null if not in agreement between themselves.[/b][/i][/small][hr][h3]&lt;br /&gt;
Accused Person/persons:[field]&lt;br /&gt;
Charges:[field]&lt;br /&gt;
Ruling:[field]&lt;br /&gt;
Punishment:[field]&lt;br /&gt;
Notes:[field]&lt;br /&gt;
[hr][/h3]&lt;br /&gt;
[b][i][small]All applicable signatures below, n/a for absent councilors.[/b][/i][/small][hr]&lt;br /&gt;
[table][row][cell]Councilors Title[cell]Councilors Signature[cell]Councilors Vote&lt;br /&gt;
[row][cell]Premier[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Guildmaster[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Executive Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Biolab Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Chief Research Overseer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Blackshield Commander[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Warrant Officer[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Prime[cell][field][cell][b][field][/b]&lt;br /&gt;
[row][cell]Foreman[cell][field][cell][b][field][/b]&lt;br /&gt;
[/table][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Premier==&lt;br /&gt;
&lt;br /&gt;
===Additional Access Form===&lt;br /&gt;
&lt;br /&gt;
Additional Access Form by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Additional Access Application Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b] Nadezhda Colony [/i][/b][/center]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Requested Access: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br][hr][center][b]Authorization Signature by[/b]&lt;br /&gt;
[br]Name: [field][br]Rank: [field][br]&lt;br /&gt;
[br][/center]If authorized, please sign here, [field], and stamp the document with the faction Stamp.[br]&lt;br /&gt;
[br]Guidelines that must be followed. If they are not followed, the form is void and illegal.&lt;br /&gt;
[br][list][*]The department in which the requester is requesting access must first be contacted, and the chief (acting or otherwise) must have been talked to and have authorized this.[*]If any criminal activity is done with the help of this extra access, the form will be immediately void, and result in a charge of trespassing.[*]If the chief of the affected Department wishes the form void, it will be so immediately, in accordance with the Chain of Command.[/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Access Appeal ===&lt;br /&gt;
Additional Access Appeal by redstryker&lt;br /&gt;
 [small][i]Premier Office of Personnel[/i][/small]&lt;br /&gt;
 [large]Additional Access Appeal[/large][/center]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][center][i]The following form permits the employee to use the denoted access.  Permissions may be revoked at any time.[/center][/i][/small]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Name: [field]&lt;br /&gt;
 Employee’s Assignment: [field]&lt;br /&gt;
 Requested Access: [field]&lt;br /&gt;
 Reason for Request: [field]&lt;br /&gt;
 Date: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 Employee’s Signature: [field]&lt;br /&gt;
 Premier Signature: [field]&lt;br /&gt;
 [hr]&lt;br /&gt;
 [center][u]Liability Form:[/u][/center]&lt;br /&gt;
 I, [field], assure that all of the permissions I give will be used for beneficial means toward the residents of the Nadezhda Colony.  I am aware of my responsibilities and will carry them out accordingly.  I am aware that I will be held accountable to anything that I do with these permissions.&lt;br /&gt;
 [hr]&lt;br /&gt;
 [small][i]Premier Stamp:[/i][/small]&lt;br /&gt;
&lt;br /&gt;
===Transfer Form===&lt;br /&gt;
&lt;br /&gt;
Transfer Form by by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][i]Transfer Request Form for[/b][/i]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][i][b]Nadezhda Colony[/b][/i][/center][hr]&lt;br /&gt;
[br]From department: [field]&lt;br /&gt;
[br]To department: [field][br]&lt;br /&gt;
[br]Requested Position: [field][br]&lt;br /&gt;
[br]Reason(s): [field][br]&lt;br /&gt;
[br]Sign here: [field][br]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br]Signature of the faction head that is transferring the person: [field][br]&lt;br /&gt;
[br]Signature of the faction head that is receiving the person: [field][br]&lt;br /&gt;
[br]Signature of the Premier of the Nadezhda Colony: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]Information: [list][i]&lt;br /&gt;
[br][*]This transfer contract is instant, and cannot be reversed, unless a similar document is signed and agreed to by all parties.[/i][/list][br][hr]&lt;br /&gt;
[br]Stamp below with the Premier stamp:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complaint form===&lt;br /&gt;
Complaint form for the premier to give when he doesn&#039;t want to deal with colonist problems. By GauHelldragon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]OFFICE OF THE PREMIER[br]&lt;br /&gt;
Nadezda Colony[br]&lt;br /&gt;
[br]&lt;br /&gt;
STATEMENT OF COMPLAINT[br][/b]&lt;br /&gt;
[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
A. Professional Information - (Name of the person you are complaining about)[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
B. Complainant (Your) Information[br]&lt;br /&gt;
[br]&lt;br /&gt;
Full Name: [field][br]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
C. Witnesses with factual knowledge of the events leading to your complaint, if applicable[br]&lt;br /&gt;
First Witness: [field][br]&lt;br /&gt;
Second Witness, if any: [field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
D. Description of complaint: Describe your complaint in detail below.[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
E. Attach copies of related documents and records obtained during the course of the matter, if possible.[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b] Statement of person filing this Complaint[br]&lt;br /&gt;
I understand that a copy of this complaint, and any additional information attached to this complaint, may be &lt;br /&gt;
sent to the person who is the subject of this complaint.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Person Filing this Complaint[/b]:[field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Request===&lt;br /&gt;
Job Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE REQUEST: Nadezhda Colony[/b][/u]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT DESIRED ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR REQUEST:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT SIGNATURE:[/b] [field] [br]&lt;br /&gt;
[b]PREMIER SIGNATURE:[/b] [field][br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF CURRENT FACTION OF ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF HEAD OF STAFF OF NEW FACTION:[/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Access Change Request===&lt;br /&gt;
Access Change Request by MagmaRam&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ACCESS CHANGE REQUEST[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]APPLICANT NAME:[/b] [field] [br]&lt;br /&gt;
[b]APPLICANT CURRENT ASSIGNMENT:[/b] [field] [br]&lt;br /&gt;
[b]REQUESTED ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]REASONING FOR ACCESS:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF APPLICANT:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF RELEVANT HEAD OF STAFF:[/b] [field] [br]&lt;br /&gt;
[b]SIGNATURE OF PREMIER: [/b] [field] [br]&lt;br /&gt;
[b]DATE AND TIME:[/b] [field]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lost of damaged ID replacement form===&lt;br /&gt;
ID Replacement Form by Valido&lt;br /&gt;
Must be accompanied by ID loss or damage incident report.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23 Form:[/u][/b][large] Replacement ID card for Lost or Damaged ID card request[/center]&lt;br /&gt;
[/large][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b][u]Name/Aliases:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What, if any, executive action needs to be taken?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertinent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ID loss or damage incident report===&lt;br /&gt;
ID loss or damage incident report by Valido&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-23-1 Form:[/u][/b][large] ID card Loss or Damage ID card incident report[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Name/Aliases of losing party:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Current Job:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other involved parties and occupation:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Other parties culpability in the incident:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]How was the card lost or damaged?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]What can be done to avoid this occurring again?:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Head of losing party&#039;s department signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]New ID card requests are governed by fair use policy 67C3. The premier withholds the right to deny any and all applications for a replacement ID dependent on policy 67c3 and any other pertanent criteria designated by the law at the time of the denial of application. Excessive ID loss or damage as laid out in 67c3 is to be compensated for out of personal income and accounts as specified under 67c6 and not uniform work expenditure allowances.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination of Employment Record===&lt;br /&gt;
Termination of Employment Record by Malsquando&lt;br /&gt;
If a head fires someone, make them fill this out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]Termination of Employment Record[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Terminated employee name:[field] [br]&lt;br /&gt;
Terminated from the assignment of:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for Termination:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant Head of Staff:[field][br]&lt;br /&gt;
Signature of any involved Premier:[field][br]&lt;br /&gt;
Signature of terminator:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Job Transfer Form===&lt;br /&gt;
Modified Job Transfer Form by Kilakk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Position Transfer Application[/b]&lt;br /&gt;
Nadezda Colony[/center][hr]&lt;br /&gt;
Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Department: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Requested Position: [field]&lt;br /&gt;
Department: [field][br]&lt;br /&gt;
Reason(s): [field][br]&lt;br /&gt;
Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Authorization[/b][br]&lt;br /&gt;
Department Head: [field]&lt;br /&gt;
Premier: [field][br]&lt;br /&gt;
If authorized, please sign above and stamp this document below.[br]&lt;br /&gt;
Nadezhda Human Resources reserves the right to revoke and void this application upon infringement of any of the terms and conditions listed below:[br]&lt;br /&gt;
[list][*] All affected department heads must agree to and authorize this application before a position transfer may take place.&lt;br /&gt;
[*] The head of staff of the affected faction reserves the right to revoke and void any position transfer/s as a result of this application at any time.&lt;br /&gt;
[*] The use of any additional access gained from this application to partake in any criminal offense as defined in colony law is strictly prohibited.&lt;br /&gt;
[*] Nadezhda is not liable for any damages, injuries, or loss as a direct or indirect result of this position transfer application.[/list]&lt;br /&gt;
[br][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Job Change Application===&lt;br /&gt;
Job Change Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]JOB CHANGE APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current assignment:[field] [br]&lt;br /&gt;
Applicant desired assignment:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants current head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of receiving head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Access Application===&lt;br /&gt;
Additional Access Application by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u]ADDITIONAL ACCESS APPLICATION[/b][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant Name:[field] [br]&lt;br /&gt;
Applicant current faction:[field] [br]&lt;br /&gt;
Applicant desired access:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Reason for request:[field] [br]&lt;br /&gt;
[br]&lt;br /&gt;
Applicant signature:[field] [br]&lt;br /&gt;
Signature &amp;amp; stamp of applicants head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of relevant  head of staff:[field][br]&lt;br /&gt;
Signature &amp;amp; stamp of Premier:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[center][small] By signing this form as applicant you are agreeing that you understand and agree to the following; All Heads are within their rights to revoke this access at anytime for any reason, Any crimes committed with the help of this access either by you or another is your direct fault and responsibility and you will be subject legal and disciplinary actions. You also agree that in no way does the relevant faction incur any liability for any damages, injury or loss, including, but not limited to, direct, indirect, special, or consequential damages arising out of, resulting from, or any way connected to the use of this access.[/small][center][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reassignment form===&lt;br /&gt;
By Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Reassignment form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]New position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of receiving head of staff:[/b] [field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional access form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Additional access form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Requested access:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of applicant:[/b] [field][hr]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Termination form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Employment termination form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Demotion form===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Demotion form[/b][/large][/center][hr]&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Original position:[/b] [field]&lt;br /&gt;
[b]Reason:[/b]&lt;br /&gt;
[field]&lt;br /&gt;
[b]Signature of Premier:[/b] [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inspection log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Inpection log[/large][/b][hr][b]Department:[/b] [field]&lt;br /&gt;
[b]Time:[/b] [field]&lt;br /&gt;
[b]Colonist status:[/b] [field]&lt;br /&gt;
[b]Department rating:[/b] [field]&lt;br /&gt;
[i]Comment:[/i] [field][hr][b]Signature:[/b] [field][hr]PREMIERS STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Audit log===&lt;br /&gt;
by Superbee29&lt;br /&gt;
Just a more detailed inspection log.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b]Department efficiency audit[/b][/large][/center][hr][b]Time:[/b] [field]&lt;br /&gt;
[b]Department:[/b] [field]&lt;br /&gt;
[b]Head:[/b] [field]&lt;br /&gt;
[b]Employees:[/b] [list][field][/list]&lt;br /&gt;
[b]General efficiency (0-10):[/b] [field]&lt;br /&gt;
[b]Audit compliance (0-5):[/b] [field]&lt;br /&gt;
[b]Head authority (0-5, if there is a head):[/b] [field][hr][b]Result:[/b] [field] efficient&lt;br /&gt;
[b]Notes (if any):[/b] [field][hr][b]Agent:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field][hr]STAMP HERE[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kitchen/Bar==&lt;br /&gt;
&lt;br /&gt;
===Bar menu=== &lt;br /&gt;
Bar Menu By GauHelldragon.&lt;br /&gt;
The break in the last section is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]THE MALTESE FALCON[br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Ask about our daily special![br]&lt;br /&gt;
[br]&lt;br /&gt;
DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Space Beer[br]&lt;br /&gt;
Iced Space Beer[br]&lt;br /&gt;
Station 13 Grog[br]&lt;br /&gt;
Magm-Ale[br]&lt;br /&gt;
Griffeater&#039;s Gin[br]&lt;br /&gt;
Uncle Git&#039;s Special Reserve[br]&lt;br /&gt;
Caccavo Guaranteed Quality Tequilla[br]&lt;br /&gt;
Tunguska Triple Distilled[br]&lt;br /&gt;
Goldeneye Vermouth[br]&lt;br /&gt;
Captain Pete&#039;s Cuban Spiced Rum[br]&lt;br /&gt;
Doublebeard Beared Special Wine[br]&lt;br /&gt;
Chateua De Baton Premium Cognac[br]&lt;br /&gt;
Robert Robust&#039;s Coffee Liqueur[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]MIXED DRINKS[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
Allies Cocktail[br]&lt;br /&gt;
Andalusia[br]&lt;br /&gt;
Anti-Freeze[br]&lt;br /&gt;
Bahama Mama[br]&lt;br /&gt;
Classic Martini[br]&lt;br /&gt;
Cuba Libre[br]&lt;br /&gt;
Gin Fizz[br]&lt;br /&gt;
Gin and Tonic[br]&lt;br /&gt;
Irish Car Bomb[br]&lt;br /&gt;
Irish Coffee[br]&lt;br /&gt;
Irish Cream[br]&lt;br /&gt;
Long Island Iced Tea[br]&lt;br /&gt;
Manhattan[br]&lt;br /&gt;
The Manly Dorf[br]&lt;br /&gt;
Margarita[br]&lt;br /&gt;
Screwdriver[br]&lt;br /&gt;
Syndicate Bomb[br]&lt;br /&gt;
Pan-Galactic Gargle Blaster[br]&lt;br /&gt;
Tequilla Sunrise[br]&lt;br /&gt;
Vodka Martini[br]&lt;br /&gt;
Vodka and Tonic[br]&lt;br /&gt;
Whiskey Cola[br]&lt;br /&gt;
Whiskey Soda[br]&lt;br /&gt;
White Russian[br]&lt;br /&gt;
[hr][br][b]NON-ALCOHOLIC DRINKS[/b][br]&lt;br /&gt;
Coffee[br]&lt;br /&gt;
Tea[br]&lt;br /&gt;
Hot Chocolate[br]&lt;br /&gt;
Iced Tea[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Iced Coffee[br]&lt;br /&gt;
Orange Juice[br]&lt;br /&gt;
Tomato Juice[br]&lt;br /&gt;
Tonic Water[br]&lt;br /&gt;
Sodas[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Bar Menu===&lt;br /&gt;
Extended Bar Menu by Phil235&lt;br /&gt;
The break in the middle is where you have to copy/paste twice, since there is a limit on how much you can write to a paper each time. Make sure to change the bar name to the one you want&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large][u]THE MALTESE FALCON[/u][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][u]DRINKS[/u][/b][br]&lt;br /&gt;
[br]*[small]= availability not guaranteed[/small][br][br]&lt;br /&gt;
Space Beer[br]Beer from the keg[br]Iced Space Beer[br]Station 13 Grog[br]Magm-Ale[br]Griffeater&#039;s Gin[br]Uncle Git&#039;s Special Reserve[br]Caccavo Guaranteed Quality Tequilla[br]Tunguska Triple Distilled[br]Goldeneye Vermouth[br]Captain Pete&#039;s Cuban Spiced Rum[br]Doublebeard Beared Special Wine[br]Chateau De Baton Premium Cognac[br]Robert Robust&#039;s Coffee Liqueur (Kahlua)[br]Moonshine*[br]&lt;br /&gt;
[br][br][b][u]COCKTAILS[/u][/b][br][br]Allies Cocktail[br]Andalusia[br]Anti-Freeze[br]Bahama Mama[br]Classic Martini[br]Cuba Libre[br]Gin Fizz[br]Gin and Tonic[br]Irish Car Bomb[br]Irish Coffee[br]Irish Cream[br]Long Island Iced Tea[br]Manhattan[br]The Manly Dorf[br]Margarita[br]Screwdriver[br]Syndicate Bomb[br]Pan-Galactic Gargle Blaster[br]Tequilla Sunrise[br]Vodka Martini[br]Vodka and Tonic[br]Whiskey Cola[br]Whiskey Soda[br]White Russian[br]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goldschlager* [br]Hippie&#039;s Delight* [br]Hooch* [br]Acid Spit* [br]Aloe* [br]Amasec* [br]Atomic Bomb*[br]B-52[br]Barefoot*[br]Beepsky Smash*[br]Bilk [br]Black Russian [br]Bloody Mary[br]Booger*[br]Brave Bull[br]Changeling Sting [br]Demons Blood*[br]Devil&#039;s Kiss* [br]Driest Martini*[br]Erika Surprise*[br]Manhattan Project*[br]Nuka Cola*[br]Neurotoxin*[br]Patron*[br]Sake*[br]Sbiten*[br]Singulo*[br]Snow White[br]Three Mile Island Iced Tea[br]Toxins Special*[br][br][br][b][u]NON-ALCOHOLIC DRINKS[/u][/b][br][br]Coffee[br]Tea[br]Hot Chocolate[br]Iced Tea[br]Iced Coffee[br]Orange Juice[br]Tomato Juice[br]Lime Juice[br]Lemon Juice*[br]Potato Juice*[br]Berry Juice*[br]Watermelon Juice*[br]Tonic Water[br]Sodas[br]Banana Honk*[br]Brown Star[br]Kira Special[br]Lemonade*[br]Cafe Latte[br]Mead*[br]Milk Shake[br]Red Mead*[br]Rewriter[br]Silencer*[br]Soy Latte*[br]The Doctor&#039;s Delight*[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kitchen Menu===&lt;br /&gt;
Kitchen Menu by Phil235&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]KITCHEN MENU[/b][/large][/center][hr]&lt;br /&gt;
[center][large]= A la Carte =[/large][/center][br][hr]&lt;br /&gt;
[u][b]Appetizers[/b][/u][br][list][*]Plump biscuit[*]fortune cookie[*]cracker[*]Popcorn[*]Poppy Pretzel[/list][hr]&lt;br /&gt;
[u][b]Vegetable Recipes[/b][/u][br][list][*]Boiled Rice[*]Stewed soy meat[*]loaded baked potato[*]Eggplant Parmigiana[*]Chawanmushi[*]Cheese slices[*]Tofu[*]Soylen Viridians[*]Cold Chili Stew[*]Hot Chili Stew[/list][hr]&lt;br /&gt;
[u][b]Fries[/b][/u][br][list][*]Carrot Fries[*]Potato Fries[*]Cheesy Fries[/list][hr]&lt;br /&gt;
[u][b]Salads[/b][/u][br][list][*]Herb Salad[*]Aesir Salad[*]Valid Salad[/list][hr]&lt;br /&gt;
[u][b]Soups[/b][/u][br][list][*]Meatball soup[*]Nettle Soup[*]Wish Soup[*]Vegetable Soup[*]Tomato Soup[*]Mushroom Soup[*]Beet Soup[*]Milo Soup[/list][hr]&lt;br /&gt;
[u][b]Breads[/b][/u][br][list][*]Baguette[*]Jelly Toast[*]&#039;Two bread&#039;[*]Regular Bread[*]Meat Bread[*]Tofu Bread[*]Banana-nut Bread[*]Cream Cheese Bread[/list][hr]&lt;br /&gt;
[u][b]Meat Recipes[/b][/u][br][list][*]Meat steak[*]Enchiladas[*]Monkey&#039;s delight[*]Stew[*]Sausage[*]Meatball[*]Kebab[*]Cheese omelette[*]Fried eggs[*]Boiled egg[*]Donk Pocket[*]Fish &#039;n&#039; Chips[*]Fish fingers[*]Cuban Carp[/list][hr]&lt;br /&gt;
[u][b]Burgers[/b][/u][br][list][*]Meat Burger[*]Tofu Burger[*]Jelly Burger[*]Big Bite Burger[*]Super Bite Burger[*]Fillet-o-Carp burger[/list][hr]&lt;br /&gt;
[u][b]Sandwiches[/b][/u][br][list][*]Sandwich[*]Toasted Sandwich[*]Grilled Cheese Sandwich[*]Jelly Sandwich[/list][hr]&lt;br /&gt;
[u][b]Pizzas[/b][/u][br][list][*]Margherita[*]Mushroom Pizza[*]Meat Pizza[*]Vegetable Pizza[/list][hr]&lt;br /&gt;
[u][b]Spaghettis[/b][/u][br][list][*]Boiled Spaghetti[*]Tomato Pasta[*]Spaghetti &amp;amp; meatballs[*]Spesslaw[/list][hr]&lt;br /&gt;
[u][b]Pies[/b][/u][br][list][*]Golden Apple Tart[*]Plump Pie[*]Pumpkin Pie[*]Meat Pie[*]Tofu Pie[*]Cherry Pie[*]Berry Clafoutis[*]Apple Pie[*]Banana Cream Pie[/list][hr]&lt;br /&gt;
[u][b]Cakes[/b][/u][br][list][*]Vanilla Cake[*]Carrot Cake[*]Cheese Cake[*]Birthday Cake[*]Apple Cake[*]Orange Cake[*]Lime Cake[*]Lemon Cake[*]Chocolate Cake[/list][hr]&lt;br /&gt;
[u][b]Desserts[/b][/u][br][list][*]Muffins[*]Candied Apple[*]Rice pudding[*]Chocolate egg[*]Waffle[*]Donut[*]Jelly Donut[/list][hr]&lt;br /&gt;
[u][b]Drinks[/b][/u][br][list][*]Water[*]Milk[*]Orange Juice[*]Watermelon Juice[*]Lime Juice[*]Lemon Juice[*]Berry Juice[*]Potato Juice[/list][hr]&lt;br /&gt;
[u][b]Alcohols[/b][/u][br][list][*]Kahlua[*]wine[*]sake[*]vodka[*]moonshine[/list][br][small]Ask the bartender for cocktails[/small][hr]&lt;br /&gt;
[u][b]Condiments[/b][/u][br][list][*]Hot sauce[*]Cold sauce[*]Ketchup[*]Corn oil[*]Soy sauce[/list]&lt;br /&gt;
[br][br][br][hr][small][i]The availability of each recipe may vary. Restrictions may apply.[/i][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lonestar Service Receipt ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h1][u]Lonestar Service Receipt[/u][/h1]&lt;br /&gt;
[b]You were served by:[/b][field][hr]&lt;br /&gt;
[b]You bought the following:[/b][field][br]&lt;br /&gt;
[b]Amount paid:[/b][field][br]&lt;br /&gt;
[b](Optional) Amount of tip given:[/b][field][hr]&lt;br /&gt;
[b]Total Amount Paid:[/b][field][br]&lt;br /&gt;
[b]Buyers Signature[/b][field][br]&lt;br /&gt;
[b]Comments:[/b][field][br]&lt;br /&gt;
[b]Transaction happened around [time] on the [date][/b]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
===Prescription Form===&lt;br /&gt;
A form for prescribing patients medicines that they can then pick up later.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Soteria Medical Department[/b][/large][/center]&lt;br /&gt;
[br]&lt;br /&gt;
[large][u]Prescription[/u]:[/large][br] [field]&lt;br /&gt;
[br][br][hr]&lt;br /&gt;
[u]For[/u]: [field] [br]&lt;br /&gt;
[u]Assignment[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Prescribing Doctor[/u]: [field] [br]&lt;br /&gt;
[u]Date[/u]: [field] [br]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Medical Doctor[/u]: [field] [br][br]&lt;br /&gt;
[small]This prescription will not be refilled except under written authorization.[/small]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Autopsy Report===&lt;br /&gt;
Autopsy Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center]OFFICE OF THE SOTERIA MEDICAL EXAMINER[/b][/center][br]&lt;br /&gt;
[i][center]Nadezda Colony[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
DECEASED: [field][br]&lt;br /&gt;
RACE: [field][br]&lt;br /&gt;
SEX: [field][br]&lt;br /&gt;
AGE: [field][br]&lt;br /&gt;
RANK: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
TYPE OF DEATH: [field][br]&lt;br /&gt;
DESCRIPTION OF BODY: [field][br]&lt;br /&gt;
MARKS AND WOUNDS: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
PROBABLE CAUSE OF DEATH: [field][br]&lt;br /&gt;
MANNER OF DEATH: [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with Section 38-701b of Soteria Pathology Code, and that the information contained herein regarding said death is true and correct to the best of my knowledge and belief.[/i][br]&lt;br /&gt;
SIGNATURE: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autopsy report by Sebastian Schrader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]AUTOPSY REPORT[/h1][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]IDENTIFICATION OF THE DECEASED[/h3][/center]&lt;br /&gt;
[b]Full Name:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Age:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Gender[/b][small][i](if applicable)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Species:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Faction[/b] [small][i](if on duty)[/i][/small][b]:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Job:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]DNA hash:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Fingerprints:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]INVESTIGATIVE FINDINGS:[/h3][/center]&lt;br /&gt;
[b]Date of Death:[/b] [date]&lt;br /&gt;
&lt;br /&gt;
[b]Time of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Approximate location of found body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Cause of Death:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Suit sensors status at the time of death:[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Tracking[cell][field][row][cell]Active&lt;br /&gt;
[cell][field][row][cell]Binary[cell][field][row][cell]Off[cell][field]&lt;br /&gt;
[/table][small](mark with an X)[/small]&lt;br /&gt;
&lt;br /&gt;
[b]Death alarm implanted?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][cell]Yes[cell][field][row][cell]No[cell][field][/table][small](mark with an X)[/small]&lt;br /&gt;
[center][h3]Description of lesions[/h3][/center]&lt;br /&gt;
&lt;br /&gt;
[b]Was the body gibbed beyond recovery?[/b]&lt;br /&gt;
&lt;br /&gt;
[table][row][cell]Yes[cell][field][row][cell]No[cell][field][/table]&lt;br /&gt;
[small][i]If yes, leave the following fields blank or N/A.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Description of external wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Description of internal wounds:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[b]Trace chemicals found in body:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[center][h3]POST-MORTEM REQUESTS:[/h3][small][i](In case of revival being impossible)[/i][/small][/center]&lt;br /&gt;
&lt;br /&gt;
[list][*][field][/list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]I hereby declare that after receiving notice of the death described herein, I took charge of the body and made inquiries regarding the cause of death in accordance with colony laws and Standard Operating Procedure, and that the information contained herein regarding said death is true and correct to the best of my knowledge, information, and belief.[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[b]Name:[/b] [field]&lt;br /&gt;
[b]Faction:[/b] [field]&lt;br /&gt;
[b]Rank:[/b] [field]&lt;br /&gt;
[b]Signature:[/b] [field]&lt;br /&gt;
[b]Chief Biolab Officer:[/b] [field]&lt;br /&gt;
[b]Signature of Chief Biolab Officer:[/b] [field]&lt;br /&gt;
&lt;br /&gt;
[i][small]Applicable Chief Biolab Officer must stamp below this line.[/small][/i]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Department Health Inspection===&lt;br /&gt;
By Emmanuel Bassil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]S-113 Form:[/u][/b][large]Shift Departmental Sanitation Assessment[/center][/large]&lt;br /&gt;
[br][hr]&lt;br /&gt;
[br][b][u]Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Inspecting Medical Employee&#039;s Signature:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Department:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Sanitary state of Employees:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Suggested action:[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Action Taken. Administrative use only.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][b][u]Chief Biolab Overseer&#039;s Signature.[/u][/b][i]&lt;br /&gt;
[br][field][/i]&lt;br /&gt;
[br][hr][i][small]Contained review materials are not representative of the views of the Soteria. The Soteria Institute are not liable for any bias or offensive language contained within said review materials. The Soteria witholds the right to action upon any information contained within this assessment.[/i][/small][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Institute Policies===&lt;br /&gt;
By Gidgit&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][table][row][cell][b]SOTERIA INSTITUTE POLICIES[/b][/table]COLONIST PSA[/center]&lt;br /&gt;
&lt;br /&gt;
[b][u][center]SOTERIA MEDICAL[/center][/u][/b][b]All critical[/b] forms of healing such as [b]defibbing, surgery, and use of chemicals[/b] are [b]free the first time[/b] they are given to a single colonist [b]per shift[/b]. &lt;br /&gt;
&lt;br /&gt;
If the treatment is [b]not critical[/b], the colonist [b]may decide to pay[/b] instead of receiving free treatment.  [i]Deciding to pay will retain your first free treatment.[/i]&lt;br /&gt;
&lt;br /&gt;
All situations after that a doctor may charge a patient for treatment should they find themselves getting repeatedly injured. This charge is solely up to the CBO or treating doctors discretion, they may elect not to charge an individual should they believe the person did not put themselves recklessly in danger (accidents do happen), should a patient be unable to pay their medical bills, contact security. Soteria-Science division is subject to this rule as well if no doctors are around.&lt;br /&gt;
&lt;br /&gt;
Corpsman or other medically trained professionals not affiliated with Soteria should utilize their own departmental or personal supplies first, before using Soteria Supplies. If no doctors are present, the supplies may be utilized but should be replaced as soon as possible, this includes using your own personal funds. Otherwise, this constitutes as theft and you may be forced to pay for the replacement.&lt;br /&gt;
&lt;br /&gt;
Prices for Treatment&lt;br /&gt;
&lt;br /&gt;
Reconstructive surgery and defibbing: 500 credits&lt;br /&gt;
Use of bruise packs, advanced ointment, burn cream, and bandages: 75 credits. This can add up if charges are used or the supplies are entirely used up.&lt;br /&gt;
Use of chemicals made by the chemistry lab: At minimum of 2 credits or maximum 10 credits per unit at discretion of medical staff.&lt;br /&gt;
Use of a sleeper: 150 credits&lt;br /&gt;
In the event someone cannot pay prior to treatment, you may refuse treatment, but only if this is the second time treating them that shift and the doctor in question wishes to charge them. If the person is incapable of declaring intention to pay (they are dead or unconscious) payment is assumed and a debt incurred. Inability to pay the bill after revival by either refusal or lack of funds requires intervention from security (defaulting on medical bills is a crime).&lt;br /&gt;
&lt;br /&gt;
[center]SOTERIA SCIENCE DIVISION[/center]&lt;br /&gt;
Medical Treatment&lt;br /&gt;
If there are no doctors or corpsman avaliable the Science Division may help out in the treatment center.&lt;br /&gt;
Roboticists, who are expected to be trained in surgery, are preferred over Scientists&lt;br /&gt;
All Medical SOP applies to the Science Division&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research &amp;amp; Development==&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D equipment loan form===&lt;br /&gt;
R&amp;amp;D Equipment loan form by Thrain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Equipment Loan[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following item(s) are considered experimental. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the use of the item(s). The receiver must use the following item(s) only for their intended purpose. The receiver must not share these items with any other person(s) without direct approval of Soteria command staff. [br]&lt;br /&gt;
[br]&lt;br /&gt;
Item(s) loaned:[br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of receiver: [field][br]&lt;br /&gt;
Name of colony member loaning the item(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===R&amp;amp;D Testing Waiver===&lt;br /&gt;
R&amp;amp;D Waiver form by Kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Testing Liability Waiver[/b][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
The following persons have consented to testing with the Soteria research division. Neither the colony nor the Soteria Institute can not be held responsible for injury sustained during the duration of testing. All injuries, be they mental or physical, are the sole responsibility of the signer and liability may not be placed on the Soteria Institute nor any involved staff.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[br]&lt;br /&gt;
Name of volunteer test subject: [field][br]&lt;br /&gt;
Research Experiment and Goal(s): [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of Volunteer Test Subject: [field][br]&lt;br /&gt;
Signature of Soteria Staff: [field][br]&lt;br /&gt;
Note: Please make sure this form is stamped bellow the line by related head of staff before the end of one standard work week. Should the volunteer test subject become injured Soteria staff are expected to treat said subject to the best of their ability, though they remain without liability for the success or failure of any procedure. [br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotics==&lt;br /&gt;
&lt;br /&gt;
===On-Death Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the registered Nadezhda Colony and Soteria Institute is permitted to extract my brain with intent to Cyborgify upon death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Nadezhda Colony is not to be held liable if either of these should fail for any reason.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Cyborgification===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract (For Live Cyborgification, one contract per colonist) by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live Cyborgification Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with intent to Cyborgify.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and Cyborgification, and I realize that the Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract for On-Death===&lt;br /&gt;
&lt;br /&gt;
On-Death AIA Contract by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]On-Death AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to remove my brain with intent to enact an Artificial Intelligence Assimilation (AIA) upon my death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures prove to be unsuccessful.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AI Contract Live===&lt;br /&gt;
&lt;br /&gt;
AIA Contract for Live by Critica&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b]Live AIA Contract[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
I, [field], hereby declare that the certified Roboticist within the Nadezhda Colony and Soteria Institute is permitted to extract my brain during a live surgery with the intent to enact an Artificial Intelligence Assimilation (AIA).[br]&lt;br /&gt;
[br]&lt;br /&gt;
I am well aware of the risks presented through both the surgery and AIA, and I realize that Soteria Institute is not to be held liable, should these procedures cause pain, disfigurement, dismemberment or death.[br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signed[/b]: [field][br]&lt;br /&gt;
[b]Roboticist Signature:[/b] [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]Contract must be stamped by a Head of Staff before operation can occur.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live cyborgification contract===&lt;br /&gt;
Live Cyborgification Contract by fedobear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][large][b]Live cyborgification contract[/b][/large][/center]&lt;br /&gt;
[center][field][/center][hr]&lt;br /&gt;
Date:[field]-2559[br]&lt;br /&gt;
Time:[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
By signing this contract you will be filed for voluntary cybogification.[br][br] Lobotomy will be performed on your person and your brain will be transported, implanted and synchronized to a functional cyborg shell. You also agree to abide by Soteria Cyborg law and that the research dep., Nadezhda, or any of its affilites are not responsible for the loss of, or damage to any of the following:[br][list][small] [*]Health[*]Life[*]posessions[*]investments[*]relationships[*]sense of fullfillment[*]fun[/small][/list]&lt;br /&gt;
[br]&lt;br /&gt;
[small]The research team withholds the privilege to, [i]at any time[/i], end the cyborg contract in question, thereby destroying the shell in the process, and consider returning the brain to a biological body.[/small][br] [hr]&lt;br /&gt;
Subject signature:[field][br]&lt;br /&gt;
Current Occupation:[field][br]&lt;br /&gt;
Preferred Cyborg name:[field][br]&lt;br /&gt;
[small](add additional entries here to document&lt;br /&gt;
&lt;br /&gt;
(part 2)&lt;br /&gt;
[small] present name of cyborg:)[/small][field]&lt;br /&gt;
[hr]&lt;br /&gt;
Performing roboticist signature:[field]&lt;br /&gt;
[hr]&lt;br /&gt;
Head of research department Signature:[field][br][br]&lt;br /&gt;
[small][center]-Reminder to notify subject&#039;s head of staff and security-[/small][br]&lt;br /&gt;
[hr][small]stamp if cyborgification completed successfully:[/small][/center][hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cyborgification Contract===&lt;br /&gt;
&lt;br /&gt;
Cyborgification Contract by Desisionoflife&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Cyborgification Contract for[/b]&lt;br /&gt;
[br]Name: [field]&lt;br /&gt;
[br]Rank: [field]&lt;br /&gt;
[br][b][i] Nadezhda Colony [/b][/i][/center]&lt;br /&gt;
[hr]I, undersigned, hereby agree to willingly undergo a Regulation Lobotimization, and I am aware of all the consequences of such act. I also understand that this operation may be irreversible, and that my employment contract will be terminated.&lt;br /&gt;
[hr]Signature of Subject: [field][br]&lt;br /&gt;
[br]Signature of Premier or Chief Research Overseer: [field][br]&lt;br /&gt;
[br]Stamp below with the Premier or Chief Research Overseer stamp: &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mech Permit===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Exosuit Permit[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The listed mech below belongs to this individual, who claims sole responsibility for the mech and whatever actions are done with said mech. This permit does not excuse them from announcing their movements throughout the colony, and if they are found moving through the colony without said announcements, they are not protected by this permit nor Soteria. [/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Roboticist&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria roboticist or CRO.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria roboticist/CRO&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soteria Robotic Clinic===&lt;br /&gt;
This is paperwork for selling augmentations. Do not hesitate to change the prices.&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Price List====&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Price List[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2] Augmentations[/h2]&lt;br /&gt;
300 for the surgery and 200 per augment installed. Only one augment per body part is possible.&lt;br /&gt;
[*] Eyes : Night Vision, Welder Protection, Security Hud [Marshal &amp;amp; Blackshield only], Medical Hud [Doctors and healers only].&lt;br /&gt;
[*] Arms : Armblade, Energy Armblade, Embedded SMG, Embedded Shield, Embedded Taser Engineering Multitool, Surgery Multitool, Mining Multitool, Farming Multitool.&lt;br /&gt;
[*] Legs : Mechanical Muscles (Need both legs to be augmented to work).&lt;br /&gt;
[*] Bones : Reinforcement. Need to select 7 times for full-body augmentation.&lt;br /&gt;
[*] Any bodypart : Subdermal Armor.&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Soteria Robotic Clinic Order====&lt;br /&gt;
This is for individual patients/clients to list the augments they want installed, and to allow the roboticist to easily count how many augmentions they want, and thus calculate the cost, as well as for record-keeping.&lt;br /&gt;
by R4d6&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][h1]Soteria Robotic Clinic Order[/h1][/b][/center]&lt;br /&gt;
&lt;br /&gt;
[h2]I want :[/h2]&lt;br /&gt;
[h3] Augmentations[/h3]&lt;br /&gt;
[*] Head : [Field]&lt;br /&gt;
[*] Upper Body : [Field]&lt;br /&gt;
[*] Lower body : [Field]&lt;br /&gt;
[*] Left Arm : [Field]&lt;br /&gt;
[*] Right Arm : [Field]&lt;br /&gt;
[*] Left Leg : [Field]&lt;br /&gt;
[*] Right Leg : [Field]&lt;br /&gt;
[*] Bones : [Field]&lt;br /&gt;
[br] Number of augments : [Field]&lt;br /&gt;
[br] Total Cost : [Field]&lt;br /&gt;
[br] Signature : [Field]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
===Security: Crime Report===&lt;br /&gt;
&lt;br /&gt;
To report all [[Laws|crimes]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Marshal Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===High Crime Report===&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[large][b][center]Official Security Document[/b][/center][/large]&lt;br /&gt;
[i][center]NADEZHDA COLONY[/i][/center]&lt;br /&gt;
[center][small]High Crime Report[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
Suspect name: [field][br]&lt;br /&gt;
Crimes committed: [field][br]&lt;br /&gt;
Time of occurrence: [field][br]&lt;br /&gt;
Location(s) of occurrence: [field][br]&lt;br /&gt;
Persons involved: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Details of Crime: [field][br]&lt;br /&gt;
Evidence of Crime: [field][br]&lt;br /&gt;
Arresting officer: [field][br]&lt;br /&gt;
Reviewing officer: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reviewer Comment: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Arresting officer Signature: [field][br]&lt;br /&gt;
Reviewing officer Signature: [field][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colony Security Offense/Incident Report===&lt;br /&gt;
Colony Security Offense/Incident Report by Susan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Marshal Security Offense/Incident Report[/b][/u][/center][br]&lt;br /&gt;
[center][i]Casenumber: 2559-xxxxxx[/i][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Event Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Reported on: [field][br]&lt;br /&gt;
Incident occurred between: [field][br]&lt;br /&gt;
Offense: [field][br]&lt;br /&gt;
Location: [field][br]&lt;br /&gt;
Forced entry?: [field][br]&lt;br /&gt;
Weapon type: [field][br]&lt;br /&gt;
Stolen goods?: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b][i]Clearance Information[/b][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
Officer reporting: [field][br]&lt;br /&gt;
Division: [field][br]&lt;br /&gt;
Supervisor: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Victim Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Cause of death/Extent of injury: [field][br]&lt;br /&gt;
Hate crime related: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Suspect Information[/i][/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
Name: [field][br]&lt;br /&gt;
Age: [field][br]&lt;br /&gt;
Race: [field][br]&lt;br /&gt;
Occupation: [field][br]&lt;br /&gt;
Sex: [field][br]&lt;br /&gt;
Hair color: [field][br]&lt;br /&gt;
Eye color: [field][br]&lt;br /&gt;
Build: [field][br]&lt;br /&gt;
Complexion: [field][br]&lt;br /&gt;
Aliases: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i][b]Narrative[/i][/b][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Security Guidelines===&lt;br /&gt;
Security Guidelines by moonloon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b]Security Guidelines[/b][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Golden rule:[/b] [center]Keep communications up at all times on the Security Channel and&lt;br /&gt;
report all movements, arrests and all security matters over the radio.[/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[b]Guidelines[/b][br]&lt;br /&gt;
[*]Talk first, stun second.[br]&lt;br /&gt;
[*]Always call for backup before attempting to confront a possibly dangerous criminal.[br]&lt;br /&gt;
[*]Charge your weapons after every usage.[br]&lt;br /&gt;
[*]Stay calm under all circumstances, anger and fear show weakness.[br]&lt;br /&gt;
[*]Always lock Security lockers &amp;amp; logout of security terminals after each use.[br]&lt;br /&gt;
[*]Seal off crime scenes and wait for forensics personnel to arrive.[br]&lt;br /&gt;
[*]Avoid using force where possible.[br]&lt;br /&gt;
[*]Inform the Ranger when a criminal is wanted and set their wanted status via your security hud if possible.[br]&lt;br /&gt;
[*]Respect the chain of command! The Ranger outranks you within the brig itself and for criminal sentencing. The Warrant Officer outranks him.[br]&lt;br /&gt;
[*]Remember your priorities: One punch is hardly something to arrest anyone over if there is a hostage situation.[br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arrest Warrant form===&lt;br /&gt;
Arrest Warrant form by Jakeflex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][large] Arrest Warrant [/center][/b][/large][br]&lt;br /&gt;
[br]&lt;br /&gt;
 I, Warrant Officer/Ranger/Supply Specialist [field], hereby declare that [field] is to be arrested for the following crimes, according to Colony Law:&lt;br /&gt;
[i] [field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 His/Her sentence is to be no less than [field] minutes, with the following additional charges (if applicable): [i][field][/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
 He/She will be arrested by any Security Officer that spots him/her and that is authorized and/or carrying this warrant.[br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of the Ranger/WO/SS: [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Stamp of the Warrant Officer (if applicable):[field][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armoury Item Request===&lt;br /&gt;
Armoury Item Request by Kakashi57&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[hr]&lt;br /&gt;
[center][Large][b]Armoury Item Request[/b][/large][br]&lt;br /&gt;
[small]For those armoury items that you need.[/small][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Name:[/b] [field][br]&lt;br /&gt;
[b]Job:[/b] [field][br]&lt;br /&gt;
[b]Item(s):[/b] [field][br]&lt;br /&gt;
[b]Reason:[/b] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Borrower&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
[center][small](Office to fill)[/small][/center]&lt;br /&gt;
[b]Approval Name:[/b] [field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][center]Approval&#039;s Signature:[/b] [u][i][field][/i][/u][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Item Deployment Form===&lt;br /&gt;
Armory Item Deployment Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Armory Item Deployment Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following item(s) are issued from the Armory to the recipient for use in accordance with standing security protocols and orders. The recipient must not share these items with any other personnel without direct approval from a commanding officer! All items must be returned to the Armory after use![/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Item(s) issued: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the Recipient and the Supply Specialist![/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][u]Item Return Form[/u][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of returning the issued items.[/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]All issued items returned and accounted for?(yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, used up/missing items: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Supply Specialist Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapon Permit Application===&lt;br /&gt;
Weapon Permit Application by JerTheAce.&lt;br /&gt;
&lt;br /&gt;
Under &amp;quot;Weapon(s) authorized&amp;quot; you &#039;&#039;can&#039;&#039; just write &amp;quot;Any&amp;quot; if you want, but you still have to supply an actual permit item regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Temporary License to Carry[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The following weapon is to be granted for the recipient to carry in accordance with standing security protocols and orders. At the expiration of this contract, which is a maximum of one shift, the weapon must be surrendered to security personnel. If the recipient is convicted of a crime, this permit may be voided at the discretion of the arresting officer regardless of the weapon&#039;s use or there-lack-of in a given offense. For a long-term weapon permit lasting more than one shift, contact High Council for details. This permit may never be used to authorized explosive, biological, chemical, or unconventional weapons. Such weapons are explicitly forbidden.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Weapon(s) authorized: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; blackshield commander or warrant officer[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Warrant Officer/Blackshield Commander&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Prosecution Form===&lt;br /&gt;
Criminal Prosecution Form by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Prosecution Form[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]This form records the event and circumstances of the criminal prosecution of this colonist. A fully filled out form is required to validate sentence! Make sure to update criminal database file of the prosecuted in addition to this form![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Offender&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Offender&#039;s title: [/b][field][br]&lt;br /&gt;
[b]Crime(s) committed: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i](Fill out if applicable)[/i][/small][br]&lt;br /&gt;
[b]Witness(es): [/b][field][br]&lt;br /&gt;
[b]Interrogation conducted by: [/b][field][br]&lt;br /&gt;
[i]Transcript attached?(yes/no): [/i][field][br]&lt;br /&gt;
[b]Item(s) taken into evidence: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Sentence: [/u][/b][field][br]&lt;br /&gt;
[i]Modifying factors: [/i][field][br]&lt;br /&gt;
[b]Sentence interval (if applicable): [/b][field][br]&lt;br /&gt;
[b]Sentenced by: [/b][field][br][br]&lt;br /&gt;
[small][i]Sentences carried out must be validated by the Ranger&#039;s signature! Life sentences Must be validated by the WO or MC! Executions must be validated by the Council![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[center][b]Prisonner Release Form[/b][/center][br]&lt;br /&gt;
[small][i]Fill out in the event of releasing this prisonner (if applicable)[/i][/small][br]&lt;br /&gt;
[b]Sentence served to full extent? (yes/no): [/b][field][br]&lt;br /&gt;
[i]If no, reason for early release: [/i][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Search Warrant===&lt;br /&gt;
Search Warrant by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Search Warrant[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]The Security Officer(s) bearing this Warrant are hereby authorized by the Issuer to conduct a one time lawful search of the Suspect&#039;s person/belongings/premises and/or Department for any items and materials that could be connected to the suspected criminal act described below, pending an investigation in progress. The Security Officer(s) are obligated to remove any and all such items from the Suspects posession and/or Department and file it as evidence. The Suspect/Department staff is expected to offer full co-operation. In the event of the Suspect/Department staff attempting to resist/impede this search or flee, they must be taken into custody immediately! All confiscated items must be filed and taken to Evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](*if applicable)[/i][/small]&lt;br /&gt;
[b]Suspect&#039;s Name*: [/b][field][br]&lt;br /&gt;
[b]Suspect&#039;s Title*: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Department: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Suspected Crime(s): [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Extent of search: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Warrant issued by: [/b][field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i](To be filled out after search)[/i][/small]&lt;br /&gt;
[b]Search conducted by: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Item(s) taken as evidence: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Notes: [/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interrogation Report===&lt;br /&gt;
Interrogation Report by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Interrogation Report[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]An audio recording or transcript of the interview must be attached to this report to be considered valid! In the event of a criminal prosecution, this report is considered as evidence![/i][/small][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewer&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Interviewee&#039;s name: [/b][field][br]&lt;br /&gt;
[b]Title: [/b][field][br]&lt;br /&gt;
[b]Designation[/b][small][i](Suspect/Witness/Other)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Interviewee&#039;s Legal Aid present[/b][small][i](name, title)[/i][/small][b]: [/b][field][br]&lt;br /&gt;
[b]Other personnel present: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b][u]Interview Notes: [/u][/b][br]&lt;br /&gt;
[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Interviewer&#039;s Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Criminal Confession===&lt;br /&gt;
Criminal Confession by Playbahnosh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Criminal Confession[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
[i]I,[/i][small](name)[/small] [field][i],[/i][small](title)[/small] [field] [i]hereby declare, that I committed the crime(s) of[/i] [small](crime(s))[/small][field] [i]against[/i][small] (victim(s))[/small] [field] [i]in collaboration with[/i] [small](accomplice(s))[/small][field][i]. I accept the consequences of my actions and face the sanctions deemed appropriate by Nadezhda Law. I understand, that this confession is non-withdrawable, non-changable and is admissible as evidence of my guilt in criminal proceedings.[/i][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Signature: [/b][field][br]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evidence Log===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][center][u][large]Evidence/Contraband Inventory Log[/large][/b][/center][/u][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Time:[/b][field][br]&lt;br /&gt;
[b]Log Number:[/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Listed Confiscations:[/b][br]&lt;br /&gt;
[br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
* [field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Confiscating officers signature:[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armory Inventory===&lt;br /&gt;
By CookieJarvis / HeleC&lt;br /&gt;
Modified by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][small][i]Marshal Offices, Supply Specialist[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[i]Armory Inventory&lt;br /&gt;
Revision No. [field] | [date] | [time] |&lt;br /&gt;
[/i][/center][hr][center][small]Armory - Ballistic Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b].257 &#039;Bulldog&#039; Carbines[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Ostwind&#039; Carbine[/b]: [field]&lt;br /&gt;
[*][b]7.5mm &#039;Nordwind&#039; Precision Rifle[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Gladstone&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]20mm &#039;Bull&#039; Pump Shotgun[/b]: [field]&lt;br /&gt;
[*][b]Ammunition Rack Boxes:[/b][/list]&lt;br /&gt;
[hr][center][small]Armory - Energy Weaponry[/small][/center][hr][list]&lt;br /&gt;
[*][b]&#039;Halicon&#039; Ion-Rifles:[/b] [field]&lt;br /&gt;
[*][b]&#039;Zeus&#039; Stun Revolvers[/b]: [field]&lt;br /&gt;
[*][b]&#039;Counselor&#039; Stun Guns[/b]: [field]&lt;br /&gt;
[*][b] &#039;Cog&#039; Laser Carbine[/b] : [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Armor[/small][/center][hr][list]&lt;br /&gt;
[*][b]Maska Helmet[/b]: [field]&lt;br /&gt;
[*][b]Altyn Helmet[/b]: [field]&lt;br /&gt;
[*][b]Flak Vest[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Tactical Equipment[/small][/center][hr][list]&lt;br /&gt;
[*][b]40mm &#039;Lenar&#039; Rotary Grenade Launcher[/b]: [field]&lt;br /&gt;
[*][b].60-06 &#039;Penetrator&#039; Anti-Material-Rifle[/b]: [field]&lt;br /&gt;
[*][b].408 &#039;Scout&#039; Heavy Boltgun[/b]: [field]&lt;br /&gt;
[*][b].257 &#039;Takeshi&#039; Suppression Machinegun[/b] : [field]&lt;br /&gt;
&lt;br /&gt;
[*][b]Box Of Baton Rounds[/b]: [field]&lt;br /&gt;
[*][b]Box Of EMP Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Flash Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Frag Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b]Box Of Blast Grenade Shells[/b]: [field]&lt;br /&gt;
[*][b].257 Carbine Rubber Ammunition Box[/b]: [field][/list]&lt;br /&gt;
[hr][center][small]Armory - Mechs[/small][/center][hr]&lt;br /&gt;
[b]&amp;quot;Iron Tyrant&amp;quot; Durand Combat Mech[/b][list]&lt;br /&gt;
[*][i]EZ-13 Mk2 Heavy Pulse Rifle[/i]&lt;br /&gt;
[*][i]MkIV Ion Heavy Cannon[/i]&lt;br /&gt;
[*][i]PBT &#039;Pacifier&#039; Mounted Taser[/i]&lt;br /&gt;
[*][i]SGL-6 Grenade Launcher[/i]&lt;br /&gt;
[*][i]Energy Relay[/i]&lt;br /&gt;
[*][i]RW Armor Booster[/i]&lt;br /&gt;
[*][i]CCW Armor Booster[/i]&lt;br /&gt;
[*][i]Hydraulic Clamp[/i]&lt;br /&gt;
[*][i]Drill[/i][/list]&lt;br /&gt;
[hr][center][small]Armory - Shop[/small][/center][hr]&lt;br /&gt;
[b]Weaponry[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[b]Modifications[/b][list]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field]&lt;br /&gt;
[*][field][/list]&lt;br /&gt;
[hr][b]Completed By[/b]: [sign]&lt;br /&gt;
[b]Date Completed[/b]: [date] [time]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Insertion===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][b][u]Thermal Augmentation Insertion[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime is giving to the recipient is recognized as minor contraband and will be immediately removed by the same individual upon full usage of said thermals. By signing this, the recipient also agrees to a body scan after the removal of said implant as proof that it was fully removed. Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Issued by: [/b][field][br]&lt;br /&gt;
[b]Reason: [/b][field][br]&lt;br /&gt;
[b]Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime’s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[b]Time of Expiration: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Augmentation Removal===&lt;br /&gt;
by Nightmare&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[center][b][u]Thermal Augmentation Removal[/b][/u][/center][br]&lt;br /&gt;
[hr][br]&lt;br /&gt;
[small][i]The thermal augmentation that the soteria roboticist/scientist/doctor or prime has given to the recipient has fully recovered augmentation and secured it. After a body scan, the signing doctor/roboticist/prime is to attach it to this document and turn it in to the proper individual(s).  Failure to complete the process will result in both individuals being charged with minor contraband and possible other charges.[/i][br][/small]&lt;br /&gt;
[br]&lt;br /&gt;
[b]Recoverer&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Returning Recipient&#039;s Name: [/b][field][br]&lt;br /&gt;
[b]Rank: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[small][i]This form must be signed by the recipient and one of the following; Soteria scientist, roboticist, doctor, or Absolute prime.[/i][/small][br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b] Returning Recipient&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Soteria scientist, roboticist, doctor, or Absolute prime&#039;s Signature: [/b][field][br]&lt;br /&gt;
[b]Time of Signing: [/b][field][br]&lt;br /&gt;
[br]&lt;br /&gt;
[hr]&lt;br /&gt;
[b]Warrant Officer/BlackshieldCommander&#039;s Stamp Below To Acknowledge[/b]&lt;br /&gt;
[hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Xenobiology==&lt;br /&gt;
===Slime Breeding Log===&lt;br /&gt;
Slime Breeding Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Slime Breeding Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time during observation of breeding:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Parent Slime type of bred Slime:[field][br]&lt;br /&gt;
Parent Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Bred Slime type:[field][br]&lt;br /&gt;
Bred Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Child Slime type of bred Slime:[field][br]&lt;br /&gt;
Child Slime ID# of bred Slime:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature of observing scientist:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core Experimentation Log===&lt;br /&gt;
Core Experimentation Log by Malsquando&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][u][center]Core Experimentation Log[/b][/u][/center][br]&lt;br /&gt;
[br]&lt;br /&gt;
Station Time apon experimentation:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Core type:[field][br]&lt;br /&gt;
origin Slime ID#:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Injected substance:[field][br]&lt;br /&gt;
Observed Effect:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Notes:[field][br]&lt;br /&gt;
[br]&lt;br /&gt;
Signature:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prospector==&lt;br /&gt;
===Blackshield Escort Request===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][large]Blackshield Escort Request[/large][/center] [hr] [small][center][i]The following form indicates that the Blackshield Regiment will escort the Prospectors for the duration of their journey. An additional reminder that Troopers and Sergeants are 400 credits per assigned escort, and Corpsman are 600 due to advanced training.[/center][/i][/small] [hr] [u]General Information:[/u] &lt;br /&gt;
Date: [field] &lt;br /&gt;
Time of Departure: [field]&lt;br /&gt;
Location: [field]&lt;br /&gt;
Estimated Threats:[list][*][field][*][field][*][field][*][field][*][field][*][field]&lt;br /&gt;
[/list][u]Requester Information:[/u] &lt;br /&gt;
Name(s): [field] &lt;br /&gt;
Position(s): [field]&lt;br /&gt;
Required Credits: [field]&lt;br /&gt;
OR &lt;br /&gt;
Promised Items: [list][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][*][field][/list][small][center][i]NOTE: Items listed, when retrieved, are property of the Blackshield Regiment, and no longer are subject to Salvage Claims by the Prospector Department[/i][/center][/small][hr] [u]Blackshield Escorts:[/u]&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field]&lt;br /&gt;
&lt;br /&gt;
Name: [field] &lt;br /&gt;
Position: [field] &lt;br /&gt;
[hr] Authorizing Party Signature: [field] &lt;br /&gt;
Requester(s) Signature(s): [field] [small][center][i]NOTE: The below area is to be stamped by the Foreman and/or Blackshield Commander[/i][/center][/small] [hr]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Mission Report===&lt;br /&gt;
by kazkin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[b][large]Nadezhda Colony[/large][/b]&lt;br /&gt;
&lt;br /&gt;
[i]Mission Report[/i][/center][hr][b]Involved person(s)[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Mission event(s) description[/b]:&lt;br /&gt;
[field]&lt;br /&gt;
[b]Other Details(s)[/b]:&lt;br /&gt;
[field][hr][small][sign]; Rank: [field]&lt;br /&gt;
This document is void unless stamped.[/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Blackshield=&lt;br /&gt;
===Blackshield Cadetship Application===&lt;br /&gt;
by DasFox&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center][h1]Nadezhda Colony[/h1][h3]Blackshield Regiment[/h3][large]Cadetship Application[/center][hr]&lt;br /&gt;
&lt;br /&gt;
[b]Blackshield Regiment (SURFACE) Cadetship Application[/b]&lt;br /&gt;
DTG: [date], [time]&lt;br /&gt;
Index: [field]&lt;br /&gt;
&lt;br /&gt;
[b]General Information[/b]&lt;br /&gt;
&lt;br /&gt;
Full Name: [field]&lt;br /&gt;
Position: [field]&lt;br /&gt;
Faction: [field]&lt;br /&gt;
&lt;br /&gt;
Prior Firearms Training (Y/N): [field]&lt;br /&gt;
Prior Military Experience (Y/N): [field]&lt;br /&gt;
Prior Police Experience (Y/N):[field]&lt;br /&gt;
&lt;br /&gt;
[hr][b]Personal Information[/b]&lt;br /&gt;
Species: [field]&lt;br /&gt;
Age: [field]&lt;br /&gt;
Date of Birth: [field]&lt;br /&gt;
Place of Birth: [field]&lt;br /&gt;
Relatives of Note: [field]&lt;br /&gt;
&lt;br /&gt;
Length of Time within the Colony, and what made you come here?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
What made you want to join the Blackshield Regiment?&lt;br /&gt;
[field]&lt;br /&gt;
&lt;br /&gt;
Applicant&#039;s Signature: [field]&lt;br /&gt;
[hr]&lt;br /&gt;
Blackshield Commander&#039;s Signature: [field]&lt;br /&gt;
Blackshield Sergeant&#039;s Signature (If Applicable): [field]&lt;br /&gt;
&lt;br /&gt;
[center][small]This document will be reviewed by the relevant authorities within the Brigadier&#039;s Office on the Administrative District. A Commander or Sergeant authorizing this form does not mean an immediate approval, nor does their disapproval mean an immediate rejection.&lt;br /&gt;
&lt;br /&gt;
Stamp below if applicable.[/center][hr][/small]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gate Log===&lt;br /&gt;
by CDB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[h3][center][u]Gate Log[/h3][/center][/u][hr][hr][b]Logging Staff:[/b][field]&lt;br /&gt;
&lt;br /&gt;
[b]Gate Log Number:[/b][field][hr][hr]&lt;br /&gt;
[table][row][cell]Name[cell]Rank[cell]Departure time[cell]Return time[cell]Destination[cell]Notes&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[row][cell][field][cell][field][cell][field][cell][field][cell][field][cell][field]&lt;br /&gt;
[/table]&lt;br /&gt;
[hr][hr][b]Always note the name, rank, destination, suit sensor settings, and time that person entered and exited. Always use a new line upon entry or exit.[/b]&lt;br /&gt;
[hr][hr]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=Hunters Lodge=&lt;br /&gt;
===Hunting Lodge Check-In===&lt;br /&gt;
by Meme Doctor&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[center]&lt;br /&gt;
&lt;br /&gt;
[large][b]Hunter&#039;s Lodge&lt;br /&gt;
&lt;br /&gt;
Team Check-in. [date]&lt;br /&gt;
[/b][/large][/center]&lt;br /&gt;
[hr]&lt;br /&gt;
[small][i]This is mostly for my own headache to keep track of who all is here and awake just fill in your name in an available slot based on your role make sure to sign..[/i][/small]&lt;br /&gt;
&lt;br /&gt;
[u]Lodge Hunt Master:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 1:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 2:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 3:[/u] [field]&lt;br /&gt;
[u]Lodge Hunter 4:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
[u]Lodge Herbalist 1:[/u] [field]&lt;br /&gt;
[u]Lodge Herbalist 2:[/u] [field]&lt;br /&gt;
[hr]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[large][b][u]And remember good hunting.[/u][/b][/large]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4036</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4036"/>
		<updated>2023-12-03T11:39:43Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Minor Contraband Exemptions &amp;amp; Stipulations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
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&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
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== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
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A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
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All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
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Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
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=== Victim Rights ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
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There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
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=== Fines &amp;amp; Timers ===&lt;br /&gt;
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Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
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Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
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Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
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== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
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&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
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A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
&lt;br /&gt;
The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
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*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
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===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
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*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
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If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
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&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
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*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
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== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
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Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
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For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
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Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
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Outsiders, Neutral parties or visitors that are allowed in generally expected to follow &#039;common sense&#039; colony law. That is, don&#039;t steal, don&#039;t assault and do not take advantage of your hosts. They should also generally remain in the colony common areas, and not take anything belonging to the colony(this includes items kept &#039;for the common good, such as the tech storage tools, lathe, medical supplies, etc). Any who violate these rules may be ejected immediately by colony security, any who breach these rules in a more serious fashion should be detained and the Provost faxed. &lt;br /&gt;
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Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
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Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
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==Salvaging Rights==&lt;br /&gt;
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These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
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&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
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*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
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*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
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*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
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*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
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===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
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*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
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*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
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*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
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*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
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*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
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===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
&lt;br /&gt;
= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure_(Blackshield)&amp;diff=4035</id>
		<title>Standard Operating Procedure (Blackshield)</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure_(Blackshield)&amp;diff=4035"/>
		<updated>2023-11-29T19:37:20Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Relationship with Colony Companies &amp;amp; Departments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Blackshield Standard Operating Procedure =&lt;br /&gt;
== General Duties ==&lt;br /&gt;
The duties of Blackshield are first and foremost the protection of the colony and its citizens above all else. Blackshield personnel are to be on standby in the event of, but not limited to, pirate attacks, hostile dangerous fauna sightings, disappearance of the prospector team members or colonists, disappearance of mining team members, or the presence of hostiles groups such as excelsior, smugglers, or a hivemind.&lt;br /&gt;
&lt;br /&gt;
All Blackshield personnel MUST be:&lt;br /&gt;
* Able bodied, or suitably supplemented. (For example, in the case of muteness must carry and be adequately able to operate a TTS device.)&lt;br /&gt;
* Low to Medium security risk.&lt;br /&gt;
* If serving any active sentence for a crime, must be non-violent or acquire permission from Blackshield High Council office to remain in service.&lt;br /&gt;
&lt;br /&gt;
All Blackshield members should adhere to these procedures:&lt;br /&gt;
* When serving in Blackshield, you are serving the colony as a whole. What is for the best of the colony should be kept in mind, rather than what benefits you individually. Putting the colony as a whole at risk, or acting in one’s individual benefit, are grounds for dismissal.&lt;br /&gt;
* Blackshield personnel are to act professionally while on the job. This includes when dealing with operations at the gate. Blackshield’s Commander, as well as the on-duty Sergeant, may apply disciplinary action upon those who fail to act in a proper and professional manner that violates SOP. These punishments include demotion to docking personnel’s pay.All Blackshield personnel, when in the field or in any form of combat, are required to be kitted in proper armor. This armor is to be kept on their person, either worn or in their bag, at all times.&lt;br /&gt;
* All Blackshield personnel are required to be armed at all times. Blackshield personnel must be ready to use their armaments against any hostile forces. Non-lethal ammunition or firearms may be used, but lethal ammunition must be had on a member of Blackshield at all times.&lt;br /&gt;
* Orders from the Commander and Sergeant, in that order, are to be followed where possible, unless doing so breaks colony law. Violating a law knowingly by the order of one’s superior officer is not a legal defense and will make the Blackshield personnel aiding a culprit themselves.&lt;br /&gt;
* Blackshield personnel may request new equipment at the discretion of their Commander or Sergeant. In the case neither is available, a Supply Specialist or Warrant Officer may be requested to supply said equipment from the Blackshield armory if deemed an emergency.&lt;br /&gt;
* Blackshield personnel may not sell or loan their issued gear for any means. Any and all gear issued to a trooper is to be returned either to the armory or their department locker effective immediately.&lt;br /&gt;
* Blackshield personnel are to mainly handle external security, such as at the gates, perimeter, or operations within the colony’s surrounding jungles or deep-maintenance. Blackshield personnel are not to infringe upon other colonist’s jobs due to idle time. &lt;br /&gt;
** For example, while a Corpsman may provide medical aid to those injured, if Soteria personnel are available the Corpsman is to hand all injured colonists within the colony over to Soteria personnel for professional treatment immediately. Similarly, Blackshield personnel may not infringe upon Marshal activities unless required to, or given permission to do so. Etc.&lt;br /&gt;
** Blackshield may volunteer to aid other departments when idle, but must drop what they are doing upon orders from a Sergeant, Commander, or declaration of an emergency.&lt;br /&gt;
* Sergeants may demote Blackshield personnel found to be in violation of SOP or law, but must consult with their Commander if present. If not present, the Sergeant may demote but must inform the colony council of the demotion.&lt;br /&gt;
* Sergeants issuing demotions must follow Demotion Procedure, found within [[Standard_Operating_Procedure_(Command)#Demoting_Staff|Command Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Gate &amp;amp; Deep Maints Operations ==&lt;br /&gt;
Due to close contact with Prospectors and other personnel, as well as being the main entrance to the colony, the Gate and the Fence are important to protect, patrol, and operate around. The gate is also the one place where the Blackshield retains full law enforcement authority.&lt;br /&gt;
&lt;br /&gt;
All colonists are covered by the Right to Leave in General SOP. Colonists may be searched as a condition to leaving if deemed necessary by personnel. Colonists also have a right to reentry at any time, but are required to be searched for contraband before reentry.&lt;br /&gt;
&lt;br /&gt;
A gate log is to be kept of those leaving incase of medical emergency. Their name, destination location, rank, and job are to be recorded if the outgoer consents. Colonists are &#039;&#039;&#039;not&#039;&#039;&#039; required to supply this information, having a right to leave the colony at any time within reason - as stated in [[Standard_Operating_Procedure_(General)#Right_to_Leave|General Standard Operating Procedure’s Right to Leave policy]]. &lt;br /&gt;
&lt;br /&gt;
* When manpower is available (3-4 active (Non-SSD) Blackshield staff), the gatehouse is to be manned by at least one Blackshield member in exemption for combat operations or breaks, which in the case of breaks should be within a reasonable amount of time. &lt;br /&gt;
* Calls for gate operation should be answered and handled in a timely fashion.&lt;br /&gt;
* Marshals can be requested to fill in for temporary periods of time in the case of external operations or training. Marshals doing so are required to adhere to this section of SOP.&lt;br /&gt;
* The gate is to remain bolted on both sides at all times when troopers are present. When people arrive, unlock the side they are on and allow them to come through, then bolt the door again to allow them to be searched without fear of their running away.&lt;br /&gt;
** The gate may be bolted when no personnel are at it. However, upon being called to it by a colonist the gate must be unlocked and the colonist permitted entry within 5 minutes maximum of their call to the gate. Failing to do so means colonists may let themselves in, be it through hacking the door or other means, if Blackshield do not do so. Right to Enter is a right.&lt;br /&gt;
* Colonists leaving through the gate, or announcing they are entering deep-maintenance, are to be reminded to turn on their suit sensors or take a death alarm implant. Blackshield personnel may not enforce this standard, but are required to advise it.&lt;br /&gt;
&lt;br /&gt;
=== Gate Logging ===&lt;br /&gt;
All returning colonists should be noted down in this same log, as well as any incoming outsiders who have been granted entry by the Low Council. While entering all colony personnel, including Blackshield personnel, are to be searched in the gatehouse area for contraband. Colonists are to be given the chance of entering to declare any contraband on them and turn it in; if the colonist does so the contraband is to be confiscated but the colonist is NOT to be charged for its possession. Finding anything the searched person didn&#039;t announce is considered valid grounds to charge them with a §106 or §206 depending on the severity of the item in question.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Gate_Log|Gate log forms can be found here. All people entering and exiting should be logged on a new line each time.]]&lt;br /&gt;
&lt;br /&gt;
* The Form should show the name of the individual or group members leaving, their intended designation and a rough estimate of their return time.&lt;br /&gt;
* If a colonist lacks equipment such as armor, weapons or refuses to put on suit sensors, this should also be noted.&lt;br /&gt;
&lt;br /&gt;
Blackshield personnel, similarly, have authority over deep maintenance operations and medical evacs pertaining to deep maintenance. While deep-maintenance is part of Blackshield jurisdiction, it may similarly be utilized by Marshals if believed to be used in a crime. Marshals may also aid Blackshield personnel in their operations within deep maintenance due to being both an internal and external security issue.&lt;br /&gt;
&lt;br /&gt;
* Marshals entering deep maintenance, or aiding Blackshield personnel in Blackshield deep maintenance operations, are to adhere to Blackshield orders.&lt;br /&gt;
* Security forces are to operate in close proximity in deep maintenance due to its unknown nature and horrors lurking with it. Deviation from legal orders while in deep maintenance, no matter the reason, will lead to the permission of deadly force used against you and forceful detainment.&lt;br /&gt;
* If available, Blackshield are to coordinate deep maintenance operations with either a psionic user of its own ranks or seek aid from a Soteria empath. Other psionic colonists may be taken in as temporary volunteers at the discretion of the Blackshield department.&lt;br /&gt;
** Active members of the church likewise should be consulted if Blackshield feel it necessary to prevent mental breakdowns or provide comfort to the Shield force due to the horrors of deep maintence.&lt;br /&gt;
&lt;br /&gt;
== Relationship with Colony Companies &amp;amp; Departments ==&lt;br /&gt;
Blackshield has various relationships and expectations with the different companies and departments found within the colony itself. These expectations and responsibilities will vary depending on individual interaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackshield responsibilities with Marshals:&#039;&#039;&#039;&lt;br /&gt;
* Blackshield personnel, curing any emergency, are to cooperate with the Marshal department. Defense teams organized by Blackshield and Marshals are to keep in professional communication with one another and work together.&lt;br /&gt;
* Blackshield may assume the role of internal security if no Marshal officers are present or if active Marshals request or permit aid. Blackshield are to act alongside Marshals if requested and if within their jurisdiction.&lt;br /&gt;
** Blackshield must follow Marshal SOP regarding arrests and prisoner rights when acting as internal security. Failure to do so will result in various charges dependent on violation.&lt;br /&gt;
** When aiding in a legal matter, such an arrest, Blackshield personnel must listen to Marshal officers. Sergeants can not pull authority over a Marshal officer, regardless of job or pay grade.&lt;br /&gt;
* When performing internal security work troopers should endeavor to keep at least one non-lethal capable ranged weapon(Generally your martin should suffice). Though shield are not required to hold any more than this single gear they are reminded that Marshal SOP is to be followed when acting as internal security and use only necessary force. As per Marshal SOP, Suspects who offered armed resistance or non-compliance while brandishing weapons may be met with all available force.&lt;br /&gt;
* Contraband confiscated by Blackshield is to be turned over to the Marshal department. An exemption, however, is explosive contraband - if not used in a crime. Explosive contraband may be kept by Blackshield if recovered and placed into secure storage. All other contraband is to be turned over or placed in Marshal evidence lockers effective immediately.&lt;br /&gt;
* Due to Marshals and Blackshield shared-budgets, exorbitant spending may result in applicable charges to either the Commander or Sergeant if they are found to have embezzled funds or spent an unreasonable portion of the budget, such as over half of it, on unneeded purchases.&lt;br /&gt;
** If a Warrant Officer or Specialist is present, they are to be informed of any purchases over the cost of 5k credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackshield responsibilities with Prospectors:&#039;&#039;&#039;&lt;br /&gt;
* Prospectors hold the right of salvage in designated regions outside the colony. See Salvaging Rights for specified areas. The Foreman, however, may permit Blackshield to join them on expeditions or issue a permit to Blackshield to clear areas for them. Payment or salvage may be negotiated between the two teams.&lt;br /&gt;
* Blackshield are not to take salvage from locations covered in the colony’s Salvaging Rights claims. Blackshield may, however, use the space teleporter north of the trash beacon and retrieve salvage from maintenance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackshield responsibilities with Soteria:&#039;&#039;&#039;&lt;br /&gt;
* Blackshield personnel, such as Corpsmen, may not assume a position over a Soteria recovery specialist, Soteria medical doctor, or Soteria researcher, if they are active and available. All injured personnel are to be handed over to them.&lt;br /&gt;
* Blackshield personnel, such as Corpsman, may offer to fill in for Soteria if none are present or if requested directly by Soteria.&lt;br /&gt;
&lt;br /&gt;
== Medical Evacuations &amp;amp; Shuttle ==&lt;br /&gt;
Blackshield personnel are expected to perform evacuations in the field, or from deep maintenance, if a colony member is incapacitated, killed, or otherwise in life threatening danger. Blackshield are the frontline-defense of the colony and must keep its inhabitants in mind, including their safety and well-being.&lt;br /&gt;
&lt;br /&gt;
* By default all colonists opt-in to allow for medical evacuation if they are injured, incapacitated, killed, or endangered. Colonists may only opt-out by directly stating to Blackshield at the gatehouse they do not wish to be retrieved if they are incapacitated or killed. Blackshield are obligated to aid any colonists in dire need outside the colony.&lt;br /&gt;
* Colonists who refuse to take safety precautions when leaving through the gate or to deep maintenance, such as refusing to state their destination, turning on their suit sensors, or refusing to get a death alarm implant, surrender their inherent right to be rescued by Blackshield by medical-evac.&lt;br /&gt;
** Blackshield may still do such medical-evacs if they choose to, but are by no means obligated to do so if the personnel requiring an evac is negligent or uncaring about safety precautions as highlighted.&lt;br /&gt;
* Upon rescue by medical-evacuation, the rescued colonists are to be charged 800 per-person. Additional fees may be applied within reason as well to cover Blackshield expenses, including ammo, medical supplies, or injuries sustained by Blackshield during the operation.&lt;br /&gt;
** Blackshield personnel found to be unfairly charging rescued people exorbitantly are subject to charges; such as a 205 Extortion charge. All fees are to be charged at the behest of a Sergeant or Commander, if available.&lt;br /&gt;
** Rescuing someone directly outside the gate house’s door, or directly inside the gatehouse, does not count as a medical evacuation. &lt;br /&gt;
** Medical-evaced colonists are to be stabilized and brought to Soteria medical, if medical or research staff are around and capable of providing treatment. If Soteria recovery specialists are active, the patient should be handed to them at the gate immediately for treatment. In the case where Soteria staffing is not capable of doing so, the Blackshield triage center may be used.&lt;br /&gt;
* If the Medical Evacuation shuttle is used by Blackshield personnel for recovery of a colonist, it is to be clearly and publicly announced that the shuttle is leaving. All Blackshield personnel are required to inform their department of where they are heading to using the shuttle before departure.&lt;br /&gt;
** The Medical Evacuation shuttle is also permitted to be used by heads of staff at low council discretion, or by Soteria personnel if announced in a timely fashion.&lt;br /&gt;
** The Medical Evacuation shuttle is found directly north of the Blackshield gatehouse, right near the colony’s entrance. Other shuttles may be requisitioned by Blackshield, but only in the case of a code blue or red emergency and requires low council permission.&lt;br /&gt;
&lt;br /&gt;
== Blackshield Armory ==&lt;br /&gt;
Similar to the Marshal armory, the Blackshield armory consists of two parts. The barracks room, containing the lathe and ammo, and the secure armory back room. The front room is considered to be a normal Blackshield room that can be accessed by Blackshield personnel as needed. The secure armory behind the blast doors is the Blackshield armory, being considered a secure room - just as the Marshal armory is.&lt;br /&gt;
* The Blackshield armory can be accessed by both the CO and the Sergeant, holding specialized armaments and ammunition for field actions. This gear is there to be issued when required for combat purposes or in cases of emergency. All gear within it should only be issued to Blackshield personnel and should be returned to the armory at the end of the shift.&lt;br /&gt;
* While the Premier, Marshal WO and Supply Specialist have access to the Blackshield armory they are not to use said access unless in an emergency situation or upon the request of Blackshield personnel over security concerns. Even when accessed by either person the issued equipment may not be issued to anyone but Blackshield personnel. Violation of this can result in either 411 or 508 charges levied against the offender.&lt;br /&gt;
* The Blackshield armory falls under the jurisdiction of the CO. If no CO is present, authority over the Blackshield armory falls to the Sergeant. The CO may also delegate authority over the issuing of gear from the armory to the Sergeant.&lt;br /&gt;
** Equipment from the Blackshield armory may be loaned to the Marshals by a CO with paperwork.&lt;br /&gt;
* Equipment may be traded from Blackshield’s teleporter or armory at the discretion of the Commander or Sergeant, if no commander is present. &lt;br /&gt;
** Trades are not to be for monetary profit however; only for a trade of goods or supplies equal or greater than the item traded. &lt;br /&gt;
** Blackshield may, however, provide the Marshal Supply Specialist or Warrant Officer items to sell for the joint department account. All money is to be deposited in the joint account upon sale.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure_(Blackshield)&amp;diff=4034</id>
		<title>Standard Operating Procedure (Blackshield)</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure_(Blackshield)&amp;diff=4034"/>
		<updated>2023-11-29T17:34:36Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Relationship with Colony Companies &amp;amp; Departments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Blackshield Standard Operating Procedure =&lt;br /&gt;
== General Duties ==&lt;br /&gt;
The duties of Blackshield are first and foremost the protection of the colony and its citizens above all else. Blackshield personnel are to be on standby in the event of, but not limited to, pirate attacks, hostile dangerous fauna sightings, disappearance of the prospector team members or colonists, disappearance of mining team members, or the presence of hostiles groups such as excelsior, smugglers, or a hivemind.&lt;br /&gt;
&lt;br /&gt;
All Blackshield personnel MUST be:&lt;br /&gt;
* Able bodied, or suitably supplemented. (For example, in the case of muteness must carry and be adequately able to operate a TTS device.)&lt;br /&gt;
* Low to Medium security risk.&lt;br /&gt;
* If serving any active sentence for a crime, must be non-violent or acquire permission from Blackshield High Council office to remain in service.&lt;br /&gt;
&lt;br /&gt;
All Blackshield members should adhere to these procedures:&lt;br /&gt;
* When serving in Blackshield, you are serving the colony as a whole. What is for the best of the colony should be kept in mind, rather than what benefits you individually. Putting the colony as a whole at risk, or acting in one’s individual benefit, are grounds for dismissal.&lt;br /&gt;
* Blackshield personnel are to act professionally while on the job. This includes when dealing with operations at the gate. Blackshield’s Commander, as well as the on-duty Sergeant, may apply disciplinary action upon those who fail to act in a proper and professional manner that violates SOP. These punishments include demotion to docking personnel’s pay.All Blackshield personnel, when in the field or in any form of combat, are required to be kitted in proper armor. This armor is to be kept on their person, either worn or in their bag, at all times.&lt;br /&gt;
* All Blackshield personnel are required to be armed at all times. Blackshield personnel must be ready to use their armaments against any hostile forces. Non-lethal ammunition or firearms may be used, but lethal ammunition must be had on a member of Blackshield at all times.&lt;br /&gt;
* Orders from the Commander and Sergeant, in that order, are to be followed where possible, unless doing so breaks colony law. Violating a law knowingly by the order of one’s superior officer is not a legal defense and will make the Blackshield personnel aiding a culprit themselves.&lt;br /&gt;
* Blackshield personnel may request new equipment at the discretion of their Commander or Sergeant. In the case neither is available, a Supply Specialist or Warrant Officer may be requested to supply said equipment from the Blackshield armory if deemed an emergency.&lt;br /&gt;
* Blackshield personnel may not sell or loan their issued gear for any means. Any and all gear issued to a trooper is to be returned either to the armory or their department locker effective immediately.&lt;br /&gt;
* Blackshield personnel are to mainly handle external security, such as at the gates, perimeter, or operations within the colony’s surrounding jungles or deep-maintenance. Blackshield personnel are not to infringe upon other colonist’s jobs due to idle time. &lt;br /&gt;
** For example, while a Corpsman may provide medical aid to those injured, if Soteria personnel are available the Corpsman is to hand all injured colonists within the colony over to Soteria personnel for professional treatment immediately. Similarly, Blackshield personnel may not infringe upon Marshal activities unless required to, or given permission to do so. Etc.&lt;br /&gt;
** Blackshield may volunteer to aid other departments when idle, but must drop what they are doing upon orders from a Sergeant, Commander, or declaration of an emergency.&lt;br /&gt;
* Sergeants may demote Blackshield personnel found to be in violation of SOP or law, but must consult with their Commander if present. If not present, the Sergeant may demote but must inform the colony council of the demotion.&lt;br /&gt;
* Sergeants issuing demotions must follow Demotion Procedure, found within [[Standard_Operating_Procedure_(Command)#Demoting_Staff|Command Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Gate &amp;amp; Deep Maints Operations ==&lt;br /&gt;
Due to close contact with Prospectors and other personnel, as well as being the main entrance to the colony, the Gate and the Fence are important to protect, patrol, and operate around. The gate is also the one place where the Blackshield retains full law enforcement authority.&lt;br /&gt;
&lt;br /&gt;
All colonists are covered by the Right to Leave in General SOP. Colonists may be searched as a condition to leaving if deemed necessary by personnel. Colonists also have a right to reentry at any time, but are required to be searched for contraband before reentry.&lt;br /&gt;
&lt;br /&gt;
A gate log is to be kept of those leaving incase of medical emergency. Their name, destination location, rank, and job are to be recorded if the outgoer consents. Colonists are &#039;&#039;&#039;not&#039;&#039;&#039; required to supply this information, having a right to leave the colony at any time within reason - as stated in [[Standard_Operating_Procedure_(General)#Right_to_Leave|General Standard Operating Procedure’s Right to Leave policy]]. &lt;br /&gt;
&lt;br /&gt;
* When manpower is available (3-4 active (Non-SSD) Blackshield staff), the gatehouse is to be manned by at least one Blackshield member in exemption for combat operations or breaks, which in the case of breaks should be within a reasonable amount of time. &lt;br /&gt;
* Calls for gate operation should be answered and handled in a timely fashion.&lt;br /&gt;
* Marshals can be requested to fill in for temporary periods of time in the case of external operations or training. Marshals doing so are required to adhere to this section of SOP.&lt;br /&gt;
* The gate is to remain bolted on both sides at all times when troopers are present. When people arrive, unlock the side they are on and allow them to come through, then bolt the door again to allow them to be searched without fear of their running away.&lt;br /&gt;
** The gate may be bolted when no personnel are at it. However, upon being called to it by a colonist the gate must be unlocked and the colonist permitted entry within 5 minutes maximum of their call to the gate. Failing to do so means colonists may let themselves in, be it through hacking the door or other means, if Blackshield do not do so. Right to Enter is a right.&lt;br /&gt;
* Colonists leaving through the gate, or announcing they are entering deep-maintenance, are to be reminded to turn on their suit sensors or take a death alarm implant. Blackshield personnel may not enforce this standard, but are required to advise it.&lt;br /&gt;
&lt;br /&gt;
=== Gate Logging ===&lt;br /&gt;
All returning colonists should be noted down in this same log, as well as any incoming outsiders who have been granted entry by the Low Council. While entering all colony personnel, including Blackshield personnel, are to be searched in the gatehouse area for contraband. Colonists are to be given the chance of entering to declare any contraband on them and turn it in; if the colonist does so the contraband is to be confiscated but the colonist is NOT to be charged for its possession. Finding anything the searched person didn&#039;t announce is considered valid grounds to charge them with a §106 or §206 depending on the severity of the item in question.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Gate_Log|Gate log forms can be found here. All people entering and exiting should be logged on a new line each time.]]&lt;br /&gt;
&lt;br /&gt;
* The Form should show the name of the individual or group members leaving, their intended designation and a rough estimate of their return time.&lt;br /&gt;
* If a colonist lacks equipment such as armor, weapons or refuses to put on suit sensors, this should also be noted.&lt;br /&gt;
&lt;br /&gt;
Blackshield personnel, similarly, have authority over deep maintenance operations and medical evacs pertaining to deep maintenance. While deep-maintenance is part of Blackshield jurisdiction, it may similarly be utilized by Marshals if believed to be used in a crime. Marshals may also aid Blackshield personnel in their operations within deep maintenance due to being both an internal and external security issue.&lt;br /&gt;
&lt;br /&gt;
* Marshals entering deep maintenance, or aiding Blackshield personnel in Blackshield deep maintenance operations, are to adhere to Blackshield orders.&lt;br /&gt;
* Security forces are to operate in close proximity in deep maintenance due to its unknown nature and horrors lurking with it. Deviation from legal orders while in deep maintenance, no matter the reason, will lead to the permission of deadly force used against you and forceful detainment.&lt;br /&gt;
* If available, Blackshield are to coordinate deep maintenance operations with either a psionic user of its own ranks or seek aid from a Soteria empath. Other psionic colonists may be taken in as temporary volunteers at the discretion of the Blackshield department.&lt;br /&gt;
** Active members of the church likewise should be consulted if Blackshield feel it necessary to prevent mental breakdowns or provide comfort to the Shield force due to the horrors of deep maintence.&lt;br /&gt;
&lt;br /&gt;
== Relationship with Colony Companies &amp;amp; Departments ==&lt;br /&gt;
Blackshield has various relationships and expectations with the different companies and departments found within the colony itself. These expectations and responsibilities will vary depending on individual interaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackshield responsibilities with Marshals:&#039;&#039;&#039;&lt;br /&gt;
* Blackshield personnel, curing any emergency, are to cooperate with the Marshal department. Defense teams organized by Blackshield and Marshals are to keep in professional communication with one another and work together.&lt;br /&gt;
* Blackshield may assume the role of internal security if no Marshal officers are present or if active Marshals request or permit aid. Blackshield are to act alongside Marshals if requested and if within their jurisdiction.&lt;br /&gt;
** Blackshield must follow Marshal SOP regarding arrests and prisoner rights when acting as internal security. Failure to do so will result in various charges dependent on violation.&lt;br /&gt;
** When aiding in a legal matter, such an arrest, Blackshield personnel must listen to Marshal officers. Sergeants can not pull authority over a Marshal officer, regardless of job or pay grade.&lt;br /&gt;
* When performing internal security work troopers should endeavor to keep at least one non-lethal capable ranged weapon(Generally your martin should suffice). Though shield are not required to hold any more than this single gear they are reminded that Marshal SOP is to be followed when acting as internal security and use only necessary force. As per Marshal SOP armed suspects who are non compliant may be met with any and all available force to subdue.&lt;br /&gt;
* Contraband confiscated by Blackshield is to be turned over to the Marshal department. An exemption, however, is explosive contraband - if not used in a crime. Explosive contraband may be kept by Blackshield if recovered and placed into secure storage. All other contraband is to be turned over or placed in Marshal evidence lockers effective immediately.&lt;br /&gt;
* Due to Marshals and Blackshield shared-budgets, exorbitant spending may result in applicable charges to either the Commander or Sergeant if they are found to have embezzled funds or spent an unreasonable portion of the budget, such as over half of it, on unneeded purchases.&lt;br /&gt;
** If a Warrant Officer or Specialist is present, they are to be informed of any purchases over the cost of 5k credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackshield responsibilities with Prospectors:&#039;&#039;&#039;&lt;br /&gt;
* Prospectors hold the right of salvage in designated regions outside the colony. See Salvaging Rights for specified areas. The Foreman, however, may permit Blackshield to join them on expeditions or issue a permit to Blackshield to clear areas for them. Payment or salvage may be negotiated between the two teams.&lt;br /&gt;
* Blackshield are not to take salvage from locations covered in the colony’s Salvaging Rights claims. Blackshield may, however, use the space teleporter north of the trash beacon and retrieve salvage from maintenance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackshield responsibilities with Soteria:&#039;&#039;&#039;&lt;br /&gt;
* Blackshield personnel, such as Corpsmen, may not assume a position over a Soteria recovery specialist, Soteria medical doctor, or Soteria researcher, if they are active and available. All injured personnel are to be handed over to them.&lt;br /&gt;
* Blackshield personnel, such as Corpsman, may offer to fill in for Soteria if none are present or if requested directly by Soteria.&lt;br /&gt;
&lt;br /&gt;
== Medical Evacuations &amp;amp; Shuttle ==&lt;br /&gt;
Blackshield personnel are expected to perform evacuations in the field, or from deep maintenance, if a colony member is incapacitated, killed, or otherwise in life threatening danger. Blackshield are the frontline-defense of the colony and must keep its inhabitants in mind, including their safety and well-being.&lt;br /&gt;
&lt;br /&gt;
* By default all colonists opt-in to allow for medical evacuation if they are injured, incapacitated, killed, or endangered. Colonists may only opt-out by directly stating to Blackshield at the gatehouse they do not wish to be retrieved if they are incapacitated or killed. Blackshield are obligated to aid any colonists in dire need outside the colony.&lt;br /&gt;
* Colonists who refuse to take safety precautions when leaving through the gate or to deep maintenance, such as refusing to state their destination, turning on their suit sensors, or refusing to get a death alarm implant, surrender their inherent right to be rescued by Blackshield by medical-evac.&lt;br /&gt;
** Blackshield may still do such medical-evacs if they choose to, but are by no means obligated to do so if the personnel requiring an evac is negligent or uncaring about safety precautions as highlighted.&lt;br /&gt;
* Upon rescue by medical-evacuation, the rescued colonists are to be charged 800 per-person. Additional fees may be applied within reason as well to cover Blackshield expenses, including ammo, medical supplies, or injuries sustained by Blackshield during the operation.&lt;br /&gt;
** Blackshield personnel found to be unfairly charging rescued people exorbitantly are subject to charges; such as a 205 Extortion charge. All fees are to be charged at the behest of a Sergeant or Commander, if available.&lt;br /&gt;
** Rescuing someone directly outside the gate house’s door, or directly inside the gatehouse, does not count as a medical evacuation. &lt;br /&gt;
** Medical-evaced colonists are to be stabilized and brought to Soteria medical, if medical or research staff are around and capable of providing treatment. If Soteria recovery specialists are active, the patient should be handed to them at the gate immediately for treatment. In the case where Soteria staffing is not capable of doing so, the Blackshield triage center may be used.&lt;br /&gt;
* If the Medical Evacuation shuttle is used by Blackshield personnel for recovery of a colonist, it is to be clearly and publicly announced that the shuttle is leaving. All Blackshield personnel are required to inform their department of where they are heading to using the shuttle before departure.&lt;br /&gt;
** The Medical Evacuation shuttle is also permitted to be used by heads of staff at low council discretion, or by Soteria personnel if announced in a timely fashion.&lt;br /&gt;
** The Medical Evacuation shuttle is found directly north of the Blackshield gatehouse, right near the colony’s entrance. Other shuttles may be requisitioned by Blackshield, but only in the case of a code blue or red emergency and requires low council permission.&lt;br /&gt;
&lt;br /&gt;
== Blackshield Armory ==&lt;br /&gt;
Similar to the Marshal armory, the Blackshield armory consists of two parts. The barracks room, containing the lathe and ammo, and the secure armory back room. The front room is considered to be a normal Blackshield room that can be accessed by Blackshield personnel as needed. The secure armory behind the blast doors is the Blackshield armory, being considered a secure room - just as the Marshal armory is.&lt;br /&gt;
* The Blackshield armory can be accessed by both the CO and the Sergeant, holding specialized armaments and ammunition for field actions. This gear is there to be issued when required for combat purposes or in cases of emergency. All gear within it should only be issued to Blackshield personnel and should be returned to the armory at the end of the shift.&lt;br /&gt;
* While the Premier, Marshal WO and Supply Specialist have access to the Blackshield armory they are not to use said access unless in an emergency situation or upon the request of Blackshield personnel over security concerns. Even when accessed by either person the issued equipment may not be issued to anyone but Blackshield personnel. Violation of this can result in either 411 or 508 charges levied against the offender.&lt;br /&gt;
* The Blackshield armory falls under the jurisdiction of the CO. If no CO is present, authority over the Blackshield armory falls to the Sergeant. The CO may also delegate authority over the issuing of gear from the armory to the Sergeant.&lt;br /&gt;
** Equipment from the Blackshield armory may be loaned to the Marshals by a CO with paperwork.&lt;br /&gt;
* Equipment may be traded from Blackshield’s teleporter or armory at the discretion of the Commander or Sergeant, if no commander is present. &lt;br /&gt;
** Trades are not to be for monetary profit however; only for a trade of goods or supplies equal or greater than the item traded. &lt;br /&gt;
** Blackshield may, however, provide the Marshal Supply Specialist or Warrant Officer items to sell for the joint department account. All money is to be deposited in the joint account upon sale.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure_(Blackshield)&amp;diff=4033</id>
		<title>Standard Operating Procedure (Blackshield)</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Standard_Operating_Procedure_(Blackshield)&amp;diff=4033"/>
		<updated>2023-11-29T17:34:12Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Relationship with Colony Companies &amp;amp; Departments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Blackshield Standard Operating Procedure =&lt;br /&gt;
== General Duties ==&lt;br /&gt;
The duties of Blackshield are first and foremost the protection of the colony and its citizens above all else. Blackshield personnel are to be on standby in the event of, but not limited to, pirate attacks, hostile dangerous fauna sightings, disappearance of the prospector team members or colonists, disappearance of mining team members, or the presence of hostiles groups such as excelsior, smugglers, or a hivemind.&lt;br /&gt;
&lt;br /&gt;
All Blackshield personnel MUST be:&lt;br /&gt;
* Able bodied, or suitably supplemented. (For example, in the case of muteness must carry and be adequately able to operate a TTS device.)&lt;br /&gt;
* Low to Medium security risk.&lt;br /&gt;
* If serving any active sentence for a crime, must be non-violent or acquire permission from Blackshield High Council office to remain in service.&lt;br /&gt;
&lt;br /&gt;
All Blackshield members should adhere to these procedures:&lt;br /&gt;
* When serving in Blackshield, you are serving the colony as a whole. What is for the best of the colony should be kept in mind, rather than what benefits you individually. Putting the colony as a whole at risk, or acting in one’s individual benefit, are grounds for dismissal.&lt;br /&gt;
* Blackshield personnel are to act professionally while on the job. This includes when dealing with operations at the gate. Blackshield’s Commander, as well as the on-duty Sergeant, may apply disciplinary action upon those who fail to act in a proper and professional manner that violates SOP. These punishments include demotion to docking personnel’s pay.All Blackshield personnel, when in the field or in any form of combat, are required to be kitted in proper armor. This armor is to be kept on their person, either worn or in their bag, at all times.&lt;br /&gt;
* All Blackshield personnel are required to be armed at all times. Blackshield personnel must be ready to use their armaments against any hostile forces. Non-lethal ammunition or firearms may be used, but lethal ammunition must be had on a member of Blackshield at all times.&lt;br /&gt;
* Orders from the Commander and Sergeant, in that order, are to be followed where possible, unless doing so breaks colony law. Violating a law knowingly by the order of one’s superior officer is not a legal defense and will make the Blackshield personnel aiding a culprit themselves.&lt;br /&gt;
* Blackshield personnel may request new equipment at the discretion of their Commander or Sergeant. In the case neither is available, a Supply Specialist or Warrant Officer may be requested to supply said equipment from the Blackshield armory if deemed an emergency.&lt;br /&gt;
* Blackshield personnel may not sell or loan their issued gear for any means. Any and all gear issued to a trooper is to be returned either to the armory or their department locker effective immediately.&lt;br /&gt;
* Blackshield personnel are to mainly handle external security, such as at the gates, perimeter, or operations within the colony’s surrounding jungles or deep-maintenance. Blackshield personnel are not to infringe upon other colonist’s jobs due to idle time. &lt;br /&gt;
** For example, while a Corpsman may provide medical aid to those injured, if Soteria personnel are available the Corpsman is to hand all injured colonists within the colony over to Soteria personnel for professional treatment immediately. Similarly, Blackshield personnel may not infringe upon Marshal activities unless required to, or given permission to do so. Etc.&lt;br /&gt;
** Blackshield may volunteer to aid other departments when idle, but must drop what they are doing upon orders from a Sergeant, Commander, or declaration of an emergency.&lt;br /&gt;
* Sergeants may demote Blackshield personnel found to be in violation of SOP or law, but must consult with their Commander if present. If not present, the Sergeant may demote but must inform the colony council of the demotion.&lt;br /&gt;
* Sergeants issuing demotions must follow Demotion Procedure, found within [[Standard_Operating_Procedure_(Command)#Demoting_Staff|Command Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
== Gate &amp;amp; Deep Maints Operations ==&lt;br /&gt;
Due to close contact with Prospectors and other personnel, as well as being the main entrance to the colony, the Gate and the Fence are important to protect, patrol, and operate around. The gate is also the one place where the Blackshield retains full law enforcement authority.&lt;br /&gt;
&lt;br /&gt;
All colonists are covered by the Right to Leave in General SOP. Colonists may be searched as a condition to leaving if deemed necessary by personnel. Colonists also have a right to reentry at any time, but are required to be searched for contraband before reentry.&lt;br /&gt;
&lt;br /&gt;
A gate log is to be kept of those leaving incase of medical emergency. Their name, destination location, rank, and job are to be recorded if the outgoer consents. Colonists are &#039;&#039;&#039;not&#039;&#039;&#039; required to supply this information, having a right to leave the colony at any time within reason - as stated in [[Standard_Operating_Procedure_(General)#Right_to_Leave|General Standard Operating Procedure’s Right to Leave policy]]. &lt;br /&gt;
&lt;br /&gt;
* When manpower is available (3-4 active (Non-SSD) Blackshield staff), the gatehouse is to be manned by at least one Blackshield member in exemption for combat operations or breaks, which in the case of breaks should be within a reasonable amount of time. &lt;br /&gt;
* Calls for gate operation should be answered and handled in a timely fashion.&lt;br /&gt;
* Marshals can be requested to fill in for temporary periods of time in the case of external operations or training. Marshals doing so are required to adhere to this section of SOP.&lt;br /&gt;
* The gate is to remain bolted on both sides at all times when troopers are present. When people arrive, unlock the side they are on and allow them to come through, then bolt the door again to allow them to be searched without fear of their running away.&lt;br /&gt;
** The gate may be bolted when no personnel are at it. However, upon being called to it by a colonist the gate must be unlocked and the colonist permitted entry within 5 minutes maximum of their call to the gate. Failing to do so means colonists may let themselves in, be it through hacking the door or other means, if Blackshield do not do so. Right to Enter is a right.&lt;br /&gt;
* Colonists leaving through the gate, or announcing they are entering deep-maintenance, are to be reminded to turn on their suit sensors or take a death alarm implant. Blackshield personnel may not enforce this standard, but are required to advise it.&lt;br /&gt;
&lt;br /&gt;
=== Gate Logging ===&lt;br /&gt;
All returning colonists should be noted down in this same log, as well as any incoming outsiders who have been granted entry by the Low Council. While entering all colony personnel, including Blackshield personnel, are to be searched in the gatehouse area for contraband. Colonists are to be given the chance of entering to declare any contraband on them and turn it in; if the colonist does so the contraband is to be confiscated but the colonist is NOT to be charged for its possession. Finding anything the searched person didn&#039;t announce is considered valid grounds to charge them with a §106 or §206 depending on the severity of the item in question.&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork#Gate_Log|Gate log forms can be found here. All people entering and exiting should be logged on a new line each time.]]&lt;br /&gt;
&lt;br /&gt;
* The Form should show the name of the individual or group members leaving, their intended designation and a rough estimate of their return time.&lt;br /&gt;
* If a colonist lacks equipment such as armor, weapons or refuses to put on suit sensors, this should also be noted.&lt;br /&gt;
&lt;br /&gt;
Blackshield personnel, similarly, have authority over deep maintenance operations and medical evacs pertaining to deep maintenance. While deep-maintenance is part of Blackshield jurisdiction, it may similarly be utilized by Marshals if believed to be used in a crime. Marshals may also aid Blackshield personnel in their operations within deep maintenance due to being both an internal and external security issue.&lt;br /&gt;
&lt;br /&gt;
* Marshals entering deep maintenance, or aiding Blackshield personnel in Blackshield deep maintenance operations, are to adhere to Blackshield orders.&lt;br /&gt;
* Security forces are to operate in close proximity in deep maintenance due to its unknown nature and horrors lurking with it. Deviation from legal orders while in deep maintenance, no matter the reason, will lead to the permission of deadly force used against you and forceful detainment.&lt;br /&gt;
* If available, Blackshield are to coordinate deep maintenance operations with either a psionic user of its own ranks or seek aid from a Soteria empath. Other psionic colonists may be taken in as temporary volunteers at the discretion of the Blackshield department.&lt;br /&gt;
** Active members of the church likewise should be consulted if Blackshield feel it necessary to prevent mental breakdowns or provide comfort to the Shield force due to the horrors of deep maintence.&lt;br /&gt;
&lt;br /&gt;
== Relationship with Colony Companies &amp;amp; Departments ==&lt;br /&gt;
Blackshield has various relationships and expectations with the different companies and departments found within the colony itself. These expectations and responsibilities will vary depending on individual interaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackshield responsibilities with Marshals:&#039;&#039;&#039;&lt;br /&gt;
* Blackshield personnel, curing any emergency, are to cooperate with the Marshal department. Defense teams organized by Blackshield and Marshals are to keep in professional communication with one another and work together.&lt;br /&gt;
* Blackshield may assume the role of internal security if no Marshal officers are present or if active Marshals request or permit aid. Blackshield are to act alongside Marshals if requested and if within their jurisdiction.&lt;br /&gt;
** Blackshield must follow Marshal SOP regarding arrests and prisoner rights when acting as internal security. Failure to do so will result in various charges dependent on violation.&lt;br /&gt;
** When aiding in a legal matter, such an arrest, Blackshield personnel must listen to Marshal officers. Sergeants can not pull authority over a Marshal officer, regardless of job or pay grade.&lt;br /&gt;
* When performing internal security work troopers should endeavor to keep at least one non-lethal capable ranged weapon(Generally your martin should suffice). Though shield are not required to hold any more than this single gear they are reminded that Marshal arrest SOP is to be followed when acting as internal security and use only necessary force. As per Marshal SOP armed suspects who are non compliant may be met with any and all available force to subdue.&lt;br /&gt;
* Contraband confiscated by Blackshield is to be turned over to the Marshal department. An exemption, however, is explosive contraband - if not used in a crime. Explosive contraband may be kept by Blackshield if recovered and placed into secure storage. All other contraband is to be turned over or placed in Marshal evidence lockers effective immediately.&lt;br /&gt;
* Due to Marshals and Blackshield shared-budgets, exorbitant spending may result in applicable charges to either the Commander or Sergeant if they are found to have embezzled funds or spent an unreasonable portion of the budget, such as over half of it, on unneeded purchases.&lt;br /&gt;
** If a Warrant Officer or Specialist is present, they are to be informed of any purchases over the cost of 5k credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackshield responsibilities with Prospectors:&#039;&#039;&#039;&lt;br /&gt;
* Prospectors hold the right of salvage in designated regions outside the colony. See Salvaging Rights for specified areas. The Foreman, however, may permit Blackshield to join them on expeditions or issue a permit to Blackshield to clear areas for them. Payment or salvage may be negotiated between the two teams.&lt;br /&gt;
* Blackshield are not to take salvage from locations covered in the colony’s Salvaging Rights claims. Blackshield may, however, use the space teleporter north of the trash beacon and retrieve salvage from maintenance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackshield responsibilities with Soteria:&#039;&#039;&#039;&lt;br /&gt;
* Blackshield personnel, such as Corpsmen, may not assume a position over a Soteria recovery specialist, Soteria medical doctor, or Soteria researcher, if they are active and available. All injured personnel are to be handed over to them.&lt;br /&gt;
* Blackshield personnel, such as Corpsman, may offer to fill in for Soteria if none are present or if requested directly by Soteria.&lt;br /&gt;
&lt;br /&gt;
== Medical Evacuations &amp;amp; Shuttle ==&lt;br /&gt;
Blackshield personnel are expected to perform evacuations in the field, or from deep maintenance, if a colony member is incapacitated, killed, or otherwise in life threatening danger. Blackshield are the frontline-defense of the colony and must keep its inhabitants in mind, including their safety and well-being.&lt;br /&gt;
&lt;br /&gt;
* By default all colonists opt-in to allow for medical evacuation if they are injured, incapacitated, killed, or endangered. Colonists may only opt-out by directly stating to Blackshield at the gatehouse they do not wish to be retrieved if they are incapacitated or killed. Blackshield are obligated to aid any colonists in dire need outside the colony.&lt;br /&gt;
* Colonists who refuse to take safety precautions when leaving through the gate or to deep maintenance, such as refusing to state their destination, turning on their suit sensors, or refusing to get a death alarm implant, surrender their inherent right to be rescued by Blackshield by medical-evac.&lt;br /&gt;
** Blackshield may still do such medical-evacs if they choose to, but are by no means obligated to do so if the personnel requiring an evac is negligent or uncaring about safety precautions as highlighted.&lt;br /&gt;
* Upon rescue by medical-evacuation, the rescued colonists are to be charged 800 per-person. Additional fees may be applied within reason as well to cover Blackshield expenses, including ammo, medical supplies, or injuries sustained by Blackshield during the operation.&lt;br /&gt;
** Blackshield personnel found to be unfairly charging rescued people exorbitantly are subject to charges; such as a 205 Extortion charge. All fees are to be charged at the behest of a Sergeant or Commander, if available.&lt;br /&gt;
** Rescuing someone directly outside the gate house’s door, or directly inside the gatehouse, does not count as a medical evacuation. &lt;br /&gt;
** Medical-evaced colonists are to be stabilized and brought to Soteria medical, if medical or research staff are around and capable of providing treatment. If Soteria recovery specialists are active, the patient should be handed to them at the gate immediately for treatment. In the case where Soteria staffing is not capable of doing so, the Blackshield triage center may be used.&lt;br /&gt;
* If the Medical Evacuation shuttle is used by Blackshield personnel for recovery of a colonist, it is to be clearly and publicly announced that the shuttle is leaving. All Blackshield personnel are required to inform their department of where they are heading to using the shuttle before departure.&lt;br /&gt;
** The Medical Evacuation shuttle is also permitted to be used by heads of staff at low council discretion, or by Soteria personnel if announced in a timely fashion.&lt;br /&gt;
** The Medical Evacuation shuttle is found directly north of the Blackshield gatehouse, right near the colony’s entrance. Other shuttles may be requisitioned by Blackshield, but only in the case of a code blue or red emergency and requires low council permission.&lt;br /&gt;
&lt;br /&gt;
== Blackshield Armory ==&lt;br /&gt;
Similar to the Marshal armory, the Blackshield armory consists of two parts. The barracks room, containing the lathe and ammo, and the secure armory back room. The front room is considered to be a normal Blackshield room that can be accessed by Blackshield personnel as needed. The secure armory behind the blast doors is the Blackshield armory, being considered a secure room - just as the Marshal armory is.&lt;br /&gt;
* The Blackshield armory can be accessed by both the CO and the Sergeant, holding specialized armaments and ammunition for field actions. This gear is there to be issued when required for combat purposes or in cases of emergency. All gear within it should only be issued to Blackshield personnel and should be returned to the armory at the end of the shift.&lt;br /&gt;
* While the Premier, Marshal WO and Supply Specialist have access to the Blackshield armory they are not to use said access unless in an emergency situation or upon the request of Blackshield personnel over security concerns. Even when accessed by either person the issued equipment may not be issued to anyone but Blackshield personnel. Violation of this can result in either 411 or 508 charges levied against the offender.&lt;br /&gt;
* The Blackshield armory falls under the jurisdiction of the CO. If no CO is present, authority over the Blackshield armory falls to the Sergeant. The CO may also delegate authority over the issuing of gear from the armory to the Sergeant.&lt;br /&gt;
** Equipment from the Blackshield armory may be loaned to the Marshals by a CO with paperwork.&lt;br /&gt;
* Equipment may be traded from Blackshield’s teleporter or armory at the discretion of the Commander or Sergeant, if no commander is present. &lt;br /&gt;
** Trades are not to be for monetary profit however; only for a trade of goods or supplies equal or greater than the item traded. &lt;br /&gt;
** Blackshield may, however, provide the Marshal Supply Specialist or Warrant Officer items to sell for the joint department account. All money is to be deposited in the joint account upon sale.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=4032</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=4032"/>
		<updated>2023-11-06T10:50:39Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
&lt;br /&gt;
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
&lt;br /&gt;
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
&lt;br /&gt;
== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
&lt;br /&gt;
*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
&lt;br /&gt;
*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
&lt;br /&gt;
*You may also not play a character who is under 18 years of age.&lt;br /&gt;
&lt;br /&gt;
== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless done properly via an appeal on our [https://sojourn13.space/forum/viewforum.php?f=13 forums] or in an ahelp or otherwise private means as an inquiry to administration staff.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be an asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*Circumstance that warrant the interactions of AFK/SSD players are few and far between if there is ever a case were you are REQUIRED for to take any ID/Bag/Gear from someone that is SSD, Ahelp before hand and with your reason why. Not ahelping before may result in HARSH OOC punishment if you are found to be manipulating them while away, or causing any sort of general tampering with the player. (IE. Don&#039;t be an asshole who steals shit from afk players unless its required)&lt;br /&gt;
Note: If your moving someone to cryo after the time, this is ok, as long as you do not remove their items unless it&#039;s faction important and you have the means to return them properly&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you do not like someone&#039;s erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Do not OOCly consent to an non-consensual scene and attempt to report it ICly or OOCly.&#039;&#039;&#039; This is effectively &#039;&#039;forcing&#039;&#039; players to engage in your fetish scene. Topics like this may make players incredibly uncomfortable or distressed. Do not do this. If you have &#039;&#039;not&#039;&#039; consented to the scene - A-help &#039;&#039;&#039;IMMEDIATELY&#039;&#039;&#039;.&lt;br /&gt;
**Do not do scenes such as this in public. Ever. You will not only be player killed (PK) but also have further punishments put upon you. If you want to opt-in for a scene as such, take it to dorms or a area defined properly as a private area.&lt;br /&gt;
**Do not make false allegations of non-consensual scenes in game. Falsely accusing someone of rape or other non-consensual material will result in an immediate ban. This is incredibly bad faith and petty.&lt;br /&gt;
**&#039;&#039;&#039;Being found in violation of NON-CON rule(s) will be met with an automatic player kill (PK) and Perma Ban with no appeal given investigation. You&#039;ve been warned as this is not tolerated here.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, etc. You get the idea. Don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
*AFK/SSD/Disconnected players are not valid targets for any ERP.&lt;br /&gt;
&lt;br /&gt;
=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*If a person is ERPing in a public location they should be asked to vacate to a private dorm room. If they refuse they may be arrested immediately.&lt;br /&gt;
&lt;br /&gt;
=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
&lt;br /&gt;
*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
&lt;br /&gt;
*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
&lt;br /&gt;
*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
&lt;br /&gt;
*Death may not be uncommon at the frontiers of space but it is still impactful. When a character dies, or your own character dies and is revived, death should be considered an immensely painful and graphic experience. One should stay in character during said experiences, statements of ‘oh well’ or mutilating a corpse for ‘fun’ would not be reasonable responses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You are to have fleshed out character records.&#039;&#039;&#039; These are used not only for roleplay but are to be utilized, if specified by staff, for long-term consequences for actions. Players are supported to use these as roleplay documents and treat others with these seriously. Our expectations for what should be in these can be found on [[https://sojourn13.space/wiki/Example_Paperwork#Character_Records|the Character Records page of our Example Paperwork wiki.]]&lt;br /&gt;
&lt;br /&gt;
=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
&lt;br /&gt;
=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
&lt;br /&gt;
* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
&lt;br /&gt;
== Keep IC and OOC separate ==&lt;br /&gt;
*Don&#039;t complain in OOC or LOOC when your actions IC get you in trouble. If its a rules violation then Ahelp or open a ticket on the discord.&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
&lt;br /&gt;
=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
&lt;br /&gt;
*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
&lt;br /&gt;
*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
&lt;br /&gt;
= Create and play server-appropriate characters =&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
&lt;br /&gt;
*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
&lt;br /&gt;
*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
&lt;br /&gt;
*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
&lt;br /&gt;
*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
&lt;br /&gt;
*OOC Notes and Flavor Text are &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help.&lt;br /&gt;
&lt;br /&gt;
*To be a colonist your character &#039;&#039;&#039;must&#039;&#039;&#039; have at least a &#039;&#039;basic&#039;&#039; understanding of the English language. Outsiders, however, are exempt from this restriction and may be of people from various backgrounds that may not have a grasp of even basic English.&lt;br /&gt;
&lt;br /&gt;
*If your character is suspended, permanently killed off, or otherwise removed from the colony as a consequence for something horrible they did in-character, you are expected to not play that character anymore. If found playing the character again, or a &#039;clone&#039; to circumvent this result, OOC punishment will be issued.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters.&#039;&#039;&#039; This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance incredibly unrealistic or as obnoxious as possible will result in admin intervention. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Following the custom species guide does not make you immune from this rule. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&lt;br /&gt;
&lt;br /&gt;
* These following rules are taken directly from the Character Creation page[[https://sojourn13.space/wiki/Character_Creation]]. &lt;br /&gt;
*Characters who are new to the server should shy away from head position or complicated jobs.&lt;br /&gt;
*Characters who have been present on the station for at least a month are safer to join head positions.&lt;br /&gt;
*Characters who have been present on the station for a decent period of time can work for up to 2 departments. This may be working Lonestar (Chef-Bartender-Janitor-Gardener-Artist-Cargo Tech-Miner) and Marshal (Supply Specialist-Marshal Officer-Ranger), though try to keep it believable within this sense. This may also include Science (Scientist-Roboticist) and Medical (Medical Doctor-Paramedic-Orderly), or any other variation one may think of. Blackshield counts the same as if you were working Marshals, and the Lodge does not count against your picked departments (but does count as a head role).&lt;br /&gt;
*Characters are only allowed to be one head role at any given time. One may not be both Science and Medical, and play both CRO and CBO. One must be chosen over the other.&lt;br /&gt;
&lt;br /&gt;
== Do not kill or attack things (including yourself) for no good reason ==&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
&lt;br /&gt;
*Suicide or self-mutilation is not allowed without prior allowance by an admin. The reason for this is to maintain an atmosphere of reasonable and, at least mostly, mentally sound workers. The subject can be a poor attention grab, be used for guilt, or remove any immersion or story from someone. If you believe you have a reason, ask an admin.&lt;br /&gt;
&lt;br /&gt;
*Excessive force responses are not allowed by our rules. Excessive force responses would be, for example, crushing someone’s skull for cutting you in line, stabbing someone’s eyes with a screwdriver for boredom, killing someone over a single punch, etc. Use proper reasoning for when you act in such a manner.&lt;br /&gt;
&lt;br /&gt;
*Hiding player corpses as a self-antag / antag is not allowed. Staff may give an exemption in the case of an event but the body should still be possible to be found.&lt;br /&gt;
**Similarly, do not destroy bodies purposefully. Accidents happen regarding gibbing of a skull, destruction of someone’s body due to a bomb, etc. But whacking a target that is dead until it starts gibbing its limbs is not. &lt;br /&gt;
**Antags have some exemption to this; such as Blitzshells or Carrions. However admins are to specify if an antag may use these abilities or not as they can possibly end up being round-ending for a player.&lt;br /&gt;
&lt;br /&gt;
*Make it clear through actions or words if you are moving into combat against someone. Even something as simple as “I’m killing you” will suffice - or even placing paper at the entrance to a cave saying ‘KEEP OUT’. Wordlessly shooting people without any clear intent or reasoning may result in administrative action depending on the context. We are a roleplay server.&lt;br /&gt;
**Players are, by no means, required to emote. They may choose to do so if they please. Drawing a gun when in a heated situation, such as when a gun is already drawn on them, or even being visibly armed during a fight is clear intent enough to meet this requirement. Use proper reasoning and judgment. &lt;br /&gt;
**If a player makes their intent known (I.e ‘get on the ground, now’, ‘give me your shit’) - you, as the person receiving said demand, are not required to say anything further. You may retaliate with force at this point if you deem fit. Sometimes ICly is preferable to try and talk, but you are not required to. Just know that actions have consequences ICly and they may apply to you depending on the legality of the order or reasoning of it.&lt;br /&gt;
&lt;br /&gt;
*You are restricted from engaging in round-to-round legal action outside of the specific circumstances described in the post-hoc investigations section of the law. &lt;br /&gt;
&lt;br /&gt;
**You may however, use previous conflicts as a justification for hostility with a person. This falls under self-antagging rules if you decide to pick a fight on your own. You are allowed to do so, but you must accept the consequences for such as it will not be considered legal(E.G murdering your murderer the next round may be valid if self antag rules are followed - but legally it is still murder).&lt;br /&gt;
&lt;br /&gt;
**Fax-complaints about character&#039;s behavior may be faxed inter-round. These faxes should clarify when the event took place and if it is relevant to a current ongoing situation in-round. When in doubt if you can act on an inter-round issue, fax or A-help.&lt;br /&gt;
&lt;br /&gt;
== Do not powergame ==&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the Colony AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
&lt;br /&gt;
*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
&lt;br /&gt;
*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
&lt;br /&gt;
*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
&lt;br /&gt;
== Do not godmode ==&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
&lt;br /&gt;
* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
&lt;br /&gt;
* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Admins who are caught abusing admin powers to godmod will be immediately dealt with.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Do not abuse whispers ==&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using whispers, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command. Anyone caught using whispers to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
&lt;br /&gt;
== Rules of ‘Self-Antag’ ==&lt;br /&gt;
To start with, here are some of the bare bone basic rules when self-antagging.&lt;br /&gt;
* Your goal should be to provide fun for players in the round. Not just for yourself. Create scenarios others can enjoy and interact or involve other players who are receptive to your antics.&lt;br /&gt;
* Don’t Self-Antag without proper IC reasoning. Reasoning along the lines of &amp;quot;I&#039;m bored&amp;quot; or &amp;quot;Giving Security something to do&amp;quot; is NOT a valid reason to be an asshole. Make sure your reason(s) are believable and why your actions make logical IC sense to any Admin.&lt;br /&gt;
* Your main goal should be to get away with something and live to fight another day. Not to aim to murder everyone in your sight.&lt;br /&gt;
* Don’t break machines or items when you are self-antaging, steal them instead. If the item has no worth to you nor any credit worth, don’t take it. If it does or would sell for a pretty penny, you may steal it and use or pawn it off.&lt;br /&gt;
** Similarly, don’t destroy or otherwise effectively grief Soteria or other faction machines that are needed for life-saving or are not replaceable. I.e - cryotubes, surgery tables, RnD machines, etc.&lt;br /&gt;
** This includes infrastructure, such as atmospherics, or SMES&#039;s. &lt;br /&gt;
* Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
* By Self-Antaging, you are consenting to consequences to your actions. Be it from a normal player, or any result that may come from command or security personnel.&lt;br /&gt;
** Do not complain about the consequences you face upon doing such actions. Being fired, brigged, or killed - depending on the severity of your actions - are all possible outcomes. If you value your character and their reputation, don’t do it.&lt;br /&gt;
&lt;br /&gt;
Due to the importance of certain items or objects, to get permission to break into certain high security places or steal specific rare or strong objects requires staff permission first. These include:&lt;br /&gt;
&lt;br /&gt;
* Breaking into any of the colony armories.&lt;br /&gt;
* The AI room or stealing the AI directly.&lt;br /&gt;
* Heads of Staff rooms to steal unreplaceable gear/artifacts.&lt;br /&gt;
* The spare ID in the Premier&#039;s office.&lt;br /&gt;
** The council may borrow the spare to handle activities such as issuing a new or missing ID, but are NOT to abuse it without A-helping first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
* Stealing money, cutting profits, etc.&lt;br /&gt;
&lt;br /&gt;
Now that the guidelines are out of the way, this rule set are examples of what self-antagonists are &#039;&#039;&#039;NOT&#039;&#039;&#039; to do without admin permission.&lt;br /&gt;
&lt;br /&gt;
* Large explosives such as plasma bombs, max-caps, or any form of gas attack (such as the use of plasma fire flooding) are NOT allowed without admin permission.&lt;br /&gt;
** Grenades in casings and the like are, however, free to use as you see fit.&lt;br /&gt;
* Being a self-antag does not mean a license to murder. Doing so may result not only in perma-brig or a PK depending on your actions outcome, but staff involvement as well.&lt;br /&gt;
** Shooting at security while on the run for example is fully fine and acceptable rules-wise, but you are not to purposefully kill people at random.&lt;br /&gt;
Do not self antag more than once per day. This is generous as is, you shouldn’t be running around multiple rounds in a row breaking stuff, stealing stuff, etc. There is a fine line between a self-antagonist and a shitter.&lt;br /&gt;
* Do not use self-antagonism as an excuse to ruin a player&#039;s experience. This includes targeting players you know you do not like, providing purposefully no enjoyment to the situation for them, etc. It’s just dickish behavior.&lt;br /&gt;
* Do not start hostile actions within the first 15-30 minutes of the rounds start. You may use this as prep time, or A-help asking to start early if it’s something you feel you need to do to get the proper prep time to begin with.&lt;br /&gt;
** Similarly, you are to cease escalation of antagonism once a round end vote passes. Security may hunt for you, and you may retaliate in that case - but you are NOT to start self-antaging in the last 15 minutes of a round nor continue actions of self antaging.&lt;br /&gt;
&lt;br /&gt;
Remember - we play on what most servers consider an “Extended round type” and pride ourselves, as a server, sith offering a persistent atmosphere where previous actions are considered ‘canon’ versus the normal SS13 experience of Groundhog Day. We do not have normal full blown antagonists, such as a murderous traitor, a serial killer, a wizard, or Steve from accounting having a bad day and deciding it’s hijack time. We are a PvE server that wishes to allow some players driven conflict and meaningful stories from said conflict.&lt;br /&gt;
&lt;br /&gt;
IC consequences that occur from being caught range. Demotion may result in a job strike against playing a department (these wipe every 3 months), the ‘permanent killing’ of your character in the case of heinous crimes, or other possibilities that players may decide within reason. It is for that reason that, by self-antaging, you are &#039;&#039;&#039;CONSENTING&#039;&#039;&#039; to these consequences for the action you have taken.&lt;br /&gt;
&lt;br /&gt;
=== Outsiders &amp;amp; Self-Antaging === &lt;br /&gt;
&lt;br /&gt;
Outsiders hold some different rules and freedoms to self antaging than others. Outsiders may range from sane, understandable characters - to flawed individuals - to escaped convicts, cannibals, and deranged individuals. As such, their Self antaging takes different forms.&lt;br /&gt;
&lt;br /&gt;
This section is a short one regarding outsiders and their self-antaging specifications. Outsiders hold different restrictions and freedoms from a colonist or lodge member deciding to self-antag. This section will outline these points below.&lt;br /&gt;
&lt;br /&gt;
* Outsiders, unlike colonists, may resort to murder more quickly and for simpler reasons than a colonist. You are still not to make a target unrevivable, destroy their body, or otherwise hide the body without admin permission.&lt;br /&gt;
** That being said, you may do amputations of a body part or two as - say - some antagonistic type of cannibal. But do not go past this limit. Be reasonable&lt;br /&gt;
* Outsiders are still expected, as others, to give some form of indication of intent or use clear wording of what they want or are doing. Mugging someone? Say what you want. Telling someone to get lost? Draw your gun and tell them to get out. &lt;br /&gt;
** Paper notes may also be placed at, say, the entry to your house or on the door warning ‘trespassers will be shot’ as a means to make intentions clear or stake ownership of an area/building. Doing so means you may shoot violators, just as colonists do to infiltrators or trespassers.&lt;br /&gt;
* Outsiders may freely use traps, mines, and mobs to aid in their self-antaging. Be tasteful and do not use them on tiles, such as Z-transitions or staircases, or under trees completely. You may use them on ladders though as players can see down them before climbing.&lt;br /&gt;
* Breaking into the colony is acceptable to do, but you are to obey the previous rules regarding what can be stolen or broken into. Off limit areas, such as armories or the premiers spare ID requires admin permission.&lt;br /&gt;
* Finally, remember - colonists and hunters may kill you just as freely as you may kill them. They are required, as you are, to make their intentions clear. But you do not have the legal protection of a colonist. By playing outsider and, by any means acting strange or akin to a self antag, you lose the right to complain about the consequences that come to you.&lt;br /&gt;
&lt;br /&gt;
== You are expected to perform the job you signed up for ==&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the colony from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
&lt;br /&gt;
*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the colony in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
&lt;br /&gt;
*Repeatedly failing to perform to an acceptable standard can result in a ban untill appealed.&lt;br /&gt;
&lt;br /&gt;
*Job [[Job_Strikes_and_You | Strikes]] are a counter of 0/3 which is noted on your character, after 3 job strikes, which can be earned by bad faxes or legitimate demotions from a head of staff, your character is permanently fired from that department until an appeal is made. Job strikes last 3 months, with the timer resetting with each strike.&lt;br /&gt;
&lt;br /&gt;
*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
&lt;br /&gt;
*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a roboticist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to do their job, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a Lifeline Tech, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job [[Job_Strikes_and_You | Strike]].)&lt;br /&gt;
&lt;br /&gt;
*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
&lt;br /&gt;
*Maintenance diving is not a valid reason to be busy from your assigned job. If you are requested to perform the actions of your role while maintenance diving it is expected that you make your way out of maintenance in a timely manner.&lt;br /&gt;
&lt;br /&gt;
== You are expected to obey the chain of command (within reason) ==&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these laws first and foremost to the best of your ability.&lt;br /&gt;
&lt;br /&gt;
*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
&lt;br /&gt;
*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
&lt;br /&gt;
Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
&lt;br /&gt;
== You are expected to forget events that are deemed non-canon ==&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
&lt;br /&gt;
*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
&lt;br /&gt;
*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
&lt;br /&gt;
*As a general rule, player deaths in round will be considered &#039;soft canon&#039;. That the character died is canon, the exact details are left vague - this is to ensure that instances of a character being gibbed, eaten by a hivemind, etc - do not either result in a forced PK, nor lore-breaks wherein said character is magically back. Players are encouraged to come up with a believable explanation as to the particular details and others are expected to not reference the original and actual events. &lt;br /&gt;
&lt;br /&gt;
*In line with the above, such &#039;retellings&#039; of events must be in line with server lore particularly [https://sojourn13.space/wiki/Transhumanity Transhumanity] and the The Law of Inviolability.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
&lt;br /&gt;
*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
&lt;br /&gt;
*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
&lt;br /&gt;
=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
&lt;br /&gt;
* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4031</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4031"/>
		<updated>2023-11-06T02:32:26Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Law in Relation to Outsiders, Allies, &amp;amp; Others */&lt;/p&gt;
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&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
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&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
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== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
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A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
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All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
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Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
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=== Victim Rights ===&lt;br /&gt;
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&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
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There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
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=== Fines &amp;amp; Timers ===&lt;br /&gt;
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Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
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Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
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Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
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== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
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&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
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&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
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A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
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The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
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==Tribunals==&lt;br /&gt;
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Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
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*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
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===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
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While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
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:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
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===Conviction===&lt;br /&gt;
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Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
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*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
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If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
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:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
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&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
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:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
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===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
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*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
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== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
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Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
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For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
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Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
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Outsiders, Neutral parties or visitors that are allowed in generally expected to follow &#039;common sense&#039; colony law. That is, don&#039;t steal, don&#039;t assault and do not take advantage of your hosts. They should also generally remain in the colony common areas, and not take anything belonging to the colony(this includes items kept &#039;for the common good, such as the tech storage tools, lathe, medical supplies, etc). Any who violate these rules may be ejected immediately by colony security, any who breach these rules in a more serious fashion should be detained and the Provost faxed. &lt;br /&gt;
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Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
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Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
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==Salvaging Rights==&lt;br /&gt;
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These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
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===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
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*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
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*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
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*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
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*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
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===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
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*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
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*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
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*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
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*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
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*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
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*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
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===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
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= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
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=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department. &lt;br /&gt;
* Any weapons confiscated as in violation of the colony&#039;s &#039;Long Arm Policy&#039; are considered contraband items. They are to be logged and placed into storage effective immediately in accordance with SOP.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4030</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4030"/>
		<updated>2023-11-06T01:50:09Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Interpretation of the Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
&lt;br /&gt;
Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
&lt;br /&gt;
=== Victim Rights ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
&lt;br /&gt;
There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
&lt;br /&gt;
=== Fines &amp;amp; Timers ===&lt;br /&gt;
&lt;br /&gt;
Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
&lt;br /&gt;
Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
&lt;br /&gt;
Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
&lt;br /&gt;
== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
&lt;br /&gt;
A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
&lt;br /&gt;
The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
&lt;br /&gt;
==Tribunals==&lt;br /&gt;
&lt;br /&gt;
Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
&lt;br /&gt;
*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
&lt;br /&gt;
While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
&lt;br /&gt;
:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
&lt;br /&gt;
===Conviction===&lt;br /&gt;
&lt;br /&gt;
Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
&lt;br /&gt;
*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
&lt;br /&gt;
Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
&lt;br /&gt;
For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
&lt;br /&gt;
Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
&lt;br /&gt;
Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
&lt;br /&gt;
Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
&lt;br /&gt;
= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department. &lt;br /&gt;
* Any weapons confiscated as in violation of the colony&#039;s &#039;Long Arm Policy&#039; are considered contraband items. They are to be logged and placed into storage effective immediately in accordance with SOP.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Rules&amp;diff=4029</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Rules&amp;diff=4029"/>
		<updated>2023-10-31T00:41:48Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Dungeoneering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GetStartedHeader}}&lt;br /&gt;
&lt;br /&gt;
These are the rules for the server and &#039;&#039;are subject to change without notice&#039;&#039;. For further clarification, use common sense. If you did get banned, there&#039;s probably a good reason for it, but if you disagree, you can always make an appeal on the discord. Although these are rules, but they are not infallible, complete, or concrete, and probably never will be despite our best efforts. If &#039;&#039;ever&#039;&#039; something feels wrong, either don&#039;t do it, or admin-help it first. Above all, use your common sense, listen to the game staff, and try to keep the game fun for everyone; not just yourself.&lt;br /&gt;
&lt;br /&gt;
If you disagree with the rules as they currently stand, talk about it on the discord or with admins and maybe we can improve them through some healthy criticism and debate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These rules are designed to be written in such a way that you can &#039;&#039;usually&#039;&#039; understand them just by reading the headers&#039;&#039;&#039;, because reading &#039;&#039;all of this&#039;&#039; would be insanity for most people. If you cannot understand a rule just by looking at it, or wish to know about possible exceptions or examples, click the rule to learn more.&lt;br /&gt;
&lt;br /&gt;
If you find yourself spending too much time reading this page, or are confused about any rules, please contact an admin on Discord to make suggestions on how these rules could be better worded.&lt;br /&gt;
&lt;br /&gt;
== You must be 18 or older to play on this server ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;There are no exceptions.&#039;&#039;&#039;&amp;lt;/font&amp;gt; If the staff suspects that you are underage for any reason, you will be banned from playing on the server until you are able to prove to the satisfaction of the staff that you are at least 18 years old.&lt;br /&gt;
&lt;br /&gt;
*Use of real world slurs, ‘lolspeak’, and other indications of immaturity may be taken as signs that you are underage.&lt;br /&gt;
&lt;br /&gt;
*Knowing another user is underaged but not reporting it is considered grounds for an immediate, permanent ban.&lt;br /&gt;
&lt;br /&gt;
*The age of consent in your country is irrelevant. Your opinion about this rule is irrelevant.&lt;br /&gt;
&lt;br /&gt;
*You may also not play a character who is under 18 years of age.&lt;br /&gt;
&lt;br /&gt;
== Obey the community&#039;s global rules ==&lt;br /&gt;
These rules apply &#039;&#039;everywhere&#039;&#039;, including Discord, the server, and even private discussions with non-admins. However, not all of the global rules are even possible to break in the server, so this wiki page only covers what&#039;s relevant to the game server. The overlap from the global rules are:&lt;br /&gt;
&lt;br /&gt;
* No spam.&lt;br /&gt;
* No OOCly illegal discussions or content (such as child porn, drugs, piracy, real world threats, etc).&lt;br /&gt;
* Respect other users, don&#039;t use real-world slurs, and don&#039;t intentionally drag private conflicts or in-game conflicts into public OOC (such as on the Discord server, the in-game global OOC channel, or anywhere else).&lt;br /&gt;
* Don&#039;t intentionally abuse server functions to upset (grief) people, or derail discussions. You know what this means, don&#039;t play stupid.&lt;br /&gt;
* No complaining about bans unless done properly via an appeal on our [https://sojourn13.space/forum/viewforum.php?f=13 forums] or in an ahelp or otherwise private means as an inquiry to administration staff.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t be an asshole ==&lt;br /&gt;
It&#039;s fine to say stuff and whatnot but being a outright dick isn&#039;t alright, and there&#039;s a fine line with that. Also, spamming racist words is still not okay. &lt;br /&gt;
&lt;br /&gt;
=== Do not inconvenience AFK or disconnected characters ===&lt;br /&gt;
Under normal circumstances, do not harm or otherwise inconvenience characters whose player is idle, ghosted, or disconnected entirely. There are some exceptions to this rule, as follows:&lt;br /&gt;
*Circumstance that warrant the interactions of AFK/SSD players are few and far between if there is ever a case were you are REQUIRED for to take any ID/Bag/Gear from someone that is SSD, Ahelp before hand and with your reason why. Not ahelping before may result in HARSH OOC punishment if you are found to be manipulating them while away, or causing any sort of general tampering with the player. (IE. Don&#039;t be an asshole who steals shit from afk players unless its required)&lt;br /&gt;
Note: If your moving someone to cryo after the time, this is ok, as long as you do not remove their items unless it&#039;s faction important and you have the means to return them properly&lt;br /&gt;
*If they&#039;ve disconnected/idle for more than 15 minutes, you can put them in cryosleep. If you do that, take away all of their belongings except for their jumpsuit, shoes, ID, and PDA, and return everything else to its rightful department.&lt;br /&gt;
*If they&#039;ve committed a crime, jail them as you normally would and conduct their sentence even if they aren&#039;t connected. 20 minutes in the brig is still 20 minutes in the brig.&lt;br /&gt;
*Emergencies bypass this rule. If it&#039;s an emergency and you need something an idle player has to fix it, you may take it. If a fire starts in a room and the AFK player is the only one who can open the door then it&#039;s an emergency. Needing to get a snack from the kitchen and robbing the chef does not count as an emergency.&lt;br /&gt;
&lt;br /&gt;
=== ERP preferences must be respected ===&lt;br /&gt;
Players should have their ERP prefs listed in their “OOC Meta info” or “OOC Notes” on their characters. You are required to respect these preferences so long as they pertain to ERP. If you are unsure about the meaning of some of their preferences, then use LOOC to discuss it with them. If you accidentally go against someone’s preferences, or someone else goes against yours, work to correct it as quickly as possible, even if that means just deciding in LOOC amongst yourselves that ‘this didn’t happen’ and going your separate ways.&lt;br /&gt;
&lt;br /&gt;
*If you do not like someone&#039;s erp preferences you won&#039;t be punished for saying so, but do not harass someone just because they like something you don&#039;t. It&#039;s far easier to simply avoid someone and causing drama will get you into trouble.&lt;br /&gt;
&lt;br /&gt;
*If you are uncomfortable with an ERP theme that you hadn&#039;t thought to add (or didn&#039;t know existed) to a list of dislikes in your OOC notes, speak up in LOOC as normal. Conversely, those of you foolish enough to put &#039;anything goes&#039; into your preferences, or anything else vague like this, do so at your own risk. &#039;&#039;&#039;You forfeit your right to complain about preference breaking&#039;&#039;&#039; if you do not put &#039;&#039;some&#039;&#039; indication of your dislikes into OOC preferences.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Do not OOCly consent to an non-consensual scene and attempt to report it ICly or OOCly.&#039;&#039;&#039; This is effectively &#039;&#039;forcing&#039;&#039; players to engage in your fetish scene. Topics like this may make players incredibly uncomfortable or distressed. Do not do this. If you have &#039;&#039;not&#039;&#039; consented to the scene - A-help &#039;&#039;&#039;IMMEDIATELY&#039;&#039;&#039;.&lt;br /&gt;
**Do not do scenes such as this in public. Ever. You will not only be player killed (PK) but also have further punishments put upon you. If you want to opt-in for a scene as such, take it to dorms or a area defined properly as a private area.&lt;br /&gt;
**Do not make false allegations of non-consensual scenes in game. Falsely accusing someone of rape or other non-consensual material will result in an immediate ban. This is incredibly bad faith and petty.&lt;br /&gt;
**&#039;&#039;&#039;Being found in violation of NON-CON rule(s) will be met with an automatic player kill (PK) and Perma Ban with no appeal given investigation. You&#039;ve been warned as this is not tolerated here.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Do not attempt to force yourself into ERP scenes where the other party (or parties) involved are not comfortable with it, or not even actually participating. This includes (but is not limited to) repeatedly trying to do ERP that a player has blatantly stated they are uncomfortable with, trying to guilt players into having a pity RP with you, etc. You get the idea. Don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
*AFK/SSD/Disconnected players are not valid targets for any ERP.&lt;br /&gt;
&lt;br /&gt;
=== The private areas are protected ===&lt;br /&gt;
The ‘dorms’ area on the map are reserved for ERP and are ‘protected’ from interruption. It is a violation of this rule to break into occupied dorms or harass players in dorms. Dorm areas are any personal apartments generally restricted to a specific person such as a head of staffs private bedroom or a dorm area claimed by a specific person, usually through a labeled door.&lt;br /&gt;
*The only exception is for security to arrest those who have committed crimes. Security is not allowed to indiscriminately inspect dorms for crimes, but a known criminal hiding in a dorm is not protected by this rule.&lt;br /&gt;
*Conversely, it is not permissible to attempt to use dorms to hide from security, or to make their job of finding you harder. The dorms are for people who want to ERP in privacy. Don’t involve them in your shenanigans.&lt;br /&gt;
&lt;br /&gt;
=== Do not disrupt non-public ERP scenes ===&lt;br /&gt;
TL;DR is you should avoid screwing with scenes that are not in public areas. The problem is, not everyone knows what is considered public or private. This is especially important for [[Security]] players to know.&lt;br /&gt;
*Dorms are considered private obviously. Don&#039;t mess with those under any circumstances unless someone inside actively invites you. (Calling for help is considered an invite.)&lt;br /&gt;
*If a person is ERPing in a public location they should be asked to vacate to a private dorm room. If they refuse they may be arrested immediately.&lt;br /&gt;
&lt;br /&gt;
=== Speak English ===&lt;br /&gt;
We are an English server. All OOC communications are expected to be done in English. It&#039;s alright if your English is rough and imperfect, just as long as we can reasonably understand it.&lt;br /&gt;
&lt;br /&gt;
*This also extends into IC communications, but is more flexible as some characters have heavy accents.&lt;br /&gt;
*Having a character sometime speak smatterings of other languages is acceptable, but speaking exclusively in these languages for entire sentences is not.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay as long as it&#039;s feasible ===&lt;br /&gt;
*This is an HRP (Heavy RolePlay) server. You are expected to roleplay your actions with other players as long as it&#039;s feasible. If someone engages you in purely ‘robust’ (aka game-mechanics driven) combat while you were attempting to roleplay with them, with no reasonable provocation, please use the admin-help feature to inform an admin.&lt;br /&gt;
**Reasonable provocation would be things that deem you too dangerous to be given even a chance to talk. For example, openly wielding a gun while threatening people, charging someone with a knife, trying to create a hazard, or being the target of a manhunt.&lt;br /&gt;
&lt;br /&gt;
*If a fight does begin, you&#039;re not expected to type out every gunshot and dodge and attack. That would be absurd. Generally, you roleplay up until the point that it makes sense to start attacking, and then use game mechanics from there. You are allowed to respond to ‘robust’ violence with your own, if you desire, though you should attempt to return to roleplaying as soon as feasible. The environment is not designed for a focus on action, but rather for character-building and roleplaying. When a fight is over, resume roleplaying.&lt;br /&gt;
&lt;br /&gt;
*Movement is considered a game mechanic for the purpose of this rule. Wordlessly running at a security officer who is attempting to arrest you, or wordlessly fleeing from them, is considered engaging in game-mechanic combat. The security officer has valid cause to stop trying to roleplay and stunlock you into the ground.&lt;br /&gt;
&lt;br /&gt;
*Death may not be uncommon at the frontiers of space but it is still impactful. When a character dies, or your own character dies and is revived, death should be considered an immensely painful and graphic experience. One should stay in character during said experiences, statements of ‘oh well’ or mutilating a corpse for ‘fun’ would not be reasonable responses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;You are to have fleshed out character records.&#039;&#039;&#039; These are used not only for roleplay but are to be utilized, if specified by staff, for long-term consequences for actions. Players are supported to use these as roleplay documents and treat others with these seriously. Our expectations for what should be in these can be found on [[https://sojourn13.space/wiki/Example_Paperwork#Character_Records|the Character Records page of our Example Paperwork wiki.]]&lt;br /&gt;
&lt;br /&gt;
=== Do not join with an inappropriate ckey ===&lt;br /&gt;
Ckeys, better known as BYOND user names, must be appropriate. If any are deemed inappropriate, the ckey will be banned and you will be unable to play on our server until you make an account with an appropriate name.&lt;br /&gt;
*Ckeys that mock certain players or groups are an example of inappropriate.&lt;br /&gt;
*Ckeys that violate BYOND&#039;s terms of service may also be reported.&lt;br /&gt;
&lt;br /&gt;
=== Do not misuse Global OOC ===&lt;br /&gt;
Many servers simply mute global OOC. We do not, because the OOC command is useful to have on in an RP heavy server.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is used, for instance, to contact someone you were typing a reply to had walked out of the room before you were done, and you&#039;re trying to ask them to come back. It&#039;s also useful if you&#039;re a new player, or an old player exploring new mechanics, who asks something like, &amp;quot;How do I make Tricord again?&amp;quot; or something short and similar. Short, sweet, and relevant OOC messages are generally okay. Welcoming old players returning, or new players joining, is also generally okay.&lt;br /&gt;
&lt;br /&gt;
* Global OOC is &#039;&#039;not&#039;&#039; for idle banter, ranting, things pertaining to incidents in the current round (see previous rule), in-depth explanations (an explanation that takes more than a few lines), shitposting memes, or discussing topics not relating directly to the game. If you want to chatter OOCly, go to our Discord channel, which is linked from the home page or use LOOC so as to not disturb the rest of the server.&lt;br /&gt;
&lt;br /&gt;
* Also, if someone does misuse OOC, do not complain in global OOC about their misusing of global OOC. Not only are you just making the problem worse, that is considered being a backseat admin, which is prohibited by other rules.&lt;br /&gt;
&lt;br /&gt;
== Keep IC and OOC separate ==&lt;br /&gt;
*Don&#039;t complain in OOC or LOOC when your actions IC get you in trouble. If its a rules violation then Ahelp or open a ticket on the discord.&lt;br /&gt;
*IC (In-character) and OOC (Out-of-Character) actions and knowledge should be separated as much as possible. Don&#039;t use OOC channels to discuss what&#039;s going on IC until after the round is finished, don&#039;t use OOC knowledge to do things your character wouldn&#039;t know, such as operate medical machines when a cargo technician. You are not playing yourself in the game, you are controlling a character with their own wants and knowledge and the IC/OOC boundary is to help reflect that.&lt;br /&gt;
**Note that these same rules apply to LOOC as well.&lt;br /&gt;
*Disconnecting or using other OOC means to avoid IC consequences is against the rules. If you do urgently need to leave the server even though you&#039;re being punished, your options are either to surrender and get it over with, or use admin help to inform the admins, &amp;quot;I know Security is after me, but I have to go because (some emergency).&amp;quot; Failure to take ten seconds to tell an admin before disconnecting may result in harsher punishment.&lt;br /&gt;
&lt;br /&gt;
=== Metacomms, metagaming, multi-keying, (etc) are not allowed ===&lt;br /&gt;
*Metacomms: Using third-party programs, such as Discord, IRC, Skype, or even the BYOND pager, to discuss and share information of the ongoing round. This excludes other players, can contribute to toxicity among the playerbase, and is often a tactic used by griefers and thus is a no-go.&lt;br /&gt;
&lt;br /&gt;
*Metagaming: Using information obtained from elsewhere to influence IC decisions and actions. Your opinions or knowledge of other players or characters obtained via OOC methods should not direct your IC actions. If you have an OOC grudge against someone, you may not try to antagonize them IC, for example.&lt;br /&gt;
** Metagaming sometimes happens by accident due to game mechanics behaving undesirably due to intentional features or unintentional bugs and oversights. If it happens, ask an admin to help straighten things out if you can&#039;t do so among yourselves.&lt;br /&gt;
&lt;br /&gt;
*Multi-keying: Logging in with multiple BYOND accounts on our game server. There is never any legitimate reason for you to do this and thus is not allowed.&lt;br /&gt;
&lt;br /&gt;
= Create and play server-appropriate characters =&lt;br /&gt;
Although this is a furry roleplaying server based around 2D spess mans, that doesn&#039;t mean anything goes because that is possible. Suspension of disbelief is still important to a good experience, and breaking that suspension of disbelief is bad for roleplaying. Characters who break that suspension of disbelief are not allowed. Saying &amp;quot;it&#039;s what my character would do&amp;quot; isn&#039;t an automatic protection against this rule if what your character is doing breaks that immersion.&lt;br /&gt;
&lt;br /&gt;
*Play a reasonably sane and mature character, give them a non-immersion breaking first and last name, do not play obvious reference characters, or characters from published works.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind that people do not like pain or dying and usually try to avoid it without good reason. Give your character a reasonable set of strengths, fears, and weaknesses. When writing things for IC, write things out that sound like speech, not emoticons or lolspeak.&lt;br /&gt;
&lt;br /&gt;
*The setting contains no magic. Your character cannot have any superpowers, magical abilities, or anything that does not exist in the setting or cannot be reasonably replicated with game mechanics. If they are not someone who has a good reason to work on the colony, they should not be here.&lt;br /&gt;
**The exception to this is purely private roleplay. For example: If your character and another character are in a dorm by themselves, and the other is OOCly fine with it, your character can display potentially supernatural abilities. This is limited to that roleplay, though. You should not discuss anything about that in public. Use magic at your own risk however, because technically the moment your RP is discovered by someone else, it stops being private, putting you in potential violation of this rule.&lt;br /&gt;
&lt;br /&gt;
*Obscenely oversized or undersized characters are forbidden. Minimum height is at least four feet. Maximum height is about eight feet. Anything more or less really pushes the already shaky believably of abhumans and established alien lore.&lt;br /&gt;
&lt;br /&gt;
*If you are playing a lore based species such as sablekyne, mar&#039;qua, opifex, or whatever else we add in the future, you are expected to play the race as they are canonically meant to be played.&lt;br /&gt;
&lt;br /&gt;
*OOC Notes and Flavor Text are &#039;&#039;&#039;required&#039;&#039;&#039;. Your OOC notes must detail your ERP preferences, and your flavor text should not include non-physical attributes (do not include feelings your character has, or how they act). Character records are something that should be filled out, if you have an issue or don&#039;t know how to do it properly, contact a member of staff for help.&lt;br /&gt;
&lt;br /&gt;
*To be a colonist your character &#039;&#039;&#039;must&#039;&#039;&#039; have at least a &#039;&#039;basic&#039;&#039; understanding of the English language. Outsiders, however, are exempt from this restriction and may be of people from various backgrounds that may not have a grasp of even basic English.&lt;br /&gt;
&lt;br /&gt;
*If your character is suspended, permanently killed off, or otherwise removed from the colony as a consequence for something horrible they did in-character, you are expected to not play that character anymore. If found playing the character again, or a &#039;clone&#039; to circumvent this result, OOC punishment will be issued.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Do not play vibrantly colored or &amp;quot;sparkle dog&amp;quot; type characters.&#039;&#039;&#039; This basically means you should mainly have natural fur coloration and a relatively normal appearance. Yes, our character editor has a ton of color options, including neon colors and many design sprites to do strange things. Creativity is fun, making your appearance incredibly unrealistic or as obnoxious as possible will result in admin intervention. Some leeway is given to races with canonically vibrant colors such as cht&#039;mants and cindarites or custom xenos but try to keep them muted instead of neon. Following the custom species guide does not make you immune from this rule. If an admin asks you to change your color, do so, we have this rule to maintain HRP.&lt;br /&gt;
&lt;br /&gt;
* These following rules are taken directly from the Character Creation page[[https://sojourn13.space/wiki/Character_Creation]]. &lt;br /&gt;
*Characters who are new to the server should shy away from head position or complicated jobs.&lt;br /&gt;
*Characters who have been present on the station for at least a month are safer to join head positions.&lt;br /&gt;
*Characters who have been present on the station for a decent period of time can work for up to 2 departments. This may be working Lonestar (Chef-Bartender-Janitor-Gardener-Artist-Cargo Tech-Miner) and Marshal (Supply Specialist-Marshal Officer-Ranger), though try to keep it believable within this sense. This may also include Science (Scientist-Roboticist) and Medical (Medical Doctor-Paramedic-Orderly), or any other variation one may think of. Blackshield counts the same as if you were working Marshals, and the Lodge does not count against your picked departments (but does count as a head role).&lt;br /&gt;
*Characters are only allowed to be one head role at any given time. One may not be both Science and Medical, and play both CRO and CBO. One must be chosen over the other.&lt;br /&gt;
&lt;br /&gt;
== Do not kill or attack things (including yourself) for no good reason ==&lt;br /&gt;
*This includes yourself. Even in self-defense your goal is to fight off your attacker and survive, killing in a fight should only be done as a last-ditch effort when it&#039;s clear it&#039;s a you or them situation.&lt;br /&gt;
&lt;br /&gt;
*Suicide or self-mutilation is not allowed without prior allowance by an admin. The reason for this is to maintain an atmosphere of reasonable and, at least mostly, mentally sound workers. The subject can be a poor attention grab, be used for guilt, or remove any immersion or story from someone. If you believe you have a reason, ask an admin.&lt;br /&gt;
&lt;br /&gt;
*Excessive force responses are not allowed by our rules. Excessive force responses would be, for example, crushing someone’s skull for cutting you in line, stabbing someone’s eyes with a screwdriver for boredom, killing someone over a single punch, etc. Use proper reasoning for when you act in such a manner.&lt;br /&gt;
&lt;br /&gt;
*Hiding player corpses as a self-antag / antag is not allowed. Staff may give an exemption in the case of an event but the body should still be possible to be found.&lt;br /&gt;
**Similarly, do not destroy bodies purposefully. Accidents happen regarding gibbing of a skull, destruction of someone’s body due to a bomb, etc. But whacking a target that is dead until it starts gibbing its limbs is not. &lt;br /&gt;
**Antags have some exemption to this; such as Blitzshells or Carrions. However admins are to specify if an antag may use these abilities or not as they can possibly end up being round-ending for a player.&lt;br /&gt;
&lt;br /&gt;
*Make it clear through actions or words if you are moving into combat against someone. Even something as simple as “I’m killing you” will suffice - or even placing paper at the entrance to a cave saying ‘KEEP OUT’. Wordlessly shooting people without any clear intent or reasoning may result in administrative action depending on the context. We are a roleplay server.&lt;br /&gt;
**Players are, by no means, required to emote. They may choose to do so if they please. Drawing a gun when in a heated situation, such as when a gun is already drawn on them, or even being visibly armed during a fight is clear intent enough to meet this requirement. Use proper reasoning and judgment. &lt;br /&gt;
**If a player makes their intent known (I.e ‘get on the ground, now’, ‘give me your shit’) - you, as the person receiving said demand, are not required to say anything further. You may retaliate with force at this point if you deem fit. Sometimes ICly is preferable to try and talk, but you are not required to. Just know that actions have consequences ICly and they may apply to you depending on the legality of the order or reasoning of it.&lt;br /&gt;
&lt;br /&gt;
* You are not allowed to act rounds later on someone legally. This goes for both Security and non-Security members. Admins may permit actions to take place regarding previous round charges if seen reasonable (such as a trial), but unless you are given direct permission this is &#039;&#039;&#039;not&#039;&#039;&#039; allowed.&lt;br /&gt;
** You may, however, use previous conflicts as a justification for hostility with a person. This however falls under the act of Self-Antaging if you pick a fight on your own. This is allowed, but by doing so, you accept consequences for this action. This action will not be considered legal icly.&lt;br /&gt;
** Fax-complaints about character&#039;s behavior may be faxed inter-round. These faxes should clarify when the event took place and if it is relevant to a current ongoing situation in-round. When in doubt if you can act on an inter-round issue, fax or A-help.&lt;br /&gt;
&lt;br /&gt;
== Do not powergame ==&lt;br /&gt;
*Better known as &#039;playing to win&#039;. As a security person this can be seen as going out of your way and needlessly endangering others to ‘win against’ criminals. As the Colony AI exploiting loopholes in your laws to get yourself out of them or getting the person who subverted you into trouble is another way. There is an implicit allowance for lawed characters to ERP. You may create loopholes for this reason only.&lt;br /&gt;
&lt;br /&gt;
*While this shares several things in common with other rules, it still is it&#039;s own entity. Play to have fun, allow yourself to lose now and again and roll with the blows as it can make things potentially even more interesting.&lt;br /&gt;
&lt;br /&gt;
*Having &#039;&#039;&#039;way&#039;&#039;&#039; too many skills for one character is another example of this. Just because you&#039;re the premier and have access to everywhere doesn&#039;t mean you should (or can) know how to do all the different jobs. (See [[Character Creation#Give them a set of skills|Character Creation]] regarding skills for more information.)&lt;br /&gt;
&lt;br /&gt;
*[[Identifying Antagonists]] when you shouldn&#039;t be able to is also a violation of this rule.&lt;br /&gt;
&lt;br /&gt;
== Do not godmode ==&lt;br /&gt;
* Often confused with powergaming, godmoding is to create abilities out of nowhere, or do impossible things. If the action cannot be reasonably emulated in the confines of the game&#039;s mechanics, and it gives you some kind of advantage or is exceptionally weird, it&#039;s probably not allowed. For example, if you don&#039;t have access to a mechanic for turning invisible, you can&#039;t turn invisible. Saying you&#039;re invisible doesn&#039;t mean squat.&lt;br /&gt;
&lt;br /&gt;
* Creating a character who is immune to injuries or pain also falls under this. The game won&#039;t let you ignore getting shot, why would any player allow it either?&lt;br /&gt;
** If your character is literally coded to ignore pain, you can ignore pain. Cyborgs and robots are a notable example. They do not feel pain. They are not immune to injury, however.&lt;br /&gt;
&lt;br /&gt;
* Accidental injuries are still in-character injuries unless an admin heals you. Admin heals are generally out of character to void the injury.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Admins who are caught abusing admin powers to godmod will be immediately dealt with.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Do not abuse whispers ==&lt;br /&gt;
Any actions that would obviously be visible should not be hidden using whispers, this includes ERP, whispers longer than a sentence, or actions that would obviously be visible to anyone glancing you way. If you need to speak something longer than a sentence but want to keep it quiet use the whisper command. Anyone caught using whispers to hide obviously visible actions of paragraphs of texts will get slapped for it.&lt;br /&gt;
&lt;br /&gt;
== Rules of ‘Self-Antag’ ==&lt;br /&gt;
To start with, here are some of the bare bone basic rules when self-antagging.&lt;br /&gt;
* Your goal should be to provide fun for players in the round. Not just for yourself. Create scenarios others can enjoy and interact or involve other players who are receptive to your antics.&lt;br /&gt;
* Don’t Self-Antag without proper IC reasoning. Reasoning along the lines of &amp;quot;I&#039;m bored&amp;quot; or &amp;quot;Giving Security something to do&amp;quot; is NOT a valid reason to be an asshole. Make sure your reason(s) are believable and why your actions make logical IC sense to any Admin.&lt;br /&gt;
* Your main goal should be to get away with something and live to fight another day. Not to aim to murder everyone in your sight.&lt;br /&gt;
* Don’t break machines or items when you are self-antaging, steal them instead. If the item has no worth to you nor any credit worth, don’t take it. If it does or would sell for a pretty penny, you may steal it and use or pawn it off.&lt;br /&gt;
** Similarly, don’t destroy or otherwise effectively grief Soteria or other faction machines that are needed for life-saving or are not replaceable. I.e - cryotubes, surgery tables, RnD machines, etc.&lt;br /&gt;
** This includes infrastructure, such as atmospherics, or SMES&#039;s. &lt;br /&gt;
* Think about how a normal person would behave under similar circumstances. A well established character who has been around awhile may be given a bit of wiggle room to keep rounds interesting.&lt;br /&gt;
* By Self-Antaging, you are consenting to consequences to your actions. Be it from a normal player, or any result that may come from command or security personnel.&lt;br /&gt;
** Do not complain about the consequences you face upon doing such actions. Being fired, brigged, or killed - depending on the severity of your actions - are all possible outcomes. If you value your character and their reputation, don’t do it.&lt;br /&gt;
&lt;br /&gt;
Due to the importance of certain items or objects, to get permission to break into certain high security places or steal specific rare or strong objects requires staff permission first. These include:&lt;br /&gt;
&lt;br /&gt;
* Breaking into any of the colony armories.&lt;br /&gt;
* The AI room or stealing the AI directly.&lt;br /&gt;
* Heads of Staff rooms to steal unreplaceable gear/artifacts.&lt;br /&gt;
* The spare ID in the Premier&#039;s office.&lt;br /&gt;
** The council may borrow the spare to handle activities such as issuing a new or missing ID, but are NOT to abuse it without A-helping first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The key goal to self antagging is to create roleplay that is enjoyable or otherwise fun for players to interact with to differ from the norm. Below are a list of examples but you should always consider &amp;quot;are other people having fun or am I just being a dick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Buying and selling contraband.&lt;br /&gt;
* Starting a drug production operation in a secluded spot in the colony.&lt;br /&gt;
* Disguising yourself as a specific department and gaining access to it while pretending to be a member of that department until someone notices.&lt;br /&gt;
* Extorting people for cash with a good old fashioned mugging.&lt;br /&gt;
* Stealing money, cutting profits, etc.&lt;br /&gt;
&lt;br /&gt;
Now that the guidelines are out of the way, this rule set are examples of what self-antagonists are &#039;&#039;&#039;NOT&#039;&#039;&#039; to do without admin permission.&lt;br /&gt;
&lt;br /&gt;
* Large explosives such as plasma bombs, max-caps, or any form of gas attack (such as the use of plasma fire flooding) are NOT allowed without admin permission.&lt;br /&gt;
** Grenades in casings and the like are, however, free to use as you see fit.&lt;br /&gt;
* Being a self-antag does not mean a license to murder. Doing so may result not only in perma-brig or a PK depending on your actions outcome, but staff involvement as well.&lt;br /&gt;
** Shooting at security while on the run for example is fully fine and acceptable rules-wise, but you are not to purposefully kill people at random.&lt;br /&gt;
Do not self antag more than once per day. This is generous as is, you shouldn’t be running around multiple rounds in a row breaking stuff, stealing stuff, etc. There is a fine line between a self-antagonist and a shitter.&lt;br /&gt;
* Do not use self-antagonism as an excuse to ruin a player&#039;s experience. This includes targeting players you know you do not like, providing purposefully no enjoyment to the situation for them, etc. It’s just dickish behavior.&lt;br /&gt;
* Do not start hostile actions within the first 15-30 minutes of the rounds start. You may use this as prep time, or A-help asking to start early if it’s something you feel you need to do to get the proper prep time to begin with.&lt;br /&gt;
** Similarly, you are to cease escalation of antagonism once a round end vote passes. Security may hunt for you, and you may retaliate in that case - but you are NOT to start self-antaging in the last 15 minutes of a round nor continue actions of self antaging.&lt;br /&gt;
&lt;br /&gt;
Remember - we play on what most servers consider an “Extended round type” and pride ourselves, as a server, sith offering a persistent atmosphere where previous actions are considered ‘canon’ versus the normal SS13 experience of Groundhog Day. We do not have normal full blown antagonists, such as a murderous traitor, a serial killer, a wizard, or Steve from accounting having a bad day and deciding it’s hijack time. We are a PvE server that wishes to allow some players driven conflict and meaningful stories from said conflict.&lt;br /&gt;
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IC consequences that occur from being caught range. Demotion may result in a job strike against playing a department (these wipe every 3 months), the ‘permanent killing’ of your character in the case of heinous crimes, or other possibilities that players may decide within reason. It is for that reason that, by self-antaging, you are &#039;&#039;&#039;CONSENTING&#039;&#039;&#039; to these consequences for the action you have taken.&lt;br /&gt;
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=== Outsiders &amp;amp; Self-Antaging === &lt;br /&gt;
&lt;br /&gt;
Outsiders hold some different rules and freedoms to self antaging than others. Outsiders may range from sane, understandable characters - to flawed individuals - to escaped convicts, cannibals, and deranged individuals. As such, their Self antaging takes different forms.&lt;br /&gt;
&lt;br /&gt;
This section is a short one regarding outsiders and their self-antaging specifications. Outsiders hold different restrictions and freedoms from a colonist or lodge member deciding to self-antag. This section will outline these points below.&lt;br /&gt;
&lt;br /&gt;
* Outsiders, unlike colonists, may resort to murder more quickly and for simpler reasons than a colonist. You are still not to make a target unrevivable, destroy their body, or otherwise hide the body without admin permission.&lt;br /&gt;
** That being said, you may do amputations of a body part or two as - say - some antagonistic type of cannibal. But do not go past this limit. Be reasonable&lt;br /&gt;
* Outsiders are still expected, as others, to give some form of indication of intent or use clear wording of what they want or are doing. Mugging someone? Say what you want. Telling someone to get lost? Draw your gun and tell them to get out. &lt;br /&gt;
** Paper notes may also be placed at, say, the entry to your house or on the door warning ‘trespassers will be shot’ as a means to make intentions clear or stake ownership of an area/building. Doing so means you may shoot violators, just as colonists do to infiltrators or trespassers.&lt;br /&gt;
* Outsiders may freely use traps, mines, and mobs to aid in their self-antaging. Be tasteful and do not use them on tiles, such as Z-transitions or staircases, or under trees completely. You may use them on ladders though as players can see down them before climbing.&lt;br /&gt;
* Breaking into the colony is acceptable to do, but you are to obey the previous rules regarding what can be stolen or broken into. Off limit areas, such as armories or the premiers spare ID requires admin permission.&lt;br /&gt;
* Finally, remember - colonists and hunters may kill you just as freely as you may kill them. They are required, as you are, to make their intentions clear. But you do not have the legal protection of a colonist. By playing outsider and, by any means acting strange or akin to a self antag, you lose the right to complain about the consequences that come to you.&lt;br /&gt;
&lt;br /&gt;
== You are expected to perform the job you signed up for ==&lt;br /&gt;
When your character joins the round, you are accepting the responsibilities that the job you have chosen brings with it. Remember: if you are playing in a slot, you are likely preventing other players from performing that role. It is important that you fulfill the tasks that you have signed up for!&lt;br /&gt;
*Marhals should protect the colony from danger, the guild should ensure that power is up and that people can breathe, medical should provide treatment to injuries and other services, cargo should bring in needed cargo on request, Science should do... science stuff, and service should provide food. Command&#039;s job is to make sure at least these basics are being fulfilled, and to react accordingly in an emergency.&lt;br /&gt;
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*A player must take into account the qualifications (both physical and mental) of their character’s role before placing them into it. If staff find your character to be unsatisfactory in fulfilling the requirements of the role, we may instruct you to revise your character.&lt;br /&gt;
**This includes majorly disabled characters — quadruple amputees, deaf, or blind characters, and so on — which are only permitted on the colony in the assistant (and associated alt-titles) job slot.&lt;br /&gt;
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*Repeatedly failing to perform to an acceptable standard can result in a ban untill appealed.&lt;br /&gt;
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*Job [[Job_Strikes_and_You | Strikes]] are a counter of 0/3 which is noted on your character, after 3 job strikes, which can be earned by bad faxes or legitimate demotions from a head of staff, your character is permanently fired from that department until an appeal is made. Job strikes last 3 months, with the timer resetting with each strike.&lt;br /&gt;
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*If you are going AFK for an extended period of time (more than 15 minutes), and are occupying a limited-number job slot (any slot other than assistant), you must remove your character from the round using a cryopod (or other similar means) to free the slot. Repeated failure to do this may result in being banned from that job.&lt;br /&gt;
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*Do not do other people’s jobs. If you joined as medical, do not attempt to hunt down criminals. If you joined as engineering, do not attempt to perform medical treatment on your coworkers. If you are a head position, allow your staff to do work before you do the work yourself; you are a supervisor and manager first and foremost as a head position.&lt;br /&gt;
&lt;br /&gt;
*Do not hijack other people&#039;s jobs. For example, if you&#039;re a roboticist but someone needs surgery, and there&#039;s already a surgeon who isn&#039;t currently busy, then don&#039;t perform the surgery instead of letting them do it. Similar examples exist with every department, so use your judgement. Basically, if you&#039;re &#039;&#039;actively getting in the way&#039;&#039; of someone else trying to do their job, you&#039;re probably breaking this rule.&lt;br /&gt;
&lt;br /&gt;
*Playing jobs that can be called upon at any time to assist other crew members in emergencies waives your right to have interruption-free (E)RP sessions in private, including the dorms. If you join as a Lifeline Tech, expect to be interrupted out of private scenes. If you’re an engineer, you are expected to set up power systems and repair any large-scale damage that hampers the rest of the crew, regardless of your intent to have sex with the assistants. (Example: The premier getting their rocks off with someone while they are being called to assist with colony matters. They signed up to be the arbiter of colony matters. ERP is not what you are here for in that role. &amp;quot;saying you are busy or occupied&amp;quot; will incur a job [[Job_Strikes_and_You | Strike]].)&lt;br /&gt;
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*If you do prospecting as an non-prospector for more than 30-60 minutes without being in an expedition with them and you are not doing your job, you may get a talking to. If you want to play like a prospector - just play the job instead of ignoring the one you signed up for.&lt;br /&gt;
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*Maintenance diving is not a valid reason to be busy from your assigned job. If you are requested to perform the actions of your role while maintenance diving it is expected that you make your way out of maintenance in a timely manner.&lt;br /&gt;
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== You are expected to obey the chain of command (within reason) ==&lt;br /&gt;
*Each head of staff is the de facto leader of their department, so listen to them. Likewise, you should obey decisions from faction owners (if a fax arrives) or council decisions unless directly overridden by an admin. If you consistently do not follow reasonable orders, you will be job banned.&lt;br /&gt;
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*If you&#039;re playing a role that has [[AI#Interpreting_Your_Laws|AI laws]], you must obey these laws first and foremost to the best of your ability.&lt;br /&gt;
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*As any role without AI laws, you can disobey orders you think are traitorous, harmful, immoral, or violating [[Laws]]. Use your judgement and consider whether or not disobeying the order could get you in trouble or get someone else horribly killed.&lt;br /&gt;
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*If you are given an order or AI law that may break another server rule, please alert the admins for a second opinion before continuing.&lt;br /&gt;
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Mind you, this is &#039;&#039;&#039;not&#039;&#039;&#039; a rule that lets people be fun police as heads of staff. If you feel that someone is ordering you do things that basically require you &#039;&#039;not&#039;&#039; to do your job, or to do your job in ways that aren&#039;t important/fun, then contact an admin for a second opinion or fax a faction owner in character.&lt;br /&gt;
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== You are expected to forget events that are deemed non-canon ==&lt;br /&gt;
*This is to keep things a little more sane in-round, and to allow for players with preferences in non-consensual activities to have their fun with people who share those prefs as victims. It is therefore against this rule to remember and abuse the knowledge of who killed/raped after the round has passed unless both people involved agree. You should not have the memory to antagonize or persecute your attacker without the prior OOC agreement of the other parties in the roleplay. They can include this consent in their OOC Metainfo/Notes or discuss it with you in LOOC before or after the roleplay.&lt;br /&gt;
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*Keep in mind that non-consensual RP, while OOC, is fine it is not on an IC level. Characters who make their non-con actions public or get caught in the act can and will be permanently killed if caught. For example, if a person is tried and executed for rape that character is permanently dead and cannot reappear on the colony. If you wish to do non-con keep it private. &#039;&#039;&#039;You&#039;ve been warned.&#039;&#039;&#039;&lt;br /&gt;
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*The round ending does not make you immune to a character perma-kill. Just because you evaded capture or was not killed by the time it restarted does not mean everyone forgets what your character did. If you get caught and the evidence is ironclad enough, you will be PK&#039;d.&lt;br /&gt;
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*This rule also applies to events that cause catastrophic damage to the colony, such as a code red/delta scenario. As a general rule event coordinators &#039;&#039;&#039;should&#039;&#039;&#039; say before or after an event if it is non-canon or not.&lt;br /&gt;
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*If you are killed in a round and then revived in the same round, you&#039;re memory is entirely intact and may act accordingly.&lt;br /&gt;
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*As a general rule, player deaths in round will be considered &#039;soft canon&#039;. That the character died is canon, the exact details are left vague - this is to ensure that instances of a character being gibbed, eaten by a hivemind, etc - do not either result in a forced PK, nor lore-breaks wherein said character is magically back. Players are encouraged to come up with a believable explanation as to the particular details and others are expected to not reference the original and actual events. &lt;br /&gt;
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*In line with the above, such &#039;retellings&#039; of events must be in line with server lore particularly [https://sojourn13.space/wiki/Transhumanity Transhumanity] and the The Law of Inviolability.&lt;br /&gt;
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= &amp;lt;b&amp;gt;The intent of the rules is more important than the letter&amp;lt;/b&amp;gt; =&lt;br /&gt;
The purpose of the rules is to preserve a fun and enjoyable environment for all players. If everyone is enjoying themselves even while the ‘letter’ of a rule is not being followed, it’s likely that no staff intervention will be required. On the other hand, just because something isn&#039;t in the rules doesn&#039;t mean it&#039;s okay or allowed if it&#039;s upsetting a large number of players.&lt;br /&gt;
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*It is within admin staff&#039;s discretion to decide that certain actions violate one or more rules, even if the specific action is not listed as part of the rule. This is simply the job of the staff to interpret the rules. You can appeal decisions to other admins if you believe one has a bias against you, but doing so after a ruling is passed will get you in trouble.&lt;br /&gt;
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*Plenty of rules are left vague enough to cover as much as possible without being too oppressing. Attempting to rules-lawyer saying that &amp;quot;this rule doesn&#039;t specifically say I can&#039;t do X&amp;quot;, even if what you are doing is disrupting the server, will generally be ignored. We assume most of you have enough common sense to recognize what a [[#Create_and_play_server-appropriate_characters|sane and stable individual]] would and wouldn&#039;t do within this fictional setting.&lt;br /&gt;
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=== Listen to admin staff ===&lt;br /&gt;
* One admin&#039;s word is usually as good as any other. Though, just because one admin says something is okay in that moment does not mean it will always be okay under another admin or even the same admin.&lt;br /&gt;
** If this causes a contradiction, you can (and should) inform the new admin of what you were told previously. For example, a Head Admin says you can do something, but that admin has left the server. A lower ranked admin shows up and asks you to stop doing that thing. You can explain that the Head Admin previously said you could do this, but if the lower ranked admin &#039;&#039;still&#039;&#039; wants you to stop, then you should stop. (This obviously works vise-versa as well.)&lt;br /&gt;
** Intentionally not telling a new admin about a contradiction is considered lying. It&#039;s like asking your mom for ice cream, but she says no, so you go ask dad because you think he&#039;ll be less strict.&lt;br /&gt;
* Sojourn is not a straight democracy; our rules and guidelines exist for a reason and we have staff dedicated to enforcing them and help set further guidelines if necessary. &#039;&#039;&#039;However, these rules are always going to be incomplete, and as such, just because something isn&#039;t written doesn&#039;t mean it&#039;s allowed.&#039;&#039;&#039; If a staff member tells you to do something, do it. They tell you to stop, then stop. If you disagree with a ruling, don&#039;t try to argue it then and there, especially if things are hectic. Once things have calmed down, or preferably after the round has ended, you can try to contact the staff member privately to discuss the ruling, or talk to another admin if you cannot talk to or cannot convince the offending admin.&lt;br /&gt;
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* If you have a question over something unclear or questionable, never be afraid to adminhelp. The staff on hand should discuss it among themselves and give you a ruling, from there on if the ruling is in bad judgement, it&#039;s on the admin who cleared it, not &#039;&#039;you&#039;&#039;. &#039;&#039;&#039;The staff should also &amp;lt;u&amp;gt;NEVER&amp;lt;/u&amp;gt; ban you purely for a complaint against them.&#039;&#039;&#039; Even if you&#039;re a complete asshole about it, as long as the argument stays private, you cannot be banned just for arguing. &amp;lt;font size=&amp;quot;-5&amp;quot;&amp;gt;Although being an asshole usually won&#039;t win an argument, so you probably shouldn&#039;t do that anyway.&amp;lt;/font&amp;gt;&lt;br /&gt;
** Don&#039;t confuse this for &amp;quot;complaining grants you immunity to bans&amp;quot;, because that&#039;s not how it works. If you are told to not break windows and you complain how that isn&#039;t fair, you&#039;re still getting banned for breaking windows if we disagree with your complaint. What this means is we won&#039;t ban you or make an existing ban worse just because you tell us we&#039;re being excessively mean, confusing, or unfair to you or someone else.&lt;br /&gt;
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[[Category:Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4028</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4028"/>
		<updated>2023-10-29T00:04:30Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
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&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
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&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists, colony allies and authorized visitors. Individuals and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
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== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
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A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
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All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
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Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
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=== Victim Rights ===&lt;br /&gt;
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&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
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There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
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=== Fines &amp;amp; Timers ===&lt;br /&gt;
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Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
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Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
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Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
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== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
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&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
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&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
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A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
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The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
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==Tribunals==&lt;br /&gt;
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Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
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*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
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===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
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While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
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:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
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===Conviction===&lt;br /&gt;
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Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
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*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
&lt;br /&gt;
*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
&lt;br /&gt;
== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
&lt;br /&gt;
Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
&lt;br /&gt;
For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
&lt;br /&gt;
Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
&lt;br /&gt;
Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
&lt;br /&gt;
Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Rights==&lt;br /&gt;
&lt;br /&gt;
These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
&lt;br /&gt;
*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
&lt;br /&gt;
*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
&lt;br /&gt;
*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
&lt;br /&gt;
*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
&lt;br /&gt;
*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
&lt;br /&gt;
*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
&lt;br /&gt;
*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
&lt;br /&gt;
*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
&lt;br /&gt;
*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
&lt;br /&gt;
*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
&lt;br /&gt;
===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
&lt;br /&gt;
= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department. &lt;br /&gt;
* Any weapons confiscated as in violation of the colony&#039;s &#039;Long Arm Policy&#039; are considered contraband items. They are to be logged and placed into storage effective immediately in accordance with SOP.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=Laws&amp;diff=4027</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=Laws&amp;diff=4027"/>
		<updated>2023-10-13T19:07:54Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Exceptional Offenses */&lt;/p&gt;
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&lt;div&gt;The colony laws are a series of regulations that all interest groups on the High Council have agreed to, applying them broadly to all colonists inside the colony. The colony’s Marshals are expected to uphold and enforce these laws, and all departments are expected to follow them. This is not a general guide to security. All new marshals should review the official [[Guide to Security|Guide to Marshals]]. It is important to know that all offenses listed below should be followed as a ‘guideline’ by law enforcement personnel and do allow for victim rights and alternative solutions to minor offenses. For example, you are not required to give a sentence if the problem can be resolved in an alternative way that the suspect agrees to, such as an agreement with the victim in return for not pressing charges, or peer mediation. To understand how to go about a proper arrest, or other clarifications such as prisoner rights, alert levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is enforced via the head of staff. To be charged with a violation of SOP, a head of staff has to request a relevant charge be levied, such as denial of a reasonable order.&lt;br /&gt;
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&#039;&#039;&#039;Law&#039;s protections, and rights only apply to colonists and colony allies. Visitors, outsiders, and groups unconnected to the colony have no rights and therefore no protections under the law.&#039;&#039;&#039;&lt;br /&gt;
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== Interpretation of the Law ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;All colony law is subject to the standard of INNOCENT UNTIL PROVEN GUILTY. No one is to ever be assumed guilty, evidence must be presented that reasonably proves guilt.&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
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A good working knowledge of the law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of the law are required for such positions as the ranger, officer, premier, and the warrant officer. For certain crimes, the accused party&#039;s intent is important. Intent can be the difference between a charge such as, say, manslaughter and murder. One requires purposeful intent, the other is unintentional and typically caused by negligence or workplace accident. It is also important to note that manslaughter and murder are mutually exclusive. This indicates that  an individual must be charged with one or the other, not both. Neither could a colonist be charged with both assault and murder on an individual if there is only a single victim, the higher-grade charge must be the charge applied in that case.&lt;br /&gt;
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All of this will be explained in detail as you read on, including specialty clauses, cases, guides, and explanations to how a Marshal or servant of the law should think when interpreting legal issues such as criminal acts or disputes.&lt;br /&gt;
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Here are a few basic to-know bullet points for officers:&lt;br /&gt;
* &#039;&#039;&#039;To ensure you, as an arresting officer, don&#039;t fall into the trap of negligence or misuse of power, always follow procedure where possible as detailed by [[Standard_Operating_Procedure#Marshals|standard operating procedure]].&#039;&#039;&#039;&lt;br /&gt;
* As an arresting officer, follow the [[Guide to Security|Guide to Marshals]] to ensure you don&#039;t fall foul of legal proceedings.&lt;br /&gt;
* In the case of pressed charges being in the same category (i.e Battery, Assault, Murder - or Vandalism, Theft, Grand Theft) take only the most severe charge. Any lesser charges in this case should not be applied.&lt;br /&gt;
* A single incident has a single sentence, so if, for instance, the prisoner took 3 items off a person, this is a single count of theft. Otherwise this would count as &#039;crime-stacking&#039;, which is against SOP and law.&lt;br /&gt;
* When deciding on a timer for multiple crimes committed, take each crime into consideration separately. Then add the times together to get a final concise timer. This should be the timer issued to an offender when they are put in a cell.&lt;br /&gt;
* &#039;&#039;&#039;The time taken to bring in an offender and the time taken when questioning the offender are NOT to be calculated into their issued timer.&#039;&#039;&#039; Timers begin when plugged in on a cell&#039;s console. However, offenders should be processed as quick as reasonably possible as-per their rights as employees within the colony.&lt;br /&gt;
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=== Victim Rights ===&lt;br /&gt;
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&#039;&#039;&#039;A victim holds the right to drop charges if the listed charge allows it.&#039;&#039;&#039; This would apply to charges such as: Assault, Theft, Trespass, or other 100 to 200-tier offenses. Victims may also collect monetary value equal to their losses from the offender in question, such as any incurring medical bills or loss of property. Both of these clauses are there to allow a victim peace of mind and to make sound decisions rather than being forced into court cases.&lt;br /&gt;
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There are some exemptions, however. Such as in the case of any &#039;red paragraph crime&#039;, such as those equal to a 400-level “Exceptional” charge or a 500-level “Capital” charge. These charges include crimes such as attempted murder, manslaughter, grand theft, or the like and may &#039;&#039;&#039;not&#039;&#039;&#039; be dropped at any time by a victim. The reason being that these criminal acts extend further than creating a victim, but also threatening the lives of others. Officers &#039;may&#039; take into account an offender’s circumstances and a victim&#039;s testimonial when deciding intent and timers but no dropping of charges may occur.&lt;br /&gt;
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=== Fines &amp;amp; Timers ===&lt;br /&gt;
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Some crimes may offer either a fine or a timer, or in some cases, &#039;both&#039; a fine and a timer together. It is ultimately at the discretion of the arresting officer and/or the warrant-filer what the punishment for an offense should be. &lt;br /&gt;
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Fines are ultimately recommended for most low-level crimes, if they are listed under the ‘timer’ section of the quick reference guide. If, however, an offender is non-cooperative, a repeat offender, or otherwise hindering an investigation a timer should be issued instead. Fines are to be paid to the Marshal department directly, while any compensation, such as to damaged property or medical fees, should be directed to the victim and/or the victim department.&lt;br /&gt;
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Timers are to be decided by the senior authority, typically either a ranger or warrant officer. If in the case where neither are available then the arresting officer may decide. Timers should not exceed a maximum time allocated to the charge &#039;&#039;&#039;unless&#039;&#039;&#039; modifiers are added on; such as a repeat offender who would receive double the time. Timers &#039;may&#039; be less than the allocated maximum time depending on circumstances and modifiers that would normally subtract time from one’s sentence, such as cooperation with security personnel or in cases of entrapment.&lt;br /&gt;
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== Heads of Staff &amp;amp; Lower Council Law ==&lt;br /&gt;
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&#039;&#039;&#039;Heads of staff are not above the law, and can be arrested by the marshals for breaking it.&#039;&#039;&#039; The &#039;only&#039; time that the law can be overridden is when there is an imminent and overwhelming threat to the colony, such as during a Code Delta scenario. &lt;br /&gt;
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&#039;&#039;&#039;A determination of no-wrongdoing may result in the dismissal of charges levied or a negating of any brig time served.&#039;&#039;&#039; Determinations of no-wrongdoing must be done by a Warrant Officer after an investigation, which must be faxed to the Office of the Provost Marshal, the Provost Marshal himself, or the colonies High Council. Any Warrant Officer found to abuse their authority to declare improper cases of no-wrongdoing may be demoted and arrested for exceeding their official power alongside other charges, such as falsifying information or providing false testimony.&lt;br /&gt;
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A vote held by the Lower Council may also be used to indite some charges, such as abuse of power or charges related to disrupting the Low Council. Any crime that requires judgement, such as crimes labeled as &#039;HuJ&#039; / Hold until Judgement, should be decided on in a timely manner by the Lower Council through a tribunal. A tribunal &#039;&#039;&#039;must&#039;&#039;&#039; follow the Legal Standard Operating Procedure to be considered legal. A tribunal must properly vote and may only be overturned by the High Council itself. It is ultimately up to the Lower Council if they wish for a proper legal court trial or to operate as they would a normal meeting, but one of the two options must be used.&lt;br /&gt;
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The Low Council may opt to give timers over the normal-maximum, set specialty timers, or issue specific parole conditions via tribunal and deliberation if desired. These rulings may be overturned by the High Council if its conditions are found to be unreasonable or a violation of employee rights.&lt;br /&gt;
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==Tribunals==&lt;br /&gt;
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Tribunals much like Low council meetings serve the purpose of empowering the LC to make decisions regarding the fate of Legal matters, most often for individual colonists or at times their factions&#039; activities in the upper level as a whole. Tribunals should proceed in an orderly fashion, conveying all facts/evidence for or against the matter and then resulting in a succinct decision. &lt;br /&gt;
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*They may be called at any point by either the Premier (as part of a legal review of an existing case), Warrant Officer, or Low Council simple majority. After a Tribunal has been called by one of the above parties, the Low Council shall convene in its entirety within roughly 30 minutes and shall typically require at least &#039;&#039;&#039;three councilors&#039;&#039;&#039;. &lt;br /&gt;
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===The Process===&lt;br /&gt;
After the Council has convened they should hear all relevant facts, laid out by the Warrant Officer or the one most familiar with the matter. Following this, all relevant evidence (testimonies, physical evidence, substantiated histories such as colonist records) should be reviewed and a discussion held as to the merit of the information and as to whether or not such evidence represents a sizable enough body of evidence to ensure certainty beyond a ‘reasonable doubt’. &lt;br /&gt;
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While the Council is typically allowed to vote however they wish, they should keep this in mind as decisions with insubstantial evidence will likely be struck down on review.&lt;br /&gt;
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:In the event that Capital Crimes are at issue, the tribunal should ideally include a Premier for an overview, though any one councilor may be assigned to this position. The position of Tribunal Mediator may additionally be filled simply to ensure decorum and guide proceedings in a swift fashion to prevent extensively long cases. &lt;br /&gt;
:*The mediator will be empowered to maintain decorum through brief pauses in proceedings, calling to move on from a topic of discussion that doesn’t appear to go anywhere or in the absolute worst case striking members from the tribunal for the sake of proceeding, with the post-tribunal fax noting if such an extreme penalty was levied.&lt;br /&gt;
:*If deemed appropriate by the Lower Council, an AI may act in the role of a Mediator for the Tribunal.&lt;br /&gt;
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===Conviction===&lt;br /&gt;
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Following the cessation of discussions the Tribunal shall vote on an outcome. This typically proceeds as a vote of ‘guilty/not guilty’, requiring only a simple majority to pass or fail. This should be followed by a decision of punishment, which may be by discussion or by vote. &lt;br /&gt;
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*Regardless of the outcome, An [[Example_Paperwork#Tribunal_Decision_paperwork|LC-001-TD]] document should be filled out, signed by all members present at the tribunal, stamped and faxed to the High Council for cataloging.&lt;br /&gt;
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If the accused is decided by the Low Council to be &#039;&#039;&#039;guilty beyond a reasonable doubt&#039;&#039;&#039; they may then proceed with sentencing. While the council is granted wide latitude in determining punishment they must still abide by a few basic rules; &lt;br /&gt;
*Primly, Capital punishments (Internment, Exile, Execution) may only be doled out under the circumstances described below and require a unanimous vote. &lt;br /&gt;
*‘Unusual’ Punishments (those not detailed in Colony Law) should be detailed clearly in the post-tribunal fax.&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Considerations-Capital Punishment&#039;&#039;&#039;&lt;br /&gt;
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:Unlike most forms of punishment, they must be decided upon &#039;&#039;&#039;unanimously&#039;&#039;&#039;, and as a result may not be vetoed. Additionally, following a successful vote for capital punishment, a fax must be sent immediately. &lt;br /&gt;
:*In the event of Exile/Execution a response must be received before punishment can proceed. Interment may proceed as normal given that it shall consist only of HuT until the accused is transferred either to the Marshals lower-precinct or a Mental Health facility.&lt;br /&gt;
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&#039;&#039;&#039;Considerations-The Rights of the Accused&#039;&#039;&#039;&lt;br /&gt;
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:Although the accused are not required by default to be present, nor represented — the low council may decide to allow them to be present and if they have elected an individual to advocate for them the council must allow the advocate to be present for the sake of encouraging impartiality. &lt;br /&gt;
:Representatives of the accused shall be held to the very same standards of decorum as the Low council and failure to abide may result in their ejection/sanctioning.&lt;br /&gt;
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===Recourse=== &lt;br /&gt;
Should the accused, their representative, or councilor appeal the decision of the Tribunal they may send in a High Council communication fax to the Provost Marshal immediately following the cessation of the Tribunal. &lt;br /&gt;
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*Appeals shall not typically be valid for executions or exile, but may be for interment and other forms of punishment. Depending on the severity of the penalty levied, the low council is encouraged to allow time for the appeal to reach the Provost, however, they are not required to.&lt;br /&gt;
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== Law in Relation to Outsiders, Allies, &amp;amp; Others ==&lt;br /&gt;
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Colony law is &#039;&#039;&#039;not&#039;&#039;&#039; extended to neutral parties inherently. Outsiders, for example, have no inherant legal rights or protections. However, some laws do apply to protect outsiders as well, including all intelligent, sapient beings. This includes other intelligent races, ranging from Humans to Mycus, to anything of higher intelligence including robots with self awareness.&lt;br /&gt;
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For simple terminology of colony law:&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Employee&amp;quot; / &amp;quot;Colonist&amp;quot;&#039;&#039;&#039; = A member of the colony or an employee of one of the colony&#039;s various factions. These rights are extended to all members of the colony and all members of departments.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;People&amp;quot; / &amp;quot;Person&amp;quot; / &amp;quot;Someone&amp;quot;&#039;&#039;&#039; = This covers &#039;&#039;&#039;any&#039;&#039;&#039; sapient, intelligent being, regardless of their allegiance. Outsiders, hostiles, allies, etc. This term is used only rarely, but is typically used to refer to crimes such as desecration of a corpse due to the criminal and inhumane act of cannibalism, or in reference to inhumane acts such as the act of enslavement. &lt;br /&gt;
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Outsiders are only protected under colony law under the term &#039;people&#039;, &#039;person&#039;, &#039;someone&#039;, or if granted entry to the colony via vote for visitation or sale of goods. When an Outsider is granted entry, they have the same rights as a citizen of the colony - until they are ejected or their visitation period ends. At that point legal protection ends.&lt;br /&gt;
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Lodge members and other colony-aligned factions have full rights of a normal colonist. For information on this, and neutral parties, this can be found in Standard Operating Procedure. Attacking a non-hostile neutral party can result in a charge of &#039;&#039;&#039;Terrorism&#039;&#039;&#039; depending on the incident. Neutral party refers to a neutral organization, not individuals such as Outsiders.&lt;br /&gt;
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Security personnel are to obey these clauses and understand the wording.&lt;br /&gt;
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==Salvaging Rights==&lt;br /&gt;
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These laws will attempt to make clear what is, and is not salvage. Who has rights over what claims, the proper handling of claims and so fourth. These laws MUST be enforced by Nadezhda Marshals, or Blackshield, depending on the jurisdiction of the &#039;claim&#039; and apply to all colonists of the Nadezdha Colony as well as Colony Allies and &#039;Neutral&#039; third parties.&lt;br /&gt;
Basic salvage rights entail only the following caveats;&lt;br /&gt;
* Trash piles, unclaimed and clearly unowned items and storage containers are the rightful property of the &#039;first claimant&#039;. A trash pile belongs to the first person to touch it, an abandoned locker to the first one to reach it, et cetera.&lt;br /&gt;
* Clearly owned property must be respected. A labeled cart, a gun who&#039;s serial is registered and thus known - these are considered personal property, and must be respected. &lt;br /&gt;
Additionally the following rules apply to all &#039;claims&#039;&lt;br /&gt;
* If an item is stolen and then rediscovered in an area that would normally count as right-to-loot then it must be returned as it is their rightful property. &lt;br /&gt;
* Crime scenes. Any item taken from a crime scene is chargeable by theft, obstruction of duty, and suspicious conduct. A crime scene&#039;s boundaries will be clearly marked by tape set up by Marshals or Blackshield.&lt;br /&gt;
* Items dropped by colonists or allies due to severe injuries are their rightful property, and MUST be returned. &lt;br /&gt;
* The areas owned by colony allies or factions (such as Voidwolf ally Ships or the Soteria Solar Outpost), and clearly defined departmental zones are barred from allowing salvage claims.&lt;br /&gt;
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===Types of Salvage Claims===&lt;br /&gt;
In  summary, there are four types of salvage areas. Claimed, Unclaimed, disputed and free&lt;br /&gt;
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*Claimed areas are those within colony borders(or the borders of colony allies) that have a lawful mandate placed over them, determined typically by the High Council, or at times low council. These locations are the claim-right of a particular faction, ally, et cetera. The FULL contents of these areas is the rightful claim of their respective owners, and any contents taken are effectively treated as their &#039;rightful property&#039;. Though mere presence on a claim is not generally sufficient to result in charges, the removal of property from them(I.E scavving) is cause for charges of trespass, theft, and grand theft. Additionally, a modifier &amp;quot;Breach of salvage rights&amp;quot; should be applied to each of these charges and any items taken returned  or, if not possible - their value owed in remediation.&lt;br /&gt;
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*Unclaimed areas, while still within colony property, have no rightful claim placed on them, such claims may be enacted at the discretion of the High council, foreman and low council(in that order of importance), having to be properly ratified and faxed to be valid.&lt;br /&gt;
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*Uncontested areas are new zones or uncertain zones that have no current claims. While they may be within the borders of the Colony or its Allies, they are generally free to loot so long as general scavenging rules are observed. Conflicts, theft and similar SHALL be punished by law.&lt;br /&gt;
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*Free areas are neither within colony territory nor hold any special claim. These areas are typically considered &#039;free&#039; of salvage rights and include but are not limited to; the untamed wilds past the colony border and space(and areas located within that do not fall under the purview of the previous types of claims).&lt;br /&gt;
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===Known claims and their status===&lt;br /&gt;
*The Nadezdha colony maintains that the areas in its immediate vicinity, as well as the jungle directly south and the crater directly west are &#039;colony property&#039; and not subject to claims by non-colony forces.&lt;br /&gt;
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*Colony maintenance is &#039;unclaimed&#039;, thus only basic salvage rights must be respected.&lt;br /&gt;
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*The Prospectors hold exclusive claims over the following areas; Greyson Positronics field offices and attached locations, this include the Greyson Positronics Gantlet. &#039;Preppers&#039; bunker. &#039;Ironhead compound&#039; Smuggler base. &#039;Zoo&#039; research facility. &lt;br /&gt;
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*The &#039;Scrap haven&#039; is, as of now, a shared claim between the Prospectors and Hunters lodge - However, the Hunters Lodge has abdicated any right to lease their hold on the claim. &lt;br /&gt;
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*The hunters Lodge holds exclusive claim over the following areas; The lodge itself and land upon which it sits, and the plains in the immediate vicinity of their lodge&lt;br /&gt;
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*The &#039;Salvage Fields&#039; are &#039;free&#039; claims, though basic salvage rights should be respected.&lt;br /&gt;
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*The assorted, smaller &#039;Points of Interest&#039; in the immediate vicinity of the colony are &#039;uncontested&#039;(E.G, scorched outpost, lost outpost, etc).&lt;br /&gt;
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===Enforcement of Claims and Jurisdiction.===&lt;br /&gt;
As previously stated, it is the duty of Marshals and Blackshield to enforce salvaging rights - though they may vary on where their areas of jurisdiction come into play. &amp;lt;br&amp;gt;&lt;br /&gt;
Blackshield are largely expected to handle matters of salvage disputes where exterior forces threaten Nadezdha Colony(or upon request, colony allies) claims. Exterior factions attempted to jump claims owned by Prospectors should result in their dispatching.&amp;lt;br&amp;gt;&lt;br /&gt;
Marshals however are granted jurisdiction over legal matters of enforcement. Colonists jumping claims that are rightfully held should be charged accounting for the details of the matter. &amp;lt;br&amp;gt;&lt;br /&gt;
In the event where jurisdiction may be at question, it is important to remember that while the blackshield holds legal jurisdiction outside the perimeter fence - they are typically less oriented in the minutiae of law, and should they have to step in to enforce claims upon colonists past the walls they must hand over said colonists on return for processing by Marshals.&amp;lt;br&amp;gt;&lt;br /&gt;
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===Additional Caveats===&lt;br /&gt;
*Salvage rights may, at the determination of their holder - be granted or leased. E.G, The Prospectors may, at the determination of the Foreman or Overboss Hogg grant rights over claims to other factions, allies, etc. &lt;br /&gt;
*The leasing of scav-rights by Foremen must, by order of Overboss Hogg be both A. reported to his office and either a cut of the total salvage or trade of &#039;equal value&#039; taken. The Overboss adds that the job of prospectors is not to make friends, but to make money and that failure to properly extract value from such deals will result in consequences&lt;br /&gt;
*Though it is held that claimants have the right to defend their stake(with force if necessary) it is expected that Claimants use reasoned force in such and that the holding of such stakes be clearly communicated. E.G; A neutral party trespasses on a Colony claim, prospectors must clearly communicate that such a claim exists and offer opportunity for the claim-jumpers to return the stolen salvage and leave before force is used.&lt;br /&gt;
*Areas outside of the planets orbit, such as the nearby asteroid field in space, are not claimed by the colony directly. Salvagers and security forces operating there may salvage, but hold no direct claim over the materials there.&lt;br /&gt;
*Areas within the purview of Colony Salvage Law shall have their mineral resources granted exclusive purview for Lonestar Shipping to exploit, Lease or Manage as they will.&lt;br /&gt;
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= Contraband Policy =&lt;br /&gt;
== Minor Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Minor Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zoom&lt;br /&gt;
* Mind Breaker&lt;br /&gt;
* Warlock Velvet&lt;br /&gt;
* Slime Jelly&lt;br /&gt;
* Cryptobilin&lt;br /&gt;
* Impedrezene&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Thermal Goggles (this includes implants)&lt;br /&gt;
* Random wave radio (owned by Lonestar, legal so long as procedure is followed as stated in Lonestar SOP)&lt;br /&gt;
* Chameleon devices (gloves, projectors, suits, armor, guns, etc)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Hardsuit Voice Synthesizer&lt;br /&gt;
* Data Jack module&lt;br /&gt;
* Electro Warfare module&lt;br /&gt;
* Thermal Modules (Including built-in thermal helmets &amp;amp; rig-mounts)&lt;br /&gt;
* Chameleon device (clothing forms, projector, etc)&lt;br /&gt;
|}&lt;br /&gt;
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=== Minor Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Thermals are considered contraband for all departments. Thermals are however permitted outside the colony or during a declared red alert level. This goes for the augmentations, glasses, helmets or rig-suit modules. The following items are considered thermals: Augmented shades, Thermo-nightvision helmets, Thermal goggles, Thermal augmentations and bioaugmentations. Along with any hardsuit modules that contain thermals.&lt;br /&gt;
** If either Church or Soteria provide to a colonist thermals illegally they are to be charged for minor contraband. If a Soteria staff continues to do so repeatedly, then they are to be demoted immediately. Heads of staff in Soteria or the Church continuing are to be detained, charged with abusing their executive powers, and demoted after a fax has been sent up to the faction leader. &lt;br /&gt;
** Permits can temporarily be issued by a Warrant Officer for their usage or transportation through the colony. Any surgical implantation of thermal augments by Soteria requires a properly written form signed by both the doctor and the Warrant Officer permitting such augments be used under Soteria&#039;s supervision.&lt;br /&gt;
* The shooting range is considered a testing zone for science. Items sent from science to the range for testing must be announced over general comms. In the instance of Soteria testing explosives up at the shooting range, it must be a device capable of small explosives only. Larger explosions are to be tested out in the mines.&lt;br /&gt;
* The chemicals in the list above are considered minor contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* All encryption keys that are not supplied to a colonists workplace are considered minor contraband. If sensitive or private information is gained through the use of encryption keys that a colonist should not have access to they should also be charged with violation of employee privacy. This is applied even if it was not the intent of the person using the encryption key. Legal access to an encryption key can be given by any employee of the faction or head of staff, but the head of staff reserves the right to remove any access to any non-employee at any time for any reason. Please note that allies and neutral factions may have their own encryption keys - these are not illegal and should never be taken away.&lt;br /&gt;
* ID cards that are modified to give access to a normal departmental area of the colony without head departmental permissions are considered contrband. If, however, this access is issued either by a relevant head of staff or during the case of an emergency no timer or charge should apply. Legal access may be given by a head of staff to their department to another employee at anytime but may also be revoked at any time at the discression of the issuing head of department. &lt;br /&gt;
* Any weapons confiscated as in violation of the colony&#039;s &#039;Long Arm Policy&#039; are considered contraband items. They are to be logged and placed into storage effective immediately in accordance with SOP.&lt;br /&gt;
&lt;br /&gt;
== Major Contraband == &lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Major Contraband&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chemicals&#039;&#039;&#039;&lt;br /&gt;
* Zombie Powder&lt;br /&gt;
* Demon Powder&lt;br /&gt;
* Chloral Hydrate&lt;br /&gt;
* Polytrinic Acid&lt;br /&gt;
* Voice Nanites&lt;br /&gt;
* Handy Prints Nanites&lt;br /&gt;
* Napalm&lt;br /&gt;
* Tetraricide (Sweet Death)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Devices&#039;&#039;&#039;&lt;br /&gt;
* Bluespace Harpoon&lt;br /&gt;
* Any explosive device (Must be currently explosive or easily capable of becoming explosive. A plasma tank, valve, and oxygen tank can be considered easily capable even when separated. A shellshock rifle or rail gun is not unless presently rigged to fire explosives.)&lt;br /&gt;
* Any and all Uplink devices.&lt;br /&gt;
* Freedom implant, Compressed matter implant, Explosive implant&lt;br /&gt;
* Chameleon device (Object Chameleon device cloner)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Technology&#039;&#039;&#039;&lt;br /&gt;
* Combat mechs (Durand, Gygax, Phazon)&lt;br /&gt;
* Mechs rigged for combat, such as a ripley or odysseus modified with a jury rigged weapon.&lt;br /&gt;
* Any mind swapping technology.&lt;br /&gt;
* All Teleporters (modules, hand teleporters, etc.)&lt;br /&gt;
* Stealth Fields (any form, hard-suit or otherwise)&lt;br /&gt;
* Functioning Cryptographic Sequencer (Also known as an Emag)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Major Contraband Exemptions &amp;amp; Stipulations === &lt;br /&gt;
* Soteria may test combat mechs at a firing range or outside the colony but &#039;&#039;&#039;must&#039;&#039;&#039; announce any and all movements of where the mech will be moving. Including the starting point to the desired ending point of the travel. These mechs may &#039;&#039;&#039;not&#039;&#039;&#039; be left in public spaces or otherwise operated, apart from moving through, public spaces unless exemptions are provided in the case of an emergency by security personnel.&lt;br /&gt;
** Permits for a combat mech may be temporarily issued by a Warrant Officer or Supply Specialist to non-Soteria personnel. The [[Example_Paperwork#Item_Application|proper forms]] should be filled out and the mech either housed inside of the employee&#039;s designated department or within Soteria&#039;s mech bay when not being used. Transporting any combat mech of any kind must be announced over public comms and cannot be driven freely across the colony. This policy and associated paperwork applies to any mech, including those obtained through salvage.&lt;br /&gt;
** Non-standard combat mechs / Non-combat mechs rigged for combat are not legal to own nor may receive licenses for normal usage. However, during Code Red or Code Delta emergencies they may be utilized by security personnel or otherwise permitted to be used by personnel determined to be fit and trust worthy by security personnel. All jury rigged weapons should be removed after the state of emergency without exception.&lt;br /&gt;
* The chemicals in the list above are considered major contraband. These items may be tested upon within the research or medical department and are not considered contraband unless they leave said departments. Chemicals not on this list are not considered contraband unless used in the commission of a crime such as negligence or attempted murder. Some chemicals can be used for medical purposes and do not need to be in a medical department to be used (for example, soporific being used for field surgeries).&lt;br /&gt;
* Bluespace harpoons, and other teleportation items, may be used for research purposes by Soteria institute personnel. However, this does not mean they can be transported openly nor used or otherwise utilized outside of Soteria research departmental grounds. If transported outside of the department major contraband charges are applicable. If misused to teleport and employee unwillingly, as teleportation can be incredibly dangerous if not life threatening, see §413 - Unwilling Teleportation.&lt;br /&gt;
&lt;br /&gt;
==== Explosive Exemptions ====&lt;br /&gt;
Contraband explosives are considered, but not limited to: any device presently capable of causing wide-spread and reasonably uncontrolled damage. This includes, but is not limited to, frag grenades, incendiary grenades, EMP grenades, tank transfer bombs, explosives grenades, incendiary grenades, land mines, and other similar objects capable of replicating any of the listed items effects. Items such as non-explosive flashbangs, smoke grenades, or cleaning grenades are not considered explosives. An oxygen tank, transfer valve, plasma tank, or scrap rifle with its safety measures enable would not count individually as explosives, only if the devices were within reasonable proximity and had steps taken to allow them to be used as explosives. I.E. a scrap rifle with its safety systems off is contraband, a persons bag containing heated plasma tanks, oxygen tanks, and transfer valves would be reasonably considered an explosive object. This exception only applies if the objects are, viably, capable of causing an explosion, if the plasma tank and oxygen tanks are empty and cannot explode it would not be considered contraband. Best and reasonable judgment applies.&lt;br /&gt;
&lt;br /&gt;
Exceptions to the above clause may only be found in four cases:&lt;br /&gt;
&lt;br /&gt;
1. The Marshals and Blackshield may use whatever explosives they require to perform their duties during a code blue or higher scenario. Responsibility for all damage to persons or property are the sole responsibility of the individual using the explosive devices. Low-yield grenades and small-arms explosive ordinance, such as grenade launcher rounds, may be tested at Marshal or Blackshield ranges with proper notification that explosives will be fired at the specified range.&lt;br /&gt;
&lt;br /&gt;
2. Soteria Research may use any manner of explosives in the pursuit of research, the determination of what is considered ‘research’ is left to the sole discretion of the chief research overseer or, in the event one is not present, the biolab overseer. If neither is present, a low council vote is required to determine if the pursuit of research is considered scientific.&lt;br /&gt;
&lt;br /&gt;
3. Prospectors may carry and use explosives outside colony walls at their discretion, provided the explosive do not damage colony property or other persons from the colony or colony allies. Prospectors must hold all explosives within their department or with security in either the gate house or armory. The transportation of explosives should always be announced publicly.&lt;br /&gt;
In the event a prospectors wishes to sell explosive devices, be it to Soteria or Lonestar, this must be done with a member of the blackshield or marshal present and in the lobby of the respective department. In this scenario the explosive(s) must be stored in the buying department immediately. A form and record of the transaction should be recorded by security and filed with the WO, premier, sergeant, commander, and supply specialist.&lt;br /&gt;
&lt;br /&gt;
4. Permits &#039;&#039;&#039;may&#039;&#039;&#039; be written for temporary explosive usage within determined location at the descression of the Warrant Officer or Supply Specialist. Examples would be the allowance of Lonestar mining personnel to make use of small-yield explosive devices in mining operations, or temporary permits for Church for the transport of grenades for use in Deep Maintenance.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the above section can and will result in the applicable charges and fines as expected by discretion of security personnel. This may include, but is not directly required to, charges of major contraband or negligence. In the event the explosive device is misused this may be upgraded to additional charges of terrorism, manslaughter, or murder. Improperly stored explosives that are stolen may confer charges both to the individual who stole and misused them and the individual who failed to properly safe keep the explosive devices, in this event both individuals receive the same charges regardless of fault. &lt;br /&gt;
&lt;br /&gt;
Reasonable storage of an explosive device is determined by security discretion but the following factors should be considered when determining what is reasonable.&lt;br /&gt;
&lt;br /&gt;
Was the device in a locked container such as a secure locker, secure briefcase, safe, secure crate, or wall locker?&lt;br /&gt;
&lt;br /&gt;
Was the device and potential containers holding it secured behind access locked doors?&lt;br /&gt;
&lt;br /&gt;
Was the location of the device(s) kept discrete and related information on a need to know basis?&lt;br /&gt;
&lt;br /&gt;
== Excelsior Equipment / Excelsior Contraband ==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:left;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Excelsior Equipment&lt;br /&gt;
Note, if it&#039;s marked Excelsior (EXCLUDING SOAP), it&#039;s Excelsior Contraband. If it isn&#039;t, it&#039;s fine.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Guns and Armor&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Weaponry (&amp;quot;Excelsior Kalashnikov&amp;quot;, &amp;quot;Excelsior Drozd&amp;quot;, &amp;quot;Excelsior PPSh&amp;quot;, etc.)&lt;br /&gt;
* Excelsior Branded/Colored Armored Voidsuits &amp;amp; Helmets&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Technology&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machine Parts (Including Circuit Boards and Stock Parts)&lt;br /&gt;
* Excelsior Branded Implants&lt;br /&gt;
* Excelsior Branded Data-Disks (Such as Means of Production/Revolution, among others for specialized items.)&lt;br /&gt;
* Excelsior Branded Power Cells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Excelsior Machinery&#039;&#039;&#039;&lt;br /&gt;
* Excelsior Branded Machinery (Including Teleporters, Autolathes, and so on.)&lt;br /&gt;
* Excelsior Branded Defensive Systems (Including Turrets, Shield Generators, and so on.)&lt;br /&gt;
* Excelsior Branded Boom Boxes&lt;br /&gt;
|}&lt;br /&gt;
=== Excelsior Contraband Exemptions &amp;amp; Stipulations ===&lt;br /&gt;
* Excelsior equipment &#039;&#039;&#039;may never&#039;&#039;&#039; be operated by Security personnel, no matter their status within the Church, Psionic-testing or other implant-destroying augments. All Excelsior-branded technology should either be put into evidence by the Marshal department, if it is used in the conduction of a crime, or destroyed. No department may receive permission nor contraband licensing to use or otherwise utilize Excelsior technology unless an exemption is given by the High Council itself.&lt;br /&gt;
** Soteria Science may be handed Excelsior tech as a means of destruction. Soteria Science may not preform experiments with Excelsior tech but they may use it in a destructive analyzer to be used in the production and research of non-Excelsior technology.&lt;br /&gt;
** Guild may be handed Excelsior tech to be deconstructed as a means of useful destruction of Excelsior branded technology. Guild may not use nor utilize Excelsior technology itself but they may break it down in either their department&#039;s industrial autolathe or through their department&#039;s nanoforge machine.&lt;br /&gt;
** Marshals may utilize their Nanite Reconstructor in the armory to break down Excelsior weapons or armor. However tech like Excelsior branded cells or computer-components will not be able to be broken down by said machine. Personnel must find an alternative for those deconstruction methods.&lt;br /&gt;
&lt;br /&gt;
== Modifiers &amp;amp; Special Situations ==&lt;br /&gt;
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#aaffaa;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width=100px&amp;quot; |Modifier&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with Prosecution or Security&#039;&#039;&#039;&lt;br /&gt;
| To aid members of colony security, reveal evidence willingly during processing and/or provide names of accomplices involved in the charged offense.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| To willingly surrender oneself to security staff; either by the means of bringing oneself to the brig or, in a hostile situation, laying down arms and following direct orders.&lt;br /&gt;
| 25% to 50% timer reduction.&lt;br /&gt;
&lt;br /&gt;
Execution may not be issued to those who have surrendered. Crimes worth of Holding until Transfer may be overturned at WO discretion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defense&#039;&#039;&#039;&lt;br /&gt;
| To have acted in the defense of oneself; ranging from physical injury of the attacker to death of the attacking party. &lt;br /&gt;
&lt;br /&gt;
For this modifier to apply the party MUST have acted in defense; they are not required to retreat if there is credible threat that the attacking party may harm them or others.&lt;br /&gt;
&lt;br /&gt;
The weapon used and lethality of used ammunition or weapon should be taken into account by the arresting officers to determine this modifier.&lt;br /&gt;
&lt;br /&gt;
| Immediate Release.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offense by Colony Command&#039;&#039;&#039;&lt;br /&gt;
|To be a member of the colony&#039;s command structure, including Steward and Premier, and to be convicted of any Moderate or high level charges.&lt;br /&gt;
|Immediate demotion, in addition to other penalties levied for the charge.&lt;br /&gt;
&lt;br /&gt;
Note: A fax should immediately be sent to the High Council upon the offender’s demotion.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Good Samaritan Clause&#039;&#039;&#039;&lt;br /&gt;
|To act in what one, or any other reasonable person, would believe is in good faith and with due caution and regards for the safety of others. Including in the defense of a person’s life or to act if another person is in imminent threat of serious injury and/or death. Failure to comply with an investigation of any crimes is not considered a “Good Samaritan” as it falls out of the category of a ‘reasonable person’.&lt;br /&gt;
&lt;br /&gt;
Examples include pulling a gun to rescue a colonist from hostile lifeforms, breaking a department’s window to pull out a colonist, etc. A ‘Good Samaritan’ does not do such acts for financial compensation; any exchanging of goods for the service is no longer covered by such a modifier. Acts found to be without reason, or with flawed logic (I.e misinterpreting calls for help, ignorance of a situation or ‘over-escalation’ of a tense situation) do not count as reasonable actions and are thus not protected by this clause.&lt;br /&gt;
| Immediate Release, with all charges (barring that of Friendly Fire) being dropped against the individual.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Entrapment&#039;&#039;&#039;&lt;br /&gt;
| To be charged with a crime the offender was induced to commit by a fellow colonist and, without their help, either would not have or could not have committed. &lt;br /&gt;
&lt;br /&gt;
Other forms of entrapment may vary; such as officers placing objects in public areas and waiting for them to be stolen or other colony residents operating similar traps.&lt;br /&gt;
&lt;br /&gt;
| Charges should be either reduced by up to 50% on the offender or charges should be completely dropped.&lt;br /&gt;
&lt;br /&gt;
In cases of security operated entrapment offenses the officers running the operation should be charged with Violation of Employee Rights.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repeat Offender&#039;&#039;&#039;&lt;br /&gt;
|  To be charged with the same crime/violation.&lt;br /&gt;
&lt;br /&gt;
Examples include repeat offenses of vandalism, assault or contraband distribution.&lt;br /&gt;
&lt;br /&gt;
| For each repeat offense the timer for the crime should be multiplied by 2. 20 minutes would become 40 minutes, etc. This also goes for fines. This only is applied for repeated crimes on the same shift.&lt;br /&gt;
&lt;br /&gt;
Once a timer reaches 90 in the case of repeat crimes the offender should instead be held until shift transfer&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate Threat or Severe Health Threat to the Prisoner&#039;&#039;&#039;&lt;br /&gt;
| To be arrested or in prison in the brig during an emergency which may negatively impact the offender’s health.&lt;br /&gt;
| The prisoner must be relocated to a safe location. In the case where a safe location cannot be found the offender must be immediately released.&lt;br /&gt;
&lt;br /&gt;
If the prisoner is serving time until transfer or until judgement their charge must be reapplied after the emergency situation has ended.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Treatment&#039;&#039;&#039;&lt;br /&gt;
| Any injured prisoner may have this modifier applied to them. Under SoP prisoners are allowed and should be provided medical attention if sick or injured.&lt;br /&gt;
| Medical personnel should be called to brig or the prisoner may be treated by an officer with proper knowledge in brig medbay.&lt;br /&gt;
&lt;br /&gt;
In cases of needed surgery or serious injury medical staff must be called and the prisoner escorted to medbay to undergo treatment.&lt;br /&gt;
&lt;br /&gt;
Brig timer is to be left running during this unless in the case of self-harm; in which the timer should be paused until the prisoner is escorted back to their cell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conflicts with Lifeline Technicians&#039;&#039;&#039;&lt;br /&gt;
|To attempt to take a patient from a Lifeline Technician, whether by lawful and legal arrest or other reasons which then resulted in armed conflict.&lt;br /&gt;
|This situation involves anyone, including Marshals, attempting to take a patient from a Lifeline Technician and then being disabled by said Lifeline Technician or attacking them when they try to get their patient back. In this circumstance, an investigation should be had to ensure the Lifeline Technician followed all procedure involved. If they cannot be proven to have violated procedure, they cannot be charged for disabling someone attempting to take their patient. &#039;&#039;&#039;This includes Marshals, up to and including Warrant Officers, being disabled for attempting to take a patient.&#039;&#039;&#039; Investigating officers should consider charging those who come into conflict with Lifeline Technicians with appropriate fines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Use of psionic powers&#039;&#039;&#039;&lt;br /&gt;
|To use psionic powers to commit a crime of any kind. Note, the person must use their powers in aid of a crime, not simply be a psion or capable of using psionic powers.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a psion used their powers to commit a crime, however, due to the nature of psionic powers being easy to remove, hard evidence is not required. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the psion would be HuT&#039;d, it is highly encouraged to have their powers removed via cranial surgery. Use of sedatives to prevent active power use before surgery is suggested. A psion using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their psionic powers should be removed before being defibbed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crime by AI/Cyborg&#039;&#039;&#039;&lt;br /&gt;
|For Colony AI or Cyborg to commit actions that are criminal in the eyes of the law. &lt;br /&gt;
|This refers to either the colony AI or the colony cyborgs. In the instance that they have committed a crime, Marshals are to operate as per normal. Soteria is to cooperate with the Marshals in regards of these matters, to see if the AI or Cyborg are malfunctioning before allowing them to be arrested. Cyborgs can have their MMIs removed and tossed into a cell to serve the appropriate amount of time, or Soteria can choose to pay for their fine. The same goes for the AI, however, a warrant is specifically required to enter its core, and Soteria personnel should accompany them to ensure matters are handled peacefully. Squads of Marshals or Shields should not be going into the core unless the AI in question is malfunctioning and/or hostile. Card the AI and toss it into the cell, much like the borgs. Once they have served their time, return them to their proper vessels. However, if it is found that these actions were done with bad evidence or in bad faith, the Marshals responsible will be charged with §203 (Illegal Detention, Arrest or Holding), with possible demotion.&lt;br /&gt;
&lt;br /&gt;
As a further note, the AI and Cyborgs cannot open high access areas unless in a state of emergency, for example, the Marshal, Blackshield, or Command armory. The only other time they can open such areas is to clear out infestations and nothing more. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Use of Genetic Enhancements&#039;&#039;&#039;&lt;br /&gt;
|To utilize any genetic enhancement to commit a crime of any kind. Note, in regards of some enhancements, the person must use them in aid of a crime, not simply be genetically enhanced or capable of using key genetic enhancements.&lt;br /&gt;
|Any charges given to the person has its fine value or time served automatically doubled. There must be reasonable suspicion that a genetically enhanced individual used their capabilities, unless said capabilities were passively running. However, due to the nature of genetic splicing being easy to remove with mutagenic purgers from Soteria, hard evidence is not required, albeit Soteria should have provided information that said individual was enhanced in a timely manner. An officer must merely have a plausible and reasonable suspicion to apply this modifier. Officer discretion is encouraged and they may choose not to apply this at their behest. If the individual would be HuT&#039;d, it is highly encouraged to have their enhancements removed via mutagenic purger. A enhanced individual using his powers to attempt to escape or fight security during imprisonment is to be killed in such a way that they can be revived, however, their genetic enhancements are to be removed immediately. Furthermore, the individual can be barred from Soteria genetics as a result of this modifier for the shift. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Guide == &lt;br /&gt;
This table is to describe crimes on a charge severity basis. In regards to crime stacking; crimes with the same ending numbers &#039;&#039;&#039;CAN NOT&#039;&#039;&#039; be stacked unless stated otherwise within the crimes description.&lt;br /&gt;
&lt;br /&gt;
Examples include: You cannot charge a colonist with both 101 and 401; Vandalism and Sabotage. One cannot be charged with 104 and 204; Battery and Assault. &lt;br /&gt;
&lt;br /&gt;
Proper charges, for example, would be as such: Offender charged with 108 for trespassing into a department, 105 for stealing an item from the department and 204 for attacking an employee trying to stop them non-violently.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#9b9c98; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Code #&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|X01&lt;br /&gt;
|Vandalism&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|Negligence&lt;br /&gt;
|Sabotage&lt;br /&gt;
|Terrorism&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X02&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
| -&lt;br /&gt;
|Mutiny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X03&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|Fraudulent, Excessive or Incorrect Charges&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X04&lt;br /&gt;
|Battery&lt;br /&gt;
|Assault&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X05&lt;br /&gt;
|Theft&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|Espionage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X06&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|Major Contraband&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X07&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X08&lt;br /&gt;
|Trespass&lt;br /&gt;
| -&lt;br /&gt;
|Infiltration&lt;br /&gt;
| -&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X09&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
| -&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X10&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X11&lt;br /&gt;
|Sending a Time Wasting Fax&lt;br /&gt;
|Forgery&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X12&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
| -&lt;br /&gt;
|Slavery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|X13&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
| -&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick Reference Punishment===&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Offense Type&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:100px&amp;quot; |Minor Offenses (1XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Moderate Offenses (2XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:300px&amp;quot; |Major Offenses (3XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Exceptional Offenses (4XX)&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Capital Offenses (5XX)&lt;br /&gt;
|-&lt;br /&gt;
|Quick-Reference Punishments&lt;br /&gt;
|Fines suggested; timers applicable.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Some fines offered depending on crime; timers suggested.&lt;br /&gt;
&lt;br /&gt;
See crime for timer.&lt;br /&gt;
&lt;br /&gt;
|Timers only.&lt;br /&gt;
|Timers applicable to some crimes; HuT is commonly standard punishment.&lt;br /&gt;
|HuT with possibility for legal execution or permanent exile depending on the crime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialty Charges==&lt;br /&gt;
Speciality Charges refer to charges out of the ordinary; such as cases of friendly fire, defaulting on ones debt or attempting/threatening to commit suicide. These crimes are either minimum and typically handled non-judicially, have special precautions or levying methods or require specific handling.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f7f7f5; text-align:center;&amp;quot; width=&amp;quot;950px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1;&amp;quot; |Specialty Charge&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#a0a3a1; width:380px&amp;quot; |Repercussion / Procedure&lt;br /&gt;
|-&lt;br /&gt;
|001 - Defaulting on Debt&lt;br /&gt;
|To default on one&#039;s debt in being unable to pay it. Relates to charges of theft or if the offender is unable to pay for services; for example, medical services.&lt;br /&gt;
|The debtor should be either detained passively by an officer or temporarily held in processing until their fine can be paid by automatic crew wages.&lt;br /&gt;
&lt;br /&gt;
In cases where the debtor volunteers or does not earn wages, such as being an unemployed/off-duty colonist, a mediation should occur with the victim. The debtor&#039;s personal items may be forcefully liquidated to cover their debt, or an agreement reached to repay the debt. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|002 - Friendly Fire&lt;br /&gt;
|To accidentally commit friendly fire during a firefight as a member of the colony or it’s security team.&lt;br /&gt;
&lt;br /&gt;
|A fine of up to 1,000 credits may be issued depending on the severity of injuries. Low injuries such as bruises should not exceed 500 credits. Injuries such as fractures or injuries that leave a patient in codification condition should be 1,000 credits.&lt;br /&gt;
&lt;br /&gt;
Charges of battery or assault may be levied against the offender as well as the Friendly Fire charge at request of the victim. Victims of friendly fire incidents may wave charges on the offender.&lt;br /&gt;
&lt;br /&gt;
All fines are to go to the victim of the friendly fire incident. In cases where the victim dies to friendly fire see Manslaughter.&lt;br /&gt;
&lt;br /&gt;
In the case of a member of Blackshield committing Friendly Fire their timer or fine should be doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|003 - Suicide Attempt &lt;br /&gt;
|To physically attempt to or credibly threaten to end one&#039;s own life either through radio communications or while in brig.&lt;br /&gt;
|Place prisoner on ‘suicide watch’. The prisoner should be straight jacketed to their cell bed for the duration of their timer.&lt;br /&gt;
&lt;br /&gt;
Upon their timer ending the prisoner should be held until medical personnel can arrive to escort them for psychiatric examination. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|004 - Disturbing the Peace&lt;br /&gt;
|To publicly and deliberately engage in erotic acts, yelling for seemingly no reason such as incoherent screeching, throwing objects around that could hit someone, harassing a colonist or department without provocation, stalking a colonist or refusing to leave a department, yelling over ones headset, or so forth.&lt;br /&gt;
|A timer between 0 to 10 minutes may be issued depending on the severity of the act, a fine of up to 1,000 credits may be issued depending on severity OR an injunction on further coms usage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|005 - Lack of Security, Medical, or Employment Records&lt;br /&gt;
|To be a registered member of the colony without any form of qualified records.&lt;br /&gt;
|This does not apply to outsiders visiting the colony nor members of the Hunters Lodge. &lt;br /&gt;
&lt;br /&gt;
All members of the colony are required to meet the minimum requirements highlighted [[Example_Paperwork#Character_Records|within the Character Records Section of Example Paperwork]].&lt;br /&gt;
&lt;br /&gt;
If a colonist does not meet this requirement, Security personnel should interview the colonist and aid them in setting up required records, providing a format sheet for them to fill out and put on file.&lt;br /&gt;
&lt;br /&gt;
If the colonist is not willing to file paperwork, they are to be released and High Council is to be notified. (Fax or A-help - records are a rule issue.) High Council will advise on actions to take, if any, regarding the issue.&lt;br /&gt;
&lt;br /&gt;
An offender who actively lies about their implant status - such as not reporting their nanogate, psionic, or church implant within their records records is to receive a 303 charge. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minor Charges==&lt;br /&gt;
{| style=&amp;quot;background-color:#aaffaa; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:100px&amp;quot; |Name of Crime&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#55ff55; width:300px&amp;quot; |Fine/Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;101&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deliberately damage or deface colonial or departmental property without malicious intent. Damaging robots counts toward this.&lt;br /&gt;
|This can range from graffitiing the floor with crayons, destroying a wall or floor, or littering in either a public or departmental area.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of 500 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;102&lt;br /&gt;
|Failure to Execute an Order&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders as long as they remain legal and within SoP.&lt;br /&gt;
|This charge does not apply for illegal orders, those can be declined. Failure to Execute an Order specifically refers to an offender refusing to perform a task that is legal, doable and within their job specialty.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of 250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;103&lt;br /&gt;
|Violation of Employee Rights&lt;br /&gt;
|To deliberately deny an employee certain rights, as defined in Standard Operating Procedure&lt;br /&gt;
|This charge is applied to typically security or medical staff for a major SoP violation due to it going against another colonist’s rights. The colonist or head must push charges for this to apply. &lt;br /&gt;
&lt;br /&gt;
This charge ranges from Security using thermals without reason, Medical sharing personal medical records, etc.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 1,000 credits to be paid to the victim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;104&lt;br /&gt;
|Battery&lt;br /&gt;
|To have unwanted physical contact with a colonist, even where the contact is not violent, or to cause damage that is easily treated.&lt;br /&gt;
|Bumping into or accidental contact such as an accidental grab or disarm does not count as battery. Touching a colonist when they have said not to does; as well as anything that requires multiple bandages or pills counts as &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 500 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;105&lt;br /&gt;
|Theft&lt;br /&gt;
|To steal items that are owned by another department and/or person.&lt;br /&gt;
|This includes any material, possession, or item residing in a department or owned by a person. This includes people taking items from their own department they do not normally have access to. &lt;br /&gt;
&lt;br /&gt;
If money or items are taken via threat of harassment see &#039;&#039;&#039;Extortion/Blackmail&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the item is extremely expensive or irreplaceable see &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes or a fine of 500 credits with the addition of the item(s) being returned.&lt;br /&gt;
&lt;br /&gt;
If the stolen item(s) cannot be recovered then the offender may be forced to pay the item(s) cost to the victim. If the offender cannot see &#039;&#039;&#039;Defaulting on Debt&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;106&lt;br /&gt;
|Minor Contraband&lt;br /&gt;
|To be in possession of contraband, including drugs, that isn&#039;t dangerous to other members of the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Table.&#039;&#039;&#039;&lt;br /&gt;
|For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the chief biolab officer.&lt;br /&gt;
&lt;br /&gt;
If any threat is made even with a harmless piece of contraband, such as a chameleon weapon, &#039;&#039;&#039;Assault&#039;&#039;&#039; and &#039;&#039;&#039;Extortion&#039;&#039;&#039; should apply.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Marshals, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
Contraband must be confiscated off the offender and placed into evidence.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;107&lt;br /&gt;
|Suspicious Conduct&lt;br /&gt;
|To wield a dangerous weapon near other staff, to extensively inquire about critical areas, attempt to conceal one&#039;s identity in public, to attempt to impersonate other staff members, or actively stalking other employees.&lt;br /&gt;
|This charge applies to those who purposefully brandish weapons, such as held in their hands or at the ready, near other staff as non-security when not in a state of alert.&lt;br /&gt;
&lt;br /&gt;
Concealing one&#039;s identity with a mask, attempting to do another department&#039;s job while capable staff are present or posing as a staff member in another department.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 5 minutes or aging of up to 250 credits. &lt;br /&gt;
&lt;br /&gt;
Immediate search on the person and known residence should be commuted. Tracking implant may be issued upon repeat offenses or cases where security concerns are raised. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;108&lt;br /&gt;
|Trespass&lt;br /&gt;
|To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a department lobby, the bar, or the kitchen also apply if asked to vacate the area by relevant department staff. Those with access typically should not be in those areas unless they have a good reason or permission from the department&#039;s relevant staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security personnel and council members conducting colony related investigations may not be asked or made to leave if they have access to that area normally.&#039;&#039;&#039;&lt;br /&gt;
|Trespassing is typically accompanied with other crimes such as &#039;&#039;&#039;Vandalism&#039;&#039;&#039;, if doors are broken through or wires are cut, or &#039;&#039;&#039;Theft&#039;&#039;&#039; if items are stolen.&lt;br /&gt;
&lt;br /&gt;
If the offender breaks into the brig, any command quarters, colony bridge or the outer perimeter see &#039;&#039;&#039;Infiltration&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 5 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;109&lt;br /&gt;
|Rubbernecking&lt;br /&gt;
|Arriving at the scene of an emergency situation with no other intention than to see what happens or further escalate the issue.&lt;br /&gt;
|This charge does not apply to staff that are in some way aiding in a situation; such as stand-by medical staff.&lt;br /&gt;
&lt;br /&gt;
This charge does however apply to people who have no interest or ability to help. If the offender actively blocks a hallway see &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;.&lt;br /&gt;
|Forceful removal from the area. Detainment until the situation in question has been resolved.&lt;br /&gt;
&lt;br /&gt;
If another crime is committed during this removal; eg resisting arrest or battery, add an extra 5 minutes to the offenders timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;110&lt;br /&gt;
|Threat of Murder or Serious Injury&lt;br /&gt;
|To threaten to kill, maim, seriously injure an employee.&lt;br /&gt;
|For this charge to be applicable intent must be shown or repetitive behavior. Such as: Either threatening openly on coms to seriously hurt or kill a colonist, previous violent convictions approaching while threatening a colonist, or if a colonist was to chase another colony member or make threatening gestures.&lt;br /&gt;
&lt;br /&gt;
If gestures include a weapon, see &#039;&#039;&#039;Assault&#039;&#039;&#039; as additional charge. If the offender stalks the victim see &#039;&#039;&#039;Suspicious Conduct&#039;&#039;&#039; as an additional charge.&lt;br /&gt;
|Timer of no more than 15 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;111&lt;br /&gt;
|Sending a time wasting fax See [[Faxes]]&lt;br /&gt;
|To send a fax to a faction leader of the colony or its allies that is considered unnecessary or unneeded. Do note that in [[Faxes]] it outlines what is and isn&#039;t a time wasting fax.&lt;br /&gt;
|This charge can only be given by a faction owner or faction ally, not by heads of staff or marshals.&lt;br /&gt;
|15 minute in a cell or a 750 credit fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;112&lt;br /&gt;
|Violation of an Injunction&lt;br /&gt;
|To violate the terms of an injunction made by the marshal or other legal professions.&lt;br /&gt;
|Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the warrant officer only. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
No fine may be issued on this charge.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;113&lt;br /&gt;
|Public Indecency&lt;br /&gt;
|To be in public colony areas or faction departments, in nudity or doing explicit sexual activities.&lt;br /&gt;
|This charge is specific for instances where colonists are roaming around Nadezhda, nude, partially nude, or are doing sexual activities that are meant to remain behind closed personal quarters. &lt;br /&gt;
&lt;br /&gt;
What is considered partial nudity will be broken down for both genders. Men are allowed to roam shirtless but may not roam around without pants or shorts. A marshal can request a male colonist to put a shirt on, or order them to if there is reason to believe that they are doing sexual activities. Females are allowed to go without a top so long as there is a proper cover over their breasts. They are not allowed to roam around without a skirt, pants, or shorts.&lt;br /&gt;
|Timer of no more than 15 minutes.&lt;br /&gt;
&lt;br /&gt;
Or a fine of 500. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moderate Charges==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Crime Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Code&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;201&lt;br /&gt;
|Failure to Obey Safety Protocol&lt;br /&gt;
|To willfully ignore safety measures keeping crew out of a crisis zone.&lt;br /&gt;
|Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, add Manslaughter to the charges. &lt;br /&gt;
&lt;br /&gt;
Being trapped inside a dangerous area and just trying to escape doesn&#039;t count toward this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;202&lt;br /&gt;
|Obstruction of Duty&lt;br /&gt;
|To negatively interfere with the duties of the crew.&lt;br /&gt;
|Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this. &lt;br /&gt;
&lt;br /&gt;
If a colonist is injured because of this, see &#039;&#039;&#039;Assault&#039;&#039;&#039;. If serious damage occurs because of this, see &#039;&#039;&#039;Sabotage&#039;&#039;&#039;. If a colonist dies because of this, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;203&lt;br /&gt;
|Illegal Detention, Arrest or Holding&lt;br /&gt;
|To arrest, brig, or punish an employee without proper cause or reason, or in violation of due process rights such as Habeas Corpus.&lt;br /&gt;
|This is mainly for marshal officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;204&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or mild injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.&lt;br /&gt;
|Anything beyond a few punches like in &#039;&#039;&#039;Battery&#039;&#039;&#039;. It has to be bad enough that a few bandages or pills won&#039;t fix it. This also includes poisoning with drugs, or using hallucinogens. Use of non-lethal ammunition, or other less-than-lethal means, without just cause counts as assault.&lt;br /&gt;
&lt;br /&gt;
See ‘’’Aggravated Assault’’’ if any lethal ammunition are used, or if the victim suffers a broken bone or notable life-threatening hospitalization. See &#039;&#039;&#039;Attempted Murder&#039;&#039;&#039; if the intent was to kill. See ‘’’Threat of Murder or Serious Injury``` as a secondary charge to any threats made while brandishing a weapon with a stated threat to murder.&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;205&lt;br /&gt;
|Extortion, Blackmail and/or Bribery&lt;br /&gt;
|To attempt to blackmail, extort or bribe an individual either financially or other.&lt;br /&gt;
|This includes using ones position, influence, or finances be they departmental or personal to force another into performing a specific action or give payment against their will. This does not include a head of staff docking an employees pay for failing to do their job or refusing to follow orders, all required work is considered agreed on prior to employment and outlined ahead of time.&lt;br /&gt;
&lt;br /&gt;
If a bribery is accepted both parties are to be charged with this.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
If physical exchange of an item or credits takes place the item or currency should be confiscated.&lt;br /&gt;
&lt;br /&gt;
Demotion possible at the decision of the department head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;206&lt;br /&gt;
|Major Contraband &lt;br /&gt;
|To possess, use, or distribute dangerous contraband items, including drugs.&lt;br /&gt;
|See &#039;&#039;&#039;Contraband Table&#039;&#039;&#039; for what applies to this charge.&lt;br /&gt;
&lt;br /&gt;
See &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Supply Specialist, Brigadier, or the provost Marshal to override this law. &lt;br /&gt;
&lt;br /&gt;
The Chief Biolab Overseer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess any contraband so long as they comply with their &#039;&#039;Contraband Policy&#039;&#039;.&lt;br /&gt;
|Timer of no more than 20 minutes and the confiscation of contraband items.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;207&lt;br /&gt;
|Escaping from Confinement / Debt&lt;br /&gt;
|To escape from confinement as a convict who was serving a non-life sentence or was awaiting judgement. This also applies to fleeing a forced labor contract.&lt;br /&gt;
|For cases of HuT prisoners attempting escape see &#039;&#039;&#039;Escaping from HuT&#039;&#039;&#039;.&lt;br /&gt;
|Reset original timer for offenses committed and add an additional 20 minutes for escaping. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;209&lt;br /&gt;
|Resisting Arrest or Sparking a Manhunt&lt;br /&gt;
|To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security. Refusing a lawful search can also get you charged with 209.&lt;br /&gt;
| Refusing handcuffs and refusing to come to the brig is resisting arrest. So is pushing the officer trying to arrest you, or running away. Actively hiding or running away is what this law is for.&lt;br /&gt;
&lt;br /&gt;
An officer should take into account their reason for not reporting to security immediately as well. For example, a guild master trying to stop the engine from exploding probably shouldn&#039;t be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. &lt;br /&gt;
&lt;br /&gt;
Likewise, if anyone in security has threatened them with harm, not just arrest, they&#039;re somewhat justified in hiding.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;210&lt;br /&gt;
|Excessive Use of Force&lt;br /&gt;
|To use more than the required force to subdue a suspect as a security member.&lt;br /&gt;
|Examples of this charge include using force against an unarmed and compliant suspect and usage of lethal weapons without there being imminent peril. &lt;br /&gt;
&lt;br /&gt;
Investigations into allegations of excessive use of force may be launched by any head of staff. Applicable to security forces.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 30 minutes&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 2,000 credits paid to the victim.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;211&lt;br /&gt;
|Forgery&lt;br /&gt;
|To falsify official documents, records or orders.&lt;br /&gt;
|Examples of this crime include a fax to issue orders posing as the High Council or a superior, falsifying a medical prescription or  falsifying ones records to pose as either more certified or to fake eligibility for job positions.&lt;br /&gt;
|Timer of no more than 15 minutes and an immediate search &lt;br /&gt;
&lt;br /&gt;
Or a fine of up to 750 credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;212&lt;br /&gt;
|Disrespect of the Dead&lt;br /&gt;
|To abuse bodies of dead or previously dead people. Acts may range from non-medical or scientific desecration of a corpse to cannibalistic acts.&lt;br /&gt;
|Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039; without consent. Preventing a body from being repaired or cyborged also falls under this. Bodies rendered incapable of wound repair count as &#039;&#039;&#039;Murder&#039;&#039;&#039; instead. Those who consume body parts are to be considered hostile to the colony and its well-being; being held in HuT and may have additional charges placed on them.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
If the corpse is in anyway consumed, or eaten, the suspect should immediately be put into HuT and go through Soteria therapy programs. Execution for said crime may be viable via Low Council vote.&lt;br /&gt;
&lt;br /&gt;
Or a fine of no more than 1,250 credits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;213&lt;br /&gt;
|Sexual Harassment&lt;br /&gt;
|To make unwanted sexual advances or obscene remarks towards another employee or silicon units.&lt;br /&gt;
|This charge is for cases of unwanted sexual comments after the victim has requested they cease or are clearly uncomfortable and do not reciprocate.&lt;br /&gt;
&lt;br /&gt;
For anything escalating from this, such as unwanted physical contact in a sexual manner, see &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 10 minutes alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
Injunction of ‘no contact’ between the offender and victim should be placed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Major Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ffaa55;&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;301&lt;br /&gt;
|Negligence&lt;br /&gt;
|To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.&lt;br /&gt;
|This can be due to honest, or dishonest mistakes. This is usually because an employee ignored Standard Operating Procedure and an accident occurred because of that. This charge also applies to creating a hazardous area or otherwise introducing a hazard to an area without proper permission or precautions. For example: Putting excessive power into the grid and reasoning it&#039;s the crew&#039;s fault if they get shocked, and so on.&lt;br /&gt;
&lt;br /&gt;
If a colonist is killed because of it, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;302&lt;br /&gt;
|Failure to Execute an Order with Serious Consequences&lt;br /&gt;
|To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
|While similar to &#039;&#039;&#039;Failure to Execute&#039;&#039;&#039; an Order this charge is applied if a member of the colony is injured via the refusal of an order or if notable damage to the colony is done via refusing to follow an order.&lt;br /&gt;
&lt;br /&gt;
Examples are medical doctors ignoring the chief biolab overseer while patients are piling up in medbay, etc.&lt;br /&gt;
&lt;br /&gt;
If the refusal to follow an order results in death, see &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;303&lt;br /&gt;
|Fraudulent, Excessive, Incorrect Charges or providing false testimony&lt;br /&gt;
|To punish a crew member in excess for their crime, to give a crew member incorrect punishment, or to give fraudulent charges that are not valid. This charge also includes false or misleading statements to charge another person with a crime.&lt;br /&gt;
|This includes stacking multiple charges for the same offense (i.e. being charged with theft 3 times for 3 items stolen from the same person, being charged multiple times with trespassing for each room unlawfully entered etc. etc.), providing false testimonies and statements during an investigation (intent does not matter here, if the investigator feels the interviewee mislead them, they do not need to prove intent to do so).&lt;br /&gt;
&lt;br /&gt;
This also applies to cases of planted evidence, confiscation of contraband if it is being used in a legal manner under the &#039;&#039;&#039;Contraband Policy&#039;&#039;&#039; or gross errors in sentencing or levied charges.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the rest of the work shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §304&lt;br /&gt;
|Aggravated Assault&lt;br /&gt;
|To cause severe injury to another employee or colonist, typically requiring invasive surgery or resulting in life-threatening physical harm.&lt;br /&gt;
|This is in reference to any form of assault that causes shrapnel, broken bones, severe bleeding, or otherwise rendering a victim into a state of critical condition. Shrapnel left in one’s body may count if the rounds are not LTL rounds. For LTL round usage that do ‘not’ result in broken bones or cause a life threatening injury, but may still embed, see ```Assault```.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Any cost of medical treatment must be paid immediately to the victim by the offender. If the offender cannot afford the medical treatment cost, see ```Defaulting on Debt.```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;305&lt;br /&gt;
|Abuse of Confiscated Equipment&lt;br /&gt;
|To take and use equipment confiscated as evidence.&lt;br /&gt;
|Evidence such as even weapons should never be taken and used by security; even in cases of emergency.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion for the duration of the shift at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;306&lt;br /&gt;
|Illegal Modification of AI/Cyborg&lt;br /&gt;
|To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
|An exception would be a law reset when obviously harmful laws have been uploaded. Only the council or two soteria overseers together can authorize a law change outside of this situation.&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;307&lt;br /&gt;
|Illegal Blocking of Areas&lt;br /&gt;
|To make an area inaccessible for those with appropriate access.&lt;br /&gt;
|Bolting doors or departments in which the offender does not have access to, taping off areas larger than needed or sealing off doors longer than needed.&lt;br /&gt;
&lt;br /&gt;
This does not apply to situations that are needed, such as Guild critical repairs, or within SoP.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 25 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;308&lt;br /&gt;
|Infiltration&lt;br /&gt;
|To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
|Areas include the gatehouse, colony fence, bridge, head of staff room, virology, toxin storage or other essential high-security areas.&lt;br /&gt;
&lt;br /&gt;
If trespass into the vault, armory or AI upload occurs see &#039;&#039;&#039;Grand Trespass&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;309&lt;br /&gt;
|Organizing a Breakout&lt;br /&gt;
|To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
|This includes breaking windows, barriers or hacking through doors either to break out of prison or to help a prisoner escape.&lt;br /&gt;
|Timer of no more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;310&lt;br /&gt;
|Severe Use of Excessive Force&lt;br /&gt;
|Critically injuring a colonist in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.&lt;br /&gt;
|Severely injuring a colonist attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death. Subjects who cannot be cuffed and have their legs broken as a result do not count if the subject refused to comply after 3 warnings and a witness is available to confirm each warning.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §311&lt;br /&gt;
|Breach of Salvage Rights&lt;br /&gt;
|To violate salvage rights by means of theft, &#039;claim jumping&#039;, or otherwise taking undue action against a rightful claimant.&lt;br /&gt;
|The consideration of the stolen item(s) value should be taken into account when issuing this charge. This charge may ```NOT``` be placed alongside any theft or grand-theft charges.&lt;br /&gt;
|Any stolen items should be returned to the proper salvage-claim holder. If the items are non-recoverable, or have been sold off, the offender is to repay that market-price of the stolen items to the victim. If the offender is not able to pay, apply specialty charge ```001 - Defaulting on Debt```.&lt;br /&gt;
&lt;br /&gt;
A timer of no more than 20 minutes may be issued on the offender alongside a 250 credit fine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;312&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
|Monkeys appropriately used for experiments or crew well-being (e.g genetics, virology, weapon testing, etc.) don&#039;t count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but monkey cubes and the like probably aren&#039;t. &lt;br /&gt;
&lt;br /&gt;
Creatures typically considered pests (those that are by default hostile such as roaches or spiders) are not protected under this law if they aren&#039;t being kept in private areas such as personal dorms, or are fully tamed by a colonist. Tamed in this case means that they will not attack other colonists, or damage colony infrastructure.&lt;br /&gt;
|Timer of no more than 20 minutes. &lt;br /&gt;
&lt;br /&gt;
Fine may be issued to cover the animals treatment if still alive. If not a 750 credit fine may be levied on top of the brig timer.&lt;br /&gt;
&lt;br /&gt;
If any named Colony Pet (Ian, Tea, Graves, Lisa, PunPun, and other pets that spawn in the colony with a roundstart name (this does not include ones made in-round unless specific by the High Council through fax/announcement) was targeted, it is an automatic 90 minute sentence.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exceptional Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;401&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To hinder the efforts of the crew or station with malicious intent.&lt;br /&gt;
|This includes causing breaches, sabotaging air supplies, stealing vital equipment, unauthorized destruction of colony Cyborgs/AI, etc. The intent is probably the most important bit here.&lt;br /&gt;
&lt;br /&gt;
If the act is to purposefully cause imminent peril or to aid a hostile faction see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
|Timer of no more than 45 minutes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;403&lt;br /&gt;
|Exceeding Official Powers&lt;br /&gt;
|To act beyond what is allowed by the chain of command.&lt;br /&gt;
|This is for anyone who abuses the power given to them, such as the premier acting like a security officer in a non-emergency, the warrant officer acting as if he is above the law, etc. Heads of staff trying to order a different department or ignoring a council vote also comes under this, as does security staff attempting to give orders to non-security without legal justification.&lt;br /&gt;
|Timer of no more than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the behest of the department head.&lt;br /&gt;
&lt;br /&gt;
If a head of staff is responsible for over reaching a fax should be sent to the High Council to investigate a possible demotion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;404&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To kill a colonist without malice or forethought.&lt;br /&gt;
|This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.&lt;br /&gt;
|Timer of no more than 50 minutes.&lt;br /&gt;
&lt;br /&gt;
Tracking implant upon release at the discretion of the WO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;405&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To steal items that are of a dangerous, of high value, or of sensitive nature.&lt;br /&gt;
|This means high-value weapons or explosives, and also includes items of singular importance such as the station blueprints, chief biolab overseers hypospray, or items not easily replaced / are not replicable.&lt;br /&gt;
&lt;br /&gt;
Items from the church, such as cruciforms, circuits, and disks are sole property of the church, they may demand them back regardless of how the person in question obtained them. Failure to do so is considered grand theft and failure to execute a lawful order.&lt;br /&gt;
&lt;br /&gt;
|Timer of no more than 45 minutes and confiscation of stolen items.&lt;br /&gt;
&lt;br /&gt;
If items cannot be recovered the offender is forced to monetarily compensate for the loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;406&lt;br /&gt;
|Operating Excelsior Equipment&lt;br /&gt;
&lt;br /&gt;
|To be in illegal possession of or to actively operate Excelsior equipment. &lt;br /&gt;
|This applies to Excelsior batteries, guns or armor. Their lack of safety features, shoddily made structure and use in operation can endanger oneself or other colonists.&lt;br /&gt;
&lt;br /&gt;
The usage of Excelsior tech also is a tell-tale sign of an Excelsior agent or collaborator.&lt;br /&gt;
&lt;br /&gt;
Permits may be written in specific instances by the Warrant Officer, Brigadier, or the provost Marshal to override this law.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Contraband Policy&#039;&#039;&#039;&lt;br /&gt;
|Immediate medical examination and confiscation of equipment.&lt;br /&gt;
&lt;br /&gt;
If Excelsior implant is found and removed the subject should be placed under psychiatric evaluation until deemed fit. If deemed fit the offender should be released.&lt;br /&gt;
&lt;br /&gt;
If Excelsior equipment is operated or sold but no implant is found see &#039;&#039;&#039;Terrorism&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;410&lt;br /&gt;
|Mistreatment of Prisoners&lt;br /&gt;
|To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
|Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. &lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either &#039;&#039;&#039;Murder or Manslaughter&#039;&#039;&#039;, depending on intent.	&lt;br /&gt;
|Timer of no more than 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Demotion at the decision of the WO.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| §413&lt;br /&gt;
|Unwilling Teleportation&lt;br /&gt;
|To teleport a person, with either psionic powers or bluespace technology, who is unwilling or does not consent to the testing of such equipment on themself.&lt;br /&gt;
|Teleportation devices used by non-sicence members count as &#039;&#039;&#039;Major Contraband&#039;&#039;&#039;. If a person does not consent actively to be teleported by another person, such as through a harpoon or portal-throwing, etc - this charge applies.&lt;br /&gt;
|A timer of no more than 90 minutes may be issued. If the victim dies as a means of this teleportation, see &#039;&#039;&#039;Murder&#039;&#039;&#039; or &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If the victim is hurt during the teleportation, or in result of it, see &#039;&#039;&#039;Assault&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The offender is to be demoted upon sentencing for the crime.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Offenses==&lt;br /&gt;
{| style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; width=&amp;quot;1000px&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855;&amp;quot; |Charge Number&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:100px&amp;quot; |Name of Charge&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Notes&lt;br /&gt;
! style=&amp;quot;background-color:#ff8855; width:300px&amp;quot; |Timer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;501&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To engage in maliciously destructive actions, which seriously threaten the residents of the colony or even the colony&#039;s integrity as a whole.&lt;br /&gt;
|This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, the provost marshal must be informed.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is encouraged; especially if deaths are caused by the action.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;502&lt;br /&gt;
|Mutiny&lt;br /&gt;
|To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.&lt;br /&gt;
|One’s motive is important. If an employee is just angry at a head of staff and murders them in a fit of rage, that&#039;s just regular murder. On the other hand, trying to take over the colony through violent means, lethal or not, is mutiny.&lt;br /&gt;
|Holding until Judgement.&lt;br /&gt;
&lt;br /&gt;
Execution is an option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;504&lt;br /&gt;
|Murder or Attempted Murder&lt;br /&gt;
|To willfully and intentionally kill or attempt to kill a colony member or an ally of the colony. Or to prevent a rightful revival or else render a colonist unrevivable through clear action. &lt;br /&gt;
|Clear intent is needed to prove a case of murder over manslaughter. While Manslaughter is unintentionally causing death through accident, or unintended consequences, Murder is a purposeful act with the intent to take the life of another.&lt;br /&gt;
&lt;br /&gt;
Attempts to cover up an incident of Manslaughter may necessitate a charge of murder due to pre/post meditative evidence. &lt;br /&gt;
Additionally, should proof positive be obtained that indicates premeditation the penalty should be automatically adjusted to H.U.T and the low council should convene to determine if more extreme penalties are warranted, up to and including execution.&lt;br /&gt;
&lt;br /&gt;
|If the victim is able to be revived a timer of no less than 90 minutes may be issued. The Council may meet to determine if this sentence be should be upgraded to HuT.&lt;br /&gt;
&lt;br /&gt;
If the victim is deemed unable to be revived, such as through the destruction of a brain or body, execution may be issued at the behest of the Council.&lt;br /&gt;
&lt;br /&gt;
Colony residents who commit murder &#039;&#039;&#039;should not be revived&#039;&#039;&#039; if they die unless stated otherwise by the Council.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;505&lt;br /&gt;
|Espionage&lt;br /&gt;
|To gain access to in-house or proprietary Designs, Documents, Programs, or otherwise vital assets of a Colony Faction or one of the Colony&#039;s allies.&lt;br /&gt;
|Whether by theft, trespass, or buying such items without the departmental head&#039;s explicitly written and shown permission. &lt;br /&gt;
&lt;br /&gt;
Note that this does &#039;&#039;&#039;NOT&#039;&#039;&#039; include stealing items themselves, such as constructed Guild items or items purchased through the Lonestar Trade System -- only the theft of the program itself or the designs to make more of the Guild&#039;s items, or otherwise.&lt;br /&gt;
&lt;br /&gt;
|Hold until Transfer. The stolen proprietary assets should be returned to the faction or ally they were stolen from immediately unless they are directly required to be used as evidence in a tribunal. Any items gathered or created with the proprietary assets should be given to the faction or ally as well.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;508&lt;br /&gt;
|Grand Trespass&lt;br /&gt;
|To trespass into an area of high security such as an AI upload or the Marshal armory without any reason to be there; especially when a head of staff or personnel with access to said area is present.&lt;br /&gt;
|This does not apply to emergency situations in which a staff member may not be active. In rare cases, such as a code red incident, it may be required that staff without access enter secure areas. This requires &#039;&#039;&#039;proper reasoning&#039;&#039;&#039; such as a case of imminent threat to the colony itself or it’s inheritance; such as from a rogue AI or hostile invasion.&lt;br /&gt;
|Holding until Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;509&lt;br /&gt;
|Escaping from HuT Sentence&lt;br /&gt;
|To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.&lt;br /&gt;
|The offender must have been properly judged by tribunal for holding until transfer to be legally issued.&lt;br /&gt;
|Execution. &lt;br /&gt;
&lt;br /&gt;
A tribunal is not required under this circumstance, and is the only case where this is currently so.&lt;br /&gt;
&lt;br /&gt;
Possible permanent removal from the colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;510&lt;br /&gt;
|Wrongful Execution&lt;br /&gt;
|To execute a colonist who later turned out to be innocent.&lt;br /&gt;
|This only counts when a tribunal was held and the order was given to execute a colonist or an ally based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as having no premier sign off, then murder is added to the charges.&lt;br /&gt;
&lt;br /&gt;
The warrant officer is punished and any individuals who deliberately produced false evidence are charged with &#039;&#039;&#039;Murder&#039;&#039;&#039;. Those who unintentionally provided incorrect evidence are charged with &#039;&#039;&#039;Manslaughter&#039;&#039;&#039; and &#039;&#039;&#039;Negligence&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
It is also required to contact provost marshal Boris Kilmeade if this happens.&lt;br /&gt;
&lt;br /&gt;
|Immediate demotion, suspension from command for a time determined by the High Council and holding until transfer.&lt;br /&gt;
&lt;br /&gt;
Provost Marshal Boris Kilmeade may overrule or specify specifics to this punishment/timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;512&lt;br /&gt;
|Slavery&lt;br /&gt;
|To force someone to work for no payment through force, threats or purposefully neglecting to pay them. To abuse someone and hold them against their will is also applicable; see §203 (Illegal Detention, Arrest or Holding).&lt;br /&gt;
|This charge does not apply to the modifier &#039;&#039;&#039;Forced Labor&#039;&#039;&#039; unless it extends over 2 hours or is otherwise stated. &lt;br /&gt;
&lt;br /&gt;
It is very possible that other charges may apply as the person might have been abused in some way or held against their will as well as robbed of their personal belongings. Make sure to charge the individual with all crimes committed.&lt;br /&gt;
&lt;br /&gt;
|Timer of up to 60 minutes may be issued or, in cases where other crimes put the timer over 90 minutes, HuT may be issued.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;sect;513&lt;br /&gt;
|Sexual Assault&lt;br /&gt;
|To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
|This charge exists as a means to handle non-con scenes ICly, such as but not limited to: A player OOCly not consenting to a scene and reporting it. &#039;&#039;&#039;A-help staff when dealing with these charges.&#039;&#039;&#039;&lt;br /&gt;
|Permanent removal from the colony or execution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Commentaries and Clarifications ==&lt;br /&gt;
* &#039;&#039;&#039;Common Areas&#039;&#039;&#039;: Generally understood to be publicly accessible areas of the colony that are owned and maintained &amp;lt;i&amp;gt;by&amp;lt;/i&amp;gt; the colony rather than as part of an individual department.&lt;br /&gt;
* &#039;&#039;&#039;Lethal Firearm&#039;&#039;&#039;: A gun loaded or set to a fire mode that&#039;s main purpose is to inflict damage to put a person into a critical conduction and or kill. Rubbers when shot out of a gun that has mods to inflict additional damage onto the bullet itself automatically count as lethal.&lt;br /&gt;
* &#039;&#039;&#039;Cyborgification&#039;&#039;&#039; The removal of a person&#039;s brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.&lt;br /&gt;
* &#039;&#039;&#039;Dismissal&#039;&#039;&#039;: Changing ID title to &amp;quot;Dismissed&amp;quot;, which has zero access. Requires the judgement of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be demoted down to and including Assistant position. Requires the judgment of the prisoner&#039;s head of staff or the council to be valid.&lt;br /&gt;
* &#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the colony, as defined by the colonies commanding officers. All non-employee subjects are not protected by these laws.&lt;br /&gt;
* &#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Colony Director) of access.&lt;br /&gt;
* &#039;&#039;&#039;Execution&#039;&#039;&#039;: Prisoner is killed via means of firing squad, lethal injection, or other means. It is required for the premier to be present or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, respective faction owners should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))&lt;br /&gt;
* &#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Premier, Guild Master, Blackshield Commander, Warrant Officer, Chief Biolab Overseer, Chief Research Overseer, Chief Executive Officer.&lt;br /&gt;
* &#039;&#039;&#039;Imminent Peril&#039;&#039;&#039;: A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there&#039;s no other options remaining.&lt;br /&gt;
* &#039;&#039;&#039;HuJ / Holding Until Judgement&#039;&#039;&#039;: Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.&lt;br /&gt;
* &#039;&#039;&#039;HuT / Holding Until Transfer&#039;&#039;&#039;: Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
Serving sentences in jail can be replaced with forced labor in some cases.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to holding until judgment.&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers. Tribunals can assign lesser or higher ones, depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* It&#039;s vital to know that the involvement of faction owners means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is &#039;&#039;&#039;not&#039;&#039;&#039; going to magically know attack logs or fingerprints or anything else they don&#039;t know IC, because it&#039;s like playing a game with cheat codes. It&#039;s fun to screw off for a little while, but then it&#039;s going to get really boring.&lt;br /&gt;
** The above also applies in the case of admins playing normal security.&lt;br /&gt;
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn&#039;t actually do the crime. If you are guilty though an a execution happens, the chance of permanent removal is extremely high. Contact an admin to find out if an executed character has been removed forever.&lt;br /&gt;
* &#039;&#039;&#039;Laws &amp;lt;u&amp;gt;ARE NOT RULES&amp;lt;/u&amp;gt; for the server itself!&#039;&#039;&#039; That means, so long as you have a believable in-character motive for breaking these regulations, you won&#039;t get banned for it, especially if good roleplay is your end goal. Conversely, if you&#039;re just going around smashing windows for shits and giggles, you&#039;re &#039;&#039;obviously&#039;&#039; going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.&lt;br /&gt;
* Laws do NOT protect outsiders unless specified via Low Council vote, High Council decree, or in the case of colony allies. The only time laws may protect a neutral person or Outsider is in the case of the wording being &#039;Someone&#039;, &#039;Person&#039;, or &#039;People&#039; - implying this would cover non-colony members as well due to its wording.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay guides}}&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4026</id>
		<title>User:Cdb</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4026"/>
		<updated>2023-10-11T23:58:28Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Iron Lords &amp;#039;MekaNIKA&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Catalogue &amp;amp; Lore - lore subject to review==&lt;br /&gt;
==== Generic ====&lt;br /&gt;
[[File:Generic.png|thumb]]&lt;br /&gt;
Far from being single-origin, these &#039;standard&#039; frames encompass a wide variety of open source, unclaimed or otherwise &amp;quot;freely&amp;quot; available frames. These frames come from sources ranging to hobbyist collectives to long-since-deprecated trade claims abandoned to the public domain by their corporate owners.&lt;br /&gt;
----&lt;br /&gt;
=== Zeng-Hu===&lt;br /&gt;
[[File:Zenhgu.png|thumb]]&lt;br /&gt;
Another truly old but no-less respected line from the Giant of Medical Miracles and Horrors both. Where some lines fixated on pure pragmatism Zeng-Hu spared no expense on the appearance of these bots. From Sleek humanoid frames to  high-speed flying drones these bots were top of the shelf for decades before finally being displaced by Greyson&#039;s own. In the modern era, a flying drone or a cyborg that fits in a roughly human-shaped package are old news easily reproducible(and more modularly at that.), still; these designs are a reminder that even heights of technology once viewed as science-fiction may one day be looked back on as tragically quaint.&lt;br /&gt;
----&lt;br /&gt;
=== Bishop ===&lt;br /&gt;
[[File:Bishop.png|thumb]]&lt;br /&gt;
A positively venerable line, Bishop long stood as giants of the cybernetics and robotics field,	shoulder to shoulder with the likes of Zeng-Hu and early Greyson Positronics. While their interest in the field of robotics waned during the halcyon days of Greyson Positronics these frames remains an utterly ubiquitous classic.&lt;br /&gt;
----&lt;br /&gt;
=== Xion ===&lt;br /&gt;
[[File:Xion.png|thumb]]&lt;br /&gt;
Not one cohesive line, but instead a small number of designs from little known manufacturing company &#039;Xion&#039;. Once a pioneer in the field of automated recursive repair solutions, Xion has never once allowed the galaxy to forget that they designed the first ever repair drone - A claim supported by little more than a resemblance in their more modern designs. With a preference for such nimble, spidery bots their abject failure to dislodge Zeng-Hu from their position as the premier creators of automated flying machines should not go without saying - Though some will claim preference for &#039;Eyebot&#039; style drones these bots were sadly an economic failure in their time.&lt;br /&gt;
----&lt;br /&gt;
=== Miss M. ===&lt;br /&gt;
[[File:Miss M.png|thumb]]&lt;br /&gt;
A by now relatively dated line by the long-since defunct &#039;Missus Machining&#039;, the Miss M. line of cyborgs was marketed both towards wealthy individuals with an eye for retro aesthetics and poorer corps without the ability to procure higher end &#039;Customer Friendly&#039; units. It should not go unsaid that despite the companies attempts to put a friendly face on Cyborgs, they were ultimately forced to shutter permanently following a slew of accusations that the brains in their units were unethically sourced.&lt;br /&gt;
----&lt;br /&gt;
=== MekaNIKA Mekanoid ===&lt;br /&gt;
[[File:Mekanika.png|thumb]]&lt;br /&gt;
Affectionately known as &#039;TallBorgs&#039;, these units while wildly varying in both module and appearance have proven to be quite popular both for their utility and shockingly low price, owing to their pedigree as products of MekaNIKA(One of the few non-megacorp bulk producers of cyborg frames and, a corp with surprisingly &#039;customer-first&#039; product policy.). &lt;br /&gt;
----&lt;br /&gt;
=== MekaNIKA K4T ===&lt;br /&gt;
[[File:K4T.png|thumb]]&lt;br /&gt;
Amid concerns that their &#039;Tallbot&#039; Mekanoids &amp;quot;appeared too flimsy&amp;quot; come the K4T line. Where Tallbots are svelte and graceful, K4Tbots are notably broader in appearance - It bears noting that despite appearances, these walking tanks do not perform notably better or worse than their slimmer &amp;quot;siblings&amp;quot;. Instead, theirs is a design meant to impress and awe far more than it is to serve as the walking-exosuit they nominally resemble. After all, a well programmed borg can already serve as more than a match for  an equivalent human.&lt;br /&gt;
----&lt;br /&gt;
=== Iron Lords &#039;MekaNIKA&#039;===&lt;br /&gt;
[[File:SYNDIE.png|thumb]]&lt;br /&gt;
An Ironlords Hackjob brought to the colony by way of the mutual friends within the Xanaroth Syndicate, this line exists largely as a series of modified MekaNIKA bots designed most often for combat operations and brought into line with the colonies specific needs.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4025</id>
		<title>User:Cdb</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4025"/>
		<updated>2023-10-11T23:56:50Z</updated>

		<summary type="html">&lt;p&gt;Cdb: /* Iron Lords &amp;#039;MekaNIKA&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Catalogue &amp;amp; Lore - lore subject to review==&lt;br /&gt;
==== Generic ====&lt;br /&gt;
[[File:Generic.png|thumb]]&lt;br /&gt;
Far from being single-origin, these &#039;standard&#039; frames encompass a wide variety of open source, unclaimed or otherwise &amp;quot;freely&amp;quot; available frames. These frames come from sources ranging to hobbyist collectives to long-since-deprecated trade claims abandoned to the public domain by their corporate owners.&lt;br /&gt;
----&lt;br /&gt;
=== Zeng-Hu===&lt;br /&gt;
[[File:Zenhgu.png|thumb]]&lt;br /&gt;
Another truly old but no-less respected line from the Giant of Medical Miracles and Horrors both. Where some lines fixated on pure pragmatism Zeng-Hu spared no expense on the appearance of these bots. From Sleek humanoid frames to  high-speed flying drones these bots were top of the shelf for decades before finally being displaced by Greyson&#039;s own. In the modern era, a flying drone or a cyborg that fits in a roughly human-shaped package are old news easily reproducible(and more modularly at that.), still; these designs are a reminder that even heights of technology once viewed as science-fiction may one day be looked back on as tragically quaint.&lt;br /&gt;
----&lt;br /&gt;
=== Bishop ===&lt;br /&gt;
[[File:Bishop.png|thumb]]&lt;br /&gt;
A positively venerable line, Bishop long stood as giants of the cybernetics and robotics field,	shoulder to shoulder with the likes of Zeng-Hu and early Greyson Positronics. While their interest in the field of robotics waned during the halcyon days of Greyson Positronics these frames remains an utterly ubiquitous classic.&lt;br /&gt;
----&lt;br /&gt;
=== Xion ===&lt;br /&gt;
[[File:Xion.png|thumb]]&lt;br /&gt;
Not one cohesive line, but instead a small number of designs from little known manufacturing company &#039;Xion&#039;. Once a pioneer in the field of automated recursive repair solutions, Xion has never once allowed the galaxy to forget that they designed the first ever repair drone - A claim supported by little more than a resemblance in their more modern designs. With a preference for such nimble, spidery bots their abject failure to dislodge Zeng-Hu from their position as the premier creators of automated flying machines should not go without saying - Though some will claim preference for &#039;Eyebot&#039; style drones these bots were sadly an economic failure in their time.&lt;br /&gt;
----&lt;br /&gt;
=== Miss M. ===&lt;br /&gt;
[[File:Miss M.png|thumb]]&lt;br /&gt;
A by now relatively dated line by the long-since defunct &#039;Missus Machining&#039;, the Miss M. line of cyborgs was marketed both towards wealthy individuals with an eye for retro aesthetics and poorer corps without the ability to procure higher end &#039;Customer Friendly&#039; units. It should not go unsaid that despite the companies attempts to put a friendly face on Cyborgs, they were ultimately forced to shutter permanently following a slew of accusations that the brains in their units were unethically sourced.&lt;br /&gt;
----&lt;br /&gt;
=== MekaNIKA Mekanoid ===&lt;br /&gt;
[[File:Mekanika.png|thumb]]&lt;br /&gt;
Affectionately known as &#039;TallBorgs&#039;, these units while wildly varying in both module and appearance have proven to be quite popular both for their utility and shockingly low price, owing to their pedigree as products of MekaNIKA(One of the few non-megacorp bulk producers of cyborg frames and, a corp with surprisingly &#039;customer-first&#039; product policy.). &lt;br /&gt;
----&lt;br /&gt;
=== MekaNIKA K4T ===&lt;br /&gt;
[[File:K4T.png|thumb]]&lt;br /&gt;
Amid concerns that their &#039;Tallbot&#039; Mekanoids &amp;quot;appeared too flimsy&amp;quot; come the K4T line. Where Tallbots are svelte and graceful, K4Tbots are notably broader in appearance - It bears noting that despite appearances, these walking tanks do not perform notably better or worse than their slimmer &amp;quot;siblings&amp;quot;. Instead, theirs is a design meant to impress and awe far more than it is to serve as the walking-exosuit they nominally resemble. After all, a well programmed borg can already serve as more than a match for  an equivalent human.&lt;br /&gt;
----&lt;br /&gt;
=== Iron Lords &#039;MekaNIKA&#039;===&lt;br /&gt;
[[File:SYNDIE.png|thumb]]&lt;br /&gt;
An Ironlords Hackjob brought to the colony by way of the mutual friends within the Xanorath Syndicate, this line exists largely as a series of modified MekaNIKA bots designed most often for combat operations and brought into line with the colonies specific needs.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4024</id>
		<title>User:Cdb</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4024"/>
		<updated>2023-10-11T19:52:07Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Catalogue &amp;amp; Lore - lore subject to review==&lt;br /&gt;
==== Generic ====&lt;br /&gt;
[[File:Generic.png|thumb]]&lt;br /&gt;
Far from being single-origin, these &#039;standard&#039; frames encompass a wide variety of open source, unclaimed or otherwise &amp;quot;freely&amp;quot; available frames. These frames come from sources ranging to hobbyist collectives to long-since-deprecated trade claims abandoned to the public domain by their corporate owners.&lt;br /&gt;
----&lt;br /&gt;
=== Zeng-Hu===&lt;br /&gt;
[[File:Zenhgu.png|thumb]]&lt;br /&gt;
Another truly old but no-less respected line from the Giant of Medical Miracles and Horrors both. Where some lines fixated on pure pragmatism Zeng-Hu spared no expense on the appearance of these bots. From Sleek humanoid frames to  high-speed flying drones these bots were top of the shelf for decades before finally being displaced by Greyson&#039;s own. In the modern era, a flying drone or a cyborg that fits in a roughly human-shaped package are old news easily reproducible(and more modularly at that.), still; these designs are a reminder that even heights of technology once viewed as science-fiction may one day be looked back on as tragically quaint.&lt;br /&gt;
----&lt;br /&gt;
=== Bishop ===&lt;br /&gt;
[[File:Bishop.png|thumb]]&lt;br /&gt;
A positively venerable line, Bishop long stood as giants of the cybernetics and robotics field,	shoulder to shoulder with the likes of Zeng-Hu and early Greyson Positronics. While their interest in the field of robotics waned during the halcyon days of Greyson Positronics these frames remains an utterly ubiquitous classic.&lt;br /&gt;
----&lt;br /&gt;
=== Xion ===&lt;br /&gt;
[[File:Xion.png|thumb]]&lt;br /&gt;
Not one cohesive line, but instead a small number of designs from little known manufacturing company &#039;Xion&#039;. Once a pioneer in the field of automated recursive repair solutions, Xion has never once allowed the galaxy to forget that they designed the first ever repair drone - A claim supported by little more than a resemblance in their more modern designs. With a preference for such nimble, spidery bots their abject failure to dislodge Zeng-Hu from their position as the premier creators of automated flying machines should not go without saying - Though some will claim preference for &#039;Eyebot&#039; style drones these bots were sadly an economic failure in their time.&lt;br /&gt;
----&lt;br /&gt;
=== Miss M. ===&lt;br /&gt;
[[File:Miss M.png|thumb]]&lt;br /&gt;
A by now relatively dated line by the long-since defunct &#039;Missus Machining&#039;, the Miss M. line of cyborgs was marketed both towards wealthy individuals with an eye for retro aesthetics and poorer corps without the ability to procure higher end &#039;Customer Friendly&#039; units. It should not go unsaid that despite the companies attempts to put a friendly face on Cyborgs, they were ultimately forced to shutter permanently following a slew of accusations that the brains in their units were unethically sourced.&lt;br /&gt;
----&lt;br /&gt;
=== MekaNIKA Mekanoid ===&lt;br /&gt;
[[File:Mekanika.png|thumb]]&lt;br /&gt;
Affectionately known as &#039;TallBorgs&#039;, these units while wildly varying in both module and appearance have proven to be quite popular both for their utility and shockingly low price, owing to their pedigree as products of MekaNIKA(One of the few non-megacorp bulk producers of cyborg frames and, a corp with surprisingly &#039;customer-first&#039; product policy.). &lt;br /&gt;
----&lt;br /&gt;
=== MekaNIKA K4T ===&lt;br /&gt;
[[File:K4T.png|thumb]]&lt;br /&gt;
Amid concerns that their &#039;Tallbot&#039; Mekanoids &amp;quot;appeared too flimsy&amp;quot; come the K4T line. Where Tallbots are svelte and graceful, K4Tbots are notably broader in appearance - It bears noting that despite appearances, these walking tanks do not perform notably better or worse than their slimmer &amp;quot;siblings&amp;quot;. Instead, theirs is a design meant to impress and awe far more than it is to serve as the walking-exosuit they nominally resemble. After all, a well programmed borg can already serve as more than a match for  an equivalent human.&lt;br /&gt;
----&lt;br /&gt;
=== Iron Lords &#039;MekaNIKA&#039;===&lt;br /&gt;
[[File:SYNDIE.png|thumb]]&lt;br /&gt;
An Ironlords Hackjob brought to the colony by way of the mutual friends within the Xanoranth Syndicate, this line exists largely as a series of modified MekaNIKA bots designed most often for combat operations and brought into line with the colonies specific needs.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4023</id>
		<title>User:Cdb</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=User:Cdb&amp;diff=4023"/>
		<updated>2023-10-11T19:50:05Z</updated>

		<summary type="html">&lt;p&gt;Cdb: Created page with &amp;quot;==Catalogue &amp;amp; Lore - lore subject to review== ==== Generic ==== thumb Far from being single-origin, these &amp;#039;standard&amp;#039; frames encompass a wide variety of op...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Catalogue &amp;amp; Lore - lore subject to review==&lt;br /&gt;
==== Generic ====&lt;br /&gt;
[[File:Generic.png|thumb]]&lt;br /&gt;
Far from being single-origin, these &#039;standard&#039; frames encompass a wide variety of open source, unclaimed or otherwise &amp;quot;freely&amp;quot; available frames. These frames come from sources ranging to hobbyist collectives to long-since-deprecated trade claims abandoned to the public domain by their corporate owners.&lt;br /&gt;
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Zeng-Hu&lt;br /&gt;
===&lt;br /&gt;
[[File:Zenhgu.png|thumb]]&lt;br /&gt;
Another truly old but no-less respected line from the Giant of Medical Miracles and Horrors both. Where some lines fixated on pure pragmatism Zeng-Hu spared no expense on the appearance of these bots. From Sleek humanoid frames to  high-speed flying drones these bots were top of the shelf for decades before finally being displaced by Greyson&#039;s own. In the modern era, a flying drone or a cyborg that fits in a roughly human-shaped package are old news easily reproducible(and more modularly at that.), still; these designs are a reminder that even heights of technology once viewed as science-fiction may one day be looked back on as tragically quaint.&lt;br /&gt;
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Bishop&lt;br /&gt;
===&lt;br /&gt;
[[File:Bishop.png|thumb]]&lt;br /&gt;
A positively venerable line, Bishop long stood as giants of the cybernetics and robotics field,	shoulder to shoulder with the likes of Zeng-Hu and early Greyson Positronics. While their interest in the field of robotics waned during the halcyon days of Greyson Positronics these frames remains an utterly ubiquitous classic.&lt;br /&gt;
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Xion&lt;br /&gt;
===&lt;br /&gt;
[[File:Xion.png|thumb]]&lt;br /&gt;
Not one cohesive line, but instead a small number of designs from little known manufacturing company &#039;Xion&#039;. Once a pioneer in the field of automated recursive repair solutions, Xion has never once allowed the galaxy to forget that they designed the first ever repair drone - A claim supported by little more than a resemblance in their more modern designs. With a preference for such nimble, spidery bots their abject failure to dislodge Zeng-Hu from their position as the premier creators of automated flying machines should not go without saying - Though some will claim preference for &#039;Eyebot&#039; style drones these bots were sadly an economic failure in their time.&lt;br /&gt;
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Miss M.&lt;br /&gt;
===&lt;br /&gt;
[[File:Miss M.png|thumb]]&lt;br /&gt;
A by now relatively dated line by the long-since defunct &#039;Missus Machining&#039;, the Miss M. line of cyborgs was marketed both towards wealthy individuals with an eye for retro aesthetics and poorer corps without the ability to procure higher end &#039;Customer Friendly&#039; units. It should not go unsaid that despite the companies attempts to put a friendly face on Cyborgs, they were ultimately forced to shutter permanently following a slew of accusations that the brains in their units were unethically sourced.&lt;br /&gt;
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MekaNIKA Mekanoid&lt;br /&gt;
===&lt;br /&gt;
[[File:Mekanika.png|thumb]]&lt;br /&gt;
Affectionately known as &#039;TallBorgs&#039;, these units while wildly varying in both module and appearance have proven to be quite popular both for their utility and shockingly low price, owing to their pedigree as products of MekaNIKA(One of the few non-megacorp bulk producers of cyborg frames and, a corp with surprisingly &#039;customer-first&#039; product policy.). &lt;br /&gt;
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MekaNIKA K4T&lt;br /&gt;
===&lt;br /&gt;
[[File:K4T.png|thumb]]&lt;br /&gt;
Amid concerns that their &#039;Tallbot&#039; Mekanoids &amp;quot;appeared too flimsy&amp;quot; come the K4T line. Where Tallbots are svelte and graceful, K4Tbots are notably broader in appearance - It bears noting that despite appearances, these walking tanks do not perform notably better or worse than their slimmer &amp;quot;siblings&amp;quot;. Instead, theirs is a design meant to impress and awe far more than it is to serve as the walking-exosuit they nominally resemble. After all, a well programmed borg can already serve as more than a match for  an equivalent human.&lt;br /&gt;
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Iron Lords &#039;MekaNIKA&#039;&lt;br /&gt;
===&lt;br /&gt;
[[File:SYNDIE.png|thumb]]&lt;br /&gt;
An Ironlords Hackjob brought to the colony by way of the mutual friends within the Xanoranth Syndicate, this line exists largely as a series of modified MekaNIKA bots designed most often for combat operations and brought into line with the colonies specific needs.&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Mekanika.png&amp;diff=4022</id>
		<title>File:Mekanika.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Mekanika.png&amp;diff=4022"/>
		<updated>2023-10-11T19:49:31Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;borgs&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:K4T.png&amp;diff=4021</id>
		<title>File:K4T.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:K4T.png&amp;diff=4021"/>
		<updated>2023-10-11T19:49:15Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;borg&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:SYNDIE.png&amp;diff=4020</id>
		<title>File:SYNDIE.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:SYNDIE.png&amp;diff=4020"/>
		<updated>2023-10-11T19:48:57Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;borgs&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Miss_M.png&amp;diff=4019</id>
		<title>File:Miss M.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Miss_M.png&amp;diff=4019"/>
		<updated>2023-10-11T19:45:26Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;borgs&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
	<entry>
		<id>http://sojourn13.space/w/index.php?title=File:Xion.png&amp;diff=4018</id>
		<title>File:Xion.png</title>
		<link rel="alternate" type="text/html" href="http://sojourn13.space/w/index.php?title=File:Xion.png&amp;diff=4018"/>
		<updated>2023-10-11T19:43:25Z</updated>

		<summary type="html">&lt;p&gt;Cdb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;borgs&lt;/div&gt;</summary>
		<author><name>Cdb</name></author>
	</entry>
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